Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 19:11:47 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4278) 4278 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1166) 1166 TOTAL SCORE: 9114 Bonus ------- High Alert Combat Kills 629 Follower Combat Kills 337 Entered Garrisons 200 Cogmind --------- Core Integrity 109/700 Matter 14/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (1150) Ox22 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Autogun Precision Assault Rifle > --- INVENTORY (20) --- Light Deuterium Engine Nuclear Core Light Nuclear Core Improved Deuterium Engine Large Storage Unit Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Core Shielding Improved Utility Shielding > --- WEAPON ----------- Autogun Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Improved Deuterium Engine Large Storage Unit Improved Light Armor Plating Autogun [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . . 2 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 85 | 6 14 . 21 16 4 16 8 Power 11 | 1 . . 2 3 . 3 2 Engine 6 | 1 . . 2 1 . . 2 Core 5 | . . . . 2 . 3 . Reactor . | . . . . . . . . Propulsion 22 | 2 5 . 7 3 1 3 1 Treads 8 | . 2 . 3 . . 2 1 Leg . | . . . . . . . . Wheel 14 | 2 3 . 4 3 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 4 . 1 6 2 4 2 Device 1 | . . . . 1 . . . Storage 7 | 1 3 . 1 . 1 1 . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 11 | . 1 . . 4 1 3 2 Artifact . | . . . . . . . . Weapon 32 | 2 5 . 11 4 1 6 3 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 21 | . 3 . 10 3 . 3 2 Ballistic Cannon 8 | . 2 . . 1 1 3 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 Parts Lost 41 | . 2 1 6 6 . 14 12 Power 5 | . . 1 1 . . 2 1 Propulsion 11 | . 1 . 2 3 . 2 3 Utility 11 | . 1 . . 1 . 4 5 Weapon 14 | . . . 3 2 . 6 3 Highest Loss Streak 5 | . 1 1 4 4 . 5 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 92 93 97 98 95 74 87 Engine 5 | . 14 8 9 1 . . 5 Core 3 | . . . . 7 7 5 1 Treads 13 | . 13 . 25 26 . 5 15 Wheel 7 | . 12 28 7 . 21 2 . Storage 20 | . 19 28 22 18 15 19 22 Hackware 2 | . . . . 8 7 1 . Protection 8 | . 3 . . 9 13 13 13 Ballistic Gun 18 | . 15 14 30 25 15 11 14 Ballistic Cannon 7 | . 7 14 . 1 13 11 11 Naked Turns . | . . . . . . . . Heaviest Build 99 | 14 49 49 76 80 85 89 99 Greatest Support 72 | 26 46 26 66 66 40 52 72 Greatest Overweight (x) 30 | . 3 1 4 3 2 28 30 Average Overweight (x) 1 | . . 1 . 1 1 3 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 20 20 20 20 Most Carried 20 | 2 15 15 16 20 13 12 8 Average Carried 10 | . 9 13 14 17 11 5 6 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 16 | 1 13 15 16 12 12 4 5 Class Distribution -------------------- 39% | Tank 30% | Mutant 14% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Garrison Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 4129 | 208 572 51 805 663 152 1022 656 Remotely . | . . . . . . . . Salvage Created 4852 | . 596 171 1607 923 197 676 682 Parts 294 | . 42 6 115 42 11 47 31 Haulers Intercepted 6 | . 1 . 4 1 . . . Recyclers Shooed 10 | . 3 1 1 5 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 98 | . 10 2 29 16 3 23 15 Guns 58 | . 8 1 23 16 . 2 8 Cannons 34 | . 2 1 1 . 2 21 7 AOE 6 | . . . 5 . 1 . . Classes Destroyed 18 | . 8 . 3 . 2 4 1 Worker 9 | . 2 . 3 3 . . 1 Builder 4 | . 1 . 1 1 1 . . Tunneler 1 | . . . 1 . . . . Hauler 6 | . 1 . 4 1 . . . Recycler 7 | . 2 . 4 . . . 1 Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 7 | . 1 . 4 2 . . . Swarmer 15 | . 3 . 9 . . 3 . Cutter 3 | . . . . . . 3 . Grunt 54 | . 5 2 10 14 3 12 8 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . . . . . . 2 Sentry 12 | . . . 9 2 . . 1 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 1 3 Subdweller 2 | . 2 . . . . . . Best Kill Streak 12 | . 5 1 12 7 4 7 4 Combat Bots Only 7 | . 3 1 5 6 3 7 4 Max Kills in Single Turn 7 | . 1 1 7 2 3 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . 4 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 676 | . 74 10 153 103 4 185 147 Missed 205 | . 18 3 54 35 4 51 40 Damage Taken 6990 | . 654 106 1186 1077 . 2149 1818 Core 1095 | . 106 18 298 82 . 287 304 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 144 | . . . . . . 57 87 Regen/Repaired (Parts) 34 | . . . . 34 . . . Core Remaining (%) 65 | 100 . 50 25 85 . . . Volleys Fired 359 | . 73 12 85 74 5 68 42 Largest 4 | . 2 2 3 3 4 4 4 Hottest 164 | . 100 55 75 91 139 164 147 Shots Fired 968 | . 145 24 236 218 19 173 153 Gun 706 | . 125 12 223 201 10 53 82 Cannon 256 | . 20 12 7 17 9 120 71 Launcher 6 | . . . 6 . . . . Special . | . . . . . . . . Kinetic 942 | . 125 24 230 218 19 173 153 Thermal 20 | . 20 . . . . . . Explosive 6 | . . . 6 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 8 7 10 23 4 14 16 Robot Miss Streak 7 | . 5 2 7 6 2 5 5 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 3 . 2 4 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 536 | . 76 14 130 131 10 85 90 Core Hits 260 | . 37 6 70 52 9 44 42 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 1 . 2 . 3 1 Burn 1 | . 1 . . . . . . Destroy 1 | . . . . 1 . . . Blast 6 | . . 1 . 1 . 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10116 | . 774 195 2494 1977 387 2023 2266 Guns 5448 | . 611 54 1715 1755 64 271 978 Cannons 3739 | . 163 139 102 208 115 1752 1260 Explosions 876 | . . . 668 . 208 . . Melee . | . . . . . . . . Ramming 53 | . . 2 9 14 . . 28 Kinetic 9099 | . 686 193 1817 1963 179 2023 2238 Thermal 88 | . 88 . . . . . . Explosive 876 | . . . 668 . 208 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . 3 . . 5 18 Average Corruption 5 | . . . 2 . . 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 86 | . . . 2 . . 48 36 Message Errors 19 | . . . 1 . . 10 8 Matter Fused 20 | . . . 1 . . 11 8 Heat Flow Errors 11 | . . . . . . 8 3 Energy Discharges 12 | . . . . . . 6 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 12 | . . . . . . 7 5 Data Loss (major) 3 | . . . . . . 1 2 Misfires 4 | . . . . . . 2 2 Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 67 | . . 6 26 9 . . 26 Projectiles 41 | . . 6 . 9 . . 26 Explosions 26 | . . . 26 . . . . Melee . | . . . . . . . . Knockbacks 35 | . 4 2 1 3 1 12 12 Impact . | . . . . . . . . Kinetic 32 | . 4 2 1 3 1 11 10 Secondary 3 | . . . . . . 1 2 Self-Inflicted Damage 5 | . . 1 4 . . . . Shots . | . . . . . . . . Rammed 5 | . . 1 1 1 . . 2 Targets Rammed 5 | . . 1 1 1 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 706 | . 282 52 57 416 132 518 706 Average Temperature 92 | . 59 17 12 61 56 132 166 Received Heat Transfer 2655 | . 264 57 294 666 . 765 609 Effects 29 | . 1 . . 2 . 7 19 Shutdowns 3 | . . . . 1 . . 2 Energy Bleed 5 | . . . . 1 . 3 1 Interference 2 | . 1 . . . . . 1 Matter Decay 5 | . . . . . . 1 4 Short Circuit 2 | . . . . . . 2 . Damage (minor) 3 | . . . . . . 1 2 Damage (major) 7 | . . . . . . . 7 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 333 | . 333 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 1107 | . 208 64 608 419 258 1107 1007 Initial 581 | . . 9 . 256 127 184 581 Average 390 | . 60 31 373 277 185 589 780 Maximum Alert Level 4 | . 1 . 2 2 1 4 3 Low Security (%) 32 | 100 99 100 16 18 65 4 . Level 1 20 | . . . 33 69 34 9 . Level 2 31 | . . . 49 11 . 64 28 Level 3 15 | . . . . . . 19 71 Level 4 . | . . . . . . 1 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . 4 4 1 . 10 Investigation 3 | . . . 2 . . . 1 Extermination 4 | . . . . . 1 . 3 Reinforcement 9 | . 1 . 2 3 . . 3 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 7 | . 4 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 25 3 38 26 7 25 41 Peak Tracking Total 8 | . 6 2 5 6 3 8 7 Tactical Retreats 10 | . 1 1 1 1 . 1 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 10 | . . . 3 . 1 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 10 | . . . 1 2 2 2 3 Max in Single Turn 2 | . . . 1 1 2 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 16 | . 3 . 5 3 1 2 2 Terminals 11 | . 3 . 4 1 . 2 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 45 | . 10 . 18 6 2 6 3 Successful 25 | . 5 . 11 4 2 2 1 Failed 20 | . 5 . 7 2 . 4 2 Catastrophic 2 | . . . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 10 . 13 3 . 6 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access 3 | . . . . 1 2 . . Terminal Hacks 16 | . 5 . 7 1 . 2 1 Record 7 | . 3 . 3 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 4 | . . . 3 . . 1 . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 3 | . . . . 1 2 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 4 1 . 2 1 Full Trace Events 6 | . 1 . 3 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 5 | . . 3 . . . 2 . Largest Group 3 | . . 3 1 . . 2 2 Highest-Rated Group 157 | . . 40 8 . . 157 157 Highest-Rated Ally 95 | . . 16 8 . . 95 95 Total Orders . | . . . . . . . . Ally Attacks 34 | . . . 1 . . 1 32 Total Damage 1706 | . . . 12 . . 20 1674 Kills 12 | . . . . . . . 12 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 8440 | 44 1063 870 1317 1352 328 2273 1193 Spaces Moved 3936 | 38 639 783 710 463 243 654 406 Core 28 | 2 . . . . . 22 4 Treads 2002 | . 221 . 504 457 . 418 402 Legs . | . . . . . . . . Wheels 1906 | 36 418 783 206 6 243 214 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 95 108 108 110 225 Average Speed 176 | 85 126 105 137 223 120 305 244 Slowest Speed 1550 | 90 160 105 225 225 125 1450 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 93 99 83 40 10 72 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . 25 6 11 . 12 Melee . | . . . . . . . . Projectile 19 | . . . . 6 1 . 12 AOE 35 | . . . 25 . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 4723 | 48 772 809 886 621 267 812 508 Wait 223 | . 9 12 34 51 10 63 44 Move 3926 | 37 638 782 709 462 243 649 406 Hop . | . . . . . . . . Pick Up 74 | 5 25 2 22 9 3 3 5 Fast Attach 12 | 2 1 . 1 2 . 4 2 Attach 41 | 4 3 . 8 8 3 11 4 Detach . | . . . . . . . . Swap 32 | . 10 . 12 6 1 1 2 Drop 41 | . 13 . 14 8 2 3 1 Fire 359 | . 73 12 85 74 5 68 42 Melee . | . . . . . . . . Ram 2 | . . 1 1 . . . . Kick . | . . . . . . . . Crush 3 | . . . . 1 . . 2 Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 14) 267 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Derelicts attacked the area 627 | -10/Materials | Discovered new exit (range 9) 1052 | -10/Materials | Discovered new exit (range 15) 1108 | -10/Materials | Entered Mines 1129 | -10/Mines | Learned Materials stockpile data 1134 | -10/Mines | Met a Derelict bent on vengeance 1216 | -10/Mines | Identified exit to Materials 1362 | -10/Mines | Discovered exit to Materials (range 13) 1684 | -10/Mines | Learned location of Recycling (-8) 1694 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1729 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1732 | -10/Mines | Found Prototype Device 1846 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1948 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1948 | -10/Mines | Discovered new exit (range 5) 1978 | -10/Mines | Entered Materials 1978 | -9/Materials | Accompanied by 1 ally 1978 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2119 | -9/Materials | Lost 4 parts (2n2w) 2205 | -9/Materials | Discovered new exit (range 4) 2524 | -9/Materials | Core integrity fell below 50% 2541 | -9/Materials | Discovered new exit (range 15) 2838 | -9/Materials | Build established: Gunner 2861 | -9/Materials | Discovered new exit (range 14) 3170 | -9/Materials | Discovered new exit (range 16) 3221 | -9/Materials | Build established: Scavenger-Gunner 3295 | -9/Materials | Entered another Materials area 3295 | -8/Materials | Evolved 2 slots: Utility x2 3295 | -8/Materials | Identified Exp. Sensor Array 3457 | -8/Materials | Repaired Hvy. Assault Rifle 3746 | -8/Materials | Discovered new exit (range 15) 3853 | -8/Materials | Build established: Scavenger-Tank 4042 | -8/Materials | Discovered new exit (range 10) 4449 | -8/Materials | Garrison activated, responded to threat 4640 | -8/Materials | Discovered new exit (range 4) 4647 | -8/Materials | Entered Factory 4647 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4651 | -7/Factory | Lost 4 parts (3n1w) 4975 | -7/Factory | Identified exit to Garrison 4975 | -7/Factory | Entered Garrison 5134 | -7/Garrison | Lost 3 parts (1p1u1w) 5166 | -7/Garrison | Triggered checkpoint 5236 | -7/Garrison | Triggered checkpoint 5325 | -7/Garrison | Destroyed 7 combat bots 5393 | -7/Garrison | Triggered checkpoint 5432 | -7/Garrison | Triggered checkpoint 5496 | -7/Garrison | Lost 5 parts (1n3u1w) 5600 | -7/Garrison | Build established: Mutant 5814 | -7/Garrison | Triggered checkpoint 6021 | -7/Garrison | Discovered new exit (range 10) 6042 | -7/Garrison | Build established: Tank 6112 | -7/Garrison | Triggered checkpoint 6254 | -7/Garrison | Triggered checkpoint 6299 | -7/Garrison | Discovered new exit (range 11) 6299 | -7/Garrison | Discovered new exit (range 77) 6299 | -7/Garrison | Discovered new exit (range 55) 6434 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6784 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6976 | -7/Garrison | Found embedded Infiltrators 7248 | -7/Garrison | Entered Factory 7248 | -7/Factory | Accompanied by 2 allies 7648 | -7/Factory | First assault squad dispatched 8293 | -7/Factory | Core integrity fell below 50% 8325 | -7/Factory | Lost 4 parts (2n2u) 8378 | -7/Factory | Core integrity fell below 20% 8383 | -7/Factory | Lost 3 parts (1n2w) 8415 | -7/Factory | System corruption reached 10% 8441 | -7/Factory | Self-destructed Last Messages --------------- 08400_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08405_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 08414_ Hcp. Matter Pod destroyed. 08414_ System corrupted by crushing effect (+5). 08415_ R-06 Scavenger collects Lgt. Ion Engine. 08416_ System corrupted: Matter fused (-10). 08419_ R-06 Scavenger collects Hvy. Laser. 08419_ Rnf. Deuterium Engine destroyed. 08419_ System corrupted by crushing effect (+1). 08419_ Knocked back. 08422_ R-06 Scavenger collects Tractor Beam. 08426_ R-06 Scavenger collects Adv. Heat Sink. 08432_ Mni. Assault Cannon destroyed. 08432_ System corrupted by crushing effect (+2). 08437_ Critical hit (Smash). 08437_ Imp. Light Armor Plating destroyed. 08437_ System corrupted by crushing effect (+2). 08438_ System corrupted: Matter fused (-7). 08440_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | " ?????????????????????????#?????????????????????? | | "????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | #############????????????? #?????????????????????? | | """"" #????????????? #?????????????????????? | | =""T #????????????? #?????????????????????? | | [%== #???##???????? #?????????????????????? | | %"""""""""%[#####"######## #?????????????????????? | | % %%+%! u %% #?????????????????????? | | ###############"#######b #?????????????????????? | | ####??????????????????# #?????????????????????? | | ! #??????????????????# @ #?????????????????????? | | #??????????????????# ??????????????????? | | " #??????????????????# ??????????????? | | " #??????????????????# ??????????? | | " #??????????????????####+#######! #?????????? | | " #????????????????????????????????+##??????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " ?#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingHeatLauncher Manual? 0 Play Time 01:13:26 Cumulative 134.5 hours Start 2024.02.29 @ 18:01:29 End 2024.02.29 @ 19:11:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 63 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80a771d-1cfe-41f3-99c4-4349035c6c8a