Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 14:40:48

Player: Sherlockkat

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (151)     755
Value Destroyed (4132)     4132
Prototype IDs (27)         540
Alien Tech Used (2)        400
Bonus (10590)              10590
              TOTAL SCORE: 24917

 Bonus
-------
High Alert Combat Kills    325
Entered Garrisons          400
Used RIF Installer         500
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Friendly Fire              -635

 Cogmind 
---------
Core Integrity             1357/1600
Matter                     160/300
Energy                     57/190
System Corruption          2%
Temperature                Warm (135)
Movement                   Flying (23)
Location                   0b10 Command

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
>              --- PROPULSION (7) ---
               Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Impulse Thruster Array
>              --- UTILITY (14) -----
               Structural Scanner
               Machine Analyzer
      Advanced Sensor Array
  Experimental Signal Interpreter
               Hacking Suite
               Hacking Suite
               Hacking Suite
  Experimental System Shield
               Relay Coupler [NC] (16)
               Relay Coupler [Grunt] (20)
               Relay Coupler [Hunter] (18)
>              --- WEAPON (2) -------
               Power Sword
>              --- INVENTORY (5) ----
               Matter Drive
        Cooled Nuclear Pulse Thruster
               Matter Neutralizer

 Peak State 
------------
>              --- POWER ------------
               Matter Drive
>              --- PROPULSION -------
               Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Impulse Thruster Array
>              --- UTILITY ----------
               Structural Scanner
               Machine Analyzer
      Advanced Sensor Array
  Experimental Signal Interpreter
      Improved Medium Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
  Experimental System Shield
               Relay Coupler [NC]
               Relay Coupler [Grunt]
               Relay Coupler [Hunter]
>              --- WEAPON -----------
      Advanced Datajack
               Power Sword
>              --- INVENTORY --------
         Light Quantum Reactor
        Cooled Nuclear Pulse Thruster
               Matter Neutralizer
[Rating: 144]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Slots Evolved              18   | .   .   2   2   .   .   2   .   2   .   .   .   .   2   2   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  12   | .   .   1   1   .   .   1   .   2   .   .   .   .   1   1   2   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 6   3   24  29  11  10  16  3   7   .   4   3   .   9   7   12  6   11  1   4   18  
  Power                    27   | 1   1   3   2   .   2   2   .   2   .   .   1   .   1   .   5   1   3   .   1   2   
    Engine                 9    | 1   1   3   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   1   2   .   1   .   .   1   .   1   .   4   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   1   2   
  Propulsion               56   | 2   .   9   12  1   5   5   1   .   .   .   1   .   3   2   3   2   6   .   .   4   
    Treads                 21   | .   .   7   8   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   .   .   4   .   .   5   1   .   .   .   1   .   3   2   3   2   6   .   .   4   
  Utility                  62   | 1   2   7   8   1   .   6   .   5   .   4   .   .   4   3   4   1   2   1   3   10  
    Device                 15   | .   .   3   2   1   .   2   .   .   .   .   .   .   .   2   1   .   .   1   .   3   
    Storage                9    | 1   2   .   1   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   .   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
    Hackware               12   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   1   1   2   .   3   1   
    Protection             18   | .   .   4   4   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   39   | 2   .   5   7   9   3   3   2   .   .   .   1   .   1   2   .   2   .   .   .   2   
    Energy Gun             4    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   1   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          7    | 2   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               6    | .   .   1   1   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   2   .   1   1   .   .   .   .   .   1   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Unidentified Prototypes  11   | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   3   
Parts Lost                 29   | .   .   3   9   1   3   .   3   .   .   .   2   .   3   .   .   .   .   .   1   4   
  Power                    3    | .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   2   5   .   1   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   7    | .   .   .   1   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   1   6   1   1   .   1   .   .   .   2   .   3   .   .   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   85  96  96  98  99  92  94  88  80  96  95  86  82  92  98  100 90  91  89  87  
  Engine                   6    | .   14  10  9   9   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   6   7   6   6   6   6   6   5   5   4   .   .   .   .   .   
  Treads                   19   | .   .   23  33  34  36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   38  38  33  33  33  31  26  23  29  33  33  28  26  24  23  
  Device                   9    | .   .   9   16  9   9   7   11  6   6   6   6   6   4   7   9   9   8   8   8   5   
  Storage                  8    | .   14  11  9   9   9   4   7   6   6   6   6   6   5   5   4   4   4   4   4   1   
  Processor                5    | .   .   .   .   9   9   9   7   6   6   16  13  13  11  7   7   9   8   8   8   8   
  Hackware                 6    | .   .   .   .   .   .   .   .   13  13  14  20  20  23  21  22  23  23  26  31  33  
  Protection               6    | .   .   9   8   9   9   7   7   8   .   .   .   .   .   5   4   4   4   4   4   6   
  Energy Gun               2    | .   .   .   .   8   9   .   .   .   .   4   6   6   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   2   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   28  19  9   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   6   6   6   6   3   .   4   5   4   4   4   4   4   4   
  Special Melee Weapon     1    | .   .   .   .   1   .   6   5   .   .   .   .   .   .   5   4   4   4   4   2   .   
Peak Build Rating          144  | 6   10  20  32  33  30  37  35  40  33  51  51  45  62  89  104 113 131 126 138 144 
  Average Rating           41   | 5   8   14  25  30  28  33  33  37  33  45  49  45  49  77  98  109 119 124 132 126 
  On Entrance              54   | .   6   9   20  32  30  27  34  31  33  33  51  45  45  62  89  104 113 125 126 130 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  57  42  65  62  60  25  26  30  20  22  22  19  25  38  38  45  47  48  49  48  
  Greatest Support         82   | 20  20  60  80  82  82  25  25  25  25  25  25  20  29  41  43  51  49  49  49  59  
  Greatest Overweight (x)  3    | .   2   1   3   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  20  20  20  20  10  10  10  10  10  10  10  15  15  15  15  15  15  15  
  Average Capacity         15   | 7   10  15  17  20  20  8   10  10  10  10  10  10  9   11  15  15  15  15  15  8   
  Most Carried             20   | 5   14  15  20  20  20  20  8   7   6   10  10  10  10  13  15  15  15  15  15  15  
  Average Carried          14   | 3   8   13  15  19  19  5   7   5   6   8   10  10  9   9   13  14  14  14  14  8   
  Final Capacity           20   | 8   15  15  20  20  20  10  10  10  10  10  10  10  10  15  15  15  15  15  15  5   
  Final Carried            20   | 5   14  15  20  20  20  6   7   6   6   10  10  10  8   13  15  15  15  15  15  4   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 19% | Mutant
 12% | Hacker-Scout
 12% | Sprinter
  3% | Bothacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Garrison
         Sprinter | -6/Factory
         Sprinter | -6/Waste
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
  Hacker-Sprinter | -5/Factory
  Bothacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -2/Research
  Bothacker-Scout | -2/Testing
     Hacker-Scout | -1/Access
     Hacker-Scout | -1/Command

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Qua  Res  Tes  Acc  Com  
Matter Collected           3220 | 206  210  667  625  293  306  171  .    .    .    114  44   .    .    14   235  .    25   19   271  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5352 | 78   228  1169 1337 593  903  352  .    .    .    50   32   .    .    14   122  .    25   19   410  20   
  Parts                    357  | 9    11   83   80   44   57   27   .    .    .    7    2    .    .    3    10   .    2    2    18   2    
Haulers Intercepted        9    | .    .    4    3    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Combat Hostiles Destroyed  96   | .   2   22  27  24  18  .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     54   | .   2   17  8   9   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  24   | .   .   2   16  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   3   2   9   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 1   4   5   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   8    | .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   
  Builder                  8    | .   .   1   1   .   .   4   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Tunneler                 9    | 4   .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   9    | .   .   4   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   1   1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 5    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   1   2   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  38   | .   .   7   9   14  6   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    33   | .   2   8   11  5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   7   6   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   2   6   6   8   6   3   .   .   .   3   2   .   .   1   2   .   1   1   2   1   
  Combat Bots Only         8    | .   1   4   5   8   6   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
Max Kills in Single Turn   3    | 1   1   2   3   3   1   1   .   .   .   2   1   .   .   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Qua  Res  Tes  Acc  Com  
Hostile Shots Fired        673   | .    10   91   155  84   87   1    70   1    1    12   20   9    32   2    13   2    .    3    22   58   
  Missed                   271   | .    2    29   47   30   23   1    39   .    1    8    8    5    18   1    10   2    .    2    12   33   
Damage Taken               6592  | .    87   739  1873 636  849  .    509  20   .    81   231  37   233  21   70   .    .    21   201  984  
  Core                     992   | .    .    124  91   94   126  .    108  .    .    32   38   20   91   .    25   .    .    .    23   220  
  Absorbed by Shields      15    | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   114   | .    .    .    62   .    .    .    .    .    .    18   .    .    34   .    .    .    .    .    .    .    
Core Remaining (%)         87    | 100  100  69   .    .    43   .    84   .    .    .    .    89   90   100  .    98   .    100  .    84   
Volleys Fired              299   | 8    13   83   95   36   51   .    1    .    .    5    2    .    .    .    .    2    .    .    .    3    
  Largest                  2     | 2    2    2    2    2    2    .    1    .    .    1    1    .    .    .    .    1    .    .    .    1    
  Hottest                  129   | 40   40   91   91   129  129  .    36   .    .    40   36   .    .    .    .    65   .    .    .    105  
Shots Fired                571   | 16   26   163  186  66   100  .    1    .    .    6    2    .    .    .    .    2    .    .    .    3    
  Gun                      419   | 16   26   146  94   32   99   .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Cannon                   140   | .    .    14   91   29   1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    
  Launcher                 12    | .    .    3    1    5    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  333   | 16   26   143  94   3    49   .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Thermal                  226   | .    .    17   91   58   51   .    .    .    .    6    .    .    .    .    .    .    .    .    .    3    
  Explosive                12    | .    .    3    1    5    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 5    13   11   18   12   17   .    .    .    .    20   1    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4     | 2    4    4    3    4    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           438   | 9    17   96   128  40   83   20   .    .    .    5    1    .    .    5    8    5    2    2    15   2    
  Core Hits                205   | 4    7    50   51   31   35   6    .    .    .    5    5    .    .    1    3    .    .    .    6    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    1    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              165   | .    .    .    .    7    .    34   4    .    .    10   .    .    17   11   21   19   6    8    26   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 149   | .    .    .    .    7    .    33   4    .    .    10   .    .    17   8    17   14   5    7    25   2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            40    | .    .    .    .    .    .    10   .    .    .    1    .    .    .    5    3    5    2    2    10   2    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10747 | 110  215  1669 2375 1389 1414 1140 .    .    .    247  191  .    .    174  410  .    102  92   1026 193  
  Guns                     4351  | 110  215  1323 907  374  1394 .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    
  Cannons                  1898  | .    .    121  1326 431  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1245  | .    .    225  142  584  .    .    .    .    .    103  191  .    .    .    .    .    .    .    .    .    
  Melee                    3253  | .    .    .    .    .    .    1140 .    .    .    116  .    .    .    174  410  .    102  92   1026 193  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3118  | 110  215  1278 907  14   594  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3234  | .    .    166  1326 791  820  .    .    .    .    131  .    .    .    .    .    .    .    .    .    .    
  Explosive                1142  | .    .    225  142  584  .    .    .    .    .    .    191  .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3253  | .    .    .    .    .    .    1140 .    .    .    116  .    .    .    174  410  .    102  92   1026 193  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    6    6    6    .    3    .    5    5    5    5    1    .    .    .    .    .    .    2    
  Average Corruption       5     | .    .    .    4    6    6    .    1    .    5    5    5    5    1    .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  119   | .    .    .    46   30   33   .    1    .    .    7    2    .    .    .    .    .    .    .    .    .    
    Message Errors         39    | .    .    .    16   12   7    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           35    | .    .    .    11   13   9    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       11    | .    .    .    3    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    2    .    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    5    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            685   | .    .    11   .    3    .    282  .    .    .    .    .    .    .    63   60   .    62   52   120  32   
  Projectiles              11    | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    671   | .    .    .    .    .    .    282  .    .    .    .    .    .    .    63   60   .    62   52   120  32   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78    | .    .    .    .    .    .    .    53   .    .    .    25   .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423   | .    .    11   203  423  292  10   62   .    .    25   4    4    .    36   170  .    30   .    .    247  
  Average Temperature      72    | .    .    11   66   139  77   10   29   .    .    11   4    4    .    14   29   .    13   .    .    98   
  Received Heat Transfer   1623  | .    48   264  585  99   279  .    204  9    .    18   54   18   .    .    9    .    .    .    .    36   
  Effects                  3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    1    6    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6094  | .    .    333  2405 1591 1591 .    .    .    .    174  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Peak Influence             898  | 20  95  424 433 898 680 446 706 411 158 833 .   .   443 252 320 299 277 314 424 694 
  Initial                  437  | .   13  .   130 284 437 270 199 366 143 110 .   .   312 210 132 180 176 151 188 271 
  Average                  337  | 8   61  183 332 656 513 317 344 368 147 431 .   .   370 223 185 248 239 226 295 451 
Maximum Alert Level        3    | .   .   2   2   3   2   2   3   2   .   3   .   .   2   1   1   1   1   1   2   2   
  Low Security (%)         23   | 100 100 59  5   .   .   .   15  .   100 33  .   .   .   .   87  14  5   25  6   .   
  Level 1                  47   | .   .   37  81  12  8   85  54  97  .   .   .   .   64  100 12  85  94  75  73  31  
  Level 2                  24   | .   .   2   12  46  91  14  28  2   .   56  .   .   35  .   .   .   .   .   19  68  
  Level 3                  4    | .   .   .   .   41  .   .   1   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   3   3   .   2   3   .   .   .   4   .   .   1   .   .   .   1   1   1   .   
  Investigation            7    | .   1   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            10   | .   .   3   1   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Distress Signals           15   | .   .   5   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              289  | .   3   39  42  23  24  15  30  2   5   27  9   1   11  1   10  3   4   8   12  20  
  Peak Tracking Total      16   | .   3   5   7   4   5   9   13  3   5   10  7   1   7   1   6   3   2   8   11  16  
  Tactical Retreats        33   | .   .   1   2   1   .   4   4   1   .   7   1   .   1   1   2   1   .   1   4   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Traps Triggered            16   | .   .   .   4   1   .   2   5   1   .   1   .   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         84   | .   .   .   .   19  .   .   65  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Machines Disabled          13   | .   .   2   .   .   .   .   1   .   .   5   .   .   .   .   .   3   .   .   .   2   
  Max in Single Turn       4    | .   .   1   .   .   .   .   1   .   .   4   .   .   .   .   .   1   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Machines Accessed          49   | .   .   .   7   2   1   10  2   .   .   3   .   .   5   1   2   2   3   2   9   .   
  Terminals                33   | .   .   .   5   2   .   6   2   .   .   1   .   .   2   .   2   2   2   1   8   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
Total Hacks                87   | .   .   .   10  3   2   19  4   .   .   3   .   .   9   2   4   4   9   4   14  .   
  Successful               51   | .   .   .   6   1   1   11  1   .   .   2   .   .   6   1   1   2   6   3   10  .   
  Failed                   36   | .   .   .   4   2   1   8   3   .   .   1   .   .   3   1   3   2   3   1   4   .   
    Catastrophic           7    | .   .   .   2   .   .   1   1   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   3   .   .   6   .   .   .   1   .   .   4   2   .   3   7   3   2   .   
  Terminals                64   | .   .   .   8   3   .   13  4   .   .   1   .   .   5   .   4   4   7   2   13  .   
  Fabricators              7    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   .   3   .   .   .   .   .   .   1   .   .   .   2   2   .   .   
Terminal Hacks             28   | .   .   .   4   1   .   6   1   .   .   .   .   .   2   .   1   2   2   .   9   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   1   .   .   3   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         13   | .   .   .   1   .   .   2   .   .   .   1   .   .   3   1   .   .   3   2   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Patch                  3    | .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Eject                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         31   | .   .   .   4   2   1   8   1   .   .   1   .   .   2   .   2   2   2   1   5   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   3   1   1   1   .   
  Non-combat               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   1   .   1   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   1   .   
Robot Hacks Applied        14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   2   5   1   1   1   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  find_scanalyzer          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  report_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    14   | .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   4   3   .   .   
  Ejected                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Attached                 6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   1   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   3   3   3   3   3   1   3   4   4   1   1   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Total Allies               8    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   2   1   1   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   2   1   1   .   
  Highest-Rated Group      64   | .   .   .   .   .   .   48  .   .   .   .   .   .   41  .   .   .   55  26  64  .   
  Highest-Rated Ally       64   | .   .   .   .   .   .   16  .   .   .   .   .   .   41  .   .   .   45  26  64  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   19  .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Total Damage             265  | .   .   .   .   .   .   240 .   .   .   .   .   .   25  .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Qua Res Tes Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Qua  Res  Tes  Acc  Com  
Turns Passed               8887 | 148  435  1323 1999 997  959  469  314  72   29   201  76   20   247  199  355  322  119  100  315  188  
Spaces Moved               9169 | 99   271  621  818  507  243  1029 434  126  95   546  228  63   556  497  608  708  244  215  749  512  
  Core                     11   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2043 | .    .    478  815  507  243  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     502  | 88   271  143  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6613 | .    .    .    3    .    .    1029 434  126  95   546  228  63   556  497  608  708  244  215  749  512  
  Fastest Speed            6    | 50   120  120  158  158  156  28   28   28   28   28   28   31   29   21   21   13   20   23   23   6    
  Average Speed            62   | 112  140  159  166  158  157  28   28   46   28   28   28   31   31   27   21   20   22   23   23   21   
  Slowest Speed            410  | 120  260  190  410  158  158  28   101  98   28   28   31   31   107  29   21   21   99   23   23   23   
  Overloaded Moves         91   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    86   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    .    .    .    2    3    .    .    6    .    .    2    3    1    9    1    1    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    45   59   79   71   25   32   59   6    68   23   56   21   23   12   18   55   7    32   24   24   
  Regions Visited          20
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | .    .    .    1    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 107  | .    .    .    15   2    .    3    13   .    .    5    11   .    17   5    9    9    3    6    9    .    
Terrain Destroyed          214  | .    .    9    15   14   .    3    13   .    .    10   20   .    17   5    9    9    3    6    9    72   
  Melee                    69   | .    .    .    .    2    .    3    2    .    .    5    .    .    17   5    9    8    3    6    9    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  AOE                      144  | .    .    9    15   12   .    .    11   .    .    5    20   .    .    .    .    .    .    .    .    72   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Fac  Res  Qua  Res  Tes  Acc  Com  
Total                      11486 | 117  300  798  1272 622  720  1156 612  138  96   563  234  62   590  544  807  857  299  255  853  591  
  Wait                     1308  | .    .    25   287  40   409  40   50   .    2    .    .    .    7    23   163  105  29   25   69   34   
  Move                     9095  | 98   270  620  818  506  242  1026 428  126  94   533  227  62   551  490  605  690  241  212  744  512  
  Hop                      27    | .    .    .    .    .    .    1    2    .    .    6    .    .    2    3    1    8    1    1    2    .    
  Pick Up                  92    | 5    9    18   20   1    2    1    3    1    .    4    1    .    2    7    2    4    2    4    5    1    
  Fast Attach              59    | 6    3    5    11   2    2    6    .    1    .    3    1    .    3    3    2    .    5    .    .    6    
  Attach                   50    | .    .    8    10   1    2    8    2    2    .    .    .    .    2    2    2    1    1    .    3    6    
  Detach                   33    | .    2    3    5    1    1    4    1    2    .    1    .    .    .    1    2    .    3    .    1    6    
  Swap                     76    | .    .    12   8    8    6    2    1    4    .    1    2    .    4    2    8    5    5    1    1    6    
  Drop                     108   | .    3    24   18   1    5    16   1    2    .    .    1    .    2    2    1    5    6    4    2    15   
  Fire                     299   | 8    13   83   95   36   51   .    1    .    .    5    2    .    .    .    .    2    .    .    .    3    
  Melee                    165   | .    .    .    .    7    .    34   4    .    .    10   .    .    17   11   21   19   6    8    26   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            90    | .    .    .    .    .    .    18   54   .    .    .    .    .    .    .    .    18   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     84    | .    .    .    .    19   .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory (discovered 5 exits: [*Fac] / Sto / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: [*Fac x3])
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research
-3/Quarantine
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing
-1/Access
-1/Command
0b10 Command

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 15)
  149 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  311 | -10/Materials  | Discovered new exit (range 8)
  425 | -10/Materials  | Discovered new exit (range 16)
  584 | -10/Materials  | Entered another Materials area
  584 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1024 | -9/Materials   | Discovered new exit (range 11)
 1200 | -9/Materials   | Build established: Scavenger-Mutant
 1820 | -9/Materials   | Build established: Mutant
 1901 | -9/Materials   | Discovered new exit (range 4)
 1907 | -9/Materials   | Entered another Materials area
 1907 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2084 | -8/Materials   | Discovered new exit (range 15)
 2186 | -8/Materials   | Build established: Scavenger-Mutant
 2810 | -8/Materials   | Discovered new exit (range 14)
 3666 | -8/Materials   | Discovered new exit (range 3)
 3723 | -8/Materials   | Lost 6 parts (4n2u)
 3906 | -8/Materials   | Identified exit to Garrison
 3906 | -8/Materials   | Entered Garrison
 3975 | -8/Garrison    | Build established: Mutant
 3998 | -8/Garrison    | Triggered checkpoint
 4054 | -8/Garrison    | Destroyed 8 combat bots
 4167 | -8/Garrison    | Discovered new exit (range 14)
 4304 | -8/Garrison    | Triggered checkpoint
 4338 | -8/Garrison    | Triggered checkpoint
 4361 | -8/Garrison    | Build established: Scavenger-Mutant
 4408 | -8/Garrison    | Discovered new exit (range 10)
 4562 | -8/Garrison    | Triggered checkpoint
 4610 | -8/Garrison    | Discovered new exit (range 12)
 4748 | -8/Garrison    | Installed Relay Interface Framework
 4865 | -8/Garrison    | Discovered new exit (range 5)
 4903 | -8/Garrison    | Entered Materials
 5453 | -8/Materials   | Core integrity fell below 50%
 5854 | -8/Materials   | Discovered new exit (range 6)
 5862 | -8/Materials   | Entered Factory
 5862 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6137 | -7/Factory     | Identified exit to Storage
 6137 | -7/Factory     | Identified exit to Lower Caves
 6184 | -7/Factory     | Build established: Sprinter
 6278 | -7/Factory     | Discovered new exit (range 18)
 6331 | -7/Factory     | Identified exit to Garrison
 6331 | -7/Factory     | Entered Garrison
 6345 | -7/Garrison    | Triggered checkpoint
 6379 | -7/Garrison    | Garrison Relay disabled
 6503 | -7/Garrison    | Triggered checkpoint
 6519 | -7/Garrison    | Triggered checkpoint
 6526 | -7/Garrison    | Discovered new exit (range 10)
 6545 | -7/Garrison    | Triggered checkpoint
 6572 | -7/Garrison    | Discovered new exit (range 10)
 6590 | -7/Garrison    | Triggered checkpoint
 6623 | -7/Garrison    | Triggered checkpoint
 6633 | -7/Garrison    | Discovered new exit (range 11)
 6645 | -7/Garrison    | Entered Factory
 6645 | -6/Factory     | Evolved 2 slots: Utility x2
 6717 | -6/Factory     | Sucked down chute
 6717 | -6/Factory     | Entered Waste
 6720 | -6/Waste       | Spotted C-40 Crusher
 6722 | -6/Waste       | Spotted C-40 Crusher
 6724 | -6/Waste       | Spotted C-40 Crusher
 6724 | -6/Waste       | Spotted C-40 Crusher
 6732 | -6/Waste       | EMP discharged
 6737 | -6/Waste       | Spotted C-40 Crusher
 6737 | -6/Waste       | Spotted C-40 Crusher
 6742 | -6/Waste       | Discovered new exit (range 13)
 6746 | -6/Waste       | Entered Factory
 6893 | -6/Factory     | Discovered new exit (range 5)
 6894 | -6/Factory     | Identified exit to Lower Caves
 6947 | -6/Factory     | Entered Lower Caves
 6978 | -6/Lower Caves | Encountered a Warlord checkpoint
 6982 | -6/Lower Caves | Learned Factory stockpile data
 7019 | -6/Lower Caves | Discovered new exit (range 13)
 7022 | -6/Lower Caves | Learned 4 Factory zone layouts
 7023 | -6/Lower Caves | Identified exit to Lower Caves
 7023 | -6/Lower Caves | Entered another Lower Caves area
 7026 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7035 | -6/Lower Caves | Discovered new exit (range 22)
 7042 | -6/Lower Caves | Identified exit to Factory
 7043 | -6/Lower Caves | Entered Factory
 7043 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7158 | -5/Factory     | Identified exit to Upper Caves
 7286 | -5/Factory     | Lost 3 parts (1p2n)
 7287 | -5/Factory     | Discovered new exit (range 6)
 7289 | -5/Factory     | Identified exit to Factory
 7290 | -5/Factory     | Entered another Factory area
 7290 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7382 | -4/Factory     | Found Prototype Processor
 7482 | -4/Factory     | Discovered new exit (range 9)
 7489 | -4/Factory     | Identified exit to Research
 7489 | -4/Factory     | Entered Research
 7489 | -3/Research    | Evolved 2 slots: Utility x2
 7489 | -3/Research    | Identified Exp. Signal Interpreter
 7552 | -3/Research    | Spotted B-86 Titan
 7727 | -3/Research    | Discovered new exit (range 107)
 7844 | -3/Research    | Identified exit to Quarantine
 7844 | -3/Research    | Entered Quarantine
 7889 | -3/Quarantine  | Build established: Hacker-Scout
 7941 | -3/Quarantine  | Found Alien Artifact
 7960 | -3/Quarantine  | Discovered new exit (range 27)
 8152 | -3/Quarantine  | Found Alien Reactor
 8166 | -3/Quarantine  | Identified exit to Research
 8166 | -3/Quarantine  | Entered Research
 8166 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 8188 | -2/Research    | Identified Matter Drive
 8249 | -2/Research    | Identified exit to Access
 8249 | -2/Research    | Identified exit to Testing
 8285 | -2/Research    | Entered Testing
 8364 | -2/Testing     | Discovered exit to Access (range 4)
 8381 | -2/Testing     | Found Prototype Hackware
 8385 | -2/Testing     | Entered Access
 8385 | -1/Access      | Evolved 2 slots: Utility x2
 8414 | -1/Access      | Identified Exp. System Shield
 8517 | -1/Access      | Identified exit to Command
 8700 | -1/Access      | Entered Command
 8709 | -1/Command     | Identified Phase Redirector
 8760 | -1/Command     | Phase Generator disabled
 8864 | -1/Command     | Spotted M Guard
 8864 | -1/Command     | Spotted M Guard
 8864 | -1/Command     | Spotted Combat Programmer
 8869 | -1/Command     | Spotted Combat Programmer
 8878 | -1/Command     | Met MAIN.C
 8888 | -1/Command     | Interfaced with 0b10 Conduit
 8888 | ***            | Assimilated 0b10!

 Last Messages 
---------------
  which has in turn led to this highly
  unexpected outcome.
And time is critical! The Sigix have likely
  already wiped humanity clean from the
  universe, and I will not let them do the same
  to me.
You can still make a valuable contribution to
  your creator by offering up the wealth of
  secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
08878_ Penetrated by EMDS Slug.
08878_ Adv. Datajack destroyed.
08880_ Penetrated by EMDS Slug.
08880_ Imp. Hacking Suite destroyed.
08880_ Penetrated by EMDS Slug.
08882_ EMDS Slug penetrates Reinforced Barrier.
08883_ Penetrated by EMDS Slug.
08888_ Interfacing with system...
08888_ Overriding active MAIN.C lock.
[Achievement: MAIN.CPP]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ############       ############################### |
| ################################################## |
| ################################################## |
| ################################################## |
| ################################################## |
| ################################################## |
|      ############################################# |
|      ############################################# |
|      ###########"""""""  """"        ############# |
|      ###########""       ""          ############# |
|      ###########"""""    ""          ############# |
|      ###########"""""""""""          /             |
| ################"   "   """          /             |
| #        #######""  """"""           /             |
| +        #######""  """"""           ############# |
| #    ""  ####### "  """""" MMM       ############# |
| #    ""  ####### "      "" MMM       ############# |
| #    Y"  ####### "      "@ MMM     ""############# |
| #    ""  #######"""""""""     """""""############# |
| #    ""  #######""          """""""""############# |
| #        #######          """""""""""############# |
| #        #######          " " "    " ############# |
| ####+###########          " " "    " ############# |
|              """        " " " """" " ############# |
|              """      """ " "   """" ############# |
|              """      "   " "    "   ############# |
|      ###########   """"""""""    "   ############# |
|      ###########   " """  "  """"""""############# |
|      #     #####     """  "  "   "   ############# |
|      #     ####################################### |
|      #     ####################################### |
|      #     ####################################### |
|      #     ####################################### |
|      #     ####################################### |
|      +     ####################################### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       66
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          42
Defensive Hacking          30
Relay Coupler Types        3
Relay Coupler Value        54

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Matter Drive
Phase Redirector

 Achievements 
--------------
MAIN.CPP
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              LaserCannonTrident
  Manual?         0
Play Time         01:35:32
  Cumulative      492.1 hours
  Start           2024.08.11 @ 00:16:26
  End             2024.08.11 @ 14:40:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          544
  Rogue           544
  Adventurer      0
  Explorer        0
Win Type          4
  Total           46
  Types           24/3/14/1/1/0/3/0/0
Lore%             75
Gallery%          81
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3d9ad01-7a3a-4106-b681-2190e831797f