Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.02 @ 22:55:44 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (3648) 3648 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8353 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 219/300 Energy 297/300 System Corruption 10% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Ion Burst Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Weapon Cycler Improved EM Pulse Cannon Gauss Rifle Assault Cannon Mini Grenade Launcher [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . 2 . . Utility 5 | . . . 1 . . . 2 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 104 | 7 1 . 11 3 1 4 10 23 20 24 Power 21 | 2 . . 1 1 . . 3 3 7 4 Engine 12 | 2 . . 1 1 . . 2 1 4 1 Core 9 | . . . . . . . 1 2 3 3 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . . 1 . . 2 2 7 7 5 Treads 6 | 2 . . 1 . . 1 . 2 . . Leg 19 | . . . . . . 1 2 4 7 5 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 29 | 1 . . 5 1 . 1 4 7 2 8 Device 9 | . . . 1 . . 1 . 2 2 3 Storage 5 | 1 . . 1 1 . . . 1 . 1 Processor 8 | . . . 1 . . . 3 3 . 1 Hackware . | . . . . . . . . . . . Protection 7 | . . . 2 . . . 1 1 . 3 Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 . 4 1 1 1 1 6 4 7 Energy Gun 5 | 1 . . 1 . . . . . 1 2 Energy Cannon 3 | . . . 1 . . . . . 1 1 Ballistic Gun 10 | 1 . . 2 . 1 . . 1 1 4 Ballistic Cannon 8 | . 1 . . . . 1 . 5 1 . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 4 1 Parts Lost 63 | . . . 1 5 . 1 6 11 13 26 Power 15 | . . . . 1 . . 2 3 4 5 Propulsion 20 | . . . . 1 . 1 1 5 6 6 Utility 14 | . . . 1 2 . . 1 1 2 7 Weapon 14 | . . . . 1 . . 2 2 1 8 Highest Loss Streak 21 | . . . 1 3 . 1 3 6 6 21 To Critical Strikes 2 | . . . . . . . 1 1 . . Average Backups 8 | 3 4 5 8 8 7 8 9 9 9 9 Power 1 | . 1 1 1 1 1 1 . . 1 2 Propulsion . | 1 2 2 1 1 1 1 1 . . . Utility 2 | . . . . . . . 1 2 3 2 Weapon 4 | 1 1 2 4 5 5 5 5 6 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . . 4 . . . 2 1 2 5 Power 3 | . . . 1 . . . . . . 2 Propulsion 3 | . . . 2 . . . 1 . . . Utility 4 | . . . . . . . . . 2 2 Weapon 4 | . . . 1 . . . 1 1 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 85 93 93 100 99 95 84 91 82 Engine 9 | . 14 14 22 21 22 22 14 4 4 . Core 5 | . . . . . . . 3 5 7 12 Treads 7 | . 28 28 22 21 22 15 5 3 . . Leg 10 | . . . . . . 5 11 12 26 10 Device 6 | . . . 1 6 11 11 10 . 4 14 Storage 9 | . 14 14 11 15 22 22 13 7 7 6 Processor 16 | . . . 1 3 . . 16 24 24 23 Protection 3 | . . . 12 3 . . 1 4 . . Energy Gun 1 | . 9 . . 6 11 7 . . . 1 Energy Cannon 2 | . . . 3 4 . . . . . 5 Ballistic Gun 6 | . 14 14 14 8 11 7 5 1 2 4 Ballistic Cannon 6 | . 4 14 3 . . 6 11 12 9 . Peak Build Rating 56 | 6 6 6 14 14 13 17 26 39 44 56 Average Rating 29 | 3 6 6 11 12 13 15 22 31 36 49 On Entrance 16 | . 6 6 6 14 13 13 16 26 39 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 14 15 15 34 32 30 32 34 38 44 57 Greatest Support 68 | 40 40 40 40 40 40 43 43 58 68 35 Greatest Overweight (x) 13 | 2 . . . 1 . 1 2 6 1 13 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 6 5 5 10 10 7 10 10 10 10 10 Average Carried 8 | 4 4 5 8 8 7 8 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 5 9 7 7 10 10 10 10 . Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2780 | 149 . . 495 152 . 164 251 456 652 461 Remotely 241 | . . . . . . 57 184 . . . Salvage Created 2955 | . . . 506 109 . 57 298 355 673 957 Parts 138 | . . . 28 5 . 3 15 17 25 45 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 6 | . . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 74 | . . . 14 5 . 1 10 11 18 15 Guns 25 | . . . 12 2 . 1 2 1 . 7 Cannons 34 | . . . 2 3 . . 2 8 13 6 AOE 14 | . . . . . . . 6 2 4 2 Classes Destroyed 13 | . . . 2 3 . 1 1 3 1 2 Worker 2 | . . . . . . . . . 2 . Builder 1 | . . . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . 1 Watcher 2 | . . . . . . . . 1 1 . Swarmer 4 | . . . . 1 . . . 3 . . Grunt 45 | . . . 11 1 . . 8 2 13 10 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 11 | . . . 3 . . . . 4 3 1 Demolisher 2 | . . . . 2 . . . . . . Hunter 5 | . . . . . . 1 1 . 1 2 Programmer 5 | . . . . . . . . 2 1 2 Best Kill Streak 8 | . . . 4 2 . 1 6 4 6 8 Combat Bots Only 8 | . . . 4 2 . 1 6 4 5 8 Max Kills in Single Turn 4 | . . . 1 1 . 1 3 3 4 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 3 2 4 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Hostile Shots Fired 955 | . 3 . 83 8 . 14 48 228 188 383 Missed 263 | . 2 . 22 . . 5 14 72 48 100 Hits 692 | . 1 . 61 8 . 9 34 156 140 283 Melee 4 | . . . . 1 . . 3 . . . Projectile 688 | . 1 . 61 7 . 9 31 156 140 283 AOE 5 | . . . . 5 . . . . . . Critical Strikes 23 | . . . 1 1 . . 4 2 6 9 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 9618 | . 7 . 829 283 . 145 634 1878 1655 4187 Core 1594 | . . . 69 11 . . 90 289 277 858 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 10 | . . . . . . . . 10 . . Regen/Repaired (Parts) 87 | . . . . . . . . . . 87 Core Remaining (%) 76 | 100 . 100 . . . 80 83 . 19 . Volleys Fired 212 | . . . 43 12 . 6 21 39 44 47 Largest 2 | . . . 2 2 . 2 2 2 2 2 Hottest 165 | . . . 90 116 . 79 67 80 165 120 Shots Fired 406 | . . . 86 18 . 12 38 72 87 93 Gun 192 | . . . 66 12 . 12 17 10 14 61 Cannon 204 | . . . 20 5 . . 15 60 72 32 Launcher 10 | . . . . 1 . . 6 2 1 . Special . | . . . . . . . . . . . Kinetic 296 | . . . 76 4 . 6 32 70 64 44 Thermal 98 | . . . 10 13 . 6 . . 22 47 Explosive 10 | . . . . 1 . . 6 2 1 . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 13 | . . . 13 9 . 3 13 9 7 11 Robot Miss Streak 7 | . . . 3 3 . 1 7 6 4 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . . 1 . . . 1 . . 3 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . 1 Shots Hit Robots 296 | . . . 72 8 . 8 31 47 55 75 Core Hits 186 | . . . 29 6 . 3 38 20 44 46 Critical Kills 4 | . . . . . . . . . . 4 Critical Parts Destroyed 7 | . . . . . . . . . . 7 Critical Strikes 17 | . . . . . . . . 1 4 12 Burn 1 | . . . . . . . . . . 1 Destroy 11 | . . . . . . . . . . 11 Blast 5 | . . . . . . . . 1 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8533 | . . . 1131 144 . 104 1275 1367 2293 2219 Guns 2268 | . . . 854 74 . 104 218 115 202 701 Cannons 4502 | . . . 267 70 . . 235 1105 1609 1216 Explosions 1709 | . . . . . . . 822 140 466 281 Melee . | . . . . . . . . . . . Ramming 54 | . . . 10 . . . . 7 16 21 Kinetic 4335 | . . . 979 31 . 33 453 1220 1184 435 Thermal 2443 | . . . 142 113 . 71 . . 627 1490 Explosive 1643 | . . . . . . . 822 140 466 215 Electromagnetic 58 | . . . . . . . . . . 58 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 4 4 4 . . 2 10 Average Corruption 2 | . . . . 4 4 4 . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . . 6 3 5 . . 9 13 Message Errors 3 | . . . . . 1 . . . 2 . Matter Fused 14 | . . . . 3 . 2 . . 4 5 Heat Flow Errors 9 | . . . . 3 1 3 . . . 2 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 1 2 Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . . . . . 17 40 7 26 Projectiles 69 | . . . . . . . . 40 7 22 Explosions 21 | . . . . . . . 17 . . 4 Melee . | . . . . . . . . . . . Knockbacks 25 | . . . . . . . 3 4 18 . Impact . | . . . . . . . . . . . Kinetic 23 | . . . . . . . 3 4 16 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 67 | . . . . . . . . . . 67 Shots 1 | . . . . . . . . . . 1 Rammed 4 | . . . 3 . . . 1 . . . Targets Rammed 16 | . . . 3 . . . 1 2 4 6 Kicked 12 | . . . . . . . . 2 4 6 Crushed . | . . . . . . . . . . . Highest Temperature 502 | . . . 306 258 67 229 25 218 451 502 Average Temperature 95 | . . . 76 81 47 111 6 56 122 140 Received Heat Transfer 2430 | . . . 345 12 . . 225 219 693 936 Effects 12 | . . . 1 1 . . . . 3 7 Shutdowns 3 | . . . . . . . . . 1 2 Energy Bleed 3 | . . . 1 . . . . . 1 1 Interference 3 | . . . . 1 . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 5 | . . . 1 . . . . . 1 3 Heat Transferred 3543 | . . . 296 259 . 185 . . 823 1980 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 . 100 100 100 65 100 Level 1 5 | . . . . . . . . . 34 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 279 | . . . 131 65 . 30 141 147 279 187 Initial 74 | . . . . 35 . . . 23 39 74 Average 56 | . . . 45 21 . 2 63 49 154 23 Influence Increases 2298 | . . . 378 130 . 30 307 377 559 517 Destroy 0b10 Robot/C 1480 | . . . 280 100 . 20 200 220 360 300 Destroy 0b10 Robot/NC 35 | . . . . . . . . 10 15 10 Destroy Leader 346 | . . . 50 20 . 10 40 74 82 70 Successful Hack 40 | . . . 18 . . . . . 19 3 Disable Machine 165 | . . . . . . . 15 15 60 75 Destroy Structure 142 | . . . . 10 . . 37 28 23 44 Partial Spotted 30 | . . . 15 . . . . . . 15 Lose Combat Pursuer 60 | . . . 15 . . . 15 30 . . Influence Decreases 2247 | . . . 287 221 . 30 256 340 483 630 Entered New Map 223 | . . . . 56 . . . 28 49 90 Time Decay 1503 | . . . 277 115 . 30 206 242 343 290 Lost Part 521 | . . . 10 50 . . 50 70 91 250 Squads Dispatched 20 | . . . 1 . . . . 2 8 9 Investigation 4 | . . . . . . . . . 2 2 Extermination 5 | . . . . . . . . 2 1 2 Reinforcement 8 | . . . 1 . . . . . 2 5 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Distress Signals 11 | . 1 . 3 . . . 3 . 3 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 4 . 23 7 . 2 17 17 24 28 Peak Tracking Total 7 | . 4 . 7 3 . 1 6 4 7 7 Tactical Retreats 3 | . . . 1 . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 6 | . . . 2 . . . 1 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 11 | . . . . . . . 1 1 4 5 Max in Single Turn 3 | . . . . . . . 1 1 1 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 16 | . . . 2 . . . . . 8 6 Terminals 11 | . . . 2 . . . . . 6 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . . . 5 . . . . . 20 14 Successful 16 | . . . 2 . . . . . 9 5 Failed 23 | . . . 3 . . . . . 11 9 Catastrophic 6 | . . . 2 . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . 3 . . . . . 2 4 Terminals 25 | . . . 5 . . . . . 13 7 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units 7 | . . . . . . . . . 7 . Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . . 2 . . . . . 4 1 Record 1 | . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . 3 . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . . . . . . 5 . Process 1 | . . . . . . . . . 1 . Report Inventory 2 | . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . . . 2 . . . . . 7 6 Full Trace Events 4 | . . . . . . . . . 2 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 26 | . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . Recycled Matter 15 | . . . . . . . . . 15 . Retrieved Matter 15 | . . . . . . . . . 15 . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Active Infowar (turns) 3554 | . . . . . . . 504 897 873 1280 Optics 3554 | . . . . . . . 504 897 873 1280 Machine Analysis 2320 | . . . . . . . . 291 873 1156 ECM 1311 | . . . . . . . . 87 21 1203 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Turns Passed 5245 | 70 86 16 775 321 48 258 621 897 873 1280 Spaces Moved 2256 | 38 53 11 351 167 30 126 283 432 314 451 Core 24 | 9 . . . . . . . 5 . 10 Treads 865 | 29 53 11 351 167 30 58 115 51 . . Legs 1367 | . . . . . . 68 168 376 314 441 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 120 120 185 Average Speed 174 | 149 160 160 160 161 160 178 180 164 138 226 Slowest Speed 700 | 160 160 160 160 240 160 240 260 350 195 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 19 7 42 49 8 48 27 13 45 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . Scrap Searched 2 | . . . . 1 . 1 . . . . Spaces Dug 8 | . . . . . . . . 8 . . Terrain Destroyed 162 | . . . . 13 . . 53 25 19 52 Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . . . 6 9 . AOE 146 | . . . . 13 . . 53 19 10 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Total 3115 | 49 54 10 476 197 30 146 351 545 657 600 Wait 366 | . . . 47 8 . 3 13 15 239 41 Move 2246 | 37 52 10 350 166 29 125 282 431 313 451 Hop . | . . . . . . . . . . . Pick Up 69 | 5 1 . 11 2 . 3 8 15 12 12 Fast Attach 38 | 4 . . 3 1 . 1 3 8 8 10 Attach 50 | 2 . . 2 4 . 2 8 10 7 15 Detach 9 | . . . 1 . . 2 2 1 2 1 Swap 60 | 1 1 . 8 4 1 3 9 12 14 7 Drop 49 | . . . 8 . . 1 4 12 14 10 Fire 212 | . . . 43 12 . 6 21 39 44 47 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 12 | . . . . . . . . 2 4 6 Crush 4 | . . . 3 . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 157 | -10/Materials | Entered Mines 157 | -10/Mines | Discovered new exit (range 10) 173 | -10/Mines | Entered Materials 173 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 333 | -9/Materials | Build established: Mutant 435 | -9/Materials | Identified exit to Materials 617 | -9/Materials | Discovered new exit (range 6) 878 | -9/Materials | Identified exit to Mines 948 | -9/Materials | Entered Mines 949 | -9/Mines | Assembled infested the area 954 | -9/Mines | Assisted by a Guerilla fighting off Assembled 955 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1125 | -9/Mines | Lost 3 parts (1p1n1w) 1213 | -9/Mines | Learned location of Zion (-6) 1262 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1262 | -9/Mines | Discovered new exit (range 5) 1269 | -9/Mines | Entered Exiles 1297 | -9/Exiles | Discovered new exit (range 14) 1317 | -9/Exiles | Entered Mines 1443 | -8/Mines | Build established: Scavenger-Mutant 1568 | -8/Mines | Discovered exit to Materials (range 4) 1575 | -8/Mines | Entered Materials 1575 | -8/Materials | Evolved 2 slots: Utility x2 1797 | -8/Materials | Build established: Mutant 2105 | -8/Materials | Lost 3 parts (1p1u1w) 2105 | -8/Materials | Discovered new exit (range 18) 2121 | -8/Materials | Build established: Scavenger-Mutant 2196 | -8/Materials | Entered Factory 2196 | -7/Factory | Evolved 2 slots: Propulsion x2 2337 | -7/Factory | Lost 6 parts (2p3n1w) 2741 | -7/Factory | Lost 3 parts (1n1u1w) 2789 | -7/Factory | Discovered new exit (range 17) 3078 | -7/Factory | Discovered new exit (range 9) 3088 | -7/Factory | Identified exit to Storage 3093 | -7/Factory | Entered Storage 3278 | -7/Storage | Lost 4 parts (1p1n1u1w) 3303 | -7/Storage | Build established: Mutant 3433 | -7/Storage | Core integrity fell below 50% 3511 | -7/Storage | Lost 6 parts (3p2n1u) 3551 | -7/Storage | Garrison activated, responded to threat 3907 | -7/Storage | Core integrity fell below 20% 3931 | -7/Storage | Discovered new exit (range 17) 3962 | -7/Storage | Identified exit to Factory 3966 | -7/Storage | Entered Factory 3966 | -6/Factory | Evolved 2 slots: Utility x2 4077 | -6/Factory | Repaired Aluminum Leg 4375 | -6/Factory | Lost 5 parts (1p2n1u1w) 5138 | -6/Factory | Core integrity fell below 50% 5205 | -6/Factory | Destroyed 8 combat bots 5223 | -6/Factory | System corruption reached 10% 5232 | -6/Factory | Core integrity fell below 20% 5246 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Earth. Penetrated by Slug. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Earth. Chain reaction triggered in Lgt. Deuterium Engine. W-25 Informer destroyed. P-60 Hacker destroyed. Penetrated by Slug. Flak Gun destroyed. Imp. Light Armor Plating destroyed. R-10 Processor collects Remote Datajack. R-10 Processor collects Imp. Heat Sink. Adv. Heat Sink destroyed. Penetrated by Slug. System corrupted: Gatling Laser rejected. Slug penetrates Earth. Penetrated by Slug. Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ????????????????????????????????????"?"?"?"?"?# | | ????????????????????????????????????"?"?"?"?"?# | | ????????????????????????????????????"?"?"?"?"?+ | | ????????????????????????????????????"?"?"?"?" # | | ????????????????????????????????????"?"?"?"?" # | | ????????????????????????????????????"?"?"?"?"?## | | ????????????????????????????????????"?"?"?" "??# | | ????????????????????????????????????"?"?"?" "??# | | ?????????????????????????????????????????? ????# | | ?????????????????????????????????????????#/#???# | | ???????????????????????????????????????### #???# | | ???????????????????????????????????????? #???# | | ????????????????????????????????#####+#### ##### | | ???????????????????????????????# + %% | | ???????????????????????????????# # ####### | | ???????????????????????????????# """"# #?##= | | ???????????????????????????????#! """"# #?# % | | ???????????????????????????????# ! """"# #?## | | ???????????????????????????????# """"# #??# * | | ???????????????????????????????# ? ???# #??# | | ??????????????#+##+#########???# ?? ???# #??# "" | | ??????????????# ##### ###"##### #### "" | | ??????????????# ! ## # # # ## "" | | ??????????????#A ## # ###"""#### | | ??????????????# =!# t # # # | | ???????????????? """"" @! [# # # | | ????????????? ? """"" [ !% # # | | ??????????????+ """ # = % # | | ??????????????# h * [% * # | | ??????????????# """"" % ! "# | | ??????????????# """"" "# | | ??????????????# """ p%g "# | | ??????????????# [! ; # | | ??????????????########## ## % ;;""""#### | | ???????????????????????##?# # # ###??? | | ??????????????????????????## # ^ #?###????? | | ???????????????????????????#########+##+#????????? | | ??????????????????????????????????? ? ????????? | | ??????????????????????????????????? ? ???????? | | ???????????????????????????????????""" ?"" ??????? | | ???????????????????????????????????""" ?"""#?????? | | ???????????????????????????????????""" S"#?????? | | ??????????????????????????????????? """#?????? | | ??????????????????????????????????? """??????? | | ?????????????????????????????????????? ????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 450 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 3% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Use The Force Challenges ------------ None Game ------ Seed SpikedExoskeletonDetonator Manual? 0 Play Time 01:46:01 Cumulative 24.7 hours Start 2025.07.02 @ 17:12:37 End 2025.07.02 @ 22:55:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 14 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4cec32e2-9d65-4cf6-ba01-2f3e9c3884f8