Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.23 @ 23:24:25 Player: Maddo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (4492) 4492 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1441) 1441 TOTAL SCORE: 11703 Bonus ------- High Alert Combat Kills 424 Follower Combat Kills 151 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -34 Cogmind --------- Core Integrity 708/1000 Matter 419/500 Energy 370/370 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Coolant Injector High-capacity Matter Pod Advanced Sensor Array Advanced Terrain Scan Processor Targeting Computer Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Matter Pod Advanced Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Target Analyzer Improved Power Shielding > --- WEAPON ----------- Tesla Rifle Tesla Rifle Long-range Missile Launcher Powered Hammer > --- INVENTORY -------- Reinforced Fission Core Improved Shock Absorption System Authchip [R/Combat] Chainsword [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Targeting Computer Device Improved Shield Generator Storage High-capacity Matter Pod Processor Targeting Computer Hackware Authchip [R/Combat] Protection Improved Utility Shielding Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Slots Evolved 11 | . 1 . 2 . 2 2 2 . . . . 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . . . . . . Utility 6 | . . . 1 . . 2 1 . . . . 2 . Weapon 2 | . . . . . 1 . 1 . . . . . . Parts Attached 109 | 7 7 . 2 . 29 11 3 22 6 5 . . 17 Power 25 | 1 1 . . . 8 2 . 7 . 1 . . 5 Engine 15 | 1 1 . . . 8 2 . 3 . . . . . Core 10 | . . . . . . . . 4 . 1 . . 5 Reactor . | . . . . . . . . . . . . . . Propulsion 29 | 2 4 . 1 . 9 1 . 7 3 . . . 2 Treads 1 | . . . . . . . . 1 . . . . . Leg 25 | 2 4 . 1 . 7 1 . 6 3 . . . 1 Wheel 1 | . . . . . 1 . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 Utility 23 | 2 . . 1 . 3 4 1 2 3 2 . . 5 Device 7 | . . . . . 1 1 . . 1 1 . . 3 Storage 4 | 1 . . . . 1 1 . 1 . . . . . Processor 8 | 1 . . 1 . . 2 . 1 1 1 . . 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 3 | . . . . . 1 . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 2 2 . . . 9 4 2 6 . 2 . . 5 Energy Gun 11 | . 2 . . . 4 . . 4 . 1 . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 7 | 2 . . . . 2 . . . . . . . 3 Ballistic Cannon 2 | . . . . . . 1 . . . . . . 1 Launcher 6 | . . . . . 3 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 1 . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 43 | . . . . . 15 . . 10 . . . . 18 Power 9 | . . . . . 4 . . 3 . . . . 2 Propulsion 13 | . . . . . 5 . . 3 . . . . 5 Utility 7 | . . . . . 1 . . 2 . . . . 4 Weapon 14 | . . . . . 5 . . 2 . . . . 7 Highest Loss Streak 11 | . . . . . 11 . . 5 . . . . 5 To Critical Strikes 3 | . . . . . 1 . . . . . . . 2 Average Slot Usage (%) 91 | . 94 100 92 100 74 98 98 98 100 100 100 88 81 Engine 7 | . 12 12 10 10 14 13 12 4 . . . . . Core 4 | . . . . . . . . 7 12 12 12 11 10 Leg 21 | . 31 37 36 40 10 28 25 22 25 25 25 22 8 Device 4 | . . . . . . 6 6 6 6 6 6 5 15 Storage 6 | . 12 12 10 10 7 5 . 5 6 6 6 5 5 Processor 15 | . 12 12 16 20 8 15 18 17 18 18 18 16 19 Protection 5 | . . . . . 6 7 11 6 6 6 6 5 . Energy Gun 9 | . 9 25 20 20 9 . . 7 18 14 12 11 . Ballistic Gun 2 | . 16 . . . 5 . . . . . . . 4 Ballistic Cannon 1 | . . . . . . 5 6 3 . . . . 3 Launcher 4 | . . . . . 7 7 11 4 . 3 6 5 . Impact Weapon 3 | . . . . . . 6 6 5 6 6 6 5 3 Slashing Weapon 1 | . . . . . . . . 2 . . . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 19 21 19 19 19 37 39 40 43 38 39 39 39 56 Greatest Support 74 | 20 39 39 52 52 72 74 74 74 73 70 70 70 70 Greatest Overweight (x) 17 | 6 . . . . 12 . . 1 . . . . 17 Average Overweight (x) . | . . . . . 3 . . . . . . . 1 Largest Inventory Capacity 15 | 10 10 10 10 10 15 5 5 5 5 5 5 5 5 Average Capacity 6 | 9 10 10 10 10 9 5 5 5 5 5 5 5 5 Most Carried 10 | 2 8 8 8 7 10 5 5 5 5 5 4 4 5 Average Carried 5 | 1 4 8 7 7 6 4 4 4 4 4 4 4 2 Final Capacity 10 | 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 7 7 5 5 5 5 5 4 4 4 1 Class Distribution -------------------- 42% | Hacker-Mutant 27% | Scavenger-Gunner 25% | Hacker-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Matter Collected 3099 | 330 61 245 20 . 376 369 137 1099 70 196 25 . 171 Remotely . | . . . . . . . . . . . . . . Salvage Created 4695 | 136 140 32 24 161 1234 363 . 1687 265 524 . . 129 Parts 208 | 8 11 4 3 3 74 6 . 70 11 11 . . 7 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 87 | . 3 2 . 2 31 2 . 28 4 10 . . 5 Melee 1 | . . . . . . . . . 1 . . . . Guns 27 | . 3 2 . 1 15 . . 2 2 2 . . . Cannons 23 | . . . . . . 1 . 17 . . . . 5 AOE 31 | . . . . . 16 1 . 7 . 7 . . . Classes Destroyed 16 | 2 2 1 . . 6 . . 2 . 2 . . 1 Worker 3 | . . . . . 1 2 . . . . . . . Builder 3 | . . . . . 3 . . . . . . . . Tunneler 4 | 3 . . . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 6 | 1 . . . 1 1 3 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 7 | . 1 . 1 . 4 1 . . . . . . . Swarmer 21 | . . 2 . . 9 . . 7 . . . . 3 Grunt 41 | . 3 . . 2 18 . . 12 1 5 . . . Brawler 1 | . . . . . . . . . . 1 . . . Duelist 4 | . . . . . 1 . . 1 1 1 . . . Sentry 12 | . . . . . 3 2 . 4 1 2 . . . Specialist 2 | . . . . . . . . 2 . . . . . Hunter 2 | . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . 2 1 . . . . Thug 2 | . . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | 3 3 1 1 3 9 5 . 6 2 6 . . 3 Combat Bots Only 9 | . 3 1 . 2 9 1 . 6 2 6 . . 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 . 1 1 3 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 1 . 1 . 2 . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Hostile Shots Fired 955 | . 7 3 . 3 182 128 . 378 29 48 . . 177 Missed 280 | . . . . . 42 52 . 124 13 17 . . 32 Damage Taken 5733 | . 47 13 . 32 1516 274 . 1518 96 225 . . 2012 Core 1024 | . 19 . . . 369 14 . 252 21 57 . . 292 Absorbed by Shields 783 | . . . . . . 121 . 625 37 . . . . Redirected to Shielding 300 | . . . . . 20 31 . 148 4 23 . . 74 Ignored by Resistances 3921 | . 33 9 . 20 866 276 . 1343 80 146 . . 1148 Regen/Repaired (Parts) 224 | . . . . . 182 42 . . . . . . . Core Remaining (%) 80 | 100 . 92 . 100 32 98 . . . . 61 . . Volleys Fired 285 | 10 7 3 1 6 75 21 . 119 12 11 . . 20 Largest 3 | 2 2 2 2 2 3 2 . 3 3 3 . . 3 Hottest 195 | 40 112 112 112 112 162 95 . 195 195 173 . . 173 Shots Fired 513 | 20 14 6 2 12 150 34 . 177 36 27 . . 35 Gun 283 | 20 14 6 2 12 121 . . 39 36 17 . . 16 Cannon 145 | . . . . . . 21 . 107 . . . . 17 Launcher 85 | . . . . . 29 13 . 31 . 10 . . 2 Special . | . . . . . . . . . . . . . . Kinetic 211 | 20 12 . . . 31 14 . 107 . . . . 27 Thermal 105 | . 2 6 2 12 76 7 . . . . . . . Explosive 57 | . . . . . 29 9 . 7 . 10 . . 2 Electromagnetic 140 | . . . . . 14 4 . 63 36 17 . . 6 Robot Hit Streak 66 | 8 8 9 10 10 32 17 . 66 18 14 . . 22 Robot Miss Streak 2 | 1 1 . . 1 1 2 . 1 1 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 440 | 16 11 5 1 10 127 30 . 158 27 22 . . 33 Core Hits 238 | 5 6 2 1 4 85 12 . 70 13 28 . . 12 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . . Critical Strikes 20 | . . . . 2 5 . . 6 3 1 . . 3 Burn 7 | . . . . 2 5 . . . . . . . . Blast 6 | . . . . . . . . 5 . . . . 1 Corrupt 5 | . . . . . . . . . 2 1 . . 2 Smash 2 | . . . . . . . . 1 1 . . . . Melee Attacks 14 | . . . . . . 4 . 8 2 . . . . Impact 14 | . . . . . . 4 . 8 2 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13282 | 202 134 74 14 145 3411 980 . 5096 578 1903 . . 745 Guns 3886 | 202 134 74 14 145 1625 . . 791 391 320 . . 190 Cannons 3232 | . . . . . . 430 . 2414 . . . . 388 Explosions 5288 | . . . . . 1783 273 . 1409 73 1583 . . 167 Melee 873 | . . . . . . 277 . 482 114 . . . . Ramming 3 | . . . . . 3 . . . . . . . . Kinetic 3911 | 202 120 . . . 344 320 . 2414 . . . . 511 Thermal 1814 | . 14 74 14 145 1296 110 . 88 73 . . . . Explosive 3594 | . . . . . 1456 173 . 215 . 1583 . . 167 Electromagnetic 3087 | . . . . . 312 100 . 1897 391 320 . . 67 Impact 873 | . . . . . . 277 . 482 114 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . 1 1 2 2 . . Average Corruption 1 | . . . . . 1 . . 1 1 2 2 . . Corruption Purged 1 | . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 16 | . . . . . 3 . . 3 1 6 3 . . Matter Fused 5 | . . . . . 1 . . 1 . 2 1 . . Energy Discharges 2 | . . . . . 1 . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 1 . . 1 1 1 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 482 | . . . . . 16 211 . 130 74 41 . . 10 Projectiles 49 | . . . . . . 33 . 6 . . . . 10 Explosions 82 | . . . . . 16 25 . . . 41 . . . Melee 351 | . . . . . . 153 . 124 74 . . . . Knockbacks 33 | . . . . . . 4 . 26 1 . . . 2 Impact 3 | . . . . . . 2 . . 1 . . . . Kinetic 27 | . . . . . . 1 . 24 . . . . 2 Secondary 3 | . . . . . . 1 . 2 . . . . . Self-Inflicted Damage 251 | . . . . . 144 . . 81 . 26 . . . Shots 19 | . . . . . 10 . . 7 . 2 . . . Rammed 1 | . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 583 | 6 51 102 42 260 583 223 . 335 384 400 . . 233 Average Temperature 130 | 6 30 47 26 126 171 68 . 77 190 169 . . 64 Received Heat Transfer 2774 | . 42 . . 27 1035 116 . 574 18 185 . . 777 Effects 41 | . . . . . 32 3 . . 4 2 . . . Shutdowns 12 | . . . . . 10 . . . 1 1 . . . Energy Bleed 3 | . . . . . . . . . 2 1 . . . Interference 12 | . . . . . 8 3 . . 1 . . . . Short Circuit 3 | . . . . . 3 . . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . Damage (major) 8 | . . . . . 8 . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 7 1 1 . . . Combat Hostiles 4 | . . . . . . . . 2 1 1 . . . Parts Fried 20 | . . . . . . 4 . 10 6 . . . . Impact Corruptions 15 | . . . . . . 7 . 5 3 . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 13 | . . 2 . 2 8 1 . . . . . . . Heat Transferred 4237 | . 37 185 37 518 3212 148 . 50 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Peak Influence 1079 | 20 100 107 58 70 571 178 63 1079 593 . . 49 90 Initial 420 | . 9 27 29 15 19 55 63 33 420 . . 49 26 Average 296 | 7 64 85 40 33 242 99 63 631 487 . . 49 57 Maximum Alert Level 3 | . . . . . 2 . . 3 2 . . . . Low Security (%) 55 | 100 100 100 100 100 50 100 100 8 . . . 100 100 Level 1 8 | . . . . . 22 . . 10 . . . . . Level 2 23 | . . . . . 26 . . 34 100 . . . . Level 3 12 | . . . . . . . . 46 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 9 1 . . 1 . . . . Investigation 3 | . 1 . . . 1 1 . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . . . . 4 . . . . . . . . Assault 1 | . . . . . . . . . 1 . . . . Garrison 4 | . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Distress Signals 4 | . . . . . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 136 | . 5 3 1 2 46 11 . 41 6 9 . . 12 Peak Tracking Total 8 | . 3 2 2 1 8 3 . 7 3 5 . . 6 Tactical Retreats 16 | . . 1 . . 3 . . 9 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Traps Triggered 11 | . . . . . . 2 . 7 2 . . . . Indirectly 1 | . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Machines Disabled 15 | . . . . . 3 2 . 4 1 3 . . 2 Max in Single Turn 2 | . . . . . 1 2 . 1 1 1 . . 2 Garrison Relay 2 | . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Machines Accessed 13 | . 2 . 2 . 2 1 1 . 2 1 . 1 1 Terminals 6 | . 2 . 1 . 1 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 2 | . . . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Total Hacks 39 | . 8 . 6 . 9 4 2 . 2 6 . 1 1 Successful 34 | . 7 . 5 . 7 4 2 . 1 6 . 1 1 Failed 5 | . 1 . 1 . 2 . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 16 | . 8 . 4 . 2 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 11 | . . . . . 7 4 . . . . . . . Recycling Units 3 | . . . 2 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 . Terminal Hacks 18 | . 7 . 3 . . . . . 1 6 . . 1 Record 8 | . 2 . . . . . . . . 6 . . . Part Schematic 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . 1 . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 7 4 . . . . . . . Scan Component 6 | . . . . . 4 2 . . . . . . . Repair 5 | . . . . . 3 2 . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . 1 . Coupler Status 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 2 1 . . 2 . . . . Full Trace Events 3 | . 1 . . . 1 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 3 2 . . . . . . . Time 136 | . . . . . 84 52 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 9 . . . . . Machine Destruction 9 | . . . . . . . . 9 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 1 1 . . . . . Highest-Rated Group 93 | . . . . . . 93 31 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . 35 . 2 . . . . . Total Damage 628 | . . . . . . 585 . 43 . . . . . Kills 4 | . . . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Turns Passed 6169 | 136 250 180 154 209 1330 685 77 1482 399 600 171 42 454 Spaces Moved 3580 | 69 170 143 117 160 339 464 58 904 300 496 153 38 169 Core 111 | 6 . . . . 101 . . . . . . . 4 Treads 6 | . . . . . . . . 6 . . . . . Legs 3427 | 63 170 143 117 160 207 464 58 898 300 496 153 38 160 Wheels 12 | . . . . . 12 . . . . . . . . Hover 19 | . . . . . 19 . . . . . . . . Flight 5 | . . . . . . . . . . . . . 5 Fastest Speed 50 | 50 120 120 120 120 120 120 122 115 112 112 112 112 110 Average Speed 140 | 131 120 120 120 120 292 120 122 124 112 112 112 112 219 Slowest Speed 995 | 350 120 120 120 120 650 122 122 240 115 112 112 112 995 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 37 36 17 44 38 17 2 73 10 69 22 1 25 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . 3 . . . Spaces Dug 14 | . . . . . . . . . . 14 . . . Terrain Destroyed 454 | . . . . . 215 31 . 48 . 134 . . 26 Melee . | . . . . . . . . . . . . . . Projectile 4 | . . . . . . 2 . 1 . . . . 1 AOE 450 | . . . . . 215 29 . 47 . 134 . . 25 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Fac Low Low Fac Gar Total 4215 | 94 201 145 128 165 541 545 64 1075 333 517 152 37 218 Wait 118 | . 3 . 8 . 67 37 . . 3 . . . . Move 3564 | 68 169 142 116 159 338 463 58 899 299 495 152 37 169 Hop . | . . . . . . . . . . . . . . Pick Up 82 | 9 11 . 1 . 25 5 2 13 4 1 . . 11 Fast Attach 11 | . . . . . . 3 1 3 1 3 . . . Attach 61 | 7 1 . 2 . 23 3 2 8 . 1 . . 14 Detach 1 | . . . . . 1 . . . . . . . . Swap 37 | . 6 . . . 6 5 . 11 5 1 . . 3 Drop 36 | . 4 . . . 5 4 1 9 7 5 . . 1 Fire 285 | 10 7 3 1 6 75 21 . 119 12 11 . . 20 Melee 14 | . . . . . . 4 . 8 2 . . . . Ram 1 | . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / Upp / Gar) -5/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Propulsion x1 315 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Discovered exit to Mines (range 9) 387 | -10/Materials | Entered Mines 408 | -10/Mines | Met a Derelict bent on vengeance 548 | -10/Mines | Identified exit to Materials 548 | -10/Mines | Discovered exit to Materials (range 14) 567 | -10/Mines | Entered Materials 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Identified exit to Mines 721 | -9/Materials | Entered Mines 874 | -9/Mines | Found a hidden stash of uninstalled traps 907 | -9/Mines | Identified exit to Materials 907 | -9/Mines | Discovered exit to Materials (range 9) 930 | -9/Mines | Entered Materials 930 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1075 | -8/Materials | Garrison activated, responded to threat 1198 | -8/Materials | Garrison activated, responded to threat 1222 | -8/Materials | Destroyed 9 combat bots 1253 | -8/Materials | Core integrity fell below 50% 1259 | -8/Materials | Identified exit to Storage 1259 | -8/Materials | Discovered exit to Storage (range 12) 1271 | -8/Materials | Lost 11 parts (2p4n1u4w) 1487 | -8/Materials | Identified exit to Factory 1487 | -8/Materials | Discovered exit to Factory (range 8) 1875 | -8/Materials | Build established: Hacker-Gunner 2088 | -8/Materials | Discovered exit to Factory (range 8) 2192 | -8/Materials | Repaired Rocket Launcher 2220 | -8/Materials | Repaired Ion Engine 2251 | -8/Materials | Repaired Lrg. Storage Unit 2260 | -8/Materials | Entered Factory 2260 | -7/Factory | Evolved 2 slots: Utility x2 2567 | -7/Factory | Build established: Hacker-Mutant 2684 | -7/Factory | Allied Derelicts emerged from ambush trap array 2778 | -7/Factory | Repaired Lgt. Ion Engine 2805 | -7/Factory | Repaired Hcp. Matter Pod 2901 | -7/Factory | Identified exit to Factory 2901 | -7/Factory | Discovered exit to Factory (range 13) 2945 | -7/Factory | Entered another Factory area 2945 | -6/Factory | Accompanied by 1 ally 2945 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3022 | -6/Factory | Identified exit to Garrison 3022 | -6/Factory | Entered Garrison 3022 | -6/Garrison | Accompanied by 1 ally 3078 | -6/Garrison | Triggered checkpoint 3206 | -6/Garrison | Triggered checkpoint 3282 | -6/Garrison | Lost 3 parts (1p1u1w) 3296 | -6/Garrison | Triggered checkpoint 3438 | -6/Garrison | Triggered checkpoint 3504 | -6/Garrison | Identified exit to Factory 3504 | -6/Garrison | Discovered exit to Factory (range 11) 3516 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3549 | -6/Garrison | Garrison Relay disabled 3676 | -6/Garrison | Triggered checkpoint 3857 | -6/Garrison | Lost 5 parts (1p3n1u) 3985 | -6/Garrison | Discovered exit to Factory (range 17) 4005 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4114 | -6/Garrison | Triggered checkpoint 4218 | -6/Garrison | Triggered checkpoint 4461 | -6/Garrison | Installed Relay Interface Framework 4489 | -6/Garrison | Discovered exit to Factory (range 14) 4504 | -6/Garrison | Entered Factory 4554 | -6/Factory | Build established: Scavenger-Gunner 4854 | -6/Factory | First assault squad dispatched 4867 | -6/Factory | Identified exit to Lower Caves 4867 | -6/Factory | Discovered exit to Lower Caves (range 18) 4903 | -6/Factory | Entered Lower Caves 4992 | -6/Lower Caves | Encountered a Warlord checkpoint 5007 | -6/Lower Caves | Learned location of 1 exit from Factory 5133 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5211 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5329 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5424 | -6/Lower Caves | Learned Extension security intel 5424 | -6/Lower Caves | Learned Factory garrison access intel 5424 | -6/Lower Caves | Learned Armory garrison access intel 5490 | -6/Lower Caves | Identified exit to Lower Caves 5490 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 5503 | -6/Lower Caves | Entered another Lower Caves area 5508 | -6/Lower Caves | Learned location of 1 exit from Factory 5629 | -6/Lower Caves | Encountered a Warlord checkpoint 5668 | -6/Lower Caves | Identified exit to Factory 5668 | -6/Lower Caves | Discovered exit to Factory (range 5) 5674 | -6/Lower Caves | Entered Factory 5674 | -5/Factory | Evolved 2 slots: Utility x2 5675 | -5/Factory | Identified exit to Factory 5675 | -5/Factory | Identified exit to Upper Caves 5676 | -5/Factory | Loaded intel: 3 garrison access locations 5713 | -5/Factory | Identified exit to Garrison 5716 | -5/Factory | Entered Garrison 5716 | -5/Garrison | Spotted B-90 Cyclops 5793 | -5/Garrison | Lost 5 parts (1p1n3w) 5800 | -5/Garrison | Triggered checkpoint 5951 | -5/Garrison | Lost 3 parts (1n1u1w) 6153 | -5/Garrison | Lost 5 parts (1p1n1u2w) 6154 | -5/Garrison | Spotted B-75 Beast 6164 | -5/Garrison | Triggered checkpoint 6170 | -5/Garrison | Self-destructed Last Messages --------------- 06019_ Acquired Flexi-carbon Leg. 06021_ Acquired 6 matter. 06034_ Acquired Gauss Rifle. 06035_ Dropped Powered Hammer. 06071_ Slug penetrates B-90 Cyclops. 06078_ VTOL Module destroyed. 06081_ B-90 Cyclops activates siege mode. 06086_ B-90 Cyclops IFF system glitched. 06092_ Lgt. Nuclear Core destroyed. 06097_ Acquired 8 matter. 06113_ B-90 Cyclops IFF system glitched. 06114_ Imp. Cooling System destroyed. 06118_ Magnetic Acceleration Cannon destroyed. 06122_ B-90 Cyclops activates siege mode. 06122_ Gauss Rifle destroyed. 06162_ Authchip [R/Combat] destroyed. 06164_ Beams of light sweep through the air. An alarm sounds. 06165_ Gauss Rifle destroyed. 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""#####??? | | ????????????????????????????# #?" ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 29 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hardcell Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Knowing Is Half The Battle Let's See Who's Tougher Loot Pinata Remodeling Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed CouplerSystemDetonator Manual? 0 Play Time 01:24:30 Cumulative 2.8 hours Start 2024.04.21 @ 15:49:08 End 2024.04.23 @ 23:24:25 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 1 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 786efc0e-d129-43ed-af6a-5f28bedfdb39