Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.09 @ 17:33:57 Player: lyrabold Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (314) 1570 Value Destroyed (13738) 13738 Prototype IDs (57) 1140 Alien Tech Used (6) 1200 Bonus (16043) 16043 TOTAL SCORE: 44391 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6450 Follower Combat Kills 603 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -110 Cogmind --------- Core Integrity 0/1600 Matter 32/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Walking (120) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (15) ----- Enhanced Optical Array Experimental Signal Interpreter Advanced Launcher Guidance Computer > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power VII Micro Antimatter Reactor > --- PROPULSION ------- Electron Diverter Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Transport Network Coupler Experimental Melee Analysis Suite Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Light Regenerative Plating Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Linear Accelerator CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Diametric Drive Improved Diametric Drive Advanced Sensor Array Layered Heavy Armor Plating Mini Smartbomb Launcher Micro-nuke Launcher Advanced Micro-nuke Launcher [Rating: 175] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Machine Analyzer Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Improved System Shield Protection Light Regenerative Plating Artifact Phase Redirector Weapon CR-A16's Behemoth Slayer Energy Gun Vortex Shotgun Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Utility 13 | . . . 2 . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 396 | . 11 2 16 6 18 13 1 3 . 9 25 10 6 5 . 26 5 5 13 7 26 5 8 4 13 26 21 14 34 26 38 Power 29 | . 1 1 2 . 1 2 . . . . . 2 . . . 1 . . 1 . 3 . 1 1 1 1 1 2 4 . 4 Engine 6 | . 1 . 1 . 1 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Core 11 | . . 1 1 . . 1 . . . . . 1 . . . 1 . . 1 . 2 . 1 . . . . . 2 . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 2 . 4 Propulsion 61 | . 3 . 7 1 8 4 . . . . 3 . . . . 1 . . 2 . 2 . . 2 . 7 1 . 3 3 14 Treads 20 | . 3 . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Leg 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Wheel 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . . 4 . . . . 3 . . . . 1 . . 2 . 2 . . 2 . 7 1 . 3 3 2 Utility 179 | . 5 1 3 2 4 6 . 2 . 5 17 8 4 . . 17 3 2 8 5 8 3 4 1 7 14 12 9 12 12 5 Device 106 | . 3 . 1 2 . 2 . 2 . 4 11 6 3 . . 12 2 2 5 3 6 2 3 . 5 7 7 4 7 5 2 Storage 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Processor 19 | . . . 1 . 1 2 . . . . 2 . . . . 1 . . 1 . 1 . 1 . 1 . . 3 1 4 . Hackware 11 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . 1 . . 2 1 3 Protection 39 | . 1 1 1 . 3 1 . . . 1 4 2 1 . . 1 1 . 2 2 1 . . 1 1 5 4 2 2 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 127 | . 2 . 4 3 5 1 1 1 . 4 5 . 2 5 . 7 2 3 2 2 13 2 3 . 5 4 7 3 15 11 15 Energy Gun 16 | . . . . . 2 . 1 . . . . . . . . . . . 1 1 6 . . . . . . . . . 5 Energy Cannon 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . 2 . . Ballistic Gun 9 | . . . 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 33 | . 2 . . . . . . . . . 3 . 1 2 . 1 . 1 . 1 3 . 1 . 2 2 2 . 5 5 2 Launcher 29 | . . . . 1 1 . . . . 3 . . . . . 1 1 . . . 1 1 1 . 1 . . . 7 5 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon 7 | . . . . . . 1 . . . 1 1 . . 1 . . . . 1 . . . . . . 1 . 1 . . . Piercing Weapon 22 | . . . . . . . . . . . . . . 2 . 3 1 2 . . 3 . 1 . 2 1 3 1 1 1 1 Special Melee Weapon 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . Unidentified Prototypes 29 | . . . 1 1 . 1 . . . . . . . . . . . . 5 . . . . 3 . 2 3 6 7 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Lost 83 | . 4 . 4 . 3 . . . . . 1 1 . . . 3 . . 1 1 2 . . . . . 1 1 14 9 38 Power 13 | . 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . 2 1 5 Propulsion 27 | . 1 . 2 . 2 . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . . 3 2 13 Utility 30 | . 1 . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . 9 5 12 Weapon 13 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 8 Highest Loss Streak 15 | . 2 . 2 . 2 . . . . . 1 2 . . . 2 . . 1 1 1 . . . . . 1 1 3 9 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Average Slot Usage (%) 92 | . 97 100 94 99 98 91 92 92 92 92 93 99 100 99 100 97 94 94 96 99 92 89 89 85 84 86 85 85 82 86 64 Engine 4 | . 13 . 5 . 8 7 7 7 7 7 6 8 6 6 6 5 5 5 5 5 4 5 4 . . . . 3 1 . . Core 4 | . . 13 4 11 1 6 7 7 7 7 6 2 6 6 6 5 5 5 5 5 4 5 5 3 . . . . . 3 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 8 4 4 4 3 Treads 6 | . 25 28 22 19 16 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 15 | . . . . . . 20 23 23 23 23 26 26 26 26 26 22 23 23 22 23 23 21 21 21 21 23 20 17 17 19 9 Device 11 | . 5 . 11 11 9 20 23 23 23 21 19 19 19 20 20 13 14 17 14 15 10 10 10 10 9 9 11 15 10 6 3 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 Processor 13 | . . . 6 11 17 15 15 15 15 15 18 20 20 20 20 15 11 11 11 11 15 15 15 15 15 14 14 14 17 24 19 Hackware 7 | . . . . . . . . . . . . . . . . 12 17 17 17 17 15 15 15 15 15 14 14 13 12 12 10 Protection 5 | . 6 14 11 11 9 1 . . . 1 . . . . . 2 1 . 1 . 4 5 5 5 5 8 6 7 4 4 2 Ballistic Gun 4 | . 17 . 17 20 16 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 10 28 3 . . . . . . . 2 6 5 5 6 3 . . . . . . . . . . . . . 3 1 Slashing Weapon 1 | . . . . . . 5 7 7 7 7 5 6 6 2 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 3 6 4 4 4 5 5 4 5 5 5 4 3 3 3 3 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 13 36 36 43 41 44 44 20 20 20 24 30 31 31 30 30 32 30 21 32 32 34 37 31 30 30 45 48 45 48 44 47 Greatest Support 159 | 20 40 40 43 43 43 43 21 21 21 24 31 31 31 31 31 31 31 31 34 33 34 34 34 34 33 47 48 48 48 55 159 Greatest Overweight (x) 5 | . . . . 2 2 1 . . . . . . . . . 1 . . 1 1 1 1 . 1 . . . . . . 5 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 8 14 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 15 | 6 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 6 11 14 14 14 14 10 9 10 10 9 9 9 9 10 10 9 10 10 9 8 9 9 9 9 10 9 9 9 9 8 6 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 15 15 15 15 15 10 10 10 10 10 9 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 7 6 . Class Distribution -------------------- 36% | Hacker-Scout 26% | Mutant 12% | Scout 7% | Hacker-Ninja 6% | Scavenger-Mutant 5% | Scavenger-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Scout | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 9249 | 200 530 124 960 424 602 164 . 40 . 123 232 116 98 26 22 302 132 83 77 136 281 163 113 . 275 241 301 189 1908 702 685 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14704 | . 716 86 1696 612 1184 236 . . . 195 700 19 103 . . 385 . . . . 739 . 217 . 262 314 444 326 2307 1633 2530 Parts 678 | . 46 12 124 32 62 7 . . . 5 34 1 7 . . 26 . . . . 33 . 6 . 7 20 25 17 79 63 72 Haulers Intercepted 28 | . 2 . 4 . 1 1 . . . . 5 . . . . 2 . . . . 4 . . . . . 1 1 3 4 . Recyclers Shooed 6 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . 5 . 4 3 . . . . 12 . . . . 3 . 3 . . . . . . Prevented 10 | . . . . . . . . . . 5 . . . . . . . 5 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 235 | . 15 5 41 27 23 . . . . 3 1 . 1 . . 2 . . . . 12 . 4 . 5 2 1 1 38 15 39 Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 4 1 2 Guns 79 | . 7 . 33 9 18 . . . . . . . . . . . . . . . 6 . . . . . . . . . 6 Cannons 40 | . 8 5 8 . . . . . . . 1 . 1 . . 1 . . . . . . . . 1 . . . 9 . 6 AOE 102 | . . . . 18 5 . . . . 3 . . . . . . . . . . 6 . 4 . 4 . . . 25 12 25 Classes Destroyed 23 | . 7 2 3 2 . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . . 2 1 2 Worker 15 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 5 2 5 Builder 12 | . 1 . . 3 1 . . . . . 3 . . . . . . . . . 1 . . . . . . 1 1 1 . Tunneler 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Hauler 28 | . 2 . 4 . 1 1 . . . . 5 . . . . 2 . . . . 4 . . . . . 1 1 3 4 . Recycler 18 | . . . 1 2 3 2 . . . . . . . . . . . . . . . . . . . 1 2 . 3 1 3 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 7 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Operator 6 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 Watcher 11 | . 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 4 1 Swarmer 30 | . . 3 7 2 6 . . . . 3 . . . . . . . . . . . . 4 . 5 . . . . . . Grunt 109 | . 15 2 26 4 13 . . . . . . . 1 . . . . . . . 6 . . . . . . . 13 7 22 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Duelist 7 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 12 | . . . 7 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 24 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 14 3 5 Programmer 22 | . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 2 1 . 9 . 4 Behemoth 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Assembled 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 23 | . 4 2 7 21 12 2 . . . 3 2 . 2 . . 2 . . . . 11 . 4 . 5 1 2 2 12 11 23 Combat Bots Only 20 | . 2 2 7 20 5 . . . . 3 1 . 1 . . 1 . . . . 6 . 4 . 5 1 1 1 9 5 17 Max Kills in Single Turn 5 | . 1 1 2 3 2 1 . . . 3 1 1 1 . . 1 . . . . 2 . 4 . 4 1 1 1 3 3 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 2 . . . . 3 . . . . . . . . . . 2 . 4 . 4 . . . 2 3 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Damage Taken 17479 | . 950 77 1303 550 747 . . . . 123 192 65 127 . . 634 . 91 59 238 752 . 34 . 152 486 368 142 1902 1553 6934 Core 3333 | . 182 . 199 114 119 . . . . 35 76 . . . . 174 . 91 20 85 187 . 11 . . 96 92 40 195 279 1338 Absorbed by Shields 1069 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1069 Reduced by Siege Mode 263 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263 Redirected to Shielding 378 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 108 51 13 105 13 68 Regen/Repaired (Parts) 1611 | . . . . . 11 57 . . . . . . . . . 177 27 2 33 9 203 133 12 . 40 171 271 108 204 153 . Core Remaining (%) 71 | 100 . 27 . 21 78 . . . . 95 . . . . 91 . . . . 63 . . . . 82 . 83 . 79 . . Volleys Fired 609 | . 87 13 99 45 60 . . . . 3 10 . 7 . 1 10 . 2 . 2 33 . 10 . 6 1 7 . 102 38 73 Largest 2 | . 2 2 2 2 2 . . . . 1 1 . 1 . 1 1 . 1 . 1 1 . 1 . 1 1 1 . 1 1 2 Hottest 300 | . 70 70 70 50 94 . . . . 33 85 . 85 . 53 53 . 53 . 53 60 . 53 . 53 53 300 . 80 66 153 Shots Fired 916 | . 163 26 200 70 115 . . . . 3 11 1 7 . 1 10 . 2 . 2 33 . 10 . 6 1 7 . 100 38 110 Gun 516 | . 121 . 165 58 110 . . . . . . . . . . . . . . . 19 . . . . . . . . . 43 Cannon 286 | . 42 26 35 . . . . . . . 11 1 7 . 1 10 . 2 . 2 6 . 8 . 5 1 7 . 51 20 51 Launcher 114 | . . . . 12 5 . . . . 3 . . . . . . . . . . 8 . 2 . 1 . . . 49 18 16 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 735 | . 163 26 200 58 104 . . . . . 2 1 3 . 1 10 . 2 . 2 6 . 8 . 5 1 6 . 51 20 66 Thermal 48 | . . . . . 6 . . . . . 9 . 4 . . . . . . . . . . . . . 1 . . . 28 Explosive 114 | . . . . 12 5 . . . . 3 . . . . . . . . . . 8 . 2 . 1 . . . 49 18 16 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 19 | . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . Robot Hit Streak 19 | . 9 10 13 11 19 . . . . . 1 2 3 . . 4 . . . . 11 . . . 1 . 1 . 7 8 14 Robot Miss Streak 5 | . 5 3 4 2 2 . . . . . . . 1 . . 3 . . . . 4 . . . 3 1 2 . 2 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . . . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 727 | . 100 16 149 50 81 9 . . . 3 37 2 8 . . 14 1 . . . 30 . 2 . 6 11 15 6 55 34 98 Core Hits 647 | . 37 7 74 60 54 4 . . . 4 14 . 3 . . 7 . . . . 36 . 4 . 6 4 5 3 132 56 137 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . Critical Strikes 42 | . 2 . 3 . . 1 . . . . 5 . . . . . 1 . . . 5 . 1 . 2 1 3 1 6 2 9 Destroy 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Blast 9 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 3 Sever 7 | . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . 1 . . . Impale 20 | . . . . . . . . . . . . . . . . . 1 . . . 3 . 1 . 1 1 2 . 5 1 5 Detonate 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Melee Attacks 306 | . . . . . . 13 1 2 . 5 50 2 6 1 2 28 4 4 1 2 20 5 4 . 6 36 23 10 30 24 27 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . . . 13 1 2 . 5 50 2 6 . . . . . . . . . . . . . . 2 . . . Piercing 225 | . . . . . . . . . . . . . . 1 2 28 4 4 1 2 20 5 4 . 6 36 23 8 30 24 27 Sneak Attacks 47 | . . . . . . 3 . . . . 13 1 2 . . 2 . . . . 4 . . . . 2 4 3 6 5 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44529 | . 1384 270 2516 2136 1986 402 . . . 377 1812 98 314 . . 563 49 . . . 3103 . 412 . 691 592 1004 474 10329 5738 10279 Guns 7000 | . 872 . 2097 766 1391 . . . . . . . . . . . . . . . 999 . . . . . . . . . 875 Cannons 5274 | . 509 270 419 . . . . . . . 41 32 142 . . 143 . . . . 30 . . . 35 . 200 . 1726 443 1284 Explosions 23032 | . . . . 1370 595 . . . . 164 . . . . . . . . . . 1547 . 222 . 320 . . . 7340 4254 7220 Melee 9219 | . . . . . . 402 . . . 213 1771 66 172 . . 420 49 . . . 527 . 190 . 336 592 804 474 1263 1041 899 Ramming 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 10376 | . 1381 270 2516 766 1351 . . . . . 41 32 54 . . 143 . . . . 30 . . . 35 . . . 1726 443 1588 Thermal 1386 | . . . . . 40 . . . . . . . 88 . . . . . . . 487 . . . . . 200 . . . 571 Explosive 22152 | . . . . 1370 595 . . . . 164 . . . . . . . . . . 1060 . 222 . 320 . . . 6947 4254 7220 Electromagnetic 393 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2791 | . . . . . . 402 . . . 213 1771 66 172 . . . . . . . . . . . . . . 167 . . . Piercing 6428 | . . . . . . . . . . . . . . . . 420 49 . . . 527 . 190 . 336 592 804 307 1263 1041 899 Entropic 999 | . . . . . . . . . . . . . . . . . . . . . 999 . . . . . . . . . . Highest Corruption 26 | . . . 1 1 . . . . . . 2 3 3 3 . 9 9 10 10 . 1 1 1 1 1 1 3 . 22 . 26 Average Corruption 3 | . . . 1 1 . . . . . . 1 2 3 3 . 8 9 9 10 . 1 1 1 1 1 1 2 . 7 . 5 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Corruption Blocked 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 40 . . Effects 115 | . . . 9 5 . . . . . . 5 4 5 1 . 22 8 9 1 . 1 3 3 . 1 2 8 . 18 . 10 Message Errors 25 | . . . 2 1 . . . . . . 1 . . . . 5 . 4 . . . 2 . . . 1 2 . 6 . 1 Matter Fused 27 | . . . 3 . . . . . . . . 1 . . . 7 2 . 1 . 1 . 2 . . 1 3 . 4 . 2 Heat Flow Errors 12 | . . . . 1 . . . . . . . . . . . 4 1 2 . . . . 1 . . . 1 . 2 . . Energy Discharges 15 | . . . 1 1 . . . . . . . . 2 . . 2 2 1 . . . . . . . . 2 . 3 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . 2 . . . . . . 3 1 2 1 . 3 1 2 . . . . . . . . . . . . . Data Loss (major) 8 | . . . 1 . . . . . . . . 1 1 . . 1 2 . . . . . . . 1 . . . 1 . . Misfires 4 | . . . 2 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2000 | . . . . 7 . 24 . . . 68 154 85 63 . . . 8 . . . 255 . 227 . 157 65 192 . 303 168 224 Projectiles 303 | . . . . . . . . . . . . 27 . . . . . . . . . . . . . . 50 . 149 27 50 Explosions 383 | . . . . 7 . . . . . . . . . . . . . . . . 72 . . . . . . . 70 115 119 Melee 1314 | . . . . . . 24 . . . 68 154 58 63 . . . 8 . . . 183 . 227 . 157 65 142 . 84 26 55 Knockbacks 31 | . 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 10 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 217 | . . . . 30 . . . . . . . . . . . . . . . . 74 . . . . . . . 77 . 36 Shots 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 515 | . 178 90 247 208 170 . . . . 2 206 7 152 . 6 222 214 267 . 14 141 . 128 . . 47 515 . 246 11 6 Average Temperature 57 | . 41 38 49 74 52 . . . . 2 77 5 62 . 4 76 109 120 . 7 44 . 56 . . 20 247 . 107 5 6 Received Heat Transfer 2724 | . 528 6 552 166 315 . . . . 24 48 6 36 . . 75 . . 27 63 75 . 20 . . 42 . 18 18 18 687 Effects 7 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Longest Duration 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 1349 | . . . . . 74 . . . . . . . 111 . . . . . . . 350 . . . . . . . . . 814 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 2757 | . 279 132 864 668 735 420 . . . . 160 . . . . 288 . . . . 538 . . . . 241 239 211 2105 2582 2757 Initial 1652 | . . 61 1 328 228 273 . . . . 44 . . . . . . . . . . . . . . . 90 134 42 1010 1652 Average 396 | . 123 85 495 492 514 323 . . . . 72 . . . . 98 . . . . 185 . . . . 64 96 139 1090 1403 2084 Maximum Alert Level 5 | . 1 . 3 2 3 2 . . . . . . . . . 1 . . . . 2 . . . . 1 1 1 5 5 5 Low Security (%) 54 | 100 75 100 17 . . . . . . . 100 . . . . 78 . . . . 62 . . . . 98 95 76 14 . . Level 1 15 | . 24 . 24 15 24 99 . . . . . . . . . 21 . . . . 24 . . . . 1 4 23 6 . . Level 2 12 | . . . 26 84 55 . . . . . . . . . . . . . . . 13 . . . . . . . 13 . . Level 3 6 | . . . 30 . 20 . . . . . . . . . . . . . . . . . . . . . . . 20 19 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 56 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3 45 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 54 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 4 . 9 . 4 3 . . . . 4 . . . . 9 . . . . 7 . . . . 1 3 2 15 10 9 Investigation 28 | . 3 . 7 . 2 3 . . . . 2 . . . . 4 . . . . 2 . . . . . 1 1 3 . . Extermination 9 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 1 . 3 . . Reinforcement 20 | . 1 . 2 . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 5 4 1 Assault 19 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 6 8 Garrison 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 18 | . . . 6 . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 6 . 2 . Communications Jammed 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 4 3 . . Distress Signals 10 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 4 3 . . Times Spotted 449 | . 29 7 56 30 32 2 2 . . 4 15 4 3 . 1 19 3 . 3 11 19 2 1 . 5 16 17 18 41 44 65 Peak Tracking Total 16 | . 6 3 7 8 6 1 4 . . 4 6 3 4 . 5 7 3 . 1 13 6 3 1 . 5 7 6 9 10 10 16 Tactical Retreats 39 | . 1 1 2 1 . . 1 . . . 3 3 . . . 5 1 . . . 1 1 1 . . 5 1 2 6 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 13 | . 1 . 3 . . 1 . . . . . . 1 . . 3 . 1 . . . . . . . 2 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 29 | . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Traps Extracted 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . Triggered 21 | . . . . . . . . 1 . 1 . . 1 . . 3 . 1 12 . . . . . 2 . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . 3 3 3 5 5 5 5 5 5 5 5 5 5 5 3 3 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 52 | . 2 1 1 1 1 . . . . . . . . . . . . . . . 8 1 . . . 1 4 . 28 4 . Max in Single Turn 5 | . 1 1 1 1 1 . . . . . . . . . . . . . . . 4 1 . . . 1 1 . 5 1 . Garrison Access 6 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 119 | . 7 1 11 . 8 9 4 1 4 . 4 1 . . . 14 . . 3 1 5 4 . 6 1 10 7 4 7 6 1 Terminals 56 | . 5 1 8 . 3 4 1 . . . 1 . . . . 7 . . . 1 2 . . . 1 6 6 1 4 4 1 Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . . Repair Stations 10 | . 1 . . . 2 1 . . . . . . . . . 2 . . . . . . . . . 1 1 1 . 1 . Recycling Units 8 | . 1 . 2 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers 11 | . . . 1 . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 2 1 . Garrison Access 7 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 2 . 1 . . . Total Hacks 347 | . 24 2 28 . 24 17 10 1 24 . 12 1 . . . 46 . . 4 1 25 4 . 19 1 26 20 9 32 13 4 Successful 192 | . 8 1 14 . 11 8 10 1 24 . 5 1 . . . 19 . . 4 1 16 4 . 19 1 11 11 5 14 2 2 Failed 154 | . 15 1 14 . 13 9 . . . . 7 . . . . 27 . . . . 9 . . . . 15 9 4 18 11 2 Catastrophic 31 | . . . 1 . 4 2 . . . . . . . . . 2 . . . . 2 . . . . 7 5 1 3 4 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 131 | . 17 2 19 . 3 8 . . . . 7 . . . . 16 . . 2 . 16 . . . . 6 13 1 10 8 3 Terminals 171 | . 21 2 21 . 8 7 1 . . . 1 . . . . 29 . . . 1 11 . . . 1 18 18 2 17 9 4 Fabricators 19 | . . . . . . . . . . . . . . . . 6 . . . . 7 . . . . 2 . . 4 . . Repair Stations 27 | . 2 . . . 5 4 . . . . . . . . . 7 . . . . . . . . . 4 2 2 . 1 . Recycling Units 19 | . 1 . 3 . . 2 . . . . 5 . . . . 2 . . . . 6 . . . . . . . . . . Scanalyzers 39 | . . . 4 . 9 3 . . . . 3 . . . . 1 . . . . 1 . . . . . . 4 11 3 . Garrison Access 10 | . . . . . 2 1 . . . . 3 . . . . 1 . . . . . . . . . 2 . 1 . . . Terminal Hacks 109 | . 4 1 6 . . 3 10 1 24 . . 1 . . . 8 . . 4 1 5 4 . 19 1 4 6 1 5 . 1 Record 28 | . . . . . . . 8 . 5 . . . . . . . . . 2 . . 2 . 7 1 . 2 1 . . . Part Schematic 16 | . . . . . . . . . 11 . . . . . . . . . . . 1 . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 1 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . 1 . 1 . . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . . Open Door 9 | . . . . . . . 2 1 . . . 1 . . . . . . 2 1 . 2 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Locate Traps 6 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 . 1 . . Reprogram Traps 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . 2 . . Network Status 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Hacks 14 | . . . . . 4 2 . . . . . . . . . 3 . . . . . . . . . 2 2 1 . . . Scan Component 7 | . . . . . 2 1 . . . . . . . . . 2 . . . . . . . . . 1 1 . . . . Repair 6 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 16 | . . . 4 . 5 . . . . . 1 . . . . . . . . . . . . . . . . 1 5 . . Insert Component 8 | . . . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . . Analyze 8 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . Seal Access 6 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . Unauthorized Hacks 36 | . 4 . 4 . 1 2 . . . . 4 . . . . 4 . . . . 6 . . . . 2 3 1 2 2 1 Terminals 19 | . 2 . 2 . 1 . . . . . 1 . . . . 4 . . . . 1 . . . . 1 3 . 1 2 1 Track 6 | . 1 . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Assimilate 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Botnet 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Disrupt 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Operators 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanics 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 8 | . 1 . 2 . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Extract 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 6 1 9 . 7 7 1 . . . 3 . . . . 11 . . . . 4 . . . . 7 7 2 5 6 1 Full Trace Events 24 | . 3 . 4 . 4 1 . . . . 2 . . . . 4 . . . . 1 . . . . . 1 1 3 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . 2 . 1 9 . . 11 . . . . 13 . . . . . . 2 . . 4 . . . . 7 . . Parts Built 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 76 . . . . 76 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . Parts Repaired 6 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Time 379 | . . . . . 244 16 . . . . . . . . . 68 . . . . . . . . . 25 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Part Schematics Acquired 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 3 1 Largest Group 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . 3 1 Highest-Rated Group 374 | . . . . . . . . . . 96 . . . . . . . . . . . . . . . 45 71 . . 374 45 Highest-Rated Ally 131 | . . . . . . . . . . 96 . . . . . . . . . . . . . . . 45 45 . . 131 45 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Ally Attacks 65 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 55 . Total Damage 2895 | . . . . . . . . . . 400 . . . . . . . . . . . . . . . . . . . 2495 . Kills 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 9 | . 1 1 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . 2 . . 1 . 1 1 2 1 . 1 2 . 1 . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 17906 | 457 1209 968 1343 596 899 379 255 354 28 320 1076 222 228 215 299 1268 255 328 468 154 993 467 798 83 458 683 585 592 880 499 547 Spaces Moved 24365 | 28 580 575 593 294 485 721 689 739 81 728 1852 486 559 653 533 1539 635 639 1094 452 1178 883 1051 236 648 1665 1031 1312 1319 775 312 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2149 | . 508 575 593 238 208 16 . . . . . . . . . . . . . . . . . . . . . . . . 11 Legs 156 | 28 72 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Wheels 333 | . . . . 56 277 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21727 | . . . . . . 705 689 739 81 728 1852 486 559 653 533 1539 635 639 1094 452 1178 883 1051 236 648 1665 1031 1312 1319 775 245 Fastest Speed 19 | 120 120 160 160 130 115 34 34 34 34 34 31 31 31 31 31 31 31 31 29 29 28 31 31 27 27 20 24 32 27 19 19 Average Speed 43 | 120 155 160 160 155 142 38 34 34 34 34 31 31 31 31 31 31 31 31 30 29 29 31 31 29 27 23 29 32 31 22 48 Slowest Speed 380 | 120 160 160 160 240 240 240 34 34 34 34 31 34 31 31 31 102 31 31 97 95 102 102 31 100 27 27 32 32 32 27 380 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 107 | . . . . . . 5 . . . . 19 . . . . 4 . . 3 . 13 1 2 . . 25 2 15 11 5 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 58 | 4 63 100 76 47 48 19 74 74 69 78 35 71 63 80 69 33 76 78 94 53 15 94 92 63 66 35 68 38 74 18 9 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 15 | . 1 . 2 . . 1 1 . 1 1 . . . 3 . . . . . . . 1 1 3 . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 37 | . . 2 . . . . 3 2 . 3 . 2 4 5 2 . 3 3 . 1 . 3 2 . 2 . . . . . . Spaces Dug 175 | . . . . . . 2 1 2 . 16 19 1 2 . 3 17 3 4 1 4 23 3 7 . 2 12 5 . 9 17 22 Terrain Destroyed 1111 | . . . . 98 30 2 1 2 . 26 20 1 3 . 3 18 3 4 1 4 127 3 44 . 18 12 7 . 317 205 162 Melee 90 | . . . . . . 2 1 2 . 2 10 1 2 . 2 15 3 2 1 2 9 3 2 . 1 12 3 . 6 1 8 Projectile 75 | . . . . . . . . . . . 10 . 1 . 1 3 . 2 . 2 12 . 5 . 3 . 4 . 9 6 17 AOE 946 | . . . . 98 30 . . . . 24 . . . . . . . . . . 106 . 37 . 14 . . . 302 198 137 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 30112 | 451 739 598 810 373 597 800 708 838 80 791 2245 549 598 663 661 2252 682 757 1223 466 1742 1066 1502 251 910 1876 1263 1462 1605 1010 544 Wait 4083 | 424 24 3 56 24 18 23 15 90 . 40 312 49 10 . 126 588 39 108 103 1 483 170 427 . 232 143 166 113 102 137 57 Move 24131 | 27 579 574 592 293 484 710 688 738 80 727 1814 485 558 652 532 1530 634 638 1087 451 1151 880 1046 235 647 1618 1026 1285 1296 766 308 Hop 96 | . . . . . . 5 . . . . 18 . . . . 4 . . 3 . 13 1 2 . . 21 2 11 11 3 2 Pick Up 138 | . 22 2 22 1 6 7 1 1 . 2 6 1 5 . . 9 . . 2 1 3 2 . 3 . 5 3 9 6 9 10 Fast Attach 127 | . 5 1 4 3 8 1 1 3 . . 3 3 . 4 . 2 . . 12 . 4 1 3 5 6 6 6 9 13 8 16 Attach 91 | . 2 . 6 1 2 6 . . . 2 4 . . . . 5 . . 1 1 8 . 2 . . 5 4 4 15 8 15 Detach 70 | . 1 1 2 1 . 3 . . . 2 3 . . . . 2 . . 2 1 8 . 3 . 1 5 6 6 12 4 7 Swap 181 | . 4 1 6 2 8 6 . . . 7 18 7 6 1 . 19 5 5 . 6 14 4 3 . 7 15 11 1 8 10 7 Drop 180 | . 14 3 23 3 11 8 2 4 . 3 7 2 6 5 . 5 . . 12 1 5 3 2 8 5 7 9 14 10 3 5 Fire 609 | . 87 13 99 45 60 . . . . 3 10 . 7 . 1 10 . 2 . 2 33 . 10 . 6 1 7 . 102 38 73 Melee 306 | . . . . . . 13 1 2 . 5 50 2 6 1 2 28 4 4 1 2 20 5 4 . 6 36 23 10 30 24 27 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 64 | . . . . . . 18 . . . . . . . . . 18 . . . . . . . . . 12 . . . . 16 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 34 | . . . . . . . . . . . . . . . . 32 . . . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 458 | -11/Scrapyard | Entered Materials 459 | -10/Materials | Build established: Mutant 809 | -10/Materials | Central database locked down 923 | -10/Materials | Core integrity fell below 50% 1026 | -10/Materials | Discovered new exit (range 7) 1433 | -10/Materials | Discovered new exit (range 5) 1667 | -10/Materials | Entered Mines 1695 | -10/Mines | Met a Derelict bent on vengeance 1732 | -10/Mines | Discovered new exit (range 6) 1892 | -10/Mines | Discovered new exit (range 10) 2053 | -10/Mines | Learned Materials emergency access door positions 2635 | -10/Mines | Entered Materials 2635 | -9/Materials | Evolved 2 slots: Utility x2 2805 | -9/Materials | Identified exit to Mines 3144 | -9/Materials | Destroyed 7 combat bots 3350 | -9/Materials | Discovered new exit (range 12) 3799 | -9/Materials | Discovered new exit (range 16) 3978 | -9/Materials | Entered Mines 4034 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4038 | -9/Mines | Found Prototype Device 4038 | -9/Mines | Identified Exp. Sensor Array 4048 | -9/Mines | Discovered new exit (range 9) 4052 | -9/Mines | Core integrity fell below 50% 4223 | -9/Mines | Assembled infested the area 4270 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4303 | -9/Mines | Destroyed 20 combat bots 4535 | -9/Mines | Discovered new exit (range 3) 4574 | -9/Mines | Entered Materials 4574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4858 | -8/Materials | Repaired Exp. Sensor Array? 4969 | -8/Materials | Build established: Scavenger-Mutant 5160 | -8/Materials | Garrison activated, responded to threat 5374 | -8/Materials | First assault squad dispatched 5379 | -8/Materials | Repaired Broken Exp. Sensor Array 5461 | -8/Materials | Discovered new exit (range 5) 5473 | -8/Materials | Entered Factory 5473 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5656 | -7/Factory | Identified exit to Storage 5656 | -7/Factory | Identified exit to Lower Caves 5676 | -7/Factory | Repaired Rocket Launcher? 5697 | -7/Factory | Discovered new exit (range 7) 5728 | -7/Factory | Identified exit to Factory 5809 | -7/Factory | Build established: Scavenger-Scout 5852 | -7/Factory | Entered Lower Caves 5853 | -7/Lower Caves | Encountered a Warlord checkpoint 6007 | -7/Lower Caves | Discovered new exit (range 9) 6009 | -7/Lower Caves | Identified exit to Lower Caves 6011 | -7/Lower Caves | Learned Factory stockpile data 6042 | -7/Lower Caves | Learned Factory trap positions 6042 | -7/Lower Caves | Learned Factory emergency access door positions 6042 | -7/Lower Caves | Learned Extension stockpile data 6042 | -7/Lower Caves | Learned Research terminal intel 6042 | -7/Lower Caves | Learned Factory garrison access intel 6042 | -7/Lower Caves | Learned Research garrison access intel 6107 | -7/Lower Caves | Entered another Lower Caves area 6167 | -7/Lower Caves | Discovered exit to Factory (range 5) 6423 | -7/Lower Caves | Discovered new exit (range 6) 6425 | -7/Lower Caves | Identified exit to Data Miner 6461 | -7/Lower Caves | Entered Data Miner 6461 | -7/Data Miner | Discovered new exit (range 6) 6464 | -7/Data Miner | Identified exit to Proximity Caves 6469 | -7/Data Miner | Met Data Miner 6475 | -7/Data Miner | Learned location of Section 7 (-2) 6475 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6481 | -7/Data Miner | Received God Mode back door access code from Data Miner 6489 | -7/Data Miner | Entered Proximity Caves 6587 | -6/Proximity Caves | Spotted B-75 Beast 6593 | -6/Proximity Caves | Escorted by Enhanced Grunt 6759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6805 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6809 | -6/Proximity Caves | Entered Factory 6809 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6810 | -6/Factory | Loaded intel: 101 trap records 6813 | -6/Factory | Loaded intel: 3 garrison access locations 7127 | -6/Factory | Build established: Scout 7389 | -6/Factory | Discovered new exit (range 15) 7393 | -6/Factory | Identified exit to Factory 7454 | -6/Factory | Discovered new exit (range 19) 7885 | -6/Factory | Identified exit to Lower Caves 7885 | -6/Factory | Entered Lower Caves 7887 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7976 | -6/Lower Caves | Encountered a Warlord checkpoint 8068 | -6/Lower Caves | Discovered new exit (range 9) 8070 | -6/Lower Caves | Identified exit to Lower Caves 8107 | -6/Lower Caves | Entered another Lower Caves area 8140 | -6/Lower Caves | Learned location of 1 exit from Factory 8166 | -6/Lower Caves | Discovered exit to Factory (range 16) 8189 | -6/Lower Caves | Encountered a Warlord checkpoint 8260 | -6/Lower Caves | Spotted B-75 Beast 8302 | -6/Lower Caves | Ambushed by wild Derelicts 8322 | -6/Lower Caves | Discovered new exit (range 6) 8325 | -6/Lower Caves | Identified exit to Zion 8335 | -6/Lower Caves | Entered Zion 8353 | -6/Zion | Discovered new exit (range 15) 8357 | -6/Zion | Identified exit to Proximity Caves 8366 | -6/Zion | Received a hallucinogenic algorithm 8373 | -6/Zion | System corruption cleaned by Quarantine Array 8404 | -6/Zion | Found CR-A16's Pointy Stick 8411 | -6/Zion | Learned location of Armory (-4) 8414 | -6/Zion | Given the Hacking Drone Bay 8464 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8475 | -6/Zion | Learned Factory emergency access door positions 8498 | -6/Zion | Learned location of Warlord (-5) 8498 | -6/Zion | Learned 8 Factory zone layouts 8550 | -6/Zion | Entered Proximity Caves 8711 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8847 | -5/Proximity Caves | Discovered exit to Factory (range 7) 8849 | -5/Proximity Caves | Entered Factory 8849 | -5/Factory | Evolved 2 slots: Utility x2 8850 | -5/Factory | Identified exit to Upper Caves 8884 | -5/Factory | Incoming investigation squad redirected 8954 | -5/Factory | Discovered new exit (range 5) 8954 | -5/Factory | Identified exit to Factory 9150 | -5/Factory | Build established: Hacker-Scout 9227 | -5/Factory | Discovered exit to Upper Caves (range 22) 9280 | -5/Factory | Incoming investigation squad redirected 9336 | -5/Factory | Fabricated Lgt. Regenerative Plating? 9491 | -5/Factory | Discovered exit to Factory (range 20) 9503 | -5/Factory | Spotted B-75 Beast 9563 | -5/Factory | Discovered exit to Factory (range 20) 9619 | -5/Factory | Garrison activated, responded to threat 9685 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 9688 | -5/Factory | Destroyed B-75 Beast 9786 | -5/Factory | Incoming investigation squad redirected 9858 | -5/Factory | Repaired Broken Exp. Sensor Array 10117 | -5/Factory | Entered Upper Caves 10246 | -5/Upper Caves | Learned location of 1 exit from Factory 10339 | -5/Upper Caves | Discovered new exit (range 7) 10340 | -5/Upper Caves | Identified exit to Upper Caves 10372 | -5/Upper Caves | Entered another Upper Caves area 10413 | -5/Upper Caves | Discovered exit to Factory (range 9) 10551 | -5/Upper Caves | Learned 8 Factory zone layouts 10558 | -5/Upper Caves | System corruption reached 10% 10639 | -5/Upper Caves | Discovered new exit (range 13) 10639 | -5/Upper Caves | Learned 4 Factory zone layouts 10699 | -5/Upper Caves | Identified exit to Warlord 10700 | -5/Upper Caves | Entered Warlord 10724 | -5/Warlord | Discovered new exit (range 8) 10726 | -5/Warlord | Identified exit to Proximity Caves 10743 | -5/Warlord | System corruption cleaned by Quarantine Array 10853 | -5/Warlord | Visited the Vortex Lab 10857 | -5/Warlord | Found Prototype Energy Gun 10857 | -5/Warlord | Identified Vortex Shotgun 10859 | -5/Warlord | Warlord's base attacked by MAIN.C 10881 | -5/Warlord | Met Warlord 10885 | -5/Warlord | Opened Warlord's prototype stash 10887 | -5/Warlord | Found Prototype Device 10887 | -5/Warlord | Identified Thermal Barrier 10890 | -5/Warlord | Found Prototype Processor 10890 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 10895 | -5/Warlord | Found Prototype Device 10895 | -5/Warlord | Identified Exp. Phase Shifter 11081 | -5/Warlord | Opened side exit 11168 | -5/Warlord | Entered Proximity Caves 11174 | -4/Proximity Caves | Learned Research garrison access intel 11268 | -4/Proximity Caves | Spotted B-86 Titan 11298 | -4/Proximity Caves | Spotted B-86 Titan 11301 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 11321 | -4/Proximity Caves | Discovered exit to Factory (range 3) 11322 | -4/Proximity Caves | Entered Factory 11322 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11323 | -4/Factory | Identified exit to Extension 11323 | -4/Factory | Identified exit to Armory 11324 | -4/Factory | Identified exit to Upper Caves 11948 | -4/Factory | Discovered exit to Extension (range 22) 12020 | -4/Factory | Fabricated Gravity Neutralizer (x1) 12315 | -4/Factory | Discovered exit to Upper Caves (range 13) 12315 | -4/Factory | Entered Upper Caves 12320 | -4/Upper Caves | Found Alien Artifact 12747 | -4/Upper Caves | Discovered new exit (range 9) 12750 | -4/Upper Caves | Identified exit to Upper Caves 12782 | -4/Upper Caves | Entered another Upper Caves area 12792 | -4/Upper Caves | Discovered new exit (range 17) 12798 | -4/Upper Caves | Identified exit to Research 12922 | -4/Upper Caves | Learned Research stockpile data 12955 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 13567 | -4/Upper Caves | Discovered new exit (range 21) 13580 | -4/Upper Caves | Identified exit to Zhirov 13580 | -4/Upper Caves | Entered Zhirov 13580 | -4/Zhirov | Discovered new exit (range 3) 13581 | -4/Zhirov | Identified exit to Proximity Caves 13586 | -4/Zhirov | Met Zhirov 13592 | -4/Zhirov | Learned location of Quarantine (-3) 13592 | -4/Zhirov | Learned location of Testing (-2) 13592 | -4/Zhirov | Learned location of Command (-1) 13597 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13603 | -4/Zhirov | Found Alien Artifact 13603 | -4/Zhirov | Identified Integrated Dissipator 13603 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13627 | -4/Zhirov | Found Alien Artifact 13663 | -4/Zhirov | Entered Proximity Caves 13687 | -3/Proximity Caves | Spotted B-86 Titan 14117 | -3/Proximity Caves | Discovered exit to Research (range 13) 14121 | -3/Proximity Caves | Entered Research 14121 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14123 | -3/Research | Loaded intel: 20 terminal locations 14124 | -3/Research | Loaded intel: 4 garrison access locations 14127 | -3/Research | Found Prototype Slashing Weapon 14127 | -3/Research | Identified Molecular Scythe 14167 | -3/Research | Identified exit to Quarantine 14293 | -3/Research | Spotted B-86 Titan 14508 | -3/Research | Repaired Lrn. Missile Launcher 14804 | -3/Research | Entered Quarantine 14804 | -3/Quarantine | Accompanied by 1 ally 14907 | -3/Quarantine | Repaired Exp. Propulsion Shielding 14960 | -3/Quarantine | Found Alien Impact Weapon 14971 | -3/Quarantine | Identified Core Stripper 15078 | -3/Quarantine | Cryocooling Duct disabled 15093 | -3/Quarantine | Ambient heat levels rising (+20) 15093 | -3/Quarantine | Non-combat units ordered to evacuate 15164 | -3/Quarantine | Found Alien Energy Cannon 15164 | -3/Quarantine | Identified Core Cannon 15245 | -3/Quarantine | Found Alien Artifact 15245 | -3/Quarantine | Identified Phase Redirector 15263 | -3/Quarantine | Identified exit to Research 15284 | -3/Quarantine | Spotted Alpha 7 15389 | -3/Quarantine | Entered Research 15389 | -2/Research | Warlord forces began assault on 0b10 15389 | -2/Research | Evolved 2 slots: Utility x2 15390 | -2/Research | Loaded intel: 4 garrison access locations 15499 | -2/Research | Research machine network offline 15509 | -2/Research | Spotted B-90 Cyclops 15524 | -2/Research | Spotted B-90 Cyclops 15531 | -2/Research | Destroyed B-90 Cyclops 15582 | -2/Research | Discovered new exit (range 6) 15583 | -2/Research | Identified exit to Testing 15610 | -2/Research | Met up with Warlord 15711 | -2/Research | Spotted Executioner 15714 | -2/Research | Borebot progress halted 15777 | -2/Research | Build established: Hacker-Ninja 15799 | -2/Research | Discovered exit to Testing (range 11) 15821 | -2/Research | Found Prototype Processor 15821 | -2/Research | Identified Exp. Melee Analysis Suite 15827 | -2/Research | Found Prototype Slashing Weapon 15827 | -2/Research | Identified Particle Cleaver 15842 | -2/Research | Found Prototype Processor 15842 | -2/Research | Identified Exp. Core Analyzer 15868 | -2/Research | Found Prototype Processor 15868 | -2/Research | Identified Exp. Terrain Scan Processor 15927 | -2/Research | Spotted Executioner 15955 | -2/Research | Borebot progress halted 15970 | -2/Research | Spotted Striker 15971 | -2/Research | Spotted Executioner 15981 | -2/Research | Entered Testing 15986 | -2/Testing | Found Prototype Energy Cannon 15986 | -2/Testing | Identified Null Cannon 16018 | -2/Testing | Identified exit to Access 16044 | -2/Testing | Incoming investigation squad redirected 16066 | -2/Testing | Found Prototype Energy Cannon 16066 | -2/Testing | Identified Potential Cannon 16080 | -2/Testing | Found Prototype Launcher 16080 | -2/Testing | Identified Mni. Smartbomb Launcher 16251 | -2/Testing | Found Exp. Sensor Array 16349 | -2/Testing | Found Exp. Sensor Array 16351 | -2/Testing | Found Faulty Exp. Sensor Array 16431 | -2/Testing | Incoming investigation squad redirected 16519 | -2/Testing | First assault squad dispatched 16534 | -2/Testing | Incoming assault squad redirected 16539 | -2/Testing | Found Exp. Signal Interpreter 16548 | -2/Testing | Destroyed 9 combat bots 16743 | -2/Testing | System corruption reached 10% 16781 | -2/Testing | Identified Dimensional Node Initializer 16781 | -2/Testing | Initialized slip node 16792 | -2/Testing | Lost 3 parts (1n2u) 16794 | -2/Testing | Found Prototype Launcher 16794 | -2/Testing | Identified Adv. Micro-nuke Launcher 16818 | -2/Testing | Spotted Striker 16818 | -2/Testing | Spotted Striker 16821 | -2/Testing | Spotted Alpha 7 16823 | -2/Testing | Stole the SGEMP Prototype 16824 | -2/Testing | Identified Transdimensional Reconstructor 16824 | -2/Testing | Warped through subspace to slip node 16853 | -2/Testing | Lost 3 parts (1n2u) 16861 | -2/Testing | Entered Access 16861 | -1/Access | Evolved 2 slots: Utility x2 16862 | -1/Access | Loaded intel: 120 machine locations 16862 | -1/Access | Loaded intel: 82 trap records 16862 | -1/Access | Identified exit to Surface 16862 | -1/Access | Discovered exit to Surface (range 116) 16862 | -1/Access | Identified exit to Command 16862 | -1/Access | Discovered exit to Command (range 147) 16862 | -1/Access | Delivered the SGEMP Prototype to Zhirov 16862 | -1/Access | Zhirov transferred Access data 17052 | -1/Access | Build established: Hacker-Scout 17111 | -1/Access | First assault squad dispatched 17181 | -1/Access | Spotted B-99 Colossus 17237 | -1/Access | Spotted B-99 Colossus 17255 | -1/Access | High security lockdown imminent 17290 | -1/Access | Zhirov warped through subspace 17300 | -1/Access | Spotted B-99 Colossus 17302 | -1/Access | Destroyed B-99 Colossus 17335 | -1/Access | High security lockdown engaged 17338 | -1/Access | Spotted B-99 Colossus 17344 | -1/Access | Spotted B-99 Colossus 17345 | -1/Access | Destroyed B-99 Colossus 17360 | -1/Access | Entered Command 17373 | -1/Command | Lost 9 parts (1p2n5u1w) 17609 | -1/Command | High security lockdown imminent 17682 | -1/Command | Lost 15 parts (2p4n6u3w) 17689 | -1/Command | High security lockdown engaged 17765 | -1/Command | Spotted Striker 17799 | -1/Command | Destroyed 17 combat bots 17807 | -1/Command | Core integrity fell below 50% 17825 | -1/Command | Lost 11 parts (2p5n2u2w) 17832 | -1/Command | Destroyed Striker 17859 | -1/Command | Scanned by Researcher 17859 | -1/Command | Spotted Investigator 17870 | -1/Command | System corruption reached 10% 17884 | -1/Command | Core integrity fell below 20% 17895 | -1/Command | Destroyed 10 combat bots 17907 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 17899_ G-73 Enforcer overheating. 17900_ System corrupted: IFF burst signal emitted. 17900_ G-73 Enforcer overheating. 17900_ Held in stasis. 17901_ P-80 Master destroyed. 17901_ G-73 Enforcer overheating. 17901_ Critical hit (Burn: +37). 17902_ G-73 Enforcer overheating. 17903_ The unstable cave ceiling collapses. 17903_ K-01 Serf collects debris. 17903_ Held in stasis. 17904_ G-73 Enforcer heat spikes uncontrollably. 17904_ The unstable cave ceiling collapses. 17905_ G-73 Enforcer overheating. 17906_ G-73 Enforcer heat short circuits Phase Gun. 17906_ G-73 Enforcer overheating. 17906_ Held in stasis. 17906_ Investigator is analyzing... 17907_ G-73 Enforcer heat damages core (-23). 17907_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#???????????????########??????????????????? | | ????#### #########+##### #??????????????????? | | ??? + """ #######????????????? | | ??? # # """" # !#????????????? | | ??? ## """" # #????????????? | | ??? kk % ## # ""T # #????????????? | | ??? ## # # #????????????? | | ???? # # # #????????????? | | ???????? %% %% #????????????? | | ????????? ""Y" % % #????????????? | | ??????????? "" = wm #????????????? | | ?????????##### = # # #????????????? | | ?????##### ## # #||| #????????????? | | ?????# % g%g # #|| #????????????? | | ?????# % %#* =p = ## #||= #????????????? | | ?????# # %#% %!%## #######????????????? | | ?????# % !%!%@## #?????###??????????? | | ?????# # ! c%%## #?????# #????###???? | | ???? / """" ^ ## #### #?????#"######"#???? | | ??????????""" ?#???####???# #?????# ##???? | | ??????????"????????????????# #######! #????? | | ???????????????????????????# # #????? | | ???????????????????????????# #????? | | ???????????????????????????# # ## ! #????? | | ????????????????????###??### ## #????? | | ????????????????????#"####" % #????? | | ????????????????????# # ###??? | | ????????????????????# # * " #??? | | ????????????????????#" # # # [ ###??? | | ????????????????????#" ## # # #????? | | ????????????????????#"%= ## ###????? | | ????????????????????#T ### # =%##??????? | | ????????????????????#" #?##### ####"! "#??????? | | ????????????????????#" ! ##????###??##% "######## | | ????????????????#???#" "#??????????#%%" """"" | | ????????????????# ## = ##??????????#%=# ""T"" | | ????????????????# "# % #???????????# " | | ????????????????# ## % #???????????# # | | ?????????######## %####+############### # | | ??# % + | | ??# #######+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 45 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 90 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 12 Launcher Accuracy 120 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 38 Trap Extractor Capacity 6 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Terrain Scan Processor | -7/Factory | Extracted Shield Generator | -7/Factory | Extracted Hacking Suite | -7/Factory | Extracted Shock Absorption System | -7/Factory | Extracted Gatling Laser | -7/Factory | Extracted Imp. Assault Rifle | -7/Factory | Extracted Transmission Jammer | -7/Factory | Extracted Propulsion Shielding | -7/Factory | Extracted Target Analyzer | -7/Factory | Extracted Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Imp. Remote Datajack | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Remote Shield | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Gravmag Array | -4/Factory | Extracted Nuclear Pulse Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Stasis Canceller | -2/Testing | Scanalyzed Com. Mass Driver | -2/Testing | Archive Ionic Axe | -2/Testing | Archive Hvy. Dispersion Rifle | -2/Testing | Archive Plasma Sword | -2/Testing | Archive Exp. Sensor Array | -2/Testing | Scanalyzed Hdn. Centrium Leg | -2/Testing | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free D-83 Annihilator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive S-43 Plague | -2/Testing | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Gravity Neutralizer | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Stripper Core Cannon Phase Redirector Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- All-out Warlord Killing Spree Ooh, Shiny! Special Delivery Challenges ------------ None Game ------ Seed ArmoredDrainedBox Manual? 0 Play Time 09:30:15 Cumulative 151.0 hours Start 2023.01.07 @ 15:31:47 End 2023.01.09 @ 17:33:57 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e017e1dd-d6ab-4fc7-acce-37d6b3cb8d98