Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:42:06

Player: abnormality

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (13)      65
Value Destroyed (142)      142
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 7237

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/1600
Matter                     229/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (9) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Light Quantum Reactor
        Gamma Bomb Array

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
  Enhanced Nuclear Core
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Impulse Thruster
>          --- UTILITY ----------
           System Shield
>          --- WEAPON -----------
           Dispersion Rifle
>          --- INVENTORY --------
           Field Propulsion Drive
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               Dispersion Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Gamma Bomb Array

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   2   2   2   2   2   
  Power                    3    | .   .   .   1   .   .   .   .   1   .   .   1   .   
  Propulsion               7    | .   .   1   1   1   .   .   1   1   .   1   .   1   
  Utility                  6    | .   .   1   .   1   .   .   .   .   1   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             40   | 7   3   3   4   2   .   1   2   .   8   .   8   2   
  Power                    15   | 1   1   .   3   1   .   1   .   .   5   .   3   .   
    Engine                 8    | 1   1   .   3   .   .   1   .   .   1   .   1   .   
    Core                   6    | .   .   .   .   1   .   .   .   .   4   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               14   | 2   2   2   .   .   .   .   1   .   1   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   2   2   .   .   .   .   1   .   1   .   5   1   
  Utility                  5    | 2   .   1   1   1   .   .   .   .   .   .   .   .   
    Device                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   .   .   .   .   1   .   2   .   .   1   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   1   .   1   .   .   1   
Parts Lost                 21   | .   .   1   .   .   2   2   .   2   1   .   8   5   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               11   | .   .   1   .   .   1   1   .   .   .   .   5   3   
  Utility                  4    | .   .   .   .   .   1   1   .   1   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   1   .   1   .   
  Highest Loss Streak      8    | .   .   1   .   .   2   1   .   1   1   .   8   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Average Slot Usage (%)     43   | .   98  69  80  75  57  27  21  20  12  23  24  4   
  Engine                   4    | .   14  11  9   4   .   3   .   .   .   .   1   .   
  Leg                      3    | .   25  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   2   25  27  23  15  3   1   5   5   9   12  1   
  Device                   7    | .   14  11  18  15  11  7   6   2   .   .   .   .   
  Storage                  1    | .   12  .   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   8   7   7   4   .   .   .   .   .   .   
  Hackware                 3    | .   .   .   .   6   7   7   6   5   5   4   4   1   
  Ballistic Gun            8    | .   28  22  18  15  7   .   6   4   .   .   .   .   
Peak Build Rating          52   | 7   7   8   13  17  17  10  11  11  27  25  52  20  
  Average Rating           9    | 3   6   6   10  14  14  7   6   10  10  25  31  5   
  On Entrance              12   | .   7   6   8   11  17  12  5   11  9   25  25  20  
Naked Turns                187  | .   .   .   .   .   .   .   .   .   .   .   .   187 
Heaviest Build             37   | 15  15  9   11  11  11  6   3   3   11  11  37  12  
  Greatest Support         40   | 20  20  12  12  12  12  4   5   5   12  12  40  14  
  Greatest Overweight (x)  3    | 1   2   .   .   .   1   1   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   4   4   5   5   5   4   4   2   4   3   
  Average Carried          3    | 2   3   4   3   2   4   5   4   4   2   2   1   1   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   2   3   4   5   5   4   4   2   2   1   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research
 Mutant | -2/Research
 Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Matter Collected           699  | 157 22  69  185 .   .   168 .   .   98  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            402  | 90  58  69  185 .   .   .   .   .   .   .   .   .   
  Parts                    30   | 7   8   6   9   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  6    | .   2   4   .   .   .   .   .   .   .   .   .   .   
  Guns                     6    | .   2   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          5    | 2   2   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   2   4   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 2   2   4   2   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   2   4   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        436  | .    6    35   .    .    2    81   .    52   44   8    69   139  
  Missed                   209  | .    2    17   .    .    .    46   .    26   20   3    30   65   
Damage Taken               4430 | .    30   204  .    .    93   444  .    448  466  127  885  1733 
  Core                     3192 | .    17   85   .    .    93   372  .    335  342  75   271  1602 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  93   78   100  .    .    33   100  66   70   94   81   .    
Volleys Fired              55   | 5    6    12   14   .    .    .    .    7    11   .    .    .    
  Largest                  2    | 2    2    2    2    .    .    .    .    1    1    .    .    .    
  Hottest                  40   | 40   40   40   40   .    .    .    .    20   40   .    .    .    
Shots Fired                92   | 10   12   24   28   .    .    .    .    7    11   .    .    .    
  Gun                      92   | 10   12   24   28   .    .    .    .    7    11   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  81   | 10   12   24   28   .    .    .    .    7    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    .    11   .    .    .    
  Robot Hit Streak         7    | 3    3    3    7    .    .    .    .    1    1    .    .    .    
  Robot Miss Streak        5    | 1    2    5    2    .    .    .    .    3    5    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           42   | 5    7    9    19   .    .    .    .    1    1    .    .    .    
  Core Hits                23   | 3    4    5    9    .    .    .    .    1    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           552  | 73   84   131  232  .    .    .    .    10   12   .    .    10   
  Guns                     542  | 73   84   131  232  .    .    .    .    10   12   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  530  | 73   84   131  232  .    .    .    .    10   .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    .    12   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    2    .    .    .    10   11   .    .    .    .    .    2    
  Average Corruption       9    | .    2    .    .    .    10   10   .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    3    17   .    .    .    .    .    1    
    Message Errors         7    | .    .    .    .    .    1    5    .    .    .    .    .    1    
    Matter Fused           7    | .    .    .    .    .    1    6    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    .    3    .    .    4    
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    1    .    .    .    .    .    4    
Targets Rammed             5    | .    .    .    .    .    .    1    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        210  | .    .    1    .    .    .    210  .    .    .    .    .    .    
  Average Temperature      93   | .    .    1    .    .    .    97   .    .    .    .    .    .    
  Received Heat Transfer   448  | .    .    27   .    .    .    42   .    63   91   9    18   198  
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Peak Influence             420  | 10  128 257 179 96  63  160 21  184 370 209 127 420 
  Initial                  194  | .   6   53  108 81  33  30  21  9   89  194 117 76  
  Average                  95   | 3   33  154 134 82  45  55  21  61  237 197 101 193 
Maximum Alert Level        2    | .   .   1   .   .   .   .   .   .   1   1   .   2   
  Low Security (%)         86   | 100 100 57  100 100 100 100 100 100 48  80  100 46  
  Level 1                  12   | .   .   42  .   .   .   .   .   .   51  20  .   46  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   1   .   3   .   2   1   .   .   1   
  Investigation            3    | .   .   .   .   1   .   2   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   .   .   .   2   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Distress Signals           6    | .   1   1   .   .   .   .   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   7   12  5   1   6   8   .   25  15  4   5   26  
  Peak Tracking Total      17   | .   6   6   2   1   6   6   .   17  12  4   4   13  
  Tactical Retreats        24   | .   1   2   .   .   .   4   .   3   3   .   2   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Traps Triggered            4    | .   1   .   .   1   .   .   .   .   1   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Machines Accessed          20   | .   4   3   3   2   .   5   .   2   1   .   .   .   
  Terminals                19   | .   4   3   2   2   .   5   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   9   7   7   3   .   8   .   6   3   .   .   .   
  Successful               20   | .   3   4   5   1   .   3   .   1   3   .   .   .   
  Failed                   23   | .   6   3   2   2   .   5   .   5   .   .   .   .   
    Catastrophic           5    | .   .   1   .   1   .   2   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                39   | .   9   7   3   3   .   8   .   6   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   3   4   2   1   .   3   .   1   3   .   .   .   
  Record                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   .   .   .   1   .   .   2   .   .   .   
  Locate Traps             3    | .   1   1   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   1   1   1   .   2   .   2   1   .   .   .   
  Full Trace Events        4    | .   1   .   .   1   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   .   138 
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             141  | .   .   .   .   .   .   .   .   .   .   .   .   141 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Turns Passed               2180 | 84  316 147 112 152 55  555 51  160 131 25  103 289 
Spaces Moved               3807 | 52  273 293 181 428 101 833 102 417 276 73  223 555 
  Core                     1103 | 26  .   .   .   .   .   608 78  .   .   .   .   391 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     251  | 26  225 .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2453 | .   48  293 181 428 101 225 24  417 276 73  223 164 
  Fastest Speed            27   | 50  37  34  34  34  34  40  35  35  34  34  27  42  
  Average Speed            50   | 98  106 36  34  34  54  66  46  35  34  34  37  48  
  Slowest Speed            200  | 120 200 37  34  34  120 120 50  35  35  34  116 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            27   | .   1   5   .   1   4   .   .   6   5   3   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   36  32  23  15  93  31  4   18  10  5   9   18  
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   .   .   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc 
Total                      3929 | 76  285 305 201 433 97  835 104 417 295 69  239 573 
  Wait                     13   | .   .   .   .   .   .   .   .   .   .   .   4   9   
  Move                     3745 | 51  270 282 180 426 94  832 101 404 265 67  218 555 
  Hop                      24   | .   1   5   .   1   2   .   .   6   5   2   2   .   
  Pick Up                  33   | 11  3   2   3   3   .   .   1   .   2   .   6   2   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   33   | 7   1   3   1   1   .   .   2   .   8   .   8   2   
  Detach                   7    | .   .   .   .   .   1   .   .   .   4   .   1   1   
  Swap                     7    | .   2   .   3   1   .   1   .   .   .   .   .   .   
  Drop                     7    | 2   2   1   .   1   .   1   .   .   .   .   .   .   
  Fire                     55   | 5   6   12  14  .   .   .   .   7   11  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   1   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 9)
  401 | -10/Materials | Entered another Materials area
  401 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  534 | -9/Materials  | Discovered new exit (range 7)
  548 | -9/Materials  | Entered another Materials area
  548 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  651 | -8/Materials  | Discovered new exit (range 10)
  660 | -8/Materials  | Entered Factory
  660 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  812 | -7/Factory    | Sucked down chute
  812 | -7/Factory    | Entered Waste
  816 | -7/Waste      | Spotted C-40 Crusher
  820 | -7/Waste      | Spotted C-40 Crusher
  827 | -7/Waste      | EMP discharged
  827 | -7/Waste      | System corruption reached 10%
  830 | -7/Waste      | Spotted C-40 Crusher
  830 | -7/Waste      | Spotted C-40 Crusher
  830 | -7/Waste      | Spotted C-40 Crusher
  837 | -7/Waste      | Spotted C-40 Crusher
  838 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  845 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  855 | -7/Waste      | Discovered new exit (range 11)
  867 | -7/Waste      | Entered Factory
 1238 | -7/Factory    | Core integrity fell below 50%
 1416 | -7/Factory    | Discovered new exit (range 12)
 1422 | -7/Factory    | Entered another Factory area
 1422 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1468 | -6/Factory    | Discovered new exit (range 15)
 1473 | -6/Factory    | Entered another Factory area
 1473 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1490 | -5/Factory    | Identified exit to DSF
 1627 | -5/Factory    | Discovered new exit (range 15)
 1633 | -5/Factory    | Entered another Factory area
 1633 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1737 | -4/Factory    | Discovered new exit (range 10)
 1764 | -4/Factory    | Entered Research
 1764 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1784 | -3/Research   | Discovered new exit (range 15)
 1789 | -3/Research   | Entered another Research area
 1789 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 1879 | -2/Research   | Discovered new exit (range 14)
 1892 | -2/Research   | Entered Access
 1892 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 1910 | -1/Access     | Lost 8 parts (2p5n1w)
 1978 | -1/Access     | Found Gamma Bomb Array
 1993 | -1/Access     | Lost 3 parts (1p2n)
 2077 | -1/Access     | Core integrity fell below 50%
 2140 | -1/Access     | Core integrity fell below 20%
 2140 | -1/Access     | Allied Derelicts emerged from ambush trap array
 2181 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
02083_ Slug penetrates P-80 Master.
02084_ Slug penetrates Wall. <x4>
02093_ Penetrated by Slug. <x2>
02114_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02118_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A014.
02126_ Slug penetrates Wall.
02135_ Slug penetrates Door.
02139_ Slug penetrates Wall.
02140_ Triggered Ambush Trap.
02140_ IG-GIH(g) emerges from a hatch in the floor.
02140_ JI-CBH(g) emerges from a hatch in the floor.
02140_ G2-EFB(g) emerges from a hatch in the floor.
02141_ Slug penetrates JI-CBH(g).
02142_ IG-GIH(g): "We were hacked into the system waiting for the right
  moment to spring our attack, but seeing as you've already triggered the
  mechanism and given away our position, let's roll with it."
02142_ JI-CBH(g) shuts down.
02147_ HWPA#ZY43 9CNBQMH5UTVJ6LJZ3RQ6ZX
02148_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|              #??      #??????????????????????????? |
|              #        #??????????????????????????? |
|              +        #??????????????????????????? |
|              #        #??????????????????????????? |
|  #########   #??      #??????????????????????????? |
|  #???????#   #????  = +??????????????????????????? |
|  #???????#   #??????  #??????????????????????????? |
|  #???????#   #############?????????##????????????? |
|  #???????#   #           #??????    #????????????? |
|  #???????#   #           #?????     #????????????? |
|  #???????#   #           #????      #????????????? |
|  #########   #    =      #????      #????????????? |
|  #       #   #           #???Y      #????????????? |
|  #       #   #??         ????"      #????????????? |
|  #       #   #????     ?????""   ]  #????????????? |
|  #       #   #######+#######        #????????????? |
|  #       #   ]             +        #????????????? |
|  +       #            #### #########?????????????? |
|  #       #            ####+#####?????????????????? |
|  #       #            #        #?????????????????? |
|  #       #        g   #        #?????????????????? |
|  #       #       g    #      = #?????????????????? |
|  #       #            # !  "   #?????????????????? |
|  #########            p   """  #?????????????????? |
|             ######    #  """   #?????????????????? |
|  #########/#?????#    #  @"    #?????????????????? |
|   "#????   ??????#    #        #?????????????????? |
|  ""#????   ??????#    #=    =  +?????????????????? |
|  ""#???    ??????#    ##########?????????????????? |
|  ""#???   ???????#    #??????????????????????????? |
|  ""#??    ???????#    #??????????????????????????? |
|  T"#??????????????    #??????????????????????????? |
|  ""#??????????????    ???????????????????????????? |
|  ""#?????????????????????????????????????????????? |
|  ""#?????????????????????????????????????????????? |
|  ""#?????????????????????????????????????????????? |
|   "#?????????????????????????????????????????????? |
|  ###?????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #?############??????????????????????????????????? |
|  #        =   #??????????????????????????????????? |
|  #            #??????????????????????????????????? |
|  +            #??????????????????????????????????? |
|  #            #??????????????????????????????????? |
|  #            #??????????????????????????????????? |
|  ##############??????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    ###########???????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          46
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                63
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              SensorFlyingAutocannon
  Manual?         0
Play Time         00:30:12
  Cumulative      22.2 hours
  Start           2025.01.19 @ 14:12:10
  End             2025.01.19 @ 14:42:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53399119-908f-4ec4-b5ef-05df759fb774