Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.28 @ 22:17:38 Player: AdamSkI2003 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (4703) 4703 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (515) 515 TOTAL SCORE: 9903 Bonus ------- High Alert Combat Kills 515 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 89/100 System Corruption 11% Temperature Cool (23) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Flexi-carbon Leg Armored Huge Wheel Improved Heat Sink Improved Signal Interpreter Tesla Rifle Particle Gun Variable Charge Gun Long-range Proton Cannon Improved Light Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Scatter Rocket Array Remote Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Huge Storage Unit Huge Storage Unit Improved Sensor Array > --- WEAPON ----------- Cooled Pulse Rifle Heavy Rocket Launcher Scatter Rocket Array Scatter Rocket Array Katana > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Armored Huge Wheel Improved Heat Sink Improved Signal Interpreter Improved EM Shotgun High-powered Shock Rifle Particle Gun Heavy Particle Gun Variable Charge Gun Light EM Pulse Cannon Long-range Proton Cannon Coil Gun Light Cannon Improved Light Cannon Magnetic Acceleration Cannon Scatter Rocket Array Remote Datajack Katana [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Weapon Katana Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . 1 . . 1 . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . . 1 1 1 . Weapon 3 | . . 1 1 . . 1 Parts Attached 90 | 6 11 14 8 17 9 25 Power 17 | 1 1 6 1 2 2 4 Engine 14 | 1 1 5 1 1 1 4 Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 21 | 2 2 2 . 6 4 5 Treads . | . . . . . . . Leg 2 | . . . . 2 . . Wheel 16 | 2 2 2 . 4 4 2 Hover 2 | . . . . . . 2 Flight 1 | . . . . . . 1 Utility 19 | 1 5 1 4 4 3 1 Device 10 | . 1 . 2 3 3 1 Storage 8 | 1 3 1 2 1 . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 33 | 2 3 5 3 5 . 15 Energy Gun 9 | . . 2 2 1 . 4 Energy Cannon 5 | . 1 1 1 1 . 1 Ballistic Gun 5 | 2 1 . . 1 . 1 Ballistic Cannon 3 | . . 1 . 1 . 1 Launcher 9 | . 1 . . 1 . 7 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 5 . 1 1 4 Parts Lost 46 | . . 1 1 9 3 32 Power 7 | . . . . 1 . 6 Propulsion 14 | . . 1 . 2 3 8 Utility 6 | . . . . 1 . 5 Weapon 19 | . . . 1 5 . 13 Highest Loss Streak 13 | . . 1 1 8 2 13 To Critical Strikes 4 | . . . . . . 4 Average Backups 20 | 2 7 16 20 23 23 22 Power 4 | . 1 2 4 4 5 5 Propulsion 2 | 1 1 . . 3 3 1 Utility 1 | . 1 2 2 2 1 2 Weapon 11 | . 3 9 13 12 12 12 Tool/Special . | . . . . . . . Unused Backups 55 | 2 4 15 1 6 8 19 Power 15 | 1 . 1 1 2 5 5 Propulsion 8 | 1 4 . . . . 3 Utility 8 | . . 4 . 2 1 1 Weapon 22 | . . 10 . 2 1 9 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 90 | . 99 98 99 87 95 79 Engine 13 | . 14 18 18 10 11 12 Core 2 | . . 2 . 1 7 3 Wheel 17 | . 28 21 18 17 15 11 Device 9 | . 2 . 9 10 20 13 Storage 15 | . 19 22 18 15 13 10 Energy Gun 7 | . . 5 17 6 6 6 Energy Cannon 6 | . 12 9 8 8 6 . Ballistic Cannon 3 | . . 5 . 4 6 1 Launcher 3 | . 11 5 . . . 8 Slashing Weapon 5 | . . 7 9 7 6 2 Peak Build Rating 60 | 6 11 25 31 32 43 60 Average Rating 32 | 4 10 20 28 28 40 49 On Entrance 21 | . 6 11 24 31 32 43 Avg Prop Armor Cover (%) 4 | . . . . 5 . 4 Naked Turns . | . . . . . . . Heaviest Build 220 | 8 52 85 152 190 202 220 Greatest Support 36 | 20 24 28 28 36 36 30 Greatest Overweight (x) 53 | . 2 7 5 46 7 53 Average Overweight (x) 4 | . . 2 3 5 6 8 Largest Inventory Capacity 25 | 5 15 20 25 25 25 25 Average Capacity 22 | 5 9 17 21 25 25 25 Most Carried 25 | 5 13 20 25 25 25 25 Average Carried 20 | 2 7 16 20 23 24 23 Final Capacity 25 | 5 15 20 25 25 25 25 Final Carried 25 | 5 13 20 25 25 25 20 Class Distribution -------------------- 34% | Mutant 29% | Scavenger-Skirmisher 19% | Gunner 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2124 | 345 155 368 75 351 183 647 Remotely . | . . . . . . . Salvage Created 5314 | 62 449 1034 1070 859 613 1227 Parts 257 | 7 21 65 41 50 24 49 Haulers Intercepted 7 | . 1 2 3 . 1 . Recyclers Shooed 4 | . 2 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 89 | 1 7 23 13 12 5 28 Melee 11 | . . 6 2 1 . 2 Guns 23 | 1 . 4 2 5 1 10 Cannons 31 | . 3 11 9 3 4 1 AOE 23 | . 4 2 . 2 . 15 Classes Destroyed 15 | 2 4 3 1 2 . 3 Worker 10 | 1 . 1 1 2 1 4 Builder 12 | . 1 1 . 5 1 4 Tunneler 1 | . . . . . . 1 Hauler 7 | . 1 2 3 . 1 . Recycler 8 | . 2 1 . 2 2 1 Operator 1 | . . 1 . . . . Watcher 13 | . 1 4 4 3 . 1 Swarmer 13 | . . 9 . . . 4 Grunt 49 | 1 7 9 10 9 . 13 Brawler 2 | . . . . . . 2 Duelist 1 | . . . 1 . . . Protector 1 | . . . . . . 1 Sentry 10 | . . 5 2 . 2 1 Hunter 7 | . . . . 2 2 3 Programmer 6 | . . . . 1 1 4 Best Kill Streak 11 | 1 4 9 6 7 3 11 Combat Bots Only 8 | 1 2 8 4 7 2 8 Max Kills in Single Turn 5 | 1 2 2 2 2 2 5 Gunslinging 1 | . . . . . . 1 Exploded 5 | . 1 1 . 1 . 5 Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 762 | 2 10 90 52 98 143 367 Missed 230 | 1 4 19 17 23 61 105 Hits 532 | 1 6 71 35 75 82 262 Melee 12 | . . . . . . 12 Projectile 520 | 1 6 71 35 75 82 250 Critical Strikes 25 | . . 2 1 6 1 15 Part Disruptions 1 | . . . . . . 1 Damage Taken 6566 | 8 98 585 414 887 517 4057 Core 1408 | . 21 85 86 112 91 1013 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1906 | 3 29 185 124 250 177 1138 Core Remaining (%) 87 | 100 91 78 84 84 89 . Volleys Fired 233 | 3 9 34 44 56 27 60 Largest 4 | 2 2 3 3 3 3 4 Hottest 170 | 40 86 124 169 163 163 170 Shots Fired 492 | 6 17 72 107 124 67 99 Gun 205 | 6 . 22 66 34 13 64 Cannon 244 | . 9 42 41 86 54 12 Launcher 43 | . 8 8 . 4 . 23 Special . | . . . . . . . Kinetic 95 | 6 . 10 . 30 27 22 Thermal 268 | . . 46 55 84 40 43 Explosive 43 | . 8 8 . 4 . 23 Electromagnetic 86 | . 9 8 52 6 . 11 Robot Hit Streak 31 | 5 18 27 25 31 14 27 Robot Miss Streak 6 | . . 3 3 2 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 419 | 5 13 70 84 98 53 96 Core Hits 265 | 4 18 35 39 40 22 107 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . 3 3 3 2 2 Burn 3 | . . . 2 1 . . Meltdown 1 | . . . . 1 . . Blast 3 | . . . . 1 1 1 Corrupt 1 | . . 1 . . . . Sever 4 | . . 2 1 . 1 . Impale 1 | . . . . . . 1 Melee Attacks 67 | . . 26 8 7 5 21 Impact . | . . . . . . . Slashing 63 | . . 26 8 7 5 17 Piercing 4 | . . . . . . 4 Sneak Attacks 16 | . . 3 . 4 4 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14124 | 49 711 2137 1937 2598 1176 5516 Guns 2786 | 49 . 265 880 516 171 905 Cannons 3883 | . 197 658 609 1259 729 431 Explosions 4863 | . 514 337 192 444 . 3376 Melee 2565 | . . 877 256 352 276 804 Ramming 27 | . . . . 27 . . Kinetic 1434 | 49 . 126 . 364 315 580 Thermal 4331 | . 40 752 950 1309 585 695 Explosive 4440 | . 474 267 . 444 . 3255 Electromagnetic 1327 | . 197 115 731 102 . 182 Impact . | . . . . . . . Slashing 2450 | . . 877 256 352 276 689 Piercing 115 | . . . . . . 115 Highest Corruption 11 | . . . . . 1 11 Average Corruption 2 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 552 | . 6 55 50 93 83 265 Projectiles 52 | . 6 . . 27 . 19 Explosions 174 | . . . 38 . . 136 Melee 326 | . . 55 12 66 83 110 Knockbacks 9 | . . 1 . 3 1 4 Impact 1 | . . . . 1 . . Kinetic 8 | . . 1 . 2 1 4 Secondary . | . . . . . . . Self-Inflicted Damage 270 | . 33 24 . 13 . 200 Shots 16 | . 3 4 . . . 9 Rammed 3 | . . . . 3 . . Targets Rammed 3 | . . . . 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 605 | . 81 375 468 605 . 114 Average Temperature 124 | . 33 136 119 147 . 40 Received Heat Transfer 2241 | 6 45 195 315 603 . 1077 Effects 26 | . . 2 6 18 . . Shutdowns 5 | . . . 2 3 . . Energy Bleed 1 | . . . . 1 . . Interference 9 | . . . 3 6 . . Matter Decay 2 | . . 2 . . . . Short Circuit 2 | . . . . 2 . . Damage (minor) 7 | . . . 1 6 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 8 | . . . 2 4 . 2 Heat Transferred 7807 | . 50 1345 1730 2368 1110 1204 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 1 4 . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . 1 1 1 . . 3 Low Security (%) 69 | 100 92 80 40 100 100 20 Level 1 18 | . 7 19 59 . . 33 Level 2 2 | . . . . . . 10 Level 3 8 | . . . . . . 35 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 823 | 20 211 366 350 128 50 823 Initial 122 | . 11 64 118 122 . 1 Average 174 | 2 101 138 214 40 9 437 Influence Increases 3562 | 25 281 697 486 394 182 1497 Destroy 0b10 Robot/C 1760 | 20 140 460 260 240 100 540 Destroy 0b10 Robot/NC 265 | 5 25 50 40 60 25 60 Destroy Leader 400 | . 34 122 64 56 42 82 Successful Hack 68 | . 22 20 5 3 6 12 Disable Machine 261 | . 18 . 36 9 9 189 Destroy Structure 733 | . 42 45 21 11 . 614 Lose Combat Pursuer 75 | . . . 60 15 . . Influence Decreases 2885 | 5 120 547 503 708 177 825 Entered New Map 535 | . 9 117 213 192 . 4 Time Decay 1910 | 5 111 420 280 426 167 501 Lost Part 440 | . . 10 10 90 10 320 Squads Dispatched 21 | . 1 4 3 4 2 7 Investigation 7 | . 1 2 2 1 1 . Extermination 4 | . . . . 1 1 2 Reinforcement 8 | . . 2 1 2 . 3 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 1 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 4 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | 1 7 34 25 18 5 42 Peak Tracking Total 12 | 1 4 6 4 6 2 12 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 29 | . 2 . 4 1 1 21 Max in Single Turn 6 | . 1 . 1 1 1 6 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 3 4 5 1 2 1 Terminals 11 | . 3 2 4 1 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 58 | . 10 14 15 5 12 2 Successful 37 | . 8 8 9 5 6 1 Failed 19 | . 2 5 5 . 6 1 Catastrophic 1 | . . . . . 1 . Database Lockouts 2 | . . 1 1 . . . Manual 13 | . 2 3 7 . 1 . Terminals 40 | . 10 8 12 5 5 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers 6 | . . 3 3 . . . Garrison Access 7 | . . . . . 7 . Terminal Hacks 28 | . 8 4 7 5 4 . Record 12 | . 3 1 2 3 3 . Part Schematic 1 | . . . . . 1 . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 2 2 . . . Retrieve Study 4 | . . 2 2 . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 4 4 1 2 . Full Trace Events 10 | . 2 3 3 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 64 | . . . . . . 64 Total Part Build Rating 16 | . . . . . . 16 Part Studies Acquired 4 | . . 2 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2330 | . . . . 895 644 791 Sensors 2330 | . . . . 895 644 791 Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4888 | 89 297 845 572 1243 644 1198 Spaces Moved 2279 | 90 238 492 262 532 283 382 Core 18 | 16 . . . 2 . . Treads . | . . . . . . . Legs 14 | . . . . 14 . . Wheels 2230 | 74 238 492 262 516 283 365 Hover 14 | . . . . . . 14 Flight 3 | . . . . . . 3 Fastest Speed 50 | 50 80 120 140 131 161 170 Average Speed 166 | 74 101 126 149 189 184 243 Slowest Speed 4280 | 80 120 195 170 2350 195 4280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 7 50 51 24 12 6 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 502 | . 38 54 21 13 . 376 Melee . | . . . . . . . Projectile 6 | . . . 6 . . . AOE 496 | . 38 54 15 13 . 376 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2874 | 109 280 620 341 656 351 517 Wait 9 | . . . 1 4 . 4 Move 2273 | 89 237 491 261 531 282 382 Hop . | . . . . . . . Pick Up 110 | 9 12 30 11 18 14 16 Fast Attach 23 | 4 4 1 1 8 1 4 Attach 35 | 2 . 2 2 9 4 16 Detach 3 | . 1 . . 1 . 1 Swap 38 | . 7 11 5 6 4 5 Drop 80 | 2 10 25 8 13 14 8 Fire 233 | 3 9 34 44 56 27 60 Melee 67 | . . 26 8 7 5 21 Ram 3 | . . . . 3 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Met a group of wandering Federalists 172 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 618 | -9/Materials | Central database locked down 653 | -9/Materials | Discovered new exit (range 8) 993 | -9/Materials | Identified exit to Mines 1005 | -9/Materials | Destroyed 8 combat bots 1126 | -9/Materials | Destroyed 7 combat bots 1197 | -9/Materials | Discovered new exit (range 16) 1232 | -9/Materials | Entered another Materials area 1232 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1305 | -8/Materials | Central database locked down 1511 | -8/Materials | Discovered new exit (range 7) 1731 | -8/Materials | Discovered new exit (range 3) 1801 | -8/Materials | Build established: Gunner 1804 | -8/Materials | Entered Factory 1804 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -7/Factory | Destroyed 7 combat bots 2039 | -7/Factory | Lost 8 parts (1p1n1u5w) 2260 | -7/Factory | Build established: Mutant 2738 | -7/Factory | Discovered new exit (range 9) 2802 | -7/Factory | Build established: Scavenger-Skirmisher 3047 | -7/Factory | Entered another Factory area 3047 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3212 | -6/Factory | Found Prototype Launcher 3228 | -6/Factory | Found Prototype Launcher 3236 | -6/Factory | Found Prototype Launcher 3512 | -6/Factory | Build established: Skirmisher 3595 | -6/Factory | Discovered new exit (range 11) 3691 | -6/Factory | Entered another Factory area 3691 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3698 | -5/Factory | Identified Scatter Rocket Array (x3) 3938 | -5/Factory | Build established: Scavenger-Skirmisher 4430 | -5/Factory | Lost 5 parts (2n3w) 4433 | -5/Factory | Destroyed 8 combat bots 4521 | -5/Factory | Lost 6 parts (3p1u2w) 4591 | -5/Factory | First assault squad dispatched 4640 | -5/Factory | Fabricated Adv. Recalibrator (x2) 4803 | -5/Factory | Lost 4 parts (2u2w) 4847 | -5/Factory | System corruption reached 10% 4871 | -5/Factory | Core integrity fell below 50% 4886 | -5/Factory | Core integrity fell below 20% 4887 | -5/Factory | Cargo convoy interrupted 4889 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04884_ K-01 Serf collects debris. 04885_ Critical hit (Burn: +37). 04886_ System corrupted: Energy discharge (-26). 04886_ M-28 Smith destroyed. 04886_ C-45 Heavy ARC bursts open, deploying its payload. 04886_ H-66 Slayer unfolds itself. 04886_ X-77 Beamer unfolds itself. 04886_ X-72 Disruptor unfolds itself. 04886_ X-77 Beamer unfolds itself. 04886_ E-15 Imp unfolds itself. 04887_ Acquired 57 matter. 04887_ ALERT: Cargo convoy interrupted, initiating access lockdown. [Achievement: Jackpot] 04887_ Critical hit (Burn: +37). 04887_ K-01 Serf collects debris. 04889_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????###?#????????????????? | | ??????????#u????? ????????????????? | | ??????????# ???% ????????????????? | | ??????????# %"?%% %%%" ???????????????? | | ??????????# ""%%%%%""????????????????? | | ??????????# """"%%%%" ??????????????? | | ??????????# %%% ?? #???????????? | | ??????????# """" ""%" #???????????? | | ??????????# """" """" #???????????? | | ??????????# "%"" """" ##??????????? | | ??????????# %% e ??????????? | | ??????????# %%g%%"""" ???????? | | ??????????# %g@%% k""" ?????? | | ???????"" + g%%! %%%""A ???? | | ???????"" # g= %% xu ???? | | ??????? ??# %g R %hx ??? | | ??????????# x" ??? | | ??????????#= % ?? | | ??????????# ] ? | | ??????????# ] %% | | ??????????# | | ??????????# " " | | ??????????# %"Y" | | ??????????# %""" | | ??????????# | | ??????????# ^ | | ??????????######## ^ | | ???????????????? ^ | | ????????????????# " # ^ | | ???????????????? # ### ^ | | ??????????????????????# | | ??????????????????????# | | ??????????????? ## | | ??????????????? ## | | ??????????????# # | | ??????????????? # #""###### | | ?????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 39 Energy Capacity 670 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- IFF Parser | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Recalibrator | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Katana | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Construction Begets Destruction Crack Shot First Step to Greatness For Emergencies Only Ghost 'Em It's Just You Item+ Jackpot Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Organ Harvest Overwhelming Please Form A Line Quick And Dirty Remodeling Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Tank There's More Where That Came From Throw Away The Key Uninvited Guest Well Done Challenges ------------ None Game ------ Seed RefineryTitaniumMatter Manual? 0 Play Time 01:54:00 Cumulative 1.8 hours Start 2025.12.28 @ 00:58:26 End 2025.12.28 @ 22:17:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 47d44e82-0014-46b3-af2a-4420ec3a6cbc