Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 21:28:33

Player: Nell

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (41)      205
Value Destroyed (1086)     1086
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (311)                311
              TOTAL SCORE: 4322

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     258/300
Energy                     30/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Light Armor Plating
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Advanced Targeting Computer
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Modified TNC
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
  Advanced Targeting Computer
           Propulsion Shielding
     Light Armor Plating
           Hacking Suite
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
  Advanced EMP Blaster
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             54   | 7   7   1   1   2   10  26  
  Power                    7    | 1   1   .   .   .   1   4   
    Engine                 5    | 1   .   .   .   .   1   3   
    Core                   2    | .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   3   .   .   1   .   9   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    14   | 2   3   .   .   1   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   1   1   1   .   5   2   
    Device                 4    | 1   1   .   .   .   2   .   
    Storage                3    | 1   .   1   .   .   .   1   
    Processor              3    | .   .   .   1   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   .   .   1   4   11  
    Energy Gun             1    | .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   1   .   .   .   3   9   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   3   
Parts Lost                 15   | .   .   .   .   2   .   13  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               7    | .   .   .   .   1   .   6   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   1   .   4   
  Highest Loss Streak      6    | .   .   .   .   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 99  90  91  
  Engine                   3    | .   2   .   .   .   7   4   
  Core                     7    | .   11  14  14  14  1   4   
  Leg                      23   | .   28  28  28  28  18  21  
  Device                   9    | .   14  14  7   .   9   8   
  Storage                  11   | .   14  14  14  14  9   8   
  Processor                11   | .   .   .   6   14  18  17  
  Hackware                 4    | .   .   .   .   .   9   8   
  Ballistic Gun            17   | .   25  14  14  14  17  16  
  Ballistic Cannon         4    | .   2   14  14  11  .   .   
Naked Turns                12   | .   .   .   .   .   .   12  
Heaviest Build             28   | 12  15  20  20  20  23  28  
  Greatest Support         44   | 20  26  26  26  20  29  44  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   9   10  10  10  9   
  Most Carried             10   | 5   8   10  10  10  10  10  
  Average Carried          8    | 2   7   8   9   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  5   
  Final Carried            10   | 5   8   10  10  8   10  3   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1479 | 272  240  138  .    67   171  591  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1618 | 93   234  66   .    12   199  1014 
  Parts                    115  | 7    20   11   .    .    11   66   
Haulers Intercepted        6    | .    2    .    .    .    .    4    
Recyclers Shooed           2    | .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  34   | .   5   5   .   1   3   20  
  Guns                     30   | .   5   4   .   1   3   17  
  Cannons                  1    | .   .   1   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          9    | 2   4   .   .   1   2   .   
  Builder                  2    | .   .   .   .   .   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   .   4   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Swarmer                  12   | .   3   5   .   .   .   4   
  Grunt                    9    | .   2   .   .   .   .   7   
  Sentry                   9    | .   .   .   .   .   3   6   
  Assembled                4    | .   .   .   .   1   .   3   
Best Kill Streak           7    | 2   5   3   .   1   3   7   
  Combat Bots Only         7    | .   5   3   .   1   1   7   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        193  | .    24   26   .    13   12   118  
  Missed                   42   | .    6    4    .    1    2    29   
Damage Taken               2978 | .    285  191  .    365  140  1997 
  Core                     706  | .    54   32   .    61   .    559  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    41   .    .    
Volleys Fired              132  | 3    37   11   .    9    9    63   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  76   | 40   55   55   .    76   56   56   
Shots Fired                252  | 6    74   23   .    18   16   115  
  Gun                      224  | 6    72   11   .    13   14   108  
  Cannon                   19   | .    2    12   .    5    .    .    
  Launcher                 9    | .    .    .    .    .    2    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  239  | 6    74   23   .    14   14   108  
  Thermal                  4    | .    .    .    .    4    .    .    
  Explosive                2    | .    .    .    .    .    2    .    
  Electromagnetic          7    | .    .    .    .    .    .    7    
  Robot Hit Streak         15   | 4    7    9    .    3    9    15   
  Robot Miss Streak        7    | 1    2    3    .    7    1    4    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        5    | .    1    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           168  | 4    47   12   .    7    13   85   
  Core Hits                75   | 3    13   6    .    2    7    44   
  Critical Kills           3    | .    1    .    .    .    .    2    
  Critical Parts Destroyed 4    | .    1    .    .    .    .    3    
  Critical Strikes         8    | .    2    .    .    1    .    5    
    Burn                   1    | .    .    .    .    1    .    .    
    Destroy                7    | .    2    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3161 | 58   634  168  .    106  297  1898 
  Guns                     2623 | 58   550  98   .    53   295  1569 
  Cannons                  156  | .    35   68   .    53   .    .    
  Explosions               302  | .    33   .    .    .    .    269  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  80   | .    16   2    .    .    2    60   
  Kinetic                  2750 | 58   585  166  .    77   295  1569 
  Thermal                  66   | .    .    .    .    29   .    37   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          265  | .    33   .    .    .    .    232  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    1    1    .    3    
  Average Corruption       1    | .    1    1    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    5    3    1    .    1    
    Message Errors         3    | .    .    .    3    .    .    .    
    Heat Flow Errors       2    | .    .    1    .    1    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Data Loss (major)      2    | .    .    1    .    .    .    1    
    Misfires               1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    .    .    .    16   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      215  | .    89   .    .    .    .    126  
  Shots                    9    | .    3    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             19   | .    3    2    .    .    1    13   
  Kicked                   19   | .    3    2    .    .    1    13   
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        114  | .    20   114  .    86   2    46   
  Average Temperature      13   | .    6    49   .    28   2    8    
  Received Heat Transfer   564  | .    87   .    .    .    45   432  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         248  | .    .    .    .    148  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             443  | 10  237 247 .   15  184 443 
  Initial                  92   | .   6   92  .   .   5   77  
  Average                  158  | 2   150 196 .   1   24  277 
Maximum Alert Level        2    | .   1   1   .   .   .   2   
  Low Security (%)         60   | 100 58  51  .   100 100 29  
  Level 1                  36   | .   41  48  .   .   .   62  
  Level 2                  2    | .   .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              63   | .   11  7   .   2   5   38  
  Peak Tracking Total      7    | .   6   3   .   2   3   7   
  Tactical Retreats        5    | .   1   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   
  Reused                   1    | .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          10   | .   2   2   .   .   1   5   
  Max in Single Turn       2    | .   2   1   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          10   | .   2   .   1   .   1   6   
  Terminals                6    | .   2   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                22   | .   4   .   1   .   2   15  
  Successful               13   | .   2   .   1   .   1   9   
  Failed                   9    | .   2   .   .   .   1   6   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                13   | .   4   .   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             10   | .   2   .   1   .   .   7   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   .   6   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Sto 
Turns Passed               2796 | 80  363 377 318 188 566 904 
Spaces Moved               1610 | 49  183 277 263 133 192 513 
  Core                     30   | 3   .   .   .   .   .   27  
  Treads                   1    | .   .   .   .   .   .   1   
  Legs                     1579 | 46  183 277 263 133 192 485 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 50  
  Average Speed            119  | 115 120 120 120 120 120 117 
  Slowest Speed            190  | 120 120 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   29  57  62  25  22  78  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 17   | .   .   .   .   .   15  2   
Terrain Destroyed          33   | .   9   .   .   .   15  9   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   3   
  AOE                      30   | .   9   .   .   .   15  6   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      2250 | 64  256 301 265 143 510 711 
  Wait                     375  | .   6   2   .   .   289 78  
  Move                     1604 | 48  182 276 262 132 191 513 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | 6   9   5   1   .   6   9   
  Fast Attach              13   | 6   .   .   .   .   .   7   
  Attach                   16   | 1   1   .   .   2   3   9   
  Detach                   2    | .   1   .   .   .   .   1   
  Swap                     25   | .   6   1   1   .   7   10  
  Drop                     27   | .   11  4   1   .   4   7   
  Fire                     132  | 3   37  11  .   9   9   63  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     19   | .   3   2   .   .   1   13  
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  394 | -10/Materials | Discovered new exit (range 10)
  437 | -10/Materials | Discovered new exit (range 7)
  444 | -10/Materials | Entered Mines
  512 | -10/Mines     | Met a Derelict bent on vengeance
  577 | -10/Mines     | Learned 2 Materials zone layouts
  582 | -10/Mines     | Build established: Mutant
  707 | -10/Mines     | Discovered new exit (range 6)
  757 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  815 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  816 | -10/Mines     | Discovered new exit (range 5)
  821 | -10/Mines     | Entered Exiles
  851 | -10/Exiles    | Met 8R-AWN
  871 | -10/Exiles    | Met EX-HEX
  904 | -10/Exiles    | Met EX-BIN
  923 | -10/Exiles    | Aligned with FarCom system
  925 | -10/Exiles    | Given EX-Vault access code
  956 | -10/Exiles    | Opened EX-Vault
  962 | -10/Exiles    | Found Prototype Processor
  985 | -10/Exiles    | Identified Modified TNC
 1027 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1063 | -10/Exiles    | Met EX-DEC
 1124 | -10/Exiles    | Discovered new exit (range 14)
 1139 | -10/Exiles    | Left Exiles lab with Modified TNC
 1139 | -10/Exiles    | Entered Mines
 1162 | -9/Mines      | Assembled infested the area
 1309 | -9/Mines      | Core integrity fell below 50%
 1320 | -9/Mines      | Discovered new exit (range 5)
 1327 | -9/Mines      | Entered Materials
 1327 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1845 | -8/Materials  | Discovered new exit (range 14)
 1893 | -8/Materials  | Entered Storage
 2465 | -8/Storage    | Destroyed 7 combat bots
 2471 | -8/Storage    | Lost 4 parts (1p2n1w)
 2497 | -8/Storage    | Build established: Scavenger-Mutant
 2767 | -8/Storage    | Core integrity fell below 50%
 2768 | -8/Storage    | Released all parts (6)
 2781 | -8/Storage    | Released all parts (1)
 2783 | -8/Storage    | Core integrity fell below 20%
 2797 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02761_ Aluminum Leg destroyed.
02763_ Gauss Rifle destroyed.
02764_ Hvy. Ion Engine destroyed.
02765_ The unstable cave ceiling collapses.
02766_ Aluminum Leg destroyed.
02767_ The unstable cave ceiling collapses.
02768_ Adv. EMP Blaster destroyed.
02768_ Released Med. Storage Unit.
02768_ Released Adv. Weight Redist. System.
02768_ Released Adv. Targeting Computer.
02768_ Released Modified TNC.
02768_ Released Hacking Suite.
02768_ Released Aluminum Leg.
02773_ A-02 Transporter suffers critical hit (Destroy).
02773_ A-02 Transporter destroyed.
02776_ Acquired 14 matter.
02778_ Acquired Lgt. Treads.
02781_ Released Lgt. Treads.
02784_ The unstable cave ceiling collapses.
02792_ Slug penetrates Y-45 Defender. <x3>

 Map 
-----
+----------------------------------------------------+
|  ????????????#      #??# #??# #???????#    =!   #  |
|  ????????????#      ####+####+#???????#         /  |
|  ????????????########         #???????# """ """ #  |
|  ???????????????????# """"    #???????# """ """ #  |
|  ???????????????????# "??""   #???????# """ """ #  |
|  ???????????????????# "???""  #???????###########  |
|  ???????????????????# ""???"  #?????????????????## |
|  ???????????????????#  ""??"  #??????????????????? |
|  ???????????????????#   """"  #?????????????? ???? |
|  ???????????????????#         #?????????????  ???? |
|  ???????????????????######+####?????????????  ???? |
|  ???????????????????????     ???????????" """ ???? |
|  ?????????????????????         ?????????? """ ???? |
|  ???????????????????             ?????????""" #### |
|  ??????????????????#######+####    ????????   +    |
|  ????????????????????????%  ????####????????  #    |
|  ????????????????????????   ???###############     |
|  ????????????????????????   ???#=  """""    #      |
|  ????????????????????????   ???#   """""           |
|  ????????????????????????   ??##   """""        !  |
|  ????????????????????????   ??#                =!* |
|  ???????????????????w????   ???#          !     != |
|  ????????????????????????   ???#         ==        |
|  ????????????????????????#############   #         |
|  ???????????????#   ######           Y  Y [ [   #  |
|  ???????????????#   Y    @                 *    #  |
|  ???????????????#   ##################       ####  |
|  ????????????????????????????????????#### ####??#  |
|  ????????????????????????????????????????##?????#  |
|  ???????????????????????????????????????????????#  |
|  ???????????????????????????????????????????????## |
|  ????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Nuclear Core | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeHybridMicrothruster
  Manual?         0
Play Time         00:40:13
  Cumulative      23.3 hours
  Start           2024.08.04 @ 20:22:23
  End             2024.08.04 @ 21:28:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e8678df-093b-4aec-b8e7-6434dd461271