Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.29 @ 22:32:26 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3535) 3535 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 8523 Bonus ------- High Alert Combat Kills 142 Friendly Fire -74 Cogmind --------- Core Integrity 842/1150 Matter 179/300 Energy 280/740 System Corruption 3% Temperature Cool (0) Movement Hovering (130) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Antigrav System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (9) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- Improved Arc Projector Mass Driver > --- INVENTORY (20) --- Micro Fission Core Light Quantum Reactor Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Combat Gravmag System Heavy Laser Proton Cannon Heavy Flak Cannon Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer Thermal Shield > --- WEAPON ----------- Improved Arc Projector HERF Cannon Mass Driver > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Quantum Reactor Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Antigrav System Heavy Laser Proton Cannon Heavy Flak Cannon Heavy Missile Launcher Katana [Rating: 98] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Power Shielding Weapon Plasma Cannon Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . 1 . 2 Utility 7 | . . 2 2 2 . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 106 | . 7 5 14 16 23 23 18 Power 13 | . 2 1 2 1 1 3 3 Engine 10 | . 2 1 2 1 1 3 . Core 2 | . . . . . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 20 | . . 1 2 3 3 4 7 Treads 1 | . . . . . . . 1 Leg 13 | . . 1 2 3 3 4 . Wheel . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Utility 37 | . 3 2 6 8 8 6 4 Device 23 | . . . 3 5 6 5 4 Storage 7 | . 2 1 2 1 . 1 . Processor 4 | . . 1 . 1 2 . . Hackware . | . . . . . . . . Protection 3 | . 1 . 1 1 . . . Artifact . | . . . . . . . . Weapon 36 | . 2 1 4 4 11 10 4 Energy Gun 7 | . . 1 2 . 1 2 1 Energy Cannon 15 | . . . 1 2 5 6 1 Ballistic Gun 3 | . . . . 1 1 1 . Ballistic Cannon 3 | . 2 . . . . . 1 Launcher 5 | . . . 1 . 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 36 | . . . 3 4 7 11 11 Power 6 | . . . 1 . 1 1 3 Propulsion 5 | . . . 1 . 2 1 1 Utility 11 | . . . . 3 1 4 3 Weapon 14 | . . . 1 1 3 5 4 Highest Loss Streak 7 | . . . 1 2 5 4 7 Average Slot Usage (%) 97 | . 95 99 99 97 99 93 95 Engine 8 | . 13 11 9 7 6 11 6 Leg 16 | . 28 22 17 15 19 16 . Hover 1 | . . . . . . . 23 Device 15 | . . . 18 21 12 16 18 Storage 16 | . 14 22 18 18 13 16 15 Processor 10 | . . 10 9 10 15 11 10 Protection 6 | . 10 11 9 7 10 1 . Energy Gun 4 | . 18 11 13 1 . . 4 Energy Cannon 6 | . . . 1 6 12 9 5 Ballistic Gun 2 | . . . . 6 1 3 3 Ballistic Cannon 1 | . 9 11 2 . . . . Slashing Weapon 1 | . . . . . 3 1 . Naked Turns . | . . . . . . . . Heaviest Build 125 | 12 43 60 83 88 99 125 114 Greatest Support 125 | 20 20 20 20 35 53 55 125 Greatest Overweight (x) 4 | . 2 2 4 4 2 2 2 Average Overweight (x) 1 | . . 2 3 3 1 1 . Largest Inventory Capacity 20 | . 12 18 20 20 20 20 20 Average Capacity 18 | . 7 18 18 20 20 20 20 Most Carried 20 | . 10 15 20 20 20 20 20 Average Carried 17 | . 6 10 17 19 18 18 17 Final Capacity 20 | 6 12 18 20 20 20 20 20 Final Carried 20 | 6 10 15 20 19 18 20 15 Class Distribution -------------------- 56% | Hauler-Mutant 20% | Mutant 13% | Hauler-Gunner 4% | Hauler-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1748 | 200 132 84 104 307 284 375 262 Remotely . | . . . . . . . . Salvage Created 4142 | . 281 136 133 649 786 1126 1031 Parts 193 | . 14 13 7 36 41 46 36 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 4 | . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 65 | . 7 3 4 11 11 18 11 Guns 16 | . 4 2 3 4 . 3 . Cannons 41 | . 2 1 1 7 10 11 9 AOE 4 | . 1 . . . 1 2 . Classes Destroyed 12 | . 2 2 1 2 2 2 1 Worker 2 | . . . . . . 1 1 Builder 4 | . . . . . . . 4 Hauler 2 | . 1 . . 1 . . . Recycler 4 | . . . . . 2 1 1 Watcher 3 | . . 1 . . . 2 . Swarmer 9 | . . . . . 3 6 . Grunt 29 | . 7 2 2 6 . 7 5 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . 1 . Sentry 8 | . . 1 1 3 3 . . Hunter 6 | . . . 1 . 1 . 4 Programmer 11 | . . . . 1 4 4 2 Best Kill Streak 9 | . 8 2 2 3 3 6 9 Combat Bots Only 6 | . 5 2 2 3 3 6 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6432 | . 325 261 404 846 909 1648 2039 Core 919 | . 97 50 57 186 81 140 308 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 61 87 89 73 90 86 . Volleys Fired 245 | . 28 8 19 50 42 51 47 Largest 3 | . 2 2 2 2 3 3 3 Hottest 237 | . 80 91 143 108 183 193 237 Shots Fired 497 | . 56 16 37 98 67 125 98 Gun 194 | . 29 8 28 50 2 47 30 Cannon 290 | . 27 8 9 48 60 77 61 Launcher 13 | . . . . . 5 1 7 Special . | . . . . . . . . Kinetic 157 | . 27 8 6 50 1 39 26 Thermal 201 | . 1 8 31 48 57 38 18 Explosive . | . . . . . . . . Electromagnetic 139 | . 28 . . . 9 48 54 Robot Hit Streak 28 | . 16 3 13 21 28 10 14 Robot Miss Streak 5 | . 3 2 3 2 3 5 2 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 344 | . 32 8 33 74 51 76 70 Core Hits 155 | . 13 6 16 27 21 37 35 Critical Hits 5 | . . . . 2 . 2 1 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . . . 2 . 1 1 Melee Attacks 7 | . . . . 2 5 . . Impact . | . . . . . . . . Slashing 7 | . . . . 2 5 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9094 | . 549 150 503 1697 1560 2421 2214 Guns 2447 | . 219 73 352 709 . 696 398 Cannons 5799 | . 239 76 151 988 1351 1667 1327 Explosions 782 | . 89 . . . 174 58 461 Melee . | . . . . . . . . Ramming 66 | . 2 1 . . 35 . 28 Kinetic 2218 | . 239 76 102 709 . 539 553 Thermal 4130 | . 89 73 401 988 1305 750 524 Explosive . | . . . . . . . . Electromagnetic 2680 | . 219 . . . 220 1132 1109 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 2 9 3 Average Corruption 5 | . . . . . 2 6 2 Corruption Purged . | . . . . . . . . Effects 32 | . . . . . 1 31 . Message Errors 1 | . . . . . 1 . . Matter Fused 6 | . . . . . . 6 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 8 . Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 12 | . . . . . . 12 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 193 | . . . . 11 19 95 68 Projectiles 188 | . . . . 11 14 95 68 Explosions . | . . . . . . . . Melee 5 | . . . . . 5 . . Knockbacks 10 | . 1 . . . . . 9 Impact 1 | . . . . . . . 1 Kinetic 6 | . 1 . . . . . 5 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 70 | . 19 . . . 17 . 34 Shots 2 | . 1 . . . . . 1 Rammed 3 | . 1 . . . 1 . 1 Targets Rammed 4 | . 1 1 . . 1 . 1 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 397 | . 177 81 45 8 12 151 397 Average Temperature 82 | . 71 30 23 3 8 38 159 Received Heat Transfer 1146 | . 168 57 135 402 60 144 180 Effects 4 | . . . . . . . 4 Shutdowns 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . 3 2 Combat Hostiles 4 | . . . . . . 2 2 Parts Fried 26 | . . . . . 2 13 11 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . 1 . 3 3 5 6 . Heat Transferred 6896 | . 100 185 766 1900 1903 1233 809 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 601 | . 222 216 126 159 219 334 601 Initial 107 | . . 93 91 27 74 107 102 Average 122 | . 128 131 78 62 115 188 251 Maximum Alert Level 2 | . 1 1 . . 1 1 2 Low Security (%) 82 | . 55 77 100 100 95 49 65 Level 1 14 | . 44 22 . . 4 50 . Level 2 2 | . . . . . . . 33 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 2 . 4 4 4 3 Investigation . | . . . . . . . . Extermination 7 | . . . . 2 3 1 1 Reinforcement 9 | . 2 2 . 2 1 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 14 11 5 21 13 27 15 Peak Tracking Total 6 | . 4 5 2 4 4 6 6 Tactical Retreats 10 | . 1 . . 6 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 10 | . . . . 1 1 2 6 Max in Single Turn 6 | . . . . 1 1 1 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 18 | . 1 2 3 2 4 3 3 Terminals 17 | . 1 2 3 2 3 3 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 2 5 8 4 8 7 7 Successful 18 | . 1 2 3 1 3 3 5 Failed 23 | . 1 3 5 3 5 4 2 Catastrophic 5 | . . . . 1 2 1 1 Database Lockouts . | . . . . . . . . Manual 27 | . . 2 8 4 4 5 4 Terminals 39 | . 2 5 8 4 6 7 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 2 1 . 1 2 3 Record 2 | . . . . . 1 1 . Part Schematic 1 | . . . . . . . 1 Robot Analysis 2 | . . 1 1 . . . . Prototype ID Bank 3 | . 1 1 . . . . 1 Branch Access Points 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . . . 2 1 1 1 2 Terminals 7 | . . . 2 1 1 1 2 Botnet 7 | . . . 2 1 1 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 2 3 2 4 2 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 10 | . . . . . . 10 . EXPLORE 10 | . . . . . . 10 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 2 | . . . . . . 2 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . . . . 10 . Drone Recoveries 4 | . . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5356 | . 308 314 743 1423 1133 1054 381 Spaces Moved 2555 | 1 152 153 310 571 610 460 298 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 2263 | 1 152 153 310 571 610 460 6 Wheels . | . . . . . . . . Hover 292 | . . . . . . . 292 Flight . | . . . . . . . . Fastest Speed 64 | 120 120 180 180 185 150 153 64 Average Speed 168 | 120 133 180 212 212 152 179 66 Slowest Speed 240 | 120 180 180 240 240 180 185 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 2 46 21 29 13 16 27 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 2 5 . . Terrain Destroyed 116 | . 9 . 1 3 8 3 92 Melee 7 | . . . . 2 5 . . Projectile 18 | . . . 1 1 3 3 10 AOE 91 | . 9 . . . . . 82 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3127 | . 201 175 357 690 735 584 385 Wait 89 | . 5 2 . 25 35 7 15 Move 2548 | . 151 152 309 570 609 459 298 Hop . | . . . . . . . . Pick Up 65 | . 5 6 8 10 8 22 6 Fast Attach 17 | . 3 . 3 5 1 4 1 Attach 41 | . . 3 5 2 9 11 11 Detach 2 | . . . 1 . . 1 . Swap 48 | . 4 2 6 9 13 8 6 Drop 48 | . 4 1 6 17 7 13 . Fire 245 | . 28 8 19 50 42 51 47 Melee 7 | . . . . 2 5 . . Ram 1 | . . . . . . . 1 Kick 3 | . 1 1 . . 1 . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 5 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . . . . . 3 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x2 331 | -9/Materials | Build established: Mutant 597 | -9/Materials | Discovered new exit (range 14) 623 | -9/Materials | Entered another Materials area 623 | -8/Materials | Evolved 2 slots: Utility x2 1106 | -8/Materials | Discovered new exit (range 10) 1366 | -8/Materials | Entered Factory 1366 | -7/Factory | Evolved 2 slots: Utility x2 1425 | -7/Factory | Build established: Hauler-Mutant 2296 | -7/Factory | Discovered new exit (range 15) 2789 | -7/Factory | Entered another Factory area 2789 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3368 | -6/Factory | Discovered new exit (range 18) 3576 | -6/Factory | Discovered new exit (range 22) 3677 | -6/Factory | Lost 5 parts (1p1n3w) 3922 | -6/Factory | Entered another Factory area 3922 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4134 | -5/Factory | Garrison activated, responded to threat 4362 | -5/Factory | Identified exit to Upper Caves 4432 | -5/Factory | Lost 4 parts (1n3w) 4779 | -5/Factory | Discovered new exit (range 22) 4842 | -5/Factory | Build established: Hauler-Gunner 4883 | -5/Factory | Lost 3 parts (2u1w) 4976 | -5/Factory | Entered another Factory area 4976 | -4/Factory | Evolved 2 slots: Propulsion x2 5274 | -4/Factory | Lost 7 parts (2p2u3w) 5357 | -4/Factory | Self-destructed Last Messages --------------- 05341_ K-01 Serf collects debris. 05342_ HERF Cannon destroyed. 05343_ U-05 Engineer builds a Door. 05343_ Slug penetrates Wall. 05344_ K-01 Serf collects debris. 05346_ U-05 Engineer builds a Wall. 05346_ Slug penetrates U-05 Engineer. 05346_ Destroyed Lgt. Ion Engine. 05346_ Destroyed Terrain Scanner. 05347_ U-05 Engineer builds a Door. 05347_ U-05 Engineer builds a Wall. 05347_ K-01 Serf collects debris. 05349_ U-05 Engineer destroyed. 05349_ G-67 Veteran knocked back. 05350_ U-05 Engineer builds a Wall. 05352_ G-67 Veteran destroyed. 05353_ K-01 Serf collects debris. 05355_ U-05 Engineer builds a Wall. 05355_ Acquired 78 matter. 05356_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# #???????#|! ## ??????????????????? | | ?# """ #???????#| ## """ #????????????????? | | ?# "R #???????# ## """ #????????????????? | | ?# """ #???????# ## """ #????????????????? | | ?# "" #########= ?# #????????????????? | | ?# # ###+#### """ #????????????????? | | #####+## # """ #????????????????? | | # """ #????????????????? | | + #????????????????? | | # """ #????????????????? | | ######## + """ #????????????????? | | ???????# ######## """ #????????????????? | | ???????#########??????# % #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# u #????????????????? | | ??????????????????????###h#######????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ??????????????????????###u#??????????????????????? | | ?????????????????????##[#!#??????????????????????? | | ?????????????????????# ##[##?????????????????????? | | ??????????????????????###*###????????????????????? | | ??????????????????????#=%%%*#????##??????????????? | | ??????????????????????#!k@!=###|[ # #???????? | | ??????????????????????#*[*|!!%!%!=+ #???????? | | ??????????????????????#[[=%!### = # #???????? | | ??????????????????????#%%=!%#????##??????????????? | | ??????????????????????###%###????????????????????? | | ??????????????????????###%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????%%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#+#??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????[ ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 34 Energy Capacity 990 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 52 Targeting Accuracy 14 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Cmb. Linear Gravjet | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveNovaGravjet Manual? 0 Play Time 01:07:38 Cumulative 26.0 hours Start 2020.11.29 @ 21:42:26 End 2021.03.29 @ 22:32:26 Sessions 35 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c31bc3a3-fa3a-42bb-929d-cf12eec01274