Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:42:06 Player: abnormality Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (13) 65 Value Destroyed (142) 142 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7237 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 0/1600 Matter 229/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine Enhanced Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- System Shield > --- WEAPON ----------- Dispersion Rifle > --- INVENTORY -------- Field Propulsion Drive [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Assault Rifle Energy Gun Dispersion Rifle Ballistic Gun Assault Rifle Launcher Gamma Bomb Array Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 3 | . . . 1 . . . . 1 . . 1 . Propulsion 7 | . . 1 1 1 . . 1 1 . 1 . 1 Utility 6 | . . 1 . 1 . . . . 1 1 1 1 Weapon 2 | . . . . . . . 1 . 1 . . . Parts Attached 40 | 7 3 3 4 2 . 1 2 . 8 . 8 2 Power 15 | 1 1 . 3 1 . 1 . . 5 . 3 . Engine 8 | 1 1 . 3 . . 1 . . 1 . 1 . Core 6 | . . . . 1 . . . . 4 . 1 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 14 | 2 2 2 . . . . 1 . 1 . 5 1 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 12 | . 2 2 . . . . 1 . 1 . 5 1 Utility 5 | 2 . 1 1 1 . . . . . . . . Device 2 | 1 . 1 . . . . . . . . . . Storage 1 | 1 . . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . Hackware 1 | . . . . 1 . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 6 | 2 . . . . . . 1 . 2 . . 1 Energy Gun 2 | . . . . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 1 . . 1 Parts Lost 21 | . . 1 . . 2 2 . 2 1 . 8 5 Power 3 | . . . . . . . . . . . 2 1 Propulsion 11 | . . 1 . . 1 1 . . . . 5 3 Utility 4 | . . . . . 1 1 . 1 . . . 1 Weapon 3 | . . . . . . . . 1 1 . 1 . Highest Loss Streak 8 | . . 1 . . 2 1 . 1 1 . 8 3 To Critical Strikes 2 | . . . . . . . . . 1 . 1 . Average Slot Usage (%) 43 | . 98 69 80 75 57 27 21 20 12 23 24 4 Engine 4 | . 14 11 9 4 . 3 . . . . 1 . Leg 3 | . 25 . . . . . . . . . . . Flight 8 | . 2 25 27 23 15 3 1 5 5 9 12 1 Device 7 | . 14 11 18 15 11 7 6 2 . . . . Storage 1 | . 12 . . . . . . . . . . . Processor 2 | . . . 8 7 7 4 . . . . . . Hackware 3 | . . . . 6 7 7 6 5 5 4 4 1 Ballistic Gun 8 | . 28 22 18 15 7 . 6 4 . . . . Peak Build Rating 52 | 7 7 8 13 17 17 10 11 11 27 25 52 20 Average Rating 9 | 3 6 6 10 14 14 7 6 10 10 25 31 5 On Entrance 12 | . 7 6 8 11 17 12 5 11 9 25 25 20 Naked Turns 187 | . . . . . . . . . . . . 187 Heaviest Build 37 | 15 15 9 11 11 11 6 3 3 11 11 37 12 Greatest Support 40 | 20 20 12 12 12 12 4 5 5 12 12 40 14 Greatest Overweight (x) 3 | 1 2 . . . 1 1 . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 4 5 5 5 4 4 2 4 3 Average Carried 3 | 2 3 4 3 2 4 5 4 4 2 2 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 2 3 4 5 5 4 4 2 2 1 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 699 | 157 22 69 185 . . 168 . . 98 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 402 | 90 58 69 185 . . . . . . . . . Parts 30 | 7 8 6 9 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 6 | . 2 4 . . . . . . . . . . Guns 6 | . 2 4 . . . . . . . . . . Classes Destroyed 5 | 2 2 . 1 . . . . . . . . . Worker 2 | . . . 2 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 6 | . 2 4 . . . . . . . . . . Best Kill Streak 4 | 2 2 4 2 . . . . . . . . . Combat Bots Only 4 | . 2 4 . . . . . . . . . . Max Kills in Single Turn 1 | 1 1 1 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 436 | . 6 35 . . 2 81 . 52 44 8 69 139 Missed 209 | . 2 17 . . . 46 . 26 20 3 30 65 Damage Taken 4430 | . 30 204 . . 93 444 . 448 466 127 885 1733 Core 3192 | . 17 85 . . 93 372 . 335 342 75 271 1602 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 93 78 100 . . 33 100 66 70 94 81 . Volleys Fired 55 | 5 6 12 14 . . . . 7 11 . . . Largest 2 | 2 2 2 2 . . . . 1 1 . . . Hottest 40 | 40 40 40 40 . . . . 20 40 . . . Shots Fired 92 | 10 12 24 28 . . . . 7 11 . . . Gun 92 | 10 12 24 28 . . . . 7 11 . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 81 | 10 12 24 28 . . . . 7 . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . 11 . . . Robot Hit Streak 7 | 3 3 3 7 . . . . 1 1 . . . Robot Miss Streak 5 | 1 2 5 2 . . . . 3 5 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 42 | 5 7 9 19 . . . . 1 1 . . . Core Hits 23 | 3 4 5 9 . . . . 1 1 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 552 | 73 84 131 232 . . . . 10 12 . . 10 Guns 542 | 73 84 131 232 . . . . 10 12 . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . . 10 Kinetic 530 | 73 84 131 232 . . . . 10 . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . 12 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 2 . . . 10 11 . . . . . 2 Average Corruption 9 | . 2 . . . 10 10 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . . . . . 3 17 . . . . . 1 Message Errors 7 | . . . . . 1 5 . . . . . 1 Matter Fused 7 | . . . . . 1 6 . . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . 3 . . 4 Shots 1 | . . . . . . . . . 1 . . . Rammed 5 | . . . . . . 1 . . . . . 4 Targets Rammed 5 | . . . . . . 1 . . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 210 | . . 1 . . . 210 . . . . . . Average Temperature 93 | . . 1 . . . 97 . . . . . . Received Heat Transfer 448 | . . 27 . . . 42 . 63 91 9 18 198 Effects 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 420 | 10 128 257 179 96 63 160 21 184 370 209 127 420 Initial 194 | . 6 53 108 81 33 30 21 9 89 194 117 76 Average 95 | 3 33 154 134 82 45 55 21 61 237 197 101 193 Maximum Alert Level 2 | . . 1 . . . . . . 1 1 . 2 Low Security (%) 86 | 100 100 57 100 100 100 100 100 100 48 80 100 46 Level 1 12 | . . 42 . . . . . . 51 20 . 46 Level 2 . | . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . 1 . 3 . 2 1 . . 1 Investigation 3 | . . . . 1 . 2 . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 6 | . 2 . . . . . . 2 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 1 . . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 114 | . 7 12 5 1 6 8 . 25 15 4 5 26 Peak Tracking Total 17 | . 6 6 2 1 6 6 . 17 12 4 4 13 Tactical Retreats 24 | . 1 2 . . . 4 . 3 3 . 2 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 . . 1 . . . . 1 . . 1 Indirectly 1 | . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . 2 . . . Max in Single Turn 2 | . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . 4 3 3 2 . 5 . 2 1 . . . Terminals 19 | . 4 3 2 2 . 5 . 2 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 43 | . 9 7 7 3 . 8 . 6 3 . . . Successful 20 | . 3 4 5 1 . 3 . 1 3 . . . Failed 23 | . 6 3 2 2 . 5 . 5 . . . . Catastrophic 5 | . . 1 . 1 . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 39 | . 9 7 3 3 . 8 . 6 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 3 4 2 1 . 3 . 1 3 . . . Record 2 | . . . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . Alert Level 4 | . . 1 . . . 1 . . 2 . . . Locate Traps 3 | . 1 1 . 1 . . . . . . . . Maintenance Status 2 | . . 1 . . . 1 . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 1 1 1 . 2 . 2 1 . . . Full Trace Events 4 | . 1 . . 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . Recycled Matter 8 | . . . 8 . . . . . . . . . Retrieved Matter 8 | . . . 8 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . 6 Total Damage 141 | . . . . . . . . . . . . 141 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 2180 | 84 316 147 112 152 55 555 51 160 131 25 103 289 Spaces Moved 3807 | 52 273 293 181 428 101 833 102 417 276 73 223 555 Core 1103 | 26 . . . . . 608 78 . . . . 391 Treads . | . . . . . . . . . . . . . Legs 251 | 26 225 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2453 | . 48 293 181 428 101 225 24 417 276 73 223 164 Fastest Speed 27 | 50 37 34 34 34 34 40 35 35 34 34 27 42 Average Speed 50 | 98 106 36 34 34 54 66 46 35 34 34 37 48 Slowest Speed 200 | 120 200 37 34 34 120 120 50 35 35 34 116 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . 1 5 . 1 4 . . 6 5 3 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 36 32 23 15 93 31 4 18 10 5 9 18 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 3929 | 76 285 305 201 433 97 835 104 417 295 69 239 573 Wait 13 | . . . . . . . . . . . 4 9 Move 3745 | 51 270 282 180 426 94 832 101 404 265 67 218 555 Hop 24 | . 1 5 . 1 2 . . 6 5 2 2 . Pick Up 33 | 11 3 2 3 3 . . 1 . 2 . 6 2 Fast Attach . | . . . . . . . . . . . . . Attach 33 | 7 1 3 1 1 . . 2 . 8 . 8 2 Detach 7 | . . . . . 1 . . . 4 . 1 1 Swap 7 | . 2 . 3 1 . 1 . . . . . . Drop 7 | 2 2 1 . 1 . 1 . . . . . . Fire 55 | 5 6 12 14 . . . . 7 11 . . . Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . 1 . . . . . 4 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 9) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 534 | -9/Materials | Discovered new exit (range 7) 548 | -9/Materials | Entered another Materials area 548 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 651 | -8/Materials | Discovered new exit (range 10) 660 | -8/Materials | Entered Factory 660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 812 | -7/Factory | Sucked down chute 812 | -7/Factory | Entered Waste 816 | -7/Waste | Spotted C-40 Crusher 820 | -7/Waste | Spotted C-40 Crusher 827 | -7/Waste | EMP discharged 827 | -7/Waste | System corruption reached 10% 830 | -7/Waste | Spotted C-40 Crusher 830 | -7/Waste | Spotted C-40 Crusher 830 | -7/Waste | Spotted C-40 Crusher 837 | -7/Waste | Spotted C-40 Crusher 838 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 845 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 855 | -7/Waste | Discovered new exit (range 11) 867 | -7/Waste | Entered Factory 1238 | -7/Factory | Core integrity fell below 50% 1416 | -7/Factory | Discovered new exit (range 12) 1422 | -7/Factory | Entered another Factory area 1422 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1468 | -6/Factory | Discovered new exit (range 15) 1473 | -6/Factory | Entered another Factory area 1473 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1490 | -5/Factory | Identified exit to DSF 1627 | -5/Factory | Discovered new exit (range 15) 1633 | -5/Factory | Entered another Factory area 1633 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 1737 | -4/Factory | Discovered new exit (range 10) 1764 | -4/Factory | Entered Research 1764 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -3/Research | Discovered new exit (range 15) 1789 | -3/Research | Entered another Research area 1789 | -2/Research | Evolved 2 slots: Power x1, Utility x1 1879 | -2/Research | Discovered new exit (range 14) 1892 | -2/Research | Entered Access 1892 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1910 | -1/Access | Lost 8 parts (2p5n1w) 1978 | -1/Access | Found Gamma Bomb Array 1993 | -1/Access | Lost 3 parts (1p2n) 2077 | -1/Access | Core integrity fell below 50% 2140 | -1/Access | Core integrity fell below 20% 2140 | -1/Access | Allied Derelicts emerged from ambush trap array 2181 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02083_ Slug penetrates P-80 Master. 02084_ Slug penetrates Wall. 02093_ Penetrated by Slug. 02114_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02118_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 02126_ Slug penetrates Wall. 02135_ Slug penetrates Door. 02139_ Slug penetrates Wall. 02140_ Triggered Ambush Trap. 02140_ IG-GIH(g) emerges from a hatch in the floor. 02140_ JI-CBH(g) emerges from a hatch in the floor. 02140_ G2-EFB(g) emerges from a hatch in the floor. 02141_ Slug penetrates JI-CBH(g). 02142_ IG-GIH(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 02142_ JI-CBH(g) shuts down. 02147_ HWPA#ZY43 9CNBQMH5UTVJ6LJZ3RQ6ZX 02148_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?? #??????????????????????????? | | # #??????????????????????????? | | + #??????????????????????????? | | # #??????????????????????????? | | ######### #?? #??????????????????????????? | | #???????# #???? = +??????????????????????????? | | #???????# #?????? #??????????????????????????? | | #???????# #############?????????##????????????? | | #???????# # #?????? #????????????? | | #???????# # #????? #????????????? | | #???????# # #???? #????????????? | | ######### # = #???? #????????????? | | # # # #???Y #????????????? | | # # #?? ????" #????????????? | | # # #???? ?????"" ] #????????????? | | # # #######+####### #????????????? | | # # ] + #????????????? | | + # #### #########?????????????? | | # # ####+#####?????????????????? | | # # # #?????????????????? | | # # g # #?????????????????? | | # # g # = #?????????????????? | | # # # ! " #?????????????????? | | ######### p """ #?????????????????? | | ###### # """ #?????????????????? | | #########/#?????# # @" #?????????????????? | | "#???? ??????# # #?????????????????? | | ""#???? ??????# #= = +?????????????????? | | ""#??? ??????# ##########?????????????????? | | ""#??? ???????# #??????????????????????????? | | ""#?? ???????# #??????????????????????????? | | T"#?????????????? #??????????????????????????? | | ""#?????????????? ???????????????????????????? | | ""#?????????????????????????????????????????????? | | ""#?????????????????????????????????????????????? | | ""#?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?############??????????????????????????????????? | | # = #??????????????????????????????????? | | # #??????????????????????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ##############??????????????????????????????????? | | #?????????????????????????????????????????????? | | ###########???????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 46 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Challenges ------------ None Game ------ Seed SensorFlyingAutocannon Manual? 0 Play Time 00:30:12 Cumulative 22.2 hours Start 2025.01.19 @ 14:12:10 End 2025.01.19 @ 14:42:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53399119-908f-4ec4-b5ef-05df759fb774