Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.03 @ 07:27:36 Player: ZEROAFFEX Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (27) 135 Value Destroyed (694) 694 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 6588 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 140 Met Data Miner 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Terrain Scanner System Backup Module Wave Gun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Transmission Jammer EM Shield Advanced System Shield > --- WEAPON ----------- Long-range Missile Launcher Katana > --- INVENTORY -------- Micro Nuclear Core Xenon Bombardment Thruster Improved Terrain Scanner System Backup Module Wave Gun Improved Assault Rifle [Rating: 80] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Weapon Katana Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . 1 Utility 7 | . . . . 2 2 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 64 | 8 10 . 3 5 10 9 . 7 3 . . 2 7 Power 9 | 1 2 . . 1 1 1 . . 2 . . . 1 Engine 5 | 1 2 . . 1 . . . . 1 . . . . Core 4 | . . . . . 1 1 . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 3 3 . 2 . 3 5 . 1 . . . . 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 4 | 3 1 . . . . . . . . . . . . Hover 6 | . . . . . . 5 . 1 . . . . . Flight 8 | . 2 . 2 . 3 . . . . . . . 1 Utility 23 | 2 3 . 1 3 2 3 . 4 1 . . 1 3 Device 13 | 1 2 . . 2 1 2 . 2 . . . 1 2 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor 6 | . . . . 1 1 1 . 2 1 . . . . Hackware 1 | . . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 14 | 2 2 . . 1 4 . . 2 . . . 1 2 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 6 | 1 2 . . . 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 19 | . . . . . 1 . . . . . . . 18 Power 2 | . . . . . . . . . . . . . 2 Propulsion 5 | . . . . . 1 . . . . . . . 4 Utility 9 | . . . . . . . . . . . . . 9 Weapon 3 | . . . . . . . . . . . . . 3 Highest Loss Streak 16 | . . . . . 1 . . . . . . . 16 Average Slot Usage (%) 92 | . 97 100 100 98 98 100 100 93 93 93 93 93 75 Engine 2 | . 14 14 11 8 3 . . . . . . . . Core 4 | . . . . . 3 6 6 6 6 6 6 6 3 Hover 14 | . . . . . . 22 26 20 20 20 20 20 13 Flight 7 | . 15 28 44 36 30 3 . . . . . . 4 Device 21 | . 20 28 11 17 23 26 26 26 25 20 20 20 16 Storage 5 | . 6 . 10 9 7 6 6 6 6 6 6 6 4 Processor 18 | . . . . 8 15 20 20 20 20 26 26 26 20 Ballistic Gun 7 | . 19 28 22 16 5 6 6 6 6 6 6 1 . Launcher 1 | . . . . . . . . . . . . 4 3 Slashing Weapon 4 | . . . . 1 7 6 6 5 6 6 6 6 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 25 | 15 15 7 11 15 19 22 22 23 22 21 21 21 25 Greatest Support 48 | 26 20 8 16 16 20 48 48 48 44 44 44 44 44 Greatest Overweight (x) 3 | . 3 . . . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 6 5 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 8 8 5 5 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 6 5 4 6 7 7 8 7 8 8 8 7 6 Final Capacity 8 | 8 5 5 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 8 5 5 5 8 7 8 8 8 8 8 8 8 5 Class Distribution -------------------- 54% | Ninja 17% | Scout 13% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Ninja | -6/Waste Ninja | -6/Factory Ninja | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Ninja | -5/Proximity Caves Ninja | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Matter Collected 968 | 282 83 25 . . 230 . . 60 168 . . 120 . Remotely . | . . . . . . . . . . . . . . Salvage Created 504 | 82 66 . . . 62 . . 120 32 . . 105 37 Parts 55 | 11 8 . . . 8 . . 12 1 . . 11 4 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 4 . . 15 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 17 | . 2 . . . 1 . . 4 . . . 7 3 Guns 3 | . 2 . . . 1 . . . . . . . . AOE 14 | . . . . . . . . 4 . . . 7 3 Classes Destroyed 9 | 2 2 . . . 2 . . 1 1 . . . 1 Worker 3 | . . . . . 1 . . 2 . . . . . Builder 2 | . . . . . . . . 1 . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . Swarmer 13 | . 2 . . . . . . 4 . . . 7 . Grunt 1 | . . . . . . . . . . . . . 1 Programmer 3 | . . . . . 1 . . . . . . . 2 Best Kill Streak 4 | 2 3 . . . 1 . . 4 1 . . 3 4 Combat Bots Only 4 | . 2 . . . 1 . . 4 . . . 3 3 Max Kills in Single Turn 3 | 2 2 . . . 1 . . 3 1 . . 3 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . 3 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Damage Taken 2857 | . 96 . 67 61 124 . . 114 133 . . 320 1942 Core 1227 | . 17 . 25 . 24 . . 25 37 . . 83 1016 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 93 93 100 96 . . . . . . 82 . Volleys Fired 52 | 5 11 3 2 3 2 2 . 6 . . . 10 8 Largest 2 | 2 2 2 2 2 2 1 . 1 . . . 1 1 Hottest 70 | 70 70 40 40 40 43 23 . 30 . . . 30 43 Shots Fired 77 | 10 22 6 4 6 3 2 . 6 . . . 10 8 Gun 57 | 10 22 6 4 6 3 2 . 4 . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 20 | . . . . . . . . 2 . . . 10 8 Special . | . . . . . . . . . . . . . . Kinetic 45 | 5 15 6 4 6 3 2 . 4 . . . . . Thermal 12 | 5 7 . . . . . . . . . . . . Explosive 20 | . . . . . . . . 2 . . . 10 8 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 11 | 7 4 6 . . 9 . . . . . . 11 2 Robot Miss Streak 4 | . 1 . . . . . . . . . . 1 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 34 | 7 8 2 . . 3 . . 6 1 . . 2 5 Core Hits 62 | 4 3 2 . . 3 . . 7 1 . . 21 21 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . 1 . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . Melee Attacks 61 | . . . . 3 12 . . 9 4 2 . 2 29 Impact . | . . . . . . . . . . . . . . Slashing 61 | . . . . 3 12 . . 9 4 2 . 2 29 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 5 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2544 | 99 98 14 . . 52 . . 714 96 . . 395 1076 Guns 263 | 99 98 14 . . 52 . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1514 | . . . . . . . . 209 . . . 395 910 Melee 767 | . . . . . . . . 505 96 . . . 166 Ramming . | . . . . . . . . . . . . . . Kinetic 176 | 50 60 14 . . 52 . . . . . . . . Thermal 87 | 49 38 . . . . . . . . . . . . Explosive 1462 | . . . . . . . . 209 . . . 395 858 Electromagnetic 52 | . . . . . . . . . . . . . 52 Impact . | . . . . . . . . . . . . . . Slashing 767 | . . . . . . . . 505 96 . . . 166 Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 1 1 1 1 9 Average Corruption 1 | . . . . . . . . . 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . 1 . . 5 4 Message Errors 4 | . . . . . . . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . 1 . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 253 | . . . . . . . . 141 . . . 4 108 Projectiles . | . . . . . . . . . . . . . . Explosions 43 | . . . . . . . . . . . . 4 39 Melee 210 | . . . . . . . . 141 . . . . 69 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . . . . . . . . . . . 32 118 Shots 6 | . . . . . . . . . . . . 1 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 71 | 27 45 . 6 19 8 . . . 1 . . 24 71 Average Temperature 14 | 11 20 . 3 6 5 . . . 1 . . 15 23 Received Heat Transfer 321 | . . . 21 45 51 . . . 36 . . 69 99 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 333 | 148 185 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Peak Influence 520 | 15 136 165 249 243 520 254 133 211 . . . . 478 Initial 254 | . 9 52 64 104 109 254 88 93 . . . . 76 Average 156 | 6 72 92 107 143 319 254 108 110 . . . . 190 Maximum Alert Level 2 | . . . 1 1 2 1 . 1 . . . . 2 Low Security (%) 68 | 100 100 100 90 87 28 . 100 65 . . . . 62 Level 1 26 | . . . 9 12 41 100 . 34 . . . . 30 Level 2 5 | . . . . . 30 . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 2 . 1 . . 1 . . . . 4 Investigation 1 | . . . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 6 | . . . 1 . 1 . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Distress Signals 5 | . . . . 2 . . . . . . . . 3 Communications Jammed 13 | . . . . 5 7 . . . . . . . 1 Distress Signals 13 | . . . . 5 7 . . . . . . . 1 Times Spotted 115 | . 11 6 15 10 22 . 6 4 13 . . 8 20 Peak Tracking Total 11 | . 5 2 11 7 8 . 6 4 3 . . 5 8 Tactical Retreats 25 | . 1 2 2 2 7 . . . 4 . . 3 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . 1 . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . 8 . . . . Triggered 3 | . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . . . . . . 1 1 . . . 6 Max in Single Turn 6 | . . . . . . . . 1 1 . . . 6 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Machines Accessed 17 | . 5 . 2 1 . . . . 3 2 4 . . Terminals 8 | . 5 . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 58 | . 10 . 5 2 . . . . 7 2 32 . . Successful 51 | . 5 . 4 1 . . . . 7 2 32 . . Failed 7 | . 5 . 1 1 . . . . . . . . . Catastrophic 2 | . 1 . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 6 . 5 2 . . . . . . . . . Terminals 17 | . 10 . 5 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 46 | . 3 . 2 . . . . . 7 2 32 . . Record 16 | . . . . . . . . . 5 . 11 . . Part Schematic 12 | . . . . . . . . . . . 12 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Open Door 4 | . . . . . . . . . 2 2 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 1 . . . . . . . . . Terminals 5 | . 2 . 2 1 . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 4 . 1 1 . . . . . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Total Allies 2 | . . 1 . . . . . . . . . 1 . Largest Group 1 | . . 1 . . . . . . . . . 1 . Highest-Rated Group 95 | . . 31 . . . . . . . . . 95 . Highest-Rated Ally 95 | . . 31 . . . . . . . . . 95 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 24 | . . 9 . . . . . . . . . 15 . Total Damage 461 | . . 84 . . . . . . . . . 377 . Kills 6 | . . 2 . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . . . . . . 3 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . . 18 Traps 6 | . . . . . . . . . . . . . 6 Emergency Access 1 | . . . . . . . . . . . . . 1 Items 8 | . . . . . . . . . . . . . 8 Machines 2 | . . . . . . . . . . . . . 2 Patrols 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Turns Passed 5163 | 112 228 264 143 239 313 152 42 554 1148 500 56 703 709 Spaces Moved 7249 | 75 331 593 418 392 773 216 62 718 1357 761 87 903 563 Core 2 | 2 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 157 | 73 84 . . . . . . . . . . . . Hover 4622 | . . . . . . 171 62 718 1357 761 87 903 563 Flight 2468 | . 247 593 418 392 773 45 . . . . . . . Fastest Speed 31 | 50 37 37 31 31 31 31 68 65 65 65 65 65 65 Average Speed 54 | 87 49 37 31 31 31 61 68 65 65 65 65 65 65 Slowest Speed 280 | 90 280 37 31 31 31 150 68 68 65 65 65 65 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . 1 1 2 2 . . . . 1 . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . 4 Exploration Rate (%) 52 | 3 67 94 44 42 38 10 66 16 96 83 78 87 13 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . 2 . . . . . . 1 1 1 . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 19 | . . 3 . . . . . . 10 3 . 3 . Spaces Dug 48 | . . . . 3 12 . . 3 2 2 . 2 24 Terrain Destroyed 156 | . . . . 3 12 . . 9 2 2 . 32 96 Melee 48 | . . . . 3 12 . . 3 2 2 . 2 24 Projectile . | . . . . . . . . . . . . . . AOE 108 | . . . . . . . . 6 . . . 30 72 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Total 8259 | 107 376 631 425 496 825 235 61 784 1615 762 86 1005 851 Wait 742 | 10 2 37 3 88 . . . 36 241 . . 85 240 Move 7223 | 74 328 590 413 387 772 216 61 717 1354 760 86 902 563 Hop 7 | . 1 1 2 2 . . . . 1 . . . . Pick Up 37 | 9 10 . 1 5 5 . . 2 1 . . 2 2 Fast Attach 31 | 7 7 . 1 3 1 6 . 3 2 . . . 1 Attach 17 | . 2 . 2 . 5 2 . . . . . . 6 Detach 7 | . . . 1 . 1 4 . . . . . . 1 Swap 16 | 1 1 . . 2 4 1 . 4 1 . . 2 . Drop 40 | 1 14 . . 3 5 4 . 7 3 . . 2 1 Fire 52 | 5 11 3 2 3 2 2 . 6 . . . 10 8 Melee 61 | . . . . 3 12 . . 9 4 2 . 2 29 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 8 | . . . . . . . . . 8 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / [*Low x2]) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered Mines 386 | -10/Mines | Discovered new exit (range 12) 430 | -10/Mines | Learned location of Zion (-7) 435 | -10/Mines | Received a Mining Laser from a helpful Derelict 602 | -10/Mines | Discovered new exit (range 6) 605 | -10/Mines | Entered Materials 605 | -9/Materials | Evolved 2 slots: Propulsion x2 698 | -9/Materials | Discovered new exit (range 15) 741 | -9/Materials | Discovered new exit (range 16) 748 | -9/Materials | Entered another Materials area 748 | -8/Materials | Evolved 2 slots: Utility x2 916 | -8/Materials | Build established: Sprinter 982 | -8/Materials | Discovered new exit (range 14) 987 | -8/Materials | Entered Factory 987 | -7/Factory | Evolved 2 slots: Utility x2 988 | -7/Factory | Identified exit to Storage 1076 | -7/Factory | Discovered new exit (range 10) 1087 | -7/Factory | Discovered new exit (range 20) 1145 | -7/Factory | Discovered new exit (range 19) 1291 | -7/Factory | Discovered new exit (range 13) 1300 | -7/Factory | Entered another Factory area 1300 | -6/Factory | Evolved 2 slots: Utility x2 1452 | -6/Factory | Sucked down chute 1452 | -6/Factory | Entered Waste 1464 | -6/Waste | Spotted C-40 Crusher 1465 | -6/Waste | Spotted C-40 Crusher 1467 | -6/Waste | Spotted C-40 Crusher 1471 | -6/Waste | Spotted C-40 Crusher 1481 | -6/Waste | Discovered new exit (range 19) 1484 | -6/Waste | Spotted C-40 Crusher 1485 | -6/Waste | Spotted C-40 Crusher 1494 | -6/Waste | Entered Factory 1598 | -6/Factory | Build established: Ninja 1613 | -6/Factory | Discovered new exit (range 17) 1898 | -6/Factory | Discovered new exit (range 12) 1910 | -6/Factory | Identified exit to Lower Caves 1951 | -6/Factory | Discovered new exit (range 20) 1990 | -6/Factory | Identified exit to Factory 2048 | -6/Factory | Entered Lower Caves 2065 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2105 | -6/Lower Caves | Learned 8 Research zone layouts 2105 | -6/Lower Caves | Learned Research trap positions 2105 | -6/Lower Caves | Learned Research security intel 2105 | -6/Lower Caves | Learned Armory security intel 2275 | -6/Lower Caves | Learned Factory security intel 3071 | -6/Lower Caves | Learned Factory garrison access intel 3113 | -6/Lower Caves | Discovered new exit (range 5) 3117 | -6/Lower Caves | Identified exit to Lower Caves 3120 | -6/Lower Caves | Encountered a Warlord checkpoint 3196 | -6/Lower Caves | Entered another Lower Caves area 3380 | -6/Lower Caves | Build established: Scout 3463 | -6/Lower Caves | Discovered new exit (range 12) 3470 | -6/Lower Caves | Identified exit to Data Miner 3696 | -6/Lower Caves | Entered Data Miner 3696 | -6/Data Miner | Discovered new exit (range 6) 3705 | -6/Data Miner | Met Data Miner 3726 | -6/Data Miner | Learned location of Section 7 (-2) 3726 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3732 | -6/Data Miner | Received God Mode back door access code from Data Miner 3750 | -6/Data Miner | Identified exit to Proximity Caves 3752 | -6/Data Miner | Entered Proximity Caves 3844 | -5/Proximity Caves | Spotted B-75 Beast 3846 | -5/Proximity Caves | Escorted by Enhanced Grunt 4058 | -5/Proximity Caves | Learned 4 Factory zone layouts 4268 | -5/Proximity Caves | Build established: Ninja 4366 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4445 | -5/Proximity Caves | Discovered exit to Factory (range 16) 4455 | -5/Proximity Caves | Entered Factory 4455 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4458 | -5/Factory | Loaded intel: 4 garrison access locations 5035 | -5/Factory | Crushed by falling debris 5046 | -5/Factory | Crushed by falling debris 5055 | -5/Factory | Crushed by falling debris 5069 | -5/Factory | Core integrity fell below 50% 5086 | -5/Factory | Lost 16 parts (2p4n8u2w) 5120 | -5/Factory | Crushed by falling debris 5122 | -5/Factory | Core integrity fell below 20% 5164 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05035_ Sml. Storage Unit destroyed. 05035_ System corrupted by crushing effect (+2). 05038_ Cmb. Airjet destroyed. 05045_ Adv. Sensor Array destroyed. 05046_ The unstable cave ceiling collapses. 05046_ Crushed by falling debris. 05046_ Adv. Terrain Scan Processor destroyed. 05046_ System corrupted by crushing effect (+3). 05054_ EM Shield destroyed. 05055_ The unstable cave ceiling collapses. 05055_ Crushed by falling debris. 05055_ 0b10 Decoder Chip [Generic] destroyed. 05055_ System corrupted by crushing effect (+2). 05055_ Adv. Signal Interpreter destroyed. 05055_ System corrupted by crushing effect (+1). 05089_ XHPNU2T3T OCIX#P5YWP>QH7 05120_ The unstable cave ceiling collapses. 05120_ Crushed by falling debris. 05131_ System corrupted: Heat flow error (+111). 05148_ 4LXAIVJNJ:CBEZQ8WNJ63=M>2IXWCLVRND Map ----- +----------------------------------------------------+ | #???????????????????????????????????? | | #???????????????????????????????????? | | """ """ #???????????????????????????????????? | | """ """ #??#?#??????????????????????????????? | | # """ """ #???????????????????????????????????? | | #???????????????????????????????????? | | """^""" #?#?????????????????????????????????? | | """^""" ##????#?????????????????????????????? | | """ """ #??????????????????????????????????? | | #??????????????????????????????????? | | ]! #?###?##???????????????????????????? | | % ] #??#?????#?????????????????????????? | | #+##### #????#?#???????????????????????????? | | ####+#######????##??#?????????????????????? | | # #?###??#?????????????????????????? | | "" #! """ #?#?##????#??????????????????????? | | "" # """" #####?##?#???????????????????????? | | """ #! """"" ##?????#???#?##??????????????????? | | """ # #?#???##?#??#????????????????????? | | """ !# """ #######?#????#???????????????????? | | " """"" ##?#?????????????????????????????? | | ######## """"" #?###?#??#???????????????????????? | | " #?#### ###?##?##??####?????#????????????? | | ????#########"####?#?##?####????????????????????? | | ? ?#??#?#?#?## #?###########???##????????????????? | | ? ##?############?####sss@s#?#????????? ?????????? | | "???## ! ###??########?#????#??????????????? | | #### #####"#"############## ""?????? | | " #### """""" # ""?????? | | #### """""" # ""?????? | | "?#??# """""" / ??? | | #### """""" # ^ ??? | | " #### # ^ [ ???? | | #### # ######### ???? | | ######+###+##### #####?#?? ????? | | ^ ####?#?#?? ????? | | ^ ####????# ?? ????? | | ^ ######?#? ? ? ?????? | | ####?####??? ?????? | | ####??##??????? ??????? | | ###+#############+#######?#??###??????#####??????? | | # ###???#?#?#???????????????? | | # ###??##????#?#????????????? | | # """""" ###??###????#????????]????? | | # """""" ##??#??###????????????????? | | # """""" ##????????????????????????? | | # """""" ##??#???#?????????????????? | | # #??##???????#?????[???????? | | # ""#???????#?????????????????? | | # F"###???????????#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Resistance: EM 25 Evasion (%) 69 Target Analysis 5 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileStealthArmor Manual? 0 Play Time 02:26:57 Cumulative 106.6 hours Start 2021.11.20 @ 12:55:37 End 2021.12.03 @ 07:27:36 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 66 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9db3a1f0-53dc-42cb-b8ea-beae8f5b093d