Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.26 @ 23:44:58 Player: lyrabold Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (459) 2295 Value Destroyed (21822) 21822 Prototype IDs (240) 4800 Alien Tech Used (5) 1000 Bonus (20406) 20406 TOTAL SCORE: 59023 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8205 Follower Combat Kills 171 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -1070 Cogmind --------- Core Integrity 0/1300 Matter 288/300 Energy 28/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (0) Advanced Force Field Mapping Drone Bay (2/3) Potential Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Combat Suite Assembled Alloy Armor Heavy Regenerative Plating GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Power Amplifier Experimental Energy Well Zionite Biocell Precision Energy Filter Particle Accelerator Improved Transmission Jammer Quantum Router Mapping Drone Bay Transdimensional Reconstructor Core Reset Matrix Potential Cannon Warp Cannon Guided Remote Datajack [Rating: 193] Favorites ----------- Power Assembled Flux Generator Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Heavy Siege Treads Treads Heavy Siege Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Artifact LC Capacitor Weapon Assembled Focal Cannon Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . 2 . 2 2 . . . 2 . . . . . 2 . . . . . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 Utility 9 | . . . 1 . 2 1 . . . 1 . . . . . 2 . . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 431 | 7 15 6 26 33 26 56 6 8 2 19 5 8 12 29 . 4 6 9 . . 11 6 14 6 25 92 Power 32 | 1 . 1 2 1 4 5 . . . 2 . 1 . 2 . . 2 . . . . . 2 . . 9 Engine 5 | 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . 4 4 . . . 2 . 1 . 1 . . . . . . . . 1 . . . Reactor 14 | . . . . . . 1 . . . . . . . 1 . . 2 . . . . . 1 . . 9 Propulsion 57 | 2 4 . 4 3 7 14 . . . 3 . . . 3 . . 1 . . . 3 . 2 2 2 7 Treads 39 | 2 4 . 4 3 7 3 . . . 3 . . . 2 . . 1 . . . 1 . . 2 1 6 Leg 13 | . . . . . . 9 . . . . . . . . . . . . . . 2 . 2 . . . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 233 | 2 7 3 14 17 10 15 4 6 . 5 5 6 6 13 . 4 3 9 . . 5 5 9 4 19 62 Device 155 | 1 4 3 11 14 2 8 2 6 . 3 5 6 3 5 . 2 1 3 . . 1 2 3 4 12 54 Storage 11 | 1 3 . . . . . . . . . . . . 1 . 1 . 1 . . . . . . 1 3 Processor 10 | . . . . . 2 3 2 . . . . . 1 . . . . 1 . . . . 1 . . . Hackware 8 | . . . . . 1 1 . . . 2 . . . . . . . . . . . . 2 . . 2 Protection 47 | . . . 3 3 5 3 . . . . . . 2 7 . 1 2 4 . . 4 3 3 . 4 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 109 | 2 4 2 6 12 5 22 2 2 2 9 . 1 6 11 . . . . . . 3 1 1 . 4 14 Energy Gun 9 | 2 2 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 Energy Cannon 36 | . . . 4 7 3 7 . . . . . . . 1 . . . . . . . . . . 3 11 Ballistic Gun 5 | . . 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . 3 1 1 1 5 . 1 3 2 . . . . . . . . . . . . Launcher 18 | . 1 . . 1 1 5 . . 1 . . . 2 6 . . . . . . . . . . . 1 Special Weapon 8 | . . . . . . 2 1 1 . . . . . . . . . . . . 2 1 . . 1 . Impact Weapon 9 | . . . . . . 2 . . . 4 . . 1 2 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . 1 . 1 4 . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 28 | . . . 2 . . 8 . . . . . . . 6 . . . . . . 2 . . 1 8 1 Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Parts Lost 58 | . . 1 1 1 16 12 . . . . . . . . . . . 1 . . . . 7 . . 19 Power 9 | . . . 1 1 3 2 . . . . . . . . . . . . . . . . . . . 2 Propulsion 15 | . . . . . 4 6 . . . . . . . . . . . 1 . . . . 1 . . 3 Utility 28 | . . . . . 8 2 . . . . . . . . . . . . . . . . 4 . . 14 Weapon 6 | . . 1 . . 1 2 . . . . . . . . . . . . . . . . 2 . . . Highest Loss Streak 12 | . . 1 1 1 7 3 . . . . . . . . . . . 1 . . . . 4 . . 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 77 | . 99 99 98 99 92 84 83 79 84 75 73 73 72 75 66 70 63 57 63 64 63 63 81 81 71 72 Engine 2 | . 14 14 10 10 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 5 6 7 7 7 13 13 13 13 10 . . . . . . . . . 3 . . Reactor 2 | . . . . . . . . . . . . . . 1 6 5 8 5 5 5 5 5 5 5 5 6 Treads 14 | . 27 28 33 33 26 19 . . . 9 13 13 13 12 13 11 11 11 5 5 4 5 4 5 9 13 Leg 3 | . . . . . . 3 30 30 30 5 . . . . . . . . 10 11 12 11 12 9 . . Device 12 | . 13 14 11 11 8 6 7 7 7 9 13 13 12 11 6 17 16 13 11 11 11 11 20 20 21 18 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 7 13 10 6 8 11 11 11 11 10 10 11 13 Processor 5 | . . . . . 8 13 15 15 15 13 13 13 13 10 6 2 . . . . . . 4 5 2 . Protection 6 | . . . 10 10 8 7 7 7 7 6 6 6 5 6 6 8 5 4 5 5 4 4 8 10 9 8 Energy Gun 1 | . 26 17 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 17 21 11 7 . . . . . . . 2 13 11 11 11 11 11 5 10 9 10 8 7 Ballistic Gun 1 | . . 10 2 . 6 4 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 5 3 6 4 6 6 5 . . . . . . . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 165 | 14 51 50 60 64 73 101 101 88 85 110 110 112 113 132 132 147 140 159 159 159 159 159 165 162 164 164 Greatest Support 225 | 40 40 40 69 69 69 99 99 99 99 140 140 140 140 140 140 160 140 140 70 60 120 60 120 150 170 225 Greatest Overweight (x) 50 | 1 1 1 . . 1 6 1 . . 1 . . . 1 . 1 1 2 2 2 2 2 2 1 50 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . 2 2 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 7 13 20 20 20 20 20 20 19 19 Most Carried 20 | 4 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 16 20 20 20 20 20 20 20 Average Carried 17 | 2 13 19 19 19 18 18 19 19 19 18 19 19 19 19 19 13 7 7 13 16 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 18 20 20 20 17 20 20 20 20 19 20 19 20 20 20 19 5 11 16 20 20 20 19 19 20 5 Class Distribution -------------------- 55% | Mutant 23% | Golem 16% | Trapper-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Trapper-Mutant | -9/Storage Trapper-Mutant | -8/Materials Trapper-Mutant | -7/Factory Trapper-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Scavenger-Mutant | -5/Waste Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Mutant | -5/Zhirov Golem | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 7218 | 270 251 247 345 202 579 1069 225 238 94 310 257 199 158 1040 10 62 80 186 84 29 155 125 201 50 344 408 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25655 | 95 541 236 1348 1067 1588 1766 220 133 39 363 24 72 . 1536 348 110 1770 1311 67 456 230 229 2208 422 90 9386 Parts 1120 | 5 29 9 90 63 77 113 15 2 4 23 . 1 . 19 15 2 33 62 6 16 21 8 93 24 18 372 Haulers Intercepted 11 | . 2 . 3 . 1 2 . . . . . . . . . . . . . . . . . . . 3 Recyclers Shooed 9 | 1 . . . . 2 3 . . . . . . . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . 5 . 4 . . 1 . . 15 . . . 5 22 21 7 . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 421 | . 12 4 25 23 27 30 2 4 4 6 1 3 . 57 6 . 7 16 1 7 . 3 29 6 1 147 Guns 30 | . 12 4 6 . 4 3 . . . . . . . . . . . . . . . . 1 . . . Cannons 248 | . . . 19 19 20 8 2 4 1 6 1 3 . 4 6 . 7 16 1 7 . 3 22 6 1 92 AOE 129 | . . . . 3 2 18 . . 3 . . . . 49 . . . . . . . . 5 . . 49 Classes Destroyed 30 | 2 6 . 2 . 3 3 1 . . . . 1 . 4 . . 1 . . 1 . . . . . 6 Worker 24 | . 2 . 2 . . 12 . . . 1 . . . . . . . 2 . . . . 1 . . 4 Builder 24 | . 1 . 1 1 1 10 . . . 4 . . . . . . . 1 . . . . 2 . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 2 . 3 . 1 2 . . . . . . . . . . . . . . . . . . . 3 Recycler 16 | 1 . 1 . . 2 5 . . . 1 . . . . . 1 . 1 . . . . 1 . . 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Operator 7 | . . . 1 1 . 2 . . . . . . . . . . . 2 . . . . 1 . . . Watcher 11 | . 1 . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . 6 Swarmer 37 | . 3 . . 4 3 3 . . 3 2 . . . . . . . . . 1 . . . . . 18 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 173 | . 9 4 20 12 14 19 . . . . . . . . 2 . . 11 . 3 . 2 17 3 . 57 Brawler 18 | . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . 14 Duelist 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Protector 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 Sentry 29 | . . . 5 7 7 1 . . . 1 1 1 . . . . . 1 . 1 . 1 . 1 . 2 Specialist 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Hunter 29 | . . . . . 1 2 2 . 1 1 . . . . 2 . . 1 1 . . . 6 . . 12 Programmer 31 | . . . . . . 2 . . . 2 . 1 . . 2 . . 1 . 1 . . 4 2 . 16 Heavy 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 Compactor 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 44 | . . . . . . . . . . . . . . 44 . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Commander 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | 1 3 2 5 7 4 12 1 2 3 3 1 1 . 40 4 1 2 5 1 5 . 3 8 2 1 22 Combat Bots Only 38 | . 3 2 4 7 4 6 1 2 3 2 1 1 . 38 4 . 2 3 1 5 . 3 7 2 1 18 Max Kills in Single Turn 21 | 1 1 1 2 3 2 5 1 1 2 2 1 1 . 21 1 1 1 2 1 1 . 1 6 1 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 21 | . . . . 3 2 3 . . 2 . . . . 21 . . . . . . . . 5 . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 26241 | . 431 211 603 649 3034 2577 24 554 228 165 41 90 . 1743 615 30 49 900 133 129 . 325 2456 124 207 10923 Core 2792 | . 59 28 48 116 399 328 . 90 56 16 . . . 127 30 . . 33 . 18 . . 206 . 11 1227 Absorbed by Shields 6916 | . . . . . . . 23 45 . 155 37 79 . 729 . . . 150 . . . . . 115 198 5385 Reduced by Siege Mode 1158 | . . . . . . . . . . 14 . . . 251 . . . 52 . . . . 104 . 9 728 Redirected to Shielding 46 | . . . . . . . . . . . . . . 46 . . . . . . . . . . . . Regen/Repaired (Parts) 3189 | . 65 . 40 68 292 . . . . . . . 1209 . . . . . . . . . . . 91 1424 Core Remaining (%) 69 | 100 . 65 . 59 27 . . . 32 . . . . . 79 . . . . . . 94 . . 100 . Volleys Fired 1156 | 9 56 13 68 49 103 124 44 24 8 14 5 10 . 53 17 2 61 40 16 7 13 14 85 22 28 271 Largest 2 | 2 2 2 2 2 2 2 1 1 1 1 1 1 . 2 2 2 2 2 2 2 1 2 2 2 2 2 Hottest 200 | 90 90 90 136 136 136 136 60 60 60 60 60 60 . 79 50 50 50 50 50 50 20 50 65 50 50 200 Shots Fired 1908 | 18 111 26 136 97 204 210 44 24 8 14 5 10 . 62 34 4 107 78 32 16 13 28 137 31 49 410 Gun 360 | 18 107 26 42 . 71 76 . . . . . . . . . . . . . . . . 10 . . 10 Cannon 1423 | . . . 94 96 132 100 3 23 6 14 5 10 . 41 34 4 107 78 32 16 . 28 127 31 43 399 Launcher 51 | . 4 . . 1 1 21 . . 2 . . . . 21 . . . . . . . . . . . 1 Special 74 | . . . . . . 13 41 1 . . . . . . . . . . . . 13 . . . 6 . Kinetic 260 | . . 8 21 . 71 78 3 23 6 14 5 10 . 21 . . . . . . . . . . . . Thermal 1567 | 18 107 18 115 96 132 111 41 1 . . . . . . 34 4 107 78 32 16 13 28 127 31 49 409 Explosive 50 | . 4 . . 1 1 21 . . 2 . . . . 21 . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . . 20 . . . . . . . . 10 . . . Robot Hit Streak 46 | 7 10 9 12 18 20 18 12 12 13 14 14 12 . 17 8 12 23 35 5 16 17 13 33 24 12 46 Robot Miss Streak 6 | 1 3 5 6 3 4 6 4 2 3 1 1 2 . 2 2 . 1 1 1 . 2 1 2 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1339 | 13 71 17 82 64 145 142 33 23 6 16 4 9 . 63 22 4 80 65 5 11 14 8 97 14 32 299 Core Hits 828 | 3 31 11 48 28 55 114 14 19 7 12 2 7 . 106 7 1 17 29 1 9 5 2 51 8 8 233 Critical Kills 8 | . . . . 1 1 1 . . . . . . . 1 . . . . . . . . . . . 4 Critical Parts Destroyed 7 | . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . Critical Strikes 24 | . 2 . . 1 3 1 2 . . . 1 . . 8 . . . . . . 1 . 1 . . 4 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 4 Destroy 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Smash 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Sever 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Melee Attacks 36 | . . . . . . 2 . . . 12 . . 1 17 . . . . . . 4 . . . . . Impact 32 | . . . . . . 2 . . . 12 . . 1 17 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 3 . . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74669 | 154 901 234 1664 1535 3148 5614 498 1337 348 1472 290 646 . 7482 1251 195 3745 3376 256 529 215 389 5748 744 985 31913 Guns 3813 | 149 872 215 376 . 820 882 . . . . . . . . . . . . . . . . 259 . . 240 Cannons 47169 | . . . 1215 1365 2110 1501 134 1337 198 1011 274 646 . 1703 1251 195 3745 3348 256 529 . 389 4461 744 912 19845 Explosions 20495 | . . . . 151 129 3116 . . 150 . . . . 4172 . . . . . . . . 994 . . 11783 Melee 1993 | . . . . . . . . . . 386 . . . 1607 . . . . . . . . . . . . Ramming 461 | 5 29 19 73 19 89 29 . . . 75 16 . . . . . . 28 . . . . 34 . . 45 Kinetic 6908 | . . 58 176 . 820 996 134 1337 198 1011 274 646 . 1258 . . . . . . . . . . . . Thermal 55649 | 149 872 157 1415 1365 2110 1473 364 . . . . . . . 1251 195 3745 3348 256 529 215 389 5455 744 985 30632 Explosive 8954 | . . . . 151 129 3116 . . 150 . . . . 4172 . . . . . . . . . . . 1236 Electromagnetic 704 | . . . . . . . . . . . . . . 445 . . . . . . . . 259 . . . Impact 1993 | . . . . . . . . . . 386 . . . 1607 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 3 3 . 2 1 11 7 7 7 3 3 3 3 . 1 . 14 14 14 14 14 14 1 4 8 11 Average Corruption 7 | . 2 3 . 2 1 6 7 7 7 2 3 3 3 . 1 . 12 14 14 14 14 14 1 2 7 4 Corruption Purged 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 562 | . 21 15 . 7 1 47 27 11 10 4 17 12 1 . 11 . 47 36 57 35 26 55 9 8 68 37 Message Errors 126 | . 4 1 . . 1 12 7 6 2 1 6 3 . . 3 . 12 5 12 8 4 12 2 3 15 7 Matter Fused 121 | . 6 4 . 1 . 11 9 2 3 2 3 2 . . 1 . 6 8 12 5 8 14 2 . 16 6 Heat Flow Errors 90 | . 1 4 . 2 . 5 6 2 3 . 2 . 1 . 3 . 7 7 9 10 4 5 1 3 10 5 Energy Discharges 71 | . 3 1 . 1 . 5 . . . 1 2 . . . 3 . 7 3 11 3 2 8 . 2 12 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 74 | . 1 1 . 1 . 9 3 1 2 . 1 5 . . . . 6 5 7 4 8 7 2 . 7 4 Data Loss (major) 19 | . 3 1 . . . 1 . . . . 1 . . . 1 . 1 2 3 1 . 1 . . 3 1 Misfires 20 | . 3 3 . 1 . . . . . . 1 . . . . . 1 2 1 2 . 2 . . 3 1 Alerts 21 | . . . . . . 3 2 . . . . 2 . . . . 3 . 1 2 . 4 1 . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 17 | . . . . 1 . 1 . . . . 1 . . . . . 4 3 1 . . 2 1 . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4816 | . . . 6 29 8 225 . . 2 214 . 22 . 1468 153 27 . 101 20 31 1 27 259 50 26 2147 Projectiles 2445 | . . . . 29 8 39 . . 2 57 . 22 . 58 153 27 . 101 20 31 1 27 207 50 26 1587 Explosions 1005 | . . . . . . 186 . . . . . . . 207 . . . . . . . . 52 . . 560 Melee 1366 | . . . 6 . . . . . . 157 . . . 1203 . . . . . . . . . . . . Knockbacks 36 | . . . . . 1 1 2 2 2 13 . . . 13 . . . . . . . . 1 . . 1 Impact 9 | . . . . . 1 1 . . . 3 . . . 2 . . . . . . . . 1 . . 1 Kinetic 26 | . . . . . . . 2 2 2 9 . . . 11 . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 1167 | . . . . 23 29 199 . . 43 . . . . 170 . . . . . . . . 87 . . 616 Shots 26 | . . . . 1 1 7 . . 1 . . . . 5 . . . . . . . . 1 . . 10 Rammed 40 | 1 3 5 7 2 6 2 . . . 4 1 . . . . . . 4 . . . . 1 . . 4 Targets Rammed 49 | 1 4 5 7 3 7 5 . . . 5 1 . . . . . . 4 . . . . 1 . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 . . 1 1 3 . . . 1 . . . . . . . . . . . . . . . 2 Highest Temperature 442 | 270 257 246 321 270 442 331 256 304 132 180 336 123 127 9 273 . 227 260 263 233 254 257 44 230 213 417 Average Temperature 51 | 136 54 90 75 95 153 64 87 125 71 30 31 19 33 1 9 . 95 94 95 74 121 123 44 97 84 112 Received Heat Transfer 5196 | . 204 96 306 246 972 753 . . . 3 12 35 . 375 63 18 . 218 . 9 . 45 565 18 . 1258 Effects 10 | . . . 1 . 5 . . . . . . . . . . . . . . . . . . . 1 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 42 | . . . . . . . . . . 1 . . . 6 1 . . 4 . . . 1 4 . 2 23 Total Turns 978 | . . . . . . . . . . 18 . . . 165 10 . . 38 . . . 19 116 . 200 412 Longest Duration 161 | . . . . . . . . . . 18 . . . 69 10 . . 23 . . . 19 45 . 161 84 Robots Corrupted 5 | . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . Parts Fried 8 | . . . . . . . . . . 3 . . . 5 . . . . . . . . . . . . Impact Corruptions 42 | . . . 1 . . . . . . 5 . . . 36 . . . . . . . . . . . . Robots Melted 10 | . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 9 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 6 Parts Melted 67 | 1 5 . 2 7 11 4 3 . . . . . . . 2 . . 2 . . . . 2 1 . 27 Heat Transferred 44709 | 409 2431 349 2534 2405 3589 2593 1168 . . . . . . . 575 100 2025 1675 125 275 407 200 2825 350 726 19948 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 3933 | 10 223 99 466 589 511 685 . . . 249 . . . . . 5 16 429 . . . . 791 624 . 3933 Initial 387 | . 6 54 . 90 130 208 . . . 63 . . . . . . 1 4 . . . . . 387 . . Average 409 | 4 101 43 211 321 320 399 . . . 127 . . . . . 1 7 214 . . . . 360 512 . 1275 Maximum Alert Level 5 | . 1 . 2 2 2 2 . . . 1 . . . . . . . 2 . . . . 3 2 . 5 Low Security (%) 42 | 100 94 100 50 26 12 1 . . . 86 . . . . . 100 100 47 . . . . 30 . . 9 Level 1 28 | . 5 . 37 38 58 63 . . . 13 . . . . . . . 48 . . . . 38 12 . 13 Level 2 15 | . . . 11 34 28 34 . . . . . . . . . . . 4 . . . . 13 87 . 9 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . 20 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 89 | . 4 1 6 6 5 10 . . . 4 . . . . . 2 . 4 . . . . 9 2 . 36 Investigation 24 | . 4 1 4 5 2 4 . . . 1 . . . . . . . . . . . . 2 . . 1 Extermination 7 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 1 . 2 Reinforcement 28 | . . . 2 1 3 4 . . . 3 . . . . . 2 . 4 . . . . 4 1 . 4 Assault 25 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 24 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . 2 . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 5 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 17 | . . . 1 4 2 2 . . . . . . . . . . . 1 . . . . 2 . . 5 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Times Spotted 619 | . 18 4 41 31 39 46 2 5 4 16 1 3 . 57 6 4 7 23 1 6 . 3 44 9 1 248 Peak Tracking Total 37 | . 3 2 4 7 4 6 1 2 3 5 1 1 . 37 2 5 3 3 1 5 . 3 10 3 1 27 Tactical Retreats 20 | . . . 1 1 2 . . . . 1 . . . . . . 1 2 . . . . 3 1 . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 8 | . 3 . . 1 1 . . . . 1 . . . . . 1 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 116 | . 19 . 31 66 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . 3 . 5 2 . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Traps Extracted 10 | . 3 . 5 2 . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Most Traps Carried 10 | . 3 3 8 10 10 10 10 6 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 42 | . . 1 3 2 . 4 . . . . . 1 . 2 . . . . . 1 . . 11 2 5 10 Max in Single Turn 3 | . . 1 2 1 . 2 . . . . . 1 . 1 . . . . . 1 . . 3 1 2 2 Garrison Access 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 101 | . 11 3 7 14 12 9 2 3 . 6 . 2 . . . . . 5 1 . 3 . 6 2 3 12 Terminals 49 | . 8 1 3 10 8 5 . . . 3 . . . . . . . 3 . . . . 2 1 . 5 Fabricators 10 | . . . . . . 2 . . . 2 . . . . . . . 2 . . . . 2 1 . 1 Repair Stations 8 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . . 2 Recycling Units 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . . 2 Garrison Access 5 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 2 Total Hacks 314 | . 34 6 29 32 41 24 6 21 . 16 . 8 . . . . . 11 1 . 11 . 21 3 24 26 Successful 206 | . 15 2 22 19 24 11 6 21 . 13 . 8 . . . . . 2 1 . 11 . 10 1 24 16 Failed 107 | . 18 4 7 13 17 13 . . . 3 . . . . . . . 9 . . . . 11 2 . 10 Catastrophic 19 | . 2 1 1 4 3 3 . . . 1 . . . . . . . 2 . . . . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 20 4 9 12 21 9 . . . 4 . . 4 . . . . 5 . . . . 5 . . 4 Terminals 134 | . 29 4 8 27 24 13 . . . 6 . . . . . . . 6 . . . . 6 1 . 10 Fabricators 27 | . . . . . . 7 . . . 6 . . . . . . . 5 . . . . 6 2 . 1 Repair Stations 20 | . 3 . 2 2 4 2 . . . . . . . . . . . . . . . . 3 . . 4 Recycling Units 8 | . 2 . 3 2 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 45 | . . . 16 . 10 . . . . 4 . . . . . . . . . . . . 6 . . 9 Garrison Access 7 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 117 | . 8 2 4 13 9 2 6 21 . 2 . 8 . . . . . . 1 . 11 . 1 1 24 4 Record 40 | . . . . . . . 5 2 . . . 7 . . . . . . . . 3 . . . 23 . Part Schematic 18 | . . . . 1 . 1 . 12 . . . . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 4 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 1 . . 4 . . . 3 . 1 . . . . . . . . . . 4 . . . . . Open Door 8 | . . 2 . 2 . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . Branch Access Points 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 2 . 1 2 1 1 . . . . . . . . . . . . . . . . . . . 1 Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 16 | . . . . . . 6 . . . 5 . . . . . . . 1 . . . . 4 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . 3 . . . 3 . . . . . . . 1 . . . . 2 . . . Build 6 | . . . . . . 2 . . . 2 . . . . . . . . . . . . 2 . . . Repair Station Hacks 12 | . 2 . 2 2 2 . . . . . . . . . . . . . . . . . 1 . . 3 Scan Component 7 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . 2 Repair 5 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 34 | . . . 13 . 8 . . . . 3 . . . . . . . . . . . . 4 . . 6 Insert Component 17 | . . . 6 . 4 . . . . 2 . . . . . . . . . . . . 2 . . 3 Analyze 17 | . . . 7 . 4 . . . . 1 . . . . . . . . . . . . 2 . . 3 Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 Seal Access 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 23 | . 5 . 3 3 4 3 . . . 3 . . . . . . . 1 . . . . . . . 1 Terminals 11 | . 3 . . 1 2 2 . . . 2 . . . . . . . 1 . . . . . . . . Track 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Operators 7 | . 2 . . 1 1 1 . . . 1 . . . . . . . 1 . . . . . . . . Fabricators 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recompile 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 8 1 5 9 9 8 . . . 4 . . . . . . . 5 . . . . 5 1 . 10 Full Trace Events 12 | . 2 . 1 3 . 3 . . . . . . . . . . . . . . . . 2 . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . 4 . . . . 2 . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . 16 1 8 1 . 12 . 1 . . 14 . . . . . . . 4 . 2 . . 1 Parts Built 6 | . . . . . . 1 . . . 3 . . . . . . . . . . . . 2 . . . Authchips 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Time 355 | . . . . . . 42 . . . 145 . . . . . . . . . . . . 168 . . . Total Part Build Rating 30 | . . . . . . 4 . . . 18 . . . . . . . . . . . . 8 . . . Parts Repaired 5 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Time 191 | . 13 . 38 51 38 . . . . . . . . . . . . . . . . . . . . 51 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 6 . 3 . . . . 1 . . . . . . . . . . . . 2 . . 2 Part Schematics Acquired 13 | . . . 6 . 3 . . . . 1 . . . . . . . . . . . . 2 . . 1 Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 17 | . . 3 . 10 1 1 . . . 1 . . . . . . . . . 1 . . . . . . Largest Group 10 | . . 3 . 10 6 1 . . . 1 . . . . . . . . . 1 1 1 1 . . . Highest-Rated Group 88 | . . 40 . 88 56 26 . . . 26 . . . . . . . . . 30 30 30 30 . . . Highest-Rated Ally 30 | . . 16 . 16 16 26 . . . 26 . . . . . . . . . 30 30 30 30 . . . Total Orders 19 | . . . . 3 3 3 . . . . . . . . . . . . . . . 3 . . 1 6 STAY 5 | . . . . 1 2 1 . . . . . . . . . . . . . . . 1 . . . . FOLLOW 4 | . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . RETURN 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 6 Ally Attacks 48 | . . 6 . 13 25 . . . . . . . . . . . . . . . . 4 . . . . Total Damage 597 | . . 73 . 131 246 . . . . . . . . . . . . . . . . 147 . . . . Kills 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 135 | . 2 . . 1 4 . . 128 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 . 2 . 1 1 . . 1 . . . 1 1 . 1 . . . . Drone Launches 37 | . . . . 19 . 2 . . . . . . . . . . . . . . . 3 . . 3 10 Drone Recoveries 20 | . . . . 5 . . . . . . . . . . . . . . . . . 3 . . 3 9 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 32712 | 106 1527 1086 1475 1219 1438 1985 883 301 399 748 1060 745 1974 3042 1449 206 1128 777 1438 962 568 1371 1001 447 2639 2738 Spaces Moved 13660 | 44 665 419 660 546 584 837 412 225 391 327 565 393 1082 1360 766 59 387 286 543 434 215 399 354 136 688 883 Core 10 | 7 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Treads 10449 | 37 665 419 660 546 584 634 . . . 242 565 393 1082 1360 766 59 387 286 4 . . . 135 57 686 882 Legs 3128 | . . . . . . 130 412 225 391 85 . . . . . . . . 539 434 215 399 219 79 . . Wheels 73 | . . . . . . 73 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 97 97 97 97 174 180 180 180 180 180 180 162 162 210 210 135 180 135 135 145 50 Average Speed 177 | 147 188 240 160 160 175 177 162 97 97 180 180 180 180 181 180 201 162 201 210 210 203 209 193 167 175 147 Slowest Speed 2550 | 160 240 240 160 160 245 410 174 97 97 270 180 180 180 270 180 270 270 305 305 210 210 210 225 225 2550 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 59 | 4 97 92 70 96 61 22 45 82 74 12 85 69 84 80 93 2 87 11 74 68 60 73 13 14 100 32 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 35 | . 2 1 2 3 1 . 1 20 . . 1 . 1 . . . . . . . 3 . . . . . Known Exits Taken 6 | . . . 1 . . 1 . . . 1 . . . . . . . 1 . . . . 1 . 1 . Unknown Exits Taken 18 | 1 1 1 . 1 1 . 1 1 1 . 1 1 1 1 1 . . . 1 1 1 1 . 1 . . Scrap Searched 27 | . . 1 . . . . 1 . 3 . 5 3 5 . 1 . . . 3 2 . 3 . . . . Spaces Dug 177 | . 25 . . . 7 4 . . 10 11 . . . 8 4 . 8 . 24 . . 15 12 9 1 39 Terrain Destroyed 782 | . 35 . . 4 7 110 3 2 21 15 3 5 . 75 11 . 19 8 27 3 . 20 113 14 1 286 Melee 11 | . . . . . . 2 . . . 9 . . . . . . . . . . . . . . . . Projectile 221 | . . . . . . 1 3 2 1 6 3 5 . 5 11 . 19 8 27 3 . 20 25 14 1 67 AOE 550 | . 35 . . 4 7 107 . . 20 . . . . 70 . . . . . . . . 88 . . 219 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 20160 | 64 833 472 934 786 788 1113 543 281 403 456 603 418 1111 1864 803 153 781 407 806 472 324 911 544 332 2089 1869 Wait 4036 | . 44 16 125 70 48 43 66 12 1 53 23 6 . 321 19 52 312 51 243 20 53 480 71 144 1258 505 Move 13636 | 44 664 418 659 545 583 836 411 224 390 326 564 392 1081 1359 765 59 386 285 542 433 214 398 353 135 687 883 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 231 | 4 19 7 7 4 11 17 7 3 . 9 3 1 4 27 1 15 4 8 5 5 7 . 7 6 25 25 Fast Attach 152 | 5 4 1 5 2 12 19 2 . 1 2 . . 5 11 . 1 6 3 . . 8 5 6 3 20 31 Attach 118 | 2 1 1 4 3 10 15 1 2 1 13 . 1 6 13 . 1 . 4 . . 2 1 6 1 3 27 Detach 148 | . 3 1 1 1 1 12 2 1 1 6 . . 5 15 . 5 5 7 . . 7 8 8 6 24 29 Swap 166 | . 10 4 17 28 4 22 3 6 . 4 5 7 1 5 . 2 . 2 . . 2 . 2 3 4 35 Drop 289 | . 9 6 10 8 9 18 7 3 1 12 2 1 8 43 1 16 7 3 . 1 14 5 5 12 40 48 Fire 1156 | 9 56 13 68 49 103 124 44 24 8 14 5 10 . 53 17 2 61 40 16 7 13 14 85 22 28 271 Melee 36 | . . . . . . 2 . . . 12 . . 1 17 . . . . . . 4 . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 46 | . 4 5 7 3 7 5 . . . 5 1 . . . . . . 4 . . . . 1 . . 4 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Rewire 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Trap 122 | . 19 . 31 66 . . . 6 . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 4) 584 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Discovered new exit (range 15) 1163 | -10/Materials | Repaired Lgt. Treads 1218 | -10/Materials | Discovered new exit (range 10) 1417 | -10/Materials | Central database locked down 1634 | -10/Materials | Entered Mines 1640 | -10/Mines | Met a Derelict shopkeep closing up shop 1924 | -10/Mines | Discovered new exit (range 13) 1990 | -10/Mines | Learned location of Zion (-6) 2355 | -10/Mines | Learned Materials stockpile data 2412 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2459 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2703 | -10/Mines | Discovered new exit (range 4) 2720 | -10/Mines | Entered Materials 2720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2770 | -9/Materials | Repaired Lgt. Deuterium Engine 3044 | -9/Materials | Discovered new exit (range 9) 3263 | -9/Materials | Discovered new exit (range 11) 3588 | -9/Materials | Identified exit to Mines 3588 | -9/Materials | Identified exit to Storage 3679 | -9/Materials | Discovered new exit (range 8) 4061 | -9/Materials | Build established: Trapper-Mutant 4195 | -9/Materials | Entered Storage 4355 | -9/Storage | Destroyed 7 combat bots 4416 | -9/Storage | Repaired Adv. Beam Cannon 4527 | -9/Storage | Used back door to open Recycling access 4527 | -9/Storage | Discovered new exit (range 5) 4638 | -9/Storage | Learned location of Armory (-4) 4725 | -9/Storage | Discovered new exit (range 16) 5212 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5414 | -9/Storage | Entered Materials 5414 | -8/Materials | Accompanied by 6 allies 5414 | -8/Materials | Evolved 2 slots: Utility x2 5763 | -8/Materials | Lost 7 parts (3n4u) 5809 | -8/Materials | Lost 3 parts (1p1n1w) 5879 | -8/Materials | Discovered new exit (range 3) 5947 | -8/Materials | Core integrity fell below 50% 6627 | -8/Materials | Repaired Arm. Treads 6797 | -8/Materials | Discovered new exit (range 9) 6852 | -8/Materials | Entered Factory 6852 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6876 | -7/Factory | Discovered new exit (range 20) 6876 | -7/Factory | Discovered new exit (range 16) 6999 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 7064 | -7/Factory | Fabricated O-24 Administrator? 7823 | -7/Factory | Discovered new exit (range 6) 8173 | -7/Factory | System corruption reached 10% 8412 | -7/Factory | Lost 3 parts (1p1n1u) 8433 | -7/Factory | Cargo convoy interrupted 8594 | -7/Factory | Lost 3 parts (1p1n1u) 8623 | -7/Factory | Found Prototype Device 8626 | -7/Factory | Identified Exp. ECM Suite 8691 | -7/Factory | Identified exit to Lower Caves 8837 | -7/Factory | Entered Lower Caves 9161 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9368 | -7/Lower Caves | Discovered new exit (range 7) 9432 | -7/Lower Caves | Learned Research security intel 9432 | -7/Lower Caves | Learned Research terminal intel 9581 | -7/Lower Caves | Destroyed 43-5Z6(g) 9720 | -7/Lower Caves | Entered Data Miner 9721 | -7/Data Miner | Discovered new exit (range 6) 9734 | -7/Data Miner | Met Data Miner 9766 | -7/Data Miner | Learned location of Section 7 (-2) 9766 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9773 | -7/Data Miner | Received God Mode back door access code from Data Miner 9887 | -7/Data Miner | Build established: Mutant 9891 | -7/Data Miner | Interfaced with the Data Conduit 9914 | -7/Data Miner | Core integrity fell below 50% 10021 | -7/Data Miner | Entered Proximity Caves 10416 | -6/Proximity Caves | Discovered new exit (range 3) 10420 | -6/Proximity Caves | Entered Factory 10420 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10421 | -6/Factory | Identified exit to Lower Caves 10421 | -6/Factory | Identified exit to Extension 10422 | -6/Factory | Loaded intel: 316 machine locations 10574 | -6/Factory | Fabricated Hvy. Siege Treads (x2) 10827 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 11062 | -6/Factory | Discovered new exit (range 5) 11168 | -6/Factory | Entered Lower Caves 11170 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11961 | -6/Lower Caves | Discovered new exit (range 6) 12228 | -6/Lower Caves | Entered another Lower Caves area 12305 | -6/Lower Caves | Discovered new exit (range 13) 12528 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12690 | -6/Lower Caves | Learned 4 Factory zone layouts 12698 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12811 | -6/Lower Caves | Discovered new exit (range 3) 12881 | -6/Lower Caves | Learned Factory trap positions 12881 | -6/Lower Caves | Learned Factory security intel 12881 | -6/Lower Caves | Learned Armory security intel 12973 | -6/Lower Caves | Entered Zion 13051 | -6/Zion | System corruption cleaned by Quarantine Array 13096 | -6/Zion | Discovered new exit (range 21) 13593 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14043 | -6/Zion | Visited the Megawrench Repair Shop 14496 | -6/Zion | Megawrench repaired 10 parts 14917 | -6/Zion | Opened final containment barrier to the Deep Caves 14940 | -6/Zion | Discovered new exit (range 5) 14944 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14947 | -6/Zion | Entered Deep Caves 15286 | -6/Deep Caves | Attacked by Z-Imprinter 15305 | -6/Deep Caves | Destroyed Z-Imprinter 15471 | -6/Deep Caves | Found Prototype Protection 15471 | -6/Deep Caves | Identified Zio. Weapon Casing 15494 | -6/Deep Caves | Z-Facility disabled 15825 | -6/Deep Caves | Found Zio. Weapon Casing 16319 | -6/Deep Caves | Discovered new exit (range 6) 16993 | -6/Deep Caves | Spotted as-54152 17025 | -6/Deep Caves | Destroyed as-54152 17092 | -6/Deep Caves | Spotted as-09091 17106 | -6/Deep Caves | Exposed GOLEM chamber 17109 | -6/Deep Caves | Destroyed as-09091 17194 | -6/Deep Caves | Found Prototype Device 17195 | -6/Deep Caves | Identified Cloak of Protection 17228 | -6/Deep Caves | Triggered Deep Caves wall 17228 | -6/Deep Caves | Spotted AS-89074 17228 | -6/Deep Caves | Spotted AS-52031 17248 | -6/Deep Caves | Destroyed AS-89074 17255 | -6/Deep Caves | Destroyed AS-52031 17263 | -6/Deep Caves | Destroyed 38 combat bots 17288 | -6/Deep Caves | Found GOLEM Unit 17294 | -6/Deep Caves | Found GOLEM Unit 17300 | -6/Deep Caves | Found GOLEM Unit 17551 | -6/Deep Caves | Build established: Golem 17989 | -6/Deep Caves | Entered Proximity Caves 18361 | -5/Proximity Caves | Spotted B-75 Beast 19238 | -5/Proximity Caves | Discovered new exit (range 11) 19438 | -5/Proximity Caves | Entered Factory 19438 | -5/Factory | Evolved 2 slots: Utility x2 19440 | -5/Factory | Loaded intel: 97 trap records 19442 | -5/Factory | Loaded intel: 231 machine locations 19644 | -5/Factory | Sucked down chute 19644 | -5/Factory | Entered Waste 19659 | -5/Waste | EMP discharged 19706 | -5/Waste | Destroyed C-40 Crusher 19714 | -5/Waste | Spotted C-40 Crusher 19759 | -5/Waste | EMP discharged 19759 | -5/Waste | System corruption reached 10% 19771 | -5/Waste | Spotted C-40 Crusher 19798 | -5/Waste | Destroyed C-40 Crusher 19820 | -5/Waste | Found Damper Plating 19845 | -5/Waste | Spotted C-40 Crusher 19853 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19859 | -5/Waste | EMP discharged 19864 | -5/Waste | Destroyed C-40 Crusher 19869 | -5/Waste | Destroyed C-40 Crusher 19895 | -5/Waste | Found Damper Plating 19959 | -5/Waste | EMP discharged 20017 | -5/Waste | Spotted C-40 Crusher 20059 | -5/Waste | EMP discharged 20154 | -5/Waste | Destroyed C-40 Crusher 20159 | -5/Waste | EMP discharged 20182 | -5/Waste | Build established: Scavenger-Mutant 20217 | -5/Waste | Spotted C-40 Crusher 20259 | -5/Waste | EMP discharged 20307 | -5/Waste | Destroyed C-40 Crusher 20359 | -5/Waste | EMP discharged 20459 | -5/Waste | EMP discharged 20479 | -5/Waste | Discovered new exit (range 13) 20559 | -5/Waste | EMP discharged 20659 | -5/Waste | EMP discharged 20759 | -5/Waste | EMP discharged 20772 | -5/Waste | Entered Factory 20773 | -5/Factory | Loaded intel: 242 machine locations 20893 | -5/Factory | Build established: Golem 21356 | -5/Factory | Discovered new exit (range 10) 21379 | -5/Factory | Identified exit to Upper Caves 21496 | -5/Factory | Build established: Mutant 21549 | -5/Factory | Entered Upper Caves 21838 | -5/Upper Caves | Build established: Golem 22200 | -5/Upper Caves | Spotted B-75 Beast 22680 | -5/Upper Caves | Learned 4 Factory zone layouts 22749 | -5/Upper Caves | Discovered new exit (range 9) 22987 | -5/Upper Caves | Entered another Upper Caves area 23098 | -5/Upper Caves | Discovered new exit (range 5) 23298 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23863 | -5/Upper Caves | Discovered new exit (range 12) 23949 | -5/Upper Caves | Entered Zhirov 23949 | -5/Zhirov | Accompanied by 1 ally 23951 | -5/Zhirov | Discovered new exit (range 3) 23991 | -5/Zhirov | Met Zhirov 24077 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24115 | -5/Zhirov | Found Alien Artifact 24115 | -5/Zhirov | Identified Integrated Dissipator 24115 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24145 | -5/Zhirov | Found Alien Artifact 24275 | -5/Zhirov | Build established: Mutant 24517 | -5/Zhirov | Entered Proximity Caves 24517 | -4/Proximity Caves | Accompanied by 1 ally 24553 | -4/Proximity Caves | Spotted B-86 Titan 24835 | -4/Proximity Caves | Learned Research garrison access intel 25210 | -4/Proximity Caves | Build established: Golem 25299 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25408 | -4/Proximity Caves | Discovered new exit (range 15) 25888 | -4/Proximity Caves | Entered Factory 25888 | -4/Factory | Accompanied by 1 ally 25888 | -4/Factory | Evolved 2 slots: Utility x2 25889 | -4/Factory | Identified exit to Armory 25890 | -4/Factory | Identified exit to Research 25891 | -4/Factory | Loaded intel: 275 machine locations 26306 | -4/Factory | Build established: Mutant 26500 | -4/Factory | Destroyed 7 combat bots 26579 | -4/Factory | Fabricated Hrd. Heavy Armor Plating? 26639 | -4/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 26742 | -4/Factory | Lost 4 parts (1n1u2w) 26745 | -4/Factory | Destroyed 7 combat bots 26888 | -4/Factory | First assault squad dispatched 26889 | -4/Factory | Entered Armory 26891 | -4/Armory | Loaded intel: 55 machine locations 27204 | -4/Armory | Identified Transdimensional Reconstructor 27204 | -4/Armory | Warped through subspace to slip node 27204 | -4/Armory | Discovered new exit (range 1) 27336 | -4/Armory | Entered Lab 27336 | -4/Lab | Discovered exit to Research (range 9) 27361 | -4/Lab | Hidden lab's door opened automatically 27361 | -4/Lab | Sensor layout match revealed 27362 | -4/Lab | Gained access to the hidden lab's interior 27367 | -4/Lab | Decrypted terminal 27402 | -4/Lab | Decrypted terminal 27402 | -4/Lab | Decrypted terminal 27515 | -4/Lab | Build established: Golem 27572 | -4/Lab | Detected by scanners 27572 | -4/Lab | Disabled Active System Cloaker 27594 | -4/Lab | Confronted by A5 27662 | -4/Lab | Destroyed A5 27679 | -4/Lab | Found Prototype Protection 27679 | -4/Lab | Identified Med. Regenerative Plating 27804 | -4/Lab | Found Prototype Protection 27804 | -4/Lab | Identified Hvy. Regenerative Plating 27832 | -4/Lab | Decrypted terminal 27832 | -4/Lab | Acquired modification code for an L2 power cell 27956 | -4/Lab | Decrypted terminal 27987 | -4/Lab | Found Prototype Energy Cannon 27987 | -4/Lab | Identified Warp Cannon 27992 | -4/Lab | Found Prototype Energy Cannon 27992 | -4/Lab | Identified Potential Cannon 28085 | -4/Lab | Build established: Mutant 28094 | -4/Lab | Decrypted terminal 28094 | -4/Lab | Found Alien Artifact 28094 | -4/Lab | Identified LC Capacitor 28178 | -4/Lab | Found Alien Artifact 28178 | -4/Lab | Identified Integrated Mediator 28178 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 28214 | -4/Lab | Found Alien Artifact 28214 | -4/Lab | Identified Core Regenerator 28214 | -4/Lab | Used Core Regenerator, restored core integrity (+286) 28532 | -4/Lab | Found Transdimensional Reconstructor 28567 | -4/Lab | Found Quantum Router 28604 | -4/Lab | Found Alien Artifact 28666 | -4/Lab | Found Prototype Special Weapon 29026 | -4/Lab | Identified Gui. Remote Datajack 29975 | -4/Lab | Entered Research 29975 | -3/Research | Evolved 2 slots: Propulsion x2 29977 | -3/Research | Loaded intel: 105 machine locations 29978 | -3/Research | Loaded intel: 23 terminal locations 29979 | -3/Research | Loaded intel: 3 garrison access locations 30311 | -3/Research | Destroyed 8 combat bots 30399 | -3/Research | Identified Core Reset Matrix 30483 | -3/Research | Repaired Broken Biometal Heavy Treads 30522 | -3/Research | Found Exp. Hacking Suite 30683 | -3/Research | Garrison activated, responded to threat 30783 | -3/Research | Destroyed 13 combat bots 30853 | -3/Research | Intercept squad dispatched 30874 | -3/Research | Spotted Tracker 30874 | -3/Research | Spotted Tracker 30878 | -3/Research | Destroyed Tracker 30884 | -3/Research | Destroyed Tracker 30943 | -3/Research | Spotted Combat Programmer 30947 | -3/Research | Destroyed Combat Programmer 30953 | -3/Research | Spotted Combat Programmer 30956 | -3/Research | Destroyed Combat Programmer 30976 | -3/Research | Spotted B-86 Titan 30984 | -3/Research | Identified exit to Testing 31163 | -3/Research | Spotted B-86 Titan 31475 | -3/Research | First assault squad dispatched 31847 | -3/Research | Found Quantum Capacitor 31925 | -3/Research | Spotted B-86 Titan 31965 | -3/Research | High security lockdown imminent 32045 | -3/Research | High security lockdown engaged 32269 | -3/Research | Destroyed 17 combat bots 32291 | -3/Research | Spotted Investigator 32294 | -3/Research | Scanned by Researcher 32305 | -3/Research | Destroyed Investigator 32319 | -3/Research | Spotted Executioner 32341 | -3/Research | Destroyed Executioner 32397 | -3/Research | Destroyed 16 combat bots 32398 | -3/Research | Found Prototype Launcher 32398 | -3/Research | Identified Containment Facilitator 32408 | -3/Research | Spotted Striker 32420 | -3/Research | Destroyed Striker 32423 | -3/Research | System corruption reached 10% 32451 | -3/Research | Destroyed 8 combat bots 32511 | -3/Research | Destroyed 18 combat bots 32529 | -3/Research | Sterilization system engaged 32529 | -3/Research | Non-combat units ordered to evacuate 32565 | -3/Research | Destroyed Striker 32589 | -3/Research | Destroyed 10 combat bots 32615 | -3/Research | Spotted Executioner 32629 | -3/Research | Combat units ordered to evacuate 32629 | -3/Research | Destroyed Executioner 32638 | -3/Research | Spotted Investigator 32650 | -3/Research | Warped through subspace 32666 | -3/Research | Destroyed 10 combat bots 32700 | -3/Research | Core integrity fell below 50% 32704 | -3/Research | Destroyed Investigator 32712 | -3/Research | Core integrity fell below 20% 32713 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 32704_ Investigator destroyed. 32706_ Dropped Quantum Capacitor. 32707_ Penetrated by Slug. 32707_ Biometal Heavy Treads destroyed. 32707_ Dropped Adv. Cooling System. 32707_ Asb. Combat Suite destroyed. 32707_ Dropped Quantum Rifle. 32708_ Dropped Zio. Biocell. 32708_ Dropped Adv. Cooling System. 32708_ Penetrated by Slug. 32708_ Exp. Power Amplifier destroyed. 32709_ Dropped Warp Cannon. 32709_ Dropped Gui. Remote Datajack. 32710_ Penetrated by Slug. 32710_ Slug penetrates Wall. 32711_ Dropped Hcp. Storage Unit. 32712_ Slammed into L-61 Swordsman. 32712_ Quantum Router destroyed. 32713_ Slammed into G-73 Enforcer. 32713_ Destabilizing: Core damaged (-39). Map ----- +----------------------------------------------------+ | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #?????????????????????????""""?????""? | | ######## #?????????????????????????""""?????T?? | | # #?????????????????????????""""???????? | | # #?????????????????????????""""???????? | | + ^+????????????????????????????????????? | | "" # #????????????????????????????????????? | | R # #????????????????????????????????????? | | " # #????????????????????????????????????? | | # #????????????????????????????????????? | | =% # #????????????????????????????????????? | | %[%" #??????########??????????????????????? | | % %%=" ?????? % ??????????????????????? | | % !%" ?????? g ??????????????????????? | | [*=" ????? ??????????????????????? | | =" ?????? % s ??????????????????????? | | ########+?????#i m #??????????????????????? | | # ? ??? ??????# hsh#??????????????????????? | | #?? ?? ? #??## be #??????????????????????? | | #? ?"""????### gs +??????????????????????? | | # ???"""????###hggl#??????????????????????? | | # ?"""??#???# ggg#??????????????????????? | | ! # ? ?##?##hgg@#??????????????????????? | | #? ? ? ??######hlg#####??????????????????? | | #? ???????# [=sl! #??????????????????? | | #"""## #??#???#??# !!!! #??????????????????? | | # ########### |!! #??????????????????? | | # #### # #??????????????????? | | # ##?# # #??????????????????? | | # #### # ^ #??????????????????? | | # # # """" #??????????????????? | | =! + # # """" #??????????????????? | | != # # # """" #??????????????????? | | != # + # """" #??????????????????? | | # # # ? ! #??????????????????? | | # # # ? #??????????????????? | | # # ##############??????????????????? | | % = = # !!##?#?????#??????????????????????? | | " ==!%% # !! #?##?#????#?????????????????????? | | = % ! # !! ##??##?##???????????????????????? | | [=! %[ % ########??#??##????????????????????????? | | !%%!%= ######?#?###?##??#?????????????????????? | | [= % T##?#?####?##???#??????????????????????? | | " ####???##?####?#??????????????????????? | | = #% ######?#?#?#?#???#???????????#?????????? | | =[ =% ##?#?##?#####?#??#????#?#??#???????????? | | [[[ %= % ########?#?#?#####???#?#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 77 Energy Capacity 3165 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 5 Power Amplification 40 Additional Mass Support 20 Armor Coverage 3200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 14 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 12 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Trap Extractor | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Mace | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Med. Armor Plating | -9/Storage | Hacked Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Cld. Ion Engine | -8/Materials | Extracted Lgt. Deuterium Engine | -8/Materials | Extracted Lgt. Treads | -8/Materials | Extracted Lrn. Proton Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Hvy. Siege Treads | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Energy Mantle | -4/Factory | Scanalyzed Adv. Myomer Leg | -4/Factory | Scanalyzed Quantum Capacitor | -3/Research | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -8/Materials | Hacked E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory | Authchip O-24 Administrator | x1 | -7/Factory Hvy. Siege Treads | x2 | -6/Factory | Preloaded Hrd. Heavy Armor Plating | x1 | -6/Factory | Authchip Hrd. Heavy Armor Plating | x1 | -4/Factory Hrd. Heavy Armor Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor LC Capacitor Integrated Mediator Core Regenerator Achievements -------------- Decrypted! Challenges ------------ None Game ------ Seed FortressTransdimensionalBeam Manual? 0 Play Time 10:37:22 Cumulative 204.3 hours Start 2023.01.24 @ 10:32:02 End 2023.01.26 @ 23:44:58 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7493f4f4-1435-4eeb-a216-7a0bbae0ba89