Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 12:35:18 Player: ldi (hl). (hl) Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (5072) 5072 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (392) 392 TOTAL SCORE: 11974 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 100 Met Zhirov 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Advanced Sensor Array Improved Medium Armor Plating Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Targeting Computer Layered Heavy Armor Plating Thermal Shield Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Ion Burst Cannon Improved KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Improved Sensor Array Experimental Targeting Computer Improved Medium Armor Plating Layered Medium Armor Plating Wave Gun Hypervelocity Coil Gun Heavy Missile Launcher [Rating: 85] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . 2 1 . . . . . . . . . Utility 5 | . . . 1 2 1 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 150 | 7 7 11 25 21 28 1 5 15 9 8 7 6 Power 16 | 1 3 2 2 1 3 . . 1 1 1 . 1 Engine 12 | 1 3 2 1 1 3 . . . . 1 . . Core 3 | . . . 1 . . . . 1 1 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 49 | 2 3 6 9 6 13 1 1 4 1 2 1 . Treads . | . . . . . . . . . . . . . Leg 49 | 2 3 6 9 6 13 1 1 4 1 2 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | 1 1 1 6 9 4 . 2 5 5 1 3 1 Device 12 | . . 1 2 3 1 . 1 2 2 . . . Storage 4 | 1 . . 1 1 . . . . . . 1 . Processor 12 | . 1 . 3 4 1 . . 1 1 1 . . Hackware 2 | . . . . . . . . 1 . . 1 . Protection 9 | . . . . 1 2 . 1 1 2 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 46 | 3 . 2 8 5 8 . 2 5 2 4 3 4 Energy Gun 17 | 3 . 2 6 1 2 . . 2 . . . 1 Energy Cannon 12 | . . . 1 1 3 . 1 1 1 1 2 1 Ballistic Gun 8 | . . . 1 2 2 . . 1 . 1 1 . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . Launcher 6 | . . . . . 1 . . . 1 2 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 3 . 1 . . 4 . . 3 2 Parts Lost 45 | . 2 . 17 . 6 3 1 2 . 2 . 12 Power 7 | . 1 . 2 . 1 . . . . 1 . 2 Propulsion 16 | . . . 10 . . 2 . . . . . 4 Utility 8 | . . . 3 . 1 . 1 . . 1 . 2 Weapon 14 | . 1 . 2 . 4 1 . 2 . . . 4 Highest Loss Streak 11 | . 1 . 7 . 3 3 1 1 . 1 . 11 To Critical Strikes 3 | . . . . . . . . 1 . . . 2 Average Slot Usage (%) 91 | . 90 99 90 85 98 85 84 96 95 93 80 76 Engine 6 | . 13 11 7 5 5 6 6 5 2 2 5 3 Core 2 | . . . 1 . . . . 4 7 8 5 3 Leg 31 | . 27 44 38 31 32 27 26 27 28 29 29 21 Device 5 | . . 3 7 4 6 6 6 11 11 6 5 3 Storage 6 | . 14 11 7 . 6 6 6 5 5 5 5 3 Processor 13 | . 12 7 9 22 20 20 20 12 7 9 11 8 Hackware 2 | . . . . . . . . 3 5 5 8 8 Protection 3 | . . . . 6 5 4 1 3 5 5 3 3 Energy Gun 7 | . 20 21 15 5 4 . . 3 . . . . Energy Cannon 4 | . . . 1 . 10 8 13 9 6 10 1 5 Ballistic Gun 2 | . . . 1 5 3 2 . 1 5 4 . 3 Naked Turns 106 | . . . 13 34 . . . . . . . 59 Heaviest Build 81 | 14 14 19 23 27 53 48 50 63 77 81 81 68 Greatest Support 100 | 20 20 40 55 88 100 85 70 85 85 81 81 81 Greatest Overweight (x) 3 | . 3 . 2 1 . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 7 5 10 10 10 10 10 10 10 8 Most Carried 10 | 2 6 8 8 5 10 10 8 10 10 10 10 10 Average Carried 7 | . 2 6 6 4 8 9 6 8 9 9 9 8 Final Capacity 10 | 8 8 8 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 6 8 5 5 10 9 6 10 10 10 10 4 Class Distribution -------------------- 33% | Mutant 20% | Scavenger-Gunner 17% | Scavenger-Mutant 15% | Gunner 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Gunner | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 2516 | 216 120 110 234 331 486 . 4 365 133 296 . 221 Remotely . | . . . . . . . . . . . . . Salvage Created 5382 | . 554 428 1262 426 1081 . . 726 139 575 . 191 Parts 263 | . 41 23 53 29 46 . . 27 12 21 . 11 Haulers Intercepted 5 | . 1 1 3 . . . . . . . . . Recyclers Shooed 4 | . 2 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 3 18 . 9 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 112 | . 13 8 22 7 19 . . 10 11 13 . 9 Guns 47 | . 10 7 17 6 4 . . 2 . 1 . . Cannons 29 | . . . 4 1 12 . . 8 1 3 . . AOE 34 | . 3 . . . 3 . . . 10 9 . 9 Classes Destroyed 16 | . 7 1 4 1 2 . . . . 1 . . Worker 2 | . . . 1 1 . . . . . . . . Builder 4 | . 1 . 1 2 . . . . . . . . Tunneler 2 | . 1 . . . . . . 1 . . . . Hauler 5 | . 1 1 3 . . . . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . Mechanic 2 | . . . . . 2 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 4 | . 2 . . . 1 . . 1 . . . . Swarmer 28 | . 6 . 4 . . . . 1 10 . . 7 Grunt 60 | . 7 5 12 3 14 . . 7 . 10 . 2 Brawler 3 | . . . 1 . . . . 1 . 1 . . Sentry 11 | . . 3 4 2 1 . . 1 . . . . Hunter 4 | . . . 1 1 1 . . . . 1 . . Programmer 3 | . . . . 1 2 . . . . . . . Behemoth 2 | . . . . . 1 . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | . 5 3 6 4 6 . . 3 10 5 . 5 Combat Bots Only 10 | . 5 3 5 3 5 . . 3 10 5 . 5 Max Kills in Single Turn 4 | . 2 1 2 2 3 . . 2 4 2 . 4 Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 4 | . 2 . . . 2 . . . 4 2 . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 775 | . 45 40 183 72 154 3 9 28 36 47 . 158 Missed 245 | . 8 11 56 34 56 . 1 9 12 10 . 48 Damage Taken 9597 | . 496 342 1933 468 1854 128 166 346 560 705 . 2599 Core 2005 | . 150 88 299 65 251 48 124 29 64 74 . 813 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 157 | . . . . . . . . . . . . 157 Ignored by Resistances 149 | . . . . . . . 12 53 28 56 . . Core Remaining (%) 67 | 100 40 78 45 90 . . 50 . . . . . Volleys Fired 303 | . 50 31 72 22 50 . . 25 9 25 . 19 Largest 3 | . 2 2 2 2 3 . . 3 3 3 . 3 Hottest 246 | . 80 106 129 93 219 . . 234 198 198 . 246 Shots Fired 649 | . 86 62 141 43 130 . . 71 19 57 . 40 Gun 430 | . 86 62 122 41 71 . . 15 5 15 . 13 Cannon 196 | . . . 19 2 54 . . 56 10 34 . 21 Launcher 23 | . . . . . 5 . . . 4 8 . 6 Special . | . . . . . . . . . . . . . Kinetic 118 | . . . 8 22 38 . . 22 5 15 . 8 Thermal 462 | . 40 62 133 21 87 . . 49 10 34 . 26 Explosive 23 | . . . . . 5 . . . 4 8 . 6 Electromagnetic 46 | . 46 . . . . . . . . . . . Robot Hit Streak 34 | . 12 25 34 12 20 . . 27 11 16 . 27 Robot Miss Streak 6 | . 6 2 3 4 4 . . 2 2 3 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . Shots Hit Robots 508 | . 51 48 115 34 108 . . 56 16 43 . 37 Core Hits 295 | . 30 17 46 37 70 . . 24 18 31 . 22 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . Critical Strikes 21 | . 2 1 9 2 1 . . 3 . 1 . 2 Burn 12 | . . 1 9 2 . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . Destroy 3 | . . . . . . . . . . 1 . 2 Blast 3 | . . . . . . . . 3 . . . . Corrupt 2 | . 2 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14515 | . 799 597 1985 638 3196 . . 1527 1330 2145 . 2298 Guns 5500 | . 601 597 1674 585 1147 . . 231 94 274 . 297 Cannons 4966 | . . . 307 53 1326 . . 1296 320 830 . 834 Explosions 4038 | . 191 . . . 723 . . . 916 1041 . 1167 Melee . | . . . . . . . . . . . . . Ramming 11 | . 7 . 4 . . . . . . . . . Kinetic 2001 | . . . 85 327 575 . . 468 94 274 . 178 Thermal 8321 | . 457 597 1896 311 1898 . . 1059 320 830 . 953 Explosive 3847 | . . . . . 723 . . . 916 1041 . 1167 Electromagnetic 335 | . 335 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . 2 1 2 2 2 3 3 7 7 7 Average Corruption 3 | . . . 2 1 1 2 2 3 3 5 7 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 76 | . . . 4 9 11 2 1 11 5 17 6 10 Message Errors 15 | . . . . 2 2 1 . 3 2 2 2 1 Matter Fused 15 | . . . . 3 1 . . 2 . 4 2 3 Heat Flow Errors 14 | . . . 2 2 1 1 . . 1 4 2 1 Energy Discharges 10 | . . . . 1 2 . . 3 1 2 . 1 Parts Rejected 2 | . . . 1 . . . . . . . . 1 Data Loss (minor) 12 | . . . . 1 1 . 1 3 1 3 . 2 Data Loss (major) 3 | . . . 1 . 2 . . . . . . . Misfires 2 | . . . . . . . . . . 2 . . Alerts 1 | . . . . . 1 . . . . . . . Weapon Failures 2 | . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 238 | . 9 . . . 38 . . 13 92 66 . 20 Projectiles 76 | . . . . . 38 . . 13 . 25 . . Explosions 162 | . 9 . . . . . . . 92 41 . 20 Melee . | . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 298 | . 129 . . . 38 . . . 50 . . 81 Shots 9 | . 3 . . . 2 . . . 1 . . 3 Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 3 | . 1 . 2 . . . . . . . . . Kicked 2 | . 1 . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 522 | . 93 231 522 217 323 90 . 277 233 215 220 214 Average Temperature 87 | . 27 69 89 38 111 46 . 122 116 85 130 94 Received Heat Transfer 2116 | . 120 165 612 129 484 . 27 117 48 180 . 234 Effects 8 | . . 1 4 . 2 . . 1 . . . . Energy Bleed 5 | . . 1 2 . 1 . . 1 . . . . Interference 2 | . . . 1 . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . 1 2 . 1 . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . Parts Melted 27 | . . 4 13 2 3 . . 1 1 3 . . Heat Transferred 15565 | . 1223 1850 4847 777 2701 . . 1543 373 1033 . 1218 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 477 | . 289 414 477 230 318 73 30 268 . . . . Initial 174 | . . 116 174 89 2 58 30 9 . . . . Average 158 | . 197 266 245 106 121 56 29 130 . . . . Maximum Alert Level 2 | . 1 2 2 1 1 . . 1 . . . . Low Security (%) 65 | 100 41 27 42 89 72 100 100 81 . . . . Level 1 32 | . 58 58 47 10 27 . . 18 . . . . Level 2 2 | . . 13 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 3 2 5 5 4 . 1 3 . . . . Investigation 9 | . 2 1 1 2 1 . . 2 . . . . Extermination 2 | . . . . 1 1 . . . . . . . Reinforcement 9 | . 1 1 1 2 2 . 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . . 2 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | . 21 23 40 8 25 5 3 12 8 11 . 21 Peak Tracking Total 10 | . 6 9 10 3 5 5 3 3 7 3 . 7 Tactical Retreats 8 | . . . 5 . . . . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 11 | . 3 . . 5 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 10 | . 3 . 1 . 1 . . 2 . 1 . 2 Max in Single Turn 2 | . 1 . 1 . 1 . . 1 . 1 . 2 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 24 | . 6 1 3 4 . . . 5 . 1 4 . Terminals 13 | . 4 1 2 2 . . . 3 . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Total Hacks 78 | . 22 5 9 8 . . . 16 . 1 17 . Successful 47 | . 14 2 4 2 . . . 7 . 1 17 . Failed 31 | . 8 3 5 6 . . . 9 . . . . Catastrophic 4 | . 1 . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . 9 6 6 . . . . 12 . . . . Terminals 43 | . 16 5 5 3 . . . 13 . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 2 . . 2 . . . . . . . . Recycling Units 6 | . 4 . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 7 | . . . 4 3 . . . . . . . . Terminal Hacks 33 | . 8 1 2 . . . . 4 . 1 17 . Record 6 | . . . . . . . . . . 1 5 . Part Schematic 6 | . 2 . . . . . . . . . 4 . Robot Analysis 7 | . 1 1 . . . . . 1 . . 4 . Prototype ID Bank 6 | . 1 . . . . . . 1 . . 4 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 1 . . 1 . . . . . . . . Refit 2 | . 1 . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 10 | . 4 1 2 . . . . 3 . . . . Terminals 6 | . 2 1 2 . . . . 1 . . . . Botnet 5 | . 2 1 1 . . . . 1 . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . 2 . . . . Monitor 2 | . 1 . . . . . . 1 . . . . Reject 2 | . 1 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 4 1 3 4 . . . 5 . . . . Full Trace Events 7 | . 2 1 2 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . 3 3 3 Highest-Rated Group 93 | . . . . . . . . . . 93 93 93 Highest-Rated Ally 31 | . . . . . . . . . . 31 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . . . . 36 Total Damage 607 | . . . . . . . . . . . . 607 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total 7 | . 1 1 . . . . . 1 . . 4 . Derelict Logs Recovered 6 | . . . . . . . . . 3 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 6084 | 57 762 354 713 880 820 94 93 747 392 644 240 288 Spaces Moved 3959 | 41 492 165 343 660 455 76 73 514 287 416 185 252 Core 276 | 5 2 . 24 128 . . . . . . . 117 Treads . | . . . . . . . . . . . . . Legs 3683 | 36 490 165 319 532 455 76 73 514 287 416 185 135 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 50 50 120 120 120 120 120 120 120 50 Average Speed 117 | 111 120 120 118 115 120 122 120 120 120 120 120 87 Slowest Speed 260 | 120 200 120 260 130 128 190 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 5 74 19 33 12 10 74 2 13 55 67 60 51 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . . . 3 1 Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 6 | . . . . . . . . . 3 2 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 233 | . 7 . . . 34 . . 6 43 103 . 40 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . . . 2 . . 6 . 7 . 1 AOE 217 | . 7 . . . 32 . . . 43 96 . 39 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Total 4797 | 50 574 262 508 733 626 76 77 585 318 507 203 278 Wait 210 | . 18 34 41 21 52 . . 15 . 29 . . Move 3948 | 40 491 164 342 659 455 75 72 513 286 415 184 252 Hop . | . . . . . . . . . . . . . Pick Up 65 | 1 7 10 12 2 18 . . 7 3 2 3 . Fast Attach 65 | 6 4 2 9 15 7 . 1 8 6 . 7 . Attach 37 | 1 2 4 8 . 9 1 3 2 . 2 . 5 Detach 10 | 1 . 1 1 1 3 . . 1 2 . . . Swap 51 | . 1 5 8 6 12 . 1 6 3 6 1 2 Drop 79 | 1 . 11 13 7 20 . . 8 9 2 8 . Fire 303 | . 50 31 72 22 50 . . 25 9 25 . 19 Melee . | . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . Kick 2 | . 1 . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 26 | . . . . . . . . . . 26 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 6 exits: [*Fac x2] / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 550 | -10/Materials | Core integrity fell below 50% 802 | -10/Materials | Discovered new exit (range 6) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Propulsion x2 1119 | -9/Materials | Build established: Scavenger-Mutant 1124 | -9/Materials | Discovered new exit (range 14) 1174 | -9/Materials | Entered another Materials area 1174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -8/Materials | Garrison activated, responded to threat 1756 | -8/Materials | Lost 7 parts (1p4n1u1w) 1874 | -8/Materials | Released all parts (3) 1877 | -8/Materials | Core integrity fell below 50% 1879 | -8/Materials | Discovered new exit (range 16) 1887 | -8/Materials | Entered Factory 1887 | -7/Factory | Evolved 2 slots: Utility x2 1898 | -7/Factory | Lost 4 parts (1p2n1u) 1917 | -7/Factory | Discovered new exit (range 5) 2079 | -7/Factory | Build established: Mutant 2767 | -7/Factory | Entered another Factory area 2767 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2957 | -6/Factory | Spotted B-75 Beast 2998 | -6/Factory | Destroyed B-75 Beast 3013 | -6/Factory | Found Prototype Processor 3013 | -6/Factory | Identified Exp. Targeting Computer 3016 | -6/Factory | Found Exp. Targeting Computer 3019 | -6/Factory | Found Exp. Targeting Computer 3022 | -6/Factory | Lost 3 parts (1p2w) 3283 | -6/Factory | Build established: Gunner 3587 | -6/Factory | Sucked down chute 3587 | -6/Factory | Entered Waste 3600 | -6/Waste | Spotted C-40 Crusher 3614 | -6/Waste | Spotted C-40 Crusher 3627 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3631 | -6/Waste | Spotted C-40 Crusher 3637 | -6/Waste | Spotted C-40 Crusher 3642 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3646 | -6/Waste | Spotted C-40 Crusher 3652 | -6/Waste | Spotted C-40 Crusher 3659 | -6/Waste | Discovered new exit (range 16) 3663 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3681 | -6/Waste | Entered Factory 3694 | -6/Factory | Lost 3 parts (2n1w) 3770 | -6/Factory | Discovered new exit (range 3) 3774 | -6/Factory | Entered another Factory area 3774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4005 | -5/Factory | Discovered new exit (range 10) 4208 | -5/Factory | Build established: Scavenger-Gunner 4260 | -5/Factory | Discovered new exit (range 8) 4460 | -5/Factory | Identified exit to Upper Caves 4460 | -5/Factory | Identified exit to Extension 4521 | -5/Factory | Entered Upper Caves 4697 | -5/Upper Caves | Learned Factory interactive machine intel 4699 | -5/Upper Caves | Destroyed 10 combat bots 4802 | -5/Upper Caves | Spotted B-75 Beast 4829 | -5/Upper Caves | Destroyed B-75 Beast 4885 | -5/Upper Caves | Discovered new exit (range 13) 4906 | -5/Upper Caves | Learned 12 Factory zone layouts 4913 | -5/Upper Caves | Entered another Upper Caves area 4941 | -5/Upper Caves | Learned location of 1 exit from Factory 4985 | -5/Upper Caves | Discovered new exit (range 7) 5276 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 5408 | -5/Upper Caves | Learned 12 Factory zone layouts 5413 | -5/Upper Caves | Build established: Gunner 5541 | -5/Upper Caves | Discovered new exit (range 15) 5557 | -5/Upper Caves | Entered Zhirov 5557 | -5/Zhirov | Accompanied by 3 allies 5557 | -5/Zhirov | Discovered new exit (range 3) 5605 | -5/Zhirov | Met Zhirov 5631 | -5/Zhirov | Learned location of Quarantine (-2) 5631 | -5/Zhirov | Learned location of Testing (-3) 5631 | -5/Zhirov | Learned location of Command (-1) 5638 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5663 | -5/Zhirov | Found Alien Artifact 5663 | -5/Zhirov | Identified Integrated Reactor 5663 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5694 | -5/Zhirov | Found Alien Artifact 5797 | -5/Zhirov | Entered Proximity Caves 5797 | -4/Proximity Caves | Accompanied by 3 allies 5825 | -4/Proximity Caves | Learned location of Armory (-4) 5924 | -4/Proximity Caves | Attracted the attention of an 0b10 base 5973 | -4/Proximity Caves | Spotted B-86 Titan 6003 | -4/Proximity Caves | P-70 Sage assimilated allied RC-JMZ(g) 6022 | -4/Proximity Caves | Identified Transdimensional Reconstructor 6022 | -4/Proximity Caves | Warped through subspace 6023 | -4/Proximity Caves | Released all parts (8) 6027 | -4/Proximity Caves | Core integrity fell below 50% 6052 | -4/Proximity Caves | Core integrity fell below 20% 6057 | -4/Proximity Caves | Lost 11 parts (2p4n1u4w) 6085 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06022_ Penetrated by Slug. 06022_ Wave Gun destroyed. 06023_ Penetrated by Slug. 06023_ Flexi-carbon Leg destroyed. 06023_ Slug penetrates Wall. 06023_ Released Adv. System Shield. 06023_ Released Imp. Cooling System. 06023_ Released Exp. Targeting Computer. 06023_ Released Med. Storage Unit. 06023_ Released Hacking Suite. 06023_ Released Exp. Targeting Computer. 06023_ Released Ion Burst Cannon. 06023_ Released Hvy. Antimatter Reactor. 06026_ Slug penetrates Wall. 06026_ Penetrated by Slug. 06026_ Hvy. Missile Launcher destroyed. 06026_ Penetrated by Slug. 06057_ System corrupted: Component data lost. 06060_ Slug penetrates Wall. 06064_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #???????????????????? ???????????????? | | # ##??????????????????? ???????????????? | | ## #??????????????????? #???????????????? | | ## #####??????????#??## #???????????????? | | ### ###???????? ### #???????????????? | | ######### ##???????? ##??????????????? | | ##???# ### #??????? #??????????????? | | # ???# ## ###???????? ???????????????? | | ??## ##??????????? ????????????????? | | ??# ###??????????# #????????????????? | | ??# ##??????#### #????????????????? | | #?# ## ##?????# #????????????????? | | ### ## ##????# ##???????????????? | | ###?## #???????????????? | | ## ## ##??????????????? | | # ! ##### ### ######?????????? | | # !!] #???# ###?## ##????????? | | *## ## ##??# #?##?# #????????? | | ## ### #?## ## #?### #????????? | | #### #?# #???## #????????? | | ##?# #?## #????#### #????????? | | ## #??# #??## ## #??????## #????????? | | ?## ##??## ##### ##?##?????## #????????? | | ??## ##????## ###??######## #????????? | | ???#####??????# ###### ## #????????? | | ??????????????# @ ss #????????? | | ??????????????## #????????? | | ???????????????##### ##### #????????? | | ???????????????????#####???# ############????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 42 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerBottomlessAutogun Manual? 0 Play Time 01:00:24 Cumulative 621.5 hours Start 2024.07.09 @ 15:58:35 End 2024.07.10 @ 12:35:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 397 Rogue 397 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 80 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 111b14a3-74a6-42ff-a287-fade0af6e38f