Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.15 @ 20:10:21 Player: Lexicon Result: Destroyed by as-11265 with Assembled Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3371) 3371 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1980) 1980 TOTAL SCORE: 9416 Bonus ------- High Alert Combat Kills 143 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -163 Cogmind --------- Core Integrity 0/700 Matter 33/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (5) ---- Zionite Biocell (600) High-capacity Matter Pod (200) Structural Scanner Zionite Laser-M Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-M Heavy Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Armored Treads Experimental Heat Sink Zionite Biocell Zionite Biocell High-capacity Matter Pod Structural Scanner Zionite Weapon Casing Advanced Beam Rifle Light EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Heavy Battle Rifle Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Weapon] Protection Zionite Light Carapace Weapon Heavy Battle Rifle Energy Gun Zionite Laser-M Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 3 | . . 1 2 . . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 71 | 8 8 13 13 6 2 . 3 18 Power 9 | 1 1 2 2 1 . . . 2 Engine 8 | 1 1 2 2 1 . . . 1 Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 13 | 2 1 5 1 2 . . . 2 Treads 13 | 2 1 5 1 2 . . . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 3 3 1 5 2 . . 2 7 Device 11 | 2 1 1 3 1 . . 2 1 Storage 4 | 1 1 . . . . . . 2 Processor 2 | . . . 2 . . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . 1 . . . . . . 4 Artifact . | . . . . . . . . . Weapon 26 | 2 3 5 5 1 2 . 1 7 Energy Gun 5 | 1 1 . 1 . . . . 2 Energy Cannon 7 | . 1 2 1 1 . . . 2 Ballistic Gun 11 | 1 . 3 2 . 2 . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 7 Parts Lost 26 | . . 1 2 . . . . 23 Power 4 | . . 1 . . . . . 3 Propulsion 6 | . . . . . . . . 6 Utility 9 | . . . 1 . . . . 8 Weapon 7 | . . . 1 . . . . 6 Highest Loss Streak 15 | . . 1 1 . . . . 15 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 4 9 14 14 14 15 15 14 14 Power . | . . . 1 . . . . . Propulsion 2 | 2 2 3 4 2 2 2 2 1 Utility 4 | . 3 3 3 3 4 4 3 5 Weapon 6 | . 3 6 6 7 8 8 8 7 Tool/Special . | . . . . . . . . . Unused Backups 32 | . 9 13 2 1 2 . 1 4 Power 1 | . 1 . . . . . . . Propulsion 7 | . 4 3 . . . . . . Utility 11 | . 1 5 1 1 . . 1 2 Weapon 13 | . 3 5 1 . 2 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 97 99 100 100 99 95 Engine 8 | . 14 10 9 7 7 7 7 2 Treads 26 | . 28 22 18 29 30 30 30 28 Device 15 | . 11 21 18 15 15 15 15 7 Storage 9 | . 14 11 9 7 7 7 7 7 Processor 9 | . . . 14 15 15 15 15 12 Protection 1 | . 2 . . . . . . 6 Energy Gun 1 | . 3 . . . . . . 3 Energy Cannon 8 | . 10 11 8 7 7 7 6 8 Ballistic Gun 15 | . 14 22 17 15 15 15 15 8 Peak Build Rating 62 | 9 10 20 30 37 39 39 44 62 Average Rating 30 | 5 8 17 26 36 37 38 38 51 On Entrance 24 | . 7 9 18 28 37 39 38 41 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 14 32 38 41 44 46 46 45 50 Greatest Support 83 | 40 40 46 46 83 83 83 83 83 Greatest Overweight (x) 1 | . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 14 Most Carried 15 | 7 13 15 15 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 13 15 15 15 15 15 15 5 Class Distribution -------------------- 45% | Skirmisher 23% | Gunner 15% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2319 | 275 492 596 383 . 286 10 50 227 Remotely . | . . . . . . . . . Salvage Created 4864 | 141 621 1754 933 . 409 . . 1006 Parts 275 | 14 48 127 49 . 11 . . 26 Haulers Intercepted 7 | . . 5 2 . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented 1 | . . . . . 1 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 127 | . 18 30 21 . 5 . . 53 Guns 37 | . 6 13 3 . 5 . . 10 Cannons 32 | . 9 17 5 . . . . 1 AOE 53 | . 3 . 12 . . . . 38 Classes Destroyed 15 | 2 4 5 1 . . . . 3 Worker 3 | . . 2 1 . . . . . Builder 1 | . 1 . . . . . . . Tunneler 5 | 3 . 1 1 . . . . . Hauler 7 | . . 5 2 . . . . . Recycler 6 | 1 1 3 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 8 | . 2 4 2 . . . . . Swarmer 23 | . 8 8 7 . . . . . Grunt 35 | . 10 11 11 . 3 . . . Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 . . 1 . . . Sentry 13 | . . 9 3 . 1 . . . Z-Light 4 | . . . . . . . . 4 Packrat 1 | . . . . . 1 . . . Assembled 44 | . . . . . . . . 44 Golem 4 | . . . . . . . . 4 Savage 1 | . . . . . 1 . . . Best Kill Streak 38 | 4 6 4 11 . 4 . . 38 Combat Bots Only 38 | . 5 3 10 . 4 . . 38 Max Kills in Single Turn 8 | 1 2 2 4 . 1 . . 8 Gunslinging . | . . . . . . . . . Exploded 8 | . 2 . 4 . . . . 8 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 506 | . 78 90 57 . 28 . . 253 Missed 166 | . 25 29 24 . 16 . . 72 Hits 340 | . 53 61 33 . 12 . . 181 Melee 23 | . . 1 . . . . . 22 Projectile 317 | . 53 60 33 . 12 . . 159 Critical Strikes 5 | . . 1 2 . . . . 2 Damage Taken 6280 | . 521 724 550 . 97 . . 4388 Core 964 | . 90 74 78 . 6 . . 716 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 283 | . . . . . . . . 283 Regen/Repaired (Parts) 391 | . 87 22 . . . . 282 . Core Remaining (%) 82 | 100 64 81 85 . . . . . Volleys Fired 286 | 6 63 78 42 1 18 . 1 77 Largest 3 | 2 2 3 3 1 3 . 1 3 Hottest 132 | 60 88 111 116 68 131 . 65 132 Shots Fired 673 | 12 112 234 112 1 54 . 1 147 Gun 436 | 12 74 156 70 . 36 . . 88 Cannon 213 | . 34 78 36 1 18 . 1 45 Launcher 24 | . 4 . 6 . . . . 14 Special . | . . . . . . . . . Kinetic 395 | 6 59 156 70 . 36 . . 68 Thermal 226 | 6 49 78 36 1 18 . 1 37 Explosive 24 | . 4 . 6 . . . . 14 Electromagnetic 28 | . . . . . . . . 28 Robot Hit Streak 10 | 5 9 7 9 . 6 . . 10 Robot Miss Streak 9 | 1 8 4 4 . 2 . . 9 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 346 | 7 52 124 59 . 32 . . 72 Core Hits 282 | 5 28 57 47 . 18 . . 127 Critical Kills 6 | . . 3 3 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 7 | . . 3 3 . . . . 1 Meltdown 2 | . . . 2 . . . . . Destroy 5 | . . 3 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10081 | 76 1026 2112 1794 . 707 . . 4366 Guns 3544 | 76 384 1079 538 . 431 . . 1036 Cannons 2870 | . 456 1027 468 . 276 . . 643 Explosions 3632 | . 178 . 767 . . . . 2687 Melee . | . . . . . . . . . Ramming 35 | . 8 6 21 . . . . . Kinetic 3147 | 33 302 1079 538 . 431 . . 764 Thermal 2816 | 43 538 1027 468 . 276 . . 464 Explosive 3632 | . 178 . 767 . . . . 2687 Electromagnetic 451 | . . . . . . . . 451 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . 4 . . . . . . . Message Errors 2 | . 2 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . 3 11 8 . . . . 88 Projectiles 14 | . 3 11 . . . . . . Explosions 96 | . . . 8 . . . . 88 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . . 16 . . . . 95 Shots 3 | . . . 1 . . . . 2 Rammed 8 | . 4 1 3 . . . . . Targets Rammed 9 | . 4 2 3 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 456 | . 456 63 . . 5 . 8 212 Average Temperature 60 | . 110 21 . . 5 . 6 81 Received Heat Transfer 1243 | . 162 222 216 . 36 . . 607 Effects 2 | . 2 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . 1 3 3 . . . . 1 Heat Transferred 4611 | 100 1025 1850 851 . 370 . . 415 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 28 | 100 55 13 . 54 . . . . Level 1 56 | . 44 61 78 45 . . . . Level 2 14 | . . 24 21 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 635 | 5 346 613 635 259 . . . . Initial 259 | . . 113 254 259 . . . . Average 271 | . 164 329 376 191 . . . . Influence Increases 2603 | 20 648 1075 687 53 120 . . . Destroy 0b10 Robot/C 1480 | . 360 600 420 . 100 . . . Destroy 0b10 Robot/NC 155 | 20 20 75 40 . . . . . Destroy Leader 380 | . 84 198 88 . 10 . . . Allied During Kill 10 | . . . . . 10 . . . Successful Hack 100 | . 25 32 5 38 . . . . Select Force Hacks 150 | . 60 60 30 . . . . . Disable Machine 105 | . . 30 60 15 . . . . Destroy Structure 73 | . 24 5 44 . . . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 135 | . 60 75 . . . . . . Influence Decreases 2603 | 20 379 740 720 510 234 . . . Entered New Map 861 | . . 156 350 312 43 . . . Time Decay 1658 | 20 379 574 350 198 137 . . . Lost Part 30 | . . 10 20 . . . . . Lost Ally 54 | . . . . . 54 . . . Squads Dispatched 11 | . 5 3 3 . . . . . Investigation 8 | . 4 2 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 30 45 25 . 5 . . 66 Peak Tracking Total 39 | . 5 6 10 . 4 . . 39 Tactical Retreats 10 | . 3 4 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 6 | . 3 . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 13 | . . 2 4 1 . . 3 3 Max in Single Turn 2 | . . 2 2 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 3 | . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 24 | . 7 10 3 3 1 . . . Terminals 12 | . 4 7 1 . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . 1 1 1 . . . . . Recycling Units 5 | . 2 2 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 13 18 7 8 1 . . . Successful 30 | . 10 11 3 5 1 . . . Failed 16 | . 2 7 4 3 . . . . Catastrophic 3 | . . 1 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 9 | . 4 4 1 . . . . . Terminals 25 | . 8 14 3 . . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations 8 | . 3 2 3 . . . . . Recycling Units 5 | . 2 2 1 . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 6 7 1 . 1 . . . Part Schematic 2 | . 1 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 8 | . 2 5 1 . . . . . Open Door 1 | . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . Load Schematic 1 | . . . . 1 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks 5 | . 2 2 1 . . . . . Scan Component 3 | . 1 1 1 . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 2 2 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 2 1 . . . . . Tunnel 5 | . 2 2 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 6 2 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired 18 | . 1 1 . 1 . . 15 . Parts Built 2 | . . . . 2 . . . . Authchips 1 | . . . . 1 . . . . Time 20 | . . . . 20 . . . . Total Part Build Rating 4 | . . . . 4 . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 52 | . 26 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 9 | . . . . 3 . . 6 . Largest Group 6 | . . . . 3 3 . 6 6 Highest-Rated Group 175 | . . . . 60 60 . 175 175 Highest-Rated Ally 31 | . . . . 20 20 . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . 6 . . 17 Total Damage 630 | . . . . . 186 . . 444 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 5994 | 43 367 1721 606 401 607 395 1598 256 Sensors 3692 | . . . 502 335 607 395 1597 256 Terrain 16 | 16 . . . . . . . . Structural 1741 | . . . 75 66 . 165 1435 . Seismic 2147 | 27 367 1721 32 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8169 | 128 1096 1746 784 403 607 395 1598 1412 Spaces Moved 4205 | 58 524 896 338 218 332 239 906 694 Core 6 | 1 . . . . . . . 5 Treads 4199 | 57 524 896 338 218 332 239 906 689 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 145 160 165 165 165 165 50 Average Speed 160 | 158 160 149 160 165 165 165 165 165 Slowest Speed 250 | 160 160 160 160 165 165 165 165 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 3 80 86 37 6 55 68 84 82 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 2 2 1 . 1 1 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . . . . 1 1 2 . Spaces Dug 6 | . . . . . . . . 6 Terrain Destroyed 94 | . 24 . 50 . 6 . . 14 Melee . | . . . . . . . . . Projectile 20 | . . . . . 6 . . 14 AOE 74 | . 24 . 50 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5019 | 78 674 1143 495 260 357 239 953 820 Wait 279 | . 44 109 80 27 . . 11 8 Move 4197 | 57 523 895 337 217 331 238 905 694 Hop . | . . . . . . . . . Pick Up 64 | 7 17 21 6 5 2 . 2 4 Fast Attach 23 | 7 1 1 6 . . . . 8 Attach 19 | . 1 2 3 3 . . 1 9 Detach 3 | . . . 1 . . . . 2 Swap 46 | 1 7 11 7 4 2 1 4 9 Drop 66 | . 14 24 10 3 4 . 2 9 Fire 286 | 6 63 78 42 1 18 . 1 77 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . 4 2 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 27 | . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 12) 829 | -10/Materials | Discovered new exit (range 6) 976 | -10/Materials | Repaired Lgt. Treads 1028 | -10/Materials | Discovered new exit (range 10) 1084 | -10/Materials | Discovered new exit (range 10) 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1552 | -9/Materials | Discovered new exit (range 15) 1816 | -9/Materials | Discovered new exit (range 6) 1859 | -9/Materials | Build established: Gunner 2099 | -9/Materials | Repaired Grenade Launcher 2470 | -9/Materials | Discovered new exit (range 16) 2971 | -9/Materials | Entered another Materials area 2971 | -8/Materials | Evolved 2 slots: Utility x2 3300 | -8/Materials | Build established: Skirmisher 3613 | -8/Materials | Destroyed 10 combat bots 3695 | -8/Materials | Discovered new exit (range 10) 3754 | -8/Materials | Identified exit to Factory 3755 | -8/Materials | Entered Factory 3755 | -7/Factory | Evolved 2 slots: Propulsion x2 3796 | -7/Factory | Build established: Gunner 3882 | -7/Factory | Fabricated Plasma Cutter (x2) 4088 | -7/Factory | Discovered new exit (range 13) 4095 | -7/Factory | Discovered new exit (range 5) 4102 | -7/Factory | Identified exit to Lower Caves 4128 | -7/Factory | Build established: Skirmisher 4134 | -7/Factory | Fabricated B-48 Gladiator? 4158 | -7/Factory | Entered Lower Caves 4158 | -7/Lower Caves | Accompanied by 3 allies 4385 | -7/Lower Caves | Lost 3 allies 4546 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4759 | -7/Lower Caves | Discovered new exit (range 5) 4764 | -7/Lower Caves | Identified exit to Lower Caves 4765 | -7/Lower Caves | Entered another Lower Caves area 4841 | -7/Lower Caves | Learned location of 1 exit from Factory 5077 | -7/Lower Caves | Discovered new exit (range 10) 5090 | -7/Lower Caves | Identified exit to Zion 5160 | -7/Lower Caves | Entered Zion 5255 | -7/Zion | Discovered new exit (range 8) 5513 | -7/Zion | Found CR-A16's Pointy Stick 5608 | -7/Zion | Gained Derelict followers 5911 | -7/Zion | Given the Hacking Drone Bay 6116 | -7/Zion | Discovered new exit (range 5) 6268 | -7/Zion | Found Prototype Device 6269 | -7/Zion | Identified Hacking Drone Bay 6602 | -7/Zion | Visited the Megawrench Repair Shop 6602 | -7/Zion | Megawrench repaired 9 parts 6740 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6745 | -7/Zion | Identified exit to Deep Caves 6758 | -7/Zion | Entered Deep Caves 6758 | -7/Deep Caves | Accompanied by 6 allies 6997 | -7/Deep Caves | Z-Facility disabled 6999 | -7/Deep Caves | Attacked by Z-Imprinter 7035 | -7/Deep Caves | Destroyed Z-Imprinter 7051 | -7/Deep Caves | Lost 6 allies 7080 | -7/Deep Caves | Lost 5 parts (1p1n2u1w) 7081 | -7/Deep Caves | Found Prototype Protection 7081 | -7/Deep Caves | Identified Zio. Weapon Casing 7134 | -7/Deep Caves | Found Zio. Weapon Casing 7363 | -7/Deep Caves | Build established: Scavenger-Gunner 7733 | -7/Deep Caves | Discovered new exit (range 6) 7787 | -7/Deep Caves | Spotted Golem 7942 | -7/Deep Caves | Destroyed Golem 8061 | -7/Deep Caves | Spotted Golem 8077 | -7/Deep Caves | Destroyed Golem 8107 | -7/Deep Caves | Triggered Deep Caves wall 8107 | -7/Deep Caves | Spotted Assembler 8113 | -7/Deep Caves | Exposed GOLEM chamber 8123 | -7/Deep Caves | Core integrity fell below 50% 8124 | -7/Deep Caves | Spotted Assembler 8165 | -7/Deep Caves | Core integrity fell below 20% 8170 | -7/Deep Caves | Destroyed 38 combat bots 8170 | -7/Deep Caves | Destroyed by as-11265 with Assembled Gauss Rifle Last Messages --------------- Unit. 08158_ as-68311 released from Mobile Assembly Unit. 08158_ Penetrated by Slug. 08158_ Adv. Targeting Computer destroyed. 08160_ Slug penetrates as-68311. 08160_ Slug penetrates as-74284. 08162_ Destroyed Flamer. 08162_ Penetrated by Slug. 08162_ Hvy. Battle Rifle destroyed. 08162_ Penetrated by Slug. 08164_ Knocked back. 08164_ Penetrated by Slug. 08166_ Knocked back. 08166_ Slug penetrates Wall. 08167_ Dropped Enh. Autogun. 08168_ as-35929 released from Mobile Assembly Unit. 08168_ Dropped Lrg. Storage Unit. 08170_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????########???????????????????? | | ?????????? ???????????????????? | | ?????????? ?????????????####??? | | ????????""" ????????????## ### | | ????????" #####????????# | | ????????? # # #????????# | | ????????"" # # #?????????# | | ????????? # ####??????# | | ????????"" # ## #??????# | | ????????? ## #??????## | | ????????""" ## #???????# | | ????????" %% ## #???????# | | ????????" # #####???# | | ????????" ! #???# | | ????????# @ ;##???## | | ????????"" ! ###????## | | ?????????" a ##;#????## | | ?????????" ]![ ;#???## | | ???????""" aa % ###;#???# | | ???????" G #?# #???# | | ???????## ### ###### # | | ??????" # #?#### # | | ??? ####????# # | | ??? a ] ###????# # | | ??? M #????# # | | ??? a ] ###????# # | | ??? a ##????## # | | ???? A = = #???## | | ????? = #???# | | ?????"" = #???# | | ??????### = = #???## # | | ????????"" [ * * #????# # | | ?????????" #????# | | ?????????" [ #???## | | ?????????" * [ * ##?## | | ????????"" ! ### | | ????????# ## | | ????????" ! ## | | ????????" ** ! ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Arm. Treads | -7/Factory | Scanalyzed Gravmag System | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Plasma Cutter | x2 | -7/Factory | Authchip B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 37% | -10/Materials Grenade Launcher | 63% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Boltbath Killing Spree Network Effect Official Business Party Time Quick And Dirty Resistances Are Futile Challenges ------------ None Game ------ Seed ExperimentalWeaponFlail Manual? 0 Play Time 01:18:53 Cumulative 29.3 hours Start 2026.08.15 @ 18:50:35 End 2026.08.15 @ 20:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 29 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fb7279bc-4842-4dd8-8adb-c738f0017e0d