Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.15 @ 06:40:53 Player: F-forge Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (195) 975 Value Destroyed (6346) 6346 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1238) 1238 TOTAL SCORE: 14279 Bonus ------- Follower Combat Kills 695 Met Imprinter 300 Was Imprinted 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 39/100 System Corruption 3% Temperature Cool (39) Movement Walking (140) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Shield Leg Shield Leg Shield Leg Shield Leg Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Signal Interpreter Advanced Terrain Scanner Matter Filter Improved Transmission Jammer Improved Utility Shielding Hacking Suite Hacking Suite System Shield Corruption Screen Hacking Drone Bay Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Phasing Sabre > --- INVENTORY -------- Improved VSS Leg Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Advanced Heat Sink Improved Cooling System Advanced Terrain Scanner Matter Filter Zionite Weapon Casing Improved Light Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite System Shield Corruption Screen Hacking Drone Bay Tesla Rifle Thermic Laser Improved Remote Datajack [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved VSS Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Core Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 1 . . . . 1 . . . 2 Utility 7 | . . 2 2 1 . . . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 162 | 8 9 15 12 10 2 . 1 5 9 48 2 30 11 Power 27 | 1 2 2 . 2 . . . 3 2 5 . 8 2 Engine 18 | 1 2 2 . 2 . . . 2 1 5 . 3 . Core 8 | . . . . . . . . 1 . . . 5 2 Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 52 | 2 4 4 . 2 1 . . 2 1 24 2 6 4 Treads 18 | 2 2 4 . 2 1 . . 2 1 4 . . . Leg 28 | . 2 . . . . . . . . 18 2 2 4 Wheel 2 | . . . . . . . . . . 2 . . . Hover 4 | . . . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . . . Utility 49 | 3 2 5 8 3 . . . . 5 9 . 11 3 Device 21 | 2 . 1 3 . . . . . 2 2 . 8 3 Storage 4 | 1 2 . . 1 . . . . . . . . . Processor 13 | . . 3 4 2 . . . . 2 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 11 | . . 1 1 . . . . . 1 5 . 3 . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 2 1 4 4 3 1 . 1 . 1 10 . 5 2 Energy Gun 15 | 1 . 1 1 . . . . . 1 6 . 4 1 Energy Cannon 1 | . . . . 1 . . . . . . . . . Ballistic Gun 6 | 1 1 1 . . . . . . . 1 . 1 1 Ballistic Cannon 3 | . . . 1 1 . . . . . 1 . . . Launcher 5 | . . 2 2 . 1 . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . 2 . . . . . . 3 . . . . Parts Lost 77 | . . 2 . . . . . . . 29 3 23 20 Power 12 | . . . . . . . . . . 4 . 4 4 Propulsion 22 | . . . . . . . . . . 11 2 6 3 Utility 25 | . . 1 . . . . . . . 7 . 9 8 Weapon 18 | . . 1 . . . . . . . 7 1 4 5 Highest Loss Streak 12 | . . 1 . . . . . . . 7 2 12 8 To Critical Strikes 3 | . . . . . . . . . . 1 2 . . Average Backups 17 | . 10 14 14 17 20 20 19 19 18 17 17 17 12 Power . | . . . . . 1 1 . . . . . . . Propulsion 2 | . 1 1 2 . 2 2 2 1 . 5 5 3 . Utility 10 | . 6 9 8 11 12 11 11 11 12 9 9 10 10 Weapon 3 | . 2 2 4 4 4 4 5 5 4 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 37 | . 2 1 3 3 . 1 1 2 6 3 . 5 10 Power 1 | . 1 . . . . . . . . . . . . Propulsion 8 | . . . . . . . . 2 . 2 . 4 . Utility 23 | . 1 1 2 3 . 1 1 . 4 1 . . 9 Weapon 4 | . . . 1 . . . . . 2 . . 1 . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 97 99 99 100 100 100 100 98 95 93 94 68 Engine 5 | . 14 11 9 7 7 7 7 7 2 2 6 3 2 Core 1 | . . . . . . . . . 3 2 . 5 3 Treads 17 | . 23 22 18 23 23 23 23 23 25 12 . . . Leg 4 | . 4 . . . . . . . . 10 14 16 . Hover 1 | . . . . . . . . . . . . 5 17 Device 7 | . 14 8 6 7 7 7 7 6 5 4 6 15 17 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 5 5 Processor 32 | . . 21 35 37 38 38 38 38 40 35 33 23 17 Protection 1 | . . 1 2 . . . . . . 3 6 4 . Energy Gun 7 | . 14 10 9 7 7 7 7 7 6 6 10 4 3 Energy Cannon 2 | . . . . . 1 7 6 5 5 1 . . . Ballistic Gun 2 | . 14 10 8 3 . . . . . 1 . 1 . Peak Build Rating 86 | 9 8 21 33 44 46 46 47 49 63 68 67 86 78 Average Rating 48 | 6 7 17 28 40 45 46 46 47 58 56 64 73 62 On Entrance 40 | . 7 8 21 33 44 46 46 47 47 61 64 63 76 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . 12 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 78 | 13 29 35 38 60 62 62 62 64 66 66 61 78 70 Greatest Support 100 | 40 40 40 40 60 60 60 60 60 90 90 60 68 100 Greatest Overweight (x) 21 | . . . . . 1 1 1 1 1 19 2 21 15 Average Overweight (x) . | . . . . . 1 1 . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 15 15 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 15 15 15 20 20 20 20 20 20 20 20 20 15 Average Carried 17 | . 10 14 14 17 20 19 19 19 19 18 17 17 12 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 14 15 20 20 20 20 20 20 20 16 12 11 Class Distribution -------------------- 33% | Skirmisher 21% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Skirmisher 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Assassin | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Matter Collected 4170 | 288 177 512 281 254 108 . . 344 173 1278 . 640 115 Remotely . | . . . . . . . . . . . . . . Salvage Created 7610 | 144 636 695 521 267 82 57 . 1035 390 2486 . 1104 193 Parts 412 | 14 37 61 35 18 7 1 . 35 12 116 . 64 12 Haulers Intercepted 7 | . 2 2 2 . . . . . 1 . . . . Recyclers Shooed 6 | . . . 1 . . . . . 2 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 1 . . 16 . . . . . Prevented 8 | . . . . . . 2 . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Combat Hostiles Destroyed 134 | . 12 18 13 6 5 1 . 17 2 36 . 18 6 Melee 10 | . . . . . . . . . . 6 . 4 . Guns 79 | . 12 11 8 3 1 . . 3 1 23 . 13 4 Cannons 12 | . . . . 3 1 . . 2 1 5 . . . AOE 29 | . . 7 5 . 3 . . 10 . 2 . . 2 Classes Destroyed 16 | 3 5 2 1 1 1 . . . . 2 . 1 . Worker 11 | 2 1 2 1 . . . . . . 1 . 4 . Builder 13 | . 3 1 3 . . . . . . 5 . . 1 Tunneler 6 | 2 . 2 . . . . . . . . . 2 . Hauler 7 | . 2 2 2 . . . . . 1 . . . . Recycler 8 | 1 1 . . . . . . . 1 4 . 1 . Operator 2 | . . . . . . . . . . 2 . . . Watcher 14 | . 2 3 2 2 . . . . 2 2 . 1 . Swarmer 44 | . 6 8 6 3 4 . . 8 1 4 . . 4 Grunt 41 | . 6 3 5 . . . . 7 . 16 . 4 . Duelist 5 | . . 1 . . . . . . . 4 . . . Sentry 19 | . . 6 1 2 . . . 2 . 7 . 1 . Hunter 4 | . . . 1 . . 1 . . . 2 . . . Programmer 16 | . . . . 1 . . . . 1 1 . 11 2 Behemoth 2 | . . . . . . . . . . 2 . . . Fireman 2 | . . . . . . . . . . . . 2 . Mutant 1 | . . . . . 1 . . . . . . . . Best Kill Streak 6 | 2 6 6 6 4 4 1 . 4 1 5 . 5 3 Combat Bots Only 6 | . 6 4 5 2 4 1 . 4 1 4 . 5 3 Max Kills in Single Turn 4 | 1 1 4 3 1 2 1 . 2 1 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 4 2 . 2 . . 2 . 1 . . 2 Melee 1 | . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Hostile Shots Fired 1430 | . 48 106 35 70 19 9 . 39 8 571 28 247 250 Missed 459 | . 11 32 8 17 3 2 . 8 2 224 7 72 73 Hits 971 | . 37 74 27 53 16 7 . 31 6 347 21 175 177 Melee 26 | . . . . . . . . . . 26 . . . Projectile 945 | . 37 74 27 53 16 7 . 31 6 321 21 175 177 AOE 2 | . . . . . . . . . . . . 1 1 Critical Strikes 47 | . . 1 1 . . 1 . . . 17 6 14 7 Part Disruptions 3 | . . . . . . . . . . . . 3 . Damage Taken 12891 | . 261 739 292 449 193 75 . 432 74 4374 428 2800 2774 Core 2599 | . 64 40 28 71 . . . 22 12 693 118 398 1153 Absorbed by Shields 13 | . . . . . . . . . . . . . 13 Redirected to Shielding 94 | . . . . . . . . . . 32 . 62 . Ignored by Resistances 3715 | . 86 217 88 146 55 22 . 125 21 1260 114 777 804 Regen/Repaired (Parts) 320 | . . . . . . . . . 155 . . 165 . Core Remaining (%) 72 | 100 74 90 94 . . . . 86 . . 3 60 . Volleys Fired 508 | 8 59 63 34 28 9 4 1 22 17 157 . 70 36 Largest 2 | 2 2 2 2 2 2 2 1 2 2 2 . 2 1 Hottest 138 | 60 60 70 105 106 138 138 69 138 138 138 . 138 85 Shots Fired 813 | 16 118 118 62 45 11 8 1 34 32 247 . 85 36 Gun 668 | 16 118 110 56 26 6 4 . 12 15 184 . 85 36 Cannon 102 | . . . . 15 2 4 1 11 15 54 . . . Launcher 41 | . . 8 6 2 3 . . 11 2 9 . . . Special 2 | . . . . 2 . . . . . . . . . Kinetic 310 | 8 59 54 27 19 . . . . . 82 . 46 15 Thermal 412 | 8 59 56 29 24 6 4 . 12 15 142 . 37 20 Explosive 41 | . . 8 6 2 3 . . 11 2 9 . . . Electromagnetic 50 | . . . . . 2 4 1 11 15 14 . 2 1 Robot Hit Streak 47 | 8 27 47 24 12 7 9 . 18 22 28 . 34 29 Robot Miss Streak 5 | 3 3 1 1 1 1 1 . 2 1 3 . 5 2 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 6 | . 4 . 1 . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 . . . Shots Hit Robots 774 | 11 94 99 50 30 7 6 . 44 29 277 . 97 30 Core Hits 410 | 6 37 46 34 12 8 1 . 35 15 104 . 94 18 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 20 | . 1 . 2 2 . . . 1 1 10 . 1 2 Burn 9 | . . . 2 1 . . . . . 5 . . 1 Destroy 2 | . 1 . . . . . . . . . . . 1 Blast 3 | . . . . 1 . . . . . 2 . . . Corrupt 1 | . . . . . . . . . 1 . . . . Sever 5 | . . . . . . . . 1 . 3 . 1 . Melee Attacks 147 | . . . . . . . 4 19 . 85 . 39 . Impact . | . . . . . . . . . . . . . . Slashing 112 | . . . . . . . 4 19 . 51 . 38 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 48 | . . . . . . . . . . 41 . 7 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20175 | 112 941 1801 1362 618 434 202 . 3088 883 6745 . 3013 976 Guns 9510 | 112 937 1147 720 368 74 37 . 209 290 3310 . 1754 552 Cannons 2270 | . . . . 247 61 116 . 192 380 1274 . . . Explosions 4288 | . . 649 612 . 299 49 . 1316 188 751 . . 424 Melee 3993 | . . . . . . . . 1371 . 1363 . 1259 . Ramming 114 | . 4 5 30 3 . . . . 25 47 . . . Kinetic 4713 | 32 378 607 296 291 . . . . . 1749 . 1184 176 Thermal 5998 | 80 559 540 424 324 74 86 . 209 290 2515 . 565 332 Explosive 4187 | . . 649 612 . 299 . . 1316 188 699 . . 424 Electromagnetic 1170 | . . . . . 61 116 . 192 380 372 . 5 44 Impact . | . . . . . . . . . . . . . . Slashing 3993 | . . . . . . . . 1371 . 1363 . 1259 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . 14 3 Average Corruption 5 | . . . . . . . . . . . . 6 2 Corruption Purged 1 | . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . . . 39 5 Message Errors 10 | . . . . . . . . . . . . 9 1 Matter Fused 9 | . . . . . . . . . . . . 8 1 Heat Flow Errors 5 | . . . . . . . . . . . . 4 1 Energy Discharges 3 | . . . . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . . . . . . 5 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . Misfires 3 | . . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 963 | . . . 15 35 . . . 320 45 176 . 323 49 Projectiles 116 | . . . . 35 . . . 25 39 17 . . . Explosions 77 | . . . 15 . . . . 13 . . . . 49 Melee 770 | . . . . . . . . 282 6 159 . 323 . Knockbacks 6 | . . . 1 . . . . . . 5 . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . 27 20 . . . . . . . . . 90 Shots 5 | . . 3 1 . . . . . . . . . 1 Rammed 18 | . . 2 5 1 . . . . 3 7 . . . Targets Rammed 19 | . 1 2 5 1 . . . . 3 7 . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 346 | 40 179 37 247 132 114 228 14 171 204 346 . 251 186 Average Temperature 55 | 17 41 12 64 39 41 119 10 53 60 68 . 56 94 Received Heat Transfer 3467 | . 99 288 126 96 . . . 147 9 1501 63 606 532 Effects 3 | . . . . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . 1 1 . . . . Combat Hostiles 2 | . . . . . . 1 . 1 . . . . . Parts Fried 2 | . . . . . . . . . 1 1 . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 19 | . . 1 2 . . . . . 2 6 . 5 3 Heat Transferred 12581 | 175 1275 1225 1001 703 148 124 . 407 518 5069 . 1036 900 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . Low Security (%) 98 | 100 100 96 80 100 . . . . 100 100 100 100 100 Level 1 1 | . . 3 19 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 258 | 10 189 211 258 88 . . . . 122 131 . 143 198 Initial 88 | . 5 10 61 88 . . . . 5 . . . 17 Average 35 | 2 66 105 78 21 . . . . 18 19 . 18 63 Influence Increases 5201 | 25 456 611 467 240 90 30 . 488 398 1286 . 702 408 Destroy 0b10 Robot/C 3040 | . 240 360 260 120 80 20 . 360 200 820 . 460 120 Destroy 0b10 Robot/NC 325 | 25 45 50 40 10 . . . 10 25 75 . 40 5 Destroy Leader 616 | . 48 100 68 44 10 10 . 30 58 116 . 112 20 Allied During Kill 92 | . . . . . . . . 28 20 19 . 25 . Trap Triggered on 0b10 20 | . 20 . . . . . . . . . . . . Successful Hack 134 | . 28 11 30 23 . . . . 36 6 . . . Disable Machine 135 | . . 9 18 . . . . . 18 18 . 45 27 Destroy Structure 299 | . . 51 36 13 . . . . 11 52 . 20 116 Partial Spotted 30 | . . . . 15 . . . . . . . . 15 Lose Combat Pursuer 510 | . 75 30 15 15 . . . 60 30 180 . . 105 Influence Decreases 5181 | 15 436 470 411 446 111 30 . 478 408 1286 . 659 431 Entered New Map 315 | . 5 20 110 139 10 . . . 5 . . . 26 Time Decay 4130 | 15 431 430 301 307 101 30 . 411 333 1062 . 489 220 Lost Part 475 | . . 20 . . . . . . . 150 . 130 175 Lost Ally 261 | . . . . . . . . 67 70 74 . 40 10 Squads Dispatched 27 | . 2 . 3 2 . . . . 5 5 . 7 3 Investigation 9 | . 2 . 3 . . . . . 1 2 . . 1 Extermination 13 | . . . . 1 . . . . 4 . . 6 2 Reinforcement 5 | . . . . 1 . . . . . 3 . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Distress Signals 14 | . . 1 1 1 . . . . 3 4 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 231 | . 20 26 18 13 5 1 . 25 13 59 5 24 22 Peak Tracking Total 9 | . 6 4 6 5 4 1 . 7 3 6 5 5 9 Tactical Retreats 24 | . 2 1 1 1 . . . 3 2 10 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Traps Triggered 5 | . 1 . . 1 . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Machines Disabled 16 | . . 1 2 . 1 . . . 2 2 . 5 3 Max in Single Turn 2 | . . 1 1 . 1 . . . . 1 . 1 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Machines Accessed 37 | . 9 4 6 2 . . . 1 5 5 . 3 2 Terminals 23 | . 8 4 5 1 . . . 1 . 4 . . . Fabricators 2 | . . . . . . . . . 1 . . 1 . Repair Stations 5 | . . . . 1 . . . . 2 . . 2 . Recycling Units 4 | . 1 . . . . . . . 1 1 . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 Total Hacks 112 | . 35 13 25 4 . . . 7 9 9 . 8 2 Successful 64 | . 21 8 13 3 . . . 7 7 2 . 3 . Failed 48 | . 14 5 12 1 . . . . 2 7 . 5 2 Catastrophic 8 | . 1 1 1 . . . . . 1 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 76 | . 21 11 13 2 . . . . 15 7 . 5 2 Terminals 82 | . 32 13 20 2 . . . 7 . 8 . . . Fabricators 4 | . . . . . . . . . 2 . . 2 . Repair Stations 12 | . . . . 2 . . . . 4 . . 6 . Recycling Units 7 | . 3 . . . . . . . 2 1 . . 1 Scanalyzers 5 | . . . 5 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . 1 Terminal Hacks 30 | . 13 4 4 1 . . . 7 . 1 . . . Record 8 | . 1 . . . . . . 7 . . . . . Part Schematic 2 | . 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . 1 . Load Schematic 2 | . . . . . . . . . 1 . . 1 . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . 1 . . . . 4 . . 2 . Scan Component 4 | . . . . 1 . . . . 2 . . 1 . Repair 3 | . . . . . . . . . 2 . . 1 . Recycling Unit Hacks 3 | . 1 . . . . . . . 1 1 . . . Retrieve Components 3 | . 1 . . . . . . . 1 1 . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 7 4 4 1 . . . . . . . . . Terminals 16 | . 7 4 4 1 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 15 | . 7 4 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 31 | . 8 4 6 1 . . . . 4 3 . 3 2 Full Trace Events 7 | . 1 . 3 . . . . . 1 2 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . Time 38 | . . . . . . . . . 38 . . . . Total Robot Build Rating 9 | . . . . . . . . . 9 . . . . Part Schematics Acquired 27 | . 1 . 1 . . . 13 . 12 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 2 . . 1 . Time 110 | . . . . . . . . . 72 . . 38 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 29 | . 9 . . . . . . . 10 10 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . . . . 17 . 1 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Total Allies 34 | . . . . . . . 4 . 6 18 . 5 1 Largest Group 6 | . . . . . . . 4 4 6 5 4 4 1 Highest-Rated Group 258 | . . . . . . . 151 146 258 149 118 112 28 Highest-Rated Ally 70 | . . . . . . . 39 38 70 39 31 28 28 Zionite Dispatches 5 | . . . . . . . . . 3 . . 1 1 Light 1 | . . . . . . . . . 1 . . . . Recon 2 | . . . . . . . . . 2 . . . . Fire 1 | . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . 19 65 66 7 20 . Total Damage 3642 | . . . . . . . . 689 912 1542 104 395 . Kills 23 | . . . . . . . . 3 9 6 . 5 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Active Infowar (turns) 19117 | 66 1032 634 868 913 948 785 2070 2851 1633 4387 82 2095 753 Optics 17385 | . . . 868 913 948 785 2070 2851 1633 4387 82 2095 753 Sensors 11640 | . . . 30 913 948 785 2070 2483 1621 1120 . 1359 311 Terrain 34 | 34 . . . . . . . . . . . . . Structural 7 | . . . 7 . . . . . . . . . . Traps 1391 | . . . . . . . . . . . . 1391 . Seismic 2320 | 32 1032 634 622 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 1 2 . . . Component Schematics 1 | . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Turns Passed 19413 | 119 1032 877 868 913 948 785 2070 2851 1633 4387 82 2095 753 Spaces Moved 9494 | 56 481 379 433 465 440 368 983 1278 808 2237 54 1034 478 Core 16 | 5 . . . . . . . . . 8 . 2 1 Treads 6635 | 51 391 379 433 465 440 368 983 1278 808 1039 . . . Legs 1732 | . 90 . . . . . . . . 963 35 640 4 Wheels 246 | . . . . . . . . . . 227 19 . . Hover 865 | . . . . . . . . . . . . 392 473 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 170 170 210 210 170 170 167 90 90 90 58 Average Speed 172 | 150 152 167 170 170 210 210 209 201 172 156 132 148 108 Slowest Speed 1100 | 160 160 170 170 170 210 210 210 210 210 1000 180 1100 800 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 75 29 37 13 73 59 90 92 21 93 23 22 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 13 | . . . . . . . 2 1 . 10 . . . Known Exits Taken 11 | . 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . Scrap Searched 16 | . . . . . 4 4 3 5 . . . . . Spaces Dug 14 | . . . . . . . 2 . . 2 . 10 . Terrain Destroyed 489 | . . 67 67 23 38 2 2 90 7 108 . 10 75 Melee 14 | . . . . . . . 2 . . 2 . 10 . Projectile 3 | . . . . 1 . . . . . 2 . . . AOE 472 | . . 67 67 22 38 2 . 90 7 104 . . 75 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Total 11608 | 73 673 516 513 543 456 373 995 1493 1015 2775 63 1447 673 Wait 968 | . 97 24 9 12 . . . 148 154 159 5 229 131 Move 9473 | 55 480 378 432 464 439 367 982 1277 799 2236 53 1033 478 Hop 4 | . . . . . . . . . 4 . . . . Pick Up 109 | 2 16 10 7 15 2 1 3 3 8 20 . 20 2 Fast Attach 59 | 7 . 1 4 . . . . . 6 22 . 10 9 Attach 61 | . . 4 2 4 . . . . 1 23 4 19 4 Detach 4 | . . . . 1 . . . . 1 . . 1 1 Swap 139 | 1 11 20 10 9 3 . 2 17 9 41 1 14 1 Drop 106 | . 9 14 10 9 3 1 3 7 13 25 . 12 . Fire 508 | 8 59 63 34 28 9 4 1 22 17 157 . 70 36 Melee 147 | . . . . . . . 4 19 . 85 . 39 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 19 | . 1 2 5 1 . . . . 3 7 . . . Escape Stasis 11 | . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 446 | -10/Materials | Identified exit to Mines 717 | -10/Materials | Discovered new exit (range 11) 1061 | -10/Materials | Identified exit to Materials 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Utility x2 1234 | -9/Materials | Identified exit to Materials 2029 | -9/Materials | Entered another Materials area 2029 | -8/Materials | Evolved 2 slots: Utility x2 2858 | -8/Materials | Discovered new exit (range 17) 2897 | -8/Materials | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3189 | -7/Factory | Build established: Skirmisher 3655 | -7/Factory | Discovered new exit (range 19) 3808 | -7/Factory | Identified exit to Lower Caves 3810 | -7/Factory | Entered Lower Caves 3822 | -7/Lower Caves | Learned location of 1 exit from Factory 4534 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4715 | -7/Lower Caves | Encountered a Warlord checkpoint 4726 | -7/Lower Caves | Discovered new exit (range 7) 4741 | -7/Lower Caves | Learned Factory garrison access intel 4756 | -7/Lower Caves | Identified exit to Lower Caves 4758 | -7/Lower Caves | Entered another Lower Caves area 4958 | -7/Lower Caves | Discovered new exit (range 11) 4977 | -7/Lower Caves | Identified exit to Factory 5068 | -7/Lower Caves | Encountered a Warlord checkpoint 5492 | -7/Lower Caves | Discovered new exit (range 17) 5536 | -7/Lower Caves | Identified exit to Zion 5543 | -7/Lower Caves | Entered Zion 5995 | -7/Zion | Learned location of Warlord (-5) 6176 | -7/Zion | Given the Hacking Drone Bay 6185 | -7/Zion | Found Prototype Device 6645 | -7/Zion | Learned Factory repair station intel 6649 | -7/Zion | Received a hallucinogenic algorithm 7025 | -7/Zion | Met Imprinter 7059 | -7/Zion | Imprinted 7061 | -7/Zion | Declared Zion's savior 7568 | -7/Zion | Discovered new exit (range 19) 7604 | -7/Zion | Identified exit to Proximity Caves 7613 | -7/Zion | Entered Proximity Caves 7613 | -6/Proximity Caves | Accompanied by 4 allies 7837 | -6/Proximity Caves | Learned location of 1 exit from Factory 8511 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9049 | -6/Proximity Caves | Build established: Assassin 9243 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9310 | -6/Proximity Caves | Lost 4 allies 9400 | -6/Proximity Caves | Learned Factory trap positions 9400 | -6/Proximity Caves | Learned Research trap positions 9400 | -6/Proximity Caves | Learned Extension terminal intel 9400 | -6/Proximity Caves | Learned Armory terminal intel 9608 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 10140 | -6/Proximity Caves | Build established: Scavenger-Mutant 10435 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10464 | -6/Proximity Caves | Entered Factory 10464 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10465 | -6/Factory | Identified exit to Factory 10466 | -6/Factory | Identified exit to Extension 10467 | -6/Factory | Loaded intel: 89 trap records 10468 | -6/Factory | Loaded intel: 6 repair station locations 10469 | -6/Factory | Loaded intel: 4 garrison access locations 10523 | -6/Factory | Build established: Scavenger-Skirmisher 10759 | -6/Factory | Retrieved Zion intel report: Component Schematics 10760 | -6/Factory | Zion Light squad teleported in 10975 | -6/Factory | Fabricated G-47 Trooper? 11037 | -6/Factory | Zion Recon squad teleported in 11130 | -6/Factory | Build established: Skirmisher 11135 | -6/Factory | Repaired Neutrino Core 11335 | -6/Factory | Found Prototype Protection 11336 | -6/Factory | Identified Zio. Weapon Casing 11448 | -6/Factory | Build established: Scavenger-Skirmisher 11620 | -6/Factory | Repaired Imp. EM Pulse Cannon 11728 | -6/Factory | Zion Recon squad teleported in 12097 | -6/Factory | Entered Extension 12098 | -6/Extension | Loaded intel: 18 terminal locations 12415 | -6/Extension | Rescued a captive Derelict 12454 | -6/Extension | Retrieved Zion intel report: Trap Installations 12464 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-6 13184 | -6/Extension | Lost 3 allies 13428 | -6/Extension | Spotted B-75 Beast 13520 | -6/Extension | Lost 3 parts (2n1w) 13825 | -6/Extension | Build established: Scavenger-Mutant 13977 | -6/Extension | Terminal network hard line cut 14072 | -6/Extension | Disrupted transfer network 14139 | -6/Extension | Lost 6 parts (1p2n2u1w) 14346 | -6/Extension | Core integrity fell below 50% 14356 | -6/Extension | Destroyed B-75 Beast 14369 | -6/Extension | Lost 3 parts (2n1u) 14424 | -6/Extension | Spotted B-75 Beast 14569 | -6/Extension | Destroyed B-75 Beast 14587 | -6/Extension | Lost 7 parts (1p3n1u2w) 15789 | -6/Extension | Lost 3 allies 15859 | -6/Extension | Core integrity fell below 20% 15896 | -6/Extension | Lost 6 parts (1p2n1u2w) 16286 | -6/Extension | Lost 3 allies 16355 | -6/Extension | Discovered exit to Factory (range 10) 16356 | -6/Extension | Discovered new exit (range 6) 16363 | -6/Extension | Identified exit to Cetus 16484 | -6/Extension | Entered Cetus 16484 | -6/Cetus | Accompanied by 4 allies 16499 | -6/Cetus | Spotted Cetus Guard 16504 | -6/Cetus | Spotted Cetus Guard 16504 | -6/Cetus | Spotted Cetus Guard 16506 | -6/Cetus | Spotted Cetus Guard 16544 | -6/Cetus | Discovered exit to Factory (range 20) 16554 | -6/Cetus | Lost 4 allies 16566 | -6/Cetus | Entered Factory 16566 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17065 | -5/Factory | Repaired Imp. Light Armor Plating 17122 | -5/Factory | Build established: Assassin 18109 | -5/Factory | Lost 12 parts (2p4n4u2w) 18138 | -5/Factory | System corruption reached 10% 18192 | -5/Factory | Lost 4 parts (2n2u) 18228 | -5/Factory | Zion Fire squad teleported in 18363 | -5/Factory | Build established: Mutant 18401 | -5/Factory | Terminal network hard line cut 18441 | -5/Factory | P-70 Sage assimilated allied GV-5BS(i) 18476 | -5/Factory | Lost 4 parts (1p2u1w) 18658 | -5/Factory | Discovered new exit (range 4) 18660 | -5/Factory | Identified exit to Factory 18661 | -5/Factory | Entered another Factory area 18661 | -4/Factory | Evolved 2 slots: Propulsion x2 18691 | -4/Factory | Discovered new exit (range 12) 18705 | -4/Factory | Zion Infowar Resupply teleported in 18722 | -4/Factory | Identified exit to Upper Caves 19044 | -4/Factory | Lost 8 parts (2p2u4w) 19124 | -4/Factory | Lost 4 parts (1p1n2u) 19290 | -4/Factory | Core integrity fell below 50% 19381 | -4/Factory | Core integrity fell below 20% 19414 | -4/Factory | Lost 6 parts (1p1n4u) 19414 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 19402_ Acquired Shield Leg. The Shield Leg can enter shielding mode by activating it again. See Special stat context help for more info. 19405_ K-01 Serf cleans the Nuclear Reactor. 19406_ Acquired Shield Leg. 19409_ Critical hit (Burn: +37). 19409_ Acquired Shield Leg. 19412_ Nuclear Reactor explodes. 19412_ K-01 Serf destroyed. 19412_ Nuclear Reactor explodes. 19412_ R-10 Processor destroyed. 19412_ G-67 Veteran destroyed. 19412_ U-05 Engineer destroyed. 19412_ K-01 Serf collects debris. 19412_ U-05 Engineer lays Concrete. 19412_ Acquired Shield Leg. 19412_ K-01 Serf collects debris. 19414_ U-05 Engineer lays Concrete. 19414_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? ????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????+???????????????? | | ????????????# #??????????? #???????????????? | | ????????????# #??????????? #???????????????? | | ????????????# #?????????? #???????????????? | | ????????????# #?????????? #???????????????? | | ????????????# #????????? #???????????????? | | ????????????# #????????? w#???????????????? | | ????????????# #???????? #???????????????? | | ##??????????# #???????? #???????????????? | | #??????????# #??????? #???????????????? | | #????####### wR######## #???????????????? | | ##????# g #??? ???????? | | ####### g #"" ""????????? | | g o =@ R/ """???????? | | ####### g % k# ] """???????? | | #????# g u k#???????????????? | | ##????## ######### = """ ??????????? | | #?????# # # !% """ ??????????? | | ##?????# + % % = """???????????? | | #??????# # ??????????? | | #??????# # ######?????????? | | #??????# ######## #?????????????? | | #??????#/##+#??????# ""????????????? | | #?????? ??????????## k #"Y"???????????? | | #?????"" ???????????#! k #" "???????????? | | #?????"" ??????????? = ??t???????????? | | #????""" ??????????? ?????????????? | | #????? ??????????" """ """ """ """ ????????????? | | #?????? ??????????" """ """ """ """ "???????????? | | #?????? ??????????" """ """ "???"???????????????? | | #?????? ?????????? ?? ??? ???????????????????? | | ########/###??????? ?? ??? "???????????????????? | | ????? ???? ????"???????????????????? | | ????? ???? ????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ########+###?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 100 Energy Generation 35 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 19 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Adv. ECM Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Thermal Shield | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -6/Factory Repaired ---------- Neutrino Core | 14% | -6/Factory Imp. EM Pulse Cannon | 12% | -6/Factory Imp. Light Armor Plating | 8% | -5/Factory Studied --------- Imp. Grenade Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityDecoderComputer Manual? 0 Play Time 02:37:04 Cumulative 98.8 hours Start 2026.09.15 @ 04:05:40 End 2026.09.15 @ 06:40:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 0 Adventurer 53 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91bd049-aa89-4c38-8abd-6ea43522d8f6