Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.01 @ 21:02:46 Player: Aro Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (297) 297 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5047 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 1000/1000 Matter 85/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Visual Processing Unit Improved Signal Interpreter ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Visual Processing Unit Terrain Scan Processor Heavy Particle Gun Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun > --- INVENTORY -------- Visual Processing Unit Terrain Scan Processor Heavy Particle Gun Assault Cannon Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Mining Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 3 | . . . . . . 1 . 2 Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 2 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 51 | 6 9 . 13 19 2 . 2 . Power 4 | 1 1 . 1 1 . . . . Engine 4 | 1 1 . 1 1 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 1 . 7 5 . . . . Treads 2 | . . . 2 . . . . . Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . 5 5 . . . . Utility 14 | 1 2 . 1 6 2 . 2 . Device 4 | . 1 . . 2 1 . . . Storage 3 | 1 1 . . 1 . . . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . . . 3 . . 2 . Artifact . | . . . . . . . . . Weapon 18 | 2 5 . 4 7 . . . . Energy Gun 6 | 2 1 . 2 1 . . . . Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 4 | . . . . 4 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . 1 . . . . . . . Special Weapon 3 | . 2 . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 27 | . 6 5 . 10 . . 6 . Power 3 | . 1 . . 1 . . 1 . Propulsion 11 | . 1 2 . 5 . . 3 . Utility 5 | . 1 1 . 1 . . 2 . Weapon 8 | . 3 2 . 3 . . . . Highest Loss Streak 7 | . 3 5 . 7 . . 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 86 94 75 79 82 . 59 23 Engine 10 | . 12 14 11 7 7 . 6 . Leg 13 | . 27 25 . . . . . . Flight 16 | . . . 39 32 30 . 17 5 Device 3 | . 4 . . 3 7 . 6 5 Storage 13 | . 18 28 11 5 . . . . Processor 4 | . . . 3 9 12 . 13 11 Protection 4 | . . . . 13 15 . 10 . Energy Gun 6 | . 13 . 8 . 7 . 4 . Energy Cannon 1 | . . . 1 4 . . . . Launcher 1 | . 4 . . . . . . . Special Weapon 4 | . 2 25 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 17 | 12 15 13 16 17 15 14 17 2 Greatest Support 40 | 20 20 20 40 17 17 17 17 4 Greatest Overweight (x) 3 | . . 3 3 3 . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 7 8 8 8 6 5 5 5 5 Most Carried 8 | 6 8 7 8 8 5 5 5 5 Average Carried 6 | 3 6 7 6 5 5 5 5 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 7 7 8 5 5 5 5 5 Class Distribution -------------------- 62% | Mutant 37% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 357 | 242 45 . . 70 . . . . Remotely 28 | . 28 . . . . . . . Salvage Created 348 | . 229 . 32 87 . . . . Parts 19 | . 11 . 2 6 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 13 | . 7 . 3 3 . . . . Melee 3 | . 1 . . 2 . . . . Guns 6 | . 6 . . . . . . . AOE 4 | . . . 3 1 . . . . Classes Destroyed 3 | . 2 . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 9 | . 3 . 3 3 . . . . Grunt 4 | . 4 . . . . . . . Best Kill Streak 3 | . 3 . 3 3 . . . . Combat Bots Only 3 | . 3 . 3 3 . . . . Max Kills in Single Turn 3 | . 2 . 3 1 . . . . Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 3 1 . . . . Melee 1 | . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Damage Taken 2538 | . 685 229 223 1000 . . 401 . Core 674 | . 173 15 110 310 . . 66 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 46 | . . . . 46 . . . . Core Remaining (%) 71 | 100 . 24 72 43 100 . 92 . Volleys Fired 54 | . 24 3 8 19 . . . . Largest 2 | . 2 2 1 2 . . . . Hottest 200 | . 100 200 45 56 . . . . Shots Fired 69 | . 33 5 8 23 . . . . Gun 57 | . 32 . 8 17 . . . . Cannon 6 | . . . . 6 . . . . Launcher . | . . . . . . . . . Special 6 | . 1 5 . . . . . . Kinetic 17 | . . . . 17 . . . . Thermal 29 | . 24 5 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 23 | . 9 . 8 6 . . . . Robot Hit Streak 13 | . 13 1 1 12 . . . . Robot Miss Streak 3 | . 3 3 1 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 51 | . 27 1 3 20 . . . . Core Hits 31 | . 16 . 3 12 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 4 | . 4 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1027 | . 458 48 133 388 . . . . Guns 462 | . 294 . 41 127 . . . . Cannons 149 | . . . . 149 . . . . Explosions 332 | . 150 . 92 90 . . . . Melee . | . . . . . . . . . Ramming 36 | . 14 . . 22 . . . . Kinetic 127 | . . . . 127 . . . . Thermal 589 | . 359 48 92 90 . . . . Explosive . | . . . . . . . . . Electromagnetic 275 | . 85 . 41 149 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . 9 . . . . . . . Projectiles . | . . . . . . . . . Explosions 9 | . 9 . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . 50 . 30 9 . . . . Shots 2 | . 1 . 1 . . . . . Rammed 10 | . . . . 10 . . . . Targets Rammed 20 | . 10 . . 10 . . . . Kicked 10 | . 10 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 238 | . 238 132 43 36 . . . . Average Temperature 53 | . 75 71 17 13 . . . . Received Heat Transfer 477 | . 345 . 24 99 . . 9 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 834 | . 684 100 . 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 457 | . 148 8 457 378 184 94 65 2 Initial 193 | . . 6 . 193 169 89 65 2 Average 122 | . 80 5 183 278 174 90 36 2 Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 75 | 100 100 100 57 5 100 100 100 100 Level 1 21 | . . . 17 94 . . . . Level 2 3 | . . . 24 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 2 1 1 . 1 . Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . 1 . 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 4 | . 1 . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 14 3 23 23 3 . 5 . Peak Tracking Total 14 | . 6 3 14 12 2 . 4 . Tactical Retreats 8 | . . . 5 2 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 11 | . 1 . 6 3 . 1 . . Terminals 10 | . 1 . 5 3 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 7 . 14 7 . 1 . . Successful 18 | . 5 . 9 3 . 1 . . Failed 10 | . 2 . 4 4 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 7 | . 1 . 4 2 . . . . Terminals 27 | . 7 . 12 7 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 5 . 7 3 . 1 . . Record 9 | . 2 . 4 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 4 3 . . . . Full Trace Events 3 | . . . 2 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . parse_system 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 1362 | 141 436 157 207 268 92 4 33 24 Spaces Moved 1697 | 110 265 112 500 439 130 13 62 66 Core 20 | 7 . 4 1 8 . . . . Treads 7 | . . . 7 . . . . . Legs 476 | 103 265 108 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1194 | . . . 492 431 130 13 62 66 Fastest Speed 26 | 50 120 120 26 26 26 26 26 35 Average Speed 55 | 115 120 125 28 29 26 26 45 35 Slowest Speed 200 | 120 120 200 200 200 26 26 115 35 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 24 | . . . 9 15 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 8 32 33 49 31 3 . 79 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 25 | . 9 3 3 10 . . . . Melee . | . . . . . . . . . Projectile 4 | . 1 3 . . . . . . AOE 21 | . 8 . 3 10 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac DSF Fac Total 1995 | 121 343 114 547 541 186 12 65 66 Wait 150 | . 24 . 18 54 54 . . . Move 1642 | 109 264 111 482 408 129 12 61 66 Hop 23 | . . . 8 15 . . . . Pick Up 24 | 6 5 . 7 6 . . . . Fast Attach 33 | 6 5 . 8 10 2 . 2 . Attach 17 | . 4 . 4 9 . . . . Detach 8 | . 1 . 3 4 . . . . Swap 1 | . . . 1 . . . . . Drop 19 | . 2 . 8 6 1 . 2 . Fire 54 | . 24 3 8 19 . . . . Melee 4 | . 4 . . . . . . . Ram 10 | . . . . 10 . . . . Kick 10 | . 10 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 142 | -11/Junkyard | Entered Materials 326 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 3 parts (1u2w) 371 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Lost 3 parts (1p1n1w) 451 | -10/Materials | Identified exit to Mines 578 | -10/Materials | Entered Mines 692 | -10/Mines | Discovered new exit (range 11) 735 | -10/Mines | Entered Materials 735 | -9/Materials | Evolved 2 slots: Propulsion x2 761 | -9/Materials | Lost 5 parts (2n1u2w) 862 | -9/Materials | Central database locked down 941 | -9/Materials | Discovered new exit (range 7) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Utility x2 1094 | -8/Materials | Lost 7 parts (1p4n1u1w) 1155 | -8/Materials | Core integrity fell below 50% 1193 | -8/Materials | Discovered new exit (range 18) 1210 | -8/Materials | Entered Factory 1210 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1267 | -7/Factory | Discovered new exit (range 4) 1268 | -7/Factory | Identified exit to Factory 1302 | -7/Factory | Entered another Factory area 1302 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1305 | -6/Factory | Identified exit to DSF 1306 | -6/Factory | Entered DSF 1323 | -6/DSF | Additional patrols routed to DSF 1327 | -6/DSF | Discovered new exit (range 16) 1338 | -6/DSF | Identified exit to Factory 1339 | -6/DSF | Entered Factory 1339 | -5/Factory | Evolved 2 slots: Power x2 1363 | -5/Factory | Self-destructed Last Messages --------------- 01321_ VTOL Module destroyed. 01321_ Knocked back. 01323_ Hostiles detected in DSF, routing additional patrols. 01323_ Penetrated by Slug. 01323_ Knocked back. 01327_ EXIT=FOUND 01327_ Penetrated by Slug. 01327_ VTOL Module destroyed. 01327_ Knocked back. 01327_ Imp. Light Armor Plating destroyed. 01331_ Imp. Light Armor Plating severed. 01335_ Lgt. Ion Engine destroyed. 01338_ EXIT=IDENTIFIED: FACTORY 01339_ X-62 Marksman springs to life. 01339_ Slug penetrates Matter Repository. 01339_ Matter Repository disabled. PARAMETERS=POWER+2 LOCATION=FACTORY GOAL=ESCAPE [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????#######????????????????????????????????? | | ????# #????????????????????????????????? | | ????# ########?????????????????????????? | | ????# ##############????????????? | | ????# # #????????????? | | ????# # T #????????????? | | ????# # " " " " #????????????? | | ????# # " " " " #????????????? | | ????# # " " " " #????????????? | | ????# # " " " " #????????????? | | ????# # " " " " #????????????? | | ????# + " " " " #????????????? | | ????# # " " " " #????????????? | | ????# # ! " " " " #????????????? | | ????# # @ " " " " #????????????? | | ????# # #????????????? | | ????# ##############????????????? | | ????# ??????????????? | | ????# ?????????????? | | ????# ??????????????? | | ????# """ """ """ """ """ ??????????????? | | ????# """ """ """ """ ""????????????????? | | ????# """ """ """ """???????????????????? | | ????# ???????????????????? | | ????# """ """ """ ?""???????????????????? | | ????# """ """ """ ??????????????????????? | | ????# """ """ ""????????????????????????? | | ????# ? ? ?????????????????????????? | | ????# ? ?? ?????????????????????????? | | ????######?# ?? #?????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Made in Tau Ceti IV Novice Programmer Challenges ------------ None Game ------ Seed BarrageCannonRedistributor Manual? 0 Play Time 00:41:38 Cumulative 2.4 hours Start 2024.01.01 @ 18:53:45 End 2024.01.01 @ 21:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e663e85e-4b35-4e1b-82a5-c94cdc507252