Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 23:58:52

Player: Turbo

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (2176)     2176
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (847)                847
              TOTAL SCORE: 4693

 Bonus
-------
High Alert Combat Kills    147
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     60/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Beam Rifle
     Light EM Pulse Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Signal Interpreter
  Improved Terrain Scanner
           Targeting Computer
    Medium Armor Plating
           Relay Coupler [Sentry] (19)
           EM Pulse Gun
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
           Cooling System
    Medium Storage Unit
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Signal Interpreter
  Improved Terrain Scanner
           Targeting Computer
     Light Armor Plating
    Medium Armor Plating
           EM Pulse Gun
           Beam Rifle
      Mini Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Battery
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 8   11  16  2   3   
  Power                    9    | 1   2   5   .   1   
    Engine                 9    | 1   2   5   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 3   1   6   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  8    | 3   1   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   3   2   1   .   
    Device                 5    | 1   2   1   1   .   
    Storage                3    | 1   1   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   5   3   1   2   
    Energy Gun             4    | 1   2   .   .   1   
    Energy Cannon          4    | .   .   2   1   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       3    | .   3   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         1    | 1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   6   2   .   8   
  Power                    3    | .   1   .   .   2   
  Propulsion               4    | .   1   1   .   2   
  Utility                  4    | .   1   1   .   2   
  Weapon                   5    | .   3   .   .   2   
  Highest Loss Streak      8    | .   3   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  98  96  89  
  Engine                   19   | .   13  21  22  19  
  Leg                      3    | .   .   5   .   .   
  Wheel                    19   | .   27  15  22  18  
  Device                   11   | .   4   11  18  19  
  Storage                  18   | .   22  21  11  11  
  Energy Gun               3    | .   16  .   .   .   
  Energy Cannon            7    | .   .   4   22  20  
  Ballistic Cannon         10   | .   7   17  .   .   
Peak Build Rating          16   | 7   10  14  16  16  
  Average Rating           11   | 4   7   11  15  14  
  On Entrance              9    | .   7   8   14  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 12  19  32  33  33  
  Greatest Support         26   | 26  20  24  24  24  
  Greatest Overweight (x)  4    | .   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 8   8   10  10  10  
  Average Carried          8    | 2   6   8   9   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 4   8   10  10  8   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar 
Matter Collected           959  | 260 139 530 20  10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2102 | 100 208 778 605 411 
  Parts                    138  | 10  11  56  40  21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Combat Hostiles Destroyed  49   | .   5   19  12  13  
  Guns                     2    | .   2   .   .   .   
  Cannons                  43   | .   3   19  11  10  
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          9    | 2   3   3   1   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 3    | 1   .   2   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   1   3   1   .   
  Swarmer                  9    | .   1   4   .   4   
  Grunt                    30   | .   4   10  7   9   
  Sentry                   10   | .   .   5   5   .   
Best Kill Streak           7    | 2   2   5   5   7   
  Combat Bots Only         7    | .   2   4   5   7   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  
Hostile Shots Fired        273  | .    55   88   20   110  
  Missed                   95   | .    21   27   6    41   
Damage Taken               2062 | .    438  710  163  751  
  Core                     502  | .    100  169  33   200  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  60   .    .    .    
Volleys Fired              167  | 11   39   63   22   32   
  Largest                  2    | 1    2    2    2    2    
  Hottest                  136  | 50   115  136  136  124  
Shots Fired                281  | 11   51   126  44   49   
  Gun                      51   | 11   40   .    .    .    
  Cannon                   230  | .    11   126  44   49   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  101  | .    11   90   .    .    
  Thermal                  152  | 11   40   36   33   32   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          28   | .    .    .    11   17   
  Robot Hit Streak         13   | 3    4    11   8    13   
  Robot Miss Streak        5    | 3    4    5    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           149  | 6    28   68   22   25   
  Core Hits                71   | 4    11   30   13   13   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    1    2    1    .    
    Burn                   1    | .    1    .    .    .    
    Meltdown               1    | .    .    .    1    .    
    Blast                  2    | .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3033 | 77   400  1326 496  734  
  Guns                     370  | 77   293  .    .    .    
  Cannons                  2465 | .    107  1310 496  552  
  Explosions               182  | .    .    .    .    182  
  Melee                    .    | .    .    .    .    .    
  Ramming                  16   | .    .    16   .    .    
  Kinetic                  1069 | .    107  962  .    .    
  Thermal                  1409 | 77   293  348  265  426  
  Explosive                64   | .    .    .    .    64   
  Electromagnetic          475  | .    .    .    231  244  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            42   | .    .    7    29   6    
  Projectiles              42   | .    .    7    29   6    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    1    7    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    1    6    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      114  | .    .    8    .    106  
  Shots                    1    | .    .    .    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        412  | 60   412  361  252  228  
  Average Temperature      97   | 25   101  101  108  99   
  Received Heat Transfer   819  | .    240  303  78   198  
  Effects                  1    | .    .    1    .    .    
    Shutdowns              1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             5    | .    1    1    2    1    
  Heat Transferred         2825 | 222  888  629  481  605  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Peak Influence             738  | 15  95  329 566 738 
  Initial                  367  | .   9   39  134 367 
  Average                  209  | 6   38  186 364 536 
Maximum Alert Level        3    | .   .   1   2   3   
  Low Security (%)         59   | 100 100 63  10  .   
  Level 1                  23   | .   .   36  45  4   
  Level 2                  15   | .   .   .   44  83  
  Level 3                  1    | .   .   .   .   11  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   2   2   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Distress Signals           6    | .   1   4   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   12  34  17  17  
  Peak Tracking Total      6    | .   4   4   5   6   
  Tactical Retreats        6    | .   1   5   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar 
Machines Disabled          7    | .   .   2   1   4   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Relay           1    | .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar 
Machines Accessed          11   | .   5   5   1   .   
  Terminals                9    | .   5   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                28   | .   12  15  1   .   
  Successful               14   | .   6   7   1   .   
  Failed                   14   | .   6   8   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   5   1   .   .   
  Terminals                22   | .   12  10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             9    | .   6   3   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Alert Level              1    | .   .   1   .   .   
  Zone Layout              6    | .   4   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   4   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  
Turns Passed               2666 | 135  551  1379 258  343  
Spaces Moved               1816 | 108  519  784  175  230  
  Core                     9    | 1    .    .    .    8    
  Treads                   .    | .    .    .    .    .    
  Legs                     155  | .    .    155  .    .    
  Wheels                   1652 | 107  519  629  175  222  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   105  105  
  Average Speed            103  | 83   80   119  105  110  
  Slowest Speed            250  | 90   95   190  105  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 6    80   51   24   31   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          75   | .    .    .    .    75   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      75   | .    .    .    .    75   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  
Total                      2324 | 141  604  1104 205  270  
  Wait                     210  | .    17   188  4    1    
  Move                     1812 | 107  518  783  174  230  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  60   | 13   14   29   2    2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   27   | 7    9    8    1    2    
  Detach                   2    | .    2    .    .    .    
  Swap                     13   | 1    2    8    1    1    
  Drop                     32   | 2    3    24   1    2    
  Fire                     167  | 11   39   63   22   32   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Lost 3 parts (1p1u1w)
  355 | -10/Materials | Discovered new exit (range 16)
  446 | -10/Materials | Discovered new exit (range 10)
  537 | -10/Materials | Discovered new exit (range 9)
  585 | -10/Materials | Discovered new exit (range 16)
  671 | -10/Materials | Discovered new exit (range 15)
  686 | -10/Materials | Build established: Mutant
  687 | -10/Materials | Entered another Materials area
  687 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  976 | -9/Materials  | Discovered new exit (range 10)
  999 | -9/Materials  | Build established: Scavenger-Mutant
 1539 | -9/Materials  | Build established: Mutant
 1956 | -9/Materials  | Discovered new exit (range 16)
 2066 | -9/Materials  | Entered Storage
 2158 | -9/Storage    | Core integrity fell below 50%
 2323 | -9/Storage    | Identified exit to Garrison
 2324 | -9/Storage    | Entered Garrison
 2370 | -9/Garrison   | Installed Relay Interface Framework
 2452 | -9/Garrison   | Triggered checkpoint
 2520 | -9/Garrison   | Phase Generator disabled
 2559 | -9/Garrison   | Garrison Relay disabled
 2594 | -9/Garrison   | Triggered checkpoint
 2598 | -9/Garrison   | Triggered checkpoint
 2656 | -9/Garrison   | Core integrity fell below 20%
 2660 | -9/Garrison   | Destroyed 7 combat bots
 2667 | -9/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02594_ Beams of light sweep through the air. An
  alarm sounds. <x2>
02598_ S-10 Pest destroyed.
02598_ Arm. Wheel destroyed.
02602_ G-34 Mercenary destroyed.
02609_ Destroyed Flight Unit.
02612_ S-10 Pest destroyed.
02612_ Ion Engine destroyed.
02615_ Lgt. EM Pulse Cannon destroyed.
02617_ Flight Unit melted.
02617_ S-10 Pest destroyed.
02618_ Heat Sink destroyed.
02620_ Arm. Wheel destroyed.
02623_ Cooling System destroyed.
02625_ G-34 Mercenary destroyed.
02629_ S-10 Pest destroyed.
02635_ G-34 Mercenary destroyed.
02636_ Imp. Ion Engine destroyed.
02639_ G-34 Mercenary destroyed.
02664_ Particle Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????    s           ###?????????????? |
| ???????????????????   s        % # #?????????????? |
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| ??????????          s          #?# #?????????????? |
| ??????????      s         *    #?# #?????????????? |
| ???????????????##        @%*[  #?#*#?????????????? |
| ????????????????##  ##    ##%==###%############### |
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| ???????????????????????????#   #?# #???????????# # |
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| ???????????????????????????#                   *%  |
| ???????????????????????????#                  =%=  |
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| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          17
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
   Particle Cannon | -9/Materials | Scanalyzed
 Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              ThrusterRingWand
  Manual?         0
Play Time         00:41:16
  Cumulative      8.5 hours
  Start           2024.08.26 @ 15:43:28
  End             2024.08.27 @ 23:58:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d6b51ea-e876-4c0b-b5ee-9f081027a82d