Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.24 @ 17:20:05 Player: Nalzok Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (144) 720 Value Destroyed (4886) 4886 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (790) 790 TOTAL SCORE: 14456 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 130 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/1300 Matter 130/300 Energy 90/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Smartbomb Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Triangulator Experimental Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Dispersion Rifle Heavy Flak Cannon Smartbomb Launcher Improved Plasma Cutter > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Heat Sink Large Storage Unit Improved Target Analyzer Quantum Rifle Matter Neutralizer Smartbomb Launcher [Rating: 142] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . . . . . . 2 2 . Utility 7 | . . . 2 . . . . 2 . . . . 2 . . . . 1 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . Parts Attached 201 | . 8 3 21 . 1 6 19 11 7 10 . 12 8 6 42 10 15 22 Power 20 | . . 1 4 . . . 2 . 1 . . 2 1 2 5 . 1 1 Engine 11 | . . 1 4 . . . 2 . . . . 2 . . 2 . . . Core 3 | . . . . . . . . . 1 . . . 1 . 1 . . . Reactor 6 | . . . . . . . . . . . . . . 2 2 . 1 1 Propulsion 50 | . 3 . 9 . . 3 5 . 2 2 . 2 2 1 8 3 3 7 Treads 4 | . . . . . . . . . . . . . 1 1 1 . . 1 Leg 28 | . 3 . 9 . . 3 5 . 2 2 . 2 . . 2 . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight 17 | . . . . . . . . . . . . . . . 5 3 3 6 Utility 54 | . 2 . 3 . 1 1 4 4 2 2 . 2 4 2 11 2 6 8 Device 26 | . . . 2 . . 1 3 . . 2 . 1 1 2 5 . 6 3 Storage 7 | . 2 . . . 1 . 1 . . . . 1 1 . . . . 1 Processor 11 | . . . 1 . . . . . . . . . 1 . 4 2 . 3 Hackware 2 | . . . . . . . . 1 . . . . . . . . . 1 Protection 8 | . . . . . . . . 3 2 . . . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 77 | . 3 2 5 . . 2 8 7 2 6 . 6 1 1 18 5 5 6 Energy Gun 20 | . 2 . . . . . 4 . 1 2 . 1 . 1 6 1 1 1 Energy Cannon 14 | . . . . . . 1 1 3 . 1 . . . . 4 2 2 . Ballistic Gun 16 | . 1 2 5 . . . 1 . . 1 . 1 . . 5 . . . Ballistic Cannon 8 | . . . . . . 1 . 3 . 1 . 1 . . . . 1 1 Launcher 13 | . . . . . . . 1 1 1 1 . 3 . . 1 1 . 4 Special Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . Impact Weapon 4 | . . . . . . . 1 . . . . . 1 . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . . . . . . 1 1 . 2 Parts Lost 73 | . 2 2 1 . . . 6 1 12 5 . 14 1 . 14 . 1 14 Power 10 | . 1 . . . . . 1 . 1 . . 3 . . 2 . . 2 Propulsion 15 | . . . . . . . . . 2 1 . 2 1 . 3 . 1 5 Utility 14 | . . . 1 . . . . 1 4 1 . 2 . . 2 . . 3 Weapon 34 | . 1 2 . . . . 5 . 5 3 . 7 . . 7 . . 4 Highest Loss Streak 12 | . 1 2 1 . . . 3 1 5 3 . 9 1 . 12 . 1 8 Average Slot Usage (%) 86 | . 99 93 98 100 100 100 98 95 69 79 92 85 83 88 69 76 84 72 Engine 4 | . 14 8 10 11 11 11 8 7 . . . 2 . . . . . . Core 1 | . . . . . . . . . 3 7 7 3 5 3 1 . . . Reactor 1 | . . . . . . . . . . . . . . 2 3 5 5 7 Leg 13 | . 28 28 21 22 22 22 18 15 13 13 15 14 10 2 . . . . Flight 3 | . . . . . . . . . . . . . . . 4 20 22 14 Device 9 | . . . 10 11 11 11 9 7 5 5 7 14 12 12 12 22 19 12 Storage 15 | . 27 28 22 22 22 22 18 15 15 15 15 15 19 20 12 . . 3 Processor 10 | . . . 10 11 11 11 9 7 7 7 7 7 10 13 11 22 20 20 Protection 2 | . . . . . . . . 8 7 7 7 4 4 6 3 . . . Energy Gun 4 | . 13 9 . . . . 14 . 3 9 7 6 . 5 4 1 1 3 Energy Cannon 2 | . . . . . . 1 9 12 . 2 7 . . . 1 3 6 1 Ballistic Gun 6 | . 14 17 22 22 22 10 5 7 . 2 . . 6 6 2 . . . Ballistic Cannon 3 | . . . . . . 9 3 6 4 . 7 7 6 6 3 . 4 1 Launcher 1 | . . . . . . . 1 2 4 5 7 4 . . . . . 1 Naked Turns 55 | . . . . . . . . . . . . . . . 1 . . 54 Heaviest Build 128 | 11 54 56 63 58 58 62 73 93 88 79 79 83 97 108 128 55 51 73 Greatest Support 74 | 20 20 20 23 20 20 25 32 30 30 35 30 35 35 70 70 35 63 74 Greatest Overweight (x) 42 | . 2 2 5 2 2 2 2 3 4 5 2 2 6 3 42 1 . 1 Average Overweight (x) 1 | . 1 2 2 2 2 2 1 2 1 1 2 2 2 1 . . . . Largest Inventory Capacity 24 | 6 18 18 18 18 18 18 18 18 18 18 18 24 24 24 24 4 4 10 Average Capacity 16 | 6 14 18 18 18 18 18 18 18 18 18 18 18 23 24 16 4 4 9 Most Carried 24 | 5 18 18 18 18 18 18 18 18 18 18 18 17 18 24 24 4 4 10 Average Carried 14 | 4 11 17 17 18 17 17 17 17 14 15 18 13 8 21 15 3 3 8 Final Capacity 24 | 6 18 18 18 18 18 18 18 18 18 18 18 24 24 24 4 4 4 4 Final Carried 24 | 2 18 17 18 18 18 18 18 18 12 18 18 6 18 24 4 4 4 4 Class Distribution -------------------- 40% | Mutant 12% | Skirmisher 9% | Scout 6% | Hauler-Skirmisher 6% | Scavenger-Mutant 6% | Tank 5% | Infiltrator-Scout 4% | Hauler-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Waste Hauler-Mutant | -6/Factory Scout | -5/Factory Scout | -4/Factory Infiltrator-Scout | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Matter Collected 4307 | 200 110 43 428 3 . 151 258 351 407 415 . 424 96 272 296 269 221 363 Remotely 208 | . . . . . . . . . . 208 . . . . . . . . Salvage Created 5852 | . 287 141 544 . . 145 571 437 240 375 . 402 96 1364 236 206 355 453 Parts 235 | . 16 16 33 . . 8 19 14 15 28 . 9 3 14 14 20 10 16 Haulers Intercepted 3 | . . . 1 . . . . 1 . . . . . . . . . 1 Recyclers Shooed 5 | . . 1 . . . . . . . . . . . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . 13 20 . 16 . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 106 | . 5 3 11 . . 3 9 12 12 14 . 13 2 6 6 . 1 9 Melee 2 | . . . . . . . . . . . . . . . 2 . . . Guns 46 | . 5 1 11 . . 2 3 1 3 2 . 5 2 5 4 . . 2 Cannons 27 | . . . . . . 1 5 5 7 4 . 3 . 1 . . 1 . AOE 29 | . . 2 . . . . . 6 2 8 . 5 . . . . . 6 Classes Destroyed 16 | . 3 2 2 . . . 3 . 1 . . 2 . 1 . 1 . 1 Worker 18 | . 1 3 1 . . . 1 1 . . . . . . 1 8 . 2 Builder 5 | . . 2 1 . . 1 . . . . . . . . . . . 1 Tunneler 2 | . . . . . . . . . . . . . . . . 2 . . Hauler 3 | . . . 1 . . . . 1 . . . . . . . . . 1 Recycler 3 | . . . . . . . 1 . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . 1 . 3 . . . 1 . . . . . . . . . 1 . Swarmer 31 | . . 3 4 . . . . 1 6 10 . 3 . . 2 . . 2 Grunt 42 | . 5 . 5 . . 3 5 9 4 3 . 5 . . 1 . . 2 Brawler 3 | . . . . . . . 1 . . . . 1 . . 1 . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . Sentry 11 | . . . 2 . . . 2 2 1 1 . . 1 . 1 . . 1 Hunter 2 | . . . . . . . . . . . . 2 . . . . . . Programmer 9 | . . . . . . . . . 1 . . 1 1 . 1 . 1 4 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Compactor 6 | . . . . . . . . . . . . . . 6 . . . . Best Kill Streak 11 | . 4 4 11 . . 2 4 6 4 6 . 5 2 3 2 4 2 4 Combat Bots Only 6 | . 4 3 6 . . 2 4 6 4 6 . 5 2 3 2 . 1 4 Max Kills in Single Turn 3 | . 2 3 2 . . 1 1 2 1 2 . 3 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . 2 1 2 . 3 . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Damage Taken 13210 | . 309 163 726 . . 309 836 409 1823 482 . 1485 61 . 3686 185 339 2397 Core 3005 | . 38 7 150 . . 92 58 24 217 93 . 221 11 . 686 59 36 1313 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 82 . . . 39 89 . . . . 20 . . 18 94 96 . Volleys Fired 415 | . 18 20 43 . . 13 27 21 46 30 . 34 1 19 29 51 18 45 Largest 4 | . 2 2 2 . . 2 4 4 4 3 . 3 1 2 4 1 3 3 Hottest 221 | . 60 60 46 . . 62 212 207 199 116 . 181 53 108 221 65 176 168 Shots Fired 912 | . 35 40 86 . . 26 84 76 98 57 . 83 6 111 67 52 28 63 Gun 564 | . 35 40 86 . . 13 59 19 27 36 . 34 5 92 53 41 3 21 Cannon 254 | . . . . . . 13 25 51 52 8 . 38 1 19 14 11 14 8 Launcher 64 | . . . . . . . . 6 19 13 . 11 . . . . . 15 Special 30 | . . . . . . . . . . . . . . . . . 11 19 Kinetic 501 | . 18 22 86 . . 26 26 43 62 17 . 53 6 96 37 . 8 1 Thermal 146 | . 3 . . . . . 34 19 5 . . 19 . . 16 11 11 28 Explosive 64 | . . . . . . . . 6 19 13 . 11 . . . . . 15 Electromagnetic 201 | . 14 18 . . . . 24 8 12 27 . . . 15 14 41 9 19 Robot Hit Streak 20 | . 6 6 11 . . 5 9 12 6 6 . 8 6 20 14 6 12 8 Robot Miss Streak 7 | . 4 5 5 . . 4 3 3 7 5 . 7 1 3 6 3 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . Autonomous 119 | . . . . . . . . . . . . 15 5 77 22 . . . Shots Hit Robots 593 | . 23 22 49 . . 14 58 45 59 30 . 62 6 100 52 32 11 30 Core Hits 329 | . 13 9 25 . . 8 24 30 29 29 . 47 4 33 23 13 9 33 Critical Hits 6 | . . . 1 . . 1 . . . . . 1 . . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . 1 . . . . . . . . . . . 3 Melee Attacks 21 | . . . . . . . . . . . . . 2 . 19 . . . Impact 21 | . . . . . . . . . . . . . 2 . 19 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 16521 | . 276 322 803 . . 251 1312 1708 1234 1138 . 1961 168 2735 1205 658 338 2412 Guns 6767 | . 276 206 803 . . 97 612 155 191 211 . 661 134 1918 702 418 74 309 Cannons 4210 | . . . . . . 154 260 799 512 129 . 632 34 817 314 240 247 72 Explosions 5206 | . . 116 . . . . 440 754 531 798 . 668 . . . . . 1899 Melee 181 | . . . . . . . . . . . . . . . 181 . . . Ramming 8 | . . . . . . . . . . . . . . . 8 . . . Kinetic 7496 | . 98 93 803 . . 251 219 510 601 78 . 1054 168 2724 795 . 102 . Thermal 2294 | . 32 116 . . . . 652 279 115 114 . 239 . . 83 240 17 407 Explosive 4413 | . . . . . . . . 754 468 684 . 668 . . . . . 1839 Electromagnetic 2129 | . 146 113 . . . . 441 165 50 262 . . . 11 138 418 219 166 Impact 181 | . . . . . . . . . . . . . . . 181 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 2 2 2 3 . 16 17 5 1 16 Average Corruption 5 | . . . . . . . . . 1 2 2 2 . 9 16 5 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 138 | . . . . . . . . . 1 16 . 8 . 8 69 20 . 16 Message Errors 26 | . . . . . . . . . . 2 . 3 . 1 15 3 . 2 Matter Fused 24 | . . . . . . . . . . . . 4 . 2 7 5 . 6 Heat Flow Errors 15 | . . . . . . . . . 1 7 . . . . 4 1 . 2 Energy Discharges 16 | . . . . . . . . . . 2 . 1 . 2 9 2 . . Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 13 | . . . . . . . . . . 4 . . . 1 4 2 . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . . . . . 2 2 . . Misdirections 11 | . . . . . . . . . . . . . . . 11 . . . Targeting Errors 22 | . . . . . . . . . . . . . . 2 13 3 . 4 Weapon Failures 4 | . . . . . . . . . . 1 . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 374 | . . 23 . . . . 46 23 41 63 . 2 . . 9 19 11 137 Projectiles 67 | . . . . . . . . 17 . . . . . . . 19 11 20 Explosions 298 | . . 23 . . . . 46 6 41 63 . 2 . . . . . 117 Melee 9 | . . . . . . . . . . . . . . . 9 . . . Knockbacks 14 | . . . . . . 1 . 4 3 . . 2 . . . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . 1 . 3 3 . . 2 . . . . 4 . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 283 | . . 31 . . . . 66 . 82 82 . . . . . . . 22 Shots 10 | . . 1 . . . . 2 . 3 3 . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 536 | . 69 52 . . . 14 423 536 299 250 . 96 . . 177 279 102 382 Average Temperature 101 | . 34 14 . . . 6 153 202 115 73 . 23 . . 57 86 40 145 Received Heat Transfer 2195 | . 135 . 71 . . 171 360 159 402 45 . 219 . . 438 9 . 186 Effects 8 | . . . . . . . 1 3 . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . 1 Interference 2 | . . . . . . . . 1 . . . . . . . . . 1 Matter Decay 2 | . . . . . . . 1 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Fried 8 | . . . . . . . 2 . . . . . . . 2 . 3 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 11 | . . 1 . . . . . . . . . . . . . . . 10 Heat Transferred 3699 | . 75 100 . . . . 1051 550 150 150 . 500 . . 185 333 37 568 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . . . 1 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Peak Influence 697 | . 90 55 289 16 . 77 238 222 . . . . 146 11 75 273 439 697 Average Influence 93 | . 43 35 93 16 . 18 63 48 . . . . 65 8 31 85 201 399 Maximum Alert Level 2 | . . . 1 . . . 1 1 . . . . . . . 1 2 2 Low Security (%) 83 | 100 100 100 70 100 . 100 94 99 . . . . 100 100 100 81 66 . Level 1 9 | . . . 29 . . . 5 . . . . . . . . 18 1 50 Level 2 6 | . . . . . . . . . . . . . . . . . 31 50 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 1 . . . 1 3 . . . . 1 . 3 2 1 6 Investigation 4 | . 1 . 1 . . . . 1 . . . . . . . 1 . . Extermination 9 | . . . . . . . . 1 . . . . 1 . 3 . 1 3 Reinforcement 7 | . 1 . . . . . 1 1 . . . . . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Distress Signals 4 | . . . 2 . . . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 12 3 20 . . 3 11 16 12 15 . 14 2 6 18 11 5 32 Peak Tracking Total 16 | . 4 3 6 . . 3 4 5 5 3 . 4 2 2 9 7 3 16 Tactical Retreats 22 | . 1 . 1 . . . 1 4 . 1 . 1 . . 4 1 . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Traps Triggered 12 | . 3 . 2 . . . . . . . . . 1 . . 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 3 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . 3 . . . . . . . . . . . Triggered 7 | . 1 . . . . . 3 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Machines Disabled 9 | . . . 1 . . . 3 . . . . . . . 1 . 1 3 Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Machines Accessed 30 | . 1 . 3 . 2 . 3 1 . 2 2 . 2 . 3 3 4 4 Terminals 13 | . 1 . 3 . . . 3 . . . . . 1 . 1 1 1 2 Fabricators 4 | . . . . . . . . . . . . . . . 1 1 2 . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . 1 . . . . . . 1 1 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 77 | . 2 . 10 . 2 . 6 10 . 3 13 . 4 . 7 6 8 6 Successful 56 | . 1 . 6 . 2 . 5 10 . 3 13 . 2 . 3 2 8 1 Failed 21 | . 1 . 4 . . . 1 . . . . . 2 . 4 4 . 5 Catastrophic 5 | . . . . . . . . . . . . . 1 . 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 21 | . 2 . 8 . 1 . 5 . . . . . 1 . 1 . 2 1 Terminals 29 | . 2 . 10 . . . 6 . . . . . 1 . 1 1 4 4 Fabricators 8 | . . . . . . . . . . . . . . . 4 2 2 . Repair Stations 4 | . . . . . . . . . . . . . 3 . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzers 17 | . . . . . . . . 10 . . . . . . 2 3 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 25 | . 1 . 3 . 2 . 1 . . 3 13 . . . . . 2 . Record 4 | . . . . . 1 . 1 . . 2 . . . . . . . . Part Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . Unreport Threat 6 | . 1 . 3 . . . . . . . . . . . . . 2 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . 3 1 2 . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Build 5 | . . . . . . . . . . . . . . . 2 1 2 . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzer 13 | . . . . . . . . 10 . . . . . . . 1 2 . Insert Component 6 | . . . . . . . . 4 . . . . . . . 1 1 . Analyze 7 | . . . . . . . . 6 . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 1 . 9 . . . 9 . . . . . 1 . 1 . 4 . Terminals 9 | . . . 3 . . . 4 . . . . . . . . . 2 . Assimilate 3 | . . . 1 . . . 2 . . . . . . . . . . . Botnet 5 | . . . 2 . . . 2 . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 3 . . . 3 1 . . . . 2 . 1 3 1 4 Full Trace Events 3 | . . . 1 . . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 4 . . 6 . . . . . 1 . Parts Built 6 | . . . . . . . . . . . . . . . 1 1 4 . Matter 1404 | . . . . . . . . . . . . . . . 636 256 512 . Time 658 | . . . . . . . . . . . . . . . 338 64 256 . Total Part Build Rating 46 | . . . . . . . . . . . . . . . 6 8 32 . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . Time 13 | . . . . . . . . . . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . 4 . . . . . . . 1 . . Part Schematics Acquired 5 | . . . . . . . . 4 . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Total Allies 2 | . . . . . . . 1 . . . . 1 . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . 1 . . . . . . Highest-Rated Group 94 | . . . . . . . 10 10 . . . 94 . . . . . . Highest-Rated Ally 94 | . . . . . . . 10 10 . . . 94 . . . . . . Total Orders 16 | . . . . . . . 2 1 . . . . . . 7 4 2 . GOTO 10 | . . . . . . . 1 1 . . . . . . 4 3 1 . FOLLOW 2 | . . . . . . . 1 . . . . . . . 1 . . . EXPLORE 4 | . . . . . . . . . . . . . . . 2 1 1 . Ally Attacks 51 | . . . . . . . . . . . . 12 . . 2 37 . . Total Damage 941 | . . . . . . . . . . . . 409 . . 30 502 . . Kills 14 | . . . . . . . . . . . . 2 . . 1 11 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . . 1 2 . 1 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 4 . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Turns Passed 12770 | 2 529 605 924 326 422 959 980 785 859 1585 148 717 577 238 1011 640 601 862 Spaces Moved 7982 | 1 273 299 403 182 233 444 461 367 425 843 83 328 250 88 703 865 705 1029 Core 131 | . . . . . . . . . . . . . . . 3 . . 128 Treads 354 | . . . . . . . . . . . . . 24 88 242 . . . Legs 4568 | 1 273 299 403 182 233 444 461 367 425 843 83 328 226 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2929 | . . . . . . . . . . . . . . . 458 865 705 901 Fastest Speed 28 | 120 120 180 180 180 180 180 155 180 150 150 180 180 190 180 37 31 28 31 Average Speed 125 | 120 163 180 184 180 180 180 180 181 170 176 180 183 213 190 104 32 29 34 Slowest Speed 2150 | 120 180 180 270 180 180 180 185 210 240 270 180 190 300 220 2150 111 31 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . 1 2 . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 2 45 68 34 48 64 39 31 9 66 89 72 56 6 69 18 25 16 24 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . . . . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . . . Scrap Searched 5 | . . 1 . 1 . 1 . . . 2 . . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . 1 . 8 . . . Terrain Destroyed 553 | . . 10 . . . 2 32 61 70 110 . 61 5 11 15 . . 176 Melee 9 | . . . . . . . . . . . . . 1 . 8 . . . Projectile 47 | . . . . . . 2 . 2 16 . . 4 4 11 7 . . 1 AOE 497 | . . 10 . . . . 32 59 54 110 . 57 . . . . . 175 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Fac Res Total 9990 | 4 325 332 508 181 236 582 558 439 478 892 82 376 288 130 895 1173 1061 1450 Wait 1080 | . 4 1 6 . . 110 15 28 . . . 3 13 . 76 198 295 331 Move 7947 | . 272 298 402 181 232 443 460 366 424 842 82 327 250 87 700 860 704 1017 Hop 9 | . . . . . . . . . . . . . . . 1 2 . 6 Pick Up 115 | . 17 5 14 . 1 2 14 5 1 9 . . 13 7 8 2 7 10 Fast Attach 95 | . 1 2 9 . . 2 4 3 . 6 . . 7 4 27 7 11 12 Attach 59 | . 1 1 1 . . . 5 2 7 3 . 11 1 . 12 2 3 10 Detach 18 | . . . . . . . . . . . . . . 1 3 4 3 7 Swap 49 | . 6 . 11 . 1 4 10 6 . 1 . 1 . 2 4 1 1 1 Drop 134 | 4 6 5 22 . 2 8 20 8 . 1 . . 1 10 13 10 14 10 Fire 415 | . 18 20 43 . . 13 27 21 46 30 . 34 1 19 29 51 18 45 Melee 21 | . . . . . . . . . . . . . 2 . 19 . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . . Escape Stasis 40 | . . . . . . . . . . . . . . . . 36 4 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . 3 . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . 2 . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 532 | -10/Materials | Entered Mines 696 | -10/Mines | Found a hidden stash of uninstalled traps 1121 | -10/Mines | Discovered new exit (range 10) 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Evolved 2 slots: Utility x2 1268 | -9/Materials | Build established: Scavenger-Mutant 1676 | -9/Materials | Discovered new exit (range 13) 1713 | -9/Materials | Build established: Mutant 2061 | -9/Materials | Entered Mines 2380 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2380 | -9/Mines | Discovered new exit (range 5) 2387 | -9/Mines | Entered Exiles 2411 | -9/Exiles | Discovered new exit (range 16) 2436 | -9/Exiles | Met 8R-AWN 2461 | -9/Exiles | Met EX-HEX 2519 | -9/Exiles | Met EX-BIN 2546 | -9/Exiles | Aligned with FarCom system 2548 | -9/Exiles | Given EX-Vault access code 2593 | -9/Exiles | Opened EX-Vault 2606 | -9/Exiles | Found AWS/Gauss 2661 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2708 | -9/Exiles | Met EX-DEC 2724 | -9/Exiles | Learned location of Zion (-6) 2792 | -9/Exiles | Discovered new exit (range 10) 2809 | -9/Exiles | Left Exiles lab with AWS/Gauss 2809 | -9/Exiles | Entered Mines 2835 | -8/Mines | Discovered new exit (range 8) 3367 | -8/Mines | Core integrity fell below 50% 3702 | -8/Mines | Build established: Scavenger-Mutant 3768 | -8/Mines | Entered Materials 3768 | -8/Materials | Evolved 2 slots: Weapon x2 3769 | -8/Materials | Identified exit to Factory 4135 | -8/Materials | Lost 3 parts (3w) 4514 | -8/Materials | Build established: Skirmisher 4748 | -8/Materials | Entered Factory 4748 | -7/Factory | Accompanied by 1 ally 4748 | -7/Factory | Evolved 2 slots: Utility x2 5186 | -7/Factory | Discovered new exit (range 10) 5533 | -7/Factory | Entered Lower Caves 5657 | -7/Lower Caves | Lost 5 parts (1n1u3w) 5687 | -7/Lower Caves | Learned 4 Factory zone layouts 5920 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5931 | -7/Lower Caves | Build established: Mutant 5966 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6226 | -7/Lower Caves | Spotted B-75 Beast 6231 | -7/Lower Caves | Lost 3 parts (2u1w) 6350 | -7/Lower Caves | Discovered new exit (range 9) 6392 | -7/Lower Caves | Entered another Lower Caves area 6460 | -7/Lower Caves | Discovered new exit (range 6) 6803 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6877 | -7/Lower Caves | Encountered a Warlord checkpoint 7008 | -7/Lower Caves | Learned Factory interactive machine intel 7073 | -7/Lower Caves | Build established: Tank 7074 | -7/Lower Caves | Learned Factory non-interactive machine intel 7513 | -7/Lower Caves | Found Alien Artifact 7653 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7762 | -7/Lower Caves | Discovered new exit (range 5) 7977 | -7/Lower Caves | Entered Data Miner 7977 | -7/Data Miner | Discovered new exit (range 6) 8008 | -7/Data Miner | Met Data Miner 8085 | -7/Data Miner | Received God Mode back door access code from Data Miner 8125 | -7/Data Miner | Entered Proximity Caves 8164 | -6/Proximity Caves | Escorted by Enhanced Grunt 8184 | -6/Proximity Caves | Build established: Skirmisher 8522 | -6/Proximity Caves | Core integrity fell below 50% 8604 | -6/Proximity Caves | Lost 9 parts (2p2n1u4w) 8761 | -6/Proximity Caves | Spotted B-75 Beast 8786 | -6/Proximity Caves | Destroyed B-75 Beast 8806 | -6/Proximity Caves | Discovered new exit (range 17) 8817 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 8842 | -6/Proximity Caves | Entered Factory 8842 | -6/Factory | Evolved 2 slots: Utility x2 8843 | -6/Factory | Identified exit to Factory 8844 | -6/Factory | Loaded intel: 182 non-interactive machine locations 8845 | -6/Factory | Loaded intel: 46 interactive machine locations 8896 | -6/Factory | Repaired Hcp. Storage Unit 9419 | -6/Factory | Sucked down chute 9419 | -6/Factory | Entered Waste 9429 | -6/Waste | Spotted C-40 Crusher 9433 | -6/Waste | Spotted C-40 Crusher 9434 | -6/Waste | EMP discharged 9442 | -6/Waste | Destroyed C-40 Crusher 9454 | -6/Waste | Destroyed C-40 Crusher 9462 | -6/Waste | Spotted C-40 Crusher 9473 | -6/Waste | Destroyed C-40 Crusher 9474 | -6/Waste | Spotted C-40 Crusher 9494 | -6/Waste | Destroyed C-40 Crusher 9503 | -6/Waste | Destroyed C-40 Crusher 9523 | -6/Waste | Spotted C-40 Crusher 9529 | -6/Waste | Found Damper Plating 9534 | -6/Waste | EMP discharged 9534 | -6/Waste | System corruption reached 10% 9536 | -6/Waste | Destroyed C-40 Crusher 9606 | -6/Waste | Discovered new exit (range 24) 9634 | -6/Waste | EMP discharged 9657 | -6/Waste | Entered Factory 9751 | -6/Factory | Build established: Hauler-Skirmisher 9830 | -6/Factory | Spotted B-75 Beast 10136 | -6/Factory | Build established: Hauler-Mutant 10168 | -6/Factory | Identified Core Expander 10168 | -6/Factory | Installed Core Expander, added new Weapon slot 10226 | -6/Factory | Crushed by falling debris 10226 | -6/Factory | Core integrity fell below 50% 10247 | -6/Factory | Lost 12 parts (2p1n2u7w) 10283 | -6/Factory | Released all parts (8) 10340 | -6/Factory | Core integrity fell below 20% 10358 | -6/Factory | Discovered exit to Factory (range 16) 10477 | -6/Factory | Found Exp. Sensor Array 10519 | -6/Factory | Fabricated Combat Drone Bay (x1) 10668 | -6/Factory | Entered another Factory area 10668 | -5/Factory | Accompanied by 2 allies 10668 | -5/Factory | Evolved 2 slots: Propulsion x2 10696 | -5/Factory | Found Prototype Processor 10696 | -5/Factory | Identified Exp. Signal Interpreter 10699 | -5/Factory | Found Exp. Signal Interpreter 10879 | -5/Factory | Fabricated Impulse Thruster Array (x1) 10976 | -5/Factory | Build established: Scout 11290 | -5/Factory | Incoming investigation squad redirected 11298 | -5/Factory | Discovered new exit (range 16) 11307 | -5/Factory | Identified exit to Factory 11308 | -5/Factory | Entered another Factory area 11308 | -4/Factory | Evolved 2 slots: Propulsion x2 11473 | -4/Factory | Fabricated Nanoactuators? 11709 | -4/Factory | Local fabrication network quarantined 11734 | -4/Factory | Fabricated Lgt. Quantum Reactor? 11868 | -4/Factory | Found Unknown Device 11868 | -4/Factory | Identified Quantum Capacitor 11904 | -4/Factory | Discovered new exit (range 15) 11909 | -4/Factory | Identified exit to Research 11909 | -4/Factory | Entered Research 11909 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12137 | -3/Research | Build established: Infiltrator-Scout 12659 | -3/Research | Discovered new exit (range 5) 12660 | -3/Research | Identified exit to Testing 12696 | -3/Research | Found Exp. Signal Interpreter 12704 | -3/Research | Released all parts (10) 12707 | -3/Research | System corruption reached 10% 12725 | -3/Research | Lost 8 parts (1p3n2u2w) 12756 | -3/Research | Core integrity fell below 50% 12768 | -3/Research | Core integrity fell below 20% 12771 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12704_ Released Triangulator. 12704_ Released Exp. Signal Interpreter. 12709_ Triggered Segregator Trap. 12709_ Arcs of energy rise from the floor. 12712_ PZG=L/H|CALPR2%EQ#QW DTW8 12717_ W-44 Eye destroyed. 12718_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12719_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R018. 12737_ Triggered Blade Trap. 12737_ Massive razor-sharp blades shoot up from within the floor. 12753_ Acquired 105 matter. 12755_ Acquired Unknown Device. 12755_ Identified Imp. Transmission Jammer. 12757_ Slammed into P-80 Master. 12757_ Destabilizing: Core damaged (-26). 12764_ System corrupted: Component data lost. 12767_ Penetrated by Slug. 12768_ Imp. Transmission Jammer destroyed. 12771_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????# ??? # | | ???????????????????????# ??? # | | ???????????????????????# ""??? # | | ?????????????# ? ??????# ""#?? | | ?????????????# ?????# T"#?# | | ?????????????# ?????# ""#?# | | ?????????????+ ?????# ""#?# | | ?????????????# ?????? #?#! | | ?????????????# #??????? ???# "" | | ?????????????# ##########+###### "" | | ?????????????# "" | | ?????????????# | | ?????????????# !%! | | ?????????????# ]]] ! | | ?????????????# ]] ##########/#### | | ?????????????# ]] "## #?? | | ?????????????# ""## #?? | | ?????????????#h o""## ! ### | | ?????????????# g ""## / | | ?????????????# ""## # | | ?????????????/h T"## # | | ?????????????# ""## + | | ????#######??# ""## [ ## | | ????# ?# !! ""## ## | | ????# ?# !! ""############ | | ????# # @ g "#??????????# | | ????# # ###???Y??????# | | ????# ! + #?????Y??????# | | ????# # g###+####???????????##" | | ????# # #????????????Y?????# | | ????# ?# g#??????????Y???????# | | ????# ?# #??????????????????# | | ????#######??# g#??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????# | | ?????????????# #??????????????????### | | ???###########pp #????????????????????? | | ???# #p #????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???# # #????????????????????? | | ???# # ^^#????????????????????? | | ???# + #????????????????????? | | ???# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 45 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Heat Shielding 75 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 90 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 69 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Impulse Thruster Array | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Impulse Thruster Array | x1 | -5/Factory | Preloaded Nanoactuators | x2 | -4/Factory | Preloaded Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MediumEnhancedLaser Manual? 0 Play Time 01:59:55 Cumulative 241.1 hours Start 2020.03.23 @ 18:41:53 End 2020.03.24 @ 17:20:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 369 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 78 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 97f6291f-e4c2-4cfe-8f41-c216cc88a228