Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 12:53:04

Player: akira

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (681)      681
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2796

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             425/550
Matter                     8/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
           Core Shielding
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
           Aluminum Leg
     Light Armor Plating
     Heavy Assault Rifle
           Rocket Launcher
           Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Core Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Assault Cannon
           Bore Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Armor Plating
     Heavy Assault Rifle
           Rocket Launcher
           Stasis Trap
           Stasis Trap
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 6   5   5   .   3   7   
  Power                    6    | 1   1   2   .   1   1   
    Engine                 5    | 1   1   2   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   2   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   2   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   .   3   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   1   2   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 9    | .   2   1   .   2   4   
  Power                    3    | .   1   1   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      2    | .   1   1   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  97  85  80  82  
  Engine                   11   | .   14  12  14  13  1   
  Core                     1    | .   .   .   .   .   7   
  Treads                   3    | .   9   .   .   .   .   
  Leg                      24   | .   18  28  28  28  31  
  Device                   3    | .   5   12  .   .   .   
  Storage                  13   | .   14  14  14  14  9   
  Protection               5    | .   .   1   14  10  12  
  Ballistic Gun            13   | .   25  24  .   .   .   
  Ballistic Cannon         6    | .   .   1   14  14  12  
Peak Build Rating          25   | 6   7   11  11  11  25  
  Average Rating           9    | 5   6   7   11  10  19  
  On Entrance              7    | .   6   7   11  11  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 11  13  20  20  20  35  
  Greatest Support         45   | 40  40  20  20  20  45  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 3   8   8   8   8   8   
  Average Carried          6    | 2   5   7   8   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   8   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           817  | 171 265 79  .   195 107 
  Remotely                 166  | .   97  69  .   .   .   
Salvage Created            658  | .   336 .   .   80  242 
  Parts                    46   | .   28  .   .   13  5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  23   | .   9   .   .   7   7   
  Guns                     9    | .   9   .   .   .   .   
  Cannons                  14   | .   .   .   .   7   7   
Classes Destroyed          7    | .   4   .   .   1   2   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  7    | .   3   .   .   4   .   
  Grunt                    10   | .   6   .   .   1   3   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   3   
  Assembled                2    | .   .   .   .   2   .   
Best Kill Streak           5    | .   3   .   .   4   5   
  Combat Bots Only         5    | .   3   .   .   4   5   
Max Kills in Single Turn   1    | .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        223  | .   83  18  .   47  75  
  Missed                   60   | .   27  3   .   11  19  
Damage Taken               2147 | .   596 258 .   372 921 
  Core                     355  | .   111 44  .   75  125 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  26   | .   .   .   .   .   26  
Core Remaining (%)         54   | 100 .   .   .   8   .   
Volleys Fired              138  | .   69  6   .   34  29  
  Largest                  2    | .   2   2   .   1   2   
  Hottest                  105  | .   40  40  .   57  105 
Shots Fired                194  | .   104 12  .   34  44  
  Gun                      116  | .   104 12  .   .   .   
  Cannon                   78   | .   .   .   .   34  44  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  194  | .   104 12  .   34  44  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         8    | .   6   5   .   1   8   
  Robot Miss Streak        6    | .   4   6   .   6   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           101  | .   57  8   .   8   28  
  Core Hits                44   | .   23  3   .   7   11  
  Critical Kills           6    | .   .   .   .   6   .   
  Critical Parts Destroyed 3    | .   .   .   .   1   2   
  Critical Strikes         11   | .   .   .   .   7   4   
    Destroy                9    | .   .   .   .   7   2   
    Blast                  2    | .   .   .   .   .   2   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1666 | .   556 65  .   280 765 
  Guns                     621  | .   556 65  .   .   .   
  Cannons                  1045 | .   .   .   .   280 765 
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1666 | .   556 65  .   280 765 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   4   .   
  Average Corruption       4    | .   .   .   .   4   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  8    | .   .   .   .   8   .   
    Message Errors         2    | .   .   .   .   2   .   
    Matter Fused           1    | .   .   .   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   1   .   
    Data Loss (minor)      2    | .   .   .   .   2   .   
    Data Loss (major)      1    | .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            8    | .   .   .   .   .   8   
  Projectiles              8    | .   .   .   .   .   8   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 12   | .   .   .   .   2   10  
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  11   | .   .   .   .   2   9   
  Secondary                1    | .   .   .   .   .   1   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        526  | .   15  49  .   308 526 
  Average Temperature      134  | .   7   20  .   112 192 
  Received Heat Transfer   732  | .   237 90  .   36  369 
  Effects                  5    | .   .   .   .   .   5   
    Shutdowns              2    | .   .   .   .   .   2   
    Energy Bleed           1    | .   .   .   .   .   1   
    Interference           1    | .   .   .   .   .   1   
    Matter Decay           1    | .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             265  | .   265 45  .   155 225 
  Initial                  45   | .   .   45  .   .   .   
  Average                  95   | .   126 42  .   100 109 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         92   | 100 84  100 .   100 87  
  Level 1                  7    | .   15  .   .   .   12  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           7    | .   5   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   20  2   .   12  13  
  Peak Tracking Total      7    | .   4   2   .   5   7   
  Tactical Retreats        4    | .   1   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   1   
Most Traps Carried         2    | .   .   .   .   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1852 | 130 658 250 55  509 250 
Spaces Moved               1096 | 75  367 178 45  334 97  
  Core                     4    | 4   .   .   .   .   .   
  Treads                   139  | 71  68  .   .   .   .   
  Legs                     953  | .   299 178 45  334 97  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            124  | 155 127 120 120 120 120 
  Slowest Speed            160  | 160 160 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 5   50  46  8   71  12  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          47   | .   .   .   .   33  14  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               47   | .   .   .   .   33  14  
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1413 | 89  470 207 48  412 187 
  Wait                     101  | .   16  7   .   33  45  
  Move                     1091 | 74  366 177 44  333 97  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 9   11  6   2   5   6   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   20   | 6   3   2   .   3   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   2   3   .   .   1   
  Drop                     17   | .   3   6   2   4   2   
  Fire                     138  | .   69  6   .   34  29  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  131 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  641 | -10/Materials | Discovered new exit (range 14)
  738 | -10/Materials | Discovered new exit (range 13)
  789 | -10/Materials | Entered Mines
  796 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  815 | -10/Mines     | Learned location of Storage (-7)
  909 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  974 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  986 | -10/Mines     | Core integrity fell below 50%
 1034 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1034 | -10/Mines     | Discovered new exit (range 5)
 1039 | -10/Mines     | Entered Exiles
 1062 | -10/Exiles    | Discovered new exit (range 15)
 1094 | -10/Exiles    | Entered Mines
 1186 | -9/Mines      | Core integrity fell below 20%
 1220 | -9/Mines      | Found a hidden stash of uninstalled traps
 1323 | -9/Mines      | Assembled infested the area
 1328 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1592 | -9/Mines      | Discovered new exit (range 8)
 1603 | -9/Mines      | Entered Materials
 1603 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1604 | -8/Materials  | Identified exit to Factory
 1692 | -8/Materials  | Garrison activated, responded to threat
 1853 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01800_ Aluminum Leg destroyed.
01802_ K-01 Serf collects debris.
01802_ Bore Cannon destroyed.
01802_ Critical hit (Burn: +37).
01803_ G-47 Trooper knocked back.
01805_ G-47 Trooper destroyed.
01805_ K-01 Serf collects debris.
01808_ U-05 Engineer builds a Wall.
01812_ L-31 Rogue knocked back.
01818_ U-05 Engineer builds a Wall.
01822_ L-31 Rogue Imp. Aluminum Leg blasted off.
01822_ L-31 Rogue knocked back.
01822_ U-05 Engineer sends out distress signal.
01823_ K-01 Serf collects debris.
01824_ L-31 Rogue knocked back.
01826_ L-31 Rogue destroyed.
01826_ K-01 Serf collects debris.
01827_ Acquired 4 matter.
01837_ Aluminum Leg destroyed.
01840_ Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Tourist
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              VariableAssemblyScreen
  Manual?         0
Play Time         00:33:15
  Cumulative      5.5 hours
  Start           2024.11.20 @ 12:06:24
  End             2024.11.20 @ 12:53:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          27x19
Zoom Use          43%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11836027-ab28-4f7d-98dc-1e4992c8447b