Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:00:58 Player: DiverHaze Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (2045) 2045 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1324) 1324 TOTAL SCORE: 6854 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 599 Met Imprinter 300 Was Imprinted 300 Friendly Fire -173 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Carbon-fiber Leg Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Energy Filter Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Improved Heat Sink Advanced Visual Processing Unit Phase Shifter Hacking Drone Bay Phasing AFG [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Hacking Drone Bay Device Hacking Drone Bay Storage Small Storage Unit Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 78 | 6 2 26 9 5 11 19 Power 18 | 1 . 10 2 . 3 2 Engine 12 | 1 . 9 . . 2 . Core 6 | . . 1 2 . 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 7 3 . 4 5 Treads 10 | 2 . 4 . . . 4 Leg 7 | . . . 3 . 4 . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 3 | . . 3 . . . . Utility 20 | 1 2 3 2 5 1 6 Device 16 | . 2 1 2 5 1 5 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 19 | 2 . 6 2 . 3 6 Energy Gun 2 | . . . . . 2 . Energy Cannon 7 | . . 5 2 . . . Ballistic Gun 6 | 2 . 1 . . . 3 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Corrupted Parts 3 | . . . . . 1 2 System Corruption 17 | . . . . . 2 15 Parts Lost 34 | . . 7 3 . 5 19 Power 9 | . . 3 2 . . 4 Propulsion 8 | . . 1 1 . 2 4 Utility 8 | . . 3 . . . 5 Weapon 9 | . . . . . 3 6 Highest Loss Streak 11 | . . 4 3 . 3 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 95 79 62 99 89 81 Engine 7 | . 14 14 4 . 15 10 Core 10 | . . 3 9 22 6 4 Treads 5 | . 28 20 2 . . 8 Leg 18 | . . . 14 33 28 8 Device 16 | . 14 5 9 21 22 17 Protection 1 | . . 9 . . . . Energy Gun 1 | . . . . . 4 4 Energy Cannon 13 | . . 16 22 22 7 . Ballistic Gun 3 | . 28 5 . . . 7 Launcher 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 53 | 14 15 28 24 25 34 53 Greatest Support 88 | 40 40 60 30 30 40 88 Greatest Overweight (x) 5 | . . 1 5 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 Most Carried 7 | 6 7 5 5 5 5 5 Average Carried 4 | 3 5 4 3 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 6 | 6 5 3 5 5 4 2 Class Distribution -------------------- 60% | Scavenger-Mutant 27% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1348 | 221 43 337 80 50 189 428 Remotely . | . . . . . . . Salvage Created 2482 | . 43 684 234 . 174 1347 Parts 122 | . 1 43 21 . 7 50 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented 12 | . . . . . 12 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 1 13 9 . 2 16 Guns 8 | . 1 4 . . . 3 Cannons 19 | . . 9 9 . 1 . AOE 9 | . . . . . . 9 Classes Destroyed 14 | . 1 6 . . 1 6 Builder 2 | . . 1 . . . 1 Recycler 3 | . . 2 . . . 1 Mechanic 1 | . . . . . . 1 Watcher 1 | . . 1 . . . . Swarmer 9 | . . 3 6 . . . Grunt 20 | . 1 6 3 . . 10 Brawler 2 | . . 1 . . . 1 Protector 1 | . . . . . . 1 Sentry 4 | . . 3 . . 1 . Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . 1 . Mutant 1 | . . . . . . 1 Best Kill Streak 7 | . 1 4 3 . 1 7 Combat Bots Only 5 | . 1 4 3 . 1 5 Max Kills in Single Turn 3 | . 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 394 | . 3 107 45 . 61 178 Missed 137 | . 1 28 16 . 28 64 Damage Taken 4784 | . 23 1062 227 . 739 2733 Core 1176 | . . 176 32 . 102 866 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 6 | . . 6 . . . . Core Remaining (%) 74 | 100 100 . . . 22 . Volleys Fired 108 | . 2 40 19 . 20 27 Largest 4 | . 2 2 2 . 2 4 Hottest 183 | . 40 150 150 . 150 183 Shots Fired 232 | . 4 75 36 . 39 78 Gun 70 | . 4 8 . . 5 53 Cannon 137 | . . 67 36 . 34 . Launcher 25 | . . . . . . 25 Special . | . . . . . . . Kinetic 70 | . 4 8 . . 14 44 Thermal 137 | . . 67 36 . 25 9 Explosive . | . . . . . . . Electromagnetic 25 | . . . . . . 25 Robot Hit Streak 15 | . 3 8 10 . 15 11 Robot Miss Streak 6 | . 1 4 6 . 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 136 | . 3 46 16 . 20 51 Core Hits 89 | . 2 20 11 . 4 52 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . . . . . 2 2 Burn 1 | . . . . . . 1 Meltdown 1 | . . . . . 1 . Destroy 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5370 | . 39 1233 450 . 616 3032 Guns 1123 | . 39 58 . . 63 963 Cannons 2178 | . . 1175 450 . 553 . Explosions 2069 | . . . . . . 2069 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1076 | . 39 58 . . 170 809 Thermal 2455 | . . 1175 450 . 446 384 Explosive . | . . . . . . . Electromagnetic 1839 | . . . . . . 1839 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . 2 24 Average Corruption 10 | . . . . . 2 19 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 5 20 Message Errors 6 | . . . . . 3 3 Matter Fused 8 | . . . . . 2 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 66 | . . . 10 . . 56 Projectiles 10 | . . . 10 . . . Explosions 56 | . . . . . . 56 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 455 | . . . . . . 455 Shots 13 | . . . . . . 13 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 596 | . . 596 519 . 323 442 Average Temperature 220 | . . 273 211 . 118 140 Received Heat Transfer 1134 | . 12 450 . . 285 387 Effects 51 | . . 38 6 . . 7 Shutdowns 15 | . . 11 2 . . 2 Energy Bleed 5 | . . 4 1 . . . Interference 15 | . . 9 1 . . 5 Matter Decay 1 | . . 1 . . . . Short Circuit 6 | . . 4 2 . . . Damage (minor) 5 | . . 5 . . . . Damage (major) 3 | . . 3 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 9 | . . . . . . 9 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 5 | . . . . . 3 2 Heat Transferred 3684 | . . 1739 666 . 666 613 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . . . 7 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 866 | . 30 263 189 . . 866 Initial 63 | . . 12 63 . . 56 Average 156 | . 14 139 74 . . 306 Maximum Alert Level 3 | . . 1 . . . 3 Low Security (%) 83 | 100 100 83 100 . . 60 Level 1 3 | . . 16 . . . . Level 2 7 | . . . . . . 23 Level 3 5 | . . . . . . 15 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 2 . . 1 5 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 2 . . . 2 Assault 2 | . . . . . 1 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 2 19 6 . 14 38 Peak Tracking Total 10 | . 1 6 3 . 8 10 Tactical Retreats 5 | . . . . . 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 25 | . . 1 . . 1 23 Max in Single Turn 6 | . . 1 . . 1 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 2 2 . . . . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 4 3 . . . . Successful 5 | . 2 3 . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 18 | . . . . 9 . 9 Terminals 5 | . 4 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 1 . . . . Record 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 9 . . Largest Group 9 | . . . . 9 9 4 Highest-Rated Group 268 | . . . . 268 268 152 Highest-Rated Ally 39 | . . . . 39 39 39 Total Orders . | . . . . . . . Ally Attacks 119 | . . . . . 105 14 Total Damage 2877 | . . . . . 1840 1037 Kills 19 | . . . . . 13 6 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 8 | . . . 2 3 3 . Drone Launches 1 | . . . . . 1 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5468 | 111 294 606 1020 1596 817 1024 Spaces Moved 3228 | 57 170 238 590 1278 473 422 Core 173 | 5 . . 167 . . 1 Treads 679 | 52 170 188 103 . . 166 Legs 2326 | . . . 320 1278 473 255 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 50 | . . 50 . . . . Fastest Speed 34 | 50 160 34 120 120 120 100 Average Speed 140 | 150 160 146 150 120 121 196 Slowest Speed 300 | 160 160 240 300 120 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 48 | 4 40 27 91 90 80 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . . 14 18 . 7 68 Melee . | . . . . . . . Projectile 39 | . . 14 18 . 7 . AOE 68 | . . . . . . 68 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3945 | 82 189 414 686 1342 677 555 Wait 444 | 8 11 91 57 46 162 69 Move 3222 | 56 169 237 589 1277 472 422 Hop . | . . . . . . . Pick Up 53 | 12 2 8 10 5 5 11 Fast Attach 20 | . 1 7 1 4 1 6 Attach 30 | 6 1 2 6 . 3 12 Detach 1 | . . . . . . 1 Swap 28 | . . 17 2 1 7 1 Drop 39 | . 3 12 2 9 7 6 Fire 108 | . 2 40 19 . 20 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 502 | -9/Materials | Repaired Sensor Array 688 | -9/Materials | Discovered new exit (range 16) 940 | -9/Materials | Lost 4 parts (1p1n2u) 993 | -9/Materials | Discovered new exit (range 13) 1012 | -9/Materials | Entered Mines 1210 | -9/Mines | Core integrity fell below 50% 1261 | -9/Mines | Lost 3 parts (2p1n) 1284 | -9/Mines | Learned Materials terminal intel 1424 | -9/Mines | Identified exit to Materials 1583 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1883 | -9/Mines | Build established: Scavenger-Mutant 1918 | -9/Mines | Discovered exit to Materials (range 4) 1920 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2032 | -9/Mines | Entered Zion 2102 | -7/Zion | Learned location of Armory (-4) 2160 | -7/Zion | Given the Hacking Drone Bay 2161 | -7/Zion | Found Prototype Device 2161 | -7/Zion | Identified Hacking Drone Bay 2180 | -7/Zion | Discovered new exit (range 14) 2339 | -7/Zion | Learned location of 1 exit from Factory 2355 | -7/Zion | Learned Factory machine intel 2442 | -7/Zion | Found Prototype Device 2442 | -7/Zion | Identified Phasing AFG 2525 | -7/Zion | Learned Factory interactive machine intel 2649 | -7/Zion | Gained Derelict followers 3070 | -7/Zion | Imprinted 3072 | -7/Zion | Declared Zion's savior 3628 | -7/Zion | Entered Proximity Caves 3628 | -6/Proximity Caves | Accompanied by 9 allies 3739 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3899 | -6/Proximity Caves | Learned Factory security intel 4027 | -6/Proximity Caves | Spotted B-75 Beast 4055 | -6/Proximity Caves | Destroyed B-75 Beast 4077 | -6/Proximity Caves | Lost 3 allies 4152 | -6/Proximity Caves | Lost 3 parts (1n2w) 4327 | -6/Proximity Caves | Discovered new exit (range 13) 4445 | -6/Proximity Caves | Entered Factory 4445 | -6/Factory | Accompanied by 4 allies 4445 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4446 | -6/Factory | Identified exit to Lower Caves 4447 | -6/Factory | Identified exit to Factory 4449 | -6/Factory | Loaded intel: 382 machine locations 4450 | -6/Factory | Loaded intel: 51 interactive machine locations 4998 | -6/Factory | Build established: Scavenger-Skirmisher 5065 | -6/Factory | Garrison activated, responded to threat 5110 | -6/Factory | Lost 3 allies 5127 | -6/Factory | System corruption reached 10% 5134 | -6/Factory | Crushed by falling debris 5213 | -6/Factory | Lost 6 parts (2p2u2w) 5437 | -6/Factory | Cargo convoy interrupted 5453 | -6/Factory | Core integrity fell below 50% 5466 | -6/Factory | Core integrity fell below 20% 5469 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 05456_ Slug penetrates P-60 Hacker. 05457_ System corrupted: Component data lost. 05457_ X-62 Marksman misfires. 05458_ H-66 Slayer IFF system glitched. 05458_ Slug penetrates A-15 Conveyor. 05459_ Penetrated by Slug. 05459_ Minigun destroyed. 05460_ Penetrated by Slug. 05460_ Mic. Nuclear Core destroyed. 05461_ Slug penetrates Wall. 05461_ Penetrated by Slug. 05461_ Coil Gun destroyed. 05462_ H-66 Slayer IFF system glitched. 05463_ Destroyed Shock Rifle. 05463_ Penetrated by Slug. 05463_ Gauss Rifle destroyed. 05465_ Penetrated by Slug. 05466_ Slug penetrates Wall. 05466_ Penetrated by Slug. 05469_ Slug penetrates Wall. 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Robot Respite System Compromised The One Unlikely Earthworm Challenges ------------ None Game ------ Seed AntimatterCloakRouter Manual? 0 Play Time 01:59:20 Cumulative 9.9 hours Start 2024.04.06 @ 18:39:33 End 2024.04.11 @ 19:00:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b75b895a-519f-4407-8a4e-08185558edd7