Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.18 @ 23:22:13 Player: Kersh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2609) 2609 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 8475 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 158 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Armor Integrity Analyzer Improved Focal Shield > --- WEAPON ----------- Heavy Laser Thermic Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core VTOL Module VTOL Module [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Autogun Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . . . . 4 . . 2 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 88 | 6 6 9 . 2 5 23 8 . 19 10 Power 14 | 1 1 1 . . 1 3 . . 6 1 Engine 7 | 1 1 1 . . 1 2 . . 1 . Core 7 | . . . . . . 1 . . 5 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 1 2 . . 1 1 1 . 4 7 Treads 3 | . . . . . 1 1 1 . . . Leg 12 | 2 1 2 . . . . . . 2 5 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 3 | . . . . . . . . . 1 2 Utility 17 | 1 2 . . . 1 8 1 . 3 1 Device 6 | . 1 . . . 1 1 1 . 1 1 Storage 3 | 1 1 . . . . . . . 1 . Processor 5 | . . . . . . 4 . . 1 . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . 3 . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 6 . 2 2 11 6 . 6 1 Energy Gun 2 | . . . . . . . . . 1 1 Energy Cannon 2 | . . . . . . . . . 2 . Ballistic Gun 12 | 2 2 4 . 1 1 1 . . 1 . Ballistic Cannon 12 | . . . . . . 7 3 . 2 . Launcher 9 | . . 2 . 1 1 3 2 . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . Parts Lost 45 | . . 6 . . . 5 9 . 5 20 Power 8 | . . 1 . . . 1 1 . 2 3 Propulsion 16 | . . 3 . . . 1 2 . 1 9 Utility 12 | . . . . . . 2 5 . . 5 Weapon 9 | . . 2 . . . 1 1 . 2 3 Highest Loss Streak 18 | . . 2 . . . 5 3 . 4 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 66 | . 97 80 66 65 66 70 56 6 44 56 Engine 8 | . 14 10 11 11 11 3 5 . 2 3 Treads 3 | . . . . . 8 9 6 . . . Leg 8 | . 28 25 11 11 2 . . . 7 9 Device 9 | . 11 11 11 11 11 9 4 . 2 8 Storage 9 | . 14 11 11 11 11 6 5 . 2 4 Processor 4 | . . . . . . 12 12 6 10 8 Ballistic Gun 14 | . 28 21 22 21 22 1 . . 3 3 Ballistic Cannon 5 | . . . . . . 16 17 . . . Naked Turns 7 | . . . . . . . . . . 7 Heaviest Build 50 | 13 24 24 22 22 30 50 45 . 37 37 Greatest Support 56 | 20 20 40 10 10 26 56 50 3 40 55 Greatest Overweight (x) 11 | 1 1 2 2 2 2 1 11 . 3 9 Average Overweight (x) 1 | . . . 2 1 . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 5 7 9 Most Carried 10 | 2 8 10 8 10 10 10 10 5 5 4 Average Carried 7 | 1 6 8 8 8 9 8 7 5 2 2 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 10 5 Final Carried 10 | 2 8 8 8 9 10 8 5 5 4 . Class Distribution -------------------- 84% | Mutant 5% | Gunner 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Matter Collected 2386 | 232 118 322 16 81 320 374 549 . 290 84 Remotely . | . . . . . . . . . . . Salvage Created 2458 | . 194 409 . . 333 319 460 . 404 339 Parts 107 | . 10 35 . . 13 12 9 . 20 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 3 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 13 . 5 . . . Prevented 2 | . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Combat Hostiles Destroyed 62 | . 7 14 . . 4 9 14 . 9 5 Melee 2 | . . . . . . 1 . . . 1 Guns 27 | . 7 8 . . 2 . . . 6 4 Cannons 15 | . . . . . . 4 8 . 3 . AOE 18 | . . 6 . . 2 4 6 . . . Classes Destroyed 10 | . 2 3 . . 2 2 1 . . . Builder 4 | . . 1 . . . 3 . . . . Recycler 3 | . . 1 . . . 1 . . 1 . Operator 1 | . . . . . . 1 . . . . Swarmer 25 | . 3 10 . . . 3 1 . 8 . Grunt 18 | . 4 1 . . . 4 4 . . 5 Brawler 5 | . . . . . . . 5 . . . Duelist 3 | . . . . . . 1 2 . . . Sentry 6 | . . 3 . . . 1 2 . . . Hunter 3 | . . . . . 2 . . . 1 . Programmer 2 | . . . . . 2 . . . . . Best Kill Streak 8 | . 3 4 . . 2 7 8 . 3 2 Combat Bots Only 8 | . 3 4 . . 2 3 8 . 3 2 Max Kills in Single Turn 6 | . 1 2 . . 2 3 6 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 6 | . . 2 . . 2 1 6 . . . Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Damage Taken 7347 | . 241 790 . . 404 1115 1668 . 1125 2004 Core 2158 | . 50 144 . . 158 162 628 . 292 724 Absorbed by Shields 182 | . . . . . . . 182 . . . Core Remaining (%) 52 | 100 80 . . . 24 . . 7 . . Volleys Fired 166 | . 23 44 . . 17 17 22 . 30 13 Largest 3 | . 2 2 . . 2 3 3 . 2 3 Hottest 182 | . 46 46 . . 46 159 146 . 175 182 Shots Fired 321 | . 46 69 . . 34 29 54 . 57 32 Gun 207 | . 46 64 . . 33 . . . 32 32 Cannon 94 | . . . . . . 20 49 . 25 . Launcher 16 | . . 5 . . 1 9 1 . . . Special 4 | . . . . . . . 4 . . . Kinetic 248 | . 46 64 . . 33 20 49 . 25 11 Thermal 53 | . . . . . . . . . 32 21 Explosive 16 | . . 5 . . 1 9 1 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | . 8 7 . . 10 15 12 . 8 10 Robot Miss Streak 9 | . 4 9 . . 1 5 3 . 9 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 5 | . . 2 . . . . . . 2 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 Shots Hit Robots 200 | . 32 37 . . 25 19 37 . 27 23 Core Hits 182 | . 10 20 . . 13 40 67 . 14 18 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . Critical Strikes 6 | . . 1 . . . 1 . . 3 1 Burn 2 | . . . . . . . . . 1 1 Destroy 2 | . . 1 . . . . . . 1 . Blast 2 | . . . . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6684 | . 482 821 . . 665 1736 1747 . 777 456 Guns 2239 | . 482 526 . . 476 . . . 337 418 Cannons 2008 | . . . . . . 489 1079 . 440 . Explosions 2331 | . . 277 . . 189 1197 668 . . . Melee . | . . . . . . . . . . . Ramming 106 | . . 18 . . . 50 . . . 38 Kinetic 3516 | . 482 526 . . 476 489 1079 . 302 162 Thermal 817 | . . . . . . 86 . . 475 256 Explosive 2245 | . . 277 . . 189 1111 668 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 . . . 5 5 5 5 . . Average Corruption 4 | . 3 . . . 4 5 5 5 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 70 | . 2 . . . 13 8 47 . . . Message Errors 14 | . . . . . 5 2 7 . . . Matter Fused 13 | . . . . . 3 1 9 . . . Heat Flow Errors 12 | . 2 . . . 2 3 5 . . . Energy Discharges 12 | . . . . . 1 2 9 . . . Data Loss (minor) 12 | . . . . . 1 . 11 . . . Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 4 | . . . . . 1 . 3 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 123 | . . 19 . . . 73 31 . . . Projectiles 31 | . . . . . . . 31 . . . Explosions 92 | . . 19 . . . 73 . . . . Melee . | . . . . . . . . . . . Knockbacks 20 | . . . . . . 10 8 . 1 1 Impact 2 | . . . . . . 1 . . . 1 Kinetic 17 | . . . . . . 9 7 . 1 . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 203 | . . 63 . . . 67 73 . . . Shots 9 | . . 3 . . . 3 3 . . . Rammed 7 | . . . . . . 6 . . . 1 Targets Rammed 34 | . . 5 . . . 8 . . . 21 Kicked 25 | . . 5 . . . . . . . 20 Crushed 2 | . . . . . . 2 . . . . Highest Temperature 374 | . 258 18 . . 237 297 374 . 244 198 Average Temperature 85 | . 50 4 . . 67 105 142 . 81 70 Received Heat Transfer 1581 | . 111 96 . . . 237 397 . 9 731 Effects 7 | . 1 . . . . 1 5 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 6 | . 1 . . . . 1 4 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . 1 . . . 2 2 Heat Transferred 1759 | . . . . . . 50 . . 1000 709 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Peak Influence 523 | . 231 523 36 . . 227 . . 304 192 Initial 82 | . . 13 36 . . 31 . . 1 82 Average 132 | . 94 226 36 . . 82 . . 177 132 Maximum Alert Level 2 | . 1 2 . . . 1 . . 1 . Low Security (%) 69 | 100 72 38 100 . . 78 . . 59 100 Level 1 29 | . 27 56 . . . 21 . . 40 . Level 2 1 | . . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 1 . . . 1 . . 1 . Investigation 3 | . . 1 . . . 1 . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Distress Signals 2 | . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 12 25 . . 7 12 18 . 11 7 Peak Tracking Total 8 | . 4 8 . . 3 4 7 . 4 6 Tactical Retreats 8 | . . 2 . . . 1 1 . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Traps Triggered 7 | . 3 1 . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Machines Disabled 4 | . 1 . . . . 1 1 . . 1 Max in Single Turn 1 | . 1 . . . . 1 1 . . 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Machines Accessed 10 | . 4 3 . . . . . . 3 . Terminals 8 | . 4 3 . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 23 | . 9 9 . . . . . . 5 . Successful 11 | . 2 6 . . . . . . 3 . Failed 12 | . 7 3 . . . . . . 2 . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 8 5 1 2 . . . . 1 . Terminals 20 | . 9 9 . . . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 9 | . 2 6 . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Extract 1 | . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 4 3 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Total Allies 4 | . . . . 4 . . . . . . Largest Group 4 | . . . . 4 4 . . . . . Highest-Rated Group 153 | . . . . 153 153 . . . . . Highest-Rated Ally 40 | . . . . 40 40 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . 19 . . . . . Total Damage 552 | . . . . . 552 . . . . . Kills 6 | . . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Turns Passed 9000 | 58 480 926 382 2589 1183 823 1822 12 402 323 Spaces Moved 4069 | 42 293 442 147 995 601 388 700 23 314 124 Core 199 | 6 . . . . . . 102 23 60 8 Treads 1507 | . . . . . 521 388 598 . . . Legs 2266 | 36 293 442 147 995 80 . . . 161 112 Wheels . | . . . . . . . . . . . Hover 43 | . . . . . . . . . 43 . Flight 54 | . . . . . . . . . 50 4 Fastest Speed 45 | 50 120 120 260 190 170 160 50 50 45 50 Average Speed 202 | 113 131 179 260 259 183 185 248 50 89 166 Slowest Speed 600 | 190 190 260 260 260 260 250 600 50 285 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 45 41 34 83 72 8 88 7 6 17 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . 1 . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . 1 3 1 . 2 . . . Spaces Dug 8 | . . . . . . 8 . . . . Terrain Destroyed 179 | . . 36 . . 14 96 26 . 7 . Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . 7 . 7 . AOE 165 | . . 36 . . 14 96 19 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Gar Total 4512 | 49 351 519 148 1000 651 454 738 22 373 207 Wait 96 | . 19 11 2 . 24 4 5 . 4 27 Move 4059 | 41 292 441 146 994 600 387 699 22 313 124 Hop . | . . . . . . . . . . . Pick Up 32 | 2 6 7 . 2 2 8 1 . 3 1 Fast Attach 31 | 6 1 . . . 1 5 1 . 11 6 Attach 27 | . . 5 . 1 . 7 2 . 7 5 Detach 6 | . . . . 1 . . 3 . 2 . Swap 31 | . 5 4 . 1 4 11 5 . 1 . Drop 20 | . 5 2 . 1 3 7 . . 2 . Fire 166 | . 23 44 . . 17 17 22 . 30 13 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 25 | . . 5 . . . . . . . 20 Crush 8 | . . . . . . 8 . . . . Escape Stasis 10 | . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 6) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Propulsion x2 885 | -9/Materials | Discovered new exit (range 10) 1103 | -9/Materials | Identified exit to Materials 1465 | -9/Materials | Entered Mines 1702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1847 | -9/Mines | Entered Zion 2500 | -7/Zion | Learned location of Warlord (-5) 2945 | -7/Zion | Found Prototype Launcher 2946 | -7/Zion | Identified Rocket Array 3633 | -7/Zion | Imprinted 3635 | -7/Zion | Declared Zion's savior 4413 | -7/Zion | Discovered new exit (range 10) 4436 | -7/Zion | Entered Proximity Caves 4436 | -6/Proximity Caves | Accompanied by 4 allies 5116 | -6/Proximity Caves | Core integrity fell below 50% 5597 | -6/Proximity Caves | Discovered new exit (range 8) 5619 | -6/Proximity Caves | Entered Factory 5619 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6045 | -6/Factory | Build established: Skirmisher 6188 | -6/Factory | Lost 5 parts (1p1n2u1w) 6373 | -6/Factory | Discovered new exit (range 4) 6442 | -6/Factory | Entered Lower Caves 6701 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6741 | -6/Lower Caves | Destroyed 8 combat bots 6834 | -6/Lower Caves | Build established: Mutant 7154 | -6/Lower Caves | Spotted B-75 Beast 7311 | -6/Lower Caves | Encountered a Warlord checkpoint 7978 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8117 | -6/Lower Caves | Lost 3 parts (1p1n1u) 8170 | -6/Lower Caves | Core integrity fell below 50% 8241 | -6/Lower Caves | Core integrity fell below 20% 8252 | -6/Lower Caves | Discovered new exit (range 18) 8264 | -6/Lower Caves | Entered another Lower Caves area 8264 | -6/Lower Caves | Discovered new exit (range 21) 8276 | -6/Lower Caves | Entered Factory 8276 | -5/Factory | Evolved 2 slots: Utility x2 8462 | -5/Factory | Lost 4 parts (1p1n2w) 8677 | -5/Factory | Identified exit to Garrison 8678 | -5/Factory | Entered Garrison 8700 | -5/Garrison | Triggered checkpoint 8714 | -5/Garrison | Build established: Scavenger-Mutant 8785 | -5/Garrison | Garrison Relay disabled 8863 | -5/Garrison | Spotted B-75 Beast 8942 | -5/Garrison | Core integrity fell below 50% 8983 | -5/Garrison | Core integrity fell below 20% 9001 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08971_ G-67 Veteran Flexi-carbon Leg blasted off. 08971_ G-67 Veteran knocked back. 08973_ Kicked G-67 Veteran. 08975_ G-67 Veteran knocked back. 08976_ Kicked G-67 Veteran. 08979_ Carbon-fiber Leg destroyed. 08979_ Critical hit (Burn: +50). 08980_ Slammed into G-67 Veteran. 08982_ Critical hit (Burn: +37). 08984_ Acquired Flexi-carbon Leg. 08986_ Kicked G-67 Veteran. 08993_ G-67 Veteran destroyed. 08994_ Flexi-carbon Leg destroyed. 08994_ Med. Storage Unit destroyed. In addition to the regular game, there are many special modes available to offer very different Cogmind experiences, including for example gaining XP, or fighting alongside another Cogmind, and many more. Read about these modes and how to activate them in the manual under Alternative Rules. 09000_ ALERT: Garrison interior compromised. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????## | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? ? | | ?????????????????????????????????????????? "#??? | | ???????????????????????????????########### ## | | ???????????????????????????????# | | ???????????????????????????????/ | | ???????????????????????????????# ######## | | ???????????????????????????????# #???????##### | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ??????????????????????##+######"%=#??????????????? | | ??????????????????????#%%%%%%%! #??????????????? | | ??????????????????????#%%%%%%* + #???????????? | | ??????????????????????#%%g##### #### #???????????? | | ??????????????????????#%%@#???# #????????????????? | | ??????????????????????#####???# #????????#######?? | | ??????????????????????????????#%#????????#" ""#?? | | ??????????????????????????????#%###########! #??? | | ??????????????????????????????# ! #??? | | ??????????????????????????????### #########??? | | ????????????????????????????????# #??????????? | | ????????????????????????????????#######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 25 Evasion (%) 61 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -5/Factory | Extracted Weapon Cycler | -5/Factory | Extracted Gauss Cannon | -5/Factory | Extracted Hvy. Plasma Cannon | -5/Factory | Extracted Imp. VSS Leg | -5/Factory | Extracted Recalibrator | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Close Call Hey, That's Mine! Quick And Dirty Challenges ------------ None Game ------ Seed ChargeFortressPrototype Manual? 0 Play Time 01:01:23 Cumulative 11.2 hours Start 2023.01.18 @ 22:17:59 End 2023.01.18 @ 23:22:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d6aab1c-a364-447c-8098-8b09581710d2