Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 18:49:40 Player: Nicolas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (705) 705 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3560 Bonus ------- None Cogmind --------- Core Integrity 197/700 Matter 70/300 Energy 89/100 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Heat Sink Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine EM Pulse Gun Assault Rifle Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 30 | 6 3 2 3 1 4 11 Power 9 | 1 1 . 1 1 2 3 Engine 7 | 1 1 . 1 1 1 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 6 | 2 2 . . . . 2 Treads . | . . . . . . . Leg 4 | . 2 . . . . 2 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 . 1 1 . 1 3 Device 3 | . . 1 1 . . 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 8 | 2 . 1 1 . 1 3 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 12 | . . . . . 1 11 Power 4 | . . . . . . 4 Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . . 2 Weapon 5 | . . . . . . 5 Highest Loss Streak 11 | . . . . . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 83 90 99 100 86 79 Engine 14 | . 14 14 22 22 18 7 Core 6 | . . . . . 8 12 Leg 16 | . 26 28 22 22 14 6 Device 10 | . . 5 21 22 10 7 Storage 9 | . 14 14 11 11 9 7 Processor 6 | . . . . . 7 14 Energy Gun 5 | . 14 13 11 11 2 . Ballistic Gun 9 | . 14 14 10 11 9 6 Ballistic Cannon 3 | . . . . . 6 6 Launcher 2 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 16 18 27 27 38 41 Greatest Support 26 | 26 26 26 26 26 26 13 Greatest Overweight (x) 7 | . 1 . 1 1 2 7 Average Overweight (x) 1 | . . . . 1 1 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 7 | 1 5 5 5 4 7 6 Average Carried 4 | . 4 4 3 3 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 6 | 1 5 4 4 3 6 1 Class Distribution -------------------- 71% | Mutant 28% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 742 | 230 66 22 105 10 233 76 Remotely . | . . . . . . . Salvage Created 717 | . 70 106 59 . 358 124 Parts 50 | . 5 5 7 . 24 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 1 2 4 . 11 5 Guns 11 | . 1 2 4 . 3 1 Cannons 11 | . . . . . 8 3 AOE 1 | . . . . . . 1 Classes Destroyed 7 | . 2 . 1 . 3 1 Worker 2 | . 1 . . . . 1 Recycler 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 12 | . . . 4 . 6 2 Grunt 7 | . 1 2 . . 2 2 Sentry 3 | . . . . . 3 . Programmer 1 | . . . . . . 1 Best Kill Streak 9 | . 2 2 3 . 9 3 Combat Bots Only 9 | . 1 2 3 . 9 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2213 | . 18 29 256 . 292 1618 Core 575 | . . 13 50 . 9 503 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 94 . 87 98 . Volleys Fired 70 | . 2 4 16 . 22 26 Largest 3 | . 2 2 2 . 2 3 Hottest 113 | . 60 60 88 . 67 113 Shots Fired 137 | . 4 9 32 . 44 48 Gun 84 | . 4 9 32 . 22 17 Cannon 48 | . . . . . 22 26 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 107 | . 2 4 16 . 44 41 Thermal 18 | . . . 16 . . 2 Explosive 5 | . . . . . . 5 Electromagnetic 7 | . 2 5 . . . . Robot Hit Streak 9 | . 3 8 3 . 9 6 Robot Miss Streak 9 | . 1 1 4 . 9 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 88 | . 3 6 15 . 32 32 Core Hits 64 | . 3 4 4 . 30 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1627 | . 49 74 231 . 571 702 Guns 752 | . 49 74 231 . 231 167 Cannons 775 | . . . . . 340 435 Explosions 100 | . . . . . . 100 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1334 | . 23 35 116 . 571 589 Thermal 128 | . . . 115 . . 13 Explosive 100 | . . . . . . 100 Electromagnetic 65 | . 26 39 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 4 4 . . . 10 Average Corruption 3 | . 3 4 . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 6 . . . 4 Message Errors 2 | . . 2 . . . . Matter Fused 2 | . . 2 . . . . Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . . 4 Projectiles 4 | . . . . . . 4 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . . . . 7 5 Impact . | . . . . . . . Kinetic 12 | . . . . . 7 5 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 63 | . 6 48 63 . 45 24 Average Temperature 21 | . 3 27 27 . 18 10 Received Heat Transfer 354 | . . 36 60 . 108 150 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 296 | . . . 259 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 298 | . 50 69 221 85 298 111 Initial 85 | . . 19 26 85 33 67 Average 76 | . 14 63 133 85 95 58 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 93 | 100 100 100 67 100 89 100 Level 1 6 | . . . 32 . 10 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 2 . . 4 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . 2 . . 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 5 | . 1 . 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 5 2 13 . 13 9 Peak Tracking Total 5 | . 3 2 5 . 5 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2106 | 42 118 270 260 212 538 666 Spaces Moved 956 | 36 84 204 125 108 219 180 Core 15 | 1 . . . . . 14 Treads . | . . . . . . . Legs 902 | . 80 204 125 108 219 166 Wheels 39 | 35 4 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 120 190 190 100 Average Speed 190 | 90 119 120 164 190 208 318 Slowest Speed 400 | 100 190 120 190 190 260 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 30 65 16 35 21 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . . 20 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 17 | . . . . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1111 | 42 99 221 147 116 258 228 Wait 29 | . 2 9 2 7 6 3 Move 950 | 35 83 203 124 107 218 180 Hop . | . . . . . . . Pick Up 14 | 1 4 . 1 . 4 4 Fast Attach 14 | 6 2 2 1 . 1 2 Attach 13 | . 1 . 2 1 2 7 Detach 8 | . 3 1 1 . 2 1 Swap 3 | . . . . . 1 2 Drop 10 | . 2 2 . 1 2 3 Fire 70 | . 2 4 16 . 22 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 7) 161 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 329 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 333 | -10/Mines | Found Prototype Device 333 | -10/Mines | Identified Exp. Sensor Array 423 | -10/Mines | Discovered new exit (range 5) 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 662 | -9/Materials | Discovered new exit (range 16) 691 | -9/Materials | Entered Mines 727 | -9/Mines | Met a Derelict bent on vengeance 788 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 894 | -9/Mines | Discovered new exit (range 6) 903 | -9/Mines | Entered Materials 903 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1293 | -8/Materials | Destroyed 9 combat bots 1383 | -8/Materials | Discovered new exit (range 16) 1441 | -8/Materials | Entered Factory 1441 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1734 | -7/Factory | Build established: Gunner 1869 | -7/Factory | Garrison activated, responded to threat 2028 | -7/Factory | Garrison activated, responded to threat 2091 | -7/Factory | System corruption reached 10% 2095 | -7/Factory | Core integrity fell below 50% 2107 | -7/Factory | Self-destructed Last Messages --------------- 02059_ S-27 Virus knocked back. 02062_ Imp. Ion Engine destroyed. 02063_ System corrupted: Energy discharge (-35). 02063_ U-05 Engineer lays Concrete. 02063_ Destroyed Lgt. Nuclear Core. 02064_ U-05 Engineer lays Concrete. 02072_ Imp. Light Armor Plating destroyed. 02073_ U-05 Engineer builds a Wall. 02073_ Destroyed VTOL Module. 02073_ S-27 Virus knocked back. 02075_ S-27 Virus destroyed. 02075_ U-05 Engineer builds a Wall. 02079_ System corrupted: Energy discharge (-21). 02095_ Adv. Assault Cannon destroyed. 02098_ Acquired 46 matter. 02100_ Acquired Aluminum Leg. 02101_ Acquired 30 matter. 02102_ Imp. Heat Sink destroyed. 02103_ System corrupted: IFF burst signal emitted. 02104_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####################?????????????????????? | | ????????# ""G"" #?????????????????????? | | ######??# """" """" "" ""[##################+#### | | ! #### """" """" s = ^ | | + ## """" """" @ ### | | """ ## """" """" #?# | | """ # """" """" #?# | | """ """" """"Y ### """ | | ! ###= """"" | | ##+## #########+#+#########?#% """""?? | | ## ??????? ???????? %* ?? | | # ?????? ?????? % ""??? | | # ????? ???? % """"??? | | # ????? ??? % """"??? | | # ????? ? % % ????? | | # ??? ###+####?## #####+######## "???? | | # ??????????# ?# ] ?????? 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"?????? | | # ??????????????# ?????? ?????? | | # ???????????????? ??????? ???????? | | + ??????????????????? ???????????????? | | # ?????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##############????????????????????????????? | | # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterSkeletonProcessor Manual? 0 Play Time 00:25:37 Cumulative 5.5 hours Start 2022.04.23 @ 18:24:57 End 2022.04.23 @ 18:49:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8ccf3ce-baae-43ff-b82c-6aa72ca3837b