Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.05 @ 15:37:36

Player: Ferns

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (219)     1095
Value Destroyed (9078)     9078
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (447)                447
              TOTAL SCORE: 15460

 Bonus
-------
High Alert Combat Kills    491
Follower Combat Kills      93
Friendly Fire              -137

 Cogmind 
---------
Core Integrity             0/1150
Matter                     9/300
Energy                     41/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Cooling System
           System Shield
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
  Improved Recalibrator
           Dispersion Rifle
  Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
       Advanced VSS Leg
       Advanced VSS Leg
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Improved Power Shielding
                Focal Shield
                System Shield
>               --- WEAPON -----------
                Gatling Laser
                Plasma Cannon
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Neutrino Core
       Improved Fusion Compressor
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Matter Pod
                Transmission Jammer
                Hacking Suite
                Recalibrator
       Improved Recalibrator
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
   High-powered Shock Rifle
          Heavy Mass Driver
          Heavy Rocket Launcher
       Improved Remote Datajack
[Rating: 90]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   1   .   
  Propulsion               3    | .   .   .   .   1   1   1   .   .   
  Utility                  4    | .   .   1   .   .   1   .   1   1   
  Weapon                   3    | .   .   1   .   .   .   1   .   1   
Parts Attached             201  | 6   7   4   14  25  43  13  53  36  
  Power                    37   | 2   1   .   2   7   9   1   11  4   
    Engine                 16   | 2   1   .   2   2   6   1   2   .   
    Core                   18   | .   .   .   .   5   3   .   7   3   
    Reactor                3    | .   .   .   .   .   .   .   2   1   
  Propulsion               49   | 2   1   1   4   7   12  4   11  7   
    Treads                 5    | .   .   .   .   4   1   .   .   .   
    Leg                    36   | 2   1   1   2   3   11  4   11  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   6   
    Flight                 2    | .   .   .   2   .   .   .   .   .   
  Utility                  50   | .   3   2   2   6   13  2   12  10  
    Device                 28   | .   2   .   .   3   8   1   6   8   
    Storage                5    | .   1   1   .   1   .   .   1   1   
    Processor              2    | .   .   1   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   
    Protection             13   | .   .   .   2   2   5   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   2   1   6   5   9   6   19  15  
    Energy Gun             25   | 1   1   .   3   3   1   4   4   8   
    Energy Cannon          7    | .   .   .   .   .   2   2   3   .   
    Ballistic Gun          9    | 1   1   1   2   1   .   .   3   .   
    Ballistic Cannon       17   | .   .   .   1   1   6   .   6   3   
    Launcher               5    | .   .   .   .   .   .   .   2   3   
    Special Weapon         2    | .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   6   .   2   .   3   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   
Parts Lost                 83   | .   2   .   1   3   4   4   34  35  
  Power                    13   | .   .   .   .   1   .   .   7   5   
  Propulsion               22   | .   .   .   .   1   1   2   10  8   
  Utility                  25   | .   1   .   1   .   3   2   8   10  
  Weapon                   23   | .   1   .   .   1   .   .   9   12  
  Highest Loss Streak      10   | .   1   .   1   1   1   2   10  9   
  To Critical Strikes      3    | .   .   .   .   .   .   .   2   1   
Average Slot Usage (%)     90   | .   89  100 99  98  93  89  86  66  
  Engine                   7    | .   14  11  11  6   10  6   3   2   
  Core                     5    | .   .   .   .   11  3   5   6   8   
  Treads                   4    | .   .   .   .   18  8   .   .   .   
  Leg                      17   | .   28  22  21  7   18  28  25  4   
  Device                   7    | .   5   11  .   7   12  8   7   12  
  Storage                  8    | .   12  11  11  8   7   6   5   9   
  Processor                3    | .   .   11  11  1   .   .   2   .   
  Protection               5    | .   .   .   10  8   6   4   3   .   
  Energy Gun               8    | .   14  11  10  15  5   5   4   5   
  Energy Cannon            2    | .   .   .   .   .   2   13  7   .   
  Ballistic Gun            5    | .   14  22  12  6   .   .   1   .   
  Ballistic Cannon         8    | .   .   .   10  5   13  8   6   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             158  | 8   29  91  105 112 129 137 148 158 
  Greatest Support         86   | 20  20  23  23  84  84  74  86  30  
  Greatest Overweight (x)  40   | .   1   3   19  5   7   2   40  35  
  Average Overweight (x)   2    | .   .   2   4   1   1   1   1   6   
Largest Inventory Capacity 25   | 5   15  25  25  25  25  25  25  25  
  Average Capacity         24   | 5   14  22  25  24  25  25  25  24  
  Most Carried             25   | 3   10  10  19  21  25  25  25  20  
  Average Carried          16   | 1   4   9   11  16  22  23  19  10  
  Final Capacity           25   | 5   15  25  25  25  25  25  25  5   
  Final Carried            25   | 2   10  10  19  20  25  22  14  4   

 Class Distribution 
--------------------
 45% | Tank
 21% | Scavenger-Tank
  9% | Scavenger-Skirmisher
  5% | Hacker-Skirmisher
  4% | Mutant
  3% | Commander-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
                 Tank | -9/Storage
                 Tank | -8/Materials
                 Tank | -7/Factory
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -5/Factory
    Hacker-Skirmisher | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Matter Collected           6012 | 261  90   219  741  693  1002 408  1714 884  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            8888 | 49   265  259  836  1750 1153 830  2349 1397 
  Parts                    440  | 3    16   18   47   98   65   24   113  56   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    1    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  177  | 1   5   5   16  40  27  10  48  25  
  Guns                     77   | 1   4   5   11  29  9   2   11  5   
  Cannons                  77   | .   .   .   5   6   17  8   32  9   
  AOE                      16   | .   1   .   .   4   .   .   2   9   
Classes Destroyed          16   | 1   3   1   3   2   3   .   3   .   
  Worker                   7    | .   .   .   1   3   .   .   1   2   
  Builder                  5    | .   .   .   .   .   2   .   2   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Recycler                 8    | .   1   .   .   2   1   2   1   1   
  Mechanic                 2    | .   .   .   .   .   .   .   1   1   
  Operator                 3    | .   .   .   .   .   1   .   2   .   
  Watcher                  15   | .   1   1   1   4   3   1   2   2   
  Swarmer                  40   | .   1   .   .   16  4   .   15  4   
  Grunt                    66   | 1   4   3   6   13  14  6   12  7   
  Brawler                  3    | .   .   .   1   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   
  Sentry                   32   | .   .   2   10  9   3   3   5   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   
  Hunter                   5    | .   .   .   .   1   .   .   2   2   
  Programmer               24   | .   .   .   .   .   5   1   8   10  
  Heavy                    2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           10   | 1   3   5   3   8   4   5   10  8   
  Combat Bots Only         8    | 1   2   4   3   5   4   3   8   8   
Max Kills in Single Turn   4    | 1   2   1   2   4   1   1   2   3   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   
  Exploded                 4    | .   1   .   .   4   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        1400  | 1    24   25   60   168  207  124  447  344  
  Missed                   433   | 1    6    10   24   48   60   53   114  117  
Damage Taken               13386 | .    215  151  447  1358 1474 593  5424 3724 
  Core                     2327  | .    28   57   56   341  119  39   527  1160 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  214   | .    .    .    .    .    .    .    214  .    
  Ignored by Resistances   4086  | .    64   45   127  343  444  174  1811 1078 
  Regen/Repaired (Parts)   456   | .    .    .    .    456  .    .    .    .    
Core Remaining (%)         74    | 100  88   .    71   38   83   95   47   .    
Volleys Fired              457   | 1    21   14   51   78   75   31   118  68   
  Largest                  4     | 2    2    3    3    3    3    4    4    4    
  Hottest                  278   | 60   60   83   122  182  165  234  269  278  
Shots Fired                1280  | 2    41   37   151  219  191  96   389  154  
  Gun                      658   | 2    41   37   112  187  52   17   115  95   
  Cannon                   605   | .    .    .    39   32   139  79   270  46   
  Launcher                 16    | .    .    .    .    .    .    .    4    12   
  Special                  1     | .    .    .    .    .    .    .    .    1    
  Kinetic                  626   | 1    21   28   112  110  123  18   167  46   
  Thermal                  437   | .    7    9    10   58   68   71   199  15   
  Explosive                16    | .    .    .    .    .    .    .    4    12   
  Electromagnetic          200   | 1    13   .    29   51   .    7    19   80   
  Robot Hit Streak         55    | 2    15   12   25   15   14   32   55   15   
  Robot Miss Streak        9     | .    2    2    2    4    5    3    5    9    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    1    .    .    4    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    1    
Shots Hit Robots           849   | 2    28   27   98   137  116  68   256  117  
  Core Hits                398   | 2    13   10   32   75   49   25   105  87   
  Critical Kills           5     | .    .    .    .    1    .    .    4    .    
  Critical Parts Destroyed 6     | .    .    .    3    .    .    .    2    1    
  Critical Strikes         40    | .    .    .    6    6    8    2    15   3    
    Burn                   9     | .    .    .    .    3    3    1    2    .    
    Meltdown               2     | .    .    .    .    .    .    .    2    .    
    Destroy                9     | .    .    .    3    1    .    .    4    1    
    Blast                  15    | .    .    .    1    1    5    1    6    1    
    Corrupt                5     | .    .    .    2    1    .    .    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           22223 | 23   423  301  1672 3027 3041 1809 7300 4627 
  Guns                     8143  | 23   291  301  1221 2331 730  246  1579 1421 
  Cannons                  11076 | .    .    .    441  365  2219 1563 5176 1312 
  Explosions               2912  | .    132  .    .    319  92   .    497  1872 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  92    | .    .    .    10   12   .    .    48   22   
  Kinetic                  8904  | 10   135  227  1103 1208 1945 278  2686 1312 
  Thermal                  7975  | .    154  74   87   702  1096 1454 3803 605  
  Explosive                2080  | .    .    .    .    .    .    .    485  1595 
  Electromagnetic          3172  | 13   134  .    472  1105 .    77   278  1093 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    .    4    .    24   26   
  Average Corruption       11    | .    .    .    .    .    3    .    18   8    
  Corruption Purged        5     | .    .    .    .    .    4    .    1    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  154   | .    .    .    .    .    26   .    98   30   
    Message Errors         32    | .    .    .    .    .    6    .    20   6    
    Matter Fused           28    | .    .    .    .    .    4    .    19   5    
    Heat Flow Errors       19    | .    .    .    .    .    3    .    11   5    
    Energy Discharges      16    | .    .    .    .    .    4    .    8    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    3    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      17    | .    .    .    .    .    3    .    10   4    
    Data Loss (major)      4     | .    .    .    .    .    2    .    1    1    
    Misfires               6     | .    .    .    .    .    3    .    3    .    
    Alerts                 6     | .    .    .    .    .    1    .    5    .    
    Misdirections          3     | .    .    .    .    .    .    .    1    2    
    Weapon Failures        18    | .    .    .    .    .    .    .    16   2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            436   | .    6    .    .    .    31   36   245  118  
  Projectiles              359   | .    .    .    .    .    31   36   245  47   
  Explosions               77    | .    6    .    .    .    .    .    .    71   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    1    16   .    15   5    
  Impact                   1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  33    | .    .    .    .    1    14   .    13   5    
  Secondary                3     | .    .    .    .    .    2    .    1    .    
Self-Inflicted Damage      209   | .    34   .    .    14   49   .    .    112  
  Shots                    8     | .    1    .    .    1    1    .    .    5    
  Rammed                   3     | .    .    .    .    2    .    .    .    1    
Targets Rammed             10    | .    .    .    3    2    .    .    3    2    
  Kicked                   7     | .    .    .    3    .    .    .    3    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        643   | 20   97   160  303  584  593  576  643  350  
  Average Temperature      153   | 15   30   51   75   176  193  210  169  107  
  Received Heat Transfer   3725  | .    111  96   171  612  777  267  1083 608  
  Effects                  140   | .    .    .    .    53   33   14   40   .    
    Shutdowns              54    | .    .    .    .    17   13   5    19   .    
    Energy Bleed           17    | .    .    .    .    7    4    2    4    .    
    Interference           21    | .    .    .    .    12   2    .    7    .    
    Matter Decay           11    | .    .    .    .    2    3    .    6    .    
    Short Circuit          9     | .    .    .    .    3    3    2    1    .    
    Damage (minor)         12    | .    .    .    .    4    4    1    3    .    
    Damage (major)         14    | .    .    .    .    6    4    4    .    .    
    Damage (core)          2     | .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    1    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    1    .    .    .    2    
  Parts Fried              14    | .    .    .    .    5    .    .    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    .    3    .    
  Combat Hostiles          4     | .    .    .    .    .    1    .    3    .    
  Parts Melted             36    | .    .    .    .    1    4    9    21   1    
  Heat Transferred         13315 | .    100  175  200  1604 2011 2558 6110 557  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    2    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Peak Influence             648  | 20  159 168 166 563 210 194 648 488 
  Initial                  206  | .   11  .   .   .   115 9   49  206 
  Average                  161  | 3   50  91  39  320 72  85  306 197 
Maximum Alert Level        2    | .   .   .   .   2   1   .   2   2   
  Low Security (%)         69   | 100 100 100 100 19  96  100 35  55  
  Level 1                  17   | .   .   .   .   51  3   .   23  35  
  Level 2                  13   | .   .   .   .   28  .   .   41  9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   .   1   1   4   6   3   17  6   
  Investigation            7    | .   .   1   .   2   2   1   1   .   
  Extermination            11   | .   .   .   .   .   4   1   3   3   
  Reinforcement            12   | .   .   .   1   2   .   1   7   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   6   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Distress Signals           9    | .   .   1   2   3   .   .   .   3   
Communications Jammed      14   | .   .   .   .   .   .   .   .   14  
  Distress Signals         10   | .   .   .   .   .   .   .   .   10  
Times Spotted              245  | 1   11  6   22  51  36  13  60  45  
  Peak Tracking Total      9    | 1   5   3   5   9   6   4   7   7   
  Tactical Retreats        16   | .   1   .   .   6   3   2   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Traps Triggered            10   | .   .   1   1   2   4   .   2   .   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Machines Disabled          32   | .   .   .   4   3   7   .   16  2   
  Max in Single Turn       5    | .   .   .   1   3   2   .   5   1   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Machines Accessed          30   | .   2   1   6   8   5   2   5   1   
  Terminals                14   | .   1   1   5   3   2   .   2   .   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   
  Recycling Units          5    | .   1   .   .   1   .   1   1   1   
  Scanalyzers              3    | .   .   .   .   2   1   .   .   .   
  Garrison Access          4    | .   .   .   1   1   1   .   1   .   
Total Hacks                76   | .   7   2   9   26  16  4   8   4   
  Successful               50   | .   3   .   7   24  10  3   2   1   
  Failed                   26   | .   4   2   2   2   6   1   6   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   4   2   8   4   4   .   3   .   
  Fabricators              6    | .   .   .   .   .   3   3   .   .   
  Repair Stations          5    | .   .   .   .   4   .   .   1   .   
  Recycling Units          10   | .   3   .   .   1   .   1   1   4   
  Scanalyzers              22   | .   .   .   .   16  6   .   .   .   
  Garrison Access          8    | .   .   .   1   1   3   .   3   .   
Terminal Hacks             12   | .   1   .   6   3   1   .   1   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   .   .   2   1   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   2   .   .   
  Load Schematic           2    | .   .   .   .   .   1   1   .   .   
  Build                    2    | .   .   .   .   .   1   1   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   1   .   1   1   1   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   1   .   .   1   .   1   1   1   
Scanalyzer                 21   | .   .   .   .   15  6   .   .   .   
  Insert Component         9    | .   .   .   .   6   3   .   .   .   
  Analyze                  12   | .   .   .   .   9   3   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   1   1   2   5   2   2   .   
  Full Trace Events        9    | .   1   1   1   2   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   4   2   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   73  36  .   .   
  Total Part Build Rating  12   | .   .   .   .   .   6   6   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   
  Time                     87   | .   .   .   .   87  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   10  .   .   10  .   10  1   .   
Parts Scanalyzed           7    | .   .   .   .   5   2   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   4   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Total Allies               22   | .   .   .   10  .   .   .   12  .   
  Largest Group            10   | .   .   .   10  .   .   .   8   .   
  Highest-Rated Group      140  | .   .   .   88  .   .   .   140 .   
  Highest-Rated Ally       31   | .   .   .   16  .   .   .   31  .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               32   | .   .   .   32  .   .   .   .   .   
  Total Damage             389  | .   .   .   389 .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   2   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   2   2   .   4   6   
  Drone Recoveries         9    | .   .   .   .   2   2   .   3   2   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Turns Passed               15038 | 76   478  452  3442 2377 2995 655  2695 1868 
Spaces Moved               4634  | 60   219  137  801  766  1101 226  1030 294  
  Core                     63    | 19   .    .    .    .    .    .    4    40   
  Treads                   1023  | .    .    .    .    599  424  .    .    .    
  Legs                     3484  | 41   219  137  799  167  677  226  1026 192  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    62    | .    .    .    .    .    .    .    .    62   
  Flight                   2     | .    .    .    2    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  330  160  195  194  186  50   
  Average Speed            280   | 97   181  296  399  260  240  230  210  538  
  Slowest Speed            2050  | 120  190  330  1380 470  620  265  2050 1800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       32    | 6    47   16   91   73   25   6    25   7    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          400   | .    5    .    2    10   62   7    101  213  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               87    | .    .    .    2    3    26   7    39   10   
  AOE                      313   | .    5    .    .    7    36   .    62   203  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Total                      5715 | 75   262  160  933  980  1301 293  1282 429  
  Wait                     74   | .    .    .    27   43   .    .    4    .    
  Move                     4626 | 59   218  136  800  765  1100 225  1029 294  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  230  | 8    14   4    24   44   50   13   49   24   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   107  | 5    4    2    1    10   16   5    33   31   
  Detach                   3    | .    .    .    .    .    1    .    1    1    
  Swap                     94   | 1    3    2    13   15   27   8    20   5    
  Drop                     111  | 1    2    2    14   23   30   11   25   3    
  Fire                     457  | 1    21   14   51   78   75   31   118  68   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     7    | .    .    .    3    .    .    .    3    1    
  Crush                    2    | .    .    .    .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    57 | -11/Scrapyard | Discovered new exit (range 8)
    77 | -11/Scrapyard | Entered Materials
    98 | -10/Materials | Discovered new exit (range 13)
   260 | -10/Materials | Discovered new exit (range 11)
   306 | -10/Materials | Build established: Mutant
   541 | -10/Materials | Discovered new exit (range 8)
   555 | -10/Materials | Entered another Materials area
   555 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   863 | -9/Materials  | Build established: Scavenger-Skirmisher
   938 | -9/Materials  | Discovered new exit (range 15)
  1003 | -9/Materials  | Identified exit to Storage
  1007 | -9/Materials  | Entered Storage
  1685 | -9/Storage    | Build established: Tank
  1867 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  2156 | -9/Storage    | Build established: Commander-Tank
  2484 | -9/Storage    | Lost 4 allies
  2753 | -9/Storage    | Build established: Tank
  3652 | -9/Storage    | Identified exit to Recycling
  4289 | -9/Storage    | Discovered new exit (range 15)
  4445 | -9/Storage    | Identified exit to Materials
  4449 | -9/Storage    | Entered Materials
  4449 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  5049 | -8/Materials  | Core integrity fell below 50%
  5696 | -8/Materials  | Repaired Broken Med. Treads
  5759 | -8/Materials  | Repaired Huge Storage Unit
  6748 | -8/Materials  | Discovered new exit (range 16)
  6826 | -8/Materials  | Entered Factory
  6826 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7933 | -7/Factory    | Fabricated Titanium Leg (x2)
  9082 | -7/Factory    | Build established: Scavenger-Tank
  9771 | -7/Factory    | Discovered new exit (range 14)
  9821 | -7/Factory    | Entered another Factory area
  9821 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  9990 | -6/Factory    | Discovered new exit (range 12)
 10039 | -6/Factory    | Fabricated Titanium Leg (x2)
 10476 | -6/Factory    | Entered another Factory area
 10476 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 11411 | -5/Factory    | Garrison activated, responded to threat
 11444 | -5/Factory    | Destroyed 8 combat bots
 11561 | -5/Factory    | Lost 3 parts (1p1n1u)
 11585 | -5/Factory    | Cargo convoy interrupted
 11827 | -5/Factory    | Crushed by falling debris
 11827 | -5/Factory    | System corruption reached 10%
 11858 | -5/Factory    | Lost 6 parts (1p3u2w)
 11967 | -5/Factory    | Garrison activated, responded to threat
 12013 | -5/Factory    | Lost 5 parts (1p2n2w)
 12567 | -5/Factory    | Lost 3 parts (1p2u)
 12845 | -5/Factory    | Build established: Scavenger-Gunner
 12910 | -5/Factory    | Discovered new exit (range 16)
 12955 | -5/Factory    | Core integrity fell below 50%
 12978 | -5/Factory    | Lost 10 parts (2p4n1u3w)
 13171 | -5/Factory    | Entered another Factory area
 13171 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 13336 | -4/Factory    | Found Prototype Launcher
 13392 | -4/Factory    | Identified Scatter Rocket Array
 13415 | -4/Factory    | Destroyed 8 combat bots
 13680 | -4/Factory    | Build established: Hacker-Skirmisher
 14579 | -4/Factory    | Discovered new exit (range 11)
 14651 | -4/Factory    | System corruption reached 10%
 14713 | -4/Factory    | Lost 6 parts (2n2u2w)
 14765 | -4/Factory    | Lost 5 parts (2n3w)
 14768 | -4/Factory    | Garrison activated, responded to threat
 14810 | -4/Factory    | Lost 3 parts (1p1n1u)
 14911 | -4/Factory    | Lost 6 parts (1p1n3u1w)
 14949 | -4/Factory    | Core integrity fell below 50%
 14953 | -4/Factory    | Garrison activated, responded to threat
 14965 | -4/Factory    | Lost 4 allies
 14992 | -4/Factory    | Build established: Hacker-Mutant
 15010 | -4/Factory    | Lost 9 parts (1p2n4u2w)
 15012 | -4/Factory    | Core integrity fell below 20%
 15039 | -4/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Critical hit (Burn: +50).
OST7CBXM:K4ES8GR3INR>/
Acquired Adv. Cooling System.
Dropped Recalibrator.
Acquired Dispersion Rifle.
W-44 Eye distress signal alerts nearby ally.
Acquired Dispersion Rifle.
W-44 Eye suffers critical hit (Destroy).
Destroyed Adv. Sensor Array.
System corrupted: Substantial component data
  lost.
Critical hit (Burn: +37).
Penetrated by Slug.
Dispersion Rifle destroyed.
Slug penetrates Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????#   #????????????????????????????????????? |
| ????????#   #????????????????????????????????????? |
| ????????#   #????????????????????????????????????? |
| ????????#   #########????????????????????????????? |
| ???#+#??#   ##      #????????????????????????????? |
| ???   ###   ## """  #????????????????????????????? |
| ???# ##      # "R   #????????????????????????????? |
| ???# ### "   # """  #????????????????????????????? |
| ???#     "T  +      #????????????????????????????? |
| ???#  ##     #      #????????????????????????????? |
| ?? # ###         ###?????????????????????????????? |
|  # #+# ### #  [    ###################???????????? |
|       ####         %%%=%               ??????????? |
|   """ +        *< %|!*                 ??????????? |
|    Y" ####    =  =!! |                 ??????????? |
|   """ #  ## #    % #### ##g########??????????????? |
|        ## #      #!### ##u        #??????????????? |
|       #     #    #=!#####         #??????????????? |
|   ## #  # #####  #   "  #w  !!    #??????????????? |
| #     ??# ???  # # ""F" Y@g   !   #??????????????? |
| #    ????  ?   # # g   g#   !     #??????????????? |
| #   ?????      + +      #         #??????????????? |
| #  ???????!!   # #      #         #??????????????? |
|    ?????? !!   # #      #         #??????????????? |
| ##??????#      + ##################??????????????? |
| ????????######?###???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          62
Energy Capacity            480
Matter Stores              441
Matter Capacity            500
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
     Lgt. Nuclear Core | -8/Materials | Scanalyzed
            Hvy. Laser | -8/Materials | Scanalyzed
             Drone Bay | -8/Materials | Scanalyzed
 Lgt. Deuterium Engine | -8/Materials | Scanalyzed
 Imp. Deuterium Engine | -7/Factory   | Scanalyzed
          Titanium Leg | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Titanium Leg | x2 | -7/Factory 
 Titanium Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Power Corrupts
Release The Drones!
Remodeling
Tank
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              PrecisionNavigationHammer
  Manual?         0
Play Time         01:44:10
  Cumulative      8.0 hours
  Start           2024.03.05 @ 13:51:04
  End             2024.03.05 @ 15:37:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          51x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5a10e238-77c9-45be-a044-8577a8ad7ed3