Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 18:21:40 Player: youngster Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (288) 1440 Value Destroyed (10920) 10920 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (5675) 5675 TOTAL SCORE: 29435 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 313 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 294 Win 3000 Friendly Fire -740 Cogmind --------- Core Integrity 1537/1600 Matter 300/300 Energy 361/365 System Corruption 0% Temperature Cool (8) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Particle Reactor > --- PROPULSION (8) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY (11) ----- Medium Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector Experimental Armor Integrity Analyzer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- Spear > --- INVENTORY (10) --- Light Antimatter Reactor Light Antimatter Reactor Advanced Medium Treads Experimental Myomer Leg Reaction Control System Layered Medium Armor Plating Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Gamma Bomb Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Improved Sensor Array Experimental Signal Interpreter Experimental Armor Integrity Analyzer Improved Transmission Jammer Experimental Phase Shifter Heavy Reactive Plating Advanced Shield Generator > --- WEAPON ----------- Compact HERF Cannon Advanced Plasma Cannon Power Maul > --- INVENTORY -------- Experimental Myomer Leg Makeshift Light Armor Plating Advanced Shield Generator Magnetic Acceleration Cannon Heavy Missile Launcher [Rating: 130] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Improved System Shield Protection Heavy Reactive Plating Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 4 2 . . . . . . 2 . . . . 2 . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 1 . . . . . . 1 . . . . . . . . 1 . . . . . 2 . Utility 9 | . . . 2 1 . . . . . . . . . . . 2 . . . 1 . . . . 1 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 488 | 7 29 17 24 23 28 40 17 15 14 31 41 5 14 1 10 25 1 15 13 24 11 18 4 16 21 21 3 Power 36 | 1 3 1 2 2 1 2 1 . 1 1 4 . . . . 2 . 5 . 1 . . . 1 3 5 . Engine 18 | 1 3 1 1 2 1 1 . . 1 . 4 . . . . 1 . 1 . . . . . . . 1 . Core 7 | . . . 1 . . 1 1 . . 1 . . . . . 1 . 1 . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 3 4 . Propulsion 89 | 2 5 2 8 3 1 5 . 1 1 5 6 2 5 . 3 2 . 5 . 5 . 3 . 6 12 7 . Treads 18 | 2 4 2 5 . . . . 1 . . . . . . . 1 . 1 . 1 . . . 1 . . . Leg 50 | . . . 3 3 1 5 . . 1 5 6 1 1 . 3 1 . 3 . 4 . 3 . 5 5 . . Wheel 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Flight 17 | . . . . . . . . . . . . 1 3 . . . . . . . . . . . 6 7 . Utility 205 | 2 4 5 8 10 5 17 10 4 9 19 16 3 3 . 3 18 . 4 7 14 8 14 3 6 2 8 3 Device 136 | 1 2 3 3 4 3 12 8 4 7 17 8 3 1 . 1 9 . 3 5 11 7 13 2 4 . 5 . Storage 8 | 1 1 1 1 . . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 . Processor 17 | . . . . 2 . 1 . . . 1 3 . 1 . . 4 . 1 . 1 1 . . . . . 2 Hackware 8 | . . . . . . . . . . . . . 1 . 1 2 . . . . . . . . 2 1 1 Protection 36 | . 1 1 4 4 2 4 2 . 2 1 5 . . . 1 2 . . 2 1 . 1 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 158 | 2 17 9 6 8 21 16 6 10 3 6 15 . 6 1 4 3 1 1 6 4 3 1 1 3 4 1 . Energy Gun 11 | 1 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 30 | . . 2 . 1 5 5 . 4 . 2 4 . . . . 2 . . 2 2 . . . . . 1 . Ballistic Gun 28 | 1 7 2 1 4 6 2 2 1 . . . . 2 . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . 1 . 2 1 1 1 . 2 . 1 1 1 . 1 . . . 1 . . . . . . Launcher 41 | . 6 3 1 . 7 1 3 . 1 2 5 . 1 . 1 1 . 1 2 . 2 . 1 3 . . . Special Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Impact Weapon 18 | . . . . . . 1 . 2 1 2 2 . 1 . 1 . . . 2 2 . 1 . . 3 . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 11 | . . . . 2 3 5 . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . 1 . . . . . 1 1 . 5 . 2 . 1 2 . . . . Corrupted Parts 16 | . . . 3 . 1 . . 1 . 2 1 . . . 1 . . . . . . . . 7 . . . System Corruption 115 | . . . 7 . 9 . . 3 . 20 11 . . . 12 . . . . . . . . 53 . . . Parts Lost 82 | . 5 2 1 1 5 3 2 1 . 6 13 . 2 . 6 2 . . 2 1 . 3 . 6 16 4 1 Power 9 | . . 1 . 1 . . 1 . . 1 3 . . . . . . . . . . . . 1 1 . . Propulsion 36 | . 2 1 . . . 1 . . . 3 4 . . . 5 1 . . . . . 1 . 3 11 4 . Utility 23 | . 1 . . . 3 1 1 . . 1 3 . 2 . 1 1 . . 2 . . 2 . 1 3 . 1 Weapon 14 | . 2 . 1 . 2 1 . 1 . 1 3 . . . . . . . . 1 . . . 1 1 . . Highest Loss Streak 12 | . 2 1 1 1 3 2 2 1 . 4 12 . 2 . 3 1 . . 1 1 . 2 . 4 7 2 1 To Critical Strikes 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . Average Slot Usage (%) 87 | . 94 86 88 89 88 92 99 96 99 95 80 57 61 73 64 86 88 89 91 91 93 93 94 83 51 48 66 Engine 5 | . 13 14 8 1 6 4 3 . 6 6 7 . . . . 4 5 3 . . . . . . . . 4 Core 1 | . . . . . . 1 3 7 . . 1 . . . . 4 5 3 . . . . . 4 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 11 10 10 10 10 5 2 2 4 Treads 8 | . 24 27 24 . . . . 6 6 . . . . . . 4 5 4 5 9 10 7 5 5 1 . . Leg 15 | . . . . 20 20 20 30 23 23 26 25 19 15 13 15 17 17 18 23 21 21 22 26 18 10 . . Device 10 | . 7 1 10 9 5 18 22 23 20 14 8 19 12 6 1 3 11 11 11 18 10 9 10 13 4 9 12 Storage 4 | . 14 1 9 6 6 6 7 7 7 7 4 . . . . . . . . . 5 5 5 5 1 3 4 Processor 9 | . . . . 13 13 15 7 7 7 8 14 13 9 13 13 14 11 12 14 10 14 15 15 15 11 8 13 Hackware 1 | . . . . . . . . . . . . . . 6 10 8 5 3 . . . . . . 3 4 8 Protection 6 | . 3 12 9 16 15 4 . . 2 6 2 . . . 2 5 5 5 4 4 5 5 5 5 1 . . Energy Gun 2 | . 8 9 14 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 9 1 . 2 1 . 5 . . 5 . . . . 3 5 5 5 9 5 5 5 5 1 . . Ballistic Gun 4 | . 18 9 9 13 11 13 14 4 . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . 6 7 . . . . . . 2 4 . 5 5 . 3 5 5 4 . . . Impact Weapon 2 | . . . . . . . . 1 6 13 1 . 6 6 5 5 5 4 1 4 4 2 5 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 15 32 36 54 77 84 55 50 50 48 49 60 3 16 16 27 96 94 107 96 96 98 104 95 96 95 38 38 Greatest Support 123 | 40 40 40 60 89 89 95 60 60 80 80 91 3 15 10 63 83 68 93 93 93 93 123 123 115 115 43 43 Greatest Overweight (x) 9 | 1 9 2 3 1 . 1 . . . 1 2 . 1 1 4 1 1 1 1 1 1 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 10 10 10 10 15 15 10 10 Average Capacity 9 | 7 13 5 15 15 15 15 15 15 15 15 12 5 5 5 5 5 5 5 5 5 10 10 10 10 8 9 10 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 7 6 10 10 10 10 9 10 Average Carried 9 | 3 8 5 14 14 13 14 14 14 14 14 11 4 4 5 4 4 5 4 4 5 5 8 9 9 5 6 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 10 10 10 10 15 5 10 10 Final Carried 15 | 4 14 15 15 15 15 12 15 15 15 14 4 5 5 5 5 5 5 5 5 7 6 10 10 10 5 9 10 Class Distribution -------------------- 39% | Mutant 17% | Scavenger-Mutant 7% | Trapper-Mutant 5% | Scavenger-Tank 5% | Derelict-Mutant 4% | Skirmisher 3% | Scavenger-Gunner 3% | Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Assassin | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Trapper-Mutant | -7/Zion Trapper-Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 9402 | 306 756 405 350 691 807 869 445 278 67 591 454 235 248 . 175 408 . 258 481 228 191 335 46 378 60 310 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11670 | 175 858 783 860 647 880 550 189 72 . 478 577 . 289 . 37 860 . 231 594 1015 304 627 108 906 190 334 106 Parts 491 | 18 60 49 52 22 46 25 2 2 . 22 39 . 9 . 5 28 . 9 15 18 12 7 3 26 6 13 3 Haulers Intercepted 9 | . 2 . 4 . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Recyclers Shooed 10 | 1 1 . 1 1 . 1 . . . . . . . . . 2 . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . 16 . . . . 1 2 . 11 . . 4 . 11 . . . 12 . 7 1 . 9 . . . Prevented 36 | . . 1 . . . . 2 2 . 7 . 4 . . 3 . . . 1 . 1 5 3 7 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 217 | . 19 23 13 5 33 7 9 . . 12 17 . 4 . 4 12 . 2 19 2 8 11 . 15 2 . . Melee 5 | . . . . . . 1 . . . 1 . . . . . 1 . . 1 . . . . . 1 . . Guns 51 | . 14 10 12 5 5 3 2 . . . . . . . . . . . . . . . . . . . . Cannons 27 | . . 3 . . 3 . 1 . . . 3 . . . . 5 . 1 4 1 . 2 . 4 . . . AOE 109 | . 5 7 1 . 25 . 6 . . 10 13 . 4 . 4 1 . 1 13 . 8 6 . 5 . . . Classes Destroyed 24 | 2 6 2 3 2 2 . 1 1 . . 3 . . . . . . . 1 . . . . 1 . . . Worker 7 | . . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . Builder 10 | . 2 . . 1 . 1 . . . . 1 . . . . 2 . . . . . . . . . 2 1 Tunneler 9 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Hauler 9 | . 2 . 4 . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 Recycler 20 | 1 2 . 2 4 . 2 . . . . . . . . . 2 . . . 6 . . . . . 1 . Minesweeper 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . 3 . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . Swarmer 57 | . 6 7 7 . 10 . 1 . . 8 . . 4 . 4 . . . 1 . 8 . . 1 . . . Cutter 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Grunt 72 | . 13 2 2 . 12 1 5 . . 2 5 . . . . 2 . 1 10 . . 10 . 6 1 . . Brawler 7 | . . . . . 2 1 . . . 1 . . . . . . . . 1 . . . . 2 . . . Duelist 5 | . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . 1 . . . Protector 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Sentry 19 | . . . 3 4 3 2 1 . . . 1 . . . . . . . 1 2 . . . 1 1 . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 16 | . . . 1 . 2 . . . . 1 5 . . . . 5 . . . . . . . 2 . . . Programmer 15 | . . . . 1 1 3 . . . . 2 . . . . 5 . 1 2 . . . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Subdweller 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 6 | . . . . . . . 1 . . . . . 1 . . . . . . . 2 . . 2 . . . Packrat 6 | . . . . . . . . . . 2 . . 2 . . . . . . . 2 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Thug 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 15 | 3 5 3 7 5 9 6 5 1 . 4 15 . 4 . 4 2 . 1 5 2 4 3 . 4 2 6 2 Combat Bots Only 14 | . 5 3 6 1 9 2 5 . . 4 14 . 4 . 4 3 . 1 5 1 4 3 . 4 2 . . Max Kills in Single Turn 4 | 1 2 2 2 1 4 1 2 1 . 3 4 . 4 . 3 2 . 2 2 1 2 2 . 1 1 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 1 . 4 . 2 . . 3 4 . 4 . 3 1 . 1 2 . 2 2 . 1 . . . Melee 1 | . . . . . . 1 . . . 1 . . . . . 1 . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1922 | . 104 82 44 143 252 72 94 1 . 91 240 . 10 . 40 117 . 22 72 36 8 77 . 86 281 26 24 Missed 671 | . 23 25 12 44 102 18 44 . . 34 79 . 2 . 10 33 . 10 24 10 3 21 . 22 126 14 15 Damage Taken 18939 | . 878 1033 396 654 1915 571 593 176 . 731 3231 . 307 . 555 1045 . 191 832 461 32 925 . 1171 2762 318 162 Core 2876 | . 87 54 16 55 162 54 76 29 . 100 155 . 38 . 141 153 . 38 8 66 . 135 . 157 1213 76 63 Absorbed by Shields 1666 | . . . . . . . . . . . . . . . . 277 . 121 296 167 14 191 . 412 176 . 12 Ignored by Resistances 1331 | . . . . 120 238 . . . . . . . . . . 296 . 57 62 19 35 138 . 181 185 . . Regen/Repaired (Parts) 738 | . . . . . . 56 . . . . . . . . . 71 . 127 . 484 . . . . . . . Core Remaining (%) 67 | 100 . 43 97 . . . . . . 32 . . . . 60 . . . 80 . . . . 68 6 94 96 Volleys Fired 668 | 12 89 85 37 35 41 23 35 7 . 10 32 . 2 1 2 60 . 20 46 29 11 33 4 51 . 3 . Largest 3 | 2 2 2 3 3 3 3 3 3 . 1 2 . 1 1 1 2 . 2 1 1 1 1 1 1 . 1 . Hottest 166 | 70 70 105 114 113 166 141 100 138 . 69 138 . 39 5 39 155 . 151 98 98 94 94 94 94 . 120 . Shots Fired 1021 | 24 164 129 107 75 77 47 39 13 . 10 44 . 3 1 3 79 . 27 47 29 11 33 4 52 . 3 . Gun 488 | 24 150 69 106 60 37 29 10 3 . . . . . . . . . . . . . . . . . . . Cannon 411 | . . 53 . 15 22 18 21 10 . 3 25 . 1 . 1 78 . 26 31 29 6 23 4 42 . 3 . Launcher 120 | . 14 7 1 . 18 . 8 . . 7 19 . 2 . 2 . . 1 16 . 5 10 . 10 . . . Special 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Kinetic 423 | 12 120 19 36 70 37 33 31 5 . . 5 . 1 . 1 18 . 8 13 . 4 1 . 9 . . . Thermal 213 | 12 30 53 . . . . . . . . . . . . . 59 . 18 17 21 . . . . . 3 . Explosive 120 | . 14 7 1 . 18 . 8 . . 7 19 . 2 . 2 . . 1 16 . 5 10 . 10 . . . Electromagnetic 263 | . . 50 70 5 22 14 . 8 . 3 20 . . . . 1 . . 1 8 2 22 4 33 . . . Robot Hit Streak 25 | 5 11 25 9 10 13 10 5 9 . 10 16 . 9 10 . 6 . 2 8 9 5 10 8 12 . . . Robot Miss Streak 12 | 1 4 3 6 6 12 7 8 7 . 3 2 . . . . 2 . 2 2 1 1 2 . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 650 | 15 83 73 58 54 52 44 9 11 1 12 35 . 6 1 . 49 . 8 22 20 8 24 4 38 8 12 3 Core Hits 552 | 6 57 32 32 46 87 26 28 2 . 20 51 . 5 . 4 15 . 12 48 7 7 27 2 28 2 7 1 Critical Kills 7 | . . 4 . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Critical Parts Destroyed 13 | . . . . . . . . . . 1 1 . . . . 3 . . 1 3 1 . . . 3 . . Critical Strikes 30 | 1 1 6 2 1 . . . . . 1 2 . 1 . . 3 . 1 1 3 1 . . . 4 1 1 Burn 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corrupt 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Smash 16 | . . . . . . . . . . 1 2 . 1 . . 3 . . 1 3 1 . . . 4 . . Impale 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Melee Attacks 214 | . . . . 15 21 12 . 1 20 13 12 . 10 . . 24 . . 3 7 7 1 1 . 23 29 15 Impact 105 | . . . . . . 2 . 1 15 12 7 . 10 . . 24 . . 3 7 7 1 1 . 15 . . Slashing 8 | . . . . . . . . . 4 1 3 . . . . . . . . . . . . . . . . Piercing 98 | . . . . 15 21 10 . . . . . . . . . . . . . . . . . . 8 29 15 Sneak Attacks 41 | . . . . 11 . 3 . . 1 2 3 . 3 . . 2 . . . 3 3 . . . 1 7 2 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Damage Inflicted 31978 | 186 1270 1636 1157 1399 3433 1123 1134 280 . 1394 3574 . 796 . 324 1987 . 790 3060 870 1255 2412 104 2632 356 625 181 Guns 4578 | 186 827 890 913 720 507 405 114 16 . . . . . . . . . . . . . . . . . . . Cannons 6830 | . . 467 . 25 489 369 21 224 . 74 585 . . . . 1125 . 448 301 591 43 736 104 1228 . . . Explosions 15508 | . 406 279 220 . 2437 86 999 40 . 861 2732 . 286 . 324 . . 342 2619 . 804 1676 . 1397 . . . Melee 4911 | . . . . 654 . 263 . . . 459 231 . 510 . . 853 . . 106 265 408 . . . 356 625 181 Ramming 151 | . 37 . 24 . . . . . . . 26 . . . . 9 . . 34 14 . . . 7 . . . Kinetic 4489 | 87 664 341 236 745 507 479 135 41 . . 130 . . . . 451 . 234 255 . . . . 184 . . . Thermal 2415 | 99 163 467 108 . 105 86 . 40 . . . . . . . 674 . 214 . 338 . . . 121 . . . Explosive 15048 | . 406 279 112 . 2332 . 999 . . 861 2732 . 286 . 324 . . 342 2619 . 804 1676 . 1276 . . . Electromagnetic 4964 | . . 549 677 . 489 295 . 199 . 74 455 . . . . . . . 46 253 43 736 104 1044 . . . Impact 3167 | . . . . . . 79 . . . 423 194 . 510 . . 853 . . 106 265 408 . . . 329 . . Slashing 73 | . . . . . . . . . . 36 37 . . . . . . . . . . . . . . . . Piercing 1671 | . . . . 654 . 184 . . . . . . . . . . . . . . . . . . 27 625 181 Highest Corruption 57 | . . . 7 1 22 26 26 30 30 20 13 13 20 20 32 2 2 2 7 . . . . 57 9 2 . Average Corruption 15 | . . . 1 1 17 19 26 27 30 18 12 13 18 20 27 1 2 1 4 . . . . 18 2 1 . Corruption Purged 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 358 | . . . 4 3 55 64 55 21 3 1 15 20 25 3 24 7 . 1 23 . . . . 29 5 . . Message Errors 86 | . . . . 1 10 19 13 4 2 1 4 5 9 1 4 . . 1 5 . . . . 5 2 . . Matter Fused 82 | . . . 3 1 15 17 7 3 . . 6 3 2 . 6 . . . 10 . . . . 7 2 . . Heat Flow Errors 47 | . . . . . 12 5 7 5 . . 3 2 3 . 1 1 . . 3 . . . . 5 . . . Energy Discharges 44 | . . . . . 3 8 6 2 . . . 3 3 . 7 2 . . 3 . . . . 6 1 . . Parts Rejected 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Parts Fused 5 | . . . 1 . . 1 1 . . . 1 . . . . . . . . . . . . 1 . . . Data Loss (minor) 37 | . . . . . 2 4 10 4 1 . . 5 4 2 4 . . . . . . . . 1 . . . Data Loss (major) 9 | . . . . . 1 . 1 2 . . 1 1 1 . . . . . 1 . . . . 1 . . . Misfires 15 | . . . . 1 2 2 2 . . . . . 1 . 1 4 . . 1 . . . . 1 . . . Alerts 9 | . . . . . 3 3 1 . . . . 1 . . 1 . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . Weapon Failures 16 | . . . . . 6 2 7 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2527 | . 5 15 27 108 60 24 72 24 . 258 104 . 301 . . 355 . . 120 288 312 . . 158 160 70 66 Projectiles 233 | . . . . . . . . 24 . . 20 . . . . 25 . . 11 23 26 . . 104 . . . Explosions 477 | . 5 15 27 . 60 . 72 . . 33 36 . 50 . . . . . 82 . 43 . . 54 . . . Melee 1817 | . . . . 108 . 24 . . . 225 48 . 251 . . 330 . . 27 265 243 . . . 160 70 66 Knockbacks 28 | . . . . . . . . . . 3 2 . . . . 15 . . 2 1 2 . . 1 2 . . Impact 15 | . . . . . . . . . . 3 . . . . . 7 . . . 1 2 . . . 2 . . Kinetic 12 | . . . . . . . . . . . 2 . . . . 7 . . 2 . . . . 1 . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 951 | . 81 17 30 . 204 . 41 27 . 76 108 . 41 . . . . . 35 . . 61 . 230 . . . Shots 24 | . 3 1 1 . 4 . 2 1 . 2 2 . 1 . . . . . 1 . . 1 . 5 . . . Rammed 14 | . 8 . 4 . . . . . . . 2 . . . . . . . . . . . . . . . . Targets Rammed 23 | . 9 . 4 . . . . . . . 3 . . . . 1 . . 3 2 . . . 1 . . . Kicked 8 | . . . . . . . . . . . 1 . . . . 1 . . 3 2 . . . 1 . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 612 | 36 135 24 82 120 287 188 251 226 . 312 301 241 256 . 225 612 . 358 331 259 128 353 72 253 300 30 . Average Temperature 103 | 14 30 11 31 32 81 64 101 97 . 109 145 113 122 . 118 172 . 132 119 87 42 121 34 56 137 17 . Received Heat Transfer 4386 | . 267 249 63 222 339 102 282 . . 401 601 . . . 210 90 . . 234 63 . 313 . 135 749 27 39 Effects 20 | . . . . . . . . . . . . 3 2 . . 8 . 2 2 2 . 1 . . . . . Energy Bleed 6 | . . . . . . . . . . . . . . . . 1 . 1 1 2 . 1 . . . . . Interference 8 | . . . . . . . . . . . . 3 2 . . 2 . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . 1 . . . 3 . 1 . 1 1 . . . . . . . . 1 . 4 1 6 . . . Combat Hostiles 17 | . . 1 . . . 3 . . . 1 1 . . . . . . . . 1 . 3 1 6 . . . Parts Fried 55 | . . 5 3 . . 5 . 3 . . 7 . . . . 6 . . . 9 . 7 . 7 3 . . Impact Corruptions 43 | . . . . . . . . . . 4 1 . 6 . . 12 . . 1 5 9 . . . 5 . . Robots Melted 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 3 . . . . . . . . . . . . . 2 . . . 3 . . . . . . . Heat Transferred 3804 | 370 555 629 200 . 100 50 . 50 . . . . . . . 950 . 300 . 500 . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1239 | 25 392 . 390 235 1239 660 . . . . 457 . . . . 226 . . . 416 . . . . 485 584 581 Initial 650 | . 16 . 200 122 116 650 . . . . 34 . . . . 56 . . . 161 . . . . 251 258 350 Average 323 | 12 179 . 260 149 838 437 . . . . 173 . . . . 102 . . . 267 . . . . 366 416 466 Maximum Alert Level 4 | . 1 . 1 1 4 2 . . . . 2 . . . . 1 . . . 2 . . . . 2 2 2 Low Security (%) 34 | 100 50 . 4 65 7 . . . . . 52 . . . . 98 . . . 11 . . . . . . . Level 1 40 | . 49 . 95 34 5 42 . . . . 46 . . . . 1 . . . 88 . . . . 60 32 38 Level 2 16 | . . . . . 22 57 . . . . 1 . . . . . . . . . . . . . 39 67 61 Level 3 3 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . Level 4 5 | . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 7 . 1 6 . 3 . . . . 10 . . . . 5 . . 1 2 . . . . 3 . 3 Investigation 11 | . 3 . 1 . . . . . . . 2 . . . . 1 . . . . . . . . 3 . 1 Extermination 8 | . . . . 1 . 3 . . . . 1 . . . . 2 . . . 1 . . . . . . . Reinforcement 13 | . 4 . . . . . . . . . 6 . . . . 2 . . . . . . . . . . 1 Assault 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . Garrison 6 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 22 | . . . 3 2 . 1 . . . . 1 . . . . 1 . 1 . . . . . . 4 8 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 410 | . 36 44 23 11 34 10 8 1 . 18 29 . 7 . 14 15 . 29 19 11 7 12 . 15 38 17 12 Peak Tracking Total 19 | . 4 4 8 3 10 3 5 1 . 5 16 . 4 . 4 3 . 13 7 11 4 5 . 4 19 11 7 Tactical Retreats 28 | . 1 5 . . 2 . . . . 3 2 . . . 2 . . . 1 . . 1 . . 7 1 3 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 16 | . 4 1 2 . 1 2 . 2 . . 2 . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 8 | . . 1 . . . . . . . 3 1 . . . 2 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . 1 . . . . . . . 3 1 . . . 2 1 . . . . . . . . . . . Triggered 23 | . . . . . . . 1 3 . 3 1 2 . . 2 1 . 8 . . 1 . . . 1 . . Most Traps Carried 8 | . . 1 . . 3 3 3 8 8 8 5 3 3 3 3 1 . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 21 | . 2 2 . 1 7 . . . . . 3 . . . . 2 . . . 2 . . 1 . . . 1 Max in Single Turn 1 | . 1 1 . 1 1 . . . . . 1 . . . . 1 . . . 1 . . 1 . . . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 58 | . 6 2 2 2 1 8 . . . . 7 . 1 4 . 7 . 1 . 3 1 1 4 . 4 1 3 Terminals 24 | . 4 . 1 . 1 7 . . . . 1 . . . . 3 . . . 1 1 . . . 2 . 3 Fabricators 5 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 1 1 . Repair Stations 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access 4 | . . . . 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . Total Hacks 179 | . 16 2 13 2 2 16 . . . . 20 . 1 29 . 26 . 5 . 9 1 1 16 . 11 2 7 Successful 110 | . 6 2 10 1 1 8 . . . . 7 . 1 29 . 13 . 5 . 4 1 1 16 . 1 1 3 Failed 69 | . 10 . 3 1 1 8 . . . . 13 . . . . 13 . . . 5 . . . . 10 1 4 Catastrophic 17 | . 1 . . 1 . 3 . . . . 4 . . . . 3 . . . . . . . . 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 12 . 3 . . 10 . . . . . . . . . 8 . 1 . . . . . . . . 3 Terminals 63 | . 14 . 4 . 2 14 . . . . 2 . . . . 12 . . . 2 1 . . . 5 . 7 Fabricators 15 | . . . . . . . . . . . 2 . . . . 8 . . . . . . . . 3 2 . Repair Stations 14 | . . . . . . 2 . . . . 4 . . . . 3 . . . 5 . . . . . . . Recycling Units 11 | . 2 . . . . . . . . . 9 . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 9 . . . . . . . . . . . . 3 . . . . . . . . 3 . . Garrison Access 7 | . . . . 2 . . . . . . 3 . . . . . . . . 2 . . . . . . . Terminal Hacks 70 | . 3 2 1 . 1 4 . . . . . . 1 29 . 3 . 5 . 1 1 1 16 . . . 2 Record 18 | . . 1 . . . . . . . . . . . 11 . . . . . . 1 . 5 . . . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . 1 . . . . . . 3 . . . . Robot Schematic 7 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 17 | . 2 . 1 . . 1 . . . . . . . 3 . 1 . 5 . . . . 4 . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Branch Access Points 3 | . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . 1 . Network Status 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Repair Station Hacks 8 | . . . . . . 2 . . . . 1 . . . . 2 . . . 3 . . . . . . . Scan Component 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . 2 . . . . . . . Repair 3 | . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 8 . . . . . . . . . . . . 2 . . . . . . . . 1 . . Insert Component 6 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Analyze 5 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 Terminals 5 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 2 1 1 8 . . . . 7 . . . . 5 . . . 3 1 . . . 4 1 3 Full Trace Events 8 | . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . 3 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 3 . . . . . . . . . . 9 . 1 . . . . . . 3 . . . . Parts Built 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 197 | . . . . . . . . . . . . . . . . 128 . . . . . . . . . 69 . Total Part Build Rating 33 | . . . . . . . . . . . . . . . . 24 . . . . . . . . . 9 . Parts Repaired 3 | . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . Time 91 | . . . . . . 44 . . . . . . . . . 22 . . . 25 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 73 | . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . . parse_system 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . . . . . 1 . . . . . . . . 1 . . . . . . . Machine Destruction 6 | . . . . . 4 . . . . . 1 . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 11 | . . . . . 3 1 . . 3 . 2 . . . 1 . . . 1 . . . . . . . . Largest Group 3 | . . . . . 3 1 1 1 3 3 1 . . . 1 . . . 1 . . . . . . . . Highest-Rated Group 96 | . . . . . 48 26 24 24 82 82 26 . . . 96 . . . 30 . . . . . . . . Highest-Rated Ally 96 | . . . . . 16 26 24 24 31 31 26 . . . 96 . . . 30 . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Orders 25 | . . . . . 2 . 7 . . . 15 1 . . . . . . . . . . . . . . . STAY 10 | . . . . . 1 . 4 . . . 5 . . . . . . . . . . . . . . . . FOLLOW 7 | . . . . . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . RETURN 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . 13 1 . . . 10 . . . . 9 . . . 1 . . . . . . . . Total Damage 736 | . . . . . 136 15 . . . 203 . . . . 325 . . . 57 . . . . . . . . Kills 8 | . . . . . 2 . . . . 3 . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . 2 . . . . 1 2 1 2 . . 1 . 1 . . . 1 . 2 2 . . . . . Drone Launches 9 | . . . . . . . . . . . 7 2 . . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 25968 | 153 1261 3760 918 695 1363 1391 983 508 1437 1120 1118 591 644 84 555 1427 22 1578 1252 732 1308 1302 186 681 371 329 199 Spaces Moved 17148 | 68 493 2144 411 301 659 805 673 348 1042 653 796 907 604 97 417 675 11 802 777 434 1084 955 152 344 479 574 443 Core 1403 | 6 1 . . . . . . . . . 311 907 . . 77 . . . . . . . . . 77 24 . Treads 2897 | 62 357 2087 391 . . . . . . . . . . . . . . . . . . . . . . . . Legs 10709 | . . . 20 301 659 805 673 348 1042 653 485 . 86 . 330 675 11 802 777 434 1084 955 152 344 73 . . Wheels 362 | . 135 57 . . . . . . . . . . 63 97 10 . . . . . . . . . . . . Hover 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . Flight 1753 | . . . . . . . . . . . . . 455 . . . . . . . . . . . 305 550 443 Fastest Speed 28 | 50 115 115 160 123 126 126 130 130 130 125 50 50 44 80 50 120 193 115 115 115 115 108 108 105 31 28 32 Average Speed 121 | 151 149 158 173 168 128 127 130 130 130 133 100 50 72 80 109 153 193 180 129 121 115 121 108 144 53 35 32 Slowest Speed 500 | 160 500 160 330 200 130 200 130 130 132 200 260 50 120 95 250 193 193 193 187 187 187 187 108 176 114 120 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 3 Cave-ins Triggered 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 82 95 31 9 70 23 86 47 86 68 26 90 66 73 45 14 1 86 85 12 98 90 60 42 18 18 12 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 13 | . 2 1 . . . . 1 1 1 . . . . 1 1 . . . . . 1 1 3 . . . . Known Exits Taken 20 | . . . 1 1 . 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . Scrap Searched 29 | . . 3 . . . . 4 1 3 1 . 3 2 . 1 . . . 4 . 2 5 . . . . . Spaces Dug 364 | . 53 3 4 4 34 5 26 1 2 37 4 . 17 . 28 22 . 5 22 9 32 27 . 9 5 13 2 Terrain Destroyed 986 | . 91 40 20 4 85 9 74 4 2 79 59 . 31 . 30 43 . 20 127 11 60 97 . 80 5 13 2 Melee 49 | . . . . 2 2 5 . 1 2 2 4 . 5 . . 2 . . . 3 3 1 . . 5 10 2 Projectile 112 | . . 16 . 2 . . 3 . . . . . 1 . 2 41 . 7 21 8 4 1 . 3 . 3 . AOE 825 | . 91 24 20 . 83 4 71 3 . 77 55 . 25 . 28 . . 13 106 . 53 95 . 77 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 20879 | 91 857 2371 538 403 1069 1103 733 385 1095 862 1046 1043 786 101 508 942 12 905 963 595 1115 1059 170 471 547 638 471 Wait 1941 | . 217 76 33 6 290 197 . 10 10 143 135 128 149 2 74 132 1 52 94 76 2 38 . 53 11 11 1 Move 17086 | 67 492 2143 410 300 657 804 672 347 1041 652 795 906 603 96 416 674 10 801 776 433 1083 954 151 343 465 559 436 Hop 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 3 Pick Up 151 | 5 15 20 12 12 6 12 7 3 3 4 9 1 1 . 2 8 . 1 4 7 . 9 3 3 . 3 1 Fast Attach 172 | 6 8 4 12 3 3 7 . 1 6 5 8 4 11 1 5 14 . 12 2 13 1 4 4 4 15 16 3 Attach 86 | 1 5 4 3 4 9 6 2 1 1 4 10 1 2 . 2 6 . . 2 2 2 3 . 6 6 4 . Detach 53 | . 2 1 . 1 5 . . . 2 3 4 1 2 . . 7 . 3 . 3 1 1 . 3 9 5 . Swap 231 | . 16 9 9 16 16 27 15 13 7 22 23 . 1 . 3 5 1 3 9 9 8 11 1 6 . 1 . Drop 173 | . 4 14 18 11 3 15 2 2 9 6 14 2 5 1 2 10 . 12 5 14 . 5 6 1 12 . . Fire 668 | 12 89 85 37 35 41 23 35 7 . 10 32 . 2 1 2 60 . 20 46 29 11 33 4 51 . 3 . Melee 207 | . . . . 15 21 12 . 1 16 10 12 . 10 . . 24 . . 3 7 7 1 1 . 23 29 15 Ram 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . 1 . . . . 1 . . 3 2 . . . 1 . . . Crush 13 | . 9 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 12 Rewire 36 | . . . . . 16 . . . . . . . . . . . . 1 19 . . . . . . . . Trap 8 | . . 1 . . . . . . . 3 1 . . . 2 1 . . . . . . . . . . . Miscellaneous 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 973 | -10/Materials | Discovered new exit (range 12) 1398 | -10/Materials | Discovered new exit (range 15) 1415 | -10/Materials | Entered Subcaves 1446 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1713 | -10/Subcaves | Discovered new exit (range 5) 1716 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1721 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 2272 | -10/Subcaves | Visited Clippyterm 2551 | -10/Subcaves | Disturbed a concealed Subdweller 2879 | -10/Subcaves | Learned 4 Materials zone layouts 2884 | -10/Subcaves | Discovered new exit (range 12) 3373 | -10/Subcaves | Learned location of Zion (-7) 3945 | -10/Subcaves | Core integrity fell below 50% 4355 | -10/Subcaves | Discovered new exit (range 7) 4832 | -10/Subcaves | Visited 4L-MR0's lab 4848 | -10/Subcaves | Found Cargo Legs 5175 | -10/Subcaves | Entered Materials 5175 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5176 | -8/Materials | Identified exit to Factory 5653 | -8/Materials | Build established: Scavenger-Tank 5833 | -8/Materials | Discovered exit to Factory (range 8) 6093 | -8/Materials | Entered Factory 6093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6095 | -7/Factory | Attached Cargo Legs, gained temporary slots: Utility x2 6640 | -7/Factory | Garrison activated, responded to threat 6778 | -7/Factory | Identified exit to Garrison 6788 | -7/Factory | Entered Garrison 6886 | -7/Garrison | Triggered checkpoint 6889 | -7/Garrison | Triggered checkpoint 6933 | -7/Garrison | Destroyed 9 combat bots 6975 | -7/Garrison | Discovered new exit (range 15) 6976 | -7/Garrison | Crushed by falling debris 6976 | -7/Garrison | System corruption reached 10% 6976 | -7/Garrison | Triggered checkpoint 6999 | -7/Garrison | Destroyed 8 combat bots 7007 | -7/Garrison | Lost 3 parts (1u2w) 7108 | -7/Garrison | Garrison Relay disabled 7204 | -7/Garrison | Triggered checkpoint 7304 | -7/Garrison | Triggered checkpoint 7339 | -7/Garrison | Discovered new exit (range 6) 7344 | -7/Garrison | Identified exit to Factory 7412 | -7/Garrison | Discovered exit to Factory (range 17) 7458 | -7/Garrison | Triggered checkpoint 7597 | -7/Garrison | Triggered checkpoint 7608 | -7/Garrison | Discovered exit to Factory (range 17) 7892 | -7/Garrison | Build established: Scavenger-Mutant 7999 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8151 | -7/Garrison | Entered Factory 8151 | -7/Factory | Accompanied by 1 ally 8959 | -7/Factory | Identified exit to Lower Caves 9090 | -7/Factory | Discovered new exit (range 14) 9115 | -7/Factory | Identified exit to Factory 9497 | -7/Factory | Repaired Imp. EM Pulse Cannon 9542 | -7/Factory | Entered Lower Caves 9542 | -7/Lower Caves | Accompanied by 1 ally 9548 | -7/Lower Caves | Met a Warlord Commander 9549 | -7/Lower Caves | Learned location of Warlord (-5) 9550 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9555 | -7/Lower Caves | Found Encrypted Comm Array 9690 | -7/Lower Caves | Learned Factory emergency access door positions 9782 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9848 | -7/Lower Caves | Build established: Skirmisher 10474 | -7/Lower Caves | Discovered new exit (range 8) 10525 | -7/Lower Caves | Entered another Lower Caves area 10525 | -7/Lower Caves | Accompanied by 1 ally 10535 | -7/Lower Caves | Discovered exit to Factory (range 9) 10566 | -7/Lower Caves | Core integrity fell below 50% 10634 | -7/Lower Caves | Learned location of Extension (-4) 10710 | -7/Lower Caves | Identified exit to Zion 10714 | -7/Lower Caves | Encountered a Warlord checkpoint 10979 | -7/Lower Caves | System corruption reached 30% 10992 | -7/Lower Caves | Spotted B-75 Beast 11033 | -7/Lower Caves | Entered Zion 11095 | -7/Zion | System corruption cleaned by Quarantine Array 11327 | -7/Zion | Build established: Trapper-Mutant 11407 | -7/Zion | Discovered new exit (range 16) 11491 | -7/Zion | Learned Factory terminal intel 11537 | -7/Zion | Gained Derelict followers 11585 | -7/Zion | Given the Hacking Drone Bay 11585 | -7/Zion | Found Prototype Device 11618 | -7/Zion | Learned Factory emergency access door positions 12209 | -7/Zion | Discovered new exit (range 6) 12223 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12457 | -7/Zion | Identified Hacking Drone Bay 12470 | -7/Zion | Entered Proximity Caves 12470 | -6/Proximity Caves | Accompanied by 3 allies 12481 | -6/Proximity Caves | Learned 4 Factory zone layouts 12538 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13043 | -6/Proximity Caves | Spotted B-75 Beast 13456 | -6/Proximity Caves | Discovered exit to Factory (range 13) 13479 | -6/Proximity Caves | Learned 4 Factory zone layouts 13542 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 13573 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13590 | -6/Proximity Caves | Entered Factory 13590 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13591 | -6/Factory | Identified exit to Factory 13591 | -6/Factory | Identified exit to Lower Caves 13593 | -6/Factory | Loaded intel: 26 terminal locations 13773 | -6/Factory | Build established: Mutant 14340 | -6/Factory | Joined by Warlord Ranger squad 14341 | -6/Factory | Cargo convoy interrupted 14355 | -6/Factory | System corruption reached 10% 14419 | -6/Factory | Destroyed 14 combat bots 14454 | -6/Factory | Lost 12 parts (3p4n2u3w) 14708 | -6/Factory | Entered Lower Caves 15121 | -6/Lower Caves | Build established: Scout 15268 | -6/Lower Caves | Discovered new exit (range 8) 15274 | -6/Lower Caves | Identified exit to Lower Caves 15299 | -6/Lower Caves | Entered another Lower Caves area 15316 | -6/Lower Caves | Discovered exit to Factory (range 21) 15467 | -6/Lower Caves | Crushed by falling debris 15753 | -6/Lower Caves | Learned location of 1 exit from Factory 15878 | -6/Lower Caves | Encountered a Warlord checkpoint 15935 | -6/Lower Caves | Discovered new exit (range 8) 15942 | -6/Lower Caves | Identified exit to Data Miner 15943 | -6/Lower Caves | Entered Data Miner 15944 | -6/Data Miner | Discovered new exit (range 6) 15950 | -6/Data Miner | Identified exit to Proximity Caves 15961 | -6/Data Miner | Met Data Miner 15977 | -6/Data Miner | Learned location of Section 7 (-3) 15977 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15988 | -6/Data Miner | Received God Mode back door access code from Data Miner 16027 | -6/Data Miner | Entered Proximity Caves 16060 | -5/Proximity Caves | Build established: Derelict-Mutant 16071 | -5/Proximity Caves | Escorted by Enhanced Grunt 16095 | -5/Proximity Caves | Lost 3 parts (2n1u) 16239 | -5/Proximity Caves | System corruption reached 30% 16527 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16582 | -5/Proximity Caves | Entered Factory 16582 | -5/Factory | Evolved 2 slots: Utility x2 16583 | -5/Factory | Identified exit to Factory 16753 | -5/Factory | Repaired Hvy. Missile Launcher 16772 | -5/Factory | Discovered new exit (range 8) 16783 | -5/Factory | Identified exit to Upper Caves 16944 | -5/Factory | Build established: Hacker-Mutant 17163 | -5/Factory | Found Hvy. Reactive Plating 17463 | -5/Factory | Build established: Mutant 17517 | -5/Factory | Fabricated Adv. Force Field (x2) 17728 | -5/Factory | Fabricated Com. HERF Cannon? 18009 | -5/Factory | Entered Upper Caves 18012 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 18031 | -5/Upper Caves | Entered Warlord 18095 | -5/Warlord | System corruption cleaned by Quarantine Array 18191 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19038 | -5/Warlord | Warlord's base attacked by MAIN.C 19142 | -5/Warlord | Met Warlord 19169 | -5/Warlord | Opened Warlord's prototype stash 19199 | -5/Warlord | Found Prototype Processor 19199 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 19223 | -5/Warlord | Found Prototype Device 19223 | -5/Warlord | Identified Exp. Phase Shifter 19231 | -5/Warlord | Found Prototype Reactor 19231 | -5/Warlord | Identified Vortex Chain Reactor 19388 | -5/Warlord | Warlord forces counterattacked 19411 | -5/Warlord | Spotted B-86 Titan 19411 | -5/Warlord | Spotted B-75 Beast 19438 | -5/Warlord | Spotted B-86 Titan 19438 | -5/Warlord | Spotted B-75 Beast 19440 | -5/Warlord | Spotted Striker 19442 | -5/Warlord | Spotted Executioner 19467 | -5/Warlord | P-70 Sage assimilated allied HV-Y84(g) 19505 | -5/Warlord | Lost 14 allies 19506 | -5/Warlord | Discovered new exit (range 9) 19514 | -5/Warlord | Identified exit to Proximity Caves 19538 | -5/Warlord | Spotted Striker 19542 | -5/Warlord | Spotted Striker 19589 | -5/Warlord | Lost 6 allies 19609 | -5/Warlord | Entered Proximity Caves 19629 | -4/Proximity Caves | Spotter reported a threat 19928 | -4/Proximity Caves | Learned location of 1 exit from Research 20206 | -4/Proximity Caves | Build established: Scavenger-Mutant 20247 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 20618 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 20843 | -4/Proximity Caves | Discovered exit to Factory (range 12) 20861 | -4/Proximity Caves | Entered Factory 20861 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20940 | -4/Factory | Repaired Hvy. Reactive Plating 20981 | -4/Factory | Found Prototype Processor 20981 | -4/Factory | Identified Exp. Signal Interpreter 21198 | -4/Factory | Build established: Scavenger-Mutant 21361 | -4/Factory | Identified exit to Upper Caves 21361 | -4/Factory | Identified exit to Extension 21593 | -4/Factory | Entered Upper Caves 22589 | -4/Upper Caves | Learned Research terminal intel 22627 | -4/Upper Caves | Discovered new exit (range 5) 22629 | -4/Upper Caves | Identified exit to Upper Caves 22901 | -4/Upper Caves | Entered another Upper Caves area 23130 | -4/Upper Caves | Discovered new exit (range 4) 23134 | -4/Upper Caves | Identified exit to Research 23173 | -4/Upper Caves | Found Unknown Protection 23173 | -4/Upper Caves | Identified Imp. Powered Armor 23199 | -4/Upper Caves | Learned location of Armory (-3) 23407 | -4/Upper Caves | Build established: Scavenger-Gunner 23538 | -4/Upper Caves | Learned location of 1 exit from Research 23947 | -4/Upper Caves | Build established: Scavenger-Mutant 24180 | -4/Upper Caves | Discovered new exit (range 4) 24182 | -4/Upper Caves | Identified exit to Zhirov 24203 | -4/Upper Caves | Entered Zhirov 24203 | -4/Zhirov | Discovered new exit (range 3) 24207 | -4/Zhirov | Identified exit to Proximity Caves 24223 | -4/Zhirov | Met Zhirov 24247 | -4/Zhirov | Learned location of Testing (-2) 24247 | -4/Zhirov | Learned location of Command (-1) 24253 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24271 | -4/Zhirov | Found Alien Artifact 24271 | -4/Zhirov | Identified Integrated Dissipator 24271 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24287 | -4/Zhirov | Found Alien Artifact 24389 | -4/Zhirov | Entered Proximity Caves 24409 | -3/Proximity Caves | System corruption reached 10% 24439 | -3/Proximity Caves | Lost 4 parts (1p2n1u) 24465 | -3/Proximity Caves | Spotter reported a threat 24587 | -3/Proximity Caves | Spotted B-86 Titan 24698 | -3/Proximity Caves | Build established: Mutant 24927 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25000 | -3/Proximity Caves | System corruption reached 30% 25052 | -3/Proximity Caves | Discovered exit to Research (range 14) 25070 | -3/Proximity Caves | Entered Research 25070 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25071 | -3/Research | Identified exit to Armory 25071 | -3/Research | Identified exit to Research 25072 | -3/Research | Loaded intel: 22 terminal locations 25273 | -3/Research | Lost 7 parts (1p5n1u) 25306 | -3/Research | Core integrity fell below 50% 25320 | -3/Research | Search patrols dispatched 25370 | -3/Research | Spotted B-86 Titan 25391 | -3/Research | Lost 5 parts (2n2u1w) 25427 | -3/Research | Core integrity fell below 20% 25441 | -3/Research | Entered another Research area 25441 | -2/Research | Warlord forces began assault on 0b10 25441 | -2/Research | Evolved 2 slots: Propulsion x2 25467 | -2/Research | Lost 4 parts (4n) 25471 | -2/Research | Spotted B-90 Cyclops 25551 | -2/Research | Research machine network offline 25554 | -2/Research | Found Prototype Launcher 25615 | -2/Research | Fabricated Enh. Nova Cannon (x1) 25652 | -2/Research | Lost 5 allies 25689 | -2/Research | Borebot progress halted 25753 | -2/Research | Discovered new exit (range 12) 25757 | -2/Research | Identified exit to Access 25760 | -2/Research | Borebot progress halted 25770 | -2/Research | Entered Access 25770 | -1/Access | Evolved 2 slots: Utility x2 25777 | -1/Access | Garrison activated, responded to threat 25901 | -1/Access | Discovered new exit (range 6) 25940 | -1/Access | Identified exit to Surface 25969 | *** | Escaped! Last Messages --------------- 25901_ EXIT=FOUND 25907_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 25927_ Acquired Hacking Suite. 25929_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 25940_ EXIT=IDENTIFIED: SURFACE 25952_ Sneak attack on A-15 Conveyor. 25952_ A-15 Conveyor destroyed. 25952_ K-01 Serf collects debris. 25955_ Acquired 30 matter. 25956_ Sneak attack on U-05 Engineer. 25956_ U-05 Engineer suffers critical hit (Impale). 25956_ Destroyed Wheel. 25956_ U-05 Engineer destroyed. 25957_ K-01 Serf collects debris. 25966_ Connecting with Terminal... 25966_ Feedback overwhelming sensors... 25968_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#??#?????? ???????????????????? | | ?????????????????????#??? ?#?????????????????????? | | ???????????????##????#??????????#????????????????? | | ????????????????????#??????#?##??????????????????? | | ????????????????????? ??? ?????#??? ?????????????? | | ????????????????????? ???????#??????????????????? | | ??????????? ?? ????? ?? ? ?? #??????????????????? | | ????????????? ? ?#? ??????? ??#??#?#????????????? | | ??????????? ??? ###?BB ???BB?#??##?#????????????? | | ???????????? ??###?BB ? ?BB??#?##??#???????????? | | ????????? ?? ??? ??#???? ??? ????#??????????????? | | ???????????? ????#????"?""""?"#?##????##?????????? | | ???????????? ??? ?##"?"""""??"#?##??##?#?????????? | | ??????????# ?? ?###"?"""?"?"?#??####????????????? | | ??????????#?? ?###""""""""""#???##?????????????? | | ??????????# ?#?# ##?####??##????????? | | ??????????? ? ??# ####?#?????????????? | | ?##??????## ??## ###?###?#?#????????? | | #########?########## "" #?????#?#???#??????? | | ? ??###?### "@ ### ? #???? | | ? #####?## ### ? # ??? | | ?? #??##### #?? ? # ?? | | " ###?#### ###?""?" #? ?? | | """ ######## ###""""" # ? | | """ ####### ##""""" # ? | | " ###?####"" ###""""" # ? ? | | ########"" ###""""" # ? | | ########"" ### #?#?? | | #####??#T ### ??##?# | | ?###?###"" ### ? ?##??? | | ? ? ?##?####"" ### ? ? ##?#? | | #####+##############"" !!k #####+############## | | !%! * | | !!! % | | +###########################################+####+ | | ###?##??###?##?#####??############## | | ## ?? #??####??######### | | " #? ? ? ? ###### ###### """ | | "" ## ?? ? ? #?###?? #?#### """ | | " ## ? " ##?### ####?# """ | | #? ?"""? ??"? ?##?# ? ? ##??## """ | | ##? ?"???? "?? ?#### # ? ##?### """ | | #? ? " ??? " ? ####?# ? ###### """ | | ##? ? ? ?##? #?/###?###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 14 Power Amplification 30 Armor Coverage 800 Resistance: KI 40 Resistance: TH 30 Phase Shifting 20 Evasion (%) 73 Targeting Accuracy 8 Core Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 22 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Com. HERF Cannon | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked L-41 Fighter | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Adv. Force Field | x2 | -5/Factory | Preloaded Com. HERF Cannon | x1 | -5/Factory | Authchip Enh. Nova Cannon | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedCoolantChainsword Manual? 0 Play Time 05:23:11 Cumulative 441.1 hours Start 2024.03.09 @ 14:09:02 End 2024.03.12 @ 18:21:40 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 8/0/1/1/0/0/0/1/0 Lore% 86 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c003d7f6-e747-4e8b-9dde-39f9969b35bb