Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.30 @ 22:19:51 Player: The Archmage Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1651) 1651 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 8346 Bonus ------- Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 850/850 Matter 280/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Plasma Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Light Nuclear Core Medium Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Heavy Laser > --- INVENTORY -------- SUBCON Basin [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 2 . Weapon 1 | . . . . . 1 Parts Attached 37 | 6 4 10 11 5 1 Power 6 | 1 . 2 2 . 1 Engine 3 | 1 . 1 1 . . Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 10 | 2 . 4 4 . . Treads 10 | 2 . 4 4 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 1 1 2 . Device 2 | . . 1 . 1 . Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 2 3 4 3 . Energy Gun 5 | 1 . . 2 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon 3 | . . 1 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 4 | . . 2 2 . . Power 2 | . . 1 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 1 1 . . Highest Loss Streak 1 | . . 1 1 . . To Critical Strikes 1 | . . 1 . . . Average Backups 6 | . 7 11 . 2 2 Power 1 | . 1 1 . 1 1 Propulsion 1 | . 1 3 . . 1 Utility 2 | . 3 3 . . . Weapon 1 | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 9 | . . 7 . . 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 6 | . . 6 . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 89 99 76 71 85 Engine 10 | . 14 13 1 7 6 Core 1 | . . . 6 . 6 Treads 29 | . 28 28 33 30 26 Storage 11 | . 14 14 9 7 6 Processor 9 | . 4 14 9 7 6 Energy Gun 2 | . 9 . 5 . . Ballistic Gun 14 | . 18 22 9 . . Ballistic Cannon 4 | . . 2 1 11 12 Peak Build Rating 35 | 6 8 27 35 33 29 Average Rating 14 | 4 6 11 31 17 28 On Entrance 16 | . 6 8 27 33 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 56 | 13 29 30 36 47 56 Greatest Support 80 | 40 40 40 80 80 80 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 Most Carried 15 | 4 12 15 15 15 3 Average Carried 9 | . 7 14 15 2 2 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | . 12 15 15 4 2 Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 2095 | 181 406 856 262 390 . Remotely . | . . . . . . Salvage Created 1762 | . 560 233 599 370 . Parts 98 | . 24 20 36 18 . Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . 8 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 40 | . 12 7 10 11 . Guns 29 | . 12 7 10 . . Cannons 11 | . . . . 11 . Classes Destroyed 11 | . 4 1 3 3 . Worker 1 | . . . 1 . . Hauler 4 | . 1 . 2 1 . Recycler 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 4 | . 3 . . 1 . Swarmer 6 | . 3 . 3 . . Grunt 23 | . 9 . 5 9 . Brawler 1 | . . . . 1 . Sentry 2 | . . . 2 . . Programmer 1 | . . . . 1 . Subdweller 7 | . . 7 . . . Best Kill Streak 4 | . 3 2 3 4 . Combat Bots Only 3 | . 3 2 3 3 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 206 | . 69 49 45 43 . Missed 62 | . 22 12 11 17 . Hits 144 | . 47 37 34 26 . Projectile 144 | . 47 37 34 26 . Critical Strikes 4 | . . 1 1 2 . Damage Taken 1801 | . 413 713 357 318 . Core 273 | . 75 108 49 41 . Absorbed by Shields . | . . . . . . Ignored by Resistances 502 | . 126 180 105 91 . Core Remaining (%) 77 | 100 . 26 91 94 . Volleys Fired 195 | . 64 44 42 45 . Largest 2 | . 2 2 2 2 . Hottest 134 | . 70 53 134 113 . Shots Fired 380 | . 128 86 77 89 . Gun 272 | . 128 67 77 . . Cannon 108 | . . 19 . 89 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 291 | . 71 86 54 80 . Thermal 89 | . 57 . 23 9 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 18 21 17 24 . Robot Miss Streak 3 | . 3 2 2 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 304 | . 101 69 60 74 . Core Hits 105 | . 33 16 28 28 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 10 | . 8 1 1 . . Burn 7 | . 7 . . . . Destroy 3 | . 1 1 1 . . Melee Attacks 9 | . . 9 . . . Impact 9 | . . 9 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4425 | . 1094 928 838 1565 . Guns 2546 | . 1083 634 829 . . Cannons 1856 | . . 294 . 1562 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . 11 . 9 3 . Kinetic 3374 | . 503 928 506 1437 . Thermal 1028 | . 580 . 323 125 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . . . 21 . Projectiles 21 | . . . . 21 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 15 | . . 4 . 11 . Impact . | . . . . . . Kinetic 14 | . . 4 . 10 . Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 3 . . 1 . Targets Rammed 5 | . 3 . 1 1 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 180 | . 168 . 180 81 . Average Temperature 47 | . 44 . 65 29 . Received Heat Transfer 813 | . 243 120 216 234 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 3173 | . 2220 . 703 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Peak Influence 85 | . 60 . 60 85 21 Initial 6 | . . . . 6 . Average 15 | . 15 . 21 14 5 Influence Increases 982 | . 383 . 279 299 21 Destroy 0b10 Robot/C 660 | . 240 . 200 220 . Destroy 0b10 Robot/NC 55 | . 20 . 20 15 . Destroy Leader 146 | . 58 . 44 44 . Successful Hack 75 | . 35 . . 19 21 Destroy Structure 1 | . . . . 1 . Lose Combat Pursuer 45 | . 30 . 15 . . Influence Decreases 981 | . 383 . 262 316 20 Entered New Map 11 | . . . . 11 . Time Decay 950 | . 383 . 242 305 20 Lost Part 20 | . . . 20 . . Squads Dispatched 4 | . 1 . . 3 . Investigation 1 | . 1 . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . . 1 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 19 7 12 15 . Peak Tracking Total 4 | . 3 2 4 4 . Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 3 | . . 3 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 18 | . 6 4 2 5 1 Terminals 11 | . 6 . 1 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 50 | . 25 9 5 10 1 Successful 34 | . 17 9 3 4 1 Failed 16 | . 8 . 2 6 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 22 | . 12 . 2 8 . Terminals 37 | . 25 . 3 9 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 . 1 Garrison Access . | . . . . . . Terminal Hacks 19 | . 9 9 . 1 . Record 6 | . . 6 . . . Prototype ID Bank 3 | . 2 . . 1 . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Repair Station Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . 1 . . . Release Object 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 2 . 1 Retrieve Study 3 | . . . 2 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 8 . 1 3 . Terminals 12 | . 8 . 1 3 . Botnet 5 | . 3 . 1 1 . Skim 7 | . 5 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 . 2 5 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 2 . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 5277 | 77 1301 1956 556 1321 66 Spaces Moved 2581 | 45 667 1046 250 533 40 Core 10 | 10 . . . . . Treads 2571 | 35 667 1046 250 533 40 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 135 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 93 60 25 10 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 12 | . . 12 . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 3358 | 61 784 1230 329 912 42 Wait 457 | 5 31 89 19 313 . Move 2576 | 44 666 1045 249 532 40 Hop . | . . . . . . Pick Up 35 | 6 13 7 . 9 . Fast Attach 9 | . 1 . 8 . . Attach 15 | 6 1 3 . 3 2 Detach . | . . . . . . Swap 23 | . 2 14 3 4 . Drop 30 | . 3 16 7 4 . Fire 195 | . 64 44 42 45 . Melee 9 | . . 9 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 3 . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . 3 . . . Miscellaneous 1 | . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 8) 775 | -10/Materials | Identified exit to Subcaves 775 | -10/Materials | Identified exit to Materials 823 | -10/Materials | Learned 2 Storage zone layouts 862 | -10/Materials | Identified exit to Mines 890 | -10/Materials | Learned location of 1 exit from Recycling 939 | -10/Materials | Learned Storage stockpile data 968 | -10/Materials | Learned location of 1 exit from Recycling 1379 | -10/Materials | Entered Subcaves 1394 | -10/Subcaves | Learned location of Zion (-7) 1394 | -10/Subcaves | Met a Zionite searching for "candidates" 1483 | -10/Subcaves | Visited 4L-MR0's lab 1494 | -10/Subcaves | Found Prototype Device 1502 | -10/Subcaves | Found Arachnoskeleton 1622 | -10/Subcaves | Visited Clippyterm 1627 | -10/Subcaves | Learned 40 Factory zone layouts 1627 | -10/Subcaves | Learned Factory emergency access door positions 1718 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1745 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1921 | -10/Subcaves | Discovered new exit (range 16) 1966 | -10/Subcaves | Identified exit to Materials 2017 | -10/Subcaves | Disturbed a concealed Subdweller 2350 | -10/Subcaves | Core integrity fell below 50% 2579 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2858 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3003 | -10/Subcaves | Discovered exit to Materials (range 14) 3227 | -10/Subcaves | Identified Sfc. Transmogrifier 3230 | -10/Subcaves | Found SUBCON Basin 3335 | -10/Subcaves | Entered Materials 3335 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3878 | -8/Materials | Discovered new exit (range 6) 3889 | -8/Materials | Identified exit to Factory 3891 | -8/Materials | Entered Factory 3891 | -7/Factory | Evolved 2 slots: Utility x2 3892 | -7/Factory | Identified exit to Factory 3895 | -7/Factory | Released subatomizers from SUBCON Basin 4810 | -7/Factory | Sterilization system engaged 4810 | -7/Factory | Non-combat units ordered to evacuate 4910 | -7/Factory | Combat units ordered to evacuate 5110 | -7/Factory | Ambient heat levels rising (+10) 5212 | -7/Factory | Entered another Factory area 5212 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5278 | -6/Factory | Self-destructed Last Messages --------------- destroying it. Identified Prc. Shock Rifle. Dropped Prc. Shock Rifle. ALERT: Ambient heat levels +10. Subatomizers dissect the Weight Redist. System, destroying it. Prc. Shock Rifle melts. Prototype Energy Gun melts. Prc. Shock Rifle melts. Acquired 42 matter. Acquired 6 matter. PARAMETERS=POWER+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Connecting with Scanalyzer... >>Study(Lgt. Nuclear Core) Identified Lgt. Nuclear Core... Downloading performance data... Effective improvements: +1 supply Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# """S""" #########?????????????? | | ?????????????????# """ """ # #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????# """ """ # #?????????????? | | ?????????????????# """ """ # #?????????????? | | ?????????????????# """ """ # #?????????????? | | ?????????????????# # ###?????????????? | | ??????###+###########+##+### #???????????????? | | ??????#! = = ! # #???????????????? | | ??????# # #???????????????? | | ??????# """ """ """ + #???????????????? | | ??????????" 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" ???????????????? | | ?????????????# ########?????? ???????????????? | | ?????????????# ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ??????????????"??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Furnace Pestilence Challenges ------------ None Game ------ Seed TripodSigixCasing Manual? 0 Play Time 00:29:02 Cumulative 47.2 hours Start 2026.06.30 @ 21:50:11 End 2026.06.30 @ 22:19:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 0 Adventurer 102 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6fedb6a8-8b4e-4e28-87fe-6b25a02b1ab9