Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.22 @ 23:17:40 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (500) 500 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3450 Bonus ------- None Cogmind --------- Core Integrity 759/850 Matter 170/300 Energy 49/100 System Corruption 11% Temperature Hot (221) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Actuator Array Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Improved Signal Interpreter Scrap Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Coil Gun > --- INVENTORY -------- Targeting Computer Actuator Array Cooled Plasma Cannon [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Scrap Shield Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 23 | 7 5 1 4 6 Power 4 | 1 1 . 1 1 Engine 3 | 1 1 . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 3 2 . 1 . Treads . | . . . . . Leg . | . . . . . Wheel 6 | 3 2 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 1 . 4 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 7 | 2 2 . 2 1 Energy Gun 2 | 1 1 . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 8 | . 2 . . 6 Power 1 | . 1 . . . Propulsion 2 | . 1 . . 1 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 4 | . 1 . . 4 To Critical Strikes . | . . . . . Average Backups 2 | 2 1 2 4 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 2 4 2 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 3 | . . . 1 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 70 | . 64 85 84 63 Engine 12 | . 13 14 14 5 Wheel 15 | . 10 28 27 10 Device 1 | . . . . 5 Storage 7 | . 14 2 . . Processor 2 | . . . . 12 Protection 5 | . . 11 14 4 Energy Gun 10 | . 12 14 11 . Energy Cannon 1 | . . . 2 5 Ballistic Gun 13 | . 13 14 13 12 Peak Build Rating 35 | 6 7 10 16 35 Average Rating 11 | 4 5 9 14 29 On Entrance 7 | . 6 7 10 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 49 | 13 13 25 36 49 Greatest Support 31 | 26 26 26 26 31 Greatest Overweight (x) 3 | . 3 . 2 1 Average Overweight (x) . | . 1 . . 1 Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 7 8 5 5 5 Most Carried 5 | 5 4 4 5 4 Average Carried 2 | 2 1 2 4 2 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 2 2 2 5 2 Class Distribution -------------------- 83% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Tank | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 403 | 202 152 28 21 . Remotely . | . . . . . Salvage Created 526 | 80 174 11 49 212 Parts 45 | 9 15 . 5 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 10 | . 4 . 1 5 Guns 8 | . 4 . 1 3 Cannons 2 | . . . . 2 Classes Destroyed 8 | 1 3 1 1 2 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 4 | 3 1 . . . Recycler 1 | . 1 . . . Turret 1 | . . 1 . . Swarmer 7 | . 3 . . 4 Grunt 2 | . 1 . . 1 Sentry 1 | . . . 1 . Best Kill Streak 6 | 2 3 1 1 6 Combat Bots Only 4 | . 3 . 1 4 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 101 | . 35 33 . 33 Missed 35 | . 10 16 . 9 Hits 66 | . 25 17 . 24 Melee 3 | . . . . 3 Projectile 63 | . 25 17 . 21 Critical Strikes 3 | . . 1 . 2 Damage Taken 976 | . 313 91 . 572 Core 219 | . 104 24 . 91 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . . 48 . Volleys Fired 53 | 9 25 8 1 10 Largest 3 | 2 2 2 2 3 Hottest 128 | 60 85 85 85 128 Shots Fired 102 | 18 41 16 2 25 Gun 97 | 18 41 16 2 20 Cannon 5 | . . . . 5 Launcher . | . . . . . Special . | . . . . . Kinetic 63 | 9 25 8 1 20 Thermal 24 | . 10 8 1 5 Explosive . | . . . . . Electromagnetic 15 | 9 6 . . . Robot Hit Streak 10 | 9 8 7 9 10 Robot Miss Streak 4 | 1 4 3 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 66 | 14 24 11 2 15 Core Hits 30 | 5 10 2 2 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1051 | 152 281 140 28 450 Guns 833 | 152 278 140 28 235 Cannons 75 | . . . . 75 Explosions 140 | . . . . 140 Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 483 | 45 162 31 10 235 Thermal 289 | . 70 109 18 92 Explosive . | . . . . . Electromagnetic 276 | 107 46 . . 123 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . 1 . . 128 Shots 4 | . . . . 4 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 212 | 40 72 26 44 212 Average Temperature 30 | 27 32 6 23 48 Received Heat Transfer 279 | . 138 24 . 117 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | 2 . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 642 | . 185 259 37 161 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 . 100 81 Level 1 3 | . . . . 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 296 | 10 75 . 20 296 Initial . | . . . . . Average 15 | 1 9 . 1 54 Influence Increases 538 | 15 125 20 32 346 Destroy 0b10 Robot/C 220 | . 80 20 20 100 Destroy 0b10 Robot/NC 35 | 15 10 . . 10 Destroy Leader 30 | . 20 . . 10 Successful Hack 12 | . . . 12 . Disable Machine 225 | . . . . 225 Destroy Structure 1 | . . . . 1 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 282 | 15 125 20 30 92 Entered New Map 2 | . . . . 2 Time Decay 210 | 15 115 20 30 30 Lost Part 70 | . 10 . . 60 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 13 4 1 8 Peak Tracking Total 4 | . 4 3 1 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 5 | . 2 . . 3 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 16 | . . 1 . 15 Max in Single Turn 15 | . . 1 . 15 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 2 | . . . 1 1 Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . 5 1 Successful 2 | . . . 2 . Failed 4 | . . . 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Part Schematic 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 260 | . . . . 260 Machine Analysis 260 | . . . . 260 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 1597 | 111 749 119 347 271 Spaces Moved 1201 | 94 496 104 293 214 Core 261 | 26 220 . . 15 Treads . | . . . . . Legs . | . . . . . Wheels 940 | 68 276 104 293 199 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 100 Average Speed 109 | 74 130 90 99 100 Slowest Speed 200 | 90 200 90 110 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 78 3 67 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 1390 | 117 560 115 347 251 Wait 78 | . 25 1 39 13 Move 1197 | 93 495 103 292 214 Hop . | . . . . . Pick Up 25 | 7 7 1 6 4 Fast Attach 4 | 2 . . 2 . Attach 21 | 4 7 1 2 7 Detach . | . . . . . Swap 1 | 1 . . . . Drop 10 | 1 . 1 5 3 Fire 53 | 9 25 8 1 10 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 252 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 16) 851 | -10/Materials | Discovered new exit (range 10) 861 | -10/Materials | Entered Subcaves 882 | -10/Subcaves | Discovered new exit (range 12) 895 | -10/Subcaves | Core integrity fell below 50% 936 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 980 | -10/Subcaves | Entered Recycling 981 | -8/Recycling | Met a Zionite searching for Scraptown 1312 | -8/Recycling | Discovered new exit (range 15) 1327 | -8/Recycling | Entered Factory 1327 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 1598 | -6/Factory | System corruption reached 10% 1598 | -6/Factory | Self-destructed Last Messages --------------- results: 01561_ Recycling Unit x1 01562_ K-01 Serf collects debris. 01562_ U-05 Engineer lays Concrete. 01581_ Hvy. Particle Cannon destroyed. 01581_ Critical hit (Burn: +37). 01582_ Slug penetrates G-50 Soldier. 01582_ G-50 Soldier destroyed. 01582_ Slug penetrates Wall. 01585_ Slug penetrates G-50 Soldier. 01587_ Machine Analyzer destroyed. 01587_ System corrupted by crushing effect (+3). 01589_ Slug penetrates G-50 Soldier. 01590_ Knocked back. 01592_ Slug penetrates B-48 Gladiator. 01597_ System corrupted: Heat flow error (+232). 01597_ Hvy. Assault Rifle destroyed. 01597_ Coil Gun destroyed. 01597_ System corrupted by crushing effect (+3). 01597_ System corrupted by crushing effect (+4). 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Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamComponentFrame Manual? 0 Play Time 00:19:19 Cumulative 12.2 hours Start 2026.06.22 @ 23:01:18 End 2026.06.22 @ 23:17:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c526058-ac34-4dce-8b6f-faf0732481e1