Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.23 @ 23:24:25

Player: Maddo

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (114)     570
Value Destroyed (4492)     4492
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1441)               1441
              TOTAL SCORE: 11703

 Bonus
-------
High Alert Combat Kills    424
Follower Combat Kills      151
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             708/1000
Matter                     419/500
Energy                     370/370
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -5/Garrison

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
     Reinforced Fission Core
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
>               --- UTILITY (8) ------
                Coolant Injector
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Terrain Scan Processor
                Targeting Computer
       Improved Targeting Computer
                Target Analyzer
>               --- WEAPON (4) -------
                Chainsword
>               --- INVENTORY (5) ----
          Micro Nuclear Core

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved VSS Leg
>               --- UTILITY ----------
       Improved Cooling System
                Coolant Injector
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Terrain Scan Processor
       Improved Targeting Computer
                Target Analyzer
       Improved Power Shielding
>               --- WEAPON -----------
                Tesla Rifle
                Tesla Rifle
     Long-range Missile Launcher
                Powered Hammer
>               --- INVENTORY --------
     Reinforced Fission Core
       Improved Shock Absorption System
                Authchip [R/Combat]
                Chainsword
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Improved Shield Generator
  Storage                  High-capacity Matter Pod
  Processor                Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Improved Utility Shielding
Weapon                     Tesla Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Slots Evolved              11   | .   1   .   2   .   2   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   2   1   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             109  | 7   7   .   2   .   29  11  3   22  6   5   .   .   17  
  Power                    25   | 1   1   .   .   .   8   2   .   7   .   1   .   .   5   
    Engine                 15   | 1   1   .   .   .   8   2   .   3   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   .   4   .   1   .   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   4   .   1   .   9   1   .   7   3   .   .   .   2   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    25   | 2   4   .   1   .   7   1   .   6   3   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  23   | 2   .   .   1   .   3   4   1   2   3   2   .   .   5   
    Device                 7    | .   .   .   .   .   1   1   .   .   1   1   .   .   3   
    Storage                4    | 1   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Processor              8    | 1   .   .   1   .   .   2   .   1   1   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   .   .   .   9   4   2   6   .   2   .   .   5   
    Energy Gun             11   | .   2   .   .   .   4   .   .   4   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   .   2   .   .   .   .   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Launcher               6    | .   .   .   .   .   3   1   1   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   .   .   .   15  .   .   10  .   .   .   .   18  
  Power                    9    | .   .   .   .   .   4   .   .   3   .   .   .   .   2   
  Propulsion               13   | .   .   .   .   .   5   .   .   3   .   .   .   .   5   
  Utility                  7    | .   .   .   .   .   1   .   .   2   .   .   .   .   4   
  Weapon                   14   | .   .   .   .   .   5   .   .   2   .   .   .   .   7   
  Highest Loss Streak      11   | .   .   .   .   .   11  .   .   5   .   .   .   .   5   
  To Critical Strikes      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     91   | .   94  100 92  100 74  98  98  98  100 100 100 88  81  
  Engine                   7    | .   12  12  10  10  14  13  12  4   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   .   7   12  12  12  11  10  
  Leg                      21   | .   31  37  36  40  10  28  25  22  25  25  25  22  8   
  Device                   4    | .   .   .   .   .   .   6   6   6   6   6   6   5   15  
  Storage                  6    | .   12  12  10  10  7   5   .   5   6   6   6   5   5   
  Processor                15   | .   12  12  16  20  8   15  18  17  18  18  18  16  19  
  Protection               5    | .   .   .   .   .   6   7   11  6   6   6   6   5   .   
  Energy Gun               9    | .   9   25  20  20  9   .   .   7   18  14  12  11  .   
  Ballistic Gun            2    | .   16  .   .   .   5   .   .   .   .   .   .   .   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   6   3   .   .   .   .   3   
  Launcher                 4    | .   .   .   .   .   7   7   11  4   .   3   6   5   .   
  Impact Weapon            3    | .   .   .   .   .   .   6   6   5   6   6   6   5   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 19  21  19  19  19  37  39  40  43  38  39  39  39  56  
  Greatest Support         74   | 20  39  39  52  52  72  74  74  74  73  70  70  70  70  
  Greatest Overweight (x)  17   | 6   .   .   .   .   12  .   .   1   .   .   .   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 10  10  10  10  10  15  5   5   5   5   5   5   5   5   
  Average Capacity         6    | 9   10  10  10  10  9   5   5   5   5   5   5   5   5   
  Most Carried             10   | 2   8   8   8   7   10  5   5   5   5   5   4   4   5   
  Average Carried          5    | 1   4   8   7   7   6   4   4   4   4   4   4   4   2   
  Final Capacity           10   | 10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   7   7   5   5   5   5   5   4   4   4   1   

 Class Distribution 
--------------------
 42% | Hacker-Mutant
 27% | Scavenger-Gunner
 25% | Hacker-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Gunner | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Mutant | -6/Garrison
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Low  Low  Fac  Gar  
Matter Collected           3099 | 330  61   245  20   .    376  369  137  1099 70   196  25   .    171  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4695 | 136  140  32   24   161  1234 363  .    1687 265  524  .    .    129  
  Parts                    208  | 8    11   4    3    3    74   6    .    70   11   11   .    .    7    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Combat Hostiles Destroyed  87   | .   3   2   .   2   31  2   .   28  4   10  .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     27   | .   3   2   .   1   15  .   .   2   2   2   .   .   .   
  Cannons                  23   | .   .   .   .   .   .   1   .   17  .   .   .   .   5   
  AOE                      31   | .   .   .   .   .   16  1   .   7   .   7   .   .   .   
Classes Destroyed          16   | 2   2   1   .   .   6   .   .   2   .   2   .   .   1   
  Worker                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   1   1   3   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   1   .   4   1   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   2   .   .   9   .   .   7   .   .   .   .   3   
  Grunt                    41   | .   3   .   .   2   18  .   .   12  1   5   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   1   1   1   .   .   .   
  Sentry                   12   | .   .   .   .   .   3   2   .   4   1   2   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 3   3   1   1   3   9   5   .   6   2   6   .   .   3   
  Combat Bots Only         9    | .   3   1   .   2   9   1   .   6   2   6   .   .   3   
Max Kills in Single Turn   3    | 1   1   1   1   1   3   1   .   1   1   3   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   .   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Low  Low  Fac  Gar  
Hostile Shots Fired        955   | .    7    3    .    3    182  128  .    378  29   48   .    .    177  
  Missed                   280   | .    .    .    .    .    42   52   .    124  13   17   .    .    32   
Damage Taken               5733  | .    47   13   .    32   1516 274  .    1518 96   225  .    .    2012 
  Core                     1024  | .    19   .    .    .    369  14   .    252  21   57   .    .    292  
  Absorbed by Shields      783   | .    .    .    .    .    .    121  .    625  37   .    .    .    .    
  Redirected to Shielding  300   | .    .    .    .    .    20   31   .    148  4    23   .    .    74   
  Ignored by Resistances   3921  | .    33   9    .    20   866  276  .    1343 80   146  .    .    1148 
  Regen/Repaired (Parts)   224   | .    .    .    .    .    182  42   .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  .    92   .    100  32   98   .    .    .    .    61   .    .    
Volleys Fired              285   | 10   7    3    1    6    75   21   .    119  12   11   .    .    20   
  Largest                  3     | 2    2    2    2    2    3    2    .    3    3    3    .    .    3    
  Hottest                  195   | 40   112  112  112  112  162  95   .    195  195  173  .    .    173  
Shots Fired                513   | 20   14   6    2    12   150  34   .    177  36   27   .    .    35   
  Gun                      283   | 20   14   6    2    12   121  .    .    39   36   17   .    .    16   
  Cannon                   145   | .    .    .    .    .    .    21   .    107  .    .    .    .    17   
  Launcher                 85    | .    .    .    .    .    29   13   .    31   .    10   .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  211   | 20   12   .    .    .    31   14   .    107  .    .    .    .    27   
  Thermal                  105   | .    2    6    2    12   76   7    .    .    .    .    .    .    .    
  Explosive                57    | .    .    .    .    .    29   9    .    7    .    10   .    .    2    
  Electromagnetic          140   | .    .    .    .    .    14   4    .    63   36   17   .    .    6    
  Robot Hit Streak         66    | 8    8    9    10   10   32   17   .    66   18   14   .    .    22   
  Robot Miss Streak        2     | 1    1    .    .    1    1    2    .    1    1    1    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           440   | 16   11   5    1    10   127  30   .    158  27   22   .    .    33   
  Core Hits                238   | 5    6    2    1    4    85   12   .    70   13   28   .    .    12   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Critical Strikes         20    | .    .    .    .    2    5    .    .    6    3    1    .    .    3    
    Burn                   7     | .    .    .    .    2    5    .    .    .    .    .    .    .    .    
    Blast                  6     | .    .    .    .    .    .    .    .    5    .    .    .    .    1    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    2    1    .    .    2    
    Smash                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Melee Attacks              14    | .    .    .    .    .    .    4    .    8    2    .    .    .    .    
  Impact                   14    | .    .    .    .    .    .    4    .    8    2    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13282 | 202  134  74   14   145  3411 980  .    5096 578  1903 .    .    745  
  Guns                     3886  | 202  134  74   14   145  1625 .    .    791  391  320  .    .    190  
  Cannons                  3232  | .    .    .    .    .    .    430  .    2414 .    .    .    .    388  
  Explosions               5288  | .    .    .    .    .    1783 273  .    1409 73   1583 .    .    167  
  Melee                    873   | .    .    .    .    .    .    277  .    482  114  .    .    .    .    
  Ramming                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  3911  | 202  120  .    .    .    344  320  .    2414 .    .    .    .    511  
  Thermal                  1814  | .    14   74   14   145  1296 110  .    88   73   .    .    .    .    
  Explosive                3594  | .    .    .    .    .    1456 173  .    215  .    1583 .    .    167  
  Electromagnetic          3087  | .    .    .    .    .    312  100  .    1897 391  320  .    .    67   
  Impact                   873   | .    .    .    .    .    .    277  .    482  114  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    .    .    1    1    2    2    .    .    
  Average Corruption       1     | .    .    .    .    .    1    .    .    1    1    2    2    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    .    3    .    .    3    1    6    3    .    .    
    Matter Fused           5     | .    .    .    .    .    1    .    .    1    .    2    1    .    .    
    Energy Discharges      2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    .    1    1    1    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            482   | .    .    .    .    .    16   211  .    130  74   41   .    .    10   
  Projectiles              49    | .    .    .    .    .    .    33   .    6    .    .    .    .    10   
  Explosions               82    | .    .    .    .    .    16   25   .    .    .    41   .    .    .    
  Melee                    351   | .    .    .    .    .    .    153  .    124  74   .    .    .    .    
Knockbacks                 33    | .    .    .    .    .    .    4    .    26   1    .    .    .    2    
  Impact                   3     | .    .    .    .    .    .    2    .    .    1    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    1    .    24   .    .    .    .    2    
  Secondary                3     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    
Self-Inflicted Damage      251   | .    .    .    .    .    144  .    .    81   .    26   .    .    .    
  Shots                    19    | .    .    .    .    .    10   .    .    7    .    2    .    .    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        583   | 6    51   102  42   260  583  223  .    335  384  400  .    .    233  
  Average Temperature      130   | 6    30   47   26   126  171  68   .    77   190  169  .    .    64   
  Received Heat Transfer   2774  | .    42   .    .    27   1035 116  .    574  18   185  .    .    777  
  Effects                  41    | .    .    .    .    .    32   3    .    .    4    2    .    .    .    
    Shutdowns              12    | .    .    .    .    .    10   .    .    .    1    1    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Interference           12    | .    .    .    .    .    8    3    .    .    1    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (major)         8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    7    1    1    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    2    1    1    .    .    .    
  Parts Fried              20    | .    .    .    .    .    .    4    .    10   6    .    .    .    .    
  Impact Corruptions       15    | .    .    .    .    .    .    7    .    5    3    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    2    .    2    8    1    .    .    .    .    .    .    .    
  Heat Transferred         4237  | .    37   185  37   518  3212 148  .    50   50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    2    .    .    1    1    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Low  Low  Fac  Gar  
Peak Influence             1079 | 20   100  107  58   70   571  178  63   1079 593  .    .    49   90   
  Initial                  420  | .    9    27   29   15   19   55   63   33   420  .    .    49   26   
  Average                  296  | 7    64   85   40   33   242  99   63   631  487  .    .    49   57   
Maximum Alert Level        3    | .    .    .    .    .    2    .    .    3    2    .    .    .    .    
  Low Security (%)         55   | 100  100  100  100  100  50   100  100  8    .    .    .    100  100  
  Level 1                  8    | .    .    .    .    .    22   .    .    10   .    .    .    .    .    
  Level 2                  23   | .    .    .    .    .    26   .    .    34   100  .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    46   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    1    .    .    .    9    1    .    .    1    .    .    .    .    
  Investigation            3    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Distress Signals           4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   5   3   1   2   46  11  .   41  6   9   .   .   12  
  Peak Tracking Total      8    | .   3   2   2   1   8   3   .   7   3   5   .   .   6   
  Tactical Retreats        16   | .   .   1   .   .   3   .   .   9   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Traps Triggered            11   | .   .   .   .   .   .   2   .   7   2   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Machines Disabled          15   | .   .   .   .   .   3   2   .   4   1   3   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   1   1   1   .   .   2   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Machines Accessed          13   | .   2   .   2   .   2   1   1   .   2   1   .   1   1   
  Terminals                6    | .   2   .   1   .   1   .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                39   | .   8   .   6   .   9   4   2   .   2   6   .   1   1   
  Successful               34   | .   7   .   5   .   7   4   2   .   1   6   .   1   1   
  Failed                   5    | .   1   .   1   .   2   .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   8   .   4   .   2   .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   7   4   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
Terminal Hacks             18   | .   7   .   3   .   .   .   .   .   1   6   .   .   1   
  Record                   8    | .   2   .   .   .   .   .   .   .   .   6   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   7   4   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   .   2   1   .   .   2   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Time                     136  | .   .   .   .   .   84  52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Total Allies               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   1   1   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  31  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   35  .   2   .   .   .   .   .   
  Total Damage             628  | .   .   .   .   .   .   585 .   43  .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Low  Low  Fac  Gar  
Turns Passed               6169 | 136  250  180  154  209  1330 685  77   1482 399  600  171  42   454  
Spaces Moved               3580 | 69   170  143  117  160  339  464  58   904  300  496  153  38   169  
  Core                     111  | 6    .    .    .    .    101  .    .    .    .    .    .    .    4    
  Treads                   6    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Legs                     3427 | 63   170  143  117  160  207  464  58   898  300  496  153  38   160  
  Wheels                   12   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Hover                    19   | .    .    .    .    .    19   .    .    .    .    .    .    .    .    
  Flight                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Fastest Speed            50   | 50   120  120  120  120  120  120  122  115  112  112  112  112  110  
  Average Speed            140  | 131  120  120  120  120  292  120  122  124  112  112  112  112  219  
  Slowest Speed            995  | 350  120  120  120  120  650  122  122  240  115  112  112  112  995  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    37   36   17   44   38   17   2    73   10   69   22   1    25   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | 1    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    .    .    .    .    14   .    .    .    
Terrain Destroyed          454  | .    .    .    .    .    215  31   .    48   .    134  .    .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    2    .    1    .    .    .    .    1    
  AOE                      450  | .    .    .    .    .    215  29   .    47   .    134  .    .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Low  Low  Fac  Gar  
Total                      4215 | 94   201  145  128  165  541  545  64   1075 333  517  152  37   218  
  Wait                     118  | .    3    .    8    .    67   37   .    .    3    .    .    .    .    
  Move                     3564 | 68   169  142  116  159  338  463  58   899  299  495  152  37   169  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 9    11   .    1    .    25   5    2    13   4    1    .    .    11   
  Fast Attach              11   | .    .    .    .    .    .    3    1    3    1    3    .    .    .    
  Attach                   61   | 7    1    .    2    .    23   3    2    8    .    1    .    .    14   
  Detach                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Swap                     37   | .    6    .    .    .    6    5    .    11   5    1    .    .    3    
  Drop                     36   | .    4    .    .    .    5    4    1    9    7    5    .    .    1    
  Fire                     285  | 10   7    3    1    6    75   21   .    119  12   11   .    .    20   
  Melee                    14   | .    .    .    .    .    .    4    .    8    2    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Fac / Upp / Gar)
-5/Garrison

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Identified exit to Materials
   11 | -11/Scrapyard  | Discovered exit to Materials (range 16)
  137 | -11/Scrapyard  | Entered Materials
  137 | -10/Materials  | Evolved 1 slot: Propulsion x1
  315 | -10/Materials  | Build established: Hacker-Mutant
  376 | -10/Materials  | Identified exit to Mines
  376 | -10/Materials  | Discovered exit to Mines (range 9)
  387 | -10/Materials  | Entered Mines
  408 | -10/Mines      | Met a Derelict bent on vengeance
  548 | -10/Mines      | Identified exit to Materials
  548 | -10/Mines      | Discovered exit to Materials (range 14)
  567 | -10/Mines      | Entered Materials
  567 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  675 | -9/Materials   | Identified exit to Mines
  721 | -9/Materials   | Entered Mines
  874 | -9/Mines       | Found a hidden stash of uninstalled traps
  907 | -9/Mines       | Identified exit to Materials
  907 | -9/Mines       | Discovered exit to Materials (range 9)
  930 | -9/Mines       | Entered Materials
  930 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1075 | -8/Materials   | Garrison activated, responded to threat
 1198 | -8/Materials   | Garrison activated, responded to threat
 1222 | -8/Materials   | Destroyed 9 combat bots
 1253 | -8/Materials   | Core integrity fell below 50%
 1259 | -8/Materials   | Identified exit to Storage
 1259 | -8/Materials   | Discovered exit to Storage (range 12)
 1271 | -8/Materials   | Lost 11 parts (2p4n1u4w)
 1487 | -8/Materials   | Identified exit to Factory
 1487 | -8/Materials   | Discovered exit to Factory (range 8)
 1875 | -8/Materials   | Build established: Hacker-Gunner
 2088 | -8/Materials   | Discovered exit to Factory (range 8)
 2192 | -8/Materials   | Repaired Rocket Launcher
 2220 | -8/Materials   | Repaired Ion Engine
 2251 | -8/Materials   | Repaired Lrg. Storage Unit
 2260 | -8/Materials   | Entered Factory
 2260 | -7/Factory     | Evolved 2 slots: Utility x2
 2567 | -7/Factory     | Build established: Hacker-Mutant
 2684 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 2778 | -7/Factory     | Repaired Lgt. Ion Engine
 2805 | -7/Factory     | Repaired Hcp. Matter Pod
 2901 | -7/Factory     | Identified exit to Factory
 2901 | -7/Factory     | Discovered exit to Factory (range 13)
 2945 | -7/Factory     | Entered another Factory area
 2945 | -6/Factory     | Accompanied by 1 ally
 2945 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3022 | -6/Factory     | Identified exit to Garrison
 3022 | -6/Factory     | Entered Garrison
 3022 | -6/Garrison    | Accompanied by 1 ally
 3078 | -6/Garrison    | Triggered checkpoint
 3206 | -6/Garrison    | Triggered checkpoint
 3282 | -6/Garrison    | Lost 3 parts (1p1u1w)
 3296 | -6/Garrison    | Triggered checkpoint
 3438 | -6/Garrison    | Triggered checkpoint
 3504 | -6/Garrison    | Identified exit to Factory
 3504 | -6/Garrison    | Discovered exit to Factory (range 11)
 3516 | -6/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 3549 | -6/Garrison    | Garrison Relay disabled
 3676 | -6/Garrison    | Triggered checkpoint
 3857 | -6/Garrison    | Lost 5 parts (1p3n1u)
 3985 | -6/Garrison    | Discovered exit to Factory (range 17)
 4005 | -6/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 4114 | -6/Garrison    | Triggered checkpoint
 4218 | -6/Garrison    | Triggered checkpoint
 4461 | -6/Garrison    | Installed Relay Interface Framework
 4489 | -6/Garrison    | Discovered exit to Factory (range 14)
 4504 | -6/Garrison    | Entered Factory
 4554 | -6/Factory     | Build established: Scavenger-Gunner
 4854 | -6/Factory     | First assault squad dispatched
 4867 | -6/Factory     | Identified exit to Lower Caves
 4867 | -6/Factory     | Discovered exit to Lower Caves (range 18)
 4903 | -6/Factory     | Entered Lower Caves
 4992 | -6/Lower Caves | Encountered a Warlord checkpoint
 5007 | -6/Lower Caves | Learned location of 1 exit from Factory
 5133 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 5211 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5329 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5424 | -6/Lower Caves | Learned Extension security intel
 5424 | -6/Lower Caves | Learned Factory garrison access intel
 5424 | -6/Lower Caves | Learned Armory garrison access intel
 5490 | -6/Lower Caves | Identified exit to Lower Caves
 5490 | -6/Lower Caves | Discovered exit to Lower Caves (range 10)
 5503 | -6/Lower Caves | Entered another Lower Caves area
 5508 | -6/Lower Caves | Learned location of 1 exit from Factory
 5629 | -6/Lower Caves | Encountered a Warlord checkpoint
 5668 | -6/Lower Caves | Identified exit to Factory
 5668 | -6/Lower Caves | Discovered exit to Factory (range 5)
 5674 | -6/Lower Caves | Entered Factory
 5674 | -5/Factory     | Evolved 2 slots: Utility x2
 5675 | -5/Factory     | Identified exit to Factory
 5675 | -5/Factory     | Identified exit to Upper Caves
 5676 | -5/Factory     | Loaded intel: 3 garrison access locations
 5713 | -5/Factory     | Identified exit to Garrison
 5716 | -5/Factory     | Entered Garrison
 5716 | -5/Garrison    | Spotted B-90 Cyclops
 5793 | -5/Garrison    | Lost 5 parts (1p1n3w)
 5800 | -5/Garrison    | Triggered checkpoint
 5951 | -5/Garrison    | Lost 3 parts (1n1u1w)
 6153 | -5/Garrison    | Lost 5 parts (1p1n1u2w)
 6154 | -5/Garrison    | Spotted B-75 Beast
 6164 | -5/Garrison    | Triggered checkpoint
 6170 | -5/Garrison    | Self-destructed

 Last Messages 
---------------
06019_ Acquired Flexi-carbon Leg.
06021_ Acquired 6 matter.
06034_ Acquired Gauss Rifle.
06035_ Dropped Powered Hammer.
06071_ Slug penetrates B-90 Cyclops.
06078_ VTOL Module destroyed.
06081_ B-90 Cyclops activates siege mode.
06086_ B-90 Cyclops IFF system glitched.
06092_ Lgt. Nuclear Core destroyed.
06097_ Acquired 8 matter.
06113_ B-90 Cyclops IFF system glitched.
06114_ Imp. Cooling System destroyed.
06118_ Magnetic Acceleration Cannon destroyed.
06122_ B-90 Cyclops activates siege mode.
06122_ Gauss Rifle destroyed.
06162_ Authchip [R/Combat] destroyed.
06164_ Beams of light sweep through the air. An
  alarm sounds.
06165_ Gauss Rifle destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          29
Energy Capacity            440
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       210
Resistance: KI             35
Resistance: TH             35
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         11
Target Analysis            5
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Hardcell Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Knowing Is Half The Battle
Let's See Who's Tougher
Loot Pinata
Remodeling
Significant Disruption
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              CouplerSystemDetonator
  Manual?         0
Play Time         01:24:30
  Cumulative      2.8 hours
  Start           2024.04.21 @ 15:49:08
  End             2024.04.23 @ 23:24:25
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           1
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 786efc0e-d129-43ed-af6a-5f28bedfdb39