Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 17:09:42 Player: Olafz Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (6793) 6793 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 13421 Bonus ------- High Alert Combat Kills 686 Registered with UFD 300 Friendly Fire -443 Cogmind --------- Core Integrity 0/1150 Matter 79/300 Energy 160/160 System Corruption 3% Temperature Cool (9) Movement Rolling (110) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Centrium Wheel Centrium Wheel > --- UTILITY (9) ------ Advanced Heat Sink Enhanced Optical Array Improved Target Analyzer Layered Heavy Armor Plating > --- WEAPON (4) ------- Autogun Autogun Tesla Bomb Launcher > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler Layered Heavy Armor Plating Advanced Thermal Shield System Shield > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Heavy Phase Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Overtuned Treads Overtuned Scrapsphere Gyrokinetic Inverter Experimental Heat Sink Makeshift Microdissipator Network Improved Particle Charger Layered Heavy Armor Plating Tesla Rifle Improved Arc Projector Cooled Pulse Rifle Heavy Phase Cannon Tesla Bomb Launcher Tesla Bomb Launcher [Rating: 86] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Tesla Bomb Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . . 4 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . 2 . Utility 7 | . . 2 2 1 . . . 2 . . Weapon 2 | . . . . . . . . 2 . . Parts Attached 183 | 6 7 16 8 29 22 . 11 47 25 12 Power 19 | 1 1 2 1 3 2 . . 6 2 1 Engine 11 | 1 1 2 1 3 1 . . 2 . . Core 8 | . . . . . 1 . . 4 2 1 Reactor . | . . . . . . . . . . . Propulsion 44 | 2 2 6 2 6 3 . 5 9 7 2 Treads 16 | 2 . 2 . . . . 4 7 1 . Leg 16 | . 2 4 2 5 3 . . . . . Wheel 10 | . . . . 1 . . 1 2 4 2 Hover 1 | . . . . . . . . . 1 . Flight 1 | . . . . . . . . . 1 . Utility 55 | 1 2 2 2 10 5 . 5 14 9 5 Device 31 | . 1 . 1 7 3 . 2 9 6 2 Storage 4 | 1 1 . . . . . 1 . 1 . Processor 8 | . . 1 . 2 1 . . 2 . 2 Hackware 1 | . . . . . . . . . 1 . Protection 11 | . . 1 1 1 1 . 2 3 1 1 Artifact . | . . . . . . . . . . . Weapon 65 | 2 2 6 3 10 12 . 1 18 7 4 Energy Gun 26 | . 1 3 . 3 6 . 1 9 2 1 Energy Cannon 12 | . . 1 1 2 2 . . 4 2 . Ballistic Gun 14 | 2 1 2 2 . . . . 4 1 2 Ballistic Cannon 7 | . . . . 3 2 . . 1 1 . Launcher 5 | . . . . 1 2 . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 14 | . . 2 . 2 7 . . 2 1 . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 3 | . . . 3 . . . . . . . Parts Lost 61 | . 2 1 4 5 3 2 . 33 10 1 Power 6 | . . . . 1 . . . 3 2 . Propulsion 13 | . 1 . 1 1 2 . . 6 2 . Utility 19 | . . . 1 3 1 2 . 10 2 . Weapon 23 | . 1 1 2 . . . . 14 4 1 Highest Loss Streak 9 | . 1 1 2 2 1 2 . 9 9 1 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 94 80 94 92 91 97 91 82 65 32 Engine 6 | . 14 11 9 6 6 7 7 2 . . Treads 7 | . 14 2 15 . . . 12 11 2 . Leg 8 | . 12 19 2 14 21 23 6 . . . Wheel 1 | . . . . 3 . . . 1 11 7 Device 19 | . 10 11 17 21 24 27 22 19 16 2 Storage 7 | . 14 11 9 7 7 7 7 5 3 . Processor 10 | . . 1 9 14 7 15 13 10 4 9 Protection 5 | . . 3 13 6 6 . 4 3 2 3 Energy Gun 3 | . 10 4 2 1 6 . . 9 5 . Energy Cannon 4 | . . 5 6 4 5 7 5 2 5 . Ballistic Gun 3 | . 16 10 9 . . . . 4 . 2 Ballistic Cannon 4 | . . . . 6 1 7 7 3 2 . Peak Build Rating 86 | 6 11 21 29 47 51 47 57 78 86 55 Average Rating 45 | 4 9 17 25 43 49 45 50 65 59 41 On Entrance 27 | . 6 11 20 29 45 47 41 57 40 3 Naked Turns 72 | . . . . . . . . . 67 5 Heaviest Build 111 | 12 29 38 49 55 65 46 73 88 111 41 Greatest Support 80 | 40 40 46 46 51 51 42 78 80 48 32 Greatest Overweight (x) 26 | 1 1 1 1 1 1 1 1 10 26 1 Average Overweight (x) 1 | . . . . . . 1 . 4 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 5 Average Capacity 16 | 7 9 15 15 15 15 15 18 20 15 5 Most Carried 20 | 1 8 15 15 15 15 14 20 20 18 5 Average Carried 13 | . 4 14 14 14 14 14 16 13 10 1 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 5 5 Final Carried 18 | 1 8 15 15 14 14 14 18 10 5 5 Class Distribution -------------------- 64% | Mutant 15% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Matter Collected 4029 | 169 174 218 272 963 301 6 295 1170 189 272 Remotely 1178 | . . . 272 906 . . . . . . Salvage Created 6632 | . 339 452 670 1189 934 150 . 2494 310 94 Parts 311 | . 16 26 29 51 49 7 . 100 26 7 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 3 | . 1 . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Combat Hostiles Destroyed 126 | . 5 9 12 28 21 2 . 42 3 4 Guns 59 | . 5 5 6 1 3 . . 34 1 4 Cannons 49 | . . 3 4 24 8 2 . 6 2 . AOE 14 | . . 1 2 1 10 . . . . . Classes Destroyed 16 | . 2 3 . 6 4 . . 1 . . Worker 1 | . . . . . 1 . . . . . Builder 6 | . . . . . 1 . . 2 3 . Hauler 1 | . . . . . 1 . . . . . Recycler 6 | . 2 . . 1 1 1 . . 1 . Mechanic 3 | . . . . 1 1 . . 1 . . Operator 2 | . . . . 1 1 . . . . . Watcher 3 | . . 1 1 1 . . . . . . Swarmer 11 | . . 1 . 2 3 . . . 1 4 Grunt 62 | . 5 4 9 12 9 . . 23 . . Brawler 7 | . . . . 2 4 . . 1 . . Duelist 4 | . . . . 2 . . . 2 . . Protector 1 | . . . . . 1 . . . . . Sentry 21 | . . 4 3 5 2 2 . 5 . . Hunter 8 | . . . . 1 . . . 7 . . Programmer 11 | . . . . 4 2 . . 3 2 . Behemoth 1 | . . . . . . . . 1 . . Thug 2 | . . . . . 2 . . . . . Best Kill Streak 14 | . 5 3 3 8 14 1 . 13 3 4 Combat Bots Only 13 | . 4 3 3 7 10 1 . 13 2 4 Max Kills in Single Turn 7 | . 1 1 1 2 7 1 . 2 2 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 5 | . . 1 1 1 5 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Hostile Shots Fired 1345 | . 52 51 55 272 138 63 . 472 177 65 Missed 460 | . 9 15 22 97 56 26 . 136 81 18 Damage Taken 15429 | . 545 530 712 2163 1223 289 . 6251 2973 743 Core 2297 | . 60 141 61 223 106 17 . 536 1102 51 Absorbed by Shields 19 | . . . . . . . . . 19 . Regen/Repaired (Parts) 125 | . . . . . . . 1 124 . . Core Remaining (%) 70 | 100 76 64 88 . . . 50 46 . . Volleys Fired 445 | . 34 34 43 93 55 10 . 131 26 19 Largest 4 | . 2 2 2 2 2 2 . 4 4 2 Hottest 363 | . 85 86 83 108 103 78 . 363 311 98 Shots Fired 986 | . 61 64 76 184 109 22 . 389 60 21 Gun 560 | . 61 50 60 12 32 . . 298 27 20 Cannon 419 | . . 14 16 170 73 22 . 91 33 . Launcher 7 | . . . . 2 4 . . . . 1 Special . | . . . . . . . . . . . Kinetic 475 | . 49 34 36 104 22 11 . 181 23 15 Thermal 404 | . 12 6 . 66 80 11 . 191 33 5 Explosive 6 | . . . . 2 4 . . . . . Electromagnetic 101 | . . 24 40 12 3 . . 17 4 1 Robot Hit Streak 22 | . 7 12 22 13 8 8 . 16 10 6 Robot Miss Streak 5 | . 3 3 2 2 2 1 . 4 5 2 Penetration Max 1 | . . . . 1 . . . 1 . . Secondary Targets 10 | . 2 . . . . . . 8 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 678 | . 40 41 59 131 62 17 . 271 41 16 Core Hits 300 | . 18 17 28 54 53 5 . 106 12 7 Critical Kills 7 | . . . . 2 . . . 5 . . Critical Parts Destroyed 5 | . . . . . . . . 5 . . Critical Strikes 44 | . . . 2 13 2 1 . 25 1 . Burn 8 | . . . . . 2 . . 5 1 . Meltdown 3 | . . . . 2 . . . 1 . . Destroy 10 | . . . . . . . . 10 . . Blast 21 | . . . . 11 . 1 . 9 . . Corrupt 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19550 | . 391 760 1325 3585 3592 451 . 7277 1903 266 Guns 8163 | . 391 459 690 42 373 . . 5470 472 266 Cannons 8123 | . . 208 370 3286 1132 451 . 1807 869 . Explosions 3244 | . . 79 259 257 2087 . . . 562 . Melee . | . . . . . . . . . . . Ramming 20 | . . 14 6 . . . . . . . Kinetic 7471 | . 314 310 357 2105 316 210 . 3193 487 179 Thermal 8294 | . 77 129 259 1181 1189 241 . 3826 1305 87 Explosive 2400 | . . . . 257 2087 . . . 56 . Electromagnetic 1365 | . . 307 703 42 . . . 258 55 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . 3 10 11 11 . 12 3 3 Average Corruption 7 | . . . 3 2 10 11 . 8 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 130 | . . . 2 17 33 13 . 55 1 9 Message Errors 29 | . . . 1 1 10 2 . 13 . 2 Matter Fused 29 | . . . 1 4 3 3 . 15 1 2 Heat Flow Errors 12 | . . . . 2 5 1 . 3 . 1 Energy Discharges 17 | . . . . 3 3 2 . 7 . 2 Parts Rejected 2 | . . . . . 1 . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . 3 3 3 . 3 . . Data Loss (major) 3 | . . . . 1 1 . . . . 1 Misfires 7 | . . . . 2 2 2 . 1 . . Alerts 3 | . . . . 1 2 . . . . . Weapon Failures 15 | . . . . . 3 . . 11 . 1 Overload Shots 22 | . . . . . . . . 21 1 . Effects 2 | . . . . . . . . 2 . . Heat Surge 2 | . . . . . . . . 2 . . Overflow Damage 320 | . . 13 19 76 74 . . 19 119 . Projectiles 127 | . . . 5 76 21 . . 19 6 . Explosions 193 | . . 13 14 . 53 . . . 113 . Melee . | . . . . . . . . . . . Knockbacks 27 | . . . . 13 6 . . 8 . . Impact . | . . . . . . . . . . . Kinetic 25 | . . . . 12 5 . . 8 . . Secondary 2 | . . . . 1 1 . . . . . Self-Inflicted Damage 648 | . . 66 190 . 231 . . . 161 . Shots 11 | . . 2 2 . 5 . . . 2 . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 735 | . 123 23 30 232 63 71 . 735 680 113 Average Temperature 123 | . 75 8 14 93 43 71 . 124 246 29 Received Heat Transfer 3432 | . 330 228 261 684 393 96 . 1314 117 9 Effects 12 | . . . . . . . . 8 4 . Shutdowns 2 | . . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . . . . 2 . . Short Circuit 5 | . . . . . . . . 3 2 . Damage (minor) 2 | . . . . . . . . 1 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . 2 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . 2 . . . 2 . . Combat Hostiles 4 | . . . . 2 . . . 2 . . Parts Melted 22 | . 2 2 . 1 4 . . 11 1 1 Heat Transferred 12450 | . 185 211 250 1813 1942 333 . 6056 1512 148 Parts Sabotaged 1 | . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Peak Influence 795 | . 136 295 339 512 751 268 . 795 713 . Initial 357 | . . . 106 94 232 234 . . 357 . Average 278 | . 83 173 196 261 382 250 . 352 407 . Maximum Alert Level 3 | . . 1 1 2 3 1 . 3 3 . Low Security (%) 35 | 100 100 64 56 33 . . . 30 . . Level 1 46 | . . 35 43 58 64 100 . 31 68 . Level 2 11 | . . . . 7 30 . . 15 30 . Level 3 6 | . . . . . 5 . . 23 1 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . 1 2 2 7 6 . . 15 7 . Investigation 5 | . 1 . 1 . . . . 3 . . Extermination 8 | . . . . 2 2 . . 2 2 . Reinforcement 14 | . . 2 1 2 1 . . 4 4 . Assault 6 | . . . . . 3 . . 2 1 . Garrison 7 | . . . . 3 . . . 4 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . Haulers Reinforced 2 | . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Distress Signals 9 | . . 2 2 3 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 199 | . 9 17 20 35 29 2 . 48 33 6 Peak Tracking Total 17 | . 5 4 4 7 10 1 . 7 17 4 Tactical Retreats 18 | . . 4 2 1 . . . 4 6 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Traps Triggered 13 | . 1 . 1 3 . . . 3 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 9 | . . . . 9 . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Machines Disabled 26 | . . 2 2 4 8 . . 3 7 . Max in Single Turn 5 | . . 1 2 1 3 . . 1 5 . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Machines Accessed 20 | . . 1 3 6 2 1 . 6 1 . Terminals 16 | . . 1 3 6 2 1 . 2 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 42 | . . 2 5 15 4 3 . 11 2 . Successful 12 | . . 1 1 3 1 1 . 5 . . Failed 30 | . . 1 4 12 3 2 . 6 2 . Catastrophic 11 | . . 1 2 5 . . . 2 1 . Database Lockouts . | . . . . . . . . . . . Manual 34 | . . 2 5 13 3 3 . 6 2 . Terminals 36 | . . 2 5 15 4 3 . 5 2 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 4 | . . . 1 2 1 . . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 . 1 . 1 . 3 . . Terminals 5 | . . 1 . 1 . 1 . 2 . . Botnet 5 | . . 1 . 1 . 1 . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Fedlink 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . . 1 3 6 1 1 . 4 1 . Full Trace Events 2 | . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Total Allies 2 | . . . . . 2 . . . . . Largest Group 2 | . . . . . 2 . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . 9 . . . . . Total Damage 107 | . . . . . 107 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Turns Passed 10651 | 63 436 761 954 1402 824 335 3227 1754 611 284 Spaces Moved 5317 | 36 217 377 401 808 318 159 1568 639 515 279 Core 235 | 7 . . . . . . . . 132 96 Treads 1974 | 29 102 38 329 . . . 1090 386 . . Legs 1840 | . 115 339 72 359 318 159 478 . . . Wheels 1119 | . . . . 449 . . . 253 234 183 Hover 7 | . . . . . . . . . 7 . Flight 142 | . . . . . . . . . 142 . Fastest Speed 35 | 50 120 130 160 115 130 193 160 140 35 50 Average Speed 167 | 145 154 164 202 127 190 193 203 196 88 79 Slowest Speed 1350 | 160 190 240 240 200 200 193 245 320 1350 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 32 40 44 29 58 41 90 18 19 61 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . 8 . . 3 Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 268 | . . 4 45 30 90 4 . 33 62 . Melee . | . . . . . . . . . . . Projectile 67 | . . . . 10 17 4 . 33 3 . AOE 201 | . . 4 45 20 73 . . . 59 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Total 6256 | 44 263 462 467 1007 429 168 1601 865 632 318 Wait 66 | 2 . 3 2 6 8 . . 16 23 6 Move 5299 | 35 216 376 400 807 317 158 1567 638 506 279 Hop 4 | . . . . . . . . . 4 . Pick Up 77 | 1 4 12 7 18 9 . 7 8 10 1 Fast Attach 92 | 6 4 9 3 13 11 . 8 17 14 7 Attach 57 | . . 1 4 7 4 . 1 25 10 5 Detach 33 | . 1 3 1 3 1 . 3 12 9 . Swap 34 | . 3 6 1 9 7 . 2 5 1 . Drop 90 | . 1 17 5 26 17 . 13 5 5 1 Fire 445 | . 34 34 43 93 55 10 . 131 26 19 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 48 | . . . . 16 . . . 8 24 . Rewire . | . . . . . . . . . . . Trap 9 | . . . . 9 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 373 | -10/Materials | Discovered new exit (range 4) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Met 8R-AWN 697 | -9/Materials | Discovered new exit (range 9) 1233 | -9/Materials | Discovered new exit (range 8) 1261 | -9/Materials | Entered another Materials area 1261 | -8/Materials | Evolved 2 slots: Utility x2 1865 | -8/Materials | Discovered new exit (range 9) 2197 | -8/Materials | Discovered new exit (range 9) 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3177 | -7/Factory | Identified exit to Storage 3177 | -7/Factory | Identified exit to Lower Caves 3320 | -7/Factory | Discovered new exit (range 10) 3367 | -7/Factory | Discovered new exit (range 6) 3374 | -7/Factory | Garrison activated, responded to threat 3472 | -7/Factory | Destroyed 7 combat bots 3572 | -7/Factory | System corruption reached 10% 3617 | -7/Factory | Entered Storage 4220 | -7/Storage | Met a pair of Derelict thieves 4334 | -7/Storage | Destroyed 10 combat bots 4417 | -7/Storage | First assault squad dispatched 4434 | -7/Storage | Used back door to open Recycling access 4434 | -7/Storage | Discovered new exit (range 4) 4441 | -7/Storage | Entered Recycling 4708 | -7/Recycling | Build established: Scavenger-Mutant 4728 | -7/Recycling | Scanned before Scraplab entrance 4757 | -7/Recycling | Entered Scraplab 4773 | -7/Recycling | Discovered new exit (range 3) 4776 | -7/Recycling | Entered Scraptown 4776 | -7/Scraptown | System corruption cleaned by C-Scrubber 5130 | -7/Scraptown | Discovered new exit (range 5) 5265 | -7/Scraptown | Visited IN-MT5's Study 5310 | -7/Scraptown | Visited Fellowship of the Rings 5337 | -7/Scraptown | Visited Supply Room 5794 | -7/Scraptown | Visited Comm Corps 5951 | -7/Scraptown | Visited Assassins FH 6000 | -7/Scraptown | Build established: Mutant 6011 | -7/Scraptown | Visited UFD Registry 6011 | -7/Scraptown | Registered with UFD as "Rustchaser" 6044 | -7/Scraptown | Visited SPCMW 6150 | -7/Scraptown | Visited CPS Storage 6260 | -7/Scraptown | Visited Chapter 10 6301 | -7/Scraptown | Visited Observation Area 6392 | -7/Scraptown | Visited Junk Repository 6440 | -7/Scraptown | Visited Botcube Research 6491 | -7/Scraptown | Visited Analyses Database 6558 | -7/Scraptown | Visited DA-N13 Charitable Foundation 6599 | -7/Scraptown | Visited Junk Repository 6668 | -7/Scraptown | Visited Scrapoid Research Area 6728 | -7/Scraptown | Visited Curators Association 7437 | -7/Scraptown | Found DCF Scrap (29 items) 7558 | -7/Scraptown | Found Scrap Suit 7579 | -7/Scraptown | Found Scrap Suit 7994 | -7/Scraptown | Discovered new exit (range 5) 8003 | -7/Scraptown | Entered Factory 8003 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 8268 | -5/Factory | Spotted B-75 Beast 8301 | -5/Factory | Destroyed B-75 Beast 8584 | -5/Factory | Build established: Gunner 8729 | -5/Factory | Lost 9 parts (2n3u4w) 9000 | -5/Factory | Build established: Scavenger-Gunner 9204 | -5/Factory | Garrison activated, responded to threat 9248 | -5/Factory | Lost 4 parts (1p1u2w) 9295 | -5/Factory | System corruption reached 10% 9307 | -5/Factory | Destroyed 13 combat bots 9356 | -5/Factory | Lost 7 parts (2n2u3w) 9503 | -5/Factory | First assault squad dispatched 9525 | -5/Factory | Core integrity fell below 50% 9530 | -5/Factory | Garrison activated, responded to threat 9559 | -5/Factory | Lost 5 parts (1n2u2w) 9679 | -5/Factory | Lost 3 parts (1p1u1w) 9745 | -5/Factory | Discovered new exit (range 8) 9755 | -5/Factory | Discovered new exit (range 14) 9757 | -5/Factory | Entered another Factory area 9757 | -4/Factory | Evolved 2 slots: Propulsion x2 9966 | -4/Factory | Found Prototype Launcher 9968 | -4/Factory | Found Prototype Launcher 10244 | -4/Factory | Released all parts (11) 10258 | -4/Factory | Identified Tesla Bomb Launcher 10273 | -4/Factory | Lost 9 parts (2p1n2u4w) 10289 | -4/Factory | First assault squad dispatched 10304 | -4/Factory | Spotted B-86 Titan 10318 | -4/Factory | Core integrity fell below 50% 10341 | -4/Factory | Core integrity fell below 20% 10357 | -4/Factory | Discovered new exit (range 15) 10368 | -4/Factory | Entered Upper Caves 10516 | -4/Upper Caves | Learned Research emergency access door positions 10525 | -4/Upper Caves | Learned Research trap positions 10588 | -4/Upper Caves | Build established: Mutant 10624 | -4/Upper Caves | Discovered new exit (range 13) 10651 | -4/Upper Caves | Spotted B-86 Titan 10652 | -4/Upper Caves | Destroyed by B-86 Titan with Railgun Last Messages --------------- Acquired Autogun. S-27 Virus destroyed. LUWBBQ0 I0NGNCHRC,PROT>0XFYGBOXM,LI4 Lgt. Nuclear Core fries itself beyond repair. Beamcaster destroyed. S-27 Virus destroyed. VTOL Module fries itself beyond repair. S-27 Virus destroyed. VTOL Module fries itself beyond repair. FE6% 0::JWYU KTRLG7#8PIWXDC9O8SYP=3#NR Acquired Lgt. Nuclear Core. Acquired Autogun. Acquired 29 matter. VTOL Module fries itself beyond repair. Acquired 21 matter. Acquired 24 matter. EXIT=FOUND System corrupted: Matter fused (-8). Knocked back. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????# #"??? | | ?????????????????????? ?????????????? ??? | | ??????????????????????? ?????????????# ??? | | ???????????????????????? ????????????# #??? | | ????????????????????????? ????????????# #??? | | ?????????????????????????? ???????????? #??? | | ??????????????????????????? ??????????? #??? | | ???????????????????????????? ???????????# #### | | ????????????????????????????? ?????????## | | ?????????????????????????????# ????##### | | ?????????????????????????????# ##### """ | | ?????????????????????????????# """ | | ?????????????????????????????# ## """ | | ?????????????????????????????#### ### """ | | ???????????????????????????????## ##?## """ | | ???????????????????????????????# ##??## | | ???????????????????????????????# #??## | | ???????????????????????????????## ##?## | | ??????????????????????#######???# #### | | ??????????????????????# #?### | | ???????????#??????????# #?# # #### ## | | ???????????# ????????# # #?# ########### | | ???????????# ??????# # ### ###?????## | | ???????????# BB ???## # < ##???## | | ???????????# BB ## % # #???# | | ???????????# @ ### ## #??# | | ???????????# ####?# ## #?# | | ???????????########## #????# ##?###?## # | | ????????????????????# #???? #####???????###? | | ????????????????????# #???? ##??????????????? | | ????????????????????# #???? #???????????????? | | ????????????????????# #???? #???????????????? | | ????????????????????# #??? #???????????????? | | ????????????????????# ??? #???????????????? | | ???????????????????? ?? #???????????????? | | ????????????????????# #?### ##???????????????? | | ????????????????????###???###?????????????????? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 30 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 13 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Overkill Challenges ------------ None Game ------ Seed GammaCentriumDesublimator Manual? 0 Play Time 02:01:03 Cumulative 203.0 hours Start 2024.08.14 @ 11:46:05 End 2024.08.14 @ 17:09:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 363 Adventurer 2 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 65 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb616fdd-ca8d-4124-b1df-083386adf31d