Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.14 @ 15:21:03 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (59) 295 Value Destroyed (2603) 2603 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1128) 1128 TOTAL SCORE: 9406 Bonus ------- Follower Combat Kills 308 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Improved Hacking Suite System Guard Phasing AFG Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Thermal Defense Suite > --- WEAPON ----------- Minigun Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg System Guard Phasing AFG Minigun Minigun Self-destruct Interrupter [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Insulated Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 2 | . . . . . 1 . . . . . 1 . . . . Weapon 3 | . . . . . 1 1 . . . . 1 . . . . Parts Attached 89 | 6 3 7 1 . 30 6 2 5 11 4 4 2 1 . 7 Power 15 | 1 . 1 . . 6 1 . . 1 2 . . . . 3 Engine 8 | 1 . . . . 6 1 . . . . . . . . . Core 6 | . . 1 . . . . . . 1 1 . . . . 3 Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 23 | 2 . 2 . . 7 4 2 . 5 . . . . . 1 Treads 5 | . . . . . . . . . 4 . . . . . 1 Leg 12 | . . . . . 5 4 2 . 1 . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 17 | 1 2 1 1 . 5 . . 1 2 1 3 . . . . Device 11 | . 1 . 1 . 4 . . . 1 1 3 . . . . Storage 3 | 1 1 . . . 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware 1 | . . 1 . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | 2 1 3 . . 12 1 . 4 3 1 1 2 1 . 3 Energy Gun 8 | 1 1 . . . 5 . . . . . . . . . 1 Energy Cannon 3 | . . . . . 2 . . 1 . . . . . . . Ballistic Gun 20 | 1 . 2 . . 4 1 . 3 3 1 1 1 1 . 2 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . . . Launcher 1 | . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . . . 1 . 1 . . . . Parts Lost 43 | . . 6 . . 10 . 1 3 . 1 . 1 1 . 20 Power 5 | . . . . . 1 . . . . . . . . . 4 Propulsion 11 | . . 2 . . 3 . 1 . . . . . . . 5 Utility 7 | . . 1 . . 2 . . 1 . . . . . . 3 Weapon 20 | . . 3 . . 4 . . 2 . 1 . 1 1 . 8 Highest Loss Streak 15 | . . 5 . . 4 . 1 2 . 1 . 1 1 . 15 Average Slot Usage (%) 97 | . 98 94 100 100 91 99 99 98 100 100 98 99 100 100 87 Engine 8 | . 14 11 . . 17 15 15 15 9 7 6 6 6 6 1 Core 2 | . . 2 14 14 . . . . 4 2 . . . . 8 Reactor 1 | . . . . . . . . . . 4 6 6 6 6 1 Treads 11 | . . . . . . . . . 3 30 26 26 26 26 23 Leg 11 | . . . . . 12 29 29 30 26 . . . . . . Wheel 3 | . 28 25 28 28 1 . . . . . . . . . . Device 13 | . 12 10 8 14 16 15 15 11 7 7 14 20 20 20 18 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 Protection 1 | . . . . . . . . 2 7 7 3 . . . . Energy Gun 1 | . 14 . . . 7 . . . . . . . . . . Energy Cannon 3 | . . . . . 3 7 7 6 7 3 . . . . . Ballistic Gun 22 | . 14 22 14 14 11 23 23 23 23 26 33 26 26 26 23 Ballistic Cannon 1 | . . . . . 2 . . . . . . 5 6 6 1 Launcher 1 | . . 2 14 14 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 83 | 12 18 20 22 22 64 67 67 69 70 76 78 83 82 81 81 Greatest Support 112 | 20 20 20 20 20 35 53 58 58 112 112 112 112 112 112 112 Greatest Overweight (x) 5 | 1 . 1 1 1 5 1 1 1 1 . . . . . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 8 8 8 11 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 6 5 5 10 10 9 9 12 12 10 10 10 10 11 Average Carried 8 | 1 5 5 4 4 6 8 8 7 9 9 8 9 8 10 9 Final Capacity 12 | 6 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 Final Carried 11 | 4 5 4 4 5 10 9 8 7 11 9 9 9 10 10 8 Class Distribution -------------------- 36% | Scavenger-Tank 23% | Skirmisher 13% | Mutant 11% | Derelict-Tank 7% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2833 | 239 74 114 . 10 298 375 157 153 110 299 . 112 266 . 626 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2748 | . 123 70 . . 546 509 98 247 . 524 . 57 158 . 416 Parts 136 | . 10 10 . . 30 17 2 15 . 32 . 2 6 . 12 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . 2 12 1 25 . 2 4 . 27 Prevented 12 | . . . . . . . 2 3 . 7 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . 2 4 . . 12 8 2 4 . 11 . 1 3 . 8 Guns 44 | . 2 4 . . 8 7 1 3 . 10 . . 3 . 6 Cannons 10 | . . . . . 4 1 . 1 . 1 . 1 . . 2 AOE 1 | . . . . . . . 1 . . . . . . . . Classes Destroyed 11 | . 3 2 . . 4 . 1 1 . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . . . . . . Swarmer 11 | . . 3 . . 4 . . . . 4 . . . . . Grunt 31 | . 2 . . . 6 6 1 3 . 4 . . 2 . 7 Brawler 1 | . . . . . 1 . . . . . . . . . . Sentry 4 | . . . . . 1 2 . . . 1 . . . . . Hunter 3 | . . . . . . . 1 . . 1 . . 1 . . Behemoth 4 | . . . . . . . . 1 . 1 . 1 . . 1 Assembled 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 2 3 . . 6 6 1 3 . 4 . 1 2 . 2 Combat Bots Only 6 | . 1 3 . . 6 6 1 3 . 4 . 1 2 . 2 Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 1 . 2 . 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 6720 | . 49 601 . . 1117 519 175 356 . 745 . 186 324 . 2648 Core 1478 | . 12 158 . . 247 63 21 . . 113 . . 43 . 821 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . . . 32 55 . . . . 71 . . . . . Volleys Fired 181 | . 11 22 . . 27 25 7 9 . 23 . 3 12 . 42 Largest 5 | . 2 2 . . 3 4 4 4 . 4 . 5 5 . 5 Hottest 177 | . 60 60 . . 138 138 138 138 . 162 . 177 169 . 177 Shots Fired 632 | . 22 33 . . 76 100 28 36 . 92 . 14 60 . 171 Gun 527 | . 22 33 . . 53 75 21 27 . 82 . 11 48 . 155 Cannon 102 | . . . . . 20 25 7 9 . 10 . 3 12 . 16 Launcher 3 | . . . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 511 | . 11 27 . . 31 75 21 27 . 82 . 14 60 . 163 Thermal 34 | . . . . . 26 . . . . . . . . . 8 Explosive 3 | . . . . . 3 . . . . . . . . . . Electromagnetic 84 | . 11 6 . . 16 25 7 9 . 10 . . . . . Robot Hit Streak 30 | . 5 5 . . 11 30 7 3 . 8 . 6 10 . 12 Robot Miss Streak 7 | . 1 5 . . 4 6 1 3 . 4 . 7 4 . 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . Shots Hit Robots 413 | . 14 17 . . 48 66 21 16 . 56 . 11 45 . 119 Core Hits 167 | . 6 6 . . 23 23 5 12 . 24 . 5 9 . 54 Critical Hits 6 | . . . . . . . . . . 2 . . . . 4 Critical Kills 2 | . . . . . . . . . . 1 . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7184 | . 180 183 . . 747 1438 285 465 . 1144 . 248 404 . 2090 Guns 5345 | . 170 183 . . 368 988 111 275 . 955 . 189 350 . 1756 Cannons 1561 | . . . . . 280 450 102 100 . 189 . 59 54 . 327 Explosions 261 | . . . . . 99 . 72 90 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 17 | . 10 . . . . . . . . . . . . . 7 Kinetic 5225 | . 49 150 . . 74 988 111 275 . 955 . 248 404 . 1971 Thermal 600 | . . . . . 326 . 72 90 . . . . . . 112 Explosive 99 | . . . . . 99 . . . . . . . . . . Electromagnetic 1243 | . 121 33 . . 248 450 102 100 . 189 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 2 10 . . . . . . . . . . Average Corruption 5 | . 2 2 2 2 9 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 45 | . . 2 4 . 39 . . . . . . . . . . Message Errors 10 | . . . 1 . 9 . . . . . . . . . . Matter Fused 4 | . . . . . 4 . . . . . . . . . . Heat Flow Errors 5 | . . 1 . . 4 . . . . . . . . . . Energy Discharges 6 | . . . 1 . 5 . . . . . . . . . . Data Loss (minor) 6 | . . . 2 . 4 . . . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . Targeting Errors 9 | . . 1 . . 8 . . . . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 5 | . 5 . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 20 | . 2 . . . . . . . . . . . . . 18 Targets Rammed 20 | . 2 . . . . . . . . . . . . . 18 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 616 | . 24 237 . . 465 394 127 144 . 456 306 42 60 . 616 Average Temperature 129 | . 16 90 . . 181 133 62 61 . 114 164 29 24 . 182 Received Heat Transfer 1921 | . 24 160 . . 315 171 36 69 . 147 . 12 45 . 942 Effects 23 | . . . . . 2 1 . . . 2 . . . . 18 Shutdowns 8 | . . . . . 1 1 . . . 2 . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . 1 Matter Decay 4 | . . . . . . . . . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . 1 . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . . . . . . Heat Transferred 977 | . . . . . 555 . 100 100 . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 378 | . 202 168 . . 378 191 . . . . 31 . . . . Initial 78 | . . 78 . . . 42 . . . . 31 . . . . Average 127 | . 98 151 . . 225 96 . . . . 31 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . . . . . . Low Security (%) 74 | 100 80 100 . 100 20 100 . . . . 100 . . . . Level 1 25 | . 19 . . . 79 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 5 1 . . 2 2 . . . . . . . . . Investigation 6 | . 3 1 . . 1 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 2 | . 2 . . . . . . . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 93 | . 9 17 . . 17 10 2 4 . 11 . 1 2 . 20 Peak Tracking Total 12 | . 3 12 . . 6 6 1 3 . 4 . 1 1 . 5 Tactical Retreats 5 | . . 2 . . 1 . . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 4 . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 4 | . 1 1 . . 2 . . . . . . . . . . Max in Single Turn 1 | . 1 1 . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 14 | . 3 1 . . 1 4 1 . . . . . . 4 . Terminals 2 | . 1 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 52 | . 8 1 . . 3 12 1 . . . . . . 27 . Successful 42 | . 6 1 . . . 7 1 . . . . . . 27 . Failed 10 | . 2 . . . 3 5 . . . . . . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 11 | . 5 . 1 . . 5 . . . . . . . . . Terminals 7 | . 3 . . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . Recycling Units 9 | . 5 . . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . Terminal Hacks 29 | . . 1 . . . . 1 . . . . . . 27 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 2 | . . 1 . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . 2 . . . . . . . . . Report Inventory 3 | . 2 . . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . Tunnel 3 | . 2 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 3 . . . . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . Time 41 | . . . . . . 41 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . . . . . . . 36 Total Damage 952 | . . . . . . . . . . . . . . . 952 Kills 7 | . . . . . . . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 . 1 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 9829 | 54 181 297 433 191 826 929 654 638 1382 941 220 979 685 127 1292 Spaces Moved 6196 | 48 167 265 501 211 389 503 419 402 878 534 132 604 403 80 660 Core 9 | 9 . . . . . . . . . . . . . . . Treads 2501 | . . . . . . . . . 88 534 132 604 403 80 660 Legs 2350 | . . . . . 236 503 419 402 790 . . . . . . Wheels 1234 | 39 167 265 501 211 51 . . . . . . . . . . Hover 102 | . . . . . 102 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 150 150 150 150 160 160 160 160 160 160 Average Speed 141 | 79 80 80 86 90 150 150 150 150 153 160 160 160 160 160 160 Slowest Speed 350 | 100 80 90 90 90 350 150 150 150 200 160 160 160 160 160 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 51 | 3 31 54 91 59 22 9 67 49 81 66 4 78 63 69 72 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 11 | . 2 2 . . . 1 1 . 3 . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 15 | . . . . 1 . . 2 1 1 1 . 4 4 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 39 | . . . . . 22 . 5 6 . 4 . . . . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 7 | . . . . . 1 . . . . 4 . . . . 2 AOE 32 | . . . . . 21 . 5 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6797 | 63 193 315 502 211 574 631 432 419 910 566 141 609 417 79 735 Wait 194 | . 1 17 . . 83 89 1 . . 1 . . . . 2 Move 6181 | 47 166 264 500 210 388 502 418 401 877 533 131 603 402 79 660 Hop . | . . . . . . . . . . . . . . . . Pick Up 93 | 10 6 5 1 1 32 6 2 3 13 2 4 1 2 . 5 Fast Attach . | . . . . . . . . . . . . . . . . Attach 50 | 6 1 6 . . 17 4 1 3 . 1 3 1 1 . 6 Detach 1 | . . . . . 1 . . . . . . . . . . Swap 39 | . 2 1 1 . 13 2 1 2 11 3 1 1 . . 1 Drop 38 | . 4 . . . 13 3 2 1 9 3 2 . . . 1 Fire 181 | . 11 22 . . 27 25 7 9 . 23 . 3 12 . 42 Melee . | . . . . . . . . . . . . . . . . Ram 20 | . 2 . . . . . . . . . . . . . 18 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 6) 236 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 412 | -10/Mines | Assembled infested the area 436 | -10/Mines | Met a Derelict shopkeep closing up shop 460 | -10/Mines | Core integrity fell below 50% 488 | -10/Mines | Lost 5 parts (2n1u2w) 528 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 529 | -10/Mines | Discovered new exit (range 5) 533 | -10/Mines | Entered Exiles 546 | -10/Exiles | Discovered new exit (range 14) 570 | -10/Exiles | Met 8R-AWN 584 | -10/Exiles | Met EX-HEX 618 | -10/Exiles | Met EX-BIN 656 | -10/Exiles | Aligned with FarCom system 657 | -10/Exiles | Given EX-Vault access code 690 | -10/Exiles | Opened EX-Vault 694 | -10/Exiles | Found Prototype Device 695 | -10/Exiles | Identified Skeleton Box 726 | -10/Exiles | Warned to stay clear of 0b10 Research branches 750 | -10/Exiles | Met EX-DEC 808 | -10/Exiles | Visited The Gauntlet 955 | -10/Exiles | Discovered new exit (range 14) 966 | -10/Exiles | Left Exiles lab with Skeleton Box 966 | -10/Exiles | Entered Mines 1036 | -9/Mines | Learned Materials interactive machine intel 1121 | -9/Mines | Discovered new exit (range 8) 1157 | -9/Mines | Entered Materials 1157 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1158 | -8/Materials | Loaded intel: 19 interactive machine locations 1231 | -8/Materials | Crushed by falling debris 1262 | -8/Materials | Lost 3 parts (1n1u1w) 1431 | -8/Materials | System corruption reached 10% 1608 | -8/Materials | Lost 4 parts (2n1u1w) 1794 | -8/Materials | Discovered new exit (range 5) 1983 | -8/Materials | Entered Factory 1983 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2396 | -7/Factory | Build established: Skirmisher 2681 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2780 | -7/Factory | Repaired Carbon-fiber Leg 2879 | -7/Factory | Discovered new exit (range 10) 2912 | -7/Factory | Entered Lower Caves 3001 | -7/Lower Caves | Learned location of Extension (-5) 3174 | -7/Lower Caves | Encountered a Warlord checkpoint 3524 | -7/Lower Caves | Discovered new exit (range 14) 3566 | -7/Lower Caves | Entered another Lower Caves area 3644 | -7/Lower Caves | Encountered a Warlord checkpoint 3915 | -7/Lower Caves | Spotted B-75 Beast 4021 | -7/Lower Caves | Destroyed B-75 Beast 4166 | -7/Lower Caves | Discovered new exit (range 11) 4204 | -7/Lower Caves | Entered Zion 4311 | -7/Zion | Build established: Tank 4369 | -7/Zion | Learned Factory emergency access door positions 4382 | -7/Zion | Learned location of Quarantine (-2) 4433 | -7/Zion | Found Prototype Device 4434 | -7/Zion | Identified Phasing AFG 4569 | -7/Zion | Learned location of Warlord (-4) 4607 | -7/Zion | Learned Factory stockpile data 5028 | -7/Zion | Build established: Derelict-Tank 5253 | -7/Zion | Rebuked by Imprinter 5562 | -7/Zion | Discovered new exit (range 16) 5586 | -7/Zion | Entered Proximity Caves 6197 | -6/Proximity Caves | Build established: Scavenger-Tank 6289 | -6/Proximity Caves | Learned Factory machine intel 6312 | -6/Proximity Caves | Learned Factory emergency access door positions 6358 | -6/Proximity Caves | Spotted B-75 Beast 6399 | -6/Proximity Caves | Destroyed B-75 Beast 6468 | -6/Proximity Caves | Discovered new exit (range 6) 6479 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6527 | -6/Proximity Caves | Entered Factory 6527 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6530 | -6/Factory | Loaded intel: 273 machine locations 6715 | -6/Factory | Discovered new exit (range 15) 6747 | -6/Factory | Entered Lower Caves 7083 | -6/Lower Caves | Spotted B-75 Beast 7091 | -6/Lower Caves | Destroyed B-75 Beast 7656 | -6/Lower Caves | Discovered new exit (range 7) 7726 | -6/Lower Caves | Entered another Lower Caves area 8146 | -6/Lower Caves | Discovered new exit (range 7) 8411 | -6/Lower Caves | Entered Data Miner 8411 | -6/Data Miner | Discovered new exit (range 6) 8442 | -6/Data Miner | Met Data Miner 8474 | -6/Data Miner | Learned location of Section 7 (-2) 8474 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8503 | -6/Data Miner | Received God Mode back door access code from Data Miner 8538 | -6/Data Miner | Entered Proximity Caves 8571 | -5/Proximity Caves | Escorted by Enhanced Grunt 8861 | -5/Proximity Caves | Spotted B-75 Beast 8884 | -5/Proximity Caves | Destroyed B-75 Beast 8914 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 9488 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9759 | -5/Proximity Caves | Core integrity fell below 50% 9771 | -5/Proximity Caves | Lost 15 parts (3p4n3u5w) 9807 | -5/Proximity Caves | Core integrity fell below 20% 9830 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09721_ Spk. Medium Treads destroyed. 09723_ Overheating: Matter decay (-67). 09723_ Slug penetrates Wall. 09725_ Broken Spk. Medium Treads destroyed. 09726_ Slammed into G-50 Soldier. 09726_ Minigun destroyed. 09727_ Overheating: Matter decay (-50). 09728_ Overheating: Matter decay (-27). 09728_ G-50 Soldier destroyed. 09729_ Overheating: Matter decay (-32). 09730_ Thermal Defense Suite destroyed. 09732_ KE Penetrator destroyed. 09736_ G-50 Soldier suffers critical hit. 09736_ Destroyed Lgt. Angular Momentum Engine. 09740_ Adv. Heat Sink fries itself beyond repair. 09740_ Battle Rifle destroyed. 09741_ Slammed into G-50 Soldier. 09741_ Destabilizing: Core damaged (-25). 09746_ Carbon-fiber Leg fries itself beyond repair. 09747_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???????????????????? ??????????????????????? | | #??######???????????? ??????????????????????? | | #??## ##??????????? #?????????????????????? | | ###??# #######?? ## ??????????????????????? | | ##???## #?? ??????# ??????????????? | | #???## ##?# #?????# ??????????????? | | ##### #?# #????# #?????????????? | | ### ##?## ###????????????? | | ########### ## ## ????????????? | | ####?????## ????????????? | | % ###???# #?????????????? | | ##### #?????????????? | | #?????????????? | | # #??????????????????? | | # ### #### #??????????????????? | | # #?# #??### ##??????????????????? | | # #?# #???## g ##???????????????????? | | # ### ##??# ! @ ##????????????????????? | | # #??# ##%! ;#?????????????????????? | | #??# ### ### #????????????? | | #??# ##?# % #?????????????? | | ###??# #??###; #?????????????? | | ###????## ##???##;# ??????????? | | ##???????## #????# # ##??????????? | | #?????????# ##???###? % #???????????? | | ##?????????# #??????? ##???????????? | | ###?###??????# ##?????? #????????????? | | ???# ??????# #??????# #???????????? | | ### ? #?????## #?????# ???????????? | | # ? #??????### #????# ## ????????????? | | # ? ??????#### #???? #?### ????????????? | | # #?# ????###" ######? ##???#??????????????? | | # #?# #????# ## ####???????????????? | | # #?# #????## % ##??????????????? | | # #?# #??#### "#### #??????????????? | | # ### #### ##### #?????????????? | | ##?# ###### #?????????????? | | ##??## ##???????? #?????????????? | | ######## ###????## #????????????????????????? | | ####?## #####???????# ##???????????????????????? | | ????## ##??######## ######??????????????????? | | ?#### #?## ##?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Resistance: EM 15 Evasion (%) 44 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Leap Before You Look More Dakka Please Challenges ------------ None Game ------ Seed BombComponentScreen Manual? 0 Play Time 01:48:47 Cumulative 20.1 hours Start 2022.01.14 @ 12:37:29 End 2022.01.14 @ 15:21:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59ff97b1-5958-4074-9d34-983dd1f892ad