Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.10 @ 22:07:11 Player: Bullet Bait Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (4343) 4343 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 8206 Bonus ------- High Alert Combat Kills 188 Cogmind --------- Core Integrity 0/700 Matter 124/300 Energy 24/100 System Corruption 3% Temperature Cool (26) Movement Rolling (95) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ Improved Cooling System Trap Scanner Improved Sensor Array > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Coolant Injector Hardened Medium Armor Plating Improved EM Pulse Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Lightning Gun Cooled Particle Cannon Powered Hammer > --- INVENTORY -------- Trap Scanner Transmission Jammer Improved Light Armor Plating Improved Shield Generator Improved Spread Laser Improved EM Pulse Cannon Heavy Rocket Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 119 | 6 3 23 10 69 3 5 Power 21 | 1 1 4 1 14 . . Engine 16 | 1 1 4 1 9 . . Core 5 | . . . . 5 . . Reactor . | . . . . . . . Propulsion 42 | 2 1 10 5 23 1 . Treads . | . . . . . . . Leg 30 | 2 1 10 5 12 . . Wheel 12 | . . . . 11 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 1 6 2 14 1 2 Device 18 | . . 3 1 11 1 2 Storage 4 | 1 . 1 . 2 . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | . 1 2 . . . . Artifact . | . . . . . . . Weapon 29 | 2 . 3 2 18 1 3 Energy Gun 12 | 1 . 2 . 7 . 2 Energy Cannon 8 | . . 1 1 6 . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . 1 3 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 5 | . . 1 . 2 1 1 Parts Lost 31 | . . 1 6 17 6 1 Power 10 | . . 1 2 5 2 . Propulsion 12 | . . . 3 7 1 1 Utility 4 | . . . . 2 2 . Weapon 5 | . . . 1 3 1 . Highest Loss Streak 6 | . . 1 6 4 6 1 To Critical Strikes 2 | . . . . 1 1 . Average Backups 7 | 1 4 7 7 7 6 3 Power . | . 1 1 . . . . Propulsion . | . . 1 . . 1 . Utility 2 | . . 1 3 3 4 2 Weapon 3 | . 1 3 3 3 1 1 Tool/Special . | . . . . . . . Unused Backups 30 | . 5 4 3 12 . 6 Power 4 | . 4 . . . . . Propulsion 2 | . . . . 2 . . Utility 12 | . . 1 2 5 . 4 Weapon 10 | . 1 2 . 5 . 2 Tool/Special 2 | . . 1 1 . . . Average Slot Usage (%) 92 | . 93 99 88 95 70 62 Engine 9 | . 14 10 11 8 8 . Core 2 | . . . . 4 . . Leg 22 | . 28 33 26 20 . . Wheel 5 | . . . . 6 22 14 Device 12 | . . 10 16 12 12 25 Storage 7 | . 14 11 9 7 3 . Processor 5 | . . . 8 7 7 4 Protection 3 | . 7 11 . 1 . . Energy Gun 8 | . 14 16 8 4 4 10 Energy Cannon 6 | . . 5 1 9 8 . Ballistic Gun 1 | . 14 . . . . 5 Impact Weapon 3 | . . . 4 6 . . Peak Build Rating 50 | 6 7 20 28 50 40 28 Average Rating 27 | 3 6 14 22 38 27 25 On Entrance 14 | . 6 7 20 16 40 10 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 54 | 14 17 27 36 54 50 16 Greatest Support 76 | 20 20 39 43 76 42 20 Greatest Overweight (x) 2 | . . . . 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 6 5 Most Carried 8 | 3 8 8 8 8 8 5 Average Carried 7 | 1 4 7 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 2 6 8 8 8 4 4 Class Distribution -------------------- 48% | Scavenger-Mutant 37% | Mutant 7% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1572 | 174 183 276 85 854 . . Remotely . | . . . . . . . Salvage Created 6203 | . 365 1140 829 3869 . . Parts 239 | . 17 57 17 148 . . Haulers Intercepted 7 | . 1 1 . 5 . . Recyclers Shooed 12 | . 1 2 . 9 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 95 | . 5 21 16 53 . . Melee 19 | . . . 5 14 . . Guns 22 | . 5 9 4 4 . . Cannons 34 | . . 9 1 24 . . AOE 2 | . . 1 . 1 . . Classes Destroyed 15 | . 7 2 . 6 . . Worker 14 | . 1 1 4 8 . . Builder 6 | . 1 . . 5 . . Tunneler 2 | . 1 . . 1 . . Hauler 7 | . 1 1 . 5 . . Recycler 19 | . 1 5 1 12 . . Operator 1 | . . . . 1 . . Watcher 7 | . . 2 1 4 . . Swarmer 24 | . 3 8 3 10 . . Grunt 37 | . 2 8 10 17 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 14 | . . 5 3 6 . . Specialist 8 | . . . . 8 . . Hunter 5 | . . . . 5 . . Programmer 5 | . . . . 5 . . Best Kill Streak 9 | . 5 7 6 9 . . Combat Bots Only 6 | . 3 6 6 6 . . Max Kills in Single Turn 2 | . 1 2 1 2 . . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . 1 . . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 847 | . 38 98 177 525 5 4 Missed 269 | . 14 30 55 169 1 . Hits 578 | . 24 68 122 356 4 4 Melee 13 | . . . . 9 4 . Projectile 565 | . 24 68 122 347 . 4 Critical Strikes 24 | . 1 4 7 9 3 . Damage Taken 6151 | . 199 754 1378 3625 143 52 Core 1122 | . 67 122 230 606 71 26 Absorbed by Shields 524 | . . . . 524 . . Ignored by Resistances 1939 | . 60 218 399 1209 38 15 Regen/Repaired (Parts) 244 | . . 62 96 86 . . Core Remaining (%) 75 | 100 73 69 58 . . . Volleys Fired 239 | 1 23 66 24 112 11 2 Largest 3 | 2 2 2 2 3 3 3 Hottest 270 | 70 70 121 121 270 189 154 Shots Fired 480 | 2 46 129 43 221 33 6 Gun 262 | 2 46 77 38 82 11 6 Cannon 214 | . . 52 5 135 22 . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 26 | 1 23 . . . . 2 Thermal 389 | 1 23 129 43 178 11 4 Explosive 4 | . . . . 4 . . Electromagnetic 61 | . . . . 39 22 . Robot Hit Streak 24 | 2 16 24 16 21 8 12 Robot Miss Streak 7 | . 1 3 2 7 3 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 495 | 2 37 102 68 256 25 5 Core Hits 176 | . 16 41 16 98 5 . Critical Kills 6 | . . . . 6 . . Critical Parts Destroyed 25 | . . . 9 16 . . Critical Strikes 45 | . 3 5 10 26 1 . Burn 12 | . 3 5 1 3 . . Meltdown 2 | . . . . 2 . . Corrupt 2 | . . . . 1 1 . Smash 29 | . . . 9 20 . . Melee Attacks 144 | . . . 35 109 . . Impact 144 | . . . 35 109 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 24 | . . . 5 19 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14460 | 23 442 1611 1974 9994 322 94 Guns 3048 | 23 442 783 462 1240 4 94 Cannons 5096 | . . 697 116 3965 318 . Explosions 530 | . . 131 . 399 . . Melee 5786 | . . . 1396 4390 . . Ramming . | . . . . . . . Kinetic 270 | 10 218 . . . . 42 Thermal 7217 | 13 224 1480 578 4574 296 52 Explosive 479 | . . 131 . 348 . . Electromagnetic 708 | . . . . 682 26 . Impact 5786 | . . . 1396 4390 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 2 . . 3 3 3 Average Corruption 2 | . 1 . . 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . 1 . . 37 1 9 Message Errors 13 | . . . . 11 . 2 Matter Fused 11 | . 1 . . 7 1 2 Heat Flow Errors 5 | . . . . 4 . 1 Energy Discharges 8 | . . . . 8 . . Parts Rejected 2 | . . . . 1 . 1 Data Loss (minor) 6 | . . . . 3 . 3 Data Loss (major) 1 | . . . . 1 . . Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots 56 | . . . . 56 . . Effects 4 | . . . . 4 . . Heat Surge 4 | . . . . 4 . . Overflow Damage 2163 | . . 9 504 1650 . . Projectiles 303 | . . 9 . 294 . . Explosions 34 | . . . . 34 . . Melee 1826 | . . . 504 1322 . . Knockbacks 20 | . . . 2 18 . . Impact 17 | . . . 2 15 . . Kinetic . | . . . . . . . Secondary 3 | . . . . 3 . . Self-Inflicted Damage 157 | . . 139 . 18 . . Shots 3 | . . 2 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 535 | 9 78 132 203 535 204 251 Average Temperature 76 | 6 29 47 68 114 55 89 Received Heat Transfer 2080 | . 90 288 900 766 . 36 Effects 4 | . . . . 4 . . Shutdowns 2 | . . . . 2 . . Interference 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 22 | . . . 7 15 . . Combat Hostiles 15 | . . . 6 9 . . Parts Fried 40 | . . . 13 27 . . Impact Corruptions 64 | . . . 19 45 . . Robots Melted 4 | . . 2 . 2 . . Combat Hostiles 3 | . . 2 . 1 . . Parts Melted 27 | . 2 11 3 11 . . Heat Transferred 12568 | 37 888 4070 1406 5649 407 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . 1 1 2 . . Low Security (%) 58 | 100 100 82 81 27 100 100 Level 1 27 | . . 17 18 43 . . Level 2 14 | . . . . 29 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 528 | . 77 289 239 528 115 . Initial 115 | . . 16 4 70 115 . Average 167 | . 32 84 101 272 55 . Influence Increases 3275 | . 185 721 501 1868 . . Destroy 0b10 Robot/C 1900 | . 100 420 320 1060 . . Destroy 0b10 Robot/NC 280 | . 25 45 30 180 . . Destroy Leader 508 | . 22 106 72 308 . . Successful Hack 53 | . 8 12 1 32 . . Disable Machine 54 | . . 36 . 18 . . Destroy Structure 105 | . . 42 3 60 . . Lose Combat Pursuer 375 | . 30 60 75 210 . . Influence Decreases 3275 | . 140 753 334 1652 396 . Entered New Map 429 | . . 29 9 110 281 . Time Decay 2396 | . 140 564 265 1372 55 . Lost Part 300 | . . 10 60 170 60 . Purge Threat 150 | . . 150 . . . . Squads Dispatched 30 | . 1 4 1 23 . 1 Investigation 10 | . 1 2 1 5 . 1 Extermination 5 | . . . . 5 . . Reinforcement 12 | . . 2 . 10 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 10 | . . 2 1 7 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 163 | . 11 26 26 93 6 1 Peak Tracking Total 9 | . 5 5 9 9 6 1 Tactical Retreats 15 | . 1 1 2 11 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 2 1 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 6 | . . 4 . 2 . . Max in Single Turn 2 | . . 2 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 31 | . 2 5 7 15 . 2 Terminals 17 | . 1 2 5 8 . 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 7 | . . 2 2 3 . . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Total Hacks 77 | . 6 12 18 36 . 5 Successful 30 | . 1 9 6 14 . . Failed 46 | . 5 3 12 21 . 5 Catastrophic 11 | . 1 1 5 3 . 1 Database Lockouts 1 | . . . . 1 . . Manual 30 | . 2 3 11 11 . 3 Terminals 45 | . 2 7 14 19 . 3 Fabricators 4 | . . . . 2 . 2 Repair Stations 13 | . . 4 4 5 . . Recycling Units 7 | . 4 1 . 2 . . Scanalyzers 8 | . . . . 8 . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 1 4 2 5 . . Prototype ID Bank 3 | . . 1 1 1 . . Open DSF 2 | . . . . 2 . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . . . 1 . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . 4 4 2 . . Scan Component 5 | . . 2 2 1 . . Repair 5 | . . 2 2 1 . . Recycling Unit Hacks 3 | . . 1 . 2 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 5 | . . . . 5 . . Retrieve Study 5 | . . . . 5 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 2 2 6 14 . 2 Full Trace Events 9 | . 2 1 1 4 . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . . 5 . . Parts Repaired 5 | . . 2 2 1 . . Time 166 | . . 58 58 50 . . Parts Recycled . | . . . . . . . Recycled Matter 374 | . . . . 374 . . Retrieved Matter 623 | . . . . 623 . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 978 | . . . . 571 109 298 Sensors 136 | . . . . . . 136 Traps 298 | . . . . . . 298 Jamming 692 | . . . . 571 109 12 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5759 | 58 360 1281 694 2800 170 396 Spaces Moved 3426 | 38 229 737 347 1668 143 264 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 2555 | 32 229 737 347 1210 . . Wheels 865 | . . . . 458 143 264 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 80 80 80 Average Speed 110 | 108 120 120 121 110 86 80 Slowest Speed 270 | 120 120 120 125 270 97 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 45 60 27 39 79 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 2 6 . . Terrain Destroyed 94 | . . 38 2 54 . . Melee 8 | . . . 2 6 . . Projectile 10 | . . . . 10 . . AOE 76 | . . 38 . 38 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4700 | 52 271 1019 507 2244 161 446 Wait 561 | . 1 146 76 174 . 164 Move 3421 | 37 228 736 346 1668 142 264 Hop . | . . . . . . . Pick Up 85 | 8 10 17 8 34 . 8 Fast Attach 26 | . . 1 4 18 3 . Attach 34 | 6 1 5 4 12 1 5 Detach . | . . . . . . . Swap 84 | . 2 21 3 54 3 1 Drop 104 | . 6 27 7 61 1 2 Fire 239 | 1 23 66 24 112 11 2 Melee 144 | . . . 35 109 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 146 | -10/Materials | Discovered new exit (range 12) 320 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Build established: Mutant 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Discovered new exit (range 16) 787 | -9/Materials | Repaired Imp. Ion Engine 994 | -9/Materials | Build established: Scavenger-Mutant 1169 | -9/Materials | Discovered new exit (range 7) 1384 | -9/Materials | Discovered new exit (range 5) 1501 | -9/Materials | Repaired Med. Laser 1600 | -9/Materials | Build established: Mutant 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1801 | -8/Materials | Repaired Med. Armor Plating 1896 | -8/Materials | Discovered new exit (range 4) 1900 | -8/Materials | Identified exit to Factory 2194 | -8/Materials | Lost 6 parts (2p3n1w) 2322 | -8/Materials | Repaired Aluminum Leg 2394 | -8/Materials | Entered Factory 2394 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2994 | -7/Factory | Build established: Scavenger-Mutant 3308 | -7/Factory | Central database locked down 3504 | -7/Factory | Cargo convoy interrupted 4335 | -7/Factory | Core integrity fell below 50% 4375 | -7/Factory | Garrison activated, responded to threat 4419 | -7/Factory | Lost 3 parts (2n1w) 4531 | -7/Factory | Lost 3 parts (2n1w) 4649 | -7/Factory | Lost 4 parts (2n1u1w) 5057 | -7/Factory | Core integrity fell below 20% 5139 | -7/Factory | Repaired Angular Momentum Engine 5194 | -7/Factory | Sucked down chute 5194 | -7/Factory | Entered Waste 5223 | -7/Waste | Spotted C-40 Crusher 5276 | -7/Waste | Spotted C-40 Crusher 5282 | -7/Waste | Spotted C-40 Crusher 5288 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5291 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5291 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5299 | -7/Waste | Spotted C-40 Crusher 5308 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5310 | -7/Waste | Spotted C-40 Crusher 5330 | -7/Waste | Spotted C-40 Crusher 5339 | -7/Waste | Lost 6 parts (2p1n2u1w) 5351 | -7/Waste | Discovered new exit (range 13) 5364 | -7/Waste | Entered Factory 5745 | -7/Factory | Build established: Skirmisher 5760 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Replicator. 05501_ System corrupted: Heat flow error (+285). 05501_ U-05 Engineer works on Subcomponent Replicator. 05507_ Connecting with Terminal... 05507_ ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. 05514_ Subcomponent Replicator comes online. 05527_ Dropped Imp. Shield Generator. 05527_ Acquired Imp. EM Pulse Cannon. 05539_ CII9%2TQBMBIRS&6ZJBR>R4JBS 12> 05586_ System corrupted: Component data lost. 05610_ Discarded Imp. Signal Interpreter. 05613_ System corrupted: Component data lost. 05675_ System corrupted: Matter fused (-5). 05746_ ALERT: All DSF locations entering lockdown mode. 05750_ Wheel destroyed. 05753_ System corrupted: Transmission Jammer rejected. Map ----- +----------------------------------------------------+ | ????#########+############+########### """ """ | | ! ]! # """ """ | | ] ^ # | | ] " + """ """ | | """" """"" """"" """"" # """ """ | | ???? """"" """"" """"" # """ """ | | ?????""" """ """ ###### # | | ??? #????# # | | ?????""""" """"" """"" """"" #????# # | | ??????"""" """"" """"" """"" #????# ############# | | ?????""" """ """ """ #????# #???????????? | | ???? #????# #???????????? | | ????? ######+####????????? | | ??????##### ^ # #????????? | | ??????????# ^^ # #????????? | | ??????????# """ # """ """ #????????? | | ??????????# """ """ """ # """ """ #????????? | | ??????????# """ """ """ # """ """ #????????? | | ??????????# """ """ # #????????? | | ??????????# # #????????? | | ??????????######## # #????????? | | ?????????????????# #####+###########??? | | ?????????????????# "" "" #??? | | ?????????????????# "F ""! #??? | | ?????????????????# """"" #??? | | ?????????????????# @ g #??? | | ?????????????????# #??? | | ?????????????????# ###########+#######+####### | | ?????????????????# #???????? ?????# | | ??????????????? #??????? ?????# | | ???????????? #?????? ????# | | ??????????? #????# ????# | | ??????????? #????# ???# | | ??????????? #????# ???# "" "" | | ???????????##+#########?????# ??# "" "" | | ????????????????????????????# ??# """ """ | | ????????????????????????????# ?# """ """ | | ????????????????????????????# ?# """ """ | | ????????????????????????????# # | | ????????????????????????????# # | | ??????????????????????????????#########??######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 55% | -9/Materials Med. Laser | 55% | -9/Materials Med. Armor Plating | 86% | -8/Materials Aluminum Leg | 11% | -8/Materials Angular Momentum Engine | 4% | -7/Factory Studied --------- Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Maul | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Mace | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed CannonScrapoidWartreads Manual? 0 Play Time 01:01:30 Cumulative 63.9 hours Start 2026.08.05 @ 16:08:57 End 2026.08.10 @ 22:07:11 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 4 Adventurer 59 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae5b37a0-3fdd-4100-a5d0-fbb944ed9a71