Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 15:53:35

Player: b.J.O.

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (223)     1115
Value Destroyed (8782)     8782
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (409)                409
              TOTAL SCORE: 16386

 Bonus
-------
High Alert Combat Kills    356
Follower Combat Kills      80
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1150
Matter                     238/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
           Core Analyzer
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
     Heavy Gauss Cannon
>          --- INVENTORY (4) ----
     Light Deuterium Engine
   Layered Medium Armor Plating
           Dynamic Insulation System
  Improved EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
   Armored Leg
           Myomer Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Visual Processing Unit
  Improved Armor Integrity Analyzer
           Utility Shielding
  Improved Medium Armor Plating
   Layered Medium Armor Plating
  Improved Shield Generator
           Dynamic Insulation System
>          --- WEAPON -----------
     Heavy Ion Cannon
           Gauss Rifle
           Gauss Rifle
           Coil Gun
>          --- INVENTORY --------
     Light Deuterium Engine
  Improved Cooling System
   Layered Medium Armor Plating
  Improved Shield Generator
  Improved EM Pulse Cannon
           Phase Cannon
           Hardcell Cannon
[Rating: 81]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   2   .   1   .   .   .   .   2   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             166  | 6   2   3   5   13  16  4   11  1   15  14  1   11  19  24  21  
  Power                    32   | 1   .   1   .   3   3   2   3   1   2   3   .   2   4   5   2   
    Engine                 19   | 1   .   1   .   3   2   .   1   1   .   1   .   2   4   3   .   
    Core                   12   | .   .   .   .   .   1   1   2   .   2   2   .   .   .   2   2   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   .   1   2   6   1   1   .   4   4   .   1   1   3   7   
    Treads                 3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Leg                    25   | .   .   .   .   2   4   1   1   .   3   4   .   1   1   3   5   
    Wheel                  3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  57   | 1   2   1   2   4   5   .   4   .   3   5   1   3   10  9   7   
    Device                 22   | .   .   .   .   2   2   .   2   .   2   3   .   1   5   3   2   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              8    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   3   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             23   | .   1   1   2   2   3   .   2   .   1   1   .   2   3   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   1   2   4   2   1   3   .   6   2   .   5   4   7   5   
    Energy Gun             10   | 1   .   .   1   2   1   .   1   .   2   .   .   .   .   1   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   
    Ballistic Gun          25   | 1   .   1   .   2   1   1   2   .   3   1   .   4   4   4   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 50   | .   .   .   .   .   2   .   1   .   12  2   .   .   2   8   23  
  Power                    8    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   3   2   
  Propulsion               14   | .   .   .   .   .   1   .   1   .   4   1   .   .   .   1   6   
  Utility                  14   | .   .   .   .   .   1   .   .   .   2   .   .   .   1   2   8   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   4   1   .   .   .   2   7   
  Highest Loss Streak      22   | .   .   .   .   .   2   .   1   .   11  2   .   .   1   5   22  
Average Slot Usage (%)     96   | .   91  100 100 99  95  99  99  100 82  99  100 99  99  92  78  
  Engine                   8    | .   14  14  11  17  11  4   4   7   2   3   6   10  10  8   2   
  Core                     4    | .   .   .   .   .   3   9   7   6   7   9   6   1   .   1   5   
  Leg                      16   | .   .   .   .   11  13  23  22  23  12  19  20  20  17  15  15  
  Wheel                    2    | .   28  28  22  6   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   .   .   .   6   12  15  15  15  13  20  20  20  19  12  11  
  Storage                  6    | .   14  14  11  9   7   7   7   7   7   6   6   6   5   5   4   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   5   12  7   5   12  9   
  Protection               14   | .   6   14  33  20  16  15  14  15  13  13  6   10  13  11  11  
  Energy Gun               3    | .   14  12  2   12  14  .   .   .   3   3   .   .   .   .   2   
  Ballistic Gun            16   | .   14  15  16  9   7   22  22  23  13  13  13  16  22  19  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  20  23  27  41  49  52  53  54  57  52  52  55  62  63  68  
  Greatest Support         85   | 32  32  32  32  30  52  59  59  54  54  61  61  61  61  61  85  
  Greatest Overweight (x)  14   | .   .   .   1   2   3   .   1   .   3   1   .   .   1   1   14  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   10  8   8   8   8   8   8   8   8   8   8   8   8   14  10  
  Average Capacity         8    | 5   7   8   8   8   8   8   8   8   8   8   8   8   8   8   9   
  Most Carried             10   | 6   6   8   8   8   8   8   8   8   8   8   8   8   8   10  10  
  Average Carried          7    | 3   4   7   6   7   7   7   7   7   6   5   8   7   7   7   7   
  Final Capacity           10   | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   10  4   
  Final Carried            10   | 4   5   8   7   8   8   8   8   8   6   8   8   8   7   10  4   

 Class Distribution 
--------------------
 48% | Scavenger-Tank
 26% | Tank
 12% | Scavenger-Mutant
  7% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
             Tank | -7/Factory
             Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Waste
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Extension
   Scavenger-Tank | -4/Factory

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Ext  Fac  
Matter Collected           6114  | 227  42   103  211  269  445  30   988  108  283  450  .    891  680  937  450  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10678 | .    57   184  265  736  727  .    1924 125  846  1014 .    1403 850  1705 842  
  Parts                    547   | .    5    16   18   48   32   .    106  11   45   47   .    78   29   70   42   
Haulers Intercepted        6     | .    1    .    .    .    .    .    2    .    .    .    .    2    .    1    .    
Recyclers Shooed           13    | .    .    .    .    .    .    .    2    .    .    .    .    10   .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43    | .    .    .    .    .    .    .    .    10   33   .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Combat Hostiles Destroyed  171  | .   .   8   9   23  13  .   29  2   17  14  .   16  13  17  10  
  Guns                     132  | .   .   8   3   9   10  .   28  2   11  12  .   11  13  16  9   
  Cannons                  9    | .   .   .   .   .   .   .   .   .   .   2   .   5   .   1   1   
  AOE                      30   | .   .   .   6   14  3   .   1   .   6   .   .   .   .   .   .   
Classes Destroyed          16   | .   2   2   2   3   3   .   1   .   .   .   .   1   .   1   1   
  Worker                   16   | .   .   .   .   1   1   .   4   .   .   5   .   2   .   1   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   .   .   2   .   .   .   .   2   .   1   .   
  Recycler                 10   | .   .   .   .   .   1   .   3   .   .   1   .   1   .   3   1   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Watcher                  13   | .   1   .   1   2   1   .   4   .   .   .   .   1   1   2   .   
  Swarmer                  40   | .   .   6   4   10  6   .   8   .   5   .   .   .   .   1   .   
  Grunt                    60   | .   .   2   3   7   2   .   7   .   9   3   .   6   9   8   4   
  Brawler                  5    | .   .   .   .   1   .   .   1   .   1   1   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   32   | .   .   .   2   4   4   .   7   1   2   6   .   2   1   2   1   
  Hunter                   13   | .   .   .   .   1   .   .   .   .   .   2   .   4   2   2   2   
  Programmer               17   | .   .   .   .   .   1   .   6   1   .   2   .   3   .   1   3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   1   3   8   13  4   .   8   1   6   5   .   3   4   5   4   
  Combat Bots Only         12   | .   .   3   7   12  3   .   5   1   6   3   .   3   4   4   3   
Max Kills in Single Turn   3    | .   1   1   2   3   2   .   3   1   2   3   .   2   1   2   2   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   
  Exploded                 3    | .   .   .   2   3   2   .   1   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Ext  Fac  
Damage Taken               10962 | .    .    181  289  467  424  .    1029 60   1214 846  .    826  506  1592 3528 
  Core                     2125  | .    .    42   65   61   71   .    104  .    266  78   .    106  57   110  1165 
  Absorbed by Shields      2445  | .    .    .    .    144  208  .    399  23   224  204  .    307  191  368  377  
Core Remaining (%)         78    | 100  .    83   83   88   .    .    .    .    37   .    .    78   .    83   .    
Volleys Fired              466   | .    9    15   27   40   37   .    73   7    30   47   .    61   30   48   42   
  Largest                  4     | .    2    2    2    3    3    .    3    3    3    3    .    3    4    4    4    
  Hottest                  158   | .    60   60   68   129  129  .    113  91   91   153  .    153  116  153  158  
Shots Fired                1280  | .    17   24   44   71   88   .    213  21   53   140  .    183  120  187  119  
  Gun                      1176  | .    17   24   40   59   88   .    213  21   50   120  .    150  120  173  101  
  Cannon                   85    | .    .    .    .    .    .    .    .    .    .    20   .    33   .    14   18   
  Launcher                 19    | .    .    .    4    12   .    .    .    .    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1045  | .    9    15   37   32   43   .    210  21   43   98   .    150  120  177  90   
  Thermal                  163   | .    8    9    .    7    28   .    .    .    .    42   .    30   .    10   29   
  Explosive                16    | .    .    .    4    12   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          56    | .    .    .    3    20   17   .    3    .    10   .    .    3    .    .    .    
  Robot Hit Streak         48    | .    12   9    22   24   35   .    13   17   14   48   .    17   22   25   14   
  Robot Miss Streak        5     | .    2    2    3    2    4    .    4    1    2    2    .    3    2    5    5    
  Penetration Max          2     | .    .    .    .    1    1    .    2    .    1    1    .    2    1    1    1    
  Secondary Targets        18    | .    .    2    .    3    2    .    1    .    1    .    .    1    2    5    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    1    .    1    .    .    1    1    1    1    
Shots Hit Robots           906   | .    12   19   32   53   67   .    137  16   36   102  .    126  93   123  90   
  Core Hits                442   | .    4    11   16   43   38   .    71   4    33   42   .    51   37   57   35   
  Critical Hits            58    | .    .    .    .    1    2    .    16   2    3    5    .    13   4    8    4    
  Critical Kills           25    | .    .    .    .    1    .    .    7    .    3    4    .    7    .    2    1    
  Critical Parts Destroyed 31    | .    .    .    .    .    2    .    8    2    .    .    .    6    4    6    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23746 | .    131  261  894  2238 1511 .    3801 279  1219 3020 .    2887 2099 3222 2184 
  Guns                     18256 | .    131  251  437  903  1260 .    3224 279  746  1812 .    2288 2099 3174 1652 
  Cannons                  1573  | .    .    .    .    .    .    .    .    .    .    421  .    592  .    28   532  
  Explosions               3819  | .    .    .    449  1335 249  .    531  .    473  782  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  98    | .    .    10   8    .    2    .    46   .    .    5    .    7    .    20   .    
  Kinetic                  16484 | .    64   152  391  410  729  .    3213 279  700  1544 .    2288 2099 3013 1602 
  Thermal                  4083  | .    67   99   54   248  563  .    531  .    100  1063 .    587  .    189  582  
  Explosive                1977  | .    .    .    395  1174 .    .    .    .    .    408  .    .    .    .    .    
  Electromagnetic          1104  | .    .    .    46   406  217  .    11   .    419  .    .    5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    1    1    2    2    2    1    14   15   .    .    9    
  Average Corruption       4     | .    .    .    .    .    1    1    1    2    2    1    6    14   .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  152   | .    .    .    .    .    4    1    23   5    3    5    4    104  .    .    3    
    Message Errors         29    | .    .    .    .    .    3    1    8    .    1    .    .    16   .    .    .    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    .    1    20   .    .    1    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    5    1    1    .    .    8    .    .    .    
    Energy Discharges      17    | .    .    .    .    .    1    .    3    3    .    1    2    6    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    7    1    1    2    1    6    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Misdirections          16    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
    Targeting Errors       20    | .    .    .    .    .    .    .    .    .    .    2    .    18   .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            535   | .    .    .    32   52   .    .    99   .    5    302  .    30   .    .    15   
  Projectiles              90    | .    .    .    .    .    .    .    .    .    .    45   .    30   .    .    15   
  Explosions               445   | .    .    .    32   52   .    .    99   .    5    257  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      248   | .    .    5    7    71   39   .    19   .    29   78   .    .    .    .    .    
  Shots                    9     | .    .    .    1    2    2    .    1    .    1    2    .    .    .    .    .    
  Rammed                   6     | .    .    2    1    .    .    .    2    .    .    1    .    .    .    .    .    
Targets Rammed             12    | .    .    2    1    .    1    .    5    .    .    1    .    1    .    1    .    
  Kicked                   6     | .    .    .    .    .    1    .    3    .    .    .    .    1    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        482   | .    27   72   52   343  372  .    348  265  222  213  .    255  9    72   482  
  Average Temperature      101   | .    12   27   15   106  100  .    104  78   49   51   .    70   3    18   216  
  Received Heat Transfer   2254  | .    .    36   114  162  74   .    230  .    354  190  .    190  170  337  397  
  Effects                  19    | .    .    .    .    3    1    .    4    .    .    .    .    .    .    .    11   
    Shutdowns              8     | .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    4    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    1    .    .    1    .    1    .    .    1    .    .    .    .    1    
  Heat Transferred         5595  | .    150  225  100  372  1027 .    350  .    100  1310 .    703  .    333  925  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    3    2    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Peak Influence             746  | .   92  280 372 746 513 134 618 .   .   383 111 334 297 319 371 
  Initial                  290  | .   .   30  92  133 290 134 82  .   .   135 111 68  75  113 134 
  Average                  240  | .   27  195 223 441 387 134 351 .   .   204 111 149 180 130 200 
Maximum Alert Level        3    | .   .   1   1   3   2   .   2   .   .   1   .   1   1   1   1   
  Low Security (%)         48   | 100 100 42  62  31  .   100 18  .   .   49  100 77  53  72  52  
  Level 1                  32   | .   .   57  37  17  43  .   31  .   .   50  .   22  46  27  47  
  Level 2                  17   | .   .   .   .   33  56  .   50  .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   .   .   2   2   .   10  .   .   6   .   7   2   .   2   
  Investigation            7    | .   1   .   .   .   .   .   .   .   .   3   .   1   2   .   .   
  Extermination            10   | .   .   .   .   .   1   .   4   .   .   2   .   2   .   .   1   
  Reinforcement            11   | .   .   .   .   2   1   .   3   .   .   1   .   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Distress Signals           11   | .   1   .   .   1   2   .   1   .   .   .   .   1   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              242  | .   7   9   11  33  16  .   36  2   27  14  5   24  15  22  21  
  Peak Tracking Total      14   | .   5   3   4   9   4   .   4   1   14  3   5   3   4   7   9   
  Tactical Retreats        16   | .   1   .   .   3   .   .   2   .   6   .   .   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Traps Triggered            11   | .   .   .   .   .   2   .   2   .   .   3   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Machines Disabled          38   | .   .   .   1   3   .   .   9   .   1   16  .   .   7   .   1   
  Max in Single Turn       5    | .   .   .   1   1   .   .   5   .   1   3   .   .   3   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Machines Accessed          43   | .   1   .   2   4   3   .   6   1   .   10  .   8   5   2   1   
  Terminals                24   | .   1   .   2   3   1   .   2   .   .   7   .   4   2   2   .   
  Fabricators              4    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   
  Repair Stations          9    | .   .   .   .   1   1   .   2   .   .   .   .   3   1   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   3   .   2   13  4   .   15  1   .   21  .   21  12  2   3   
  Successful               69   | .   2   .   2   10  2   .   12  1   .   14  .   13  9   2   2   
  Failed                   28   | .   1   .   .   3   2   .   3   .   .   7   .   8   3   .   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                41   | .   3   .   2   5   1   .   4   .   .   13  .   9   2   2   .   
  Fabricators              10   | .   .   .   .   .   2   .   2   .   .   .   .   .   6   .   .   
  Repair Stations          33   | .   .   .   .   8   1   .   6   .   .   .   .   11  4   .   3   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   3   .   .   8   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   2   .   2   3   .   .   4   1   .   6   .   5   1   2   .   
  Record                   4    | .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   1   .   .   1   .   .   .   .   3   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   2   .   2   .   .   .   .   .   4   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Build                    4    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   
Repair Station Hacks       25   | .   .   .   .   7   .   .   4   .   .   .   .   8   4   .   2   
  Scan Component           14   | .   .   .   .   4   .   .   2   .   .   .   .   5   2   .   1   
  Repair                   11   | .   .   .   .   3   .   .   2   .   .   .   .   3   2   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   2   .   .   8   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   .   .   3   2   .   6   .   .   10  .   5   4   1   1   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   
    Matter                 738  | .   .   .   .   .   168 .   190 .   .   .   .   .   380 .   .   
    Time                   321  | .   .   .   .   .   84  .   47  .   .   .   .   .   190 .   .   
  Total Part Build Rating  27   | .   .   .   .   .   4   .   10  .   .   .   .   .   13  .   .   
Parts Repaired             11   | .   .   .   .   3   .   .   2   .   .   .   .   3   2   .   1   
  Time                     366  | .   .   .   .   102 .   .   44  .   .   .   .   107 100 .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Highest-Rated Group      150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 150 
  Highest-Rated Ally       150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 150 
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
  Total Damage             406  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   406 .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Ext  Fac  
Turns Passed               10826 | 114  136  387  251  743  772  183  1857 924  509  1141 116  1585 632  1016 460  
Spaces Moved               6830  | 52   105  326  173  418  436  143  1186 712  267  735  95   1030 319  565  268  
  Core                     88    | 1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    86   
  Treads                   151   | .    .    .    .    .    96   .    .    .    55   .    .    .    .    .    .    
  Legs                     5724  | .    .    .    .    232  340  143  1186 712  211  735  95   1030 319  565  156  
  Wheels                   841   | 51   105  326  173  186  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Flight                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            50    | 50   100  100  90   100  120  120  123  123  123  120  120  120  120  120  50   
  Average Speed            123   | 99   100  100  95   127  141  121  124  123  151  121  120  120  126  133  105  
  Slowest Speed            750   | 100  100  100  110  180  210  123  155  123  210  150  120  120  150  150  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    25   48   24   42   14   82   32   88   29   26   77   30   7    52   6    
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    .    .    1    .    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          362   | .    .    .    32   101  .    .    61   .    4    130  .    13   3    16   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48    | .    .    .    .    .    .    .    1    .    2    11   .    13   3    16   2    
  AOE                      314   | .    .    .    32   101  .    .    60   .    2    119  .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  Fac  Ext  Fac  
Total                      8262 | 114  119  364  216  563  514  154  1396 745  320  879  97   1240 471  710  360  
  Wait                     550  | 47   .    7    1    64   5    .    109  23   1    59   .    108  84   40   2    
  Move                     6817 | 51   104  325  172  417  436  142  1185 711  266  735  94   1029 318  564  268  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134  | 10   3    7    5    15   8    3    5    1    6    14   1    12   8    20   16   
  Fast Attach              45   | .    .    1    1    4    6    2    6    1    4    .    .    4    10   4    2    
  Attach                   86   | 6    2    .    4    5    5    2    .    .    10   11   .    3    3    17   18   
  Detach                   6    | .    .    .    .    .    1    .    .    .    2    1    .    1    .    .    1    
  Swap                     35   | .    .    2    .    4    5    .    5    .    1    3    1    4    6    3    1    
  Drop                     106  | .    1    5    5    14   10   5    8    2    .    8    1    12   12   13   10   
  Fire                     466  | .    9    15   27   40   37   .    73   7    30   47   .    61   30   48   42   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    .    .    1    .    5    .    .    1    .    1    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: Upp / *Ext)
-5/Extension
-4/Factory

 History 
---------
  Turn | Location       | Event
    24 | -11/Scrapyard  | Discovered new exit (range 15)
   115 | -11/Scrapyard  | Entered Materials
   194 | -10/Materials  | Discovered new exit (range 15)
   241 | -10/Materials  | Discovered new exit (range 6)
   251 | -10/Materials  | Entered Mines
   258 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   260 | -10/Mines      | Met a Derelict bent on vengeance
   314 | -10/Mines      | Build established: Mutant
   516 | -10/Mines      | Discovered new exit (range 11)
   543 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
   588 | -10/Mines      | Learned location of Zion (-6)
   618 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   618 | -10/Mines      | Discovered new exit (range 5)
   638 | -10/Mines      | Entered Materials
   638 | -9/Materials   | Evolved 2 slots: Utility x2
   844 | -9/Materials   | Destroyed 7 combat bots
   879 | -9/Materials   | Discovered new exit (range 7)
   889 | -9/Materials   | Entered another Materials area
   889 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
   911 | -8/Materials   | Build established: Scavenger-Mutant
   949 | -8/Materials   | Repaired Lgt. Armor Plating
   995 | -8/Materials   | Repaired Broken Imp. Ion Engine
  1055 | -8/Materials   | Repaired Hvy. Assault Rifle
  1175 | -8/Materials   | Destroyed 7 combat bots
  1319 | -8/Materials   | Destroyed 12 combat bots
  1626 | -8/Materials   | Discovered new exit (range 5)
  1632 | -8/Materials   | Entered Factory
  1632 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  1926 | -7/Factory     | Fabricated Imp. EM Pulse Cannon?
  2285 | -7/Factory     | Build established: Scavenger-Tank
  2398 | -7/Factory     | Discovered new exit (range 15)
  2404 | -7/Factory     | Sucked down chute
  2404 | -7/Factory     | Entered Waste
  2404 | -7/Waste       | The area was eerily silent
  2563 | -7/Waste       | Discovered new exit (range 16)
  2587 | -7/Waste       | Entered Factory
  2629 | -7/Factory     | Repaired Coil Gun
  2812 | -7/Factory     | Build established: Tank
  3119 | -7/Factory     | Fabricated Hyp. Gauss Rifle (x2)
  3256 | -7/Factory     | Repaired Hrd. Medium Armor Plating
  3731 | -7/Factory     | Garrison activated, responded to threat
  3823 | -7/Factory     | Discovered new exit (range 13)
  3952 | -7/Factory     | Discovered new exit (range 15)
  4444 | -7/Factory     | Entered Lower Caves
  4464 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  5355 | -7/Lower Caves | Discovered new exit (range 10)
  5368 | -7/Lower Caves | Entered another Lower Caves area
  5474 | -7/Lower Caves | Core integrity fell below 50%
  5511 | -7/Lower Caves | Lost 11 parts (2p3n2u4w)
  5624 | -7/Lower Caves | Attracted the attention of an 0b10 base
  5869 | -7/Lower Caves | Discovered new exit (range 6)
  5877 | -7/Lower Caves | Entered Factory
  5877 | -6/Factory     | Evolved 2 slots: Utility x2
  5972 | -6/Factory     | Build established: Scavenger-Tank
  7018 | -6/Factory     | Sucked down chute
  7018 | -6/Factory     | Entered Waste
  7033 | -6/Waste       | EMP discharged
  7042 | -6/Waste       | Spotted C-40 Crusher
  7059 | -6/Waste       | Spotted C-40 Crusher
  7068 | -6/Waste       | Spotted C-40 Crusher
  7078 | -6/Waste       | Spotted C-40 Crusher
  7097 | -6/Waste       | Spotted C-40 Crusher
  7103 | -6/Waste       | Spotted C-40 Crusher
  7121 | -6/Waste       | Discovered new exit (range 12)
  7133 | -6/Waste       | EMP discharged
  7133 | -6/Waste       | System corruption reached 10%
  7134 | -6/Waste       | Entered Factory
  7317 | -6/Factory     | Spotted B-75 Beast
  7326 | -6/Factory     | Build established: Scavenger-Gunner
  7375 | -6/Factory     | Garrison activated, responded to threat
  7531 | -6/Factory     | Repaired Imp. Light Armor Plating
  7558 | -6/Factory     | Repaired Utility Shielding
  7864 | -6/Factory     | Build established: Scavenger-Tank
  8334 | -6/Factory     | Repaired Broken Hardcell Cannon?
  8433 | -6/Factory     | Discovered new exit (range 15)
  8719 | -6/Factory     | Entered another Factory area
  8719 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  8720 | -5/Factory     | Identified exit to Upper Caves
  8848 | -5/Factory     | Fabricated Imp. System Restoration Module (x1)
  9052 | -5/Factory     | Fabricated Hardlight Generator (x2)
  9079 | -5/Factory     | Repaired Coil Gun
  9136 | -5/Factory     | Repaired Phase Cannon?
  9300 | -5/Factory     | Discovered new exit (range 6)
  9342 | -5/Factory     | Identified exit to Extension
  9351 | -5/Factory     | Entered Extension
  9589 | -5/Extension   | Rescued a captive Derelict
  9589 | -5/Extension   | Rescued a captive Derelict
  9618 | -5/Extension   | Spotted B-75 Beast
  9665 | -5/Extension   | Destroyed B-75 Beast
  9676 | -5/Extension   | Spotted B-75 Beast
  9776 | -5/Extension   | Disrupted transfer network
  9798 | -5/Extension   | Lost 5 parts (1p1n1u2w)
  9934 | -5/Extension   | Rescued a captive Derelict
 10179 | -5/Extension   | Energy Cycler disabled
 10179 | -5/Extension   | Rescued a captive Derelict
 10181 | -5/Extension   | Rescued a captive Derelict
 10186 | -5/Extension   | Rescued a captive Derelict
 10219 | -5/Extension   | Discovered new exit (range 17)
 10228 | -5/Extension   | Destroyed B-75 Beast
 10252 | -5/Extension   | Rescued A7
 10287 | -5/Extension   | Identified exit to Factory
 10367 | -5/Extension   | Entered Factory
 10367 | -4/Factory     | Accompanied by 1 ally (A7)
 10367 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10570 | -4/Factory     | Repaired Utility Shielding
 10746 | -4/Factory     | Core integrity fell below 50%
 10774 | -4/Factory     | Core integrity fell below 20%
 10795 | -4/Factory     | Lost 22 parts (2p6n8u6w)
 10827 | -4/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10774_ U-05 Engineer lays Concrete.
10774_ Nuclear Reactor explodes.
10774_ U-05 Engineer destroyed.
10776_ K-01 Serf collects debris. <x2>
10781_ Slug penetrates Wall. <x2>
10783_ K-01 Serf collects debris.
10802_ System corrupted: Matter fused (-7).
10802_ Acquired Core Analyzer.
10814_ Acquired Hvy. Gauss Cannon.
10817_ P-70 Sage suffers critical hit.
10817_ Destroyed Tesla Rifle.
10817_ P-70 Sage knocked back.
10821_ Construction Platform disabled.
10821_ P-70 Sage suffers critical hit.
10821_ Destroyed Hpw. Shock Rifle.
10821_ P-70 Sage knocked back.
10823_ P-70 Sage suffers critical hit.
10823_ Destroyed Imp. Remote Datajack.
10825_ Slug penetrates P-70 Sage.
10825_ P-70 Sage knocked back.

 Map 
-----
+----------------------------------------------------+
| ???#         #??????????????????                   |
| ???#         #??????????????????                   |
| ####+##+##+############?????????                   |
|                           +?????                   |
| #    ##+#####+########+?????????                   |
| #    ##            #????????????                   |
| #    ##            #????????????                   |
| #    ##            #????????????                   |
| #    ##            #????????????                   |
| #     +   """ """  #????????????                   |
| #    ##   """ """  #????????????                   |
| #    ##   """ """  #???######???                   |
| #    ##            #???#     ???                   |
|    # ##   """ """  #???#   """??                   |
|    # ##   """ """  #???#   """"?                   |
|   ]# ##   """ """  #???#   """"?                   |
| #### ##            #???#   """"?                   |
| ???? ########+####+#####   """"#                   |
| ???? #??#              #   """"#                   |
| ???? ???#              #   """"#                   |
| ???? ???#              /p!     #                   |
| ???? ???#              #   """"#                   |
| ????????#              #   """"#                   |
| ????????###########+##+#   """"#                   |
| ???????????????????????#   """"#                   |
| ???????????????????????# @ """"#                   |
| ???????????????????????#    """#                   |
| ???????????????????????#   """"#                   |
| ???????????????????????#       #                   |
| ???????????????????????#########                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          34
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
EM Shielding               2
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                53
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          22

 Item Schematics 
-----------------
      Hyp. Gauss Rifle | -7/Factory | Scanalyzed
   Hardlight Generator | -6/Factory | Scanalyzed
 Imp. Shield Generator | -6/Factory | Scanalyzed
              Arm. Leg | -6/Factory | Scanalyzed
        Neutron Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
           Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded
               Hyp. Gauss Rifle | x2 | -7/Factory 
 Imp. System Restoration Module | x1 | -5/Factory | Preloaded
            Hardlight Generator | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Can't Touch This
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              SigixInsulatedShockpuncher
  Manual?         0
Play Time         04:22:46
  Cumulative      58.8 hours
  Start           2021.02.13 @ 09:45:24
  End             2021.02.13 @ 15:53:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           19
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          35
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6df2632-2120-41a5-8329-883c1f73ae55