Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 18:56:53 Player: orthostice Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 5724 Bonus ------- Follower Combat Kills 234 Met Imprinter 300 Was Imprinted 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Huge Storage Unit Huge Storage Unit Railgun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit 0b10 Decoder Chip [Skirmisher] Launcher Guidance Computer Hardened Medium Armor Plating > --- WEAPON ----------- Autogun High-powered Shotgun Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Improved EM Shotgun Rocket Launcher Mining Laser CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Hardened Medium Armor Plating Weapon Mining Laser Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 71 | 6 3 27 1 6 . 28 . Power 9 | 1 . 2 . 1 . 5 . Engine 9 | 1 . 2 . 1 . 5 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 8 . . . 8 . Treads 12 | 2 . 6 . . . 4 . Leg 6 | . . 2 . . . 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 7 . 2 . 4 . Device 2 | . . 1 . . . 1 . Storage 11 | 1 3 5 . . . 2 . Processor 2 | . . . . 2 . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 27 | 2 . 10 1 3 . 11 . Energy Gun 8 | 1 . 6 . . . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | 1 . 2 . . . 4 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . . 2 . 3 . 1 . Special Weapon 2 | . . . 1 . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 34 | . . 10 . . . 19 5 Power 6 | . . 2 . . . 3 1 Propulsion 9 | . . 3 . . . 5 1 Utility 4 | . . 1 . . . 3 . Weapon 15 | . . 4 . . . 8 3 Highest Loss Streak 10 | . . 6 . . . 10 5 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 96 90 93 88 100 74 70 Engine 11 | . 14 10 11 11 11 11 13 Treads 30 | . 28 27 33 33 33 11 . Device 6 | . . 2 11 8 . 3 . Storage 20 | . 24 26 22 21 11 10 13 Processor 3 | . . . . 3 22 8 6 Energy Gun 1 | . 14 9 . . . 1 . Ballistic Gun 1 | . 14 5 . . . 5 4 Launcher 4 | . . 6 10 1 22 5 . Special Weapon 6 | . . . 5 10 . 1 . Naked Turns . | . . . . . . . . Heaviest Build 249 | 14 169 249 103 102 95 122 122 Greatest Support 80 | 40 40 60 60 60 60 80 30 Greatest Overweight (x) 32 | . 4 8 1 1 1 29 32 Average Overweight (x) 1 | . . 2 1 1 1 2 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 11 25 25 25 25 25 25 Most Carried 25 | 2 11 18 20 25 24 23 9 Average Carried 19 | 1 6 13 17 22 24 13 8 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 24 | 2 11 16 20 24 24 8 5 Class Distribution -------------------- 69% | Scavenger-Mutant 17% | Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 990 | 215 87 448 31 50 10 149 . Remotely . | . . . . . . . . Salvage Created 1248 | . 109 728 16 . . 395 . Parts 60 | . 3 43 2 . . 12 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . Prevented 4 | . . . . 2 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 33 | . 3 19 1 . . 10 . Melee 1 | . . . . . . 1 . Guns 18 | . 3 13 . . . 2 . Cannons 2 | . . . 1 . . 1 . AOE 12 | . . 6 . . . 6 . Classes Destroyed 11 | . 2 4 . . . 5 . Worker 1 | . . . . . . 1 . Builder 2 | . . 1 . . . 1 . Tunneler 1 | . . . . . . 1 . Recycler 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . 1 6 . . . . . Grunt 17 | . 2 9 1 . . 5 . Sentry 4 | . . 4 . . . . . Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | . 2 5 1 . . 8 . Combat Bots Only 5 | . 2 3 1 . . 5 . Max Kills in Single Turn 3 | . 1 3 1 . . 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 358 | . 29 168 1 . . 156 4 Missed 81 | . 5 40 1 . . 35 . Damage Taken 4618 | . 305 1358 . . . 2796 159 Core 1131 | . 41 237 . . . 736 117 Absorbed by Shields 48 | . . 48 . . . . . Core Remaining (%) 74 | 100 83 . . . 40 . . Volleys Fired 83 | . 12 50 3 . . 18 . Largest 4 | . 2 2 1 . . 4 . Hottest 120 | . 60 96 100 . . 120 . Shots Fired 156 | . 24 98 3 . . 31 . Gun 123 | . 24 84 . . . 15 . Cannon 4 | . . . . . . 4 . Launcher 26 | . . 14 . . . 12 . Special 3 | . . . 3 . . . . Kinetic 60 | . 12 31 . . . 17 . Thermal 51 | . . 48 3 . . . . Explosive 26 | . . 14 . . . 12 . Electromagnetic 19 | . 12 5 . . . 2 . Robot Hit Streak 17 | . 5 17 2 . . 6 . Robot Miss Streak 6 | . 4 4 1 . . 6 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 97 | . 12 59 1 . . 25 . Core Hits 84 | . 5 36 1 . . 42 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 3 . . . . . Burn 3 | . . 3 . . . . . Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . 3 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3297 | . 183 1434 24 . . 1656 . Guns 986 | . 183 620 . . . 183 . Cannons 21 | . . . . . . 21 . Explosions 2233 | . . 814 . . . 1419 . Melee 33 | . . . . . . 33 . Ramming . | . . . . . . . . Kinetic 464 | . 90 178 . . . 196 . Thermal 522 | . . 498 24 . . . . Explosive 2136 | . . 717 . . . 1419 . Electromagnetic 142 | . 93 41 . . . 8 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 33 | . . . . . . 33 . Highest Corruption 20 | . . . . . . 20 20 Average Corruption 17 | . . . . . . 16 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 16 . Message Errors 3 | . . . . . . 3 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 3 | . . . . . . 3 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 . Misdirections 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 10 | . . 10 . . . . . Projectiles . | . . . . . . . . Explosions 10 | . . 10 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . 73 . . . 54 . Shots 7 | . . 4 . . . 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 228 | . 99 228 16 . . 122 . Average Temperature 52 | . 46 57 7 . . 48 . Received Heat Transfer 729 | . 153 432 . . . 144 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 7 . . . 1 . Heat Transferred 1385 | . . 1335 50 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Peak Influence 347 | . 111 347 135 . . 277 10 Initial 135 | . . 5 135 . . 17 10 Average 70 | . 44 100 73 . . 71 7 Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 94 | 100 100 87 100 . . 92 100 Level 1 5 | . . 12 . . . 7 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 3 . . . 7 . Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . 1 2 . . . 6 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 3 | . . 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 7 26 2 . 3 17 1 Peak Tracking Total 7 | . 3 6 2 . 1 7 1 Tactical Retreats 3 | . 1 2 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 2 | . . 2 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 2 | . 1 1 . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 2 3 . . . . . Successful 3 | . . 3 . . . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . Recycle Component 2 | . . 2 . . . . . Process 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . 2 . . . . . Recycled Matter 221 | . . 221 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 6 | . . . 1 4 . . 1 Largest Group 4 | . . . 1 4 4 4 1 Highest-Rated Group 159 | . . . 31 159 159 159 31 Highest-Rated Ally 41 | . . . 31 41 41 41 31 Total Orders . | . . . . . . . . Ally Attacks 61 | . . . 3 . 4 41 13 Total Damage 1070 | . . . 64 . 112 682 212 Kills 8 | . . . 1 . 3 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . 3 . Reinforcements 1 | . . . . . . 1 . Guards 2 | . . . . . . 2 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 10402 | 272 599 1187 906 6191 617 587 43 Spaces Moved 4033 | 101 306 261 370 2569 258 158 10 Core 10 | 7 . . . . . 2 1 Treads 3960 | 94 306 259 370 2569 258 104 . Legs 63 | . . 2 . . . 52 9 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 400 Average Speed 244 | 152 180 352 240 240 240 314 525 Slowest Speed 1650 | 160 480 800 240 240 240 1500 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 36 | 10 41 24 64 92 41 5 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 4 1 . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 184 | . . 108 2 . . 74 . Melee . | . . . . . . . . Projectile 4 | . . . 2 . . 2 . AOE 180 | . . 108 . . . 72 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 4435 | 216 331 430 380 2597 257 213 11 Wait 197 | 108 2 71 3 11 . 2 . Move 4026 | 100 305 260 369 2568 257 157 10 Hop . | . . . . . . . . Pick Up 38 | 2 8 17 3 7 . . 1 Fast Attach 21 | 6 1 3 . 2 . 9 . Attach 32 | . . 13 . 1 . 18 . Detach 6 | . . 3 1 . . 2 . Swap 18 | . 2 11 1 3 . 1 . Drop 10 | . 1 2 . 5 . 2 . Fire 83 | . 12 50 3 . . 18 . Melee 3 | . . . . . . 3 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 273 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1394 | -9/Materials | Core integrity fell below 50% 1408 | -9/Materials | Lost 6 parts (1p2n1u2w) 2031 | -9/Materials | Discovered new exit (range 10) 2059 | -9/Materials | Entered Mines 2288 | -9/Mines | Build established: Scavenger-Mutant 2478 | -9/Mines | Received a Mining Laser from a helpful Derelict 2623 | -9/Mines | Discovered new exit (range 12) 2956 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2965 | -9/Mines | Entered Zion 3085 | -7/Zion | Found CR-A16's Pointy Stick 3200 | -7/Zion | Given A8's code to call for help 4102 | -7/Zion | Learned location of 1 exit from Factory 5059 | -7/Zion | Imprinted 5061 | -7/Zion | Declared Zion's savior 8150 | -7/Zion | Discovered new exit (range 15) 9122 | -7/Zion | Build established: Derelict-Mutant 9156 | -7/Zion | Entered Proximity Caves 9156 | -6/Proximity Caves | Accompanied by 4 allies 9740 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9742 | -6/Proximity Caves | Discovered new exit (range 7) 9773 | -6/Proximity Caves | Entered Factory 9773 | -6/Factory | Accompanied by 4 allies 9773 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 9774 | -6/Factory | Identified exit to Lower Caves 9960 | -6/Factory | Crushed by falling debris 9970 | -6/Factory | Crushed by falling debris 9971 | -6/Factory | System corruption reached 10% 10001 | -6/Factory | Lost 8 parts (1p2n1u4w) 10134 | -6/Factory | Core integrity fell below 50% 10162 | -6/Factory | Lost 10 parts (2p3n1u4w) 10164 | -6/Factory | Core integrity fell below 20% 10360 | -6/Factory | Sucked down chute 10360 | -6/Factory | Entered Waste 10361 | -6/Waste | Met a frightened Derelict 10378 | -6/Waste | Spotted C-40 Crusher 10394 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10397 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10400 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10403 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10403 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- if you allow them to get too close... Maybe together we can make it." Acquired Railgun. BC-L26(g) Lgt. Angular Momentum Engine crushed. BC-L26(g) Carbon-fiber Leg crushed. C-40 Crusher suffers critical hit (Burn). Carbon-fiber Leg crushed. Magnetic Acceleration Cannon crushed. Coil Gun crushed. Aluminum Leg crushed. Hvy. Plasma Cannon crushed. Aluminum Leg crushed. Critical hit (Destroy). Aluminum Leg destroyed. Lgt. Ion Engine crushed. Med. Storage Unit crushed. Lgt. Ion Engine crushed. CR-A16's Pointy Stick crushed. Launcher Guidance Computer crushed. Huge Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????############????????????????????????? | | ?????????????# #???????#????????????????? | | ?????????????# #????? #????????????????? | | ?????????????# g #### / #????????????????? | | ?????????????# [@!! #????????????????? | | ?????????????# CC*! #????????????????? | | ?????????????# CC!& #????????????????? | | ?????????????# ! #????????????????? | | ?????????????# #### #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #???? #????????????????? | | ?????????????############???? #????????????????? | | ?????????????????????????????? #????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Launcher Accuracy 20 Recoil Reduction 4 Item Schematics ----------------- Power Maul | -7/Zion | Archive Energy Well | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite System Compromised The One Tourist Challenges ------------ None Game ------ Seed AblativeGlidesysStabilizer Manual? 0 Play Time 00:58:03 Cumulative 3.1 hours Start 2024.04.26 @ 16:05:32 End 2024.04.26 @ 18:56:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01f64846-4ac8-47fe-91c8-dec89fb03649