Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.18 @ 16:55:32

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (75)      375
Value Destroyed (1916)     1916
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (204)                204
              TOTAL SCORE: 4295

 Bonus
-------
High Alert Combat Kills    204

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     29/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
                Terrain Scan Processor
                Hacking Suite
>               --- WEAPON (2) -------
          Heavy Mace
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (59)
       Improved Weapon Shielding
                Trap Extractor (2/4 Shock)
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Airjet
                Airjet
                Airjet
>               --- UTILITY ----------
       Improved Terrain Scanner
                Terrain Scan Processor
                Propulsion Shielding
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
       Improved Medium Laser
      Precision Beam Rifle
>               --- INVENTORY --------
  High-capacity Matter Pod
       Improved Weapon Shielding
                Trap Extractor
                Datajack
          Heavy Mace
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             84   | .   25  26  33  
  Power                    7    | .   3   2   2   
    Engine                 6    | .   3   2   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | .   7   8   7   
    Treads                 1    | .   .   1   .   
    Leg                    5    | .   2   .   3   
    Wheel                  2    | .   1   1   .   
    Hover                  3    | .   .   .   3   
    Flight                 11   | .   4   6   1   
  Utility                  17   | .   3   5   9   
    Device                 9    | .   2   3   4   
    Storage                1    | .   .   1   .   
    Processor              3    | .   1   .   2   
    Hackware               2    | .   .   1   1   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | .   12  11  15  
    Energy Gun             16   | .   5   2   9   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          11   | .   3   6   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   4   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   
  Unidentified Prototypes  6    | .   1   1   4   
Parts Lost                 23   | .   2   3   18  
  Power                    2    | .   .   .   2   
  Propulsion               12   | .   2   2   8   
  Utility                  5    | .   .   1   4   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      5    | .   2   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   96  93  75  
  Engine                   10   | .   14  11  4   
  Core                     1    | .   .   .   4   
  Treads                   1    | .   .   4   .   
  Leg                      13   | .   22  7   6   
  Wheel                    1    | .   .   6   .   
  Hover                    3    | .   .   .   10  
  Flight                   5    | .   4   10  2   
  Device                   10   | .   12  9   7   
  Storage                  2    | .   1   8   .   
  Processor                12   | .   12  11  12  
  Hackware                 4    | .   .   1   12  
  Energy Gun               8    | .   12  2   9   
  Ballistic Gun            8    | .   7   15  2   
  Launcher                 3    | .   6   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 12  13  20  17  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  4    | .   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   5   
  Average Capacity         5    | .   5   7   5   
  Most Carried             8    | .   7   8   5   
  Average Carried          5    | .   5   7   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            6    | 6   5   5   4   

 Class Distribution 
--------------------
 61% | Mutant
 27% | Scavenger-Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1647 | 200 418 536 493 
  Remotely                 .    | .   .   .   .   
Salvage Created            1999 | .   498 739 762 
  Parts                    148  | .   48  57  43  
Haulers Intercepted        6    | .   1   3   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  51   | .   16  19  16  
  Guns                     30   | .   8   12  10  
  AOE                      21   | .   8   7   6   
Classes Destroyed          13   | .   8   2   3   
  Worker                   4    | .   1   2   1   
  Builder                  5    | .   2   2   1   
  Tunneler                 5    | .   2   1   2   
  Hauler                   6    | .   1   3   2   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  17   | .   9   8   .   
  Grunt                    27   | .   7   8   12  
  Duelist                  2    | .   .   .   2   
  Sentry                   3    | .   .   3   .   
  Specialist               1    | .   .   .   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           13   | .   4   13  7   
  Combat Bots Only         7    | .   3   7   6   
Max Kills in Single Turn   4    | .   2   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   2   4   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        248  | .    50   51   147  
  Missed                   71   | .    22   17   32   
Damage Taken               2553 | .    274  469  1810 
  Core                     686  | .    80   45   561  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  53   | .    .    .    53   
  Regen/Repaired (Parts)   17   | .    17   .    .    
Core Remaining (%)         85   | 100  68   88   .    
Volleys Fired              151  | .    48   42   61   
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    78   100  130  
Shots Fired                268  | .    77   84   107  
  Gun                      234  | .    69   74   91   
  Cannon                   9    | .    .    .    9    
  Launcher                 25   | .    8    10   7    
  Special                  .    | .    .    .    .    
  Kinetic                  117  | .    34   62   21   
  Thermal                  98   | .    27   12   59   
  Explosive                25   | .    8    10   7    
  Electromagnetic          28   | .    8    .    20   
  Robot Hit Streak         9    | .    6    8    9    
  Robot Miss Streak        5    | .    5    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           171  | .    38   51   82   
  Core Hits                141  | .    26   38   77   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    2    
  Critical Strikes         5    | .    .    3    2    
    Burn                   2    | .    .    2    .    
    Destroy                1    | .    .    1    .    
    Smash                  2    | .    .    .    2    
Melee Attacks              5    | .    .    .    5    
  Impact                   5    | .    .    .    5    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5094 | .    1122 1739 2233 
  Guns                     2237 | .    455  740  1042 
  Cannons                  107  | .    .    .    107  
  Explosions               2520 | .    667  999  854  
  Melee                    217  | .    .    .    217  
  Ramming                  13   | .    .    .    13   
  Kinetic                  994  | .    172  652  170  
  Thermal                  1228 | .    267  88   873  
  Explosive                2305 | .    561  999  745  
  Electromagnetic          337  | .    122  .    215  
  Impact                   217  | .    .    .    217  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    6    .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           2    | .    .    2    .    
    Misfires               2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            296  | .    47   71   178  
  Projectiles              .    | .    .    .    .    
  Explosions               124  | .    47   71   6    
  Melee                    172  | .    .    .    172  
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      268  | .    24   66   178  
  Shots                    6    | .    1    2    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    .    .    3    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        551  | .    89   162  551  
  Average Temperature      114  | .    22   68   171  
  Received Heat Transfer   1059 | .    60   126  873  
  Effects                  6    | .    .    .    6    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              7    | .    1    .    6    
  Impact Corruptions       4    | .    .    .    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         2316 | .    631  407  1278 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    2    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             652  | .   347 642 652 
  Initial                  256  | .   .   83  256 
  Average                  368  | .   219 459 483 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         20   | .   42  12  .   
  Level 1                  30   | .   57  15  9   
  Level 2                  48   | .   .   72  90  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   3   2   6   
  Investigation            7    | .   3   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   26  23  26  
  Peak Tracking Total      9    | .   6   7   9   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            8    | .   4   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         47   | .   .   47  .   
  Triggered                .    | .   .   .   .   
  Disarmed                 10   | .   .   .   10  
  Reprogrammed             6    | .   .   6   .   
  Reused                   1    | .   .   .   1   
Traps Extracted            3    | .   .   3   .   
  Installed                1    | .   .   .   1   
  Triggered                1    | .   .   .   1   
Most Traps Carried         3    | .   .   3   3   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          12   | .   4   3   5   
  Max in Single Turn       3    | .   3   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         1    | .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          14   | .   6   4   4   
  Terminals                10   | .   5   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                60   | .   21  22  17  
  Successful               43   | .   14  15  14  
  Failed                   17   | .   7   7   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   22   | .   11  5   6   
  Terminals                43   | .   19  15  9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          8    | .   .   .   8   
  Scanalyzers              7    | .   .   7   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   6   6   5   
  Prototype ID Bank        4    | .   2   1   1   
  Level Access Points      1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Disarm Traps             2    | .   .   .   2   
  Dispatch Records         1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
  Patrol Status            1    | .   .   .   1   
  Transport Status         2    | .   .   1   1   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       7    | .   .   .   7   
  Process                  2    | .   .   .   2   
  Report Inventory         2    | .   .   .   2   
  Retrieve Matter          3    | .   .   .   3   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   6   4   2   
  Terminals                10   | .   6   3   1   
    Botnet                 7    | .   4   2   1   
    Operators              1    | .   1   .   .   
    Sabotage               2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Tunnel                 1    | .   .   .   1   
  Scanalyzers              1    | .   .   1   .   
    Extract                1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   4   4   
  Full Trace Events        5    | .   2   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          23   | .   .   .   23  
  Retrieved Matter         23   | .   .   .   23  
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2025 | .   829 566 630 
Spaces Moved               1552 | 1   695 373 483 
  Core                     39   | .   .   .   39  
  Treads                   .    | .   .   .   .   
  Legs                     622  | 1   471 68  82  
  Wheels                   160  | .   6   154 .   
  Hover                    311  | .   .   .   311 
  Flight                   420  | .   218 151 51  
  Fastest Speed            34   | 120 37  34  34  
  Average Speed            85   | 120 94  84  72  
  Slowest Speed            250  | 120 120 197 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            7    | .   5   1   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       40   | 2   92  37  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          187  | .   72  36  79  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      187  | .   72  36  79  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1969 | .   786 541 642 
  Wait                     62   | .   1   26  35  
  Move                     1536 | .   685 370 481 
  Hop                      6    | .   4   1   1   
  Pick Up                  23   | .   9   12  2   
  Fast Attach              47   | .   14  8   25  
  Attach                   11   | .   3   5   3   
  Detach                   6    | .   1   1   4   
  Swap                     26   | .   8   13  5   
  Drop                     45   | .   13  16  16  
  Fire                     151  | .   48  42  61  
  Melee                    5    | .   .   .   5   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   .   3   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     48   | .   .   47  1   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Discovered new exit (range 3)
  272 | -10/Materials | Identified exit to Materials
  308 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 8)
  577 | -10/Materials | Repaired Terrain Scanner?
  753 | -10/Materials | Discovered new exit (range 7)
  830 | -10/Materials | Entered another Materials area
  830 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  935 | -9/Materials  | Destroyed 7 combat bots
 1349 | -9/Materials  | Discovered new exit (range 10)
 1396 | -9/Materials  | Entered another Materials area
 1396 | -8/Materials  | Evolved 2 slots: Utility x2
 1481 | -8/Materials  | Lost 3 parts (2n1w)
 1756 | -8/Materials  | Lost 4 parts (3n1u)
 1796 | -8/Materials  | First assault squad dispatched
 1930 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 1987 | -8/Materials  | Core integrity fell below 50%
 2019 | -8/Materials  | Core integrity fell below 20%
 2026 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02003_ U-05 Engineer lays Concrete. <x2>
02003_ Imp. Ion Engine destroyed.
02004_ U-05 Engineer builds a Wall.
02004_ Kicked H-61 Shepherd.
02004_ Carbon-fiber Leg destroyed.
02005_ Slug penetrates Wall.
02005_ Aluminum Leg destroyed.
02006_ U-05 Engineer builds a Wall.
02007_ U-05 Engineer lays Concrete. <x3>
02008_ Slug penetrates Wall.
02008_ Hvy. EM Pulse Gun destroyed.
02008_ Critical hit (Burn: +37).
02009_ U-05 Engineer lays Concrete. <x2>
02011_ Slug penetrates Wall.
02014_ EM Pulse Cannon destroyed.
02016_ Critical hit (Burn: +37).
02020_ Slug penetrates Wall.
02022_ Wall collapses.
02022_ U-05 Engineer builds a Wall.
02026_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|      #####?#######          ##??#??##??            |
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|      ######??#?###  """""*  #?  ?  ?  ?            |
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| ###################+###     # "?"???? ?            |
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|    #######?#####  """ #    # """ """ #?            |
|    #?#########?#[ """ #    # """ """ ##            |
|    ######?#????#  """ #    # """ """ ##            |
|    #######?#####      #    +         #?            |
|    ##########?#########    #         #?            |
|    #?###???#?##???????### ##  [      #?            |
| ####?#??#??????##?###???# ##         #?            |
| ####?#???####???#???????# ##         #?            |
| #???####?#??###????#???## ############?            |
| #?#??#?#?????? ???#?????# #?##?????????            |
| ????????#?? ???????????##%#????????????            |
| ?????#??????????????????#!#?????#??????            |
| ???????????????????????##!#????????????            |
| ??#???#????????????????##!#????????????            |
| ????#??#???????????????##u#????????????            |
| ?#?????????????????????##@#????????????            |
| ???????????????????????#ggH#???????????            |
| ???????????????????????##g##???????????            |
| ??????????????????????? kuu ???????????            |
| ??????????????????????  uku  ??????????            |
| ?????????????????????         ?????????            |
| ?????????????????????#########?????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       160
Propulsion Shielding       33
Evasion (%)                63
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
      Hacking Suite | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
     Core Shielding | -9/Materials | Extracted
              Wheel | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugAuthchipMallet
  Manual?         0
Play Time         00:20:51
  Cumulative      666.2 hours
  Start           2024.02.18 @ 16:40:00
  End             2024.02.18 @ 16:55:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          667
  Rogue           392
  Adventurer      123
  Explorer        152
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba129eb2-4298-4ae8-ac6f-09a43188e965