Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.25 @ 20:05:48 Player: TheGreatBorealis Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (35) 175 Value Destroyed (1445) 1445 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9680 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 82/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Spectral Analyzer Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Nanoactuators Maneuvering Thrusters Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Maneuvering Thrusters Improved Core Shielding Experimental Shield Generator Hacking Suite Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Lance > --- INVENTORY -------- Micro Fission Core Field Propulsion Array Improved Grenade Launcher [Rating: 127] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility System Shield Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . Utility 14 | . . 1 2 . . 2 2 1 2 1 1 2 . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 116 | . 16 3 3 1 12 11 4 12 14 11 11 11 7 Power 14 | . 2 1 . 1 1 1 . 3 2 . . 1 2 Engine 6 | . 2 1 . 1 1 . . 1 . . . . . Core 6 | . . . . . . 1 . 2 2 . . 1 . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 30 | . 5 1 . . 3 5 1 2 6 2 2 2 1 Treads . | . . . . . . . . . . . . . . Leg 8 | . 3 . . . 2 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . 1 . . . . . . Flight 20 | . 2 1 . . . 2 . 2 6 2 2 2 1 Utility 46 | . 2 1 2 . 4 3 2 6 4 6 8 5 3 Device 23 | . 2 1 . . 2 1 1 3 3 4 4 1 1 Storage 1 | . . . . . . . . . . . 1 . . Processor 8 | . . . . . 1 1 . 2 . 1 2 1 . Hackware 9 | . . . 1 . . 1 1 1 . 1 . 2 2 Protection 5 | . . . 1 . 1 . . . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 26 | . 7 . 1 . 4 2 1 1 2 3 1 3 1 Energy Gun 12 | . 5 . . . 3 1 . . . 2 . . 1 Energy Cannon 3 | . . . . . . . . . . . 1 2 . Ballistic Gun 2 | . 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . 1 . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . 1 . 2 3 1 . Parts Lost 44 | . 1 3 . 2 4 . . . . 4 . 14 16 Power 7 | . . . . 1 1 . . . . . . 3 2 Propulsion 9 | . . 1 . 1 2 . . . . . . 1 4 Utility 19 | . . . . . . . . . . 4 . 6 9 Weapon 9 | . 1 2 . . 1 . . . . . . 4 1 Highest Loss Streak 16 | . 1 2 . 2 2 . . . . 1 . 5 16 Average Slot Usage (%) 85 | . 98 91 72 63 60 96 87 87 83 79 82 74 65 Engine 4 | . 13 10 9 9 5 2 . 2 . . . . . Core 4 | . . . . . . 4 6 7 10 9 8 6 . Leg 7 | . 24 . . . 8 21 4 . . . . . . Flight 10 | . 3 28 18 15 2 1 13 15 13 9 8 9 10 Device 17 | . 13 21 18 13 8 22 24 21 20 17 17 12 10 Storage 3 | . 14 9 . . . . . . . . 1 1 . Processor 6 | . . . . . 5 7 13 12 5 5 8 8 7 Hackware 13 | . . . 9 9 9 13 15 17 21 22 21 22 23 Protection 2 | . . . 9 6 1 6 . . 4 3 2 5 7 Energy Gun 7 | . 17 21 . . 9 13 . . . . 4 1 1 Ballistic Gun 1 | . 10 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 8 4 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 50 | 9 12 11 8 8 18 20 13 23 26 26 50 50 44 Greatest Support 53 | 20 20 12 8 8 20 53 14 23 30 46 50 50 45 Greatest Overweight (x) 3 | . 2 1 . 1 . . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 4 4 4 4 4 4 4 4 8 8 4 Average Capacity 4 | 6 6 5 4 4 4 4 4 4 4 4 5 5 4 Most Carried 6 | 6 6 6 3 4 4 4 4 4 4 4 6 6 4 Average Carried 4 | 6 5 5 2 2 3 3 3 3 3 3 3 4 3 Final Capacity 8 | 6 6 4 4 4 4 4 4 4 4 4 8 4 4 Final Carried 6 | 6 6 4 2 4 4 4 4 4 4 4 6 4 3 Class Distribution -------------------- 36% | Hacker-Mutant 30% | Mutant 16% | Hacker-Ninja 4% | Scavenger-Mutant 4% | Hacker-Scout 3% | Wizard-Mutant 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 1080 | 200 190 45 . . 120 70 . . 115 210 130 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1539 | . 489 115 . . 165 124 . . 115 266 130 135 . Parts 83 | . 17 9 . . 9 7 . . 3 22 7 9 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 27 | . 6 2 . . 3 2 . . . 7 1 6 . Melee 4 | . . . . . . . . . . 3 1 . . Guns 11 | . 5 2 . . 2 2 . . . . . . . Cannons 1 | . . . . . . . . . . . . 1 . AOE 10 | . . . . . 1 . . . . 4 . 5 . Classes Destroyed 10 | . 5 1 . . . 1 . . . 2 . 1 . Worker 2 | . 1 . . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 2 | . 1 . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . 1 . Watcher 2 | . 1 . . . . . . . . . 1 . . Swarmer 10 | . . . . . . . . . . 4 . 6 . Grunt 7 | . 6 . . . 1 . . . . . . . . Sentry 6 | . . 2 . . 2 1 . . . . 1 . . Hunter 1 | . . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . . . . 3 . . . Best Kill Streak 7 | . 3 2 . . 2 1 . . 1 4 1 7 . Combat Bots Only 6 | . 2 2 . . 1 1 . . . 4 1 6 . Max Kills in Single Turn 3 | . 1 1 . . 1 1 . . 1 2 1 3 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . 2 . 2 . Melee 1 | . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 5453 | . 474 163 . 149 323 148 39 . . 500 56 1402 2199 Core 1986 | . 78 20 . 77 104 16 . . . 66 . 202 1423 Absorbed by Shields 244 | . . . . 9 . . . . . 92 . . 143 Core Remaining (%) 92 | 100 68 95 . . 67 97 100 100 100 94 100 . . Volleys Fired 92 | . 44 4 . . 6 4 . . . 3 . 31 . Largest 2 | . 2 2 . . 2 2 . . . 1 . 2 . Hottest 195 | . 80 80 . . 90 114 . . . 36 . 195 . Shots Fired 160 | . 86 8 . . 8 8 . . . 3 . 47 . Gun 123 | . 86 8 . . 8 8 . . . . . 13 . Cannon 31 | . . . . . . . . . . . . 31 . Launcher 6 | . . . . . . . . . . 3 . 3 . Special . | . . . . . . . . . . . . . . Kinetic 55 | . 55 . . . . . . . . . . . . Thermal 74 | . 31 8 . . . 4 . . . . . 31 . Explosive 6 | . . . . . . . . . . 3 . 3 . Electromagnetic 25 | . . . . . 8 4 . . . . . 13 . Robot Hit Streak 11 | . 11 10 . . 7 10 . . . 4 . 3 . Robot Miss Streak 2 | . 2 . . . 1 1 . . . 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 113 | . 67 8 . . 12 6 . . 1 13 3 3 . Core Hits 70 | . 23 5 . . 7 5 . . 1 14 3 12 . Critical Hits 2 | . . . . . . . . . . 2 . . . Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Melee Attacks 121 | . . . . . 10 . 8 29 20 32 15 7 . Impact 10 | . . . . . 10 . . . . . . . . Slashing 29 | . . . . . . . 8 21 . . . . . Piercing 82 | . . . . . . . . 8 20 32 15 7 . Sneak Attacks 2 | . . . . . 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2615 | . 585 89 . . 322 114 . . 77 729 144 555 . Guns 888 | . 585 89 . . 100 114 . . . . . . . Cannons 43 | . . . . . . . . . . . . 43 . Explosions 957 | . . . . . 104 . . . . 341 . 512 . Melee 727 | . . . . . 118 . . . 77 388 144 . . Ramming . | . . . . . . . . . . . . . . Kinetic 330 | . 330 . . . . . . . . . . . . Thermal 547 | . 255 89 . . 104 56 . . . . . 43 . Explosive 853 | . . . . . . . . . . 341 . 512 . Electromagnetic 158 | . . . . . 100 58 . . . . . . . Impact 118 | . . . . . 118 . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 609 | . . . . . . . . . 77 388 144 . . Highest Corruption 4 | . . . . . . . . 1 . 4 . 1 1 Average Corruption 1 | . . . . . . . . 1 . 3 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . 1 . 4 . 1 . Message Errors 1 | . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . 1 . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Targeting Errors 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 53 | . . . . . 53 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 53 | . . . . . 53 . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . 56 . . . . 17 . 42 . Shots 4 | . . . . . 1 . . . . 1 . 2 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 199 | . 26 . . . 3 18 . . . 75 . 199 . Average Temperature 70 | . 8 . . . 3 13 . . . 48 . 103 . Received Heat Transfer 648 | . 264 69 . 84 99 36 . . . 24 18 45 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . 1 . Heat Transferred 1023 | . 575 200 . . 100 111 . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 479 | . 184 290 54 45 105 89 128 74 110 199 253 479 434 Initial 226 | . . . 54 35 21 27 4 9 24 57 102 151 226 Average 97 | . 52 95 54 33 42 38 65 38 55 84 150 300 265 Maximum Alert Level 2 | . . 1 . . . . . . . 1 1 2 2 Low Security (%) 85 | 100 100 85 100 100 100 100 100 100 100 99 89 20 . Level 1 13 | . . 14 . . . . . . . . 10 73 96 Level 2 . | . . . . . . . . . . . . 5 3 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . 2 . . . . . 1 1 1 . 2 . Investigation 2 | . . 1 . . . . . 1 . . . . . Extermination 3 | . . . . . . . . . 1 1 . 1 . Reinforcement 2 | . . 1 . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 5 | . 1 . . . . . 1 . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 133 | . 14 25 . 4 7 3 2 1 3 15 5 29 25 Peak Tracking Total 17 | . 4 9 . 4 3 2 2 1 3 8 2 11 17 Tactical Retreats 17 | . . 5 . 1 1 . 2 . . 2 1 3 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 14 | . 2 . . 2 . 1 . . 4 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 2 | . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . 2 1 1 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 50 | . 4 3 1 . 1 6 7 8 5 5 3 3 4 Terminals 39 | . 4 2 . . 1 4 6 6 5 3 2 2 4 Fabricators 2 | . . . . . . . . 1 . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 2 1 1 . 1 1 . . Total Hacks 124 | . 12 8 1 . 3 14 19 21 17 8 5 9 7 Successful 64 | . 7 5 1 . 1 12 10 8 6 6 1 2 5 Failed 60 | . 5 3 . . 2 2 9 13 11 2 4 7 2 Catastrophic 16 | . 2 1 . . 1 2 4 1 2 . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 57 | . 4 2 . . 3 5 8 11 15 4 1 3 1 Terminals 103 | . 12 6 . . 3 11 18 16 17 4 4 5 7 Fabricators 8 | . . . . . . . . 4 . . . 4 . Repair Stations 2 | . . 2 . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 3 1 1 . 1 1 . . Terminal Hacks 44 | . 7 3 . . 1 7 9 4 5 2 . 1 5 Record 3 | . 2 . . . . . . . . . . . 1 Part Schematic 3 | . . . . . . 1 1 . 1 . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . . Level Access Points 6 | . . . . . . 1 1 1 1 1 . . 1 Branch Access Points 2 | . . . . . . 1 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . 1 . . . . . . Terminal Index 5 | . . . . . . . 1 1 1 1 . . 1 Garrison Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 5 | . 1 1 . . 1 1 1 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 Surveillance Status 3 | . . 1 . . . . 1 . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . Registered Components 5 | . 1 . . . . 1 . 1 1 . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 3 . . . Retrieve Matter 2 | . . . . . . . . . . 2 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . 1 . . 3 1 1 . 1 1 . . Unlock Access 1 | . . . 1 . . . . . . . . . . Seal Access 6 | . . . . . . 2 1 1 . 1 1 . . Coupler Status 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 . 1 1 . . 1 . Terminals 5 | . . . . . . 2 . 1 1 . . 1 . Track 1 | . . . . . . 1 . . . . . . . Assimilate 3 | . . . . . . . . 1 1 . . 1 . Botnet 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 2 1 . . 1 4 4 7 3 3 2 3 2 Full Trace Events 2 | . . 1 . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 1 . 1 . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 102 | . . . . . . . . 102 . . . . . Time 25 | . . . . . . . . 25 . . . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 10 | . . . . . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . . . . . 10 . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total 1 | . . . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 5069 | 2 680 559 9 83 326 686 356 582 269 475 309 548 185 Spaces Moved 6500 | 2 394 600 14 109 264 532 701 844 445 635 508 979 473 Core 29 | . . . . . 10 . . . . . . . 19 Treads . | . . . . . . . . . . . . . . Legs 856 | 2 325 . . . 81 448 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 168 | . . . . . 168 . . . . . . . . Flight 5447 | . 69 600 14 109 5 84 701 844 445 635 508 979 454 Fastest Speed 34 | 120 117 34 37 37 40 47 37 34 34 34 37 34 34 Average Speed 50 | 120 119 46 37 41 77 110 44 34 35 36 37 35 34 Slowest Speed 280 | 120 200 117 37 120 120 123 47 37 280 37 37 40 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 40 | . . 13 . . . . . 2 1 8 5 7 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 68 42 3 34 26 15 23 27 13 18 10 30 19 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 116 | . . . . . 3 . 8 29 19 18 8 31 . Terrain Destroyed 139 | . . . . . 8 . 8 29 19 28 8 39 . Melee 92 | . . . . . 3 . 8 29 19 18 8 7 . Projectile 24 | . . . . . . . . . . . . 24 . AOE 23 | . . . . . 5 . . . . 10 . 8 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Res Res Acc Com Total 7879 | 1 530 857 16 147 359 621 727 1084 518 822 598 1112 487 Wait 913 | . 53 256 . . 64 43 10 183 36 134 43 86 5 Move 6409 | 1 393 576 13 107 263 531 700 839 442 618 497 964 465 Hop 37 | . . 10 . . . . . 2 1 8 5 7 4 Pick Up 30 | . 7 3 . . 2 2 1 6 1 3 4 1 . Fast Attach 87 | . 10 2 1 . 9 7 4 7 13 9 10 9 6 Attach 16 | . 1 1 2 1 2 1 . 3 1 1 1 1 1 Detach 15 | . 1 . . 3 . 2 1 2 1 2 2 1 . Swap 14 | . 5 . . . 1 3 . 2 . 2 . 1 . Drop 67 | . 16 5 . . 2 10 3 11 3 10 3 4 . Fire 92 | . 44 4 . . 6 4 . . . 3 . 31 . Melee 118 | . . . . . 10 . 8 29 20 29 15 7 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 81 | . . . . 36 . 18 . . . 3 18 . 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 11) 426 | -10/Materials | Discovered new exit (range 11) 496 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 689 | -9/Materials | Discovered new exit (range 8) 754 | -9/Materials | Repaired Lgt. Ion Engine 1241 | -9/Materials | Discovered new exit (range 4) 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Utility x2 1250 | -8/Materials | Identified exit to Garrison 1251 | -8/Materials | Entered Garrison 1262 | -8/Garrison | Triggered checkpoint 1310 | -8/Garrison | Triggered checkpoint 1326 | -8/Garrison | Discovered new exit (range 11) 1332 | -8/Garrison | Installed Relay Interface Framework 1334 | -8/Garrison | Entered Materials 1645 | -8/Materials | Discovered new exit (range 14) 1659 | -8/Materials | Identified exit to Factory 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Utility x2 2111 | -7/Factory | Build established: Hacker-Mutant 2256 | -7/Factory | Identified exit to Factory 2343 | -7/Factory | Identified exit to Lower Caves 2346 | -7/Factory | Entered another Factory area 2346 | -6/Factory | Evolved 2 slots: Utility x2 2428 | -6/Factory | Identified exit to Lower Caves 2671 | -6/Factory | Identified exit to Factory 2702 | -6/Factory | Entered another Factory area 2702 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2738 | -5/Factory | Build established: Hacker-Ninja 2780 | -5/Factory | Spotted B-75 Beast 3143 | -5/Factory | Fabricated Flight Unit (x2) 3167 | -5/Factory | Identified exit to Factory 3284 | -5/Factory | Entered another Factory area 3284 | -4/Factory | Evolved 2 slots: Utility x2 3381 | -4/Factory | Discovered new exit (range 15) 3386 | -4/Factory | Identified exit to Upper Caves 3500 | -4/Factory | Identified exit to Research 3553 | -4/Factory | Entered Research 3553 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3614 | -3/Research | Build established: Hacker-Mutant 3994 | -3/Research | Identified exit to Research 4028 | -3/Research | Entered another Research area 4028 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4132 | -2/Research | Found Prototype Device 4132 | -2/Research | Identified Exp. Shield Generator 4305 | -2/Research | Discovered new exit (range 11) 4334 | -2/Research | Identified exit to Access 4337 | -2/Research | Entered Access 4337 | -1/Access | Evolved 2 slots: Utility x2 4601 | -1/Access | Lost 3 parts (1p1u1w) 4713 | -1/Access | Spotted B-99 Colossus 4851 | -1/Access | Found Prototype Processor 4851 | -1/Access | Identified Spectral Analyzer 4882 | -1/Access | Spotted B-99 Colossus 4882 | -1/Access | Spotted B-99 Colossus 4884 | -1/Access | Discovered new exit (range 3) 4885 | -1/Access | Identified exit to Command 4885 | -1/Access | Entered Command 4914 | -1/Command | Lost 5 parts (1p3u1w) 4928 | -1/Command | Identified exit to Surface 5051 | -1/Command | Spotted Executioner 5051 | -1/Command | Spotted Executioner 5051 | -1/Command | Spotted Executioner 5051 | -1/Command | Spotted Executioner 5051 | -1/Command | Spotted Striker 5051 | -1/Command | Spotted Striker 5051 | -1/Command | Spotted Alpha 7 5051 | -1/Command | Spotted Alpha 7 5053 | -1/Command | Spotted B-99 Colossus 5053 | -1/Command | Spotted B-99 Colossus 5061 | -1/Command | Core integrity fell below 50% 5069 | -1/Command | Core integrity fell below 20% 5070 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 05065_ Field strength at 64. 05066_ Penetrated by Slug. 05066_ Slug penetrates Wall. 05066_ System Shield destroyed. 05066_ Slug penetrates Wall. 05066_ Field strength at 9. 05066_ Field strength at 20. 05067_ Penetrated by Slug. 05067_ Field strength at 4. 05067_ Field strength at 5. 05068_ Stasis field depleted. 05068_ Slug penetrates Wall. 05069_ B-99 Colossus suffers critical hit. 05069_ Slug penetrates B-99 Colossus. 05070_ Knocked back. 05070_ Penetrated by Slug. 05070_ Slug penetrates Reinforced Barrier. 05070_ Penetrated by Slug. 05070_ Slug penetrates Reinforced Barrier. 05070_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????+ #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# ######????????????? | | ?????####?????# ##! ?###???????? | | ????? #?????# ## ?+ #???????? | | ????? ??????# ## # #???????? | | ????? ??????# #??? | # #######+# | | ?##### #??????# #????? / | | ?#""## #??????# #???????# | | ##T"## ######## ######### | | | | ########+############################## | | #????? ???????????????????????????# | | #??? #??????????????????????????# | | ##### #? == #??????????????????????????# | | ????# ## == #??????????????????????????# | | ?????# ## =! #??????????????????????????# | | ?????# ## ################???????????# | | ?????# ## ##; ##########??# | | ?????# ## ]##; K E #;;;;;;;;#### | | ?????# #############; s ^ BB ; ; ; ;=%;; ; | | ???###+##########??## K BB 7 * ;## | | ???# #??## EsE ^ s hh | | ???# #??#; @"" s E / | | ???# #??## <" 7 ^/ | | ???# #???# ^ ^^ ^ / = | | ???# #???# BB ^ ;###### | | ???# #???# ^ BB; # # # ####????? | | ???+ """" #???# #########???????? | | ???# """" #???# #???????????????? | | ???# """" #???##############???????????????? | | ???# """" #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???########+#####????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 120 Energy Generation 45 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Power Amplification 40 Armor Coverage 150 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 68 Melee Accuracy 8 Armor Integrity Analysis 66 Offensive Hacking 20 Defensive Hacking 54 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Factory | Hacked Flight Unit | -6/Factory | Hacked Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed AssembledMassRail Manual? 0 Play Time 01:38:52 Cumulative 75.8 hours Start 2021.01.25 @ 18:25:33 End 2021.01.25 @ 20:05:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5923b416-dff8-407f-b5a3-dcebacf2b8d4