Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 14:27:43 Player: Plexion Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (435) 2175 Value Destroyed (17755) 17755 Prototype IDs (97) 1940 Alien Tech Used (12) 2400 Bonus (12577) 12577 TOTAL SCORE: 48347 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 60 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1594 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -584 Cogmind --------- Core Integrity 1407/1850 Matter 174/425 Energy 433/440 System Corruption 0% Temperature Cool (14) Movement Hovering (37) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Linear Gravjet Improved Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Assembled Suspension Frame Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Assembled Alloy Armor SHELL Armor System Mapper Spacefold Activator > --- WEAPON (4) ------- Warp Gun Longsword +1 Nanosword Nanosword > --- INVENTORY (17) --- Experimental Energy Well (600) Zionite Biocell (600) Zionite Biocell (600) Advanced Reaction Control System Advanced Cloaking Device AEGIS Remote Shield Point Defense Array Transdimensional Reconstructor Proton Cannon Vortex Cannon (16) Precision Rocket Launcher Core Stripper CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Assembled Biocell Array Assembled Suspension Frame Advanced Signal Interpreter Assembled Combat Suite Advanced Melee Analysis Suite Assembled Alloy Armor SHELL Armor System Mapper Spacefold Activator > --- WEAPON ----------- Warp Gun Longsword +1 Nanosword Nanosword > --- INVENTORY -------- Experimental Energy Well Zionite Biocell Zionite Biocell Experimental Sensor Array Advanced Transmission Jammer Advanced Cloaking Device AEGIS Remote Shield Point Defense Array Transdimensional Reconstructor Proton Cannon Vortex Cannon Precision Rocket Launcher Core Stripper CR-A16's Behemoth Slayer [Rating: 229] Favorites ----------- Power Assembled Flux Generator Engine Improved Ion Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Warp Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Nanosword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Utility 10 | . . . 2 . . . . . 2 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 551 | 6 18 11 27 . 18 13 26 22 27 6 6 1 10 19 10 6 8 45 5 23 . 4 11 1 26 9 6 5 12 28 18 25 39 37 23 Power 24 | 1 . 1 2 . 1 . 1 1 1 . . . 1 1 . . . 5 . . . . . . . . . . . 2 2 1 2 1 1 Engine 9 | 1 . 1 2 . . . 1 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Reactor 12 | . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . 1 1 1 2 1 1 Propulsion 83 | 2 4 1 9 . 4 2 8 7 4 1 3 . . 3 3 . 3 5 1 1 . 2 3 . 2 . 1 . . 6 . 3 3 1 1 Treads 63 | 2 3 1 9 . 2 1 8 7 4 1 3 . . 3 3 . 3 4 . . . 2 3 . 2 . 1 . . 1 . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wheel 5 | . 1 . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . 3 3 1 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 266 | 1 3 1 7 . 5 . 3 4 7 2 . . . 8 2 1 2 19 2 21 . . 6 . 24 9 5 4 11 16 13 20 26 27 17 Device 172 | . 1 . 1 . 3 . . 1 1 . . . . 7 1 1 . 8 . 10 . . 2 . 16 9 4 3 9 13 11 18 22 18 13 Storage 9 | 1 2 . . . . . . . . . . . . 1 . . . 1 . 1 . . 1 . . . . . . 1 . . . 1 . Processor 14 | . . . 1 . . . 1 . 2 . . . . . . . 1 . . 1 . . 1 . 1 . . . . . 1 1 3 . 1 Hackware 7 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . . Protection 54 | . . 1 5 . 2 . 2 3 2 2 . . . . 1 . 1 10 2 8 . . 2 . 6 . 1 1 2 . 1 . 1 1 . Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 Weapon 178 | 2 11 8 9 . 8 11 14 10 15 3 3 1 9 7 5 5 3 16 2 1 . 2 2 1 . . . 1 1 4 3 1 8 8 4 Energy Gun 9 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 1 Energy Cannon 16 | . . . . . . . . . . . . . . . . . . 3 1 1 . . 1 . . . . . . 2 2 . 3 2 1 Ballistic Gun 67 | 1 6 2 6 . 4 6 11 5 7 1 1 1 4 2 3 2 1 4 . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 2 3 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Launcher 35 | . 2 2 . . 2 5 2 . 2 1 1 . 3 2 2 . . 6 1 . . 2 . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 30 | . 1 1 3 . . . 1 5 6 1 1 . 2 3 . 2 1 2 . . . . . . . . . . . . . . . 1 . Slashing Weapon 10 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 2 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 5 . 2 . 2 . . . . 2 . . . 6 . 1 . . 6 . 1 . . 3 . 1 2 2 3 . . Parts Lost 45 | . . 2 2 . . . 2 1 1 . . . . . 4 . . 14 4 4 . 4 1 . 1 1 . . 3 . 1 . . . . Power 7 | . . 1 1 . . . . 1 1 . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Propulsion 11 | . . . . . . . . . . . . . . . . . . 5 1 2 . . . . . 1 . . 2 . . . . . . Utility 23 | . . 1 1 . . . 1 . . . . . . . 2 . . 5 3 2 . 4 1 . 1 . . . 1 . 1 . . . . Weapon 4 | . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 1 . . . 2 1 1 . . . . . 3 . . 4 2 1 . 4 1 . 1 1 . . 3 . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 92 96 99 100 86 100 99 99 98 97 92 84 92 91 75 79 80 80 82 78 81 81 86 87 88 84 85 79 77 80 89 90 92 90 90 Engine 3 | . 14 10 10 11 8 . . 8 5 7 7 7 1 5 . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . 2 11 8 . . . . . . . . . . 6 5 5 4 5 4 5 5 5 5 5 5 4 4 4 4 8 7 Treads 16 | . 26 28 22 22 15 17 36 36 30 30 30 30 30 25 26 26 26 14 6 1 . . 11 11 14 10 11 15 5 6 . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . 7 18 13 11 11 11 10 10 10 10 8 10 8 . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 23 26 27 29 28 Device 8 | . 7 3 4 . . . . . 1 . . . . 6 . 5 4 10 14 16 17 20 16 11 14 15 15 12 14 19 22 20 19 16 12 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 10 13 11 11 11 11 11 10 10 10 10 10 8 9 8 8 8 5 Processor 8 | . . . 11 11 3 . 7 9 22 23 23 23 23 20 20 20 20 4 . 4 5 5 8 11 8 5 5 5 5 4 4 4 5 4 6 Hackware 1 | . . . . . . . . . 4 2 . . . . . . . . . 3 5 2 . . 1 5 5 5 5 6 4 8 7 4 3 Protection 11 | . . 10 17 22 25 33 19 17 8 9 7 7 7 6 6 6 8 11 11 7 5 4 7 11 10 10 10 12 9 5 4 4 4 8 7 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 7 10 10 10 10 9 9 10 10 10 2 9 8 4 4 1 . . Ballistic Gun 6 | . 24 1 18 22 7 21 17 15 10 13 14 . 11 9 11 12 6 1 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 10 50 55 68 68 87 86 89 66 64 71 69 69 72 125 121 110 110 163 163 166 160 161 162 162 167 167 163 167 167 161 68 76 110 120 109 Greatest Support 128 | 40 40 40 40 40 40 40 80 80 90 62 98 98 98 100 100 100 109 109 80 100 28 60 60 60 60 60 60 60 85 103 103 119 125 125 128 Greatest Overweight (x) 49 | . 1 1 1 1 5 5 1 . 1 1 1 . . 1 1 1 1 49 2 5 5 5 5 2 5 2 2 2 2 2 . . . 1 . Average Overweight (x) 1 | . . 1 1 1 3 4 . . . 1 . . . . 1 1 1 1 1 1 5 4 2 2 2 2 2 2 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 17 17 Average Capacity 22 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 21 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 23 15 15 15 15 17 Most Carried 25 | 4 16 20 20 20 20 20 20 20 20 20 20 20 20 22 22 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 15 15 15 15 16 Average Carried 21 | 1 13 19 19 20 18 19 19 19 19 19 20 19 20 20 21 24 24 23 24 21 23 22 23 24 24 25 24 24 24 23 14 14 14 13 14 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 15 15 15 15 17 17 Final Carried 25 | 3 16 20 20 20 20 20 20 19 20 20 20 20 20 22 22 25 24 25 25 23 23 23 25 25 25 25 25 25 24 15 15 15 15 14 14 Class Distribution -------------------- 32% | Mutant 25% | Golem 24% | Scavenger-Mutant 11% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Scavenger-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Alien-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 11910 | 186 631 262 903 30 795 428 871 684 652 484 139 . 242 503 375 240 43 1145 145 185 61 102 125 95 300 128 91 84 89 71 467 298 329 543 184 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22099 | . 702 252 1209 40 540 310 1011 1342 544 256 178 . 275 710 295 292 . 3339 805 1353 . 656 857 339 1665 206 . 500 187 1497 607 141 743 775 473 Parts 1032 | . 44 22 78 5 70 11 58 65 35 13 8 . 13 40 14 11 . 72 22 67 . 17 31 12 94 16 . 2 13 64 31 4 46 31 23 Haulers Intercepted 16 | . 2 . 3 . . . 2 4 1 . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Recyclers Shooed 8 | . 1 1 . . . 1 . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . . . . . 13 7 . 13 . 13 9 3 . 24 . . 15 . 12 . 16 2 2 12 . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 . . . . 4 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 351 | . 10 12 25 3 2 13 20 19 12 8 4 . 8 15 10 5 . 38 19 23 . 16 13 8 16 6 . . 2 16 2 . 6 13 7 Melee 4 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Guns 141 | . 8 . 25 3 . 2 13 19 7 6 3 . 3 15 4 5 . 7 . . . . . . . . . . . . . . 6 12 3 Cannons 111 | . 2 5 . . . . . . . . . . . . . . . 6 14 23 . 8 13 3 14 6 . . 1 16 . . . . . AOE 81 | . . 7 . . 1 11 7 . 5 2 1 . 5 . 6 . . 11 5 . . 8 . 5 2 . . . . . 1 . . . 4 Classes Destroyed 31 | . 6 4 . . 3 1 . . 1 . . . . . 2 . . 3 1 1 . 2 3 . 1 . . . 1 . . . 1 1 . Worker 16 | . . 1 . . . 1 1 1 1 . . . . 1 . . . . . 3 . . . . 3 . . . . . 2 . 1 . 1 Builder 12 | . 2 1 1 . . . 2 . 3 . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 . . . 2 4 1 . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Recycler 15 | . 1 . . . . 1 1 2 2 . . . . . . . . . . 1 . . . . 1 . . . . . 3 . 1 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Operator 5 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Drone 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 34 | . 3 . 4 . . . 3 1 . . . . . 1 . . . . . 2 . . . . 7 . . . . 3 2 . 3 1 4 Swarmer 81 | . . 6 7 3 . 4 8 . 3 1 . . 2 7 10 3 . . 3 9 . 4 . . . 4 . . . . . . . . 7 Grunt 117 | . 10 4 12 . . 7 7 12 6 6 4 . 3 3 . 1 . . 13 4 . 4 8 5 2 . . . . 6 . . . . . Brawler 7 | . . . . . . 2 1 . . . . . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 1 . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 39 | . . 2 6 . . . 4 7 1 1 . . 1 3 . 1 . . 2 2 . 2 . . 3 . . . . 2 . . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 8 | . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . 2 . . . . . . . 1 . . Programmer 40 | . . . . . . . . . 2 . . . 1 2 . . . . . 6 . . . 2 9 2 . . 1 6 2 . 5 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Z-Light 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 13 | . . . . . 1 . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . Golem 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 4 6 3 2 4 13 5 6 5 4 . 4 7 4 5 . 7 7 8 . 11 6 5 4 4 . . 1 4 3 1 3 8 6 Combat Bots Only 11 | . 2 3 6 3 1 4 4 4 3 5 4 . 4 7 4 5 . 6 7 7 . 11 6 5 2 4 . . 1 4 2 . 2 8 5 Max Kills in Single Turn 5 | . 1 1 2 1 1 2 4 2 5 1 1 . 2 2 3 2 . 2 2 2 . 3 1 3 3 1 . . 1 1 1 1 1 1 4 Gunslinging 1 | . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 1 2 4 . 3 1 1 . 2 . 3 . . 2 2 . . 3 . 3 2 . . . . . 1 . . . 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 1834 | . 43 26 107 10 24 50 64 63 139 69 8 . 42 100 78 22 . 172 142 100 . 72 64 45 88 21 . . 29 77 21 . 44 88 26 Missed 658 | . 11 5 32 4 2 19 21 16 46 17 5 . 15 42 28 8 . 55 47 38 . 27 21 16 42 11 . . 7 33 11 . 24 40 15 Damage Taken 21213 | . 428 299 788 36 327 504 534 791 805 626 51 . 426 547 851 195 . 3492 1369 986 . 973 1249 521 855 138 . . 480 761 371 . 569 1590 651 Core 3250 | . 54 49 82 . 47 105 10 92 60 75 . . 50 41 34 21 . 419 99 115 . 180 94 74 92 . . . 25 76 105 . 18 790 443 Absorbed by Shields 1413 | . . . 127 . . . . . 56 . . . . 215 8 . . 73 227 . . . . . 5 13 . . 171 167 72 . 35 244 . Redirected to Shielding 300 | . . . . . . . . . . . . . . . . . . 203 . . . . . . . . . . 17 80 . . . . . Ignored by Resistances 2133 | . . . 18 12 93 12 47 22 95 22 . . . . . . . 148 319 205 . 75 237 107 175 32 . . 50 . 79 . 120 223 42 Regen/Repaired (Parts) 998 | . 134 . 11 . . . . 128 . . . . . 163 . . . . . . . . . . . . . . . . . . 74 370 118 Core Remaining (%) 64 | 100 . 58 . . . 41 . 81 . . . . 73 . . . . . 27 . . . . 53 . . . . 89 . 70 . . 45 76 Volleys Fired 1325 | . 53 19 104 4 70 27 65 65 33 20 7 . 9 44 31 23 . 173 56 60 3 34 43 13 111 16 10 . 31 77 12 . 44 47 21 Largest 2 | . 2 2 2 2 1 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 1 2 2 2 2 2 1 . 2 2 1 . 1 1 1 Hottest 94 | . 70 70 46 46 33 66 60 50 50 50 50 . 50 50 50 50 . 69 94 50 25 50 50 68 50 50 25 . 50 75 75 . 90 90 90 Shots Fired 2175 | . 105 30 210 8 70 40 127 130 62 33 13 . 16 82 57 44 . 276 101 109 3 44 85 22 169 25 10 . 47 133 12 . 44 47 21 Gun 1122 | . 96 1 210 8 69 20 124 130 58 27 12 . 12 82 52 42 . 76 . . . . . . . . . . . . . . 38 45 20 Cannon 962 | . 8 21 . . . . . . . . . . . . . 2 . 180 94 109 3 39 85 17 169 25 10 . 47 133 12 . 6 2 . Launcher 91 | . 1 8 . . 1 20 3 . 4 6 1 . 4 . 5 . . 20 7 . . 5 . 5 . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1063 | . 102 22 210 8 69 20 124 130 58 27 12 . 12 82 52 44 . 91 . . . . . . . . . . . . . . . . . Thermal 956 | . 2 . . . . . . . . . . . . . . . . 130 88 109 3 39 85 17 169 25 10 . 47 129 . . 38 45 20 Explosive 91 | . 1 8 . . 1 20 3 . 4 6 1 . 4 . 5 . . 20 7 . . 5 . 5 . . . . . . . . . . 1 Electromagnetic 55 | . . . . . . . . . . . . . . . . . . 35 6 . . . . . . . . . . 1 11 . 2 . . Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 4 2 . Robot Hit Streak 59 | . 14 6 20 4 3 5 15 31 12 16 5 . 9 29 28 16 . 31 17 24 . 19 19 32 17 8 . . 9 19 2 . 21 52 59 Robot Miss Streak 15 | . 5 2 5 1 15 3 2 2 3 1 1 . 1 2 4 5 . 5 2 3 . 2 2 1 4 1 . . . 2 1 . . . . Penetration Max 1 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . 3 . . . . . 1 . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1490 | . 69 15 146 5 72 15 93 114 45 24 9 . 12 65 39 30 . 200 79 68 . 31 62 19 82 13 . 13 7 71 19 6 23 36 8 Core Hits 848 | . 34 16 50 3 24 28 45 45 32 17 7 . 18 37 24 18 . 143 44 28 . 27 27 18 40 6 . 6 3 33 6 1 22 24 22 Critical Kills 19 | . 1 . 1 . 1 . 5 1 . . . . . 1 . . . 4 . . . . . . . . . . . . . . . 2 3 Critical Parts Destroyed 22 | . . . . . 3 . 5 2 . . . . . . 2 . . 6 . . . . . . . . . . . . . . 1 . 3 Critical Strikes 56 | . 1 1 1 . 10 . 11 3 . . . . . 1 2 . . 11 . . . . . . . . . 1 . . 4 1 1 2 6 Destroy 34 | . 1 . 1 . 5 . 11 1 . . . . . 1 2 . . 3 . . . . . . . . . . . . . . 1 2 6 Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 10 | . . . . . . . . 2 . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Sever 9 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Melee Attacks 344 | . 1 3 11 . 53 . 2 14 22 2 13 . 5 5 . 8 6 49 . . . . 22 . . . . 13 7 . 36 13 21 28 10 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact 140 | . 1 3 11 . . . 2 14 22 2 13 . 5 5 . 8 5 49 . . . . . . . . . . . . . . . . . Slashing 165 | . . . . . 53 . . . . . . . . . . . . . . . . . 22 . . . . . . . 20 13 21 26 10 Piercing 37 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 13 7 . 16 . . . . Sneak Attacks 25 | . . . 2 . 1 . . 6 1 . . . . . . . . . . . . . . . . . . . . . 6 2 2 4 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61519 | . 784 780 2405 81 3019 1564 2173 2417 2164 928 404 . 824 1141 1393 509 . 10805 4509 3414 . 2291 2946 1526 4222 685 . 877 238 3549 1175 369 1460 1689 1178 Guns 14161 | . 694 7 2235 81 493 117 1550 1779 790 350 155 . 149 1114 681 509 . 738 . . . . . . . . . . . . . . 965 1212 542 Cannons 25812 | . 77 265 . . . . . . . . . . . . . . . 5341 3243 3414 . 1252 2946 607 3921 685 . . 112 3549 282 . 118 . . Explosions 12931 | . . 492 . . 47 1432 585 . 1289 578 249 . 675 . 698 . . 2845 1266 . . 1039 . 919 301 . . . . . . . . . 516 Melee 8476 | . . . 161 . 2479 . . 632 84 . . . . . . . . 1881 . . . . . . . . . 877 126 . 893 369 377 477 120 Ramming 139 | . 13 16 9 . . 15 38 6 1 . . . . 27 14 . . . . . . . . . . . . . . . . . . . . Kinetic 12217 | . 771 272 2235 81 493 117 1550 1779 790 350 155 . 149 1114 681 509 . 1054 . . . . . . . . . . . . . . . 117 . Thermal 27561 | . . . . . . 146 . . 473 . . . . . . . . 4295 3141 3414 . 1252 2946 607 4222 685 . . 112 3549 . . 965 1212 542 Explosive 11874 | . . 492 . . 47 1286 499 . 816 578 249 . 675 . 698 . . 2794 1266 . . 1039 . 919 . . . . . . . . . . 516 Electromagnetic 1369 | . . . . . . . 86 . . . . . . . . . . 781 102 . . . . . . . . . . . 282 . 118 . . Impact 2758 | . . . 161 . . . . 632 84 . . . . . . . . 1881 . . . . . . . . . . . . . . . . . Slashing 4278 | . . . . . 2479 . . . . . . . . . . . . . . . . . . . . . . . . . 573 369 377 360 120 Piercing 1323 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877 126 . 320 . . . . Highest Corruption 12 | . . . 1 1 1 1 . . 2 2 2 2 2 . . . . . . 1 1 12 12 4 2 3 3 3 3 4 4 . 9 11 . Average Corruption 2 | . . . 1 1 1 1 . . 1 2 2 2 2 . . . . . . 1 1 7 5 3 1 2 3 3 3 3 4 . 5 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 27 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 23 . . . Effects 304 | . . . 8 1 41 7 . . 6 16 11 1 10 . . . . . . 8 12 18 9 18 19 15 14 12 15 20 . . 15 28 . Message Errors 82 | . . . 1 . 9 3 . . 2 4 5 1 2 . . . . . . 1 3 6 2 3 7 4 2 3 7 7 . . 3 7 . Matter Fused 76 | . . . 2 . 13 . . . 1 4 2 . 4 . . . . . . 1 4 3 . 7 5 2 4 2 3 5 . . 7 7 . Heat Flow Errors 26 | . . . . 1 3 1 . . . 2 . . 1 . . . . . . 1 2 1 2 1 5 1 1 1 . 1 . . 1 1 . Energy Discharges 49 | . . . 1 . 7 1 . . 2 2 2 . 1 . . . . . . 1 1 1 2 4 1 2 4 2 3 2 . . 4 6 . Parts Fused 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Data Loss (minor) 35 | . . . 1 . 4 . . . . 1 1 . . . . . . . . 1 2 1 2 2 1 4 2 2 . 4 . . . 7 . Data Loss (major) 7 | . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . . . Misfires 10 | . . . 2 . 1 . . . . 1 . . 2 . . . . . . 3 . 1 . . . . . . . . . . . . . Alerts 6 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . . 1 . . . . . . . Weapon Failures 8 | . . . . . 1 . . . . 1 . . . . . . . . . . . 4 . . . 1 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3620 | . . 33 119 . 33 92 24 325 110 44 21 . . . 34 . . 1055 279 220 . 45 80 21 175 28 . 190 . 275 269 45 103 . . Projectiles 1550 | . . . . . . . . . . . . . . . . . . 423 250 220 . 45 80 21 175 28 . . . 275 33 . . . . Explosions 508 | . . 33 . . . 92 24 . 66 44 21 . . . 21 . . 178 29 . . . . . . . . . . . . . . . . Melee 1562 | . . . 119 . 33 . . 325 44 . . . . . 13 . . 454 . . . . . . . . . 190 . . 236 45 103 . . Knockbacks 26 | . 1 5 . . . . . 1 1 . . . . . . . . 18 . . . . . . . . . . . . . . . . . Impact 14 | . . . . . . . . 1 1 . . . . . . . . 12 . . . . . . . . . . . . . . . . . Kinetic 6 | . 1 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Secondary 6 | . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 604 | . . 19 . . . 91 . . 2 52 . . 132 . 29 . . 151 . . . 128 . . . . . . . . . . . . . Shots 18 | . . 1 . . . 4 . . 1 1 . . 3 . 2 . . 4 . . . 2 . . . . . . . . . . . . . Rammed 21 | . 1 2 3 . . 5 5 1 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | . 1 3 3 . . 5 6 1 1 . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Crushed 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | . 66 54 174 238 240 156 39 180 50 234 25 . 257 75 . 22 . 409 264 93 198 203 219 97 256 108 99 246 . 154 13 9 419 286 178 Average Temperature 71 | . 18 20 34 79 50 65 13 50 14 68 10 . 63 22 . 14 . 153 124 26 84 110 102 28 104 58 66 130 . 49 13 5 71 94 74 Received Heat Transfer 4830 | . 243 162 325 . . 279 279 441 226 366 27 . 96 102 33 54 . 808 610 274 . 117 30 127 66 . . . 36 98 . . 4 27 . Effects 10 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . 1 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 7 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 1 . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Parts Fried 20 | . . . 4 . . . 2 8 1 . . . . . . . . . . . . . . . . . . . . . 5 . . . . Impact Corruptions 25 | . . . 4 . . . . 8 2 . . . . . 1 . . 10 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . 1 . . . . . . . . . . . . . . 1 1 4 . 1 1 . 2 . . . . 4 . . . . . Heat Transferred 16728 | . . . . . . 150 . . 250 . . . . . . . . 2375 1725 1750 . 661 1391 350 2275 325 . . 50 1800 . . 1258 1628 740 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 694 | . 206 203 278 155 . 437 357 398 293 . . . . 317 . . . . . 449 . . . . 549 . . . . 377 185 123 147 455 694 Initial 257 | . . . . 70 . . 35 150 110 . . . . 56 . . . . . 11 . . . . . . . . . . 75 18 1 29 257 Average 136 | . 55 33 101 70 . 205 167 237 125 . . . . 119 . . . . . 226 . . . . 224 . . . . 111 76 48 53 216 413 Maximum Alert Level 2 | . 1 1 1 . . 2 1 1 1 . . . . 1 . . . . . 2 . . . . 2 . . . . 1 . . . 2 2 Low Security (%) 73 | 100 94 98 83 100 . 38 58 37 85 . . . . 86 . . . . . 40 . . . . 48 . . . . 80 100 100 100 53 . Level 1 22 | . 5 1 16 . . 59 41 62 14 . . . . 13 . . . . . 39 . . . . 38 . . . . 19 . . . 28 51 Level 2 4 | . . . . . . 2 . . . . . . . . . . . . . 20 . . . . 12 . . . . . . . . 18 48 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 3 . 3 . . . 2 1 9 . . . . 3 . . . . . 3 . 1 . . 7 . . . . 5 1 1 5 5 2 Investigation 7 | . 3 . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Extermination 19 | . . . . . . . . . 1 . . . . 2 . . . . . 3 . . . . 3 . . . . 3 1 . 3 3 . Reinforcement 18 | . . . 2 . . . 2 1 3 . . . . . . . . . . . . . . . 2 . . . . 2 . 1 2 1 2 Assault 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . 1 . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 23 | . 1 1 6 . . . 2 2 . . . . . . . . . . . 2 . . 1 . 1 . . . . . 1 3 . 2 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 552 | . 17 11 45 3 16 10 27 23 17 10 4 . 8 19 10 5 . 37 21 28 . 17 64 10 28 5 . . 2 21 13 2 18 40 21 Peak Tracking Total 12 | . 2 3 6 3 9 4 5 4 3 4 4 . 4 4 4 5 . 5 7 7 . 10 11 5 3 3 . . 1 4 5 3 4 12 7 Tactical Retreats 38 | . . . 1 . 8 . 1 . 1 1 . . . 1 1 . . 2 . 1 . 1 3 1 . . . . . 1 . 2 3 7 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 16 | . 2 . 1 . . . . 2 4 . . . . 2 . . . . . . . . 1 . 1 . . . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 . 3 . . . . 1 . . . . 1 . 8 . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 47 | . 1 . 2 1 10 1 1 . 5 . . . . . . . . 3 2 . . . 1 . 7 . . . . 3 2 . 2 5 1 Max in Single Turn 4 | . 1 . 1 1 1 1 1 . 4 . . . . . . . . 1 1 . . . 1 . 1 . . . . 1 1 . 1 1 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 100 | . 10 1 8 . 2 . 4 7 7 . . 4 . 9 . . . . . 6 . . 2 . 5 . . 4 . 2 7 2 8 10 2 Terminals 58 | . 7 . 4 . . . 4 5 4 . . . . 5 . . . . . 5 . . . . 3 . . . . 1 4 . 7 8 1 Fabricators 5 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Repair Stations 8 | . 1 . 2 . . . . 1 . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 2 1 . . Total Hacks 246 | . 26 1 26 . 2 . 12 16 15 . . 28 . 14 . . . . . 13 . . 7 . 10 . . 17 . 4 14 3 17 18 3 Successful 143 | . 11 1 14 . 2 . 3 10 11 . . 28 . 4 . . . . . 5 . . 7 . 4 . . 17 . 3 7 2 5 9 . Failed 102 | . 14 . 12 . . . 9 6 4 . . . . 10 . . . . . 8 . . . . 6 . . . . 1 7 1 12 9 3 Catastrophic 26 | . 2 . 1 . . . 2 . 2 . . . . 5 . . . . . 2 . . . . 3 . . . . . 2 . 4 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 21 . 17 . 1 . 8 8 9 . . . . 6 . . . . . 10 . . 1 . 5 . . . . 2 9 . 11 10 1 Terminals 132 | . 19 . 16 . . . 12 10 7 . . . . 8 . . . . . 11 . . . . 7 . . . . 2 10 . 15 14 1 Fabricators 11 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . 2 Repair Stations 19 | . 4 . 7 . . . . 2 . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . Recycling Units 8 | . 3 . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . Garrison Access 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 3 2 . . Terminal Hacks 92 | . 4 1 6 . 2 . 3 4 3 . . 28 . 2 . . . . . 2 . . 7 . 2 . . 17 . 1 4 . 2 4 . Record 17 | . . . . . 1 . . . . . . 11 . . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 17 | . . . 1 . . . 1 . . . . 11 . . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . 1 . . . . Prototype ID Bank 13 | . . . . . . . . . . . . 3 . . . . . . . . . . 6 . . . . 4 . . . . . . . Open Door 7 | . . 1 . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Branch Access Points 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Locate Traps 9 | . 2 . 2 . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 12 | . 3 . 3 . . . . 2 . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . Scan Component 7 | . 2 . 2 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Repair 5 | . 1 . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Insert Component 5 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Analyze 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . Unauthorized Hacks 24 | . 4 . 3 . . . . 4 3 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 2 4 . Terminals 16 | . 2 . 2 . . . . 1 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 2 4 . Track 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . Assimilate 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Botnet 7 | . . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 8 . 6 . . . 4 6 5 . . . . 9 . . . . . 5 . . . . 5 . . . . 1 5 1 6 9 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 2 . . . 1 . 1 . . 11 . . . . . . . . . . . . . . . 4 . . 1 . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Parts Repaired 5 | . 1 . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Time 324 | . 36 . 136 . . . . 38 . . . . . 44 . . . . . 70 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 6 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 1 . Largest Group 2 | . . . . . . . . . . . . . . . . . 2 2 . . . 2 . . . . . . . . . . 1 1 . Highest-Rated Group 59 | . . . . . . . . . . . . . . . . . 56 56 . . . 59 . . . . . . . . . . 26 45 . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . 28 28 . . . 30 . . . . . . . . . . 26 45 . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . Ally Attacks 24 | . . . . . . . . . . . . . . . . . . 9 . . . 3 . . . . . . . . . . 12 . . Total Damage 400 | . . . . . . . . . . . . . . . . . . 151 . . . 64 . . . . . . . . . . 185 . . Kills 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 9 | . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . 1 . . . . Derelict Logs Recovered 21 | . . 1 . 3 . . . . . 2 . . 3 . 1 1 1 . 1 . 1 1 . 2 . 1 3 . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 4 . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 49113 | 84 2077 1608 2629 681 3898 1028 982 845 1549 1236 742 151 966 1418 1235 1193 2380 5712 1883 1578 1015 656 1564 871 2539 887 933 952 997 1461 515 614 924 1007 303 Spaces Moved 22368 | 47 880 519 835 274 1891 329 414 322 702 460 300 94 575 689 452 469 872 1818 496 579 563 295 604 231 993 391 416 191 373 508 629 1019 1304 1349 485 Core 12 | 4 . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Treads 9346 | 43 880 519 835 274 540 134 414 322 702 460 300 94 575 689 452 469 872 766 . . . . . . 1 . . . 5 . . . . . . Legs 5780 | . . . . . . . . . . . . . . . . . . 1044 496 569 . 2 604 231 992 391 416 191 368 476 . . . . . Wheels 2412 | . . . . . 1351 195 . . . . . . . . . . . . . 10 563 293 . . . . . . . . . . . . . Hover 4746 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 629 1019 1304 1301 461 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 160 240 240 240 145 175 160 160 158 238 156 158 158 158 238 238 238 180 183 175 175 175 210 210 210 210 210 210 210 48 48 48 38 38 37 Average Speed 175 | 150 192 240 240 240 185 281 173 160 184 238 231 158 158 178 238 238 239 245 222 207 175 175 212 210 210 210 210 210 210 199 48 48 48 45 39 Slowest Speed 2500 | 160 240 240 240 240 320 480 240 160 238 238 238 158 158 238 238 238 245 2500 226 226 175 210 300 210 570 210 210 210 238 210 48 49 49 122 44 Overloaded Moves 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 5 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Spacefolds 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 10 Exploration Rate (%) 59 | 4 95 96 70 60 88 85 33 54 26 65 56 68 87 20 58 51 85 93 68 19 84 58 73 56 38 60 64 61 91 17 64 36 88 60 15 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 13 | . 2 . 1 1 1 . . . . 1 . 1 . . . . . . . . 1 . . . . 1 1 3 . . . . . . . Known Exits Taken 16 | . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 19 | 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . 1 . 1 . . . . . . . . . . . . Scrap Searched 37 | . . 3 . 1 . 1 . . . 1 4 . 2 . 3 3 3 . 2 . 2 1 . . . 4 4 . 3 . . . . . . Spaces Dug 381 | . 8 28 9 . . 35 20 7 21 2 13 . 4 5 27 10 3 . 3 10 2 3 19 . 35 4 6 . 20 21 16 7 16 20 7 Terrain Destroyed 1205 | . 8 68 9 . 13 157 46 7 67 58 24 . 54 5 38 10 3 115 40 35 3 74 23 55 86 12 10 . 45 50 16 7 19 20 28 Melee 156 | . 1 . 9 . . . 1 7 21 2 13 . 4 5 . 8 3 . . . . . 18 . . . . . . . 16 7 15 19 7 Projectile 313 | . . . . . 7 . 11 . . . . . . . . 2 . 20 19 35 3 11 5 3 75 12 10 . 45 50 . . 4 1 . AOE 734 | . 7 68 . . 6 157 32 . 46 56 11 . 50 . 38 . . 95 21 . . 63 . 52 11 . . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 29826 | 58 1157 844 1253 290 2177 376 554 547 900 578 328 97 613 826 571 508 1157 2785 1180 851 592 389 787 597 1266 427 464 720 523 820 784 1130 1513 1617 547 Wait 4603 | . 181 271 235 13 95 1 24 98 76 83 . . 14 47 75 . 257 636 598 137 23 43 77 348 122 12 31 495 93 170 56 44 78 159 11 Move 22290 | 46 879 518 834 273 1890 328 414 321 701 459 299 93 574 688 451 468 871 1817 495 578 562 294 603 230 992 390 415 190 372 507 628 1018 1303 1319 470 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 235 | 5 17 11 15 . 23 1 5 8 15 3 . 1 . 7 1 3 5 20 8 24 . 3 6 . 7 . 1 3 1 18 12 5 2 4 1 Fast Attach 151 | 5 4 . 2 . 3 . 4 6 1 1 . 1 1 7 3 1 1 16 2 4 . . 6 . 3 . 1 4 2 11 10 18 17 11 6 Attach 93 | 1 . 4 3 . 6 . 4 1 4 . . . . 4 1 . 2 10 1 2 . 3 2 . 4 . 1 2 2 7 6 6 2 10 5 Detach 132 | . 1 2 . . 3 . 3 . 1 . . . . 1 1 . 2 17 10 6 4 2 14 5 4 . . 7 4 13 2 6 6 9 9 Swap 321 | . 14 7 22 . 9 13 18 15 22 5 6 . 9 8 6 5 5 19 2 17 . 1 3 1 19 9 4 . 8 10 7 1 21 23 12 Drop 295 | 1 6 6 24 . 25 1 10 18 16 5 3 2 1 13 1 . 8 28 8 23 . 2 11 . 3 . 1 6 3 7 15 19 18 7 4 Fire 1325 | . 53 19 104 4 70 27 65 65 33 20 7 . 9 44 31 23 . 173 56 60 3 34 43 13 111 16 10 . 31 77 12 . 44 47 21 Melee 342 | . 1 3 11 . 53 . 2 14 22 2 13 . 5 5 . 8 6 49 . . . . 22 . . . . 13 7 . 36 13 21 28 8 Ram 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Crush 20 | . 1 3 3 . . 3 5 1 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 7) 375 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Repaired Broken Lgt. Treads 1211 | -10/Materials | Discovered new exit (range 9) 1273 | -10/Materials | Discovered new exit (range 6) 2080 | -10/Materials | Central database locked down 2162 | -10/Materials | Entered Mines 2269 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2274 | -10/Mines | Found Prototype Device 2359 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2490 | -10/Mines | Discovered new exit (range 7) 2524 | -10/Mines | Identified exit to Materials 2706 | -10/Mines | Found a hidden stash of uninstalled traps 2775 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3401 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3770 | -10/Mines | Entered Materials 3770 | -9/Materials | Evolved 2 slots: Utility x2 3974 | -9/Materials | Discovered new exit (range 12) 4348 | -9/Materials | Identified Exp. Sensor Array 4640 | -9/Materials | Discovered new exit (range 16) 5513 | -9/Materials | Build established: Scavenger-Mutant 6049 | -9/Materials | Repaired Broken Exp. Sensor Array 6119 | -9/Materials | Discovered new exit (range 5) 6377 | -9/Materials | Discovered new exit (range 9) 6399 | -9/Materials | Entered Mines 6400 | -9/Mines | Assembled infested the area 6409 | -9/Mines | Met a Derelict bent on vengeance 6448 | -9/Mines | Learned location of Recycling (-8) 6453 | -9/Mines | Learned Materials stockpile data 6609 | -9/Mines | Learned Materials emergency access door positions 6616 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7070 | -9/Mines | Discovered new exit (range 5) 7080 | -9/Mines | Entered Exiles 7120 | -9/Exiles | Discovered new exit (range 15) 7139 | -9/Exiles | Met 8R-AWN 7180 | -9/Exiles | Met EX-HEX 7281 | -9/Exiles | Met EX-DEC 7326 | -9/Exiles | Learned location of Zion (-6) 7380 | -9/Exiles | Build established: Mutant 7396 | -9/Exiles | Discovered new exit (range 10) 8064 | -9/Exiles | Met EX-BIN 8089 | -9/Exiles | Aligned with FarCom system 8091 | -9/Exiles | Given EX-Vault access code 8124 | -9/Exiles | Opened EX-Vault 8131 | -9/Exiles | Found Longsword +1 8134 | -9/Exiles | Found Gui. Plasma Cannon 8140 | -9/Exiles | Found AWS/Gauss 8170 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8721 | -9/Exiles | Attacked by the Exiles 8851 | -9/Exiles | Found Prototype Ballistic Gun 8854 | -9/Exiles | Found Prototype Ballistic Gun 8857 | -9/Exiles | Found Prototype Device 8868 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 9468 | -9/Exiles | Identified AS-neutralizer No. 17b 9894 | -9/Exiles | Destroyed 8R-AWN 9912 | -9/Exiles | Found Prototype Processor 10131 | -9/Exiles | Destroyed EX-BIN 10164 | -9/Exiles | Destroyed EX-DEC 10196 | -9/Exiles | Destroyed EX-HEX 10244 | -9/Exiles | Found Prototype Processor 10978 | -9/Exiles | Entered Mines 11173 | -8/Mines | Core integrity fell below 50% 11192 | -8/Mines | Discovered new exit (range 8) 11432 | -8/Mines | Build established: Scavenger-Mutant 11527 | -8/Mines | Discovered new exit (range 11) 12006 | -8/Mines | Entered Materials 12006 | -8/Materials | Evolved 2 slots: Propulsion x2 12200 | -8/Materials | Identified Exp. Targeting Computer 12893 | -8/Materials | Discovered new exit (range 7) 12988 | -8/Materials | Entered Storage 13514 | -8/Storage | Repaired Reactive Plating 13730 | -8/Storage | Discovered new exit (range 15) 13833 | -8/Storage | Entered Factory 13833 | -7/Factory | Evolved 2 slots: Utility x2 13882 | -7/Factory | Identified Exp. Core Analyzer 14057 | -7/Factory | Identified exit to Lower Caves 14473 | -7/Factory | Garrison activated, responded to threat 15098 | -7/Factory | Cargo convoy interrupted 15382 | -7/Factory | Entered Lower Caves 15787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15964 | -7/Lower Caves | Learned 4 Factory zone layouts 15991 | -7/Lower Caves | Spotted B-75 Beast 16104 | -7/Lower Caves | Build established: Mutant 16272 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16311 | -7/Lower Caves | Discovered new exit (range 12) 16618 | -7/Lower Caves | Entered another Lower Caves area 16721 | -7/Lower Caves | Discovered new exit (range 10) 17272 | -7/Lower Caves | Discovered new exit (range 8) 17360 | -7/Lower Caves | Entered Data Miner 17361 | -7/Data Miner | Discovered new exit (range 6) 17413 | -7/Data Miner | Met Data Miner 17441 | -7/Data Miner | Learned location of Section 7 (-2) 17441 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17468 | -7/Data Miner | Received God Mode back door access code from Data Miner 17511 | -7/Data Miner | Entered Proximity Caves 17759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17978 | -6/Proximity Caves | Learned Factory stockpile data 18072 | -6/Proximity Caves | Learned Factory emergency access door positions 18309 | -6/Proximity Caves | Learned Factory stockpile data 18354 | -6/Proximity Caves | Build established: Derelict-Mutant 18453 | -6/Proximity Caves | Discovered new exit (range 10) 18477 | -6/Proximity Caves | Entered Factory 18477 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18713 | -6/Factory | Destroyed 7 combat bots 18871 | -6/Factory | Repaired Med. Treads 19126 | -6/Factory | Build established: Scavenger-Mutant 19253 | -6/Factory | Discovered new exit (range 12) 19596 | -6/Factory | Identified exit to Lower Caves 19607 | -6/Factory | Build established: Mutant 19895 | -6/Factory | Entered Lower Caves 19908 | -6/Lower Caves | Learned Factory terminal intel 20086 | -6/Lower Caves | Lost 3 parts (2p1u) 20293 | -6/Lower Caves | Encountered a Warlord checkpoint 21118 | -6/Lower Caves | Discovered new exit (range 4) 21130 | -6/Lower Caves | Entered another Lower Caves area 21182 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21382 | -6/Lower Caves | Spotted B-75 Beast 21880 | -6/Lower Caves | Learned Factory terminal intel 21918 | -6/Lower Caves | Discovered new exit (range 9) 22323 | -6/Lower Caves | Entered Zion 22384 | -6/Zion | Found Unknown Piercing Weapon 22582 | -6/Zion | Identified CR-A16's Pointy Stick 22641 | -6/Zion | Discovered new exit (range 16) 23550 | -6/Zion | Given the Hacking Drone Bay 24263 | -6/Zion | Build established: Scavenger-Mutant 24514 | -6/Zion | Found GAL Module 24593 | -6/Zion | Gained Derelict followers 24685 | -6/Zion | Discovered new exit (range 5) 24687 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 24703 | -6/Zion | Entered Deep Caves 24703 | -6/Deep Caves | Accompanied by 2 allies 25114 | -6/Deep Caves | Attacked by Z-Imprinter 25153 | -6/Deep Caves | Destroyed Z-Imprinter 25179 | -6/Deep Caves | Lost 4 parts (1n2u1w) 25450 | -6/Deep Caves | Z-Facility disabled 25483 | -6/Deep Caves | Found Prototype Protection 25580 | -6/Deep Caves | Found Prototype Protection 25580 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 25583 | -6/Deep Caves | Lost 3 parts (1n2w) 25607 | -6/Deep Caves | Found Zio. Weapon Casing 25705 | -6/Deep Caves | Found Zio. Weapon Casing 26015 | -6/Deep Caves | Discovered new exit (range 6) 26554 | -6/Deep Caves | Spotted AG-90863 26589 | -6/Deep Caves | Destroyed AG-90863 26619 | -6/Deep Caves | Lost 3 parts (2n1u) 26738 | -6/Deep Caves | Triggered Deep Caves wall 26759 | -6/Deep Caves | Exposed GOLEM chamber 26776 | -6/Deep Caves | Found GOLEM Unit 26786 | -6/Deep Caves | Found GOLEM Unit 26823 | -6/Deep Caves | Spotted AS-57834 26858 | -6/Deep Caves | Spotted AG-62385 26869 | -6/Deep Caves | Destroyed AG-62385 26887 | -6/Deep Caves | Core integrity fell below 50% 26891 | -6/Deep Caves | Destroyed AS-57834 27062 | -6/Deep Caves | Found GOLEM Unit 27081 | -6/Deep Caves | Spotted AS-22384 27118 | -6/Deep Caves | Destroyed AS-22384 27140 | -6/Deep Caves | Found Longsword +1 27169 | -6/Deep Caves | Found GOLEM Unit 27411 | -6/Deep Caves | Build established: Golem 28381 | -6/Deep Caves | Found Prototype Protection 30266 | -6/Deep Caves | Found Zio. Weapon Casing 30415 | -6/Deep Caves | Entered Proximity Caves 30920 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31198 | -5/Proximity Caves | Attracted the attention of an 0b10 base 31266 | -5/Proximity Caves | Destroyed 7 combat bots 31505 | -5/Proximity Caves | Discovered new exit (range 15) 32298 | -5/Proximity Caves | Entered Factory 32298 | -5/Factory | Evolved 2 slots: Utility x2 32299 | -5/Factory | Identified exit to Upper Caves 32301 | -5/Factory | Loaded intel: 26 terminal locations 32568 | -5/Factory | Repaired Broken Adv. Terrain Scanner 32838 | -5/Factory | Destroyed 7 combat bots 33520 | -5/Factory | Noticed a derelict Sapper rigging charges 33876 | -5/Factory | Entered Upper Caves 33952 | -5/Upper Caves | Encountered a Warlord checkpoint 34381 | -5/Upper Caves | Spotted B-75 Beast 34719 | -5/Upper Caves | Discovered new exit (range 8) 34753 | -5/Upper Caves | Learned location of Armory (-3) 34891 | -5/Upper Caves | Entered another Upper Caves area 34892 | -5/Upper Caves | Identified exit to Warlord 34910 | -5/Upper Caves | Encountered a Warlord checkpoint 34963 | -5/Upper Caves | Learned 4 Factory zone layouts 34970 | -5/Upper Caves | Discovered new exit (range 3) 35162 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 35189 | -5/Upper Caves | System corruption reached 10% 35219 | -5/Upper Caves | Lost 4 parts (4u) 35243 | -5/Upper Caves | Destroyed 11 combat bots 35391 | -5/Upper Caves | Spotted B-75 Beast 35519 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 35547 | -5/Upper Caves | Entered Warlord 35676 | -5/Warlord | System corruption cleaned by Quarantine Array 36228 | -5/Warlord | Met Warlord 36235 | -5/Warlord | Warlord's base attacked by MAIN.C 36249 | -5/Warlord | Opened Warlord's prototype stash 36256 | -5/Warlord | Found Prototype Device 36256 | -5/Warlord | Identified Exp. Focal Shield 36260 | -5/Warlord | Found Prototype Processor 36260 | -5/Warlord | Identified Spectral Analyzer 36268 | -5/Warlord | Found Prototype Hackware 36281 | -5/Warlord | Found Prototype Device 36281 | -5/Warlord | Identified Exp. Phase Shifter 36413 | -5/Warlord | Found Prototype Energy Cannon 36413 | -5/Warlord | Identified Vortex Cannon 36585 | -5/Warlord | Warlord forces counterattacked 36642 | -5/Warlord | Spotted Striker 36645 | -5/Warlord | Spotted Executioner 36715 | -5/Warlord | Spotted Executioner 36748 | -5/Warlord | P-70 Sage assimilated allied 9F-POG(b) 36755 | -5/Warlord | Lost 18 allies 36761 | -5/Warlord | Spotted Striker 36765 | -5/Warlord | Spotted Striker 36841 | -5/Warlord | Destroyed Striker 36856 | -5/Warlord | Lost 9 allies 36884 | -5/Warlord | Spotted Executioner 36885 | -5/Warlord | Spotted Executioner 36897 | -5/Warlord | Spotted Executioner 36910 | -5/Warlord | Warlord base infiltrated, sounded retreat 36949 | -5/Warlord | Lost 8 allies 37054 | -5/Warlord | Spotted Striker 37066 | -5/Warlord | Discovered new exit (range 22) 37111 | -5/Warlord | Entered Proximity Caves 37124 | -4/Proximity Caves | Identified exit to Factory 37262 | -4/Proximity Caves | Learned 4 Research zone layouts 37982 | -4/Proximity Caves | Entered Factory 37982 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 37984 | -4/Factory | Loaded intel: 28 terminal locations 39408 | -4/Factory | Discovered new exit (range 24) 39510 | -4/Factory | Discovered new exit (range 24) 39826 | -4/Factory | Identified System Mapper 39827 | -4/Factory | Identified exit to Upper Caves 39827 | -4/Factory | Identified exit to Extension 40090 | -4/Factory | Found Quantum Capacitor 40129 | -4/Factory | Build established: Hacker-Golem 40521 | -4/Factory | Entered Upper Caves 41219 | -4/Upper Caves | Discovered new exit (range 13) 41349 | -4/Upper Caves | Learned location of Testing (-2) 41406 | -4/Upper Caves | Identified exit to Upper Caves 41408 | -4/Upper Caves | Entered another Upper Caves area 41415 | -4/Upper Caves | Discovered new exit (range 9) 41442 | -4/Upper Caves | Learned 4 Research zone layouts 41585 | -4/Upper Caves | Learned location of 2 exits from Research 42333 | -4/Upper Caves | Discovered new exit (range 6) 42339 | -4/Upper Caves | Identified exit to Zhirov 42341 | -4/Upper Caves | Entered Zhirov 42342 | -4/Zhirov | Discovered new exit (range 4) 42420 | -4/Zhirov | Learned location of Quarantine (-3) 42420 | -4/Zhirov | Learned location of Command (-1) 42484 | -4/Zhirov | Found Alien Artifact 42484 | -4/Zhirov | Identified Integrated Reactor 42484 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 43151 | -4/Zhirov | Found Alien Artifact 43291 | -4/Zhirov | Identified exit to Proximity Caves 43293 | -4/Zhirov | Entered Proximity Caves 43306 | -3/Proximity Caves | Spotted B-86 Titan 43334 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 43337 | -3/Proximity Caves | Destroyed B-86 Titan 43363 | -3/Proximity Caves | Lost 3 parts (2n1u) 44127 | -3/Proximity Caves | Discovered new exit (range 10) 44144 | -3/Proximity Caves | Identified exit to Research 44290 | -3/Proximity Caves | Entered Research 44290 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 44291 | -3/Research | Identified exit to Research 44291 | -3/Research | Identified exit to Quarantine 44782 | -3/Research | Fabricated Assault Drone Bay (x1) 45121 | -3/Research | Discovered exit to Research (range 8) 45291 | -3/Research | Found Prototype Device 45751 | -3/Research | Entered Quarantine 45773 | -3/Quarantine | Found Alien Artifact 45774 | -3/Quarantine | Identified Core Reset Matrix 45774 | -3/Quarantine | Identified Transdimensional Reconstructor 45774 | -3/Quarantine | Used Core Reset Matrix 45778 | -3/Quarantine | Detected hypermatrix surge 45778 | -3/Quarantine | Sensed 13 artifacts in vicinity 45832 | -3/Quarantine | Found Prototype Processor 45887 | -3/Quarantine | Build established: Scavenger-Mutant 45921 | -3/Quarantine | Found Transdimensional Reconstructor 45961 | -3/Quarantine | Found Dimensional Node Initializer 45961 | -3/Quarantine | Initialized slip node 45993 | -3/Quarantine | Warped through subspace to slip node 46000 | -3/Quarantine | Found Transdimensional Reconstructor 46082 | -3/Quarantine | Warped through subspace to slip node 46101 | -3/Quarantine | Found Dimensional Node Initializer 46101 | -3/Quarantine | Initialized slip node 46105 | -3/Quarantine | Found Transdimensional Reconstructor 46209 | -3/Quarantine | Discovered exit to Research (range 15) 46228 | -3/Quarantine | Found Core Stripper 46242 | -3/Quarantine | Identified Spectral Analyzer 46266 | -3/Quarantine | Entered Research 46266 | -2/Research | Warlord forces began assault on 0b10 46266 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 46376 | -2/Research | Research machine network offline 46500 | -2/Research | Found Prototype Slashing Weapon 46500 | -2/Research | Identified Nanosword 46514 | -2/Research | Found Nanosword 46538 | -2/Research | Borebot progress halted 46571 | -2/Research | Build established: Hacker-Mutant 46701 | -2/Research | Discovered new exit (range 4) 46703 | -2/Research | Identified exit to Access 46784 | -2/Research | Discovered exit to Access (range 6) 46814 | -2/Research | Borebot progress halted 46820 | -2/Research | Discovered new exit (range 14) 46868 | -2/Research | Borebot progress halted 46880 | -2/Research | Identified exit to Testing 46880 | -2/Research | Entered Testing 46981 | -2/Testing | Found Prototype Energy Gun 46981 | -2/Testing | Identified Warp Gun 47129 | -2/Testing | Discovered exit to Access (range 9) 47276 | -2/Testing | Lost 7 allies 47301 | -2/Testing | Warped through subspace 47489 | -2/Testing | Found Prototype Device 47489 | -2/Testing | Identified AEGIS Remote Shield 47575 | -2/Testing | Scanned by Researcher 47614 | -2/Testing | Found Prototype Protection 47614 | -2/Testing | Identified SHELL Armor 47706 | -2/Testing | Spotted PG-82E9EM7G3J 47732 | -2/Testing | Build established: Scavenger-Mutant 47766 | -2/Testing | Spotted Fortress 47794 | -2/Testing | Discovered new exit (range 6) 47796 | -2/Testing | Identified exit to Section 7 47804 | -2/Testing | Entered Section 7 47805 | -2/Section 7 | Sensed 20 artifacts in vicinity 48114 | -2/Section 7 | Spotted S7 Guard 48118 | -2/Section 7 | Destroyed S7 Guard 48129 | -2/Section 7 | Found Integrated Thermoelectric Network 48129 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 48184 | -2/Section 7 | Found Spacefold Activator 48240 | -2/Section 7 | Spotted S7 Guard 48330 | -2/Section 7 | Found Integrated Dissipator 48330 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 48390 | -2/Section 7 | Destroyed 8 combat bots 48396 | -2/Section 7 | Found Integrated Reactor 48396 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 48525 | -2/Section 7 | Discovered exit to Access (range 6) 48561 | -2/Section 7 | Spotted B-90 Cyclops 48591 | -2/Section 7 | First assault squad dispatched 48610 | -2/Section 7 | Spotted B-99 Colossus 48630 | -2/Section 7 | Found Core Expander 48630 | -2/Section 7 | Installed Core Expander, added new Weapon slot 48648 | -2/Section 7 | Found LRC Matter Compressor 48648 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 48652 | -2/Section 7 | Found LRC Storage 48652 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 48656 | -2/Section 7 | Found LRC Armor 48656 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 48670 | -2/Section 7 | System corruption reached 10% 48680 | -2/Section 7 | Build established: Alien-Mutant 48763 | -2/Section 7 | Found Transdimensional Reconstructor 48782 | -2/Section 7 | Spotted Executioner 48783 | -2/Section 7 | Spotted Executioner 48807 | -2/Section 7 | Core integrity fell below 50% 48811 | -2/Section 7 | Entered Access 48811 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 49113 | -1/Access | Discovered new exit (range 2) 49113 | -1/Access | Identified exit to Surface 49114 | *** | Heading to fleet! Last Messages --------------- 49055_ Acquired 40 matter. 49055_ K-01 Serf collects debris. 49056_ S-43 Plague destroyed. 49056_ Emergency Access malfunctions. 49058_ K-01 Serf collects debris. 49060_ Spacefolded through Wall. 49060_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 49066_ K-01 Serf cleans the Radio-Gravity Array. 49067_ Spacefolded through Wall. 49071_ K-01 Serf cleans the Radio-Gravity Array. 49071_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 49083_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 49085_ Spacefolded through Wall. 49106_ Slug penetrates Wall. 49108_ Spacefolded through Wall. 49112_ Spacefolded through Sealed Barrier. 49113_ EXIT=FOUND 49113_ EXIT=IDENTIFIED: SURFACE 49113_ Spacefolded through Main Access Shell. Map ----- +----------------------------------------------------+ | """""""" + " ###### ?????????? | | """""""" # """ + ?????????? | | """""""" # """ ###### ?????????? | | """""""" # " #########/###????????????? | | """"??"" # ## #????????????? | | """"???" # ## #????????????? | | """????" ############ #????????????? | | """????" ???????????# !! #????????????? | | ???? ???????????# !! #????????????? | | ?????????????????##"#########??? ????????? | | ??????####################### ????? | | ########????? k = ????? | | ????????????? k ????? | | ?????????????????#### ""#####+#####???????? | | ????????????????????# ""#?????????k???????? | | ????????????????????# ""#?????????k???????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????""""""""""""?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????#??" " #?????????????????? | | ???????????????????????" @" "? #?????????????????? | | ???????????????????????" "" "??#?????????????????? | | ???????????????????????" "????????????????????? | | ???????????????????????""""""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 65 Energy Capacity 2040 Matter Stores 300 Matter Capacity 425 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 20 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 68 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Exp. Propulsion Shielding | -3/Quarantine | Archive Gravity Flail | -2/Testing | Archive Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Archive A-02 Transporter | -2/Testing | Archive Fabricated ------------ Assault Drone Bay | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Core Stripper Integrated Thermoelectric Network Spacefold Activator Integrated Dissipator Core Expander LRC Matter Compressor LRC Storage LRC Armor Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyMatterAutogun Manual? 0 Play Time 05:08:28 Cumulative 563.0 hours Start 2024.05.04 @ 20:12:00 End 2024.05.05 @ 14:27:43 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 602 Rogue 515 Adventurer 87 Explorer 0 Win Type 2 Total 32 Types 8/0/18/1/1/1/3/0/0 Lore% 91 Gallery% 94 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32da1e54-4722-4f54-ace9-1f01111dc74d