Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.05 @ 15:37:36 Player: Ferns Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (219) 1095 Value Destroyed (9078) 9078 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 15460 Bonus ------- High Alert Combat Kills 491 Follower Combat Kills 93 Friendly Fire -137 Cogmind --------- Core Integrity 0/1150 Matter 9/300 Energy 41/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Cooling System System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Recalibrator Dispersion Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Power Shielding Focal Shield System Shield > --- WEAPON ----------- Gatling Laser Plasma Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Improved Fusion Compressor Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod Transmission Jammer Hacking Suite Recalibrator Improved Recalibrator Drone Bay Drone Bay Drone Bay Drone Bay High-powered Shock Rifle Heavy Mass Driver Heavy Rocket Launcher Improved Remote Datajack [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 3 | . . . . 1 1 1 . . Utility 4 | . . 1 . . 1 . 1 1 Weapon 3 | . . 1 . . . 1 . 1 Parts Attached 201 | 6 7 4 14 25 43 13 53 36 Power 37 | 2 1 . 2 7 9 1 11 4 Engine 16 | 2 1 . 2 2 6 1 2 . Core 18 | . . . . 5 3 . 7 3 Reactor 3 | . . . . . . . 2 1 Propulsion 49 | 2 1 1 4 7 12 4 11 7 Treads 5 | . . . . 4 1 . . . Leg 36 | 2 1 1 2 3 11 4 11 1 Wheel . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight 2 | . . . 2 . . . . . Utility 50 | . 3 2 2 6 13 2 12 10 Device 28 | . 2 . . 3 8 1 6 8 Storage 5 | . 1 1 . 1 . . 1 1 Processor 2 | . . 1 . . . . 1 . Hackware 2 | . . . . . . . 1 1 Protection 13 | . . . 2 2 5 1 3 . Artifact . | . . . . . . . . . Weapon 65 | 2 2 1 6 5 9 6 19 15 Energy Gun 25 | 1 1 . 3 3 1 4 4 8 Energy Cannon 7 | . . . . . 2 2 3 . Ballistic Gun 9 | 1 1 1 2 1 . . 3 . Ballistic Cannon 17 | . . . 1 1 6 . 6 3 Launcher 5 | . . . . . . . 2 3 Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 6 . 2 . 3 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 83 | . 2 . 1 3 4 4 34 35 Power 13 | . . . . 1 . . 7 5 Propulsion 22 | . . . . 1 1 2 10 8 Utility 25 | . 1 . 1 . 3 2 8 10 Weapon 23 | . 1 . . 1 . . 9 12 Highest Loss Streak 10 | . 1 . 1 1 1 2 10 9 To Critical Strikes 3 | . . . . . . . 2 1 Average Slot Usage (%) 90 | . 89 100 99 98 93 89 86 66 Engine 7 | . 14 11 11 6 10 6 3 2 Core 5 | . . . . 11 3 5 6 8 Treads 4 | . . . . 18 8 . . . Leg 17 | . 28 22 21 7 18 28 25 4 Device 7 | . 5 11 . 7 12 8 7 12 Storage 8 | . 12 11 11 8 7 6 5 9 Processor 3 | . . 11 11 1 . . 2 . Protection 5 | . . . 10 8 6 4 3 . Energy Gun 8 | . 14 11 10 15 5 5 4 5 Energy Cannon 2 | . . . . . 2 13 7 . Ballistic Gun 5 | . 14 22 12 6 . . 1 . Ballistic Cannon 8 | . . . 10 5 13 8 6 10 Naked Turns . | . . . . . . . . . Heaviest Build 158 | 8 29 91 105 112 129 137 148 158 Greatest Support 86 | 20 20 23 23 84 84 74 86 30 Greatest Overweight (x) 40 | . 1 3 19 5 7 2 40 35 Average Overweight (x) 2 | . . 2 4 1 1 1 1 6 Largest Inventory Capacity 25 | 5 15 25 25 25 25 25 25 25 Average Capacity 24 | 5 14 22 25 24 25 25 25 24 Most Carried 25 | 3 10 10 19 21 25 25 25 20 Average Carried 16 | 1 4 9 11 16 22 23 19 10 Final Capacity 25 | 5 15 25 25 25 25 25 25 5 Final Carried 25 | 2 10 10 19 20 25 22 14 4 Class Distribution -------------------- 45% | Tank 21% | Scavenger-Tank 9% | Scavenger-Skirmisher 5% | Hacker-Skirmisher 4% | Mutant 3% | Commander-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 6012 | 261 90 219 741 693 1002 408 1714 884 Remotely . | . . . . . . . . . Salvage Created 8888 | 49 265 259 836 1750 1153 830 2349 1397 Parts 440 | 3 16 18 47 98 65 24 113 56 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 177 | 1 5 5 16 40 27 10 48 25 Guns 77 | 1 4 5 11 29 9 2 11 5 Cannons 77 | . . . 5 6 17 8 32 9 AOE 16 | . 1 . . 4 . . 2 9 Classes Destroyed 16 | 1 3 1 3 2 3 . 3 . Worker 7 | . . . 1 3 . . 1 2 Builder 5 | . . . . . 2 . 2 1 Hauler 1 | . . . 1 . . . . . Recycler 8 | . 1 . . 2 1 2 1 1 Mechanic 2 | . . . . . . . 1 1 Operator 3 | . . . . . 1 . 2 . Watcher 15 | . 1 1 1 4 3 1 2 2 Swarmer 40 | . 1 . . 16 4 . 15 4 Grunt 66 | 1 4 3 6 13 14 6 12 7 Brawler 3 | . . . 1 . . . . 2 Duelist 2 | . . . . 1 1 . . . Sentry 32 | . . 2 10 9 3 3 5 . Specialist 4 | . . . . . . . 4 . Hunter 5 | . . . . 1 . . 2 2 Programmer 24 | . . . . . 5 1 8 10 Heavy 2 | . . . . . . . 2 . Best Kill Streak 10 | 1 3 5 3 8 4 5 10 8 Combat Bots Only 8 | 1 2 4 3 5 4 3 8 8 Max Kills in Single Turn 4 | 1 2 1 2 4 1 1 2 3 Gunslinging 1 | . 1 . . 1 . . . . Exploded 4 | . 1 . . 4 . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 1400 | 1 24 25 60 168 207 124 447 344 Missed 433 | 1 6 10 24 48 60 53 114 117 Damage Taken 13386 | . 215 151 447 1358 1474 593 5424 3724 Core 2327 | . 28 57 56 341 119 39 527 1160 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 214 | . . . . . . . 214 . Ignored by Resistances 4086 | . 64 45 127 343 444 174 1811 1078 Regen/Repaired (Parts) 456 | . . . . 456 . . . . Core Remaining (%) 74 | 100 88 . 71 38 83 95 47 . Volleys Fired 457 | 1 21 14 51 78 75 31 118 68 Largest 4 | 2 2 3 3 3 3 4 4 4 Hottest 278 | 60 60 83 122 182 165 234 269 278 Shots Fired 1280 | 2 41 37 151 219 191 96 389 154 Gun 658 | 2 41 37 112 187 52 17 115 95 Cannon 605 | . . . 39 32 139 79 270 46 Launcher 16 | . . . . . . . 4 12 Special 1 | . . . . . . . . 1 Kinetic 626 | 1 21 28 112 110 123 18 167 46 Thermal 437 | . 7 9 10 58 68 71 199 15 Explosive 16 | . . . . . . . 4 12 Electromagnetic 200 | 1 13 . 29 51 . 7 19 80 Robot Hit Streak 55 | 2 15 12 25 15 14 32 55 15 Robot Miss Streak 9 | . 2 2 2 4 5 3 5 9 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . 1 . . 4 . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 Shots Hit Robots 849 | 2 28 27 98 137 116 68 256 117 Core Hits 398 | 2 13 10 32 75 49 25 105 87 Critical Kills 5 | . . . . 1 . . 4 . Critical Parts Destroyed 6 | . . . 3 . . . 2 1 Critical Strikes 40 | . . . 6 6 8 2 15 3 Burn 9 | . . . . 3 3 1 2 . Meltdown 2 | . . . . . . . 2 . Destroy 9 | . . . 3 1 . . 4 1 Blast 15 | . . . 1 1 5 1 6 1 Corrupt 5 | . . . 2 1 . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22223 | 23 423 301 1672 3027 3041 1809 7300 4627 Guns 8143 | 23 291 301 1221 2331 730 246 1579 1421 Cannons 11076 | . . . 441 365 2219 1563 5176 1312 Explosions 2912 | . 132 . . 319 92 . 497 1872 Melee . | . . . . . . . . . Ramming 92 | . . . 10 12 . . 48 22 Kinetic 8904 | 10 135 227 1103 1208 1945 278 2686 1312 Thermal 7975 | . 154 74 87 702 1096 1454 3803 605 Explosive 2080 | . . . . . . . 485 1595 Electromagnetic 3172 | 13 134 . 472 1105 . 77 278 1093 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . 4 . 24 26 Average Corruption 11 | . . . . . 3 . 18 8 Corruption Purged 5 | . . . . . 4 . 1 . Corruption Blocked . | . . . . . . . . . Effects 154 | . . . . . 26 . 98 30 Message Errors 32 | . . . . . 6 . 20 6 Matter Fused 28 | . . . . . 4 . 19 5 Heat Flow Errors 19 | . . . . . 3 . 11 5 Energy Discharges 16 | . . . . . 4 . 8 4 Parts Rejected 4 | . . . . . . . 3 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 17 | . . . . . 3 . 10 4 Data Loss (major) 4 | . . . . . 2 . 1 1 Misfires 6 | . . . . . 3 . 3 . Alerts 6 | . . . . . 1 . 5 . Misdirections 3 | . . . . . . . 1 2 Weapon Failures 18 | . . . . . . . 16 2 Overload Shots . | . . . . . . . . . Overflow Damage 436 | . 6 . . . 31 36 245 118 Projectiles 359 | . . . . . 31 36 245 47 Explosions 77 | . 6 . . . . . . 71 Melee . | . . . . . . . . . Knockbacks 37 | . . . . 1 16 . 15 5 Impact 1 | . . . . . . . 1 . Kinetic 33 | . . . . 1 14 . 13 5 Secondary 3 | . . . . . 2 . 1 . Self-Inflicted Damage 209 | . 34 . . 14 49 . . 112 Shots 8 | . 1 . . 1 1 . . 5 Rammed 3 | . . . . 2 . . . 1 Targets Rammed 10 | . . . 3 2 . . 3 2 Kicked 7 | . . . 3 . . . 3 1 Crushed . | . . . . . . . . . Highest Temperature 643 | 20 97 160 303 584 593 576 643 350 Average Temperature 153 | 15 30 51 75 176 193 210 169 107 Received Heat Transfer 3725 | . 111 96 171 612 777 267 1083 608 Effects 140 | . . . . 53 33 14 40 . Shutdowns 54 | . . . . 17 13 5 19 . Energy Bleed 17 | . . . . 7 4 2 4 . Interference 21 | . . . . 12 2 . 7 . Matter Decay 11 | . . . . 2 3 . 6 . Short Circuit 9 | . . . . 3 3 2 1 . Damage (minor) 12 | . . . . 4 4 1 3 . Damage (major) 14 | . . . . 6 4 4 . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . 3 Combat Hostiles 3 | . . . . 1 . . . 2 Parts Fried 14 | . . . . 5 . . . 9 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . 1 . 3 . Combat Hostiles 4 | . . . . . 1 . 3 . Parts Melted 36 | . . . . 1 4 9 21 1 Heat Transferred 13315 | . 100 175 200 1604 2011 2558 6110 557 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . 2 . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 648 | 20 159 168 166 563 210 194 648 488 Initial 206 | . 11 . . . 115 9 49 206 Average 161 | 3 50 91 39 320 72 85 306 197 Maximum Alert Level 2 | . . . . 2 1 . 2 2 Low Security (%) 69 | 100 100 100 100 19 96 100 35 55 Level 1 17 | . . . . 51 3 . 23 35 Level 2 13 | . . . . 28 . . 41 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . . 1 1 4 6 3 17 6 Investigation 7 | . . 1 . 2 2 1 1 . Extermination 11 | . . . . . 4 1 3 3 Reinforcement 12 | . . . 1 2 . 1 7 1 Assault . | . . . . . . . . . Garrison 8 | . . . . . . . 6 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 9 | . . 1 2 3 . . . 3 Communications Jammed 14 | . . . . . . . . 14 Distress Signals 10 | . . . . . . . . 10 Times Spotted 245 | 1 11 6 22 51 36 13 60 45 Peak Tracking Total 9 | 1 5 3 5 9 6 4 7 7 Tactical Retreats 16 | . 1 . . 6 3 2 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 10 | . . 1 1 2 4 . 2 . Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 32 | . . . 4 3 7 . 16 2 Max in Single Turn 5 | . . . 1 3 2 . 5 1 Garrison Access 3 | . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 30 | . 2 1 6 8 5 2 5 1 Terminals 14 | . 1 1 5 3 2 . 2 . Fabricators 2 | . . . . . 1 1 . . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units 5 | . 1 . . 1 . 1 1 1 Scanalyzers 3 | . . . . 2 1 . . . Garrison Access 4 | . . . 1 1 1 . 1 . Total Hacks 76 | . 7 2 9 26 16 4 8 4 Successful 50 | . 3 . 7 24 10 3 2 1 Failed 26 | . 4 2 2 2 6 1 6 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . 4 2 8 4 4 . 3 . Fabricators 6 | . . . . . 3 3 . . Repair Stations 5 | . . . . 4 . . 1 . Recycling Units 10 | . 3 . . 1 . 1 1 4 Scanalyzers 22 | . . . . 16 6 . . . Garrison Access 8 | . . . 1 1 3 . 3 . Terminal Hacks 12 | . 1 . 6 3 1 . 1 . Record 1 | . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Locate Traps 4 | . . . 2 1 . . 1 . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 4 | . . . . . 2 2 . . Load Schematic 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 6 | . 2 . . 1 . 1 1 1 Report Inventory 1 | . 1 . . . . . . . Retrieve Components 5 | . 1 . . 1 . 1 1 1 Scanalyzer 21 | . . . . 15 6 . . . Insert Component 9 | . . . . 6 3 . . . Analyze 12 | . . . . 9 3 . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . Seal Access 3 | . . . 1 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . Used . | . . . . . . . . . Hacking Detections 15 | . 2 1 1 2 5 2 2 . Full Trace Events 9 | . 1 1 1 2 2 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 4 2 . . . Parts Built 4 | . . . . . 2 2 . . Authchips . | . . . . . . . . . Time 109 | . . . . . 73 36 . . Total Part Build Rating 12 | . . . . . 6 6 . . Parts Repaired 2 | . . . . 2 . . . . Time 87 | . . . . 87 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 31 | . 10 . . 10 . 10 1 . Parts Scanalyzed 7 | . . . . 5 2 . . . Part Schematics Acquired 6 | . . . . 4 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 22 | . . . 10 . . . 12 . Largest Group 10 | . . . 10 . . . 8 . Highest-Rated Group 140 | . . . 88 . . . 140 . Highest-Rated Ally 31 | . . . 16 . . . 31 . Total Orders 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 32 | . . . 32 . . . . . Total Damage 389 | . . . 389 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted 2 | . . . 2 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 14 | . . . . 2 2 . 4 6 Drone Recoveries 9 | . . . . 2 2 . 3 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 15038 | 76 478 452 3442 2377 2995 655 2695 1868 Spaces Moved 4634 | 60 219 137 801 766 1101 226 1030 294 Core 63 | 19 . . . . . . 4 40 Treads 1023 | . . . . 599 424 . . . Legs 3484 | 41 219 137 799 167 677 226 1026 192 Wheels . | . . . . . . . . . Hover 62 | . . . . . . . . 62 Flight 2 | . . . 2 . . . . . Fastest Speed 50 | 50 120 190 330 160 195 194 186 50 Average Speed 280 | 97 181 296 399 260 240 230 210 538 Slowest Speed 2050 | 120 190 330 1380 470 620 265 2050 1800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 32 | 6 47 16 91 73 25 6 25 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 400 | . 5 . 2 10 62 7 101 213 Melee . | . . . . . . . . . Projectile 87 | . . . 2 3 26 7 39 10 AOE 313 | . 5 . . 7 36 . 62 203 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 5715 | 75 262 160 933 980 1301 293 1282 429 Wait 74 | . . . 27 43 . . 4 . Move 4626 | 59 218 136 800 765 1100 225 1029 294 Hop . | . . . . . . . . . Pick Up 230 | 8 14 4 24 44 50 13 49 24 Fast Attach . | . . . . . . . . . Attach 107 | 5 4 2 1 10 16 5 33 31 Detach 3 | . . . . . 1 . 1 1 Swap 94 | 1 3 2 13 15 27 8 20 5 Drop 111 | 1 2 2 14 23 30 11 25 3 Fire 457 | 1 21 14 51 78 75 31 118 68 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 7 | . . . 3 . . . 3 1 Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 13) 260 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 8) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -9/Materials | Build established: Scavenger-Skirmisher 938 | -9/Materials | Discovered new exit (range 15) 1003 | -9/Materials | Identified exit to Storage 1007 | -9/Materials | Entered Storage 1685 | -9/Storage | Build established: Tank 1867 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2156 | -9/Storage | Build established: Commander-Tank 2484 | -9/Storage | Lost 4 allies 2753 | -9/Storage | Build established: Tank 3652 | -9/Storage | Identified exit to Recycling 4289 | -9/Storage | Discovered new exit (range 15) 4445 | -9/Storage | Identified exit to Materials 4449 | -9/Storage | Entered Materials 4449 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5049 | -8/Materials | Core integrity fell below 50% 5696 | -8/Materials | Repaired Broken Med. Treads 5759 | -8/Materials | Repaired Huge Storage Unit 6748 | -8/Materials | Discovered new exit (range 16) 6826 | -8/Materials | Entered Factory 6826 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7933 | -7/Factory | Fabricated Titanium Leg (x2) 9082 | -7/Factory | Build established: Scavenger-Tank 9771 | -7/Factory | Discovered new exit (range 14) 9821 | -7/Factory | Entered another Factory area 9821 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9990 | -6/Factory | Discovered new exit (range 12) 10039 | -6/Factory | Fabricated Titanium Leg (x2) 10476 | -6/Factory | Entered another Factory area 10476 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11411 | -5/Factory | Garrison activated, responded to threat 11444 | -5/Factory | Destroyed 8 combat bots 11561 | -5/Factory | Lost 3 parts (1p1n1u) 11585 | -5/Factory | Cargo convoy interrupted 11827 | -5/Factory | Crushed by falling debris 11827 | -5/Factory | System corruption reached 10% 11858 | -5/Factory | Lost 6 parts (1p3u2w) 11967 | -5/Factory | Garrison activated, responded to threat 12013 | -5/Factory | Lost 5 parts (1p2n2w) 12567 | -5/Factory | Lost 3 parts (1p2u) 12845 | -5/Factory | Build established: Scavenger-Gunner 12910 | -5/Factory | Discovered new exit (range 16) 12955 | -5/Factory | Core integrity fell below 50% 12978 | -5/Factory | Lost 10 parts (2p4n1u3w) 13171 | -5/Factory | Entered another Factory area 13171 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13336 | -4/Factory | Found Prototype Launcher 13392 | -4/Factory | Identified Scatter Rocket Array 13415 | -4/Factory | Destroyed 8 combat bots 13680 | -4/Factory | Build established: Hacker-Skirmisher 14579 | -4/Factory | Discovered new exit (range 11) 14651 | -4/Factory | System corruption reached 10% 14713 | -4/Factory | Lost 6 parts (2n2u2w) 14765 | -4/Factory | Lost 5 parts (2n3w) 14768 | -4/Factory | Garrison activated, responded to threat 14810 | -4/Factory | Lost 3 parts (1p1n1u) 14911 | -4/Factory | Lost 6 parts (1p1n3u1w) 14949 | -4/Factory | Core integrity fell below 50% 14953 | -4/Factory | Garrison activated, responded to threat 14965 | -4/Factory | Lost 4 allies 14992 | -4/Factory | Build established: Hacker-Mutant 15010 | -4/Factory | Lost 9 parts (1p2n4u2w) 15012 | -4/Factory | Core integrity fell below 20% 15039 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +50). OST7CBXM:K4ES8GR3INR>/ Acquired Adv. Cooling System. Dropped Recalibrator. Acquired Dispersion Rifle. W-44 Eye distress signal alerts nearby ally. Acquired Dispersion Rifle. W-44 Eye suffers critical hit (Destroy). Destroyed Adv. Sensor Array. System corrupted: Substantial component data lost. Critical hit (Burn: +37). Penetrated by Slug. Dispersion Rifle destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????##+#?????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ???????? #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #########????????????????????????????? | | ???#+#??# ## #????????????????????????????? | | ??? ### ## """ #????????????????????????????? | | ???# ## # "R #????????????????????????????? | | ???# ### " # """ #????????????????????????????? | | ???# "T + #????????????????????????????? | | ???# ## # #????????????????????????????? | | ?? # ### ###?????????????????????????????? | | # #+# ### # [ ###################???????????? | | #### %%%=% ??????????? | | """ + *< %|!* ??????????? | | Y" #### = =!! | ??????????? | | """ # ## # % #### ##g########??????????????? | | ## # #!### ##u #??????????????? | | # # #=!##### #??????????????? | | ## # # ##### # " #w !! #??????????????? | | # ??# ??? # # ""F" Y@g ! #??????????????? | | # ???? ? # # g g# ! #??????????????? | | # ????? + + # #??????????????? | | # ???????!! # # # #??????????????? | | ?????? !! # # # #??????????????? | | ##??????# + ##################??????????????? | | ????????######?###???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 62 Energy Capacity 480 Matter Stores 441 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Drone Bay | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Oops Power Corrupts Release The Drones! Remodeling Tank Total Silence Challenges ------------ None Game ------ Seed PrecisionNavigationHammer Manual? 0 Play Time 01:44:10 Cumulative 8.0 hours Start 2024.03.05 @ 13:51:04 End 2024.03.05 @ 15:37:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5a10e238-77c9-45be-a044-8577a8ad7ed3