Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 05:39:21 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1167) 1167 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 4201 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 89 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 315/550 Matter 298/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (315) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Cargo Storage Unit > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Blade Saw > --- INVENTORY (30) --- Light Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Large Matter Pod (150) Seismic Detector Target Analyzer Light Armor Plating Light Armor Plating Relay Coupler [NC] (29) Relay Coupler [Sentry] (17) Shock Rifle Medium Laser Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Flak Cannon Shock Bomb Launcher Grenade Launcher Concussive RPG (1) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink Cargo Storage Unit > --- WEAPON ----------- Beam Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Medium Laser Assault Rifle Grenade Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 47 | 7 . 13 10 17 . Power 7 | 1 . 3 1 2 . Engine 3 | 1 . 2 . . . Core 4 | . . 1 1 2 . Reactor . | . . . . . . Propulsion 20 | 2 . 2 6 10 . Treads 4 | . . 2 2 . . Leg 11 | 2 . . . 9 . Wheel 5 | . . . 4 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . 3 2 . . Device 5 | 2 . 1 2 . . Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 13 | 2 . 5 1 5 . Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 1 1 4 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 1 . 10 . Power 2 | . . 1 . 1 . Propulsion 6 | . . . . 6 . Utility . | . . . . . . Weapon 3 | . . . . 3 . Highest Loss Streak 4 | . . 1 . 4 . To Critical Strikes . | . . . . . . Average Backups 17 | 1 3 4 7 25 30 Power 2 | . 1 . . 3 4 Propulsion 2 | . . 1 . 3 5 Utility 4 | . . . 1 7 8 Weapon 7 | . 2 2 4 11 12 Tool/Special . | . . . . . . Unused Backups 27 | . . 4 . 2 21 Power 3 | . . . . 1 2 Propulsion 3 | . . 1 . . 2 Utility 10 | . . 2 . . 8 Weapon 10 | . . 1 . 1 8 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 89 | . 100 95 89 86 90 Engine 1 | . 14 6 . . . Core 7 | . . 4 9 7 9 Treads 1 | . . 6 4 . . Leg 23 | . 28 15 . 28 36 Wheel 6 | . . . 30 5 . Device 12 | . 28 23 9 9 9 Storage 7 | . . 2 9 9 9 Energy Gun 4 | . . 11 9 2 . Ballistic Gun 18 | . 28 22 18 16 18 Slashing Weapon 4 | . . . . 7 9 Peak Build Rating 24 | 9 9 20 24 22 22 Average Rating 17 | 4 9 14 17 20 22 On Entrance 12 | . 9 9 18 19 22 Avg Prop Armor Cover (%) 19 | . . . . 19 . Naked Turns . | . . . . . . Heaviest Build 156 | 11 11 156 156 155 150 Greatest Support 88 | 20 20 44 88 52 40 Greatest Overweight (x) 15 | 3 . 3 15 14 3 Average Overweight (x) 2 | 1 . . 2 4 3 Largest Inventory Capacity 30 | 5 5 30 30 30 30 Average Capacity 23 | 5 5 11 30 30 30 Most Carried 30 | 2 4 5 15 30 30 Average Carried 17 | 1 3 4 7 25 30 Final Capacity 30 | 5 5 30 30 30 30 Final Carried 30 | 2 4 5 15 30 30 Class Distribution -------------------- 43% | Hauler-Mutant 14% | Scavenger-Gunner 10% | Mutant 10% | Hauler-Gunner 9% | Skirmisher 5% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1231 | 209 . 178 309 535 . Remotely . | . . . . . . Salvage Created 1423 | 209 . 317 309 588 . Parts 98 | 16 . 21 26 35 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 30 | . . 5 6 19 . Melee 2 | . . . . 2 . Guns 28 | . . 5 6 17 . Classes Destroyed 11 | 2 . 6 1 2 . Worker 2 | . . 1 1 . . Builder 2 | . . 1 1 . . Tunneler 6 | 6 . . . . . Recycler 2 | 1 . . 1 . . Watcher 1 | . . 1 . . . Swarmer 12 | . . . 3 9 . Cutter 2 | . . . . 2 . Grunt 10 | . . 2 1 7 . Duelist 1 | . . 1 . . . Sentry 4 | . . 2 2 . . Programmer 1 | . . . . 1 . Best Kill Streak 5 | 4 . 5 3 4 . Combat Bots Only 4 | . . 2 3 4 . Max Kills in Single Turn 2 | 1 . 1 2 2 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 144 | . . 15 18 108 3 Missed 40 | . . 3 3 33 1 Hits 104 | . . 12 15 75 2 Melee 8 | . . 1 . 7 . Projectile 96 | . . 11 15 68 2 AOE 1 | . . . . 1 . Critical Strikes 6 | . . . 1 5 . Damage Taken 1530 | . . 239 192 1067 32 Core 265 | . . 30 . 235 . Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 100 92 . . . Volleys Fired 102 | 18 . 20 15 48 1 Largest 3 | 2 . 3 3 3 2 Hottest 99 | 40 . 96 99 99 40 Shots Fired 263 | 36 . 61 45 119 2 Gun 263 | 36 . 61 45 119 2 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 199 | 36 . 41 30 90 2 Thermal 64 | . . 20 15 29 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 6 . 4 10 10 1 Robot Miss Streak 8 | 2 . 3 2 8 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 155 | 19 . 30 30 75 1 Core Hits 88 | 8 . 16 15 48 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 2 5 . Burn 1 | . . . 1 . . Destroy 1 | . . . 1 . . Sever 5 | . . . . 5 . Melee Attacks 13 | . . . . 13 . Impact . | . . . . . . Slashing 13 | . . . . 13 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1976 | 245 . 422 393 907 9 Guns 1814 | 245 . 422 393 745 9 Cannons . | . . . . . . Explosions . | . . . . . . Melee 162 | . . . . 162 . Ramming . | . . . . . . Kinetic 1275 | 245 . 265 276 480 9 Thermal 539 | . . 157 117 265 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 162 | . . . . 162 . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 96 | . . 96 72 49 . Average Temperature 21 | . . 23 21 16 . Received Heat Transfer 627 | . . 51 108 450 18 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1242 | . . 385 370 487 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . . . . 3 2 Low Security (%) 43 | 100 100 100 100 7 . Level 1 21 | . . . . 35 57 Level 2 25 | . . . . 42 42 Level 3 8 | . . . . 14 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 825 | 10 9 55 87 825 401 Initial 401 | . . . . 50 401 Average 294 | 1 . 8 40 480 393 Influence Increases 1264 | 35 9 148 197 875 . Destroy 0b10 Robot/C 700 | . . 100 120 480 . Destroy 0b10 Robot/NC 65 | 35 . 15 15 . . Destroy Leader 82 | . . 32 30 20 . Allied During Kill 9 | . . . . 9 . Successful Hack 25 | . 9 . . 16 . Anti-Garrison Action 300 | . . . . 300 . Destroy Structure 8 | . . 1 2 5 . Lose Combat Pursuer 75 | . . . 30 45 . Influence Decreases 883 | 35 9 148 120 127 444 Entered New Map 451 | . . . . 27 424 Time Decay 322 | 35 9 138 120 . 20 Lost Part 110 | . . 10 . 100 . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 1 9 8 26 2 Peak Tracking Total 4 | . . 4 3 4 2 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . . 1 . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 6 | . 1 1 1 2 1 Terminals 4 | . 1 . . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 10 | . 2 2 1 3 2 Successful 4 | . 1 1 1 1 . Failed 5 | . 1 . . 2 2 Catastrophic 2 | . . . . 1 1 Database Lockouts 1 | . . 1 . . . Manual 4 | . 2 . . . 2 Terminals 7 | . 2 . . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 2 | . 1 . . 1 . Level Access Points 1 | . 1 . . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 4 | . . . . 4 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 31 | . . . . 31 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 32 | . . . . 30 2 Total Damage 321 | . . . . 281 40 Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 767 | 173 113 481 . . . Terrain 484 | 20 113 351 . . . Seismic 767 | 173 113 481 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3308 | 244 113 640 317 1947 47 Spaces Moved 1388 | 117 93 359 176 629 14 Core 75 | 75 . . . . . Treads 67 | . . 60 7 . . Legs 852 | 42 93 299 . 404 14 Wheels 394 | . . . 169 225 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 120 120 315 Average Speed 198 | 145 120 143 127 268 315 Slowest Speed 595 | 200 120 385 305 595 315 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 24 27 15 56 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1716 | 151 94 445 235 776 15 Wait 85 | 8 . 34 22 21 . Move 1382 | 116 92 358 175 627 14 Hop . | . . . . . . Pick Up 35 | 2 2 6 9 16 . Fast Attach 24 | 7 . 4 4 9 . Attach 8 | . . 2 2 4 . Detach . | . . . . . . Swap 19 | . . 8 4 7 . Drop 21 | . . 13 4 4 . Fire 102 | 18 . 20 15 48 1 Melee 13 | . . . . 13 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . 26 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 245 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Identified exit to Materials 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 510 | -9/Materials | Central database locked down 511 | -9/Materials | Discovered new exit (range 9) 640 | -9/Materials | Discovered new exit (range 15) 641 | -9/Materials | Build established: Skirmisher 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Propulsion x2 1314 | -8/Materials | Identified exit to Garrison 1315 | -8/Materials | Entered Garrison 1359 | -8/Garrison | Triggered checkpoint 1397 | -8/Garrison | Garrison Relay disabled 1415 | -8/Garrison | Build established: Scavenger-Gunner 1557 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Lost 4 parts (3n1w) 1748 | -8/Garrison | Discovered new exit (range 10) 1783 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1845 | -8/Garrison | Triggered checkpoint 1919 | -8/Garrison | Lost 4 parts (2n2w) 2141 | -8/Garrison | Rescued a captive Derelict 2180 | -8/Garrison | Build established: Hauler-Mutant 2307 | -8/Garrison | Triggered checkpoint 2471 | -8/Garrison | Discovered new exit (range 13) 2585 | -8/Garrison | Triggered checkpoint 2644 | -8/Garrison | Learned Materials security intel 2751 | -8/Garrison | Triggered checkpoint 2831 | -8/Garrison | Triggered checkpoint 2966 | -8/Garrison | Installed Relay Interface Framework 3015 | -8/Garrison | Triggered checkpoint 3109 | -8/Garrison | Triggered checkpoint 3262 | -8/Garrison | Entered Materials 3262 | -8/Materials | Accompanied by 1 ally 3309 | -8/Materials | Self-destructed Last Messages --------------- 02877_ Dropped Lgt. Ion Engine. 02877_ Acquired Imp. Ion Engine. 02957_ Triggered Alarm Trap. 02957_ An alarm sounds. 02963_ S-10 Pest destroyed. Initiating installation procedure... 02966_ Relay Interface Framework installed. 02976_ S-10 Pest destroyed. 03109_ Beams of light sweep through the air. An alarm sounds. 03115_ ALERT: Garrison interior compromised. 03262_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials security intel (x10)... 03291_ Connecting with Terminal... 03291_ Current location identified: Materials 03308_ K-01 Serf collects debris. 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""" #??? | | ???????????????????????? #??? | | ???????????????????????? t #??? | | ????????????????????????# l k #??? | | ??????????????### ##????# ???? | | ??????????????# ????# ?????? | | ??????????????# ????# ???????? | | ?????????????? " #####@##???????? | | ??????????????# # T #???????? | | ??????????????? # g #???????? | | ???????????????# ## """ #???????? | | ???????????????# ## """ #???????? | | ???????????????# ## """ #???????? | | ???????????????# ## #???????? | | ???????????????# ##+####+# #?????? | | ???????????????# #?????? | | ???????????????+ +?????? | | ???????????????# #?????? | | ???????????????# ##+###### #?????? | | ???????????????# #?????????#?????? | | ???????????????#####???????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokTechShell Manual? 0 Play Time 00:25:20 Cumulative 80.9 hours Start 2026.02.07 @ 01:37:26 End 2026.02.07 @ 05:39:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 77% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a91f80c0-e4ad-44f0-8c3b-17c86c74d1de