Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 18:12:03 Player: TheGamingJasper Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (17) 85 Value Destroyed (489) 489 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6034 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Armored Wheel Signal Interpreter Recoil Stabilizer Enhanced Autogun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Signal Interpreter Reaction Control System Light Armor Plating Hacking Suite > --- WEAPON ----------- Light Assault Rifle Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Advanced Heat Sink Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Looter] Recoil Stabilizer Improved Reaction Control System [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Signal Interpreter Device Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Enhanced Force Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . . 1 Utility 6 | . . . . 2 1 2 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 41 | 5 1 5 5 4 6 7 . 2 . 1 5 Power 8 | 1 . 1 1 . 2 . . 1 . 1 1 Engine 5 | 1 . 1 1 . 1 . . 1 . . . Core 3 | . . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 . 2 4 1 2 2 . 1 . . . Treads . | . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . . . 4 1 2 2 . 1 . . . Utility 12 | . 1 2 . 2 2 5 . . . . . Device 4 | . . . . 1 2 1 . . . . . Storage 2 | . 1 1 . . . . . . . . . Processor 2 | . . 1 . . . 1 . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 3 | . . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 7 | 2 . . . 1 . . . . . . 4 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 2 . . . 1 . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 Parts Lost 9 | . . 1 . . . 1 . . . 3 4 Power 1 | . . 1 . . . . . . . . . Propulsion 5 | . . . . . . 1 . . . 2 2 Utility 1 | . . . . . . . . . . 1 . Weapon 2 | . . . . . . . . . . . 2 Highest Loss Streak 2 | . . 1 . . . 1 . . . 2 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 2 3 5 7 7 7 7 7 7 7 7 5 Power 1 | . 1 1 . 1 1 1 1 1 1 1 . Propulsion . | . . . 1 1 1 1 1 . . . . Utility 4 | . 2 4 5 4 4 5 5 5 6 6 3 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . . 2 1 3 3 3 . . . . 6 Power 2 | . . . . 1 1 . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 Utility 12 | . . 2 . 2 1 2 . . . . 5 Weapon 1 | . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 81 88 100 94 99 99 100 100 100 95 20 Engine 4 | . 14 9 11 9 4 . . . 6 5 . Core 2 | . . . . . 2 6 6 6 . . 1 Leg 8 | . 28 34 23 . . . . . . . . Flight 23 | . . . 20 36 38 33 33 33 33 31 4 Device 8 | . . . . 6 14 15 13 13 13 11 1 Storage 7 | . 10 11 11 9 7 6 6 6 6 6 1 Processor 9 | . . 11 11 9 7 10 13 13 13 13 3 Hackware 2 | . . . . . . 3 6 6 6 6 1 Protection 4 | . . . . 6 7 8 6 6 6 6 1 Ballistic Gun 15 | . 28 22 22 18 15 13 13 13 13 11 2 Peak Build Rating 51 | 5 6 9 10 18 29 47 47 51 50 50 39 Average Rating 29 | 3 5 8 9 16 25 42 47 47 50 47 13 On Entrance 25 | . 5 6 9 10 18 29 47 47 50 50 34 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 55 | . . . . . . . . . . . 55 Heaviest Build 27 | 7 12 17 17 17 20 24 20 27 27 27 17 Greatest Support 40 | 20 20 40 40 16 29 28 28 31 31 31 17 Greatest Overweight (x) 2 | . . . 1 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 8 8 8 8 8 8 8 Average Capacity 8 | 5 7 9 10 8 8 8 8 8 8 8 5 Most Carried 10 | 5 5 7 10 10 8 8 7 8 7 8 8 Average Carried 6 | 2 3 6 7 7 7 7 7 7 7 7 5 Final Capacity 10 | 5 8 10 10 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 7 8 8 8 7 7 7 7 8 5 Class Distribution -------------------- 49% | Sprinter 31% | Mutant 18% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 988 | 172 . 410 63 32 . 128 103 28 . . 52 Remotely . | . . . . . . . . . . . . Salvage Created 614 | . . 410 63 . . . . . . . 141 Parts 45 | . . 27 11 . . . . . . . 7 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 16 | . . 8 4 . . . . . . . 4 Guns 16 | . . 8 4 . . . . . . . 4 Classes Destroyed 6 | . . 4 1 . . . . . . . 1 Hauler 1 | . . 1 . . . . . . . . . Swarmer 7 | . . . 4 . . . . . . . 3 Grunt 5 | . . 5 . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . . 6 3 . . . . . . . 3 Combat Bots Only 6 | . . 6 3 . . . . . . . 3 Max Kills in Single Turn 1 | . . 1 1 . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 244 | . . 61 21 3 9 13 4 2 . 12 119 Missed 77 | . . 15 10 . 7 5 4 1 . 3 32 Hits 167 | . . 46 11 3 2 8 . 1 . 9 87 Projectile 167 | . . 46 11 3 2 8 . 1 . 9 87 Critical Strikes 8 | . . 4 . . . . . . . 1 3 Damage Taken 2659 | . . 588 93 45 20 168 . 13 . 207 1525 Core 1298 | . . 195 15 . 6 52 . . . 21 1009 Absorbed by Shields 23 | . . . . . . 23 . . . . . Core Remaining (%) 89 | 100 100 . 47 100 99 . . . . 91 . Volleys Fired 75 | . 2 40 9 . . . . . . . 24 Largest 2 | . 2 2 2 . . . . . . . 2 Hottest 111 | . 40 40 40 . . . . . . . 111 Shots Fired 134 | . 4 80 18 . . . . . . 1 31 Gun 134 | . 4 80 18 . . . . . . 1 31 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 128 | . 4 80 18 . . . . . . 1 25 Thermal 6 | . . . . . . . . . . . 6 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . . 11 2 . . . . . . . 8 Robot Miss Streak 5 | . 4 5 4 . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 2 . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 Shots Hit Robots 89 | . . 60 7 . . . . . . . 22 Core Hits 33 | . . 19 7 . . . . . . . 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . . . . 2 Critical Strikes 3 | . . 1 . . . . . . . . 2 Destroy 3 | . . 1 . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1127 | . . 496 54 . . . . . . . 577 Guns 1116 | . . 496 54 . . . . . . . 566 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . 11 Kinetic 1002 | . . 496 54 . . . . . . . 452 Thermal 114 | . . . . . . . . . . . 114 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 2 2 2 2 2 6 Average Corruption 2 | . . . . . . 2 2 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . . . . . 4 3 6 . 4 2 Message Errors 5 | . . . . . . 1 1 . . 2 1 Matter Fused 6 | . . . . . . 2 2 1 . 1 . Energy Discharges 3 | . . . . . . . . 2 . . 1 Data Loss (minor) 3 | . . . . . . 1 . 2 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 24 | . . 24 14 6 5 9 . . . . . Average Temperature 4 | . . 7 5 2 2 6 . . . . . Received Heat Transfer 360 | . . 288 . 18 9 . . . . 45 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 148 | . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 120 | . . 120 110 100 55 24 . . . . 70 Initial 40 | . . . 25 35 40 . . . . . . Average 24 | . . 56 85 60 17 2 . . . . 23 Influence Increases 781 | . . 207 105 105 90 54 . 90 . . 130 Destroy 0b10 Robot/C 320 | . . 160 80 . . . . . . . 80 Destroy 0b10 Robot/NC 5 | . . 5 . . . . . . . . . Destroy Leader 72 | . . 42 10 . . . . . . . 20 Successful Hack 24 | . . . . . . 24 . . . . . Partial Spotted 75 | . . . . 30 15 30 . . . . . Lose Combat Pursuer 285 | . . . 15 75 75 . . 90 . . 30 Influence Decreases 711 | . . 140 82 105 180 54 . 90 . . 60 Entered New Map 147 | . . . 42 55 50 . . . . . . Time Decay 534 | . . 130 40 50 130 54 . 90 . . 40 Lost Part 30 | . . 10 . . . . . . . . 20 Squads Dispatched 5 | . . 1 . . 1 3 . . . . . Investigation 2 | . . 1 . . . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 1 | . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 2 | . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 62 | . 3 10 5 10 8 6 2 5 . 1 12 Peak Tracking Total 7 | . 3 4 4 7 5 6 2 3 . 1 6 Tactical Retreats 8 | . . . 1 2 2 . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 11 | . . 1 . . 1 8 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 12 | . . 1 1 . 1 3 . . 4 . 2 Terminals 6 | . . 1 . . 1 2 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 42 | . . 2 1 . 2 4 . . 28 . 5 Successful 35 | . . . 1 . 2 2 . . 28 . 2 Failed 7 | . . 2 . . . 2 . . . . 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . 3 Terminals 11 | . . 2 . . 2 2 . . . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 34 | . . . 1 . 2 1 . . 28 . 2 Record 15 | . . . . . 2 . . . 11 . 2 Part Schematic 9 | . . . . . . . . . 9 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . 1 . . 1 3 . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 1249 | . . . . . . 312 160 332 22 378 45 Optics 1249 | . . . . . . 312 160 332 22 378 45 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 2689 | 43 261 352 83 102 354 427 160 332 22 378 175 Spaces Moved 4252 | 33 209 176 86 283 560 1180 528 364 79 533 221 Core 120 | 11 . . . . . . . . . . 109 Treads . | . . . . . . . . . . . . Legs 423 | 22 209 176 16 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3709 | . . . 70 283 560 1180 528 364 79 533 112 Fastest Speed 26 | 50 120 120 31 29 26 26 26 26 27 27 32 Average Speed 37 | 96 120 120 48 29 26 26 26 26 27 28 46 Slowest Speed 150 | 120 120 120 124 109 29 26 26 27 27 32 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 30 | . . . . 4 2 20 2 . . 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 41 24 19 33 22 37 73 55 74 59 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . 4 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 5218 | 44 216 253 114 299 765 1282 547 600 78 757 263 Wait 734 | . 1 23 . . 191 39 22 231 . 224 3 Move 4183 | 32 208 175 85 274 555 1141 523 363 78 528 221 Hop 28 | . . . . 4 2 18 2 . . 2 . Pick Up 54 | 7 4 8 8 9 3 11 . 2 . . 2 Fast Attach 9 | . . . . . 4 1 . . . . 4 Attach 18 | 5 1 4 . 2 2 3 . . . . 1 Detach 3 | . . . . . 1 . . . . 1 1 Swap 21 | . . 1 5 3 3 5 . 2 . 1 1 Drop 39 | . . 2 7 7 4 11 . 2 . 1 5 Fire 75 | . 2 40 9 . . . . . . . 24 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 53 | . . . . . . 53 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x2 632 | -9/Materials | Discovered new exit (range 6) 637 | -9/Materials | Identified exit to Mines 657 | -9/Materials | Entered Mines 708 | -9/Mines | Core integrity fell below 50% 733 | -9/Mines | Discovered new exit (range 11) 735 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 740 | -9/Mines | Identified exit to Materials 740 | -9/Mines | Entered Materials 740 | -8/Materials | Evolved 2 slots: Utility x2 839 | -8/Materials | Discovered new exit (range 4) 842 | -8/Materials | Identified exit to Factory 842 | -8/Materials | Entered Factory 842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 992 | -7/Factory | Build established: Scavenger-Sprinter 1187 | -7/Factory | Discovered new exit (range 8) 1196 | -7/Factory | Identified exit to Factory 1196 | -7/Factory | Entered another Factory area 1196 | -6/Factory | Evolved 2 slots: Utility x2 1498 | -6/Factory | Build established: Sprinter 1508 | -6/Factory | Identified exit to Lower Caves 1623 | -6/Factory | Entered Lower Caves 1661 | -6/Lower Caves | Spotted B-75 Beast 1702 | -6/Lower Caves | Identified exit to Lower Caves 1783 | -6/Lower Caves | Entered another Lower Caves area 2097 | -6/Lower Caves | Learned location of 1 exit from Factory 2107 | -6/Lower Caves | Encountered a Warlord checkpoint 2107 | -6/Lower Caves | Discovered new exit (range 8) 2115 | -6/Lower Caves | Identified exit to Data Miner 2115 | -6/Lower Caves | Entered Data Miner 2115 | -6/Data Miner | Discovered new exit (range 6) 2119 | -6/Data Miner | Met Data Miner 2126 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2126 | -6/Data Miner | Learned location of Section 7 (-2) 2131 | -6/Data Miner | Received God Mode back door access code from Data Miner 2136 | -6/Data Miner | Identified exit to Proximity Caves 2137 | -6/Data Miner | Entered Proximity Caves 2202 | -5/Proximity Caves | Learned Factory stockpile data 2431 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2510 | -5/Proximity Caves | Discovered new exit (range 16) 2514 | -5/Proximity Caves | Identified exit to Factory 2515 | -5/Proximity Caves | Entered Factory 2515 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -5/Factory | Identified exit to Factory 2560 | -5/Factory | Released all parts (6) 2626 | -5/Factory | Core integrity fell below 50% 2660 | -5/Factory | Released all parts (2) 2685 | -5/Factory | Core integrity fell below 20% 2690 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Acquired 25 matter. K-01 Serf collects debris. Acquired 27 matter. K-01 Serf collects debris. Released Enh. Force Rifle. Released Coil Gun. R-10 Processor inserts Imp. Sensor Array into recycling unit. R-10 Processor inserts VTOL Module into recycling unit. R-10 Processor inserts Lgt. Nuclear Core into recycling unit. R-10 Processor inserts Unknown Ballistic Gun into recycling unit. Recycling unit begins recycling process. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | !????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ##?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????+ ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #????????##??#######???? | | ????????????????????# #?????? #?? #???? | | ????????????????????# @#???? #??"" #???? | | ????????????????????# #?? #??"" #???? | | ????????????????????# s# ! #??F #??[! | | ????????????????????# s; #???" ????! | | ????????????????????# s# #???" ????! | | ????????????????????# s# ! #???? ????? | | ?????????????###+#### h #?! #???? ????? | | ?????????????# #??#+####+######+######" | | ?????????????# h #??# | | ?????????????# #??# | | ?????????????# #??# | | ?????????? #??# #########+##### | | ???????????########## #??# #?????????????# | | ????????????????????# #### #?????????????# | | ????????????????????# #?????????????# | | ????????????????????# #?????????????# | | ????????????????????# #?????????????# | | ????????????????????+ #?????????????# | | ????????????????????# #?????????????# | | ????????????????????# ########?????????????# | | ????????????????????# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????????????# ?????????????????????# | | ????????????????????# ?????????????????????# | | ????????????????????# ?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 72 Offensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Librarian The Oracle Challenges ------------ None Game ------ Seed AlphaTransdimensionalScythe Manual? 0 Play Time 00:57:36 Cumulative 28.4 hours Start 2025.12.21 @ 16:59:12 End 2025.12.21 @ 18:12:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 51 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2dc36e1-f55a-4694-b44c-042d73145d1d