Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 14:40:48 Player: Sherlockkat Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (151) 755 Value Destroyed (4132) 4132 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (10590) 10590 TOTAL SCORE: 24917 Bonus ------- High Alert Combat Kills 325 Entered Garrisons 400 Used RIF Installer 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -635 Cogmind --------- Core Integrity 1357/1600 Matter 160/300 Energy 57/190 System Corruption 2% Temperature Warm (135) Movement Flying (23) Location 0b10 Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY (14) ----- Structural Scanner Machine Analyzer Advanced Sensor Array Experimental Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Experimental System Shield Relay Coupler [NC] (16) Relay Coupler [Grunt] (20) Relay Coupler [Hunter] (18) > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Matter Drive Cooled Nuclear Pulse Thruster Matter Neutralizer Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Machine Analyzer Advanced Sensor Array Experimental Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Experimental System Shield Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] > --- WEAPON ----------- Advanced Datajack Power Sword > --- INVENTORY -------- Light Quantum Reactor Cooled Nuclear Pulse Thruster Matter Neutralizer [Rating: 144] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 2 . . 2 . 2 . . . . 2 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 1 1 . . 1 . . . . . . 1 1 . . . . . . Utility 12 | . . 1 1 . . 1 . 2 . . . . 1 1 2 . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 184 | 6 3 24 29 11 10 16 3 7 . 4 3 . 9 7 12 6 11 1 4 18 Power 27 | 1 1 3 2 . 2 2 . 2 . . 1 . 1 . 5 1 3 . 1 2 Engine 9 | 1 1 3 2 . 1 . . 1 . . . . . . . . . . . . Core 10 | . . . . . 1 2 . 1 . . 1 . 1 . 4 . . . . . Reactor 8 | . . . . . . . . . . . . . . . 1 1 3 . 1 2 Propulsion 56 | 2 . 9 12 1 5 5 1 . . . 1 . 3 2 3 2 6 . . 4 Treads 21 | . . 7 8 1 5 . . . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . 4 . . 5 1 . . . 1 . 3 2 3 2 6 . . 4 Utility 62 | 1 2 7 8 1 . 6 . 5 . 4 . . 4 3 4 1 2 1 3 10 Device 15 | . . 3 2 1 . 2 . . . . . . . 2 1 . . 1 . 3 Storage 9 | 1 2 . 1 . . 2 . . . . . . 2 1 . . . . . . Processor 7 | . . . 1 . . 1 . . . 3 . . . . 2 . . . . . Hackware 12 | . . . . . . . . 2 . 1 . . 1 . 1 1 2 . 3 1 Protection 18 | . . 4 4 . . 1 . 3 . . . . 1 . . . . . . 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 39 | 2 . 5 7 9 3 3 2 . . . 1 . 1 2 . 2 . . . 2 Energy Gun 4 | . . 1 1 1 1 . . . . . . . . . . . . . . . Energy Cannon 9 | . . 1 3 3 1 . . . . . . . . . . . . . . 1 Ballistic Gun 7 | 2 . 2 2 . 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . Launcher 6 | . . 1 1 2 . . 1 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 2 . 1 1 . . . . . 1 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 1 . 2 . . . . . . . 1 . . . . . 1 Unidentified Prototypes 11 | . 1 3 1 . . . . . . . . . . . 1 . 1 . 1 3 Parts Lost 29 | . . 3 9 1 3 . 3 . . . 2 . 3 . . . . . 1 4 Power 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . Propulsion 12 | . . 2 5 . 1 . 1 . . . 1 . 2 . . . . . . . Utility 7 | . . . 3 . . . 1 . . . . . . . . . . . . 3 Weapon 7 | . . . 1 1 1 . 1 . . . 1 . . . . . . . 1 1 Highest Loss Streak 6 | . . 1 6 1 1 . 1 . . . 2 . 3 . . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 85 96 96 98 99 92 94 88 80 96 95 86 82 92 98 100 90 91 89 87 Engine 6 | . 14 10 9 9 7 . . . . . . . . . . . . . . . Core 1 | . . . . . 1 6 7 6 6 6 6 6 5 5 4 . . . . . Treads 19 | . . 23 33 34 36 . . . . . . . . . . . . . . . Leg 2 | . 28 9 . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 38 38 33 33 33 31 26 23 29 33 33 28 26 24 23 Device 9 | . . 9 16 9 9 7 11 6 6 6 6 6 4 7 9 9 8 8 8 5 Storage 8 | . 14 11 9 9 9 4 7 6 6 6 6 6 5 5 4 4 4 4 4 1 Processor 5 | . . . . 9 9 9 7 6 6 16 13 13 11 7 7 9 8 8 8 8 Hackware 6 | . . . . . . . . 13 13 14 20 20 23 21 22 23 23 26 31 33 Protection 6 | . . 9 8 9 9 7 7 8 . . . . . 5 4 4 4 4 4 6 Energy Gun 2 | . . . . 8 9 . . . . 4 6 6 . . . . . . . . Energy Cannon 3 | . . 2 8 5 . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 28 19 9 . 8 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 6 6 6 6 6 3 . 4 5 4 4 4 4 4 4 Special Melee Weapon 1 | . . . . 1 . 6 5 . . . . . . 5 4 4 4 4 2 . Peak Build Rating 144 | 6 10 20 32 33 30 37 35 40 33 51 51 45 62 89 104 113 131 126 138 144 Average Rating 41 | 5 8 14 25 30 28 33 33 37 33 45 49 45 49 77 98 109 119 124 132 126 On Entrance 54 | . 6 9 20 32 30 27 34 31 33 33 51 45 45 62 89 104 113 125 126 130 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 12 57 42 65 62 60 25 26 30 20 22 22 19 25 38 38 45 47 48 49 48 Greatest Support 82 | 20 20 60 80 82 82 25 25 25 25 25 25 20 29 41 43 51 49 49 49 59 Greatest Overweight (x) 3 | . 2 1 3 . . . 1 1 . . . . 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 15 | 7 10 15 17 20 20 8 10 10 10 10 10 10 9 11 15 15 15 15 15 8 Most Carried 20 | 5 14 15 20 20 20 20 8 7 6 10 10 10 10 13 15 15 15 15 15 15 Average Carried 14 | 3 8 13 15 19 19 5 7 5 6 8 10 10 9 9 13 14 14 14 14 8 Final Capacity 20 | 8 15 15 20 20 20 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 20 | 5 14 15 20 20 20 6 7 6 6 10 10 10 8 13 15 15 15 15 15 4 Class Distribution -------------------- 47% | Scavenger-Mutant 19% | Mutant 12% | Hacker-Scout 12% | Sprinter 3% | Bothacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Bothacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Bothacker-Scout | -2/Testing Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Matter Collected 3220 | 206 210 667 625 293 306 171 . . . 114 44 . . 14 235 . 25 19 271 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5352 | 78 228 1169 1337 593 903 352 . . . 50 32 . . 14 122 . 25 19 410 20 Parts 357 | 9 11 83 80 44 57 27 . . . 7 2 . . 3 10 . 2 2 18 2 Haulers Intercepted 9 | . . 4 3 . 1 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 4 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 96 | . 2 22 27 24 18 . . . . . 2 . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Guns 54 | . 2 17 8 9 18 . . . . . . . . . . . . . . . Cannons 24 | . . 2 16 6 . . . . . . . . . . . . . . . . AOE 16 | . . 3 2 9 . . . . . . 2 . . . . . . . . . Classes Destroyed 14 | 1 4 5 1 1 1 . . . . . . . . . . . . . 1 . Worker 8 | . 1 1 . . . . . . . 3 . . . . 1 . . 1 . 1 Builder 8 | . . 1 1 . . 4 . . . . . . . . 1 . 1 . . . Tunneler 9 | 4 . 2 . . . 2 . . . . . . . 1 . . . . . . Hauler 9 | . . 4 3 . 1 1 . . . . . . . . . . . . . . Recycler 9 | . 1 1 1 . 2 2 . . . . . . . . . . . . 2 . Operator 5 | . . 2 1 . . . . . . . . . . . 1 . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 1 2 . . . 1 . . . 1 . . . . 1 . . . 1 . Swarmer 38 | . . 7 9 14 6 . . . . . 2 . . . . . . . . . Grunt 33 | . 2 8 11 5 7 . . . . . . . . . . . . . . . Duelist 3 | . . . . 3 . . . . . . . . . . . . . . . . Sentry 19 | . . 7 6 2 3 . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 2 6 6 8 6 3 . . . 3 2 . . 1 2 . 1 1 2 1 Combat Bots Only 8 | . 1 4 5 8 6 . . . . . 2 . . . . . . . 1 . Max Kills in Single Turn 3 | 1 1 2 3 3 1 1 . . . 2 1 . . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 2 3 . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Hostile Shots Fired 673 | . 10 91 155 84 87 1 70 1 1 12 20 9 32 2 13 2 . 3 22 58 Missed 271 | . 2 29 47 30 23 1 39 . 1 8 8 5 18 1 10 2 . 2 12 33 Damage Taken 6592 | . 87 739 1873 636 849 . 509 20 . 81 231 37 233 21 70 . . 21 201 984 Core 992 | . . 124 91 94 126 . 108 . . 32 38 20 91 . 25 . . . 23 220 Absorbed by Shields 15 | . . . . . . . 15 . . . . . . . . . . . . . Regen/Repaired (Parts) 114 | . . . 62 . . . . . . 18 . . 34 . . . . . . . Core Remaining (%) 87 | 100 100 69 . . 43 . 84 . . . . 89 90 100 . 98 . 100 . 84 Volleys Fired 299 | 8 13 83 95 36 51 . 1 . . 5 2 . . . . 2 . . . 3 Largest 2 | 2 2 2 2 2 2 . 1 . . 1 1 . . . . 1 . . . 1 Hottest 129 | 40 40 91 91 129 129 . 36 . . 40 36 . . . . 65 . . . 105 Shots Fired 571 | 16 26 163 186 66 100 . 1 . . 6 2 . . . . 2 . . . 3 Gun 419 | 16 26 146 94 32 99 . . . . 6 . . . . . . . . . . Cannon 140 | . . 14 91 29 1 . . . . . . . . . . 2 . . . 3 Launcher 12 | . . 3 1 5 . . 1 . . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 333 | 16 26 143 94 3 49 . . . . . . . . . . 2 . . . . Thermal 226 | . . 17 91 58 51 . . . . 6 . . . . . . . . . 3 Explosive 12 | . . 3 1 5 . . 1 . . . 2 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 13 11 18 12 17 . . . . 20 1 . . . . . . . . . Robot Miss Streak 4 | 2 4 4 3 4 2 . . . . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 438 | 9 17 96 128 40 83 20 . . . 5 1 . . 5 8 5 2 2 15 2 Core Hits 205 | 4 7 50 51 31 35 6 . . . 5 5 . . 1 3 . . . 6 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . 1 2 1 1 . . . . . . . . . . . . . . Burn 3 | . . . . 2 1 . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 165 | . . . . 7 . 34 4 . . 10 . . 17 11 21 19 6 8 26 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 149 | . . . . 7 . 33 4 . . 10 . . 17 8 17 14 5 7 25 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 40 | . . . . . . 10 . . . 1 . . . 5 3 5 2 2 10 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10747 | 110 215 1669 2375 1389 1414 1140 . . . 247 191 . . 174 410 . 102 92 1026 193 Guns 4351 | 110 215 1323 907 374 1394 . . . . 28 . . . . . . . . . . Cannons 1898 | . . 121 1326 431 20 . . . . . . . . . . . . . . . Explosions 1245 | . . 225 142 584 . . . . . 103 191 . . . . . . . . . Melee 3253 | . . . . . . 1140 . . . 116 . . . 174 410 . 102 92 1026 193 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3118 | 110 215 1278 907 14 594 . . . . . . . . . . . . . . . Thermal 3234 | . . 166 1326 791 820 . . . . 131 . . . . . . . . . . Explosive 1142 | . . 225 142 584 . . . . . . 191 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3253 | . . . . . . 1140 . . . 116 . . . 174 410 . 102 92 1026 193 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 6 6 . 3 . 5 5 5 5 1 . . . . . . 2 Average Corruption 5 | . . . 4 6 6 . 1 . 5 5 5 5 1 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 119 | . . . 46 30 33 . 1 . . 7 2 . . . . . . . . . Message Errors 39 | . . . 16 12 7 . . . . 4 . . . . . . . . . . Matter Fused 35 | . . . 11 13 9 . 1 . . 1 . . . . . . . . . . Heat Flow Errors 11 | . . . 3 2 6 . . . . . . . . . . . . . . . Energy Discharges 9 | . . . 2 . 6 . . . . 1 . . . . . . . . . . Parts Rejected 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Parts Fused 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . 5 1 3 . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . 3 . . . . . . . . . . . . . . . . . Misfires 4 | . . . 1 2 . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 685 | . . 11 . 3 . 282 . . . . . . . 63 60 . 62 52 120 32 Projectiles 11 | . . 11 . . . . . . . . . . . . . . . . . . Explosions 3 | . . . . 3 . . . . . . . . . . . . . . . . Melee 671 | . . . . . . 282 . . . . . . . 63 60 . 62 52 120 32 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . . 53 . . . 25 . . . . . . . . . Shots 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . . 11 203 423 292 10 62 . . 25 4 4 . 36 170 . 30 . . 247 Average Temperature 72 | . . 11 66 139 77 10 29 . . 11 4 4 . 14 29 . 13 . . 98 Received Heat Transfer 1623 | . 48 264 585 99 279 . 204 9 . 18 54 18 . . 9 . . . . 36 Effects 3 | . . . . 2 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 12 | . . 1 6 4 1 . . . . . . . . . . . . . . . Heat Transferred 6094 | . . 333 2405 1591 1591 . . . . 174 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Peak Influence 898 | 20 95 424 433 898 680 446 706 411 158 833 . . 443 252 320 299 277 314 424 694 Initial 437 | . 13 . 130 284 437 270 199 366 143 110 . . 312 210 132 180 176 151 188 271 Average 337 | 8 61 183 332 656 513 317 344 368 147 431 . . 370 223 185 248 239 226 295 451 Maximum Alert Level 3 | . . 2 2 3 2 2 3 2 . 3 . . 2 1 1 1 1 1 2 2 Low Security (%) 23 | 100 100 59 5 . . . 15 . 100 33 . . . . 87 14 5 25 6 . Level 1 47 | . . 37 81 12 8 85 54 97 . . . . 64 100 12 85 94 75 73 31 Level 2 24 | . . 2 12 46 91 14 28 2 . 56 . . 35 . . . . . 19 68 Level 3 4 | . . . . 41 . . 1 . . 9 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 3 3 . 2 3 . . . 4 . . 1 . . . 1 1 1 . Investigation 7 | . 1 . 2 . . . . . . 1 . . 1 . . . 1 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 10 | . . 3 1 . 2 3 . . . 1 . . . . . . . . . . Assault 2 | . . . . . . . . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Distress Signals 15 | . . 5 3 . 1 1 . . . . . . . . . . . 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 3 39 42 23 24 15 30 2 5 27 9 1 11 1 10 3 4 8 12 20 Peak Tracking Total 16 | . 3 5 7 4 5 9 13 3 5 10 7 1 7 1 6 3 2 8 11 16 Tactical Retreats 33 | . . 1 2 1 . 4 4 1 . 7 1 . 1 1 2 1 . 1 4 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Traps Triggered 16 | . . . 4 1 . 2 5 1 . 1 . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 84 | . . . . 19 . . 65 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Machines Disabled 13 | . . 2 . . . . 1 . . 5 . . . . . 3 . . . 2 Max in Single Turn 4 | . . 1 . . . . 1 . . 4 . . . . . 1 . . . 2 Garrison Access 4 | . . . . . . 1 . . . 2 . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Machines Accessed 49 | . . . 7 2 1 10 2 . . 3 . . 5 1 2 2 3 2 9 . Terminals 33 | . . . 5 2 . 6 2 . . 1 . . 2 . 2 2 2 1 8 . Fabricators 5 | . . . . . . 2 . . . . . . 1 1 . . . . 1 . Repair Stations 4 | . . . 1 . . . . . . 2 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . 2 . . . . . . 1 . . . 1 1 . . Total Hacks 87 | . . . 10 3 2 19 4 . . 3 . . 9 2 4 4 9 4 14 . Successful 51 | . . . 6 1 1 11 1 . . 2 . . 6 1 1 2 6 3 10 . Failed 36 | . . . 4 2 1 8 3 . . 1 . . 3 1 3 2 3 1 4 . Catastrophic 7 | . . . 2 . . 1 1 . . 1 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . 3 . . 6 . . . 1 . . 4 2 . 3 7 3 2 . Terminals 64 | . . . 8 3 . 13 4 . . 1 . . 5 . 4 4 7 2 13 . Fabricators 7 | . . . . . . 3 . . . . . . 1 2 . . . . 1 . Repair Stations 5 | . . . 1 . . . . . . 2 . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . 3 . . . . . . 1 . . . 2 2 . . Terminal Hacks 28 | . . . 4 1 . 6 1 . . . . . 2 . 1 2 2 . 9 . Prototype ID Bank 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . . . . 1 . . . . . . 1 . . . 1 . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Zone Layout 7 | . . . 1 . . 3 . . . . . . . . . 1 . . 2 . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . 3 . . . . . . 1 . . . 1 1 . . Unlock Access 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Coupler Status 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . Unauthorized Hacks 13 | . . . 1 . . 2 . . . 1 . . 3 1 . . 3 2 . . Terminals 4 | . . . . . . . . . . . . . 1 . . . 2 1 . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . . . 2 1 . . Fabricators 4 | . . . . . . 2 . . . . . . 1 1 . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabnet 3 | . . . . . . 1 . . . . . . 1 1 . . . . . . Repair Stations 3 | . . . 1 . . . . . . 1 . . 1 . . . . . . . Patch 3 | . . . 1 . . . . . . 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 . . Eject 2 | . . . . . . . . . . . . . . . . . 1 1 . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 31 | . . . 4 2 1 8 1 . . 1 . . 2 . 2 2 2 1 5 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . 1 . . . . . . 1 2 1 3 1 1 1 . Non-combat 6 | . . . . . . 1 . . . . . . . 2 1 1 . 1 . . Combat 5 | . . . . . . . . . . . . . 1 . . 2 1 . 1 . Robot Hacks Applied 14 | . . . . . . 1 . . . . . . . 3 2 5 1 1 1 . no_distress 1 | . . . . . . 1 . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . 1 . . . . . . drop_inventory 2 | . . . . . . . . . . . . . . 2 . . . . . . map_route 2 | . . . . . . . . . . . . . . . 1 1 . . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . . . disable_scanner 1 | . . . . . . . . . . . . . . . . 1 . . . . locate_prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . report_prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . link_fov 1 | . . . . . . . . . . . . . . . . . . 1 . . overload_power 1 | . . . . . . . . . . . . . . . 1 . . . . . disable_weapons 1 | . . . . . . . . . . . . . . . . . 1 . . . streamctrl_high 1 | . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 14 | . . . . . . . 5 . . 2 . . . . . . 4 3 . . Ejected 7 | . . . . . . . . . . . . . . . . . 4 3 . . Machine Destruction 7 | . . . . . . . 5 . . 2 . . . . . . . . . . Attached 6 | . . . . . . . . 2 . . . . . . . 1 2 . 1 . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 3 1 3 4 4 1 1 . . Autooverrided 1 | . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Total Allies 8 | . . . . . . 3 . . . . . . 1 . . . 2 1 1 . Largest Group 3 | . . . . . . 3 . . . . . . 1 . . . 2 1 1 . Highest-Rated Group 64 | . . . . . . 48 . . . . . . 41 . . . 55 26 64 . Highest-Rated Ally 64 | . . . . . . 16 . . . . . . 41 . . . 45 26 64 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . 19 . . . . . . 1 . . . . . . . Total Damage 265 | . . . . . . 240 . . . . . . 25 . . . . . . . Kills 3 | . . . . . . 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Turns Passed 8887 | 148 435 1323 1999 997 959 469 314 72 29 201 76 20 247 199 355 322 119 100 315 188 Spaces Moved 9169 | 99 271 621 818 507 243 1029 434 126 95 546 228 63 556 497 608 708 244 215 749 512 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . Treads 2043 | . . 478 815 507 243 . . . . . . . . . . . . . . . Legs 502 | 88 271 143 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6613 | . . . 3 . . 1029 434 126 95 546 228 63 556 497 608 708 244 215 749 512 Fastest Speed 6 | 50 120 120 158 158 156 28 28 28 28 28 28 31 29 21 21 13 20 23 23 6 Average Speed 62 | 112 140 159 166 158 157 28 28 46 28 28 28 31 31 27 21 20 22 23 23 21 Slowest Speed 410 | 120 260 190 410 158 158 28 101 98 28 28 31 31 107 29 21 21 99 23 23 23 Overloaded Moves 91 | . . . . . . . . . . . . . . . . 5 . . . 86 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . 2 3 . . 6 . . 2 3 1 9 1 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 45 59 79 71 25 32 59 6 68 23 56 21 23 12 18 55 7 32 24 24 Regions Visited 20 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 12 | . . . 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . . 1 . . . . . . . . . Spaces Dug 107 | . . . 15 2 . 3 13 . . 5 11 . 17 5 9 9 3 6 9 . Terrain Destroyed 214 | . . 9 15 14 . 3 13 . . 10 20 . 17 5 9 9 3 6 9 72 Melee 69 | . . . . 2 . 3 2 . . 5 . . 17 5 9 8 3 6 9 . Projectile 1 | . . . . . . . . . . . . . . . . 1 . . . . AOE 144 | . . 9 15 12 . . 11 . . 5 20 . . . . . . . . 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com Total 11486 | 117 300 798 1272 622 720 1156 612 138 96 563 234 62 590 544 807 857 299 255 853 591 Wait 1308 | . . 25 287 40 409 40 50 . 2 . . . 7 23 163 105 29 25 69 34 Move 9095 | 98 270 620 818 506 242 1026 428 126 94 533 227 62 551 490 605 690 241 212 744 512 Hop 27 | . . . . . . 1 2 . . 6 . . 2 3 1 8 1 1 2 . Pick Up 92 | 5 9 18 20 1 2 1 3 1 . 4 1 . 2 7 2 4 2 4 5 1 Fast Attach 59 | 6 3 5 11 2 2 6 . 1 . 3 1 . 3 3 2 . 5 . . 6 Attach 50 | . . 8 10 1 2 8 2 2 . . . . 2 2 2 1 1 . 3 6 Detach 33 | . 2 3 5 1 1 4 1 2 . 1 . . . 1 2 . 3 . 1 6 Swap 76 | . . 12 8 8 6 2 1 4 . 1 2 . 4 2 8 5 5 1 1 6 Drop 108 | . 3 24 18 1 5 16 1 2 . . 1 . 2 2 1 5 6 4 2 15 Fire 299 | 8 13 83 95 36 51 . 1 . . 5 2 . . . . 2 . . . 3 Melee 165 | . . . . 7 . 34 4 . . 10 . . 17 11 21 19 6 8 26 2 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . 18 54 . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 84 | . . . . 19 . . 65 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto / *Low x2 / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 8) 425 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -9/Materials | Discovered new exit (range 11) 1200 | -9/Materials | Build established: Scavenger-Mutant 1820 | -9/Materials | Build established: Mutant 1901 | -9/Materials | Discovered new exit (range 4) 1907 | -9/Materials | Entered another Materials area 1907 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2084 | -8/Materials | Discovered new exit (range 15) 2186 | -8/Materials | Build established: Scavenger-Mutant 2810 | -8/Materials | Discovered new exit (range 14) 3666 | -8/Materials | Discovered new exit (range 3) 3723 | -8/Materials | Lost 6 parts (4n2u) 3906 | -8/Materials | Identified exit to Garrison 3906 | -8/Materials | Entered Garrison 3975 | -8/Garrison | Build established: Mutant 3998 | -8/Garrison | Triggered checkpoint 4054 | -8/Garrison | Destroyed 8 combat bots 4167 | -8/Garrison | Discovered new exit (range 14) 4304 | -8/Garrison | Triggered checkpoint 4338 | -8/Garrison | Triggered checkpoint 4361 | -8/Garrison | Build established: Scavenger-Mutant 4408 | -8/Garrison | Discovered new exit (range 10) 4562 | -8/Garrison | Triggered checkpoint 4610 | -8/Garrison | Discovered new exit (range 12) 4748 | -8/Garrison | Installed Relay Interface Framework 4865 | -8/Garrison | Discovered new exit (range 5) 4903 | -8/Garrison | Entered Materials 5453 | -8/Materials | Core integrity fell below 50% 5854 | -8/Materials | Discovered new exit (range 6) 5862 | -8/Materials | Entered Factory 5862 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6137 | -7/Factory | Identified exit to Storage 6137 | -7/Factory | Identified exit to Lower Caves 6184 | -7/Factory | Build established: Sprinter 6278 | -7/Factory | Discovered new exit (range 18) 6331 | -7/Factory | Identified exit to Garrison 6331 | -7/Factory | Entered Garrison 6345 | -7/Garrison | Triggered checkpoint 6379 | -7/Garrison | Garrison Relay disabled 6503 | -7/Garrison | Triggered checkpoint 6519 | -7/Garrison | Triggered checkpoint 6526 | -7/Garrison | Discovered new exit (range 10) 6545 | -7/Garrison | Triggered checkpoint 6572 | -7/Garrison | Discovered new exit (range 10) 6590 | -7/Garrison | Triggered checkpoint 6623 | -7/Garrison | Triggered checkpoint 6633 | -7/Garrison | Discovered new exit (range 11) 6645 | -7/Garrison | Entered Factory 6645 | -6/Factory | Evolved 2 slots: Utility x2 6717 | -6/Factory | Sucked down chute 6717 | -6/Factory | Entered Waste 6720 | -6/Waste | Spotted C-40 Crusher 6722 | -6/Waste | Spotted C-40 Crusher 6724 | -6/Waste | Spotted C-40 Crusher 6724 | -6/Waste | Spotted C-40 Crusher 6732 | -6/Waste | EMP discharged 6737 | -6/Waste | Spotted C-40 Crusher 6737 | -6/Waste | Spotted C-40 Crusher 6742 | -6/Waste | Discovered new exit (range 13) 6746 | -6/Waste | Entered Factory 6893 | -6/Factory | Discovered new exit (range 5) 6894 | -6/Factory | Identified exit to Lower Caves 6947 | -6/Factory | Entered Lower Caves 6978 | -6/Lower Caves | Encountered a Warlord checkpoint 6982 | -6/Lower Caves | Learned Factory stockpile data 7019 | -6/Lower Caves | Discovered new exit (range 13) 7022 | -6/Lower Caves | Learned 4 Factory zone layouts 7023 | -6/Lower Caves | Identified exit to Lower Caves 7023 | -6/Lower Caves | Entered another Lower Caves area 7026 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7035 | -6/Lower Caves | Discovered new exit (range 22) 7042 | -6/Lower Caves | Identified exit to Factory 7043 | -6/Lower Caves | Entered Factory 7043 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7158 | -5/Factory | Identified exit to Upper Caves 7286 | -5/Factory | Lost 3 parts (1p2n) 7287 | -5/Factory | Discovered new exit (range 6) 7289 | -5/Factory | Identified exit to Factory 7290 | -5/Factory | Entered another Factory area 7290 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7382 | -4/Factory | Found Prototype Processor 7482 | -4/Factory | Discovered new exit (range 9) 7489 | -4/Factory | Identified exit to Research 7489 | -4/Factory | Entered Research 7489 | -3/Research | Evolved 2 slots: Utility x2 7489 | -3/Research | Identified Exp. Signal Interpreter 7552 | -3/Research | Spotted B-86 Titan 7727 | -3/Research | Discovered new exit (range 107) 7844 | -3/Research | Identified exit to Quarantine 7844 | -3/Research | Entered Quarantine 7889 | -3/Quarantine | Build established: Hacker-Scout 7941 | -3/Quarantine | Found Alien Artifact 7960 | -3/Quarantine | Discovered new exit (range 27) 8152 | -3/Quarantine | Found Alien Reactor 8166 | -3/Quarantine | Identified exit to Research 8166 | -3/Quarantine | Entered Research 8166 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8188 | -2/Research | Identified Matter Drive 8249 | -2/Research | Identified exit to Access 8249 | -2/Research | Identified exit to Testing 8285 | -2/Research | Entered Testing 8364 | -2/Testing | Discovered exit to Access (range 4) 8381 | -2/Testing | Found Prototype Hackware 8385 | -2/Testing | Entered Access 8385 | -1/Access | Evolved 2 slots: Utility x2 8414 | -1/Access | Identified Exp. System Shield 8517 | -1/Access | Identified exit to Command 8700 | -1/Access | Entered Command 8709 | -1/Command | Identified Phase Redirector 8760 | -1/Command | Phase Generator disabled 8864 | -1/Command | Spotted M Guard 8864 | -1/Command | Spotted M Guard 8864 | -1/Command | Spotted Combat Programmer 8869 | -1/Command | Spotted Combat Programmer 8878 | -1/Command | Met MAIN.C 8888 | -1/Command | Interfaced with 0b10 Conduit 8888 | *** | Assimilated 0b10! Last Messages --------------- which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 08878_ Penetrated by EMDS Slug. 08878_ Adv. Datajack destroyed. 08880_ Penetrated by EMDS Slug. 08880_ Imp. Hacking Suite destroyed. 08880_ Penetrated by EMDS Slug. 08882_ EMDS Slug penetrates Reinforced Barrier. 08883_ Penetrated by EMDS Slug. 08888_ Interfacing with system... 08888_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############ ############################### | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ############################################# | | ############################################# | | ###########""""""" """" ############# | | ###########"" "" ############# | | ###########""""" "" ############# | | ###########""""""""""" / | | ################" " """ / | | # #######"" """""" / | | + #######"" """""" ############# | | # "" ####### " """""" MMM ############# | | # "" ####### " "" MMM ############# | | # Y" ####### " "@ MMM ""############# | | # "" #######""""""""" """""""############# | | # "" #######"" """""""""############# | | # ####### """""""""""############# | | # ####### " " " " ############# | | ####+########### " " " " ############# | | """ " " " """" " ############# | | """ """ " " """" ############# | | """ " " " " ############# | | ########### """""""""" " ############# | | ########### " """ " """"""""############# | | # ##### """ " " " ############# | | # ####################################### | | # ####################################### | | # ####################################### | | # ####################################### | | # ####################################### | | + ####################################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 30 Relay Coupler Types 3 Relay Coupler Value 54 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Phase Redirector Achievements -------------- MAIN.CPP Short-term Sacrifices Challenges ------------ None Game ------ Seed LaserCannonTrident Manual? 0 Play Time 01:35:32 Cumulative 492.1 hours Start 2024.08.11 @ 00:16:26 End 2024.08.11 @ 14:40:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 544 Rogue 544 Adventurer 0 Explorer 0 Win Type 4 Total 46 Types 24/3/14/1/1/0/3/0/0 Lore% 75 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3d9ad01-7a3a-4106-b681-2190e831797f