Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 09:11:46

Player: Shimmyarah

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (169)     845
Value Destroyed (4192)     4192
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1931)               1931
              TOTAL SCORE: 12368

 Bonus
-------
High Alert Combat Kills    711
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      220

 Cogmind 
---------
Core Integrity             0/1000
Matter                     274/300
Energy                     170/170
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
           Battle Rifle
           Hardcell Cannon
>          --- INVENTORY (5) ----
           Antimatter Reactor
           Propulsion Shielding
  Advanced Shield Generator
           Axe

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
    Armored Medium Treads
            Backup Propulsion III
            Backup Propulsion III
            Backup Propulsion III
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Machine Analyzer
   Advanced Visual Processing Unit
   Improved Melee Analysis Suite
   Improved Phase Shifter
  Makeshift Propulsion Shielding
   Advanced Shield Generator
            Drone Bay
>           --- WEAPON -----------
            Force Rifle
      Heavy Ion Cannon
>           --- INVENTORY --------
            Antimatter Reactor
      Light Antimatter Reactor
            Reaction Control System
   Improved Arc Projector
            Axe
[Rating: 67]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             323  | 1   32  109 94  18  9   4   .   1   7   9   27  12  
  Power                    24   | .   2   4   6   1   .   .   .   .   3   2   4   2   
    Engine                 16   | .   2   4   4   .   .   .   .   .   1   2   3   .   
    Core                   4    | .   .   .   2   1   .   .   .   .   1   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   .   1   2   
  Propulsion               90   | .   12  35  28  4   4   .   .   .   1   1   5   .   
    Treads                 42   | .   6   18  16  .   .   .   .   .   1   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  36   | .   6   17  12  1   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
    Flight                 10   | .   .   .   .   3   3   .   .   .   .   1   3   .   
  Utility                  136  | 1   12  43  45  8   5   3   .   .   2   4   8   5   
    Device                 91   | 1   7   32  26  6   3   2   .   .   2   3   6   3   
    Storage                5    | .   4   .   1   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   4   1   2   1   .   .   .   .   .   .   
    Hackware               6    | .   .   1   3   1   .   .   .   .   .   1   .   .   
    Protection             26   | .   1   10  11  .   .   .   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | .   6   27  15  5   .   1   .   1   1   2   10  5   
    Energy Gun             13   | .   1   1   6   .   .   .   .   .   .   1   3   1   
    Energy Cannon          19   | .   1   14  2   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          10   | .   .   3   4   .   .   .   .   .   .   1   1   1   
    Ballistic Cannon       6    | .   2   1   1   .   .   .   .   .   .   .   .   2   
    Launcher               8    | .   .   4   1   1   .   .   .   .   .   .   2   .   
    Special Weapon         7    | .   2   4   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   1   3   .   .   .   .   1   .   1   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   1   .   1   1   .   .   .   .   .   5   .   
Parts Lost                 59   | .   1   11  14  9   2   .   .   2   1   10  8   1   
  Power                    7    | .   1   1   1   .   .   .   .   .   1   2   1   .   
  Propulsion               15   | .   .   3   4   1   1   .   .   1   .   1   4   .   
  Utility                  26   | .   .   4   7   6   .   .   .   .   .   6   3   .   
  Weapon                   11   | .   .   3   2   2   1   .   .   1   .   1   .   1   
  Highest Loss Streak      8    | .   1   5   6   8   2   .   .   2   1   5   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  98  98  93  78  70  70  72  63  58  54  10  
  Engine                   7    | .   13  10  6   .   .   .   .   .   1   4   4   .   
  Core                     1    | .   .   .   2   6   6   5   5   5   2   .   .   .   
  Treads                   7    | .   14  8   10  .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   10  12  7   11  .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   2   26  17  17  15  5   5   2   .   
  Device                   15   | .   11  17  17  22  14  17  17  17  22  15  10  1   
  Storage                  7    | .   15  11  9   2   .   .   .   .   .   .   .   .   
  Processor                9    | .   .   .   18  7   17  23  23  23  23  21  16  .   
  Hackware                 4    | .   .   9   1   21  .   .   .   .   .   3   .   .   
  Protection               3    | .   .   5   7   .   .   .   .   .   .   .   .   1   
  Energy Gun               4    | .   14  .   8   4   .   .   .   .   .   .   4   .   
  Energy Cannon            6    | .   4   17  2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   1   4   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         1    | .   6   1   1   .   .   .   .   .   .   .   .   1   
Peak Build Rating          67   | 9   14  26  33  42  45  49  44  50  52  45  67  20  
  Average Rating           27   | 6   9   21  30  35  40  43  44  47  45  40  38  9   
  On Entrance              26   | 6   9   11  22  32  32  38  44  44  40  44  24  2   
Naked Turns                171  | .   .   .   .   .   .   .   .   .   .   .   43  128 
Heaviest Build             107  | 14  95  105 107 94  16  12  12  15  22  22  40  24  
  Greatest Support         49   | 20  40  40  49  35  15  12  23  21  15  19  33  12  
  Greatest Overweight (x)  10   | .   9   10  10  3   1   .   .   1   1   3   7   7   
  Average Overweight (x)   2    | .   2   4   5   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  5   5   5   5   5   5   5   5   
  Average Capacity         17   | 8   19  25  25  13  5   5   5   5   5   5   5   5   
  Most Carried             25   | 8   25  25  25  25  5   5   5   5   5   5   5   5   
  Average Carried          17   | 7   18  24  23  12  4   4   5   4   4   4   4   3   
  Final Capacity           25   | 8   25  25  25  5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 8   25  23  25  5   5   5   5   4   4   4   5   4   

 Class Distribution 
--------------------
 63% | Mutant
 19% | Scavenger-Mutant
  8% | Gladiator
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
      Hacker-Mutant | -7/Factory
 Scavenger-Sprinter | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -5/Waste
             Mutant | -5/Factory
          Gladiator | -5/Upper Caves
          Gladiator | -5/Upper Caves
             Mutant | -5/Warlord
             Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Matter Collected           4004 | 246  344  1085 1317 22   74   .    .    .    299  233  251  133  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5835 | 176  576  2471 2292 64   74   .    .    .    .    72   42   68   
  Parts                    363  | 14   50   146  131  6    8    .    .    .    .    5    .    3    
Haulers Intercepted        15   | .    2    6    6    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       23   | .    .    23   .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         135  | .    .    135  .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    .    13   .    4    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Combat Hostiles Destroyed  103  | .   12  42  41  1   .   .   .   .   .   3   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     42   | .   8   .   30  .   .   .   .   .   .   3   .   1   
  Cannons                  51   | .   3   38  9   .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   3   1   1   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   7   4   2   1   .   .   .   .   .   .   1   .   
  Worker                   8    | .   3   2   1   .   2   .   .   .   .   .   .   .   
  Builder                  5    | .   1   2   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 5   1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   6   6   1   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   6   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   1   2   4   .   1   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   5   5   .   .   .   .   .   .   .   .   .   
  Swarmer                  30   | .   6   9   9   .   .   .   .   .   .   3   .   3   
  Cutter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    45   | .   6   19  20  .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   10  7   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | 3   3   6   10  1   1   .   .   .   .   3   1   1   
  Combat Bots Only         8    | .   3   5   8   1   .   .   .   .   .   3   1   1   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        881   | .    66   229  294  24   14   .    .    21   9    91   73   60   
  Missed                   271   | .    23   61   72   9    3    .    .    11   6    38   25   23   
Damage Taken               8776  | .    450  2248 2940 466  162  2    .    158  45   837  897  571  
  Core                     2169  | .    39   385  461  229  46   2    .    55   .    314  205  433  
  Absorbed by Shields      227   | .    .    .    .    .    50   .    .    .    .    .    177  .    
  Redirected to Shielding  143   | .    .    .    105  .    .    .    .    .    .    .    38   .    
  Ignored by Resistances   134   | .    .    .    134  .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   398   | .    .    369  .    .    .    .    .    .    .    .    29   .    
Core Remaining (%)         60    | 100  84   3    16   67   94   .    .    .    .    .    .    .    
Volleys Fired              406   | 19   78   138  151  1    2    .    .    .    .    7    2    8    
  Largest                  2     | 2    2    2    2    1    1    .    .    .    .    2    2    1    
  Hottest                  150   | 90   150  136  136  39   5    .    .    .    .    114  145  65   
Shots Fired                769   | 38   152  254  296  1    2    .    .    .    .    14   4    8    
  Gun                      411   | 38   129  1    223  .    .    .    .    .    .    14   2    4    
  Cannon                   328   | .    18   233  71   .    .    .    .    .    .    .    2    4    
  Launcher                 10    | .    .    7    2    1    .    .    .    .    .    .    .    .    
  Special                  20    | .    5    13   .    .    2    .    .    .    .    .    .    .    
  Kinetic                  143   | .    9    2    121  .    .    .    .    .    .    7    .    4    
  Thermal                  610   | 38   143  245  173  .    .    .    .    .    .    7    4    .    
  Explosive                10    | .    .    7    2    1    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         20    | 5    9    10   20   .    2    .    .    .    .    4    2    2    
  Robot Miss Streak        8     | 2    7    5    8    1    .    .    .    .    .    5    1    3    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           468   | 16   81   133  214  2    9    .    .    .    .    6    3    4    
  Core Hits                220   | 7    31   68   98   1    6    1    .    .    .    4    .    4    
  Critical Kills           6     | .    .    3    3    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Critical Strikes         31    | 3    8    3    15   .    1    .    .    .    .    .    1    .    
    Burn                   19    | 3    7    .    9    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    2    1    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    1    3    .    .    .    .    .    .    .    1    .    
    Blast                  3     | .    1    .    2    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              23    | .    .    .    5    4    11   .    .    1    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    5    4    11   .    .    .    .    .    .    2    
  Piercing                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sneak Attacks            6     | .    .    .    1    1    4    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9936  | 187  1071 3355 4693 104  198  5    .    3    .    136  72   112  
  Guns                     4494  | 187  921  15   3159 .    .    .    .    .    .    130  46   36   
  Cannons                  4124  | .    93   2798 1172 .    .    .    .    .    .    .    26   35   
  Explosions               649   | .    .    380  269  .    .    .    .    .    .    .    .    .    
  Melee                    429   | .    .    .    86   104  198  .    .    .    .    .    .    41   
  Ramming                  240   | .    57   162  7    .    .    5    .    3    .    6    .    .    
  Kinetic                  2092  | .    52   30   1892 .    .    .    .    .    .    83   .    35   
  Thermal                  6490  | 187  962  2783 2439 .    .    .    .    .    .    47   72   .    
  Explosive                649   | .    .    380  269  .    .    .    .    .    .    .    .    .    
  Electromagnetic          36    | .    .    .    .    .    .    .    .    .    .    .    .    36   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 429   | .    .    .    86   104  198  .    .    .    .    .    .    41   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    4    1    3    .    .    10   10   10   11   11   4    
  Average Corruption       4     | .    .    3    1    3    .    .    10   10   10   10   7    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  152   | .    .    52   14   .    .    .    1    7    22   40   8    8    
    Message Errors         42    | .    .    18   4    .    .    .    .    1    9    10   .    .    
    Matter Fused           37    | .    .    14   2    .    .    .    .    1    4    12   2    2    
    Heat Flow Errors       18    | .    .    8    1    .    .    .    .    1    2    4    1    1    
    Energy Discharges      9     | .    .    3    .    .    .    .    .    .    .    2    1    3    
    Parts Rejected         4     | .    .    .    1    .    .    .    .    .    .    2    .    1    
    Parts Fused            5     | .    .    2    1    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      21    | .    .    5    2    .    .    .    .    1    5    5    3    .    
    Data Loss (major)      3     | .    .    .    1    .    .    .    1    1    .    .    .    .    
    Misfires               4     | .    .    2    2    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    1    .    1    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    2    .    4    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117   | .    .    39   78   .    .    .    .    .    .    .    .    .    
  Projectiles              51    | .    .    26   25   .    .    .    .    .    .    .    .    .    
  Explosions               16    | .    .    6    10   .    .    .    .    .    .    .    .    .    
  Melee                    50    | .    .    7    43   .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    1    3    7    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    1    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    1    5    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | .    19   100  34   .    .    2    .    1    .    3    .    .    
  Shots                    2     | .    .    1    1    .    .    .    .    .    .    .    .    .    
  Rammed                   25    | .    5    13   3    .    .    1    .    2    .    1    .    .    
Targets Rammed             25    | .    5    13   3    .    .    1    .    2    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        465   | 390  399  436  198  .    .    .    6    216  173  247  465  89   
  Average Temperature      91    | 154  90   111  29   .    .    .    6    117  76   79   157  16   
  Received Heat Transfer   2340  | .    144  810  1251 6    69   .    .    9    9    18   24   .    
  Effects                  14    | 3    5    6    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    2    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | 1    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    3    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    2    3    1    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          4     | .    1    1    1    .    .    .    .    .    .    .    1    .    
  Parts Melted             41    | 4    8    14   12   .    .    .    .    .    .    1    2    .    
  Heat Transferred         13753 | 730  3022 4961 4855 .    .    .    .    .    .    74   111  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Peak Influence             979  | 30  172 795 979 438 129 58  20  39  .   .   .   .   
  Initial                  437  | .   19  12  332 437 94  43  20  14  .   .   .   .   
  Average                  396  | 18  55  355 703 375 104 43  20  13  .   .   .   .   
Maximum Alert Level        3    | .   .   3   3   2   .   .   .   .   .   .   .   .   
  Low Security (%)         36   | 100 100 32  .   16  100 100 100 100 .   .   .   .   
  Level 1                  15   | .   .   30  7   8   .   .   .   .   .   .   .   .   
  Level 2                  22   | .   .   18  34  75  .   .   .   .   .   .   .   .   
  Level 3                  25   | .   .   18  57  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   5   9   1   1   1   .   .   .   .   .   .   
  Investigation            4    | .   1   1   2   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   2   4   1   1   1   .   .   .   .   .   .   
  Assault                  5    | .   .   2   3   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Distress Signals           8    | .   1   3   4   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              248  | .   22  63  71  5   4   1   1   9   11  19  29  13  
  Peak Tracking Total      10   | .   4   5   9   4   3   1   1   5   4   10  9   4   
  Tactical Retreats        23   | .   1   1   3   .   .   .   .   1   4   6   4   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Traps Triggered            7    | .   1   2   1   .   2   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   20  .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Machines Disabled          11   | .   .   5   6   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Machines Accessed          44   | .   7   17  10  3   .   .   .   2   1   .   4   .   
  Terminals                29   | .   7   11  8   2   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                137  | .   25  63  19  10  .   .   .   7   2   .   11  .   
  Successful               90   | .   17  47  6   4   .   .   .   3   2   .   11  .   
  Failed                   46   | .   8   15  13  6   .   .   .   4   .   .   .   .   
    Catastrophic           6    | .   .   1   5   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   19  27  4   2   .   .   .   .   .   .   .   .   
  Terminals                86   | .   25  39  15  4   .   .   .   3   .   .   .   .   
  Fabricators              6    | .   .   .   .   6   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   12  .   .   .   .   .   4   .   .   .   .   
  Recycling Units          6    | .   .   5   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   7   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   5   16  3   2   .   .   .   1   2   .   11  .   
  Record                   12   | .   .   .   .   .   .   .   .   .   2   .   10  .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   6   2   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   11  .   .   .   .   .   2   .   .   .   .   
  Scan Component           8    | .   .   6   .   .   .   .   .   2   .   .   .   .   
  Repair                   5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   7   2   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   4   1   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   3   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   12  11  1   1   .   .   .   .   .   .   .   .   
  Terminals                22   | .   12  9   .   1   .   .   .   .   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   4   6   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   1   .   1   .   .   .   .   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   7   16  8   2   .   .   .   2   .   .   .   .   
  Full Trace Events        3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
  Time                     186  | .   .   186 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      29   | .   .   .   .   .   29  .   .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   1   .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Total Damage             95   | .   .   .   .   .   95  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   .   .   1   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Turns Passed               15513 | 161  1897 4825 3647 530  226  135  32   210  729  1063 1652 406  
Spaces Moved               10838 | 67   993  2124 1466 491  448  434  108  391  1052 1456 1439 369  
  Core                     863   | .    .    .    .    .    .    .    .    117  .    282  95   369  
  Treads                   691   | .    321  113  257  .    .    .    .    .    .    .    .    .    
  Legs                     195   | 67   128  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4097  | .    544  2011 1209 333  .    .    .    .    .    .    .    .    
  Hover                    1003  | .    .    .    .    .    .    .    .    .    .    .    1003 .    
  Flight                   3989  | .    .    .    .    158  448  434  108  274  1052 1174 341  .    
  Fastest Speed            23    | 120  95   125  125  32   26   29   23   29   35   32   35   50   
  Average Speed            114   | 120  154  174  201  88   26   29   28   51   42   59   107  94   
  Slowest Speed            615   | 120  320  560  480  125  72   29   35   100  100  230  615  400  
  Overloaded Moves         24    | .    .    .    .    .    .    .    12   12   .    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    5    2    1    7    1    3    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    96   99   90   8    11   9    70   11   76   99   96   24   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    .    .    .    3    3    .    1    
Spaces Dug                 19    | .    4    11   3    1    .    .    .    .    .    .    .    .    
Terrain Destroyed          96    | .    4    63   22   4    .    .    .    .    .    .    .    3    
  Melee                    4     | .    .    .    3    1    .    .    .    .    .    .    .    .    
  Projectile               28    | .    4    11   10   .    .    .    .    .    .    .    .    3    
  AOE                      64    | .    .    52   9    3    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  
Total                      13059 | 110  1179 2924 1867 589  528  441  107  392  1329 1632 1546 415  
  Wait                     1088  | 19   29   479  33   32   23   .    1    2    257  153  43   17   
  Move                     10791 | 66   992  2123 1465 490  439  430  105  376  1049 1449 1438 369  
  Hop                      17    | .    .    .    .    .    3    2    1    7    1    3    .    .    
  Pick Up                  186   | 4    29   37   65   21   8    1    .    1    7    6    3    4    
  Fast Attach              46    | .    .    6    6    2    1    .    .    .    2    5    20   4    
  Attach                   84    | 1    2    20   23   9    6    4    .    1    2    4    4    8    
  Detach                   9     | .    .    .    .    .    1    3    .    .    .    .    2    3    
  Swap                     193   | .    30   83   65   7    2    .    .    .    3    .    3    .    
  Drop                     164   | 1    14   25   51   23   5    .    .    2    8    4    31   .    
  Fire                     406   | 19   78   138  151  1    2    .    .    .    .    7    2    8    
  Melee                    23    | .    .    .    5    4    11   .    .    1    .    .    .    2    
  Ram                      20    | .    3    11   2    .    .    1    .    2    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    2    2    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    27   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 3)
   162 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Discovered new exit (range 6)
   307 | -10/Materials      | Build established: Mutant
  1154 | -10/Materials      | Discovered new exit (range 8)
  1434 | -10/Materials      | Discovered new exit (range 16)
  1686 | -10/Materials      | Identified exit to Mines
  1763 | -10/Materials      | Learned Storage emergency access door positions
  1828 | -10/Materials      | Learned location of Subcaves (-10)
  1849 | -10/Materials      | Discovered new exit (range 4)
  1930 | -10/Materials      | Learned 2 Mines zone layouts
  1967 | -10/Materials      | Identified exit to Subcaves
  1967 | -10/Materials      | Learned location of 2 exits from Materials
  2013 | -10/Materials      | Learned Storage trap positions
  2059 | -10/Materials      | Entered another Materials area
  2059 | -9/Materials       | Evolved 2 slots: Utility x2
  2060 | -9/Materials       | Identified exit to Materials
  2060 | -9/Materials       | Identified exit to Mines
  3291 | -9/Materials       | Discovered exit to Materials (range 8)
  3420 | -9/Materials       | Build established: Scavenger-Mutant
  3515 | -9/Materials       | Discovered new exit (range 14)
  3635 | -9/Materials       | Central database locked down
  4580 | -9/Materials       | Repaired Adv. Beam Cannon
  4608 | -9/Materials       | Repaired Seismic Detector
  4641 | -9/Materials       | Repaired Disposable Heat Sink
  4662 | -9/Materials       | Build established: Mutant
  5259 | -9/Materials       | First assault squad dispatched
  5824 | -9/Materials       | Repaired Lgt. Treads
  5877 | -9/Materials       | Repaired Adv. Beam Cannon
  5996 | -9/Materials       | Discovered exit to Materials (range 16)
  6146 | -9/Materials       | Core integrity fell below 50%
  6511 | -9/Materials       | Core integrity fell below 20%
  6558 | -9/Materials       | Lost 5 parts (1n2u2w)
  6884 | -9/Materials       | Entered another Materials area
  6884 | -8/Materials       | Evolved 2 slots: Utility x2
  8245 | -8/Materials       | Lost 6 parts (2n3u1w)
  8252 | -8/Materials       | Destroyed 8 combat bots
  8331 | -8/Materials       | Discovered new exit (range 6)
  8484 | -8/Materials       | First assault squad dispatched
  8507 | -8/Materials       | Core integrity fell below 50%
  8542 | -8/Materials       | Lost 3 parts (1p1n1u)
  9176 | -8/Materials       | Discovered new exit (range 11)
 10517 | -8/Materials       | Discovered new exit (range 10)
 10522 | -8/Materials       | Core integrity fell below 20%
 10531 | -8/Materials       | Entered Factory
 10531 | -7/Factory         | Evolved 2 slots: Utility x2
 10658 | -7/Factory         | Discovered new exit (range 19)
 10803 | -7/Factory         | Build established: Hacker-Mutant
 11011 | -7/Factory         | Lost 8 parts (1n5u2w)
 11061 | -7/Factory         | Entered another Factory area
 11061 | -6/Factory         | Evolved 2 slots: Propulsion x2
 11080 | -6/Factory         | Discovered new exit (range 4)
 11156 | -6/Factory         | Discovered new exit (range 19)
 11287 | -6/Factory         | Entered another Factory area
 11287 | -5/Factory         | Evolved 2 slots: Propulsion x2
 11422 | -5/Factory         | Sucked down chute
 11422 | -5/Factory         | Entered Waste
 11437 | -5/Waste           | EMP discharged
 11437 | -5/Waste           | System corruption reached 10%
 11438 | -5/Waste           | Spotted C-40 Crusher
 11439 | -5/Waste           | Spotted C-40 Crusher
 11444 | -5/Waste           | Spotted C-40 Crusher
 11444 | -5/Waste           | Spotted C-40 Crusher
 11449 | -5/Waste           | Spotted C-40 Crusher
 11451 | -5/Waste           | Discovered new exit (range 10)
 11454 | -5/Waste           | Entered Factory
 11655 | -5/Factory         | Discovered new exit (range 14)
 11664 | -5/Factory         | Entered Upper Caves
 11714 | -5/Upper Caves     | Identified exit to Upper Caves
 11786 | -5/Upper Caves     | Learned Factory interactive machine intel
 12042 | -5/Upper Caves     | Build established: Gladiator
 12393 | -5/Upper Caves     | Entered another Upper Caves area
 12424 | -5/Upper Caves     | Ambushed by research squad
 12459 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12489 | -5/Upper Caves     | Discovered new exit (range 12)
 13177 | -5/Upper Caves     | Lost 5 parts (1p3u1w)
 13326 | -5/Upper Caves     | Discovered new exit (range 16)
 13374 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13438 | -5/Upper Caves     | Lost 3 parts (1n2u)
 13456 | -5/Upper Caves     | Entered Warlord
 13549 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13691 | -5/Warlord         | Build established: Mutant
 13838 | -5/Warlord         | Discovered new exit (range 105)
 14235 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14271 | -5/Warlord         | Found Prototype Launcher
 14271 | -5/Warlord         | Identified Vortex Catalyst Activator
 14274 | -5/Warlord         | Found Prototype Piercing Weapon
 14274 | -5/Warlord         | Identified Vortex Lance
 14278 | -5/Warlord         | Found Prototype Energy Gun
 14278 | -5/Warlord         | Identified Vortex Rail
 14534 | -5/Warlord         | Met Warlord
 14585 | -5/Warlord         | Warlord forces counterattacked
 14910 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 14920 | -5/Warlord         | Spotted Striker
 14958 | -5/Warlord         | Destroyed Striker
 14992 | -5/Warlord         | Lost 5 allies
 15058 | -5/Warlord         | Released all parts (8)
 15071 | -5/Warlord         | Core integrity fell below 50%
 15088 | -5/Warlord         | Lost 7 parts (1p4n2u)
 15108 | -5/Warlord         | Entered Proximity Caves
 15146 | -4/Proximity Caves | Released all parts (3)
 15180 | -4/Proximity Caves | Core integrity fell below 20%
 15187 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 15514 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
15241_ Acquired 25 matter.
15328_ System corrupted: Energy discharge (-20).
15360_ Acquired Hardcell Cannon.
15367_ S-27 Virus destroyed.
15373_ Acquired 13 matter.
15376_ VTOL Module fries itself beyond repair.
15377_ Acquired 40 matter.
15385_ Acquired Adv. Weight Redist. System.
15389_ Acquired Adv. Shield Generator.
15395_ Acquired 15 matter.
15398_ Acquired Battle Rifle.
15399_ Acquired 10 matter.
15419_ System corrupted: Matter fused (-8).
15436_ System corrupted: Heat flow error (+129).
15456_ System corrupted: Matter fused (-8).
15486_ System corrupted: IFF burst signal
  emitted.
15514_ C-30 ARC bursts open, deploying its
  payload.
15514_ S-27 Virus unfolds itself. <x5>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????####????????????????????????????????????????? |
| #???##  ##?????????????##????????????????????????? |
|  ####    ###???????????# #######?????????????????? |
|            ##??????????#       ##????????????????? |
|             ##?????#####        #????????????????? |
| #            #?????#            ?????????????????? |
| ?#           ####??#           ??????????????????? |
| ??#             ##??         #???????????????????? |
| ??##             ##??#       #???????????????????? |
| ??##        ##    ##??#      ##??????????????????? |
| ###    ########    ##?#       ###????????????????? |
| #      #?????##     #?##        ##???????????????? |
|        ##????#     ##??##@       #???????????????? |
|         ####?#    ##????#       ##???????????????? |
|            ###    ##???##      s###    ??????????? |
|      ###   ##      ##??#       ssss#?????????????? |
| #    ###   ##       #?##     ###   #?????????????? |
| ##    ##   ##  #    #?#   ####??? ##?????????????? |
| ##     ##  ##  ##   #?#   #???????#??????????????? |
| #      ### ##  #?## #?#  ####????????????????????? |
|       ##?####  #???##?#     #????????????????????? |
|       #?????#  #???####  ## #????????????????????? |
|      ##?????#  ##### ##  ## #????????????????????? |
| #    #??????#               #????????????????????? |
| ##   #??????#               #????????????????????? |
| ?#   ########   ####       ##????????????????????? |
| ?#              #??#       #?????????????????????? |
| ?##             #??##      ##????????????????????? |
| ??## #####       #??##      #????????????????????? |
| ???###???#   #####???####   #????????????????????? |
| ????????#    #?????????##   ##???????????????????? |
| ????????#     #????????#     ##??????????????????? |
| ????????#     #????????#      #??????????????????? |
| ????????##   ##????????#      #??????????????????? |
| ?????????## ##?????????##     #??????????????????? |
| ??????????###???????????##   ##??????????????????? |
| ?????????????????????????#####???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             375
Resistance: TH             10
Propulsion Shielding       33
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         11
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
         Seismic Detector | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
          Cld. Ion Engine | -9/Materials | Scanalyzed
          Hvy. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Cya!

 Challenges 
------------
None

 Game 
------
Seed              GlidesysGyrokineticSaw
  Manual?         0
Play Time         03:33:38
  Cumulative      77.3 hours
  Start           2024.11.29 @ 21:49:53
  End             2024.11.30 @ 09:11:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fe3dac6-25e7-4d2e-b683-b89131cc693d