Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 14:27:43

Player: Plexion

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (435)     2175
Value Destroyed (17755)    17755
Prototype IDs (97)         1940
Alien Tech Used (12)       2400
Bonus (12577)              12577
              TOTAL SCORE: 48347

 Bonus
-------
High Alert Combat Kills    107
Follower Combat Kills      60
Awakened Behemoth Slayer   1000
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1594
Used Core Reset Matrix     3000
Scanned by Researcher      500
Win                        3000
Friendly Fire              -584

 Cogmind 
---------
Core Integrity             1407/1850
Matter                     174/425
Energy                     433/440
System Corruption          0%
Temperature                Cool (14)
Movement                   Hovering (37)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Linear Gravjet
      Improved Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (12) -----
         Large Storage Unit
     Assembled Suspension Frame
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
     Assembled Alloy Armor
               SHELL Armor
               System Mapper
               Spacefold Activator
>              --- WEAPON (4) -------
               Warp Gun
               Longsword +1
               Nanosword
               Nanosword
>              --- INVENTORY (17) ---
  Experimental Energy Well (600)
       Zionite Biocell (600)
       Zionite Biocell (600)
      Advanced Reaction Control System
      Advanced Cloaking Device
               AEGIS Remote Shield
               Point Defense Array
               Transdimensional Reconstructor
               Proton Cannon
               Vortex Cannon (16)
     Precision Rocket Launcher
               Core Stripper
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Linear Gravjet
      Improved Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
     Assembled Biocell Array
     Assembled Suspension Frame
      Advanced Signal Interpreter
     Assembled Combat Suite
      Advanced Melee Analysis Suite
     Assembled Alloy Armor
               SHELL Armor
               System Mapper
               Spacefold Activator
>              --- WEAPON -----------
               Warp Gun
               Longsword +1
               Nanosword
               Nanosword
>              --- INVENTORY --------
  Experimental Energy Well
       Zionite Biocell
       Zionite Biocell
  Experimental Sensor Array
      Advanced Transmission Jammer
      Advanced Cloaking Device
               AEGIS Remote Shield
               Point Defense Array
               Transdimensional Reconstructor
               Proton Cannon
               Vortex Cannon
     Precision Rocket Launcher
               Core Stripper
               CR-A16's Behemoth Slayer
[Rating: 229]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Mapper
  Protection               Assembled Alloy Armor
  Artifact                 Spacefold Activator
Weapon                     Assembled Focal Cannon
  Energy Gun               Warp Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Nanosword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   
  Utility                  10   | .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             551  | 6   18  11  27  .   18  13  26  22  27  6   6   1   10  19  10  6   8   45  5   23  .   4   11  1   26  9   6   5   12  28  18  25  39  37  23  
  Power                    24   | 1   .   1   2   .   1   .   1   1   1   .   .   .   1   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   2   1   2   1   1   
    Engine                 9    | 1   .   1   2   .   .   .   1   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Reactor                12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   1   1   
  Propulsion               83   | 2   4   1   9   .   4   2   8   7   4   1   3   .   .   3   3   .   3   5   1   1   .   2   3   .   2   .   1   .   .   6   .   3   3   1   1   
    Treads                 63   | 2   3   1   9   .   2   1   8   7   4   1   3   .   .   3   3   .   3   4   .   .   .   2   3   .   2   .   1   .   .   1   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   3   3   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  266  | 1   3   1   7   .   5   .   3   4   7   2   .   .   .   8   2   1   2   19  2   21  .   .   6   .   24  9   5   4   11  16  13  20  26  27  17  
    Device                 172  | .   1   .   1   .   3   .   .   1   1   .   .   .   .   7   1   1   .   8   .   10  .   .   2   .   16  9   4   3   9   13  11  18  22  18  13  
    Storage                9    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
    Processor              14   | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   1   1   3   .   1   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   
    Protection             54   | .   .   1   5   .   2   .   2   3   2   2   .   .   .   .   1   .   1   10  2   8   .   .   2   .   6   .   1   1   2   .   1   .   1   1   .   
    Artifact               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   
  Weapon                   178  | 2   11  8   9   .   8   11  14  10  15  3   3   1   9   7   5   5   3   16  2   1   .   2   2   1   .   .   .   1   1   4   3   1   8   8   4   
    Energy Gun             9    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   1   
    Energy Cannon          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   1   .   .   .   .   .   .   2   2   .   3   2   1   
    Ballistic Gun          67   | 1   6   2   6   .   4   6   11  5   7   1   1   1   4   2   3   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   2   2   .   .   2   5   2   .   2   1   1   .   3   2   2   .   .   6   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          30   | .   1   1   3   .   .   .   1   5   6   1   1   .   2   3   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   1   2   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   .   .   5   .   2   .   2   .   .   .   .   2   .   .   .   6   .   1   .   .   6   .   1   .   .   3   .   1   2   2   3   .   .   
Parts Lost                 45   | .   .   2   2   .   .   .   2   1   1   .   .   .   .   .   4   .   .   14  4   4   .   4   1   .   1   1   .   .   3   .   1   .   .   .   .   
  Power                    7    | .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   2   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Utility                  23   | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   5   3   2   .   4   1   .   1   .   .   .   1   .   1   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   1   .   .   .   2   1   1   .   .   .   .   .   3   .   .   4   2   1   .   4   1   .   1   1   .   .   3   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  96  99  100 86  100 99  99  98  97  92  84  92  91  75  79  80  80  82  78  81  81  86  87  88  84  85  79  77  80  89  90  92  90  90  
  Engine                   3    | .   14  10  10  11  8   .   .   8   5   7   7   7   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   2   11  8   .   .   .   .   .   .   .   .   .   .   6   5   5   4   5   4   5   5   5   5   5   5   4   4   4   4   8   7   
  Treads                   16   | .   26  28  22  22  15  17  36  36  30  30  30  30  30  25  26  26  26  14  6   1   .   .   11  11  14  10  11  15  5   6   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   18  13  11  11  11  10  10  10  10  8   10  8   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   23  26  27  29  28  
  Device                   8    | .   7   3   4   .   .   .   .   .   1   .   .   .   .   6   .   5   4   10  14  16  17  20  16  11  14  15  15  12  14  19  22  20  19  16  12  
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   10  13  11  11  11  11  11  10  10  10  10  10  8   9   8   8   8   5   
  Processor                8    | .   .   .   11  11  3   .   7   9   22  23  23  23  23  20  20  20  20  4   .   4   5   5   8   11  8   5   5   5   5   4   4   4   5   4   6   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   3   5   2   .   .   1   5   5   5   5   6   4   8   7   4   3   
  Protection               11   | .   .   10  17  22  25  33  19  17  8   9   7   7   7   6   6   6   8   11  11  7   5   4   7   11  10  10  10  12  9   5   4   4   4   8   7   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  10  10  10  9   9   10  10  10  2   9   8   4   4   1   .   .   
  Ballistic Gun            6    | .   24  1   18  22  7   21  17  15  10  13  14  .   11  9   11  12  6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             167  | 10  50  55  68  68  87  86  89  66  64  71  69  69  72  125 121 110 110 163 163 166 160 161 162 162 167 167 163 167 167 161 68  76  110 120 109 
  Greatest Support         128  | 40  40  40  40  40  40  40  80  80  90  62  98  98  98  100 100 100 109 109 80  100 28  60  60  60  60  60  60  60  85  103 103 119 125 125 128 
  Greatest Overweight (x)  49   | .   1   1   1   1   5   5   1   .   1   1   1   .   .   1   1   1   1   49  2   5   5   5   5   2   5   2   2   2   2   2   .   .   .   1   .   
  Average Overweight (x)   1    | .   .   1   1   1   3   4   .   .   .   1   .   .   .   .   1   1   1   1   1   1   5   4   2   2   2   2   2   2   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  15  15  17  17  
  Average Capacity         22   | 6   15  20  20  20  20  20  20  20  20  20  20  20  20  21  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  23  15  15  15  15  17  
  Most Carried             25   | 4   16  20  20  20  20  20  20  20  20  20  20  20  20  22  22  25  25  25  25  25  23  25  25  25  25  25  25  25  25  25  15  15  15  15  16  
  Average Carried          21   | 1   13  19  19  20  18  19  19  19  19  19  20  19  20  20  21  24  24  23  24  21  23  22  23  24  24  25  24  24  24  23  14  14  14  13  14  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  15  15  15  17  17  
  Final Carried            25   | 3   16  20  20  20  20  20  20  19  20  20  20  20  20  22  22  25  24  25  25  23  23  23  25  25  25  25  25  25  24  15  15  15  15  14  14  

 Class Distribution 
--------------------
 32% | Mutant
 25% | Golem
 24% | Scavenger-Mutant
 11% | Hacker-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
            Golem | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Warlord
            Golem | -4/Proximity Caves
            Golem | -4/Factory
     Hacker-Golem | -4/Upper Caves
     Hacker-Golem | -4/Upper Caves
     Hacker-Golem | -4/Zhirov
     Hacker-Golem | -3/Proximity Caves
     Hacker-Golem | -3/Research
 Scavenger-Mutant | -3/Quarantine
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -2/Testing
 Scavenger-Mutant | -2/Section 7
  Alien-Gladiator | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Matter Collected           11910 | 186  631  262  903  30   795  428  871  684  652  484  139  .    242  503  375  240  43   1145 145  185  61   102  125  95   300  128  91   84   89   71   467  298  329  543  184  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22099 | .    702  252  1209 40   540  310  1011 1342 544  256  178  .    275  710  295  292  .    3339 805  1353 .    656  857  339  1665 206  .    500  187  1497 607  141  743  775  473  
  Parts                    1032  | .    44   22   78   5    70   11   58   65   35   13   8    .    13   40   14   11   .    72   22   67   .    17   31   12   94   16   .    2    13   64   31   4    46   31   23   
Haulers Intercepted        16    | .    2    .    3    .    .    .    2    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    
Recyclers Shooed           8     | .    1    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      141   | .    .    .    .    .    .    .    .    .    .    13   7    .    13   .    13   9    3    .    24   .    .    15   .    12   .    16   2    2    12   .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    1    1    .    .    .    .    4    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  351  | .   10  12  25  3   2   13  20  19  12  8   4   .   8   15  10  5   .   38  19  23  .   16  13  8   16  6   .   .   2   16  2   .   6   13  7   
  Melee                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     141  | .   8   .   25  3   .   2   13  19  7   6   3   .   3   15  4   5   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   12  3   
  Cannons                  111  | .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   14  23  .   8   13  3   14  6   .   .   1   16  .   .   .   .   .   
  AOE                      81   | .   .   7   .   .   1   11  7   .   5   2   1   .   5   .   6   .   .   11  5   .   .   8   .   5   2   .   .   .   .   .   1   .   .   .   4   
Classes Destroyed          31   | .   6   4   .   .   3   1   .   .   1   .   .   .   .   .   2   .   .   3   1   1   .   2   3   .   1   .   .   .   1   .   .   .   1   1   .   
  Worker                   16   | .   .   1   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   2   .   1   .   1   
  Builder                  12   | .   2   1   1   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   3   .   .   .   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   
  Recycler                 15   | .   1   .   .   .   .   1   1   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   1   1   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  34   | .   3   .   4   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   3   2   .   3   1   4   
  Swarmer                  81   | .   .   6   7   3   .   4   8   .   3   1   .   .   2   7   10  3   .   .   3   9   .   4   .   .   .   4   .   .   .   .   .   .   .   .   7   
  Grunt                    117  | .   10  4   12  .   .   7   7   12  6   6   4   .   3   3   .   1   .   .   13  4   .   4   8   5   2   .   .   .   .   6   .   .   .   .   .   
  Brawler                  7    | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   39   | .   .   2   6   .   .   .   4   7   1   1   .   .   1   3   .   1   .   .   2   2   .   2   .   .   3   .   .   .   .   2   .   .   .   2   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   2   .   .   .   .   .   .   .   1   .   .   
  Programmer               40   | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   6   .   .   .   2   9   2   .   .   1   6   2   .   5   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   4   6   3   2   4   13  5   6   5   4   .   4   7   4   5   .   7   7   8   .   11  6   5   4   4   .   .   1   4   3   1   3   8   6   
  Combat Bots Only         11   | .   2   3   6   3   1   4   4   4   3   5   4   .   4   7   4   5   .   6   7   7   .   11  6   5   2   4   .   .   1   4   2   .   2   8   5   
Max Kills in Single Turn   5    | .   1   1   2   1   1   2   4   2   5   1   1   .   2   2   3   2   .   2   2   2   .   3   1   3   3   1   .   .   1   1   1   1   1   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   1   2   4   .   3   1   1   .   2   .   3   .   .   2   2   .   .   3   .   3   2   .   .   .   .   .   1   .   .   .   4   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   
Hostile Shots Fired        1834  | .     43    26    107   10    24    50    64    63    139   69    8     .     42    100   78    22    .     172   142   100   .     72    64    45    88    21    .     .     29    77    21    .     44    88    26    
  Missed                   658   | .     11    5     32    4     2     19    21    16    46    17    5     .     15    42    28    8     .     55    47    38    .     27    21    16    42    11    .     .     7     33    11    .     24    40    15    
Damage Taken               21213 | .     428   299   788   36    327   504   534   791   805   626   51    .     426   547   851   195   .     3492  1369  986   .     973   1249  521   855   138   .     .     480   761   371   .     569   1590  651   
  Core                     3250  | .     54    49    82    .     47    105   10    92    60    75    .     .     50    41    34    21    .     419   99    115   .     180   94    74    92    .     .     .     25    76    105   .     18    790   443   
  Absorbed by Shields      1413  | .     .     .     127   .     .     .     .     .     56    .     .     .     .     215   8     .     .     73    227   .     .     .     .     .     5     13    .     .     171   167   72    .     35    244   .     
  Redirected to Shielding  300   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     203   .     .     .     .     .     .     .     .     .     .     17    80    .     .     .     .     .     
  Ignored by Resistances   2133  | .     .     .     18    12    93    12    47    22    95    22    .     .     .     .     .     .     .     148   319   205   .     75    237   107   175   32    .     .     50    .     79    .     120   223   42    
  Regen/Repaired (Parts)   998   | .     134   .     11    .     .     .     .     128   .     .     .     .     .     163   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    370   118   
Core Remaining (%)         64    | 100   .     58    .     .     .     41    .     81    .     .     .     .     73    .     .     .     .     .     27    .     .     .     .     53    .     .     .     .     89    .     70    .     .     45    76    
Volleys Fired              1325  | .     53    19    104   4     70    27    65    65    33    20    7     .     9     44    31    23    .     173   56    60    3     34    43    13    111   16    10    .     31    77    12    .     44    47    21    
  Largest                  2     | .     2     2     2     2     1     2     2     2     2     2     2     .     2     2     2     2     .     2     2     2     1     2     2     2     2     2     1     .     2     2     1     .     1     1     1     
  Hottest                  94    | .     70    70    46    46    33    66    60    50    50    50    50    .     50    50    50    50    .     69    94    50    25    50    50    68    50    50    25    .     50    75    75    .     90    90    90    
Shots Fired                2175  | .     105   30    210   8     70    40    127   130   62    33    13    .     16    82    57    44    .     276   101   109   3     44    85    22    169   25    10    .     47    133   12    .     44    47    21    
  Gun                      1122  | .     96    1     210   8     69    20    124   130   58    27    12    .     12    82    52    42    .     76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    45    20    
  Cannon                   962   | .     8     21    .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     180   94    109   3     39    85    17    169   25    10    .     47    133   12    .     6     2     .     
  Launcher                 91    | .     1     8     .     .     1     20    3     .     4     6     1     .     4     .     5     .     .     20    7     .     .     5     .     5     .     .     .     .     .     .     .     .     .     .     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1063  | .     102   22    210   8     69    20    124   130   58    27    12    .     12    82    52    44    .     91    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  956   | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     130   88    109   3     39    85    17    169   25    10    .     47    129   .     .     38    45    20    
  Explosive                91    | .     1     8     .     .     1     20    3     .     4     6     1     .     4     .     5     .     .     20    7     .     .     5     .     5     .     .     .     .     .     .     .     .     .     .     1     
  Electromagnetic          55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    6     .     .     .     .     .     .     .     .     .     .     1     11    .     2     .     .     
  Entropic                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     4     2     .     
  Robot Hit Streak         59    | .     14    6     20    4     3     5     15    31    12    16    5     .     9     29    28    16    .     31    17    24    .     19    19    32    17    8     .     .     9     19    2     .     21    52    59    
  Robot Miss Streak        15    | .     5     2     5     1     15    3     2     2     3     1     1     .     1     2     4     5     .     5     2     3     .     2     2     1     4     1     .     .     .     2     1     .     .     .     .     
  Penetration Max          1     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     .     .     3     .     .     .     .     .     1     .     1     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     1     .     1     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1490  | .     69    15    146   5     72    15    93    114   45    24    9     .     12    65    39    30    .     200   79    68    .     31    62    19    82    13    .     13    7     71    19    6     23    36    8     
  Core Hits                848   | .     34    16    50    3     24    28    45    45    32    17    7     .     18    37    24    18    .     143   44    28    .     27    27    18    40    6     .     6     3     33    6     1     22    24    22    
  Critical Kills           19    | .     1     .     1     .     1     .     5     1     .     .     .     .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     
  Critical Parts Destroyed 22    | .     .     .     .     .     3     .     5     2     .     .     .     .     .     .     2     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
  Critical Strikes         56    | .     1     1     1     .     10    .     11    3     .     .     .     .     .     1     2     .     .     11    .     .     .     .     .     .     .     .     .     1     .     .     4     1     1     2     6     
    Destroy                34    | .     1     .     1     .     5     .     11    1     .     .     .     .     .     1     2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     6     
    Blast                  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  10    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  9     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
Melee Attacks              344   | .     1     3     11    .     53    .     2     14    22    2     13    .     5     5     .     8     6     49    .     .     .     .     22    .     .     .     .     13    7     .     36    13    21    28    10    
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact                   140   | .     1     3     11    .     .     .     2     14    22    2     13    .     5     5     .     8     5     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 165   | .     .     .     .     .     53    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     20    13    21    26    10    
  Piercing                 37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     13    7     .     16    .     .     .     .     
  Sneak Attacks            25    | .     .     .     2     .     1     .     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     2     4     1     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           61519 | .     784   780   2405  81    3019  1564  2173  2417  2164  928   404   .     824   1141  1393  509   .     10805 4509  3414  .     2291  2946  1526  4222  685   .     877   238   3549  1175  369   1460  1689  1178  
  Guns                     14161 | .     694   7     2235  81    493   117   1550  1779  790   350   155   .     149   1114  681   509   .     738   .     .     .     .     .     .     .     .     .     .     .     .     .     .     965   1212  542   
  Cannons                  25812 | .     77    265   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5341  3243  3414  .     1252  2946  607   3921  685   .     .     112   3549  282   .     118   .     .     
  Explosions               12931 | .     .     492   .     .     47    1432  585   .     1289  578   249   .     675   .     698   .     .     2845  1266  .     .     1039  .     919   301   .     .     .     .     .     .     .     .     .     516   
  Melee                    8476  | .     .     .     161   .     2479  .     .     632   84    .     .     .     .     .     .     .     .     1881  .     .     .     .     .     .     .     .     .     877   126   .     893   369   377   477   120   
  Ramming                  139   | .     13    16    9     .     .     15    38    6     1     .     .     .     .     27    14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  12217 | .     771   272   2235  81    493   117   1550  1779  790   350   155   .     149   1114  681   509   .     1054  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     117   .     
  Thermal                  27561 | .     .     .     .     .     .     146   .     .     473   .     .     .     .     .     .     .     .     4295  3141  3414  .     1252  2946  607   4222  685   .     .     112   3549  .     .     965   1212  542   
  Explosive                11874 | .     .     492   .     .     47    1286  499   .     816   578   249   .     675   .     698   .     .     2794  1266  .     .     1039  .     919   .     .     .     .     .     .     .     .     .     .     516   
  Electromagnetic          1369  | .     .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     .     781   102   .     .     .     .     .     .     .     .     .     .     .     282   .     118   .     .     
  Impact                   2758  | .     .     .     161   .     .     .     .     632   84    .     .     .     .     .     .     .     .     1881  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4278  | .     .     .     .     .     2479  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     573   369   377   360   120   
  Piercing                 1323  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     877   126   .     320   .     .     .     .     
Highest Corruption         12    | .     .     .     1     1     1     1     .     .     2     2     2     2     2     .     .     .     .     .     .     1     1     12    12    4     2     3     3     3     3     4     4     .     9     11    .     
  Average Corruption       2     | .     .     .     1     1     1     1     .     .     1     2     2     2     2     .     .     .     .     .     .     1     1     7     5     3     1     2     3     3     3     3     4     .     5     9     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     23    .     .     .     
  Effects                  304   | .     .     .     8     1     41    7     .     .     6     16    11    1     10    .     .     .     .     .     .     8     12    18    9     18    19    15    14    12    15    20    .     .     15    28    .     
    Message Errors         82    | .     .     .     1     .     9     3     .     .     2     4     5     1     2     .     .     .     .     .     .     1     3     6     2     3     7     4     2     3     7     7     .     .     3     7     .     
    Matter Fused           76    | .     .     .     2     .     13    .     .     .     1     4     2     .     4     .     .     .     .     .     .     1     4     3     .     7     5     2     4     2     3     5     .     .     7     7     .     
    Heat Flow Errors       26    | .     .     .     .     1     3     1     .     .     .     2     .     .     1     .     .     .     .     .     .     1     2     1     2     1     5     1     1     1     .     1     .     .     1     1     .     
    Energy Discharges      49    | .     .     .     1     .     7     1     .     .     2     2     2     .     1     .     .     .     .     .     .     1     1     1     2     4     1     2     4     2     3     2     .     .     4     6     .     
    Parts Fused            5     | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      35    | .     .     .     1     .     4     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     2     1     2     2     1     4     2     2     .     4     .     .     .     7     .     
    Data Loss (major)      7     | .     .     .     1     .     1     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     
    Misfires               10    | .     .     .     2     .     1     .     .     .     .     1     .     .     2     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 6     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     .     .     .     .     .     .     .     
    Weapon Failures        8     | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     .     .     1     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3620  | .     .     33    119   .     33    92    24    325   110   44    21    .     .     .     34    .     .     1055  279   220   .     45    80    21    175   28    .     190   .     275   269   45    103   .     .     
  Projectiles              1550  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     423   250   220   .     45    80    21    175   28    .     .     .     275   33    .     .     .     .     
  Explosions               508   | .     .     33    .     .     .     92    24    .     66    44    21    .     .     .     21    .     .     178   29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1562  | .     .     .     119   .     33    .     .     325   44    .     .     .     .     .     13    .     .     454   .     .     .     .     .     .     .     .     .     190   .     .     236   45    103   .     .     
Knockbacks                 26    | .     1     5     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   14    | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                6     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      604   | .     .     19    .     .     .     91    .     .     2     52    .     .     132   .     29    .     .     151   .     .     .     128   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    18    | .     .     1     .     .     .     4     .     .     1     1     .     .     3     .     2     .     .     4     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   21    | .     1     2     3     .     .     5     5     1     1     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             24    | .     1     3     3     .     .     5     6     1     1     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        419   | .     66    54    174   238   240   156   39    180   50    234   25    .     257   75    .     22    .     409   264   93    198   203   219   97    256   108   99    246   .     154   13    9     419   286   178   
  Average Temperature      71    | .     18    20    34    79    50    65    13    50    14    68    10    .     63    22    .     14    .     153   124   26    84    110   102   28    104   58    66    130   .     49    13    5     71    94    74    
  Received Heat Transfer   4830  | .     243   162   325   .     .     279   279   441   226   366   27    .     96    102   33    54    .     808   610   274   .     117   30    127   66    .     .     .     36    98    .     .     4     27    .     
  Effects                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              20    | .     .     .     4     .     .     .     2     8     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
  Impact Corruptions       25    | .     .     .     4     .     .     .     .     8     2     .     .     .     .     .     1     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             15    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     4     .     1     1     .     2     .     .     .     .     4     .     .     .     .     .     
  Heat Transferred         16728 | .     .     .     .     .     .     150   .     .     250   .     .     .     .     .     .     .     .     2375  1725  1750  .     661   1391  350   2275  325   .     .     50    1800  .     .     1258  1628  740   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Peak Influence             694  | .   206 203 278 155 .   437 357 398 293 .   .   .   .   317 .   .   .   .   .   449 .   .   .   .   549 .   .   .   .   377 185 123 147 455 694 
  Initial                  257  | .   .   .   .   70  .   .   35  150 110 .   .   .   .   56  .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   75  18  1   29  257 
  Average                  136  | .   55  33  101 70  .   205 167 237 125 .   .   .   .   119 .   .   .   .   .   226 .   .   .   .   224 .   .   .   .   111 76  48  53  216 413 
Maximum Alert Level        2    | .   1   1   1   .   .   2   1   1   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   2   2   
  Low Security (%)         73   | 100 94  98  83  100 .   38  58  37  85  .   .   .   .   86  .   .   .   .   .   40  .   .   .   .   48  .   .   .   .   80  100 100 100 53  .   
  Level 1                  22   | .   5   1   16  .   .   59  41  62  14  .   .   .   .   13  .   .   .   .   .   39  .   .   .   .   38  .   .   .   .   19  .   .   .   28  51  
  Level 2                  4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   12  .   .   .   .   .   .   .   .   18  48  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          51   | .   3   .   3   .   .   .   2   1   9   .   .   .   .   3   .   .   .   .   .   3   .   1   .   .   7   .   .   .   .   5   1   1   5   5   2   
  Investigation            7    | .   3   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            19   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   1   .   3   3   .   
  Reinforcement            18   | .   .   .   2   .   .   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   2   1   2   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Distress Signals           23   | .   1   1   6   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   1   3   .   2   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              552  | .   17  11  45  3   16  10  27  23  17  10  4   .   8   19  10  5   .   37  21  28  .   17  64  10  28  5   .   .   2   21  13  2   18  40  21  
  Peak Tracking Total      12   | .   2   3   6   3   9   4   5   4   3   4   4   .   4   4   4   5   .   5   7   7   .   10  11  5   3   3   .   .   1   4   5   3   4   12  7   
  Tactical Retreats        38   | .   .   .   1   .   8   .   1   .   1   1   .   .   .   1   1   .   .   2   .   1   .   1   3   1   .   .   .   .   .   1   .   2   3   7   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Traps Triggered            16   | .   2   .   1   .   .   .   .   2   4   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   1   .   8   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Machines Disabled          47   | .   1   .   2   1   10  1   1   .   5   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   7   .   .   .   .   3   2   .   2   5   1   
  Max in Single Turn       4    | .   1   .   1   1   1   1   1   .   4   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   1   1   .   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Machines Accessed          100  | .   10  1   8   .   2   .   4   7   7   .   .   4   .   9   .   .   .   .   .   6   .   .   2   .   5   .   .   4   .   2   7   2   8   10  2   
  Terminals                58   | .   7   .   4   .   .   .   4   5   4   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   4   .   7   8   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          8    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   .   .   
Total Hacks                246  | .   26  1   26  .   2   .   12  16  15  .   .   28  .   14  .   .   .   .   .   13  .   .   7   .   10  .   .   17  .   4   14  3   17  18  3   
  Successful               143  | .   11  1   14  .   2   .   3   10  11  .   .   28  .   4   .   .   .   .   .   5   .   .   7   .   4   .   .   17  .   3   7   2   5   9   .   
  Failed                   102  | .   14  .   12  .   .   .   9   6   4   .   .   .   .   10  .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   1   7   1   12  9   3   
    Catastrophic           26   | .   2   .   1   .   .   .   2   .   2   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   4   2   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   21  .   17  .   1   .   8   8   9   .   .   .   .   6   .   .   .   .   .   10  .   .   1   .   5   .   .   .   .   2   9   .   11  10  1   
  Terminals                132  | .   19  .   16  .   .   .   12  10  7   .   .   .   .   8   .   .   .   .   .   11  .   .   .   .   7   .   .   .   .   2   10  .   15  14  1   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Repair Stations          19   | .   4   .   7   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   3   2   .   .   
Terminal Hacks             92   | .   4   1   6   .   2   .   3   4   3   .   .   28  .   2   .   .   .   .   .   2   .   .   7   .   2   .   .   17  .   1   4   .   2   4   .   
  Record                   17   | .   .   .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           17   | .   .   .   1   .   .   .   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                7    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Locate Traps             9    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       12   | .   3   .   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Insert Component         5    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
Unauthorized Hacks         24   | .   4   .   3   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   2   4   .   
  Terminals                16   | .   2   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   2   4   .   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   
    Assimilate             4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Botnet                 7    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   8   .   6   .   .   .   4   6   5   .   .   .   .   9   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   1   5   1   6   9   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   2   .   .   .   1   .   1   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Parts Repaired             5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     324  | .   36  .   136 .   .   .   .   38  .   .   .   .   .   44  .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  56  .   .   .   59  .   .   .   .   .   .   .   .   .   .   26  45  .   
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  28  .   .   .   30  .   .   .   .   .   .   .   .   .   .   26  45  .   
Total Orders               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   2   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  RETURN                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   3   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Total Damage             400  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   151 .   .   .   64  .   .   .   .   .   .   .   .   .   .   185 .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc 
Robot Analysis Total       9    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   
Derelict Logs Recovered    21   | .   .   1   .   3   .   .   .   .   .   2   .   .   3   .   1   1   1   .   1   .   1   1   .   2   .   1   3   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   4   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               49113 | 84   2077 1608 2629 681  3898 1028 982  845  1549 1236 742  151  966  1418 1235 1193 2380 5712 1883 1578 1015 656  1564 871  2539 887  933  952  997  1461 515  614  924  1007 303  
Spaces Moved               22368 | 47   880  519  835  274  1891 329  414  322  702  460  300  94   575  689  452  469  872  1818 496  579  563  295  604  231  993  391  416  191  373  508  629  1019 1304 1349 485  
  Core                     12    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9346  | 43   880  519  835  274  540  134  414  322  702  460  300  94   575  689  452  469  872  766  .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    
  Legs                     5780  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1044 496  569  .    2    604  231  992  391  416  191  368  476  .    .    .    .    .    
  Wheels                   2412  | .    .    .    .    .    1351 195  .    .    .    .    .    .    .    .    .    .    .    .    .    10   563  293  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4746  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   629  1019 1304 1301 461  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   160  240  240  240  145  175  160  160  158  238  156  158  158  158  238  238  238  180  183  175  175  175  210  210  210  210  210  210  210  48   48   48   38   38   37   
  Average Speed            175   | 150  192  240  240  240  185  281  173  160  184  238  231  158  158  178  238  238  239  245  222  207  175  175  212  210  210  210  210  210  210  199  48   48   48   45   39   
  Slowest Speed            2500  | 160  240  240  240  240  320  480  240  160  238  238  238  158  158  238  238  238  245  2500 226  226  175  210  300  210  570  210  210  210  238  210  48   49   49   122  44   
  Overloaded Moves         35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   5    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
  Spacefolds               29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   10   
Exploration Rate (%)       59    | 4    95   96   70   60   88   85   33   54   26   65   56   68   87   20   58   51   85   93   68   19   84   58   73   56   38   60   64   61   91   17   64   36   88   60   15   
  Regions Visited          35
    Branch Regions         25
  Pre-discovered Areas     13    | .    2    .    1    1    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      19    | 1    1    .    1    1    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             37    | .    .    3    .    1    .    1    .    .    .    1    4    .    2    .    3    3    3    .    2    .    2    1    .    .    .    4    4    .    3    .    .    .    .    .    .    
Spaces Dug                 381   | .    8    28   9    .    .    35   20   7    21   2    13   .    4    5    27   10   3    .    3    10   2    3    19   .    35   4    6    .    20   21   16   7    16   20   7    
Terrain Destroyed          1205  | .    8    68   9    .    13   157  46   7    67   58   24   .    54   5    38   10   3    115  40   35   3    74   23   55   86   12   10   .    45   50   16   7    19   20   28   
  Melee                    156   | .    1    .    9    .    .    .    1    7    21   2    13   .    4    5    .    8    3    .    .    .    .    .    18   .    .    .    .    .    .    .    16   7    15   19   7    
  Projectile               313   | .    .    .    .    .    7    .    11   .    .    .    .    .    .    .    .    2    .    20   19   35   3    11   5    3    75   12   10   .    45   50   .    .    4    1    .    
  AOE                      734   | .    7    68   .    .    6    157  32   .    46   56   11   .    50   .    38   .    .    95   21   .    .    63   .    52   11   .    .    .    .    .    .    .    .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total                      29826 | 58   1157 844  1253 290  2177 376  554  547  900  578  328  97   613  826  571  508  1157 2785 1180 851  592  389  787  597  1266 427  464  720  523  820  784  1130 1513 1617 547  
  Wait                     4603  | .    181  271  235  13   95   1    24   98   76   83   .    .    14   47   75   .    257  636  598  137  23   43   77   348  122  12   31   495  93   170  56   44   78   159  11   
  Move                     22290 | 46   879  518  834  273  1890 328  414  321  701  459  299  93   574  688  451  468  871  1817 495  578  562  294  603  230  992  390  415  190  372  507  628  1018 1303 1319 470  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  235   | 5    17   11   15   .    23   1    5    8    15   3    .    1    .    7    1    3    5    20   8    24   .    3    6    .    7    .    1    3    1    18   12   5    2    4    1    
  Fast Attach              151   | 5    4    .    2    .    3    .    4    6    1    1    .    1    1    7    3    1    1    16   2    4    .    .    6    .    3    .    1    4    2    11   10   18   17   11   6    
  Attach                   93    | 1    .    4    3    .    6    .    4    1    4    .    .    .    .    4    1    .    2    10   1    2    .    3    2    .    4    .    1    2    2    7    6    6    2    10   5    
  Detach                   132   | .    1    2    .    .    3    .    3    .    1    .    .    .    .    1    1    .    2    17   10   6    4    2    14   5    4    .    .    7    4    13   2    6    6    9    9    
  Swap                     321   | .    14   7    22   .    9    13   18   15   22   5    6    .    9    8    6    5    5    19   2    17   .    1    3    1    19   9    4    .    8    10   7    1    21   23   12   
  Drop                     295   | 1    6    6    24   .    25   1    10   18   16   5    3    2    1    13   1    .    8    28   8    23   .    2    11   .    3    .    1    6    3    7    15   19   18   7    4    
  Fire                     1325  | .    53   19   104  4    70   27   65   65   33   20   7    .    9    44   31   23   .    173  56   60   3    34   43   13   111  16   10   .    31   77   12   .    44   47   21   
  Melee                    342   | .    1    3    11   .    53   .    2    14   22   2    13   .    5    5    .    8    6    49   .    .    .    .    22   .    .    .    .    13   7    .    36   13   21   28   8    
  Ram                      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    20    | .    1    3    3    .    .    3    5    1    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    29 | -11/Scrapyard      | Discovered new exit (range 15)
    85 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Discovered new exit (range 7)
   375 | -10/Materials      | Discovered new exit (range 16)
   531 | -10/Materials      | Discovered new exit (range 16)
  1047 | -10/Materials      | Repaired Broken Lgt. Treads
  1211 | -10/Materials      | Discovered new exit (range 9)
  1273 | -10/Materials      | Discovered new exit (range 6)
  2080 | -10/Materials      | Central database locked down
  2162 | -10/Materials      | Entered Mines
  2269 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2274 | -10/Mines          | Found Prototype Device
  2359 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2490 | -10/Mines          | Discovered new exit (range 7)
  2524 | -10/Mines          | Identified exit to Materials
  2706 | -10/Mines          | Found a hidden stash of uninstalled traps
  2775 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3401 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3770 | -10/Mines          | Entered Materials
  3770 | -9/Materials       | Evolved 2 slots: Utility x2
  3974 | -9/Materials       | Discovered new exit (range 12)
  4348 | -9/Materials       | Identified Exp. Sensor Array
  4640 | -9/Materials       | Discovered new exit (range 16)
  5513 | -9/Materials       | Build established: Scavenger-Mutant
  6049 | -9/Materials       | Repaired Broken Exp. Sensor Array
  6119 | -9/Materials       | Discovered new exit (range 5)
  6377 | -9/Materials       | Discovered new exit (range 9)
  6399 | -9/Materials       | Entered Mines
  6400 | -9/Mines           | Assembled infested the area
  6409 | -9/Mines           | Met a Derelict bent on vengeance
  6448 | -9/Mines           | Learned location of Recycling (-8)
  6453 | -9/Mines           | Learned Materials stockpile data
  6609 | -9/Mines           | Learned Materials emergency access door positions
  6616 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7070 | -9/Mines           | Discovered new exit (range 5)
  7080 | -9/Mines           | Entered Exiles
  7120 | -9/Exiles          | Discovered new exit (range 15)
  7139 | -9/Exiles          | Met 8R-AWN
  7180 | -9/Exiles          | Met EX-HEX
  7281 | -9/Exiles          | Met EX-DEC
  7326 | -9/Exiles          | Learned location of Zion (-6)
  7380 | -9/Exiles          | Build established: Mutant
  7396 | -9/Exiles          | Discovered new exit (range 10)
  8064 | -9/Exiles          | Met EX-BIN
  8089 | -9/Exiles          | Aligned with FarCom system
  8091 | -9/Exiles          | Given EX-Vault access code
  8124 | -9/Exiles          | Opened EX-Vault
  8131 | -9/Exiles          | Found Longsword +1
  8134 | -9/Exiles          | Found Gui. Plasma Cannon
  8140 | -9/Exiles          | Found AWS/Gauss
  8170 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  8721 | -9/Exiles          | Attacked by the Exiles
  8851 | -9/Exiles          | Found Prototype Ballistic Gun
  8854 | -9/Exiles          | Found Prototype Ballistic Gun
  8857 | -9/Exiles          | Found Prototype Device
  8868 | -9/Exiles          | Identified 8R-AWN's Boregun (x2)
  9468 | -9/Exiles          | Identified AS-neutralizer No. 17b
  9894 | -9/Exiles          | Destroyed 8R-AWN
  9912 | -9/Exiles          | Found Prototype Processor
 10131 | -9/Exiles          | Destroyed EX-BIN
 10164 | -9/Exiles          | Destroyed EX-DEC
 10196 | -9/Exiles          | Destroyed EX-HEX
 10244 | -9/Exiles          | Found Prototype Processor
 10978 | -9/Exiles          | Entered Mines
 11173 | -8/Mines           | Core integrity fell below 50%
 11192 | -8/Mines           | Discovered new exit (range 8)
 11432 | -8/Mines           | Build established: Scavenger-Mutant
 11527 | -8/Mines           | Discovered new exit (range 11)
 12006 | -8/Mines           | Entered Materials
 12006 | -8/Materials       | Evolved 2 slots: Propulsion x2
 12200 | -8/Materials       | Identified Exp. Targeting Computer
 12893 | -8/Materials       | Discovered new exit (range 7)
 12988 | -8/Materials       | Entered Storage
 13514 | -8/Storage         | Repaired Reactive Plating
 13730 | -8/Storage         | Discovered new exit (range 15)
 13833 | -8/Storage         | Entered Factory
 13833 | -7/Factory         | Evolved 2 slots: Utility x2
 13882 | -7/Factory         | Identified Exp. Core Analyzer
 14057 | -7/Factory         | Identified exit to Lower Caves
 14473 | -7/Factory         | Garrison activated, responded to threat
 15098 | -7/Factory         | Cargo convoy interrupted
 15382 | -7/Factory         | Entered Lower Caves
 15787 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15964 | -7/Lower Caves     | Learned 4 Factory zone layouts
 15991 | -7/Lower Caves     | Spotted B-75 Beast
 16104 | -7/Lower Caves     | Build established: Mutant
 16272 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 16311 | -7/Lower Caves     | Discovered new exit (range 12)
 16618 | -7/Lower Caves     | Entered another Lower Caves area
 16721 | -7/Lower Caves     | Discovered new exit (range 10)
 17272 | -7/Lower Caves     | Discovered new exit (range 8)
 17360 | -7/Lower Caves     | Entered Data Miner
 17361 | -7/Data Miner      | Discovered new exit (range 6)
 17413 | -7/Data Miner      | Met Data Miner
 17441 | -7/Data Miner      | Learned location of Section 7 (-2)
 17441 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 17468 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 17511 | -7/Data Miner      | Entered Proximity Caves
 17759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17978 | -6/Proximity Caves | Learned Factory stockpile data
 18072 | -6/Proximity Caves | Learned Factory emergency access door positions
 18309 | -6/Proximity Caves | Learned Factory stockpile data
 18354 | -6/Proximity Caves | Build established: Derelict-Mutant
 18453 | -6/Proximity Caves | Discovered new exit (range 10)
 18477 | -6/Proximity Caves | Entered Factory
 18477 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 18713 | -6/Factory         | Destroyed 7 combat bots
 18871 | -6/Factory         | Repaired Med. Treads
 19126 | -6/Factory         | Build established: Scavenger-Mutant
 19253 | -6/Factory         | Discovered new exit (range 12)
 19596 | -6/Factory         | Identified exit to Lower Caves
 19607 | -6/Factory         | Build established: Mutant
 19895 | -6/Factory         | Entered Lower Caves
 19908 | -6/Lower Caves     | Learned Factory terminal intel
 20086 | -6/Lower Caves     | Lost 3 parts (2p1u)
 20293 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21118 | -6/Lower Caves     | Discovered new exit (range 4)
 21130 | -6/Lower Caves     | Entered another Lower Caves area
 21182 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21382 | -6/Lower Caves     | Spotted B-75 Beast
 21880 | -6/Lower Caves     | Learned Factory terminal intel
 21918 | -6/Lower Caves     | Discovered new exit (range 9)
 22323 | -6/Lower Caves     | Entered Zion
 22384 | -6/Zion            | Found Unknown Piercing Weapon
 22582 | -6/Zion            | Identified CR-A16's Pointy Stick
 22641 | -6/Zion            | Discovered new exit (range 16)
 23550 | -6/Zion            | Given the Hacking Drone Bay
 24263 | -6/Zion            | Build established: Scavenger-Mutant
 24514 | -6/Zion            | Found GAL Module
 24593 | -6/Zion            | Gained Derelict followers
 24685 | -6/Zion            | Discovered new exit (range 5)
 24687 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 24703 | -6/Zion            | Entered Deep Caves
 24703 | -6/Deep Caves      | Accompanied by 2 allies
 25114 | -6/Deep Caves      | Attacked by Z-Imprinter
 25153 | -6/Deep Caves      | Destroyed Z-Imprinter
 25179 | -6/Deep Caves      | Lost 4 parts (1n2u1w)
 25450 | -6/Deep Caves      | Z-Facility disabled
 25483 | -6/Deep Caves      | Found Prototype Protection
 25580 | -6/Deep Caves      | Found Prototype Protection
 25580 | -6/Deep Caves      | Identified Zio. Weapon Casing (x2)
 25583 | -6/Deep Caves      | Lost 3 parts (1n2w)
 25607 | -6/Deep Caves      | Found Zio. Weapon Casing
 25705 | -6/Deep Caves      | Found Zio. Weapon Casing
 26015 | -6/Deep Caves      | Discovered new exit (range 6)
 26554 | -6/Deep Caves      | Spotted AG-90863
 26589 | -6/Deep Caves      | Destroyed AG-90863
 26619 | -6/Deep Caves      | Lost 3 parts (2n1u)
 26738 | -6/Deep Caves      | Triggered Deep Caves wall
 26759 | -6/Deep Caves      | Exposed GOLEM chamber
 26776 | -6/Deep Caves      | Found GOLEM Unit
 26786 | -6/Deep Caves      | Found GOLEM Unit
 26823 | -6/Deep Caves      | Spotted AS-57834
 26858 | -6/Deep Caves      | Spotted AG-62385
 26869 | -6/Deep Caves      | Destroyed AG-62385
 26887 | -6/Deep Caves      | Core integrity fell below 50%
 26891 | -6/Deep Caves      | Destroyed AS-57834
 27062 | -6/Deep Caves      | Found GOLEM Unit
 27081 | -6/Deep Caves      | Spotted AS-22384
 27118 | -6/Deep Caves      | Destroyed AS-22384
 27140 | -6/Deep Caves      | Found Longsword +1
 27169 | -6/Deep Caves      | Found GOLEM Unit
 27411 | -6/Deep Caves      | Build established: Golem
 28381 | -6/Deep Caves      | Found Prototype Protection
 30266 | -6/Deep Caves      | Found Zio. Weapon Casing
 30415 | -6/Deep Caves      | Entered Proximity Caves
 30920 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31198 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 31266 | -5/Proximity Caves | Destroyed 7 combat bots
 31505 | -5/Proximity Caves | Discovered new exit (range 15)
 32298 | -5/Proximity Caves | Entered Factory
 32298 | -5/Factory         | Evolved 2 slots: Utility x2
 32299 | -5/Factory         | Identified exit to Upper Caves
 32301 | -5/Factory         | Loaded intel: 26 terminal locations
 32568 | -5/Factory         | Repaired Broken Adv. Terrain Scanner
 32838 | -5/Factory         | Destroyed 7 combat bots
 33520 | -5/Factory         | Noticed a derelict Sapper rigging charges
 33876 | -5/Factory         | Entered Upper Caves
 33952 | -5/Upper Caves     | Encountered a Warlord checkpoint
 34381 | -5/Upper Caves     | Spotted B-75 Beast
 34719 | -5/Upper Caves     | Discovered new exit (range 8)
 34753 | -5/Upper Caves     | Learned location of Armory (-3)
 34891 | -5/Upper Caves     | Entered another Upper Caves area
 34892 | -5/Upper Caves     | Identified exit to Warlord
 34910 | -5/Upper Caves     | Encountered a Warlord checkpoint
 34963 | -5/Upper Caves     | Learned 4 Factory zone layouts
 34970 | -5/Upper Caves     | Discovered new exit (range 3)
 35162 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 35189 | -5/Upper Caves     | System corruption reached 10%
 35219 | -5/Upper Caves     | Lost 4 parts (4u)
 35243 | -5/Upper Caves     | Destroyed 11 combat bots
 35391 | -5/Upper Caves     | Spotted B-75 Beast
 35519 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35547 | -5/Upper Caves     | Entered Warlord
 35676 | -5/Warlord         | System corruption cleaned by Quarantine Array
 36228 | -5/Warlord         | Met Warlord
 36235 | -5/Warlord         | Warlord's base attacked by MAIN.C
 36249 | -5/Warlord         | Opened Warlord's prototype stash
 36256 | -5/Warlord         | Found Prototype Device
 36256 | -5/Warlord         | Identified Exp. Focal Shield
 36260 | -5/Warlord         | Found Prototype Processor
 36260 | -5/Warlord         | Identified Spectral Analyzer
 36268 | -5/Warlord         | Found Prototype Hackware
 36281 | -5/Warlord         | Found Prototype Device
 36281 | -5/Warlord         | Identified Exp. Phase Shifter
 36413 | -5/Warlord         | Found Prototype Energy Cannon
 36413 | -5/Warlord         | Identified Vortex Cannon
 36585 | -5/Warlord         | Warlord forces counterattacked
 36642 | -5/Warlord         | Spotted Striker
 36645 | -5/Warlord         | Spotted Executioner
 36715 | -5/Warlord         | Spotted Executioner
 36748 | -5/Warlord         | P-70 Sage assimilated allied 9F-POG(b)
 36755 | -5/Warlord         | Lost 18 allies
 36761 | -5/Warlord         | Spotted Striker
 36765 | -5/Warlord         | Spotted Striker
 36841 | -5/Warlord         | Destroyed Striker
 36856 | -5/Warlord         | Lost 9 allies
 36884 | -5/Warlord         | Spotted Executioner
 36885 | -5/Warlord         | Spotted Executioner
 36897 | -5/Warlord         | Spotted Executioner
 36910 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 36949 | -5/Warlord         | Lost 8 allies
 37054 | -5/Warlord         | Spotted Striker
 37066 | -5/Warlord         | Discovered new exit (range 22)
 37111 | -5/Warlord         | Entered Proximity Caves
 37124 | -4/Proximity Caves | Identified exit to Factory
 37262 | -4/Proximity Caves | Learned 4 Research zone layouts
 37982 | -4/Proximity Caves | Entered Factory
 37982 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 37984 | -4/Factory         | Loaded intel: 28 terminal locations
 39408 | -4/Factory         | Discovered new exit (range 24)
 39510 | -4/Factory         | Discovered new exit (range 24)
 39826 | -4/Factory         | Identified System Mapper
 39827 | -4/Factory         | Identified exit to Upper Caves
 39827 | -4/Factory         | Identified exit to Extension
 40090 | -4/Factory         | Found Quantum Capacitor
 40129 | -4/Factory         | Build established: Hacker-Golem
 40521 | -4/Factory         | Entered Upper Caves
 41219 | -4/Upper Caves     | Discovered new exit (range 13)
 41349 | -4/Upper Caves     | Learned location of Testing (-2)
 41406 | -4/Upper Caves     | Identified exit to Upper Caves
 41408 | -4/Upper Caves     | Entered another Upper Caves area
 41415 | -4/Upper Caves     | Discovered new exit (range 9)
 41442 | -4/Upper Caves     | Learned 4 Research zone layouts
 41585 | -4/Upper Caves     | Learned location of 2 exits from Research
 42333 | -4/Upper Caves     | Discovered new exit (range 6)
 42339 | -4/Upper Caves     | Identified exit to Zhirov
 42341 | -4/Upper Caves     | Entered Zhirov
 42342 | -4/Zhirov          | Discovered new exit (range 4)
 42420 | -4/Zhirov          | Learned location of Quarantine (-3)
 42420 | -4/Zhirov          | Learned location of Command (-1)
 42484 | -4/Zhirov          | Found Alien Artifact
 42484 | -4/Zhirov          | Identified Integrated Reactor
 42484 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 43151 | -4/Zhirov          | Found Alien Artifact
 43291 | -4/Zhirov          | Identified exit to Proximity Caves
 43293 | -4/Zhirov          | Entered Proximity Caves
 43306 | -3/Proximity Caves | Spotted B-86 Titan
 43334 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 43337 | -3/Proximity Caves | Destroyed B-86 Titan
 43363 | -3/Proximity Caves | Lost 3 parts (2n1u)
 44127 | -3/Proximity Caves | Discovered new exit (range 10)
 44144 | -3/Proximity Caves | Identified exit to Research
 44290 | -3/Proximity Caves | Entered Research
 44290 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 44291 | -3/Research        | Identified exit to Research
 44291 | -3/Research        | Identified exit to Quarantine
 44782 | -3/Research        | Fabricated Assault Drone Bay (x1)
 45121 | -3/Research        | Discovered exit to Research (range 8)
 45291 | -3/Research        | Found Prototype Device
 45751 | -3/Research        | Entered Quarantine
 45773 | -3/Quarantine      | Found Alien Artifact
 45774 | -3/Quarantine      | Identified Core Reset Matrix
 45774 | -3/Quarantine      | Identified Transdimensional Reconstructor
 45774 | -3/Quarantine      | Used Core Reset Matrix
 45778 | -3/Quarantine      | Detected hypermatrix surge
 45778 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 45832 | -3/Quarantine      | Found Prototype Processor
 45887 | -3/Quarantine      | Build established: Scavenger-Mutant
 45921 | -3/Quarantine      | Found Transdimensional Reconstructor
 45961 | -3/Quarantine      | Found Dimensional Node Initializer
 45961 | -3/Quarantine      | Initialized slip node
 45993 | -3/Quarantine      | Warped through subspace to slip node
 46000 | -3/Quarantine      | Found Transdimensional Reconstructor
 46082 | -3/Quarantine      | Warped through subspace to slip node
 46101 | -3/Quarantine      | Found Dimensional Node Initializer
 46101 | -3/Quarantine      | Initialized slip node
 46105 | -3/Quarantine      | Found Transdimensional Reconstructor
 46209 | -3/Quarantine      | Discovered exit to Research (range 15)
 46228 | -3/Quarantine      | Found Core Stripper
 46242 | -3/Quarantine      | Identified Spectral Analyzer
 46266 | -3/Quarantine      | Entered Research
 46266 | -2/Research        | Warlord forces began assault on 0b10
 46266 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 46376 | -2/Research        | Research machine network offline
 46500 | -2/Research        | Found Prototype Slashing Weapon
 46500 | -2/Research        | Identified Nanosword
 46514 | -2/Research        | Found Nanosword
 46538 | -2/Research        | Borebot progress halted
 46571 | -2/Research        | Build established: Hacker-Mutant
 46701 | -2/Research        | Discovered new exit (range 4)
 46703 | -2/Research        | Identified exit to Access
 46784 | -2/Research        | Discovered exit to Access (range 6)
 46814 | -2/Research        | Borebot progress halted
 46820 | -2/Research        | Discovered new exit (range 14)
 46868 | -2/Research        | Borebot progress halted
 46880 | -2/Research        | Identified exit to Testing
 46880 | -2/Research        | Entered Testing
 46981 | -2/Testing         | Found Prototype Energy Gun
 46981 | -2/Testing         | Identified Warp Gun
 47129 | -2/Testing         | Discovered exit to Access (range 9)
 47276 | -2/Testing         | Lost 7 allies
 47301 | -2/Testing         | Warped through subspace
 47489 | -2/Testing         | Found Prototype Device
 47489 | -2/Testing         | Identified AEGIS Remote Shield
 47575 | -2/Testing         | Scanned by Researcher
 47614 | -2/Testing         | Found Prototype Protection
 47614 | -2/Testing         | Identified SHELL Armor
 47706 | -2/Testing         | Spotted PG-82E9EM7G3J
 47732 | -2/Testing         | Build established: Scavenger-Mutant
 47766 | -2/Testing         | Spotted Fortress
 47794 | -2/Testing         | Discovered new exit (range 6)
 47796 | -2/Testing         | Identified exit to Section 7
 47804 | -2/Testing         | Entered Section 7
 47805 | -2/Section 7       | Sensed 20 artifacts in vicinity
 48114 | -2/Section 7       | Spotted S7 Guard
 48118 | -2/Section 7       | Destroyed S7 Guard
 48129 | -2/Section 7       | Found Integrated Thermoelectric Network
 48129 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 48184 | -2/Section 7       | Found Spacefold Activator
 48240 | -2/Section 7       | Spotted S7 Guard
 48330 | -2/Section 7       | Found Integrated Dissipator
 48330 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 48390 | -2/Section 7       | Destroyed 8 combat bots
 48396 | -2/Section 7       | Found Integrated Reactor
 48396 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 48525 | -2/Section 7       | Discovered exit to Access (range 6)
 48561 | -2/Section 7       | Spotted B-90 Cyclops
 48591 | -2/Section 7       | First assault squad dispatched
 48610 | -2/Section 7       | Spotted B-99 Colossus
 48630 | -2/Section 7       | Found Core Expander
 48630 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 48648 | -2/Section 7       | Found LRC Matter Compressor
 48648 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 48652 | -2/Section 7       | Found LRC Storage
 48652 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 48656 | -2/Section 7       | Found LRC Armor
 48656 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 48670 | -2/Section 7       | System corruption reached 10%
 48680 | -2/Section 7       | Build established: Alien-Mutant
 48763 | -2/Section 7       | Found Transdimensional Reconstructor
 48782 | -2/Section 7       | Spotted Executioner
 48783 | -2/Section 7       | Spotted Executioner
 48807 | -2/Section 7       | Core integrity fell below 50%
 48811 | -2/Section 7       | Entered Access
 48811 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 49113 | -1/Access          | Discovered new exit (range 2)
 49113 | -1/Access          | Identified exit to Surface
 49114 | ***                | Heading to fleet!

 Last Messages 
---------------
49055_ Acquired 40 matter.
49055_ K-01 Serf collects debris. <x2>
49056_ S-43 Plague destroyed.
49056_ Emergency Access malfunctions.
49058_ K-01 Serf collects debris. <x2>
49060_ Spacefolded through Wall.
49060_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
49066_ K-01 Serf cleans the Radio-Gravity Array.
49067_ Spacefolded through Wall. <x2>
49071_ K-01 Serf cleans the Radio-Gravity Array.
49071_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013.
49083_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
49085_ Spacefolded through Wall. <x3>
49106_ Slug penetrates Wall. <x2>
49108_ Spacefolded through Wall.
49112_ Spacefolded through Sealed Barrier.
49113_ EXIT=FOUND
49113_ EXIT=IDENTIFIED: SURFACE
49113_ Spacefolded through Main Access Shell.

 Map 
-----
+----------------------------------------------------+
|    """"""""   +   "     ######          ?????????? |
|    """"""""   #  """    +               ?????????? |
|    """"""""   #   """   ######          ?????????? |
|    """"""""   #    "    #########/###????????????? |
|    """"??""   #         ##          #????????????? |
|    """"???"   #         ##          #????????????? |
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| ?????????????          k                     ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          65
Energy Capacity            2040
Matter Stores              300
Matter Capacity            425
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             4
Additional Mass Support    20
Armor Coverage             1000
Resistance: KI             20
Resistance: TH             20
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          90
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                68
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            8
Core Analysis              8
Recoil Reduction           4
Energy Filtering           30
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          14
Authchip Count             2

 Item Schematics 
-----------------
 Exp. Propulsion Shielding | -3/Quarantine | Archive
             Gravity Flail | -2/Testing    | Archive

 Robot Schematics 
------------------
    B-74 Champion | -3/Quarantine | Archive
 A-02 Transporter | -2/Testing    | Archive

 Fabricated
------------
 Assault Drone Bay | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Dimensional Node Initializer
Transdimensional Reconstructor
Core Stripper
Integrated Thermoelectric Network
Spacefold Activator
Integrated Dissipator
Core Expander
LRC Matter Compressor
LRC Storage
LRC Armor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyMatterAutogun
  Manual?         0
Play Time         05:08:28
  Cumulative      563.0 hours
  Start           2024.05.04 @ 20:12:00
  End             2024.05.05 @ 14:27:43
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          602
  Rogue           515
  Adventurer      87
  Explorer        0
Win Type          2
  Total           32
  Types           8/0/18/1/1/1/3/0/0
Lore%             91
Gallery%          94
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32da1e54-4722-4f54-ace9-1f01111dc74d