Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 16:06:49 Player: Shay Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (4290) 4290 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 10939 Bonus ------- High Alert Combat Kills 454 Cogmind --------- Core Integrity 0/1300 Matter 193/300 Energy 100/100 System Corruption 18% Temperature Cool (46) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Particle Charger High-powered Shock Rifle Heavy Machine Gun PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Experimental Cooling System Medium Storage Unit Energy Well Experimental Terrain Scan Processor Advanced System Shield > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Plasma Rifle Mass Driver Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY -------- Improved Fusion Compressor Improved Heat Sink Matter Filter Component Analysis Suite Improved Field Recycling Unit Railgun Neutron Missile Launcher Improved Remote Datajack PL-3XN's Ring of Power [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Makeshift Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 4 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 1 . . . . . Utility 6 | . . . 1 . 1 1 1 . . 2 Weapon 4 | . . . 2 1 . . 1 . . . Parts Attached 124 | 6 4 3 13 20 13 11 29 11 1 13 Power 18 | 1 . 1 1 2 2 3 4 1 . 3 Engine 5 | 1 . 1 . 1 1 . . 1 . . Core 7 | . . . 1 . 1 3 2 . . . Reactor 6 | . . . . 1 . . 2 . . 3 Propulsion 32 | 2 2 2 1 4 6 1 6 4 . 4 Treads . | . . . . . . . . . . . Leg 20 | 2 . . 1 2 5 1 6 2 . 1 Wheel 5 | . . 2 . 2 1 . . . . . Hover 3 | . . . . . . . . 2 . 1 Flight 4 | . 2 . . . . . . . . 2 Utility 30 | 1 1 . 4 6 2 3 5 4 . 4 Device 19 | . . . 2 4 1 2 2 4 . 4 Storage 5 | 1 . . 1 1 1 1 . . . . Processor 3 | . 1 . . 1 . . 1 . . . Hackware 1 | . . . . . . . 1 . . . Protection 2 | . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 . 7 8 3 4 14 2 1 2 Energy Gun 24 | 1 1 . 4 3 3 4 5 2 . 1 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 5 | 1 . . 1 1 . . 1 . . 1 Ballistic Cannon 8 | . . . . 2 . . 5 . 1 . Launcher 6 | . . . 2 1 . . 3 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . Corrupted Parts 4 | . . . . . . . 2 2 . . System Corruption 9 | . . . . . . . 7 2 . . Parts Lost 65 | . . 1 2 6 2 4 35 2 3 10 Power 11 | . . 1 . 1 1 . 5 . 1 2 Propulsion 19 | . . . . 1 . . 11 1 2 4 Utility 10 | . . . 1 1 1 . 5 . . 2 Weapon 25 | . . . 1 3 . 4 14 1 . 2 Highest Loss Streak 20 | . . 1 2 2 2 3 20 4 3 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 2 5 6 6 6 8 6 7 3 3 3 Power 1 | . 1 1 1 1 1 1 1 1 2 1 Propulsion . | 1 2 2 . . 2 . . . . . Utility 2 | . . 1 1 2 3 2 3 . . . Weapon 1 | . 1 2 2 1 1 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . . . 1 3 2 . 4 . . 5 Power 3 | . . . . . 1 . 1 . . 1 Propulsion . | . . . . . . . . . . . Utility 6 | . . . . 3 . . 1 . . 2 Weapon 5 | . . . 1 . 1 . 1 . . 2 Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 83 | . 93 100 98 90 87 98 82 27 63 42 Engine 2 | . 14 14 6 1 . . . 3 5 . Core 3 | . . . 3 3 . 11 7 . . . Reactor 1 | . . . . 2 5 . 1 . . 2 Leg 15 | . 26 22 19 14 5 29 18 5 10 4 Wheel 5 | . . 5 7 7 16 . . . . . Device 10 | . . . 5 9 12 14 11 5 15 22 Storage 8 | . 14 14 14 7 7 12 8 . . . Processor 3 | . 8 14 5 1 5 . 1 . . . Protection 1 | . . . 1 3 . . 1 . . . Energy Gun 15 | . 18 28 25 10 13 22 16 6 10 5 Energy Cannon 2 | . . . . 5 5 . . . . . Ballistic Gun 2 | . 9 . 4 6 . . 2 . . 2 Ballistic Cannon 4 | . . . . 3 12 4 4 2 10 2 Launcher 3 | . . . 5 9 . . 3 . . . Peak Build Rating 111 | 6 7 7 31 59 63 81 111 72 66 87 Average Rating 50 | 5 6 6 26 42 57 71 85 30 65 56 On Entrance 33 | . 6 7 7 29 51 61 81 29 61 34 Avg Prop Armor Cover (%) 6 | . . . 5 4 2 . . 10 10 . Naked Turns 184 | . . . . . . . 65 104 . 15 Heaviest Build 91 | 11 11 13 33 66 67 64 91 41 44 46 Greatest Support 103 | 20 20 26 37 56 95 103 103 40 23 48 Greatest Overweight (x) 6 | 1 3 . 1 1 1 . 3 3 6 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 5 5 5 Average Capacity 8 | 7 8 8 8 8 10 10 9 5 5 5 Most Carried 10 | 4 7 7 8 10 10 10 10 5 5 5 Average Carried 7 | 2 5 6 6 6 9 7 8 4 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 5 5 Final Carried 10 | 4 7 6 6 10 9 10 5 5 5 5 Class Distribution -------------------- 39% | Gunner 19% | Mutant 13% | Scavenger-Executioner 13% | Scavenger-Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 2690 | 197 51 80 253 492 143 185 802 409 62 16 Remotely . | . . . . . . . . . . . Salvage Created 3213 | . 51 . 330 596 93 185 1569 47 52 290 Parts 150 | . 5 . 19 33 10 14 55 2 1 11 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 4 | . . . . . . . 1 . . 3 Parts Field Recycled 21 | . . . . 19 2 . . . . . Retrieved Matter 302 | . . . . 242 60 . . . . . Parts Self-Destructed 11 | . . 6 . . . . . 5 . . Prevented 6 | . . . . . . . . 6 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 74 | . 3 . 7 19 4 6 28 1 1 5 Guns 28 | . 3 . 6 2 2 3 8 1 1 2 Cannons 15 | . . . . 4 2 3 5 . . 1 AOE 31 | . . . 1 13 . . 15 . . 2 Classes Destroyed 16 | . 2 . 4 8 1 . 1 . . . Worker 5 | . 1 . . 1 . . 2 . . 1 Builder 5 | . . . . 1 . . 4 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 4 | . . . 1 1 . . 1 . . 1 Operator 2 | . . . . 2 . . . . . . Watcher 4 | . . . 1 1 . . 2 . . . Swarmer 22 | . 3 . 3 3 . 4 4 . . 5 Cutter 3 | . . . . . 3 . . . . . Grunt 22 | . . . 2 5 . . 14 1 . . Brawler 1 | . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 4 | . . . 2 . . . 1 . 1 . Specialist 3 | . . . . 3 . . . . . . Hunter 8 | . . . . 2 . . 6 . . . Programmer 9 | . . . . 3 1 2 3 . . . Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 11 | . 4 . 4 5 3 4 11 1 1 7 Combat Bots Only 7 | . 3 . 3 5 3 4 7 1 1 5 Max Kills in Single Turn 7 | . 1 . 2 4 1 1 7 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . 1 4 . . 5 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 788 | . 12 16 37 68 15 34 376 18 40 172 Missed 271 | . 1 11 4 24 3 4 128 8 11 77 Hits 517 | . 11 5 33 44 12 30 248 10 29 95 Melee 12 | . . . . . 8 . . . 1 3 Projectile 505 | . 11 5 33 44 4 30 248 10 28 92 AOE 3 | . . . . . 3 . . . . . Critical Strikes 33 | . . . . 3 3 . 16 1 1 9 Damage Taken 11030 | . 81 98 400 1351 377 516 5060 225 598 2324 Core 2758 | . 16 18 23 412 55 30 676 64 128 1336 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . 86 95 41 93 97 . . 24 . Volleys Fired 137 | 1 9 . 17 27 6 12 47 3 3 12 Largest 6 | 2 2 . 4 5 5 5 6 2 4 4 Hottest 353 | 70 70 . 220 274 257 277 353 132 255 219 Shots Fired 489 | 2 18 . 50 108 17 54 198 7 12 23 Gun 342 | 2 18 . 47 55 10 38 141 5 6 20 Cannon 113 | . . . . 38 7 16 41 2 6 3 Launcher 34 | . . . 3 15 . . 16 . . . Special . | . . . . . . . . . . . Kinetic 159 | 1 9 . 12 41 6 12 63 2 6 7 Thermal 169 | 1 9 . . 49 11 28 56 5 6 4 Explosive 34 | . . . 3 15 . . 16 . . . Electromagnetic 127 | . . . 35 3 . 14 63 . . 12 Robot Hit Streak 11 | 1 4 . 6 8 4 8 11 3 4 6 Robot Miss Streak 10 | 1 2 . 4 6 5 4 10 2 2 8 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 281 | 1 11 . 27 65 7 28 120 3 6 13 Core Hits 223 | . 5 . 16 50 6 20 107 2 1 16 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 14 | . . . . 3 1 1 7 . 2 . Burn 8 | . . . . . 1 1 5 . 1 . Destroy 3 | . . . . 2 . . 1 . . . Blast 3 | . . . . 1 . . 1 . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12172 | 15 102 . 615 3418 152 489 6543 60 171 607 Guns 4041 | 12 102 . 378 830 83 301 1973 25 68 269 Cannons 1851 | . . . . 572 64 188 853 35 103 36 Explosions 6253 | . . . 237 2016 . . 3698 . . 302 Melee . | . . . . . . . . . . . Ramming 27 | 3 . . . . 5 . 19 . . . Kinetic 2458 | . 53 . 173 662 37 161 1151 35 103 83 Thermal 3545 | 12 49 . 70 1617 110 272 997 25 68 325 Explosive 4765 | . . . 167 1102 . . 3496 . . . Electromagnetic 1377 | . . . 205 37 . 56 880 . . 199 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . 4 4 11 13 13 18 Average Corruption 8 | . . . . . 4 3 6 12 13 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . . . 4 4 10 16 5 4 Message Errors 7 | . . . . . 3 . 1 2 1 . Matter Fused 10 | . . . . . . 2 3 3 1 1 Heat Flow Errors 4 | . . . . . . . 1 3 . . Energy Discharges 2 | . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . 1 . 2 3 1 . Data Loss (major) 4 | . . . . . . 2 . 1 . 1 Misfires 3 | . . . . . . . 1 2 . . Misdirections 4 | . . . . . . . 2 . 1 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 320 | . . . . 221 . 2 73 . . 24 Projectiles 29 | . . . . 25 . 2 2 . . . Explosions 291 | . . . . 196 . . 71 . . 24 Melee . | . . . . . . . . . . . Knockbacks 40 | . . . . 6 . 9 24 1 . . Impact . | . . . . . . . . . . . Kinetic 34 | . . . . 5 . 7 21 1 . . Secondary 6 | . . . . 1 . 2 3 . . . Self-Inflicted Damage 396 | . . . 5 274 . . 57 . . 60 Shots 9 | . . . 1 5 . . 1 . . 2 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 10 | 1 . . . . 1 . 7 . . 1 Kicked 9 | 1 . . . . 1 . 7 . . . Crushed . | . . . . . . . . . . . Highest Temperature 751 | 30 150 . 427 751 243 484 499 252 282 307 Average Temperature 194 | 18 81 . 208 213 113 238 205 83 143 202 Received Heat Transfer 1717 | . . 24 81 9 . . 1208 51 165 179 Effects 34 | . . . 1 14 3 4 10 . . 2 Shutdowns 10 | . . . 1 3 . 3 3 . . . Energy Bleed 5 | . . . . 3 . . 1 . . 1 Interference 9 | . . . . . 3 . 6 . . . Matter Decay 2 | . . . . 1 . 1 . . . . Short Circuit 3 | . . . . 2 . . . . . 1 Damage (minor) 1 | . . . . 1 . . . . . . Damage (major) 2 | . . . . 2 . . . . . . Damage (core) 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 2 2 . 1 . . . Heat Transferred 5823 | 37 148 . 150 1873 259 518 2303 37 198 300 Parts Sabotaged 3 | . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . 1 . . 2 Alert | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Maximum Alert Level 3 | . . . . 2 1 . 3 . . . Low Security (%) 75 | 100 100 . 100 63 77 100 51 . . 100 Level 1 14 | . . . . 23 22 . 20 . . . Level 2 5 | . . . . 13 . . 6 . . . Level 3 4 | . . . . . . . 21 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 908 | . 65 . 107 620 300 62 908 . . 183 Initial 300 | . . . . 23 300 22 . . . 183 Average 140 | . 17 . 42 171 106 11 278 . . 123 Influence Increases 3342 | . 77 . 245 977 117 159 1476 80 20 191 Destroy 0b10 Robot/C 1460 | . 60 . 140 360 80 120 560 20 20 100 Destroy 0b10 Robot/NC 110 | . 5 . 10 35 . . 50 . . 10 Destroy Leader 290 | . 10 . 42 82 20 20 106 . . 10 Successful Hack 2 | . 2 . . . . . . . . . Disable Machine 540 | . . . 30 270 . . 240 . . . Destroy Structure 580 | . . . 23 155 2 4 370 . . 26 Partial Spotted 15 | . . . . . . 15 . . . . Lose Combat Pursuer 345 | . . . . 75 15 . 150 60 . 45 Influence Decreases 3266 | . 62 15 194 414 684 206 606 540 158 387 Entered New Map 864 | . . 8 . 28 314 25 . 322 78 89 Time Decay 1822 | . 62 7 174 346 370 151 266 198 50 198 Lost Part 580 | . . . 20 40 . 30 340 20 30 100 Squads Dispatched 25 | . . . 1 6 4 1 10 . 1 2 Investigation 1 | . . . . . 1 . . . . . Extermination 7 | . . . . 3 1 1 1 . . 1 Reinforcement 10 | . . . 1 3 2 . 3 . . 1 Assault 2 | . . . . . . . 1 . 1 . Garrison 5 | . . . . . . . 5 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 6 | . . . 1 1 1 . 3 . . . Communications Jammed 24 | . . . 2 14 8 . . . . . Distress Signals 23 | . . . 2 13 8 . . . . . Times Spotted 149 | . 4 3 10 29 10 7 49 6 15 16 Peak Tracking Total 13 | . 3 2 5 5 4 4 8 3 13 9 Tactical Retreats 12 | . . 1 . 3 1 . 4 2 . 1 Traps | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 7 | . . . . 1 3 1 2 . . . Indirectly 1 | . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 36 | . . . 2 18 . . 16 . . . Max in Single Turn 5 | . . . 2 5 . . 5 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 6 | . 2 . . . . 1 3 . . . Terminals 4 | . 2 . . . . 1 1 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . 3 . . . . 1 3 . . . Successful 3 | . 2 . . . . . 1 . . . Failed 4 | . 1 . . . . 1 2 . . . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . 3 . . . . 1 1 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . . . Record 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Total Allies 1 | . . . . . . . . . 1 . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Active Infowar (turns) 2925 | . . . 234 776 832 496 520 14 . 53 Jamming 2858 | . . . 234 776 832 496 520 . . . ECM 67 | . . . . . . . . 14 . 53 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 6966 | 69 261 543 533 1623 993 729 1288 411 106 410 Spaces Moved 4330 | 46 178 480 314 1112 342 312 739 393 66 348 Core 426 | 6 1 . . . . . 116 208 1 94 Treads . | . . . . . . . . . . . Legs 2635 | 40 173 357 204 555 110 312 623 121 . 140 Wheels 1022 | . . 123 110 557 232 . . . . . Hover 177 | . . . . . . . . 64 65 48 Flight 70 | . 4 . . . . . . . . 66 Fastest Speed 37 | 50 117 90 90 100 96 120 50 50 71 37 Average Speed 113 | 114 121 112 116 115 103 120 122 93 146 96 Slowest Speed 350 | 120 200 120 123 193 120 120 330 300 350 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 3 32 31 24 30 6 6 15 58 11 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 474 | . . . 26 180 1 . 243 3 6 15 Melee . | . . . . . . . . . . . Projectile 25 | . . . . 3 1 . 9 3 6 3 AOE 449 | . . . 26 177 . . 234 . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Upp Upp Res Total 6069 | 57 205 482 452 1385 966 631 987 430 70 404 Wait 1279 | . 6 . 86 182 573 281 129 6 . 16 Move 4321 | 45 177 479 313 1111 341 311 739 392 65 348 Hop . | . . . . . . . . . . . Pick Up 76 | 4 3 . 7 20 11 6 12 8 1 4 Fast Attach 66 | 6 5 . 8 7 5 3 16 6 . 10 Attach 60 | . . 1 7 12 9 6 14 7 1 3 Detach 15 | . . . 4 5 . . 4 2 . . Swap 29 | . 1 2 2 4 5 8 7 . . . Drop 68 | . 4 . 8 17 9 4 12 4 . 10 Fire 137 | 1 9 . 17 27 6 12 47 3 3 12 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 8 | 1 . . . . 1 . 6 . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . 6 . 1 . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Subcaves 359 | -10/Subcaves | Learned location of Zion (-6) 359 | -10/Subcaves | Met a Zionite searching for "candidates" 862 | -10/Subcaves | Discovered new exit (range 12) 874 | -10/Subcaves | Entered Materials 874 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1164 | -8/Materials | Build established: Gunner 1253 | -8/Materials | Discovered new exit (range 9) 1407 | -8/Materials | Entered Factory 1407 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1618 | -7/Factory | Build established: Tank 2170 | -7/Factory | Cargo convoy interrupted 2417 | -7/Factory | Build established: Gunner 2501 | -7/Factory | Found PL-3XN's Ring of Power 2885 | -7/Factory | Discovered new exit (range 15) 2909 | -7/Factory | Core integrity fell below 50% 3030 | -7/Factory | Entered another Factory area 3030 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3033 | -6/Factory | Discovered new exit (range 10) 3879 | -6/Factory | Allied Derelicts emerged from ambush trap array 4023 | -6/Factory | Entered another Factory area 4023 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4260 | -5/Factory | Lost 3 parts (3w) 4711 | -5/Factory | Discovered new exit (range 5) 4752 | -5/Factory | Entered another Factory area 4752 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5051 | -4/Factory | Build established: Scavenger-Executioner 5355 | -4/Factory | Lost 7 parts (1p3n3w) 5402 | -4/Factory | Found Prototype Processor 5423 | -4/Factory | Identified Exp. Terrain Scan Processor 5682 | -4/Factory | Garrison activated, responded to threat 5760 | -4/Factory | Garrison activated, responded to threat 5807 | -4/Factory | Destroyed 7 combat bots 5873 | -4/Factory | System corruption reached 10% 5923 | -4/Factory | Lost 20 parts (2p5n4u9w) 5954 | -4/Factory | Discovered new exit (range 7) 6002 | -4/Factory | First assault squad dispatched 6031 | -4/Factory | Core integrity fell below 50% 6040 | -4/Factory | Entered Upper Caves 6076 | -4/Upper Caves | Lost 4 parts (1p1n2w) 6341 | -4/Upper Caves | Found DCF Scrap (14 items) 6433 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6438 | -4/Upper Caves | Discovered new exit (range 8) 6451 | -4/Upper Caves | Entered another Upper Caves area 6453 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6537 | -4/Upper Caves | Discovered new exit (range 13) 6549 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6557 | -4/Upper Caves | Entered Research 6557 | -3/Research | Evolved 2 slots: Utility x2 6588 | -3/Research | Lost 3 parts (1p2n) 6849 | -3/Research | Lost 4 parts (1p1n2w) 6923 | -3/Research | System corruption reached 10% 6934 | -3/Research | Core integrity fell below 50% 6964 | -3/Research | Core integrity fell below 20% 6967 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- corruption cleaned. 06922_ Adv. Heat Sink destroyed. 06922_ Lgt. Particle Reactor destroyed. 06925_ Door malfunctions. 06926_ Antigrav Array destroyed. 06929_ Slug penetrates Wall. 06930_ ALERT: Security rotation in progress. 06931_ Door malfunctions. 06941_ System corrupted: Substantial component data lost. 06945_ Critical hit (Burn: +50). 06952_ Adv. Cryofiber Web destroyed. 06960_ System corrupted: Matter fused (-10). 06962_ Slammed into P-80 Master. 06962_ P-80 Master resets P-80 Master, system corruption cleaned. 06967_ Critical hit (Burn: +50). 06967_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# !######### | | ????????????????????????????????????# !#???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ?????????????????????????##+????????# #???????? | | ????????????????#????????+ ????????# #???????? | | ????????????????# =?????# ???????## ##??????? | | ????????????????# =!! ??# #####+## #????? | | ????????????????# =! # # | | ?????????????????? + / | | ????????????????????? # # | | ?????????????????????????# ####"## ######## | | ?????????????????????????# #? #######??????? | | ?????????????????????????# ## #????????????? | | ????????????????########## ## #????????????? | | ????????????????# p # ## #????????????? | | ????????????????# p # ## #??#######???? | | ????????????????#""""p p@# ########## #???? | | ????????????????#""""g lg# #???? | | ????????????????#"""" Yg/ " #???? | | ????????????????#"""" # #???? | | ????????????????# ##+###+####### #???? | | ????????????????# ## #####/#####?? | | ????????????????# ## ## T #?? | | ????????????????########### ## #?? | | ??????????????????????????# ! ## #?? | | ??????????????????????????# ##""" #?? | | ??????????????????????????# ##"""" #?? | | ??????????????????????????# ##"""" #?? | | ??????????????????????????# ## """ #?? | | ??????????????????????????############ = #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????##########?? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 35 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 150 Evasion (%) 70 Targeting Accuracy 8 Matter Filtering 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Bumper Bots Construction Begets Destruction DIY Cooler Dangerous Findings Hydra Leap Before You Look Quick And Dirty Remodeling Respectable Loadout Safety First Significant Disruption Total Silence You Again Challenges ------------ None Game ------ Seed DrainedHelicalDissipator Manual? 0 Play Time 01:27:13 Cumulative 4.8 hours Start 2026.02.03 @ 14:36:24 End 2026.02.03 @ 16:06:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 289f6502-dac5-4eee-a775-4e77adf47a09