Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 15:53:35 Player: b.J.O. Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (223) 1115 Value Destroyed (8782) 8782 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 16386 Bonus ------- High Alert Combat Kills 356 Follower Combat Kills 80 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 238/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Gauss Cannon > --- INVENTORY (4) ---- Light Deuterium Engine Layered Medium Armor Plating Dynamic Insulation System Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Armor Integrity Analyzer Utility Shielding Improved Medium Armor Plating Layered Medium Armor Plating Improved Shield Generator Dynamic Insulation System > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Deuterium Engine Improved Cooling System Layered Medium Armor Plating Improved Shield Generator Improved EM Pulse Cannon Phase Cannon Hardcell Cannon [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Armor Integrity Analyzer Hackware Improved Hacking Suite Protection Utility Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . 1 Utility 7 | . . . 2 . 1 . . . . 2 . . 1 . 1 Weapon 2 | . . . . 1 . . . . . . . . 1 . . Parts Attached 166 | 6 2 3 5 13 16 4 11 1 15 14 1 11 19 24 21 Power 32 | 1 . 1 . 3 3 2 3 1 2 3 . 2 4 5 2 Engine 19 | 1 . 1 . 3 2 . 1 1 . 1 . 2 4 3 . Core 12 | . . . . . 1 1 2 . 2 2 . . . 2 2 Reactor 1 | . . . . . . 1 . . . . . . . . . Propulsion 33 | 2 . . 1 2 6 1 1 . 4 4 . 1 1 3 7 Treads 3 | . . . . . 2 . . . 1 . . . . . . Leg 25 | . . . . 2 4 1 1 . 3 4 . 1 1 3 5 Wheel 3 | 2 . . 1 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . 1 Utility 57 | 1 2 1 2 4 5 . 4 . 3 5 1 3 10 9 7 Device 22 | . . . . 2 2 . 2 . 2 3 . 1 5 3 2 Storage 3 | 1 1 . . . . . . . . . . . . 1 . Processor 8 | . . . . . . . . . . 1 1 . 1 3 2 Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 23 | . 1 1 2 2 3 . 2 . 1 1 . 2 3 2 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 . 1 2 4 2 1 3 . 6 2 . 5 4 7 5 Energy Gun 10 | 1 . . 1 2 1 . 1 . 2 . . . . 1 1 Energy Cannon 4 | . . . . . . . . . . 1 . 1 . . 2 Ballistic Gun 25 | 1 . 1 . 2 1 1 2 . 3 1 . 4 4 4 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . 2 1 Launcher 2 | . . . 1 . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 50 | . . . . . 2 . 1 . 12 2 . . 2 8 23 Power 8 | . . . . . . . . . 2 . . . 1 3 2 Propulsion 14 | . . . . . 1 . 1 . 4 1 . . . 1 6 Utility 14 | . . . . . 1 . . . 2 . . . 1 2 8 Weapon 14 | . . . . . . . . . 4 1 . . . 2 7 Highest Loss Streak 22 | . . . . . 2 . 1 . 11 2 . . 1 5 22 Average Slot Usage (%) 96 | . 91 100 100 99 95 99 99 100 82 99 100 99 99 92 78 Engine 8 | . 14 14 11 17 11 4 4 7 2 3 6 10 10 8 2 Core 4 | . . . . . 3 9 7 6 7 9 6 1 . 1 5 Leg 16 | . . . . 11 13 23 22 23 12 19 20 20 17 15 15 Wheel 2 | . 28 28 22 6 . . . . . . . . . . . Device 14 | . . . . 6 12 15 15 15 13 20 20 20 19 12 11 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 5 5 4 Processor 3 | . . . . . . . . . . 5 12 7 5 12 9 Protection 14 | . 6 14 33 20 16 15 14 15 13 13 6 10 13 11 11 Energy Gun 3 | . 14 12 2 12 14 . . . 3 3 . . . . 2 Ballistic Gun 16 | . 14 15 16 9 7 22 22 23 13 13 13 16 22 19 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 68 | 12 20 23 27 41 49 52 53 54 57 52 52 55 62 63 68 Greatest Support 85 | 32 32 32 32 30 52 59 59 54 54 61 61 61 61 61 85 Greatest Overweight (x) 14 | . . . 1 2 3 . 1 . 3 1 . . 1 1 14 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 8 8 8 8 8 8 8 8 8 8 8 8 14 10 Average Capacity 8 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 9 Most Carried 10 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Carried 7 | 3 4 7 6 7 7 7 7 7 6 5 8 7 7 7 7 Final Capacity 10 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 10 4 Final Carried 10 | 4 5 8 7 8 8 8 8 8 6 8 8 8 7 10 4 Class Distribution -------------------- 48% | Scavenger-Tank 26% | Tank 12% | Scavenger-Mutant 7% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Matter Collected 6114 | 227 42 103 211 269 445 30 988 108 283 450 . 891 680 937 450 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10678 | . 57 184 265 736 727 . 1924 125 846 1014 . 1403 850 1705 842 Parts 547 | . 5 16 18 48 32 . 106 11 45 47 . 78 29 70 42 Haulers Intercepted 6 | . 1 . . . . . 2 . . . . 2 . 1 . Recyclers Shooed 13 | . . . . . . . 2 . . . . 10 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 10 33 . . . . . . Prevented 9 | . . . . . . . . . 9 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Combat Hostiles Destroyed 171 | . . 8 9 23 13 . 29 2 17 14 . 16 13 17 10 Guns 132 | . . 8 3 9 10 . 28 2 11 12 . 11 13 16 9 Cannons 9 | . . . . . . . . . . 2 . 5 . 1 1 AOE 30 | . . . 6 14 3 . 1 . 6 . . . . . . Classes Destroyed 16 | . 2 2 2 3 3 . 1 . . . . 1 . 1 1 Worker 16 | . . . . 1 1 . 4 . . 5 . 2 . 1 2 Builder 1 | . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 6 | . 1 . . . . . 2 . . . . 2 . 1 . Recycler 10 | . . . . . 1 . 3 . . 1 . 1 . 3 1 Mechanic 2 | . . . . . . . 1 . . . . 1 . . . Operator 3 | . . . . . 1 . 1 . . 1 . . . . . Watcher 13 | . 1 . 1 2 1 . 4 . . . . 1 1 2 . Swarmer 40 | . . 6 4 10 6 . 8 . 5 . . . . 1 . Grunt 60 | . . 2 3 7 2 . 7 . 9 3 . 6 9 8 4 Brawler 5 | . . . . 1 . . 1 . 1 1 . . 1 . . Duelist 1 | . . . . . . . . . . . . 1 . . . Sentry 32 | . . . 2 4 4 . 7 1 2 6 . 2 1 2 1 Hunter 13 | . . . . 1 . . . . . 2 . 4 2 2 2 Programmer 17 | . . . . . 1 . 6 1 . 2 . 3 . 1 3 Behemoth 2 | . . . . . . . . . . . . . . 2 . Thug 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 1 3 8 13 4 . 8 1 6 5 . 3 4 5 4 Combat Bots Only 12 | . . 3 7 12 3 . 5 1 6 3 . 3 4 4 3 Max Kills in Single Turn 3 | . 1 1 2 3 2 . 3 1 2 3 . 2 1 2 2 Gunslinging 1 | . . . . 1 1 . . . . . . 1 . 1 . Exploded 3 | . . . 2 3 2 . 1 . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Damage Taken 10962 | . . 181 289 467 424 . 1029 60 1214 846 . 826 506 1592 3528 Core 2125 | . . 42 65 61 71 . 104 . 266 78 . 106 57 110 1165 Absorbed by Shields 2445 | . . . . 144 208 . 399 23 224 204 . 307 191 368 377 Core Remaining (%) 78 | 100 . 83 83 88 . . . . 37 . . 78 . 83 . Volleys Fired 466 | . 9 15 27 40 37 . 73 7 30 47 . 61 30 48 42 Largest 4 | . 2 2 2 3 3 . 3 3 3 3 . 3 4 4 4 Hottest 158 | . 60 60 68 129 129 . 113 91 91 153 . 153 116 153 158 Shots Fired 1280 | . 17 24 44 71 88 . 213 21 53 140 . 183 120 187 119 Gun 1176 | . 17 24 40 59 88 . 213 21 50 120 . 150 120 173 101 Cannon 85 | . . . . . . . . . . 20 . 33 . 14 18 Launcher 19 | . . . 4 12 . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1045 | . 9 15 37 32 43 . 210 21 43 98 . 150 120 177 90 Thermal 163 | . 8 9 . 7 28 . . . . 42 . 30 . 10 29 Explosive 16 | . . . 4 12 . . . . . . . . . . . Electromagnetic 56 | . . . 3 20 17 . 3 . 10 . . 3 . . . Robot Hit Streak 48 | . 12 9 22 24 35 . 13 17 14 48 . 17 22 25 14 Robot Miss Streak 5 | . 2 2 3 2 4 . 4 1 2 2 . 3 2 5 5 Penetration Max 2 | . . . . 1 1 . 2 . 1 1 . 2 1 1 1 Secondary Targets 18 | . . 2 . 3 2 . 1 . 1 . . 1 2 5 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . 1 . . 1 1 1 1 Shots Hit Robots 906 | . 12 19 32 53 67 . 137 16 36 102 . 126 93 123 90 Core Hits 442 | . 4 11 16 43 38 . 71 4 33 42 . 51 37 57 35 Critical Hits 58 | . . . . 1 2 . 16 2 3 5 . 13 4 8 4 Critical Kills 25 | . . . . 1 . . 7 . 3 4 . 7 . 2 1 Critical Parts Destroyed 31 | . . . . . 2 . 8 2 . . . 6 4 6 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23746 | . 131 261 894 2238 1511 . 3801 279 1219 3020 . 2887 2099 3222 2184 Guns 18256 | . 131 251 437 903 1260 . 3224 279 746 1812 . 2288 2099 3174 1652 Cannons 1573 | . . . . . . . . . . 421 . 592 . 28 532 Explosions 3819 | . . . 449 1335 249 . 531 . 473 782 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 98 | . . 10 8 . 2 . 46 . . 5 . 7 . 20 . Kinetic 16484 | . 64 152 391 410 729 . 3213 279 700 1544 . 2288 2099 3013 1602 Thermal 4083 | . 67 99 54 248 563 . 531 . 100 1063 . 587 . 189 582 Explosive 1977 | . . . 395 1174 . . . . . 408 . . . . . Electromagnetic 1104 | . . . 46 406 217 . 11 . 419 . . 5 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 1 2 2 2 1 14 15 . . 9 Average Corruption 4 | . . . . . 1 1 1 2 2 1 6 14 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 152 | . . . . . 4 1 23 5 3 5 4 104 . . 3 Message Errors 29 | . . . . . 3 1 8 . 1 . . 16 . . . Matter Fused 22 | . . . . . . . . . . . 1 20 . . 1 Heat Flow Errors 15 | . . . . . . . 5 1 1 . . 8 . . . Energy Discharges 17 | . . . . . 1 . 3 3 . 1 2 6 . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 19 | . . . . . . . 7 1 1 2 1 6 . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . Misfires 6 | . . . . . . . . . . . . 6 . . . Misdirections 16 | . . . . . . . . . . . . 16 . . . Targeting Errors 20 | . . . . . . . . . . 2 . 18 . . . Weapon Failures 5 | . . . . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 535 | . . . 32 52 . . 99 . 5 302 . 30 . . 15 Projectiles 90 | . . . . . . . . . . 45 . 30 . . 15 Explosions 445 | . . . 32 52 . . 99 . 5 257 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . . 5 7 71 39 . 19 . 29 78 . . . . . Shots 9 | . . . 1 2 2 . 1 . 1 2 . . . . . Rammed 6 | . . 2 1 . . . 2 . . 1 . . . . . Targets Rammed 12 | . . 2 1 . 1 . 5 . . 1 . 1 . 1 . Kicked 6 | . . . . . 1 . 3 . . . . 1 . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 482 | . 27 72 52 343 372 . 348 265 222 213 . 255 9 72 482 Average Temperature 101 | . 12 27 15 106 100 . 104 78 49 51 . 70 3 18 216 Received Heat Transfer 2254 | . . 36 114 162 74 . 230 . 354 190 . 190 170 337 397 Effects 19 | . . . . 3 1 . 4 . . . . . . . 11 Shutdowns 8 | . . . . 2 1 . 1 . . . . . . . 4 Energy Bleed 4 | . . . . . . . 1 . . . . . . . 3 Interference 3 | . . . . . . . 1 . . . . . . . 2 Matter Decay 1 | . . . . 1 . . . . . . . . . . . Short Circuit 3 | . . . . . . . 1 . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . 1 . 1 . . 1 . . . . 1 Heat Transferred 5595 | . 150 225 100 372 1027 . 350 . 100 1310 . 703 . 333 925 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 3 2 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Peak Influence 746 | . 92 280 372 746 513 134 618 . . 383 111 334 297 319 371 Initial 290 | . . 30 92 133 290 134 82 . . 135 111 68 75 113 134 Average 240 | . 27 195 223 441 387 134 351 . . 204 111 149 180 130 200 Maximum Alert Level 3 | . . 1 1 3 2 . 2 . . 1 . 1 1 1 1 Low Security (%) 48 | 100 100 42 62 31 . 100 18 . . 49 100 77 53 72 52 Level 1 32 | . . 57 37 17 43 . 31 . . 50 . 22 46 27 47 Level 2 17 | . . . . 33 56 . 50 . . . . . . . . Level 3 1 | . . . . 17 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . . 2 2 . 10 . . 6 . 7 2 . 2 Investigation 7 | . 1 . . . . . . . . 3 . 1 2 . . Extermination 10 | . . . . . 1 . 4 . . 2 . 2 . . 1 Reinforcement 11 | . . . . 2 1 . 3 . . 1 . 3 . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 1 . 1 . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Distress Signals 11 | . 1 . . 1 2 . 1 . . . . 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 242 | . 7 9 11 33 16 . 36 2 27 14 5 24 15 22 21 Peak Tracking Total 14 | . 5 3 4 9 4 . 4 1 14 3 5 3 4 7 9 Tactical Retreats 16 | . 1 . . 3 . . 2 . 6 . . . . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Traps Triggered 11 | . . . . . 2 . 2 . . 3 . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Machines Disabled 38 | . . . 1 3 . . 9 . 1 16 . . 7 . 1 Max in Single Turn 5 | . . . 1 1 . . 5 . 1 3 . . 3 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Machines Accessed 43 | . 1 . 2 4 3 . 6 1 . 10 . 8 5 2 1 Terminals 24 | . 1 . 2 3 1 . 2 . . 7 . 4 2 2 . Fabricators 4 | . . . . . 1 . 1 . . . . . 2 . . Repair Stations 9 | . . . . 1 1 . 2 . . . . 3 1 . 1 Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . . . . . 1 . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 97 | . 3 . 2 13 4 . 15 1 . 21 . 21 12 2 3 Successful 69 | . 2 . 2 10 2 . 12 1 . 14 . 13 9 2 2 Failed 28 | . 1 . . 3 2 . 3 . . 7 . 8 3 . 1 Catastrophic 1 | . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . . . Terminals 41 | . 3 . 2 5 1 . 4 . . 13 . 9 2 2 . Fabricators 10 | . . . . . 2 . 2 . . . . . 6 . . Repair Stations 33 | . . . . 8 1 . 6 . . . . 11 4 . 3 Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 11 | . . . . . . . 3 . . 8 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 26 | . 2 . 2 3 . . 4 1 . 6 . 5 1 2 . Record 4 | . 1 . 1 1 . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . . Open Door 4 | . . . . . . . . 1 . . . . 1 2 . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Alert Level 3 | . . . . . . . . . . 2 . 1 . . . Unreport Threat 2 | . . . . . . . 1 . . 1 . . . . . Locate Traps 6 | . 1 . . 1 . . 1 . . . . 3 . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks 8 | . . . . . 2 . 2 . . . . . 4 . . Network Status 1 | . . . . . 1 . . . . . . . . . . Load Schematic 3 | . . . . . . . 1 . . . . . 2 . . Build 4 | . . . . . 1 . 1 . . . . . 2 . . Repair Station Hacks 25 | . . . . 7 . . 4 . . . . 8 4 . 2 Scan Component 14 | . . . . 4 . . 2 . . . . 5 2 . 1 Repair 11 | . . . . 3 . . 2 . . . . 3 2 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 2 . . 8 . . . . . Insert Component 5 | . . . . . . . 1 . . 4 . . . . . Analyze 5 | . . . . . . . 1 . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . . 3 2 . 6 . . 10 . 5 4 1 1 Full Trace Events 5 | . 1 . . . . . . . . 2 . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . 4 . . . . . Parts Built 6 | . . . . . 1 . 2 . . . . . 3 . . Matter 738 | . . . . . 168 . 190 . . . . . 380 . . Time 321 | . . . . . 84 . 47 . . . . . 190 . . Total Part Build Rating 27 | . . . . . 4 . 10 . . . . . 13 . . Parts Repaired 11 | . . . . 3 . . 2 . . . . 3 2 . 1 Time 366 | . . . . 102 . . 44 . . . . 107 100 . 13 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . 3 . . . . . Part Schematics Acquired 4 | . . . . . . . 1 . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Total Allies 4 | . . . . . . . . . . . . . . 4 . Largest Group 2 | . . . . . . . . . . . . . . 2 1 Highest-Rated Group 150 | . . . . . . . . . . . . . . 150 150 Highest-Rated Ally 150 | . . . . . . . . . . . . . . 150 150 Total Orders 5 | . . . . . . . . . . . . . 5 . . EXPLORE 4 | . . . . . . . . . . . . . 4 . . RETURN 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 20 | . . . . . . . . . . . . . . 20 . Total Damage 406 | . . . . . . . . . . . . . . 406 . Kills 4 | . . . . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Turns Passed 10826 | 114 136 387 251 743 772 183 1857 924 509 1141 116 1585 632 1016 460 Spaces Moved 6830 | 52 105 326 173 418 436 143 1186 712 267 735 95 1030 319 565 268 Core 88 | 1 . . . . . . . . 1 . . . . . 86 Treads 151 | . . . . . 96 . . . 55 . . . . . . Legs 5724 | . . . . 232 340 143 1186 712 211 735 95 1030 319 565 156 Wheels 841 | 51 105 326 173 186 . . . . . . . . . . . Hover 24 | . . . . . . . . . . . . . . . 24 Flight 2 | . . . . . . . . . . . . . . . 2 Fastest Speed 50 | 50 100 100 90 100 120 120 123 123 123 120 120 120 120 120 50 Average Speed 123 | 99 100 100 95 127 141 121 124 123 151 121 120 120 126 133 105 Slowest Speed 750 | 100 100 100 110 180 210 123 155 123 210 150 120 120 150 150 750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 25 48 24 42 14 82 32 88 29 26 77 30 7 52 6 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . . 1 . . . Scrap Searched 5 | . . 1 . . . . . 4 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 362 | . . . 32 101 . . 61 . 4 130 . 13 3 16 2 Melee . | . . . . . . . . . . . . . . . . Projectile 48 | . . . . . . . 1 . 2 11 . 13 3 16 2 AOE 314 | . . . 32 101 . . 60 . 2 119 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Ext Fac Total 8262 | 114 119 364 216 563 514 154 1396 745 320 879 97 1240 471 710 360 Wait 550 | 47 . 7 1 64 5 . 109 23 1 59 . 108 84 40 2 Move 6817 | 51 104 325 172 417 436 142 1185 711 266 735 94 1029 318 564 268 Hop . | . . . . . . . . . . . . . . . . Pick Up 134 | 10 3 7 5 15 8 3 5 1 6 14 1 12 8 20 16 Fast Attach 45 | . . 1 1 4 6 2 6 1 4 . . 4 10 4 2 Attach 86 | 6 2 . 4 5 5 2 . . 10 11 . 3 3 17 18 Detach 6 | . . . . . 1 . . . 2 1 . 1 . . 1 Swap 35 | . . 2 . 4 5 . 5 . 1 3 1 4 6 3 1 Drop 106 | . 1 5 5 14 10 5 8 2 . 8 1 12 12 13 10 Fire 466 | . 9 15 27 40 37 . 73 7 30 47 . 61 30 48 42 Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . 2 1 . . . . . . . . . . . . Kick 9 | . . . . . 1 . 5 . . 1 . 1 . 1 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Discovered new exit (range 6) 251 | -10/Materials | Entered Mines 258 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 260 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 516 | -10/Mines | Discovered new exit (range 11) 543 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 588 | -10/Mines | Learned location of Zion (-6) 618 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 618 | -10/Mines | Discovered new exit (range 5) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Destroyed 7 combat bots 879 | -9/Materials | Discovered new exit (range 7) 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 911 | -8/Materials | Build established: Scavenger-Mutant 949 | -8/Materials | Repaired Lgt. Armor Plating 995 | -8/Materials | Repaired Broken Imp. Ion Engine 1055 | -8/Materials | Repaired Hvy. Assault Rifle 1175 | -8/Materials | Destroyed 7 combat bots 1319 | -8/Materials | Destroyed 12 combat bots 1626 | -8/Materials | Discovered new exit (range 5) 1632 | -8/Materials | Entered Factory 1632 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1926 | -7/Factory | Fabricated Imp. EM Pulse Cannon? 2285 | -7/Factory | Build established: Scavenger-Tank 2398 | -7/Factory | Discovered new exit (range 15) 2404 | -7/Factory | Sucked down chute 2404 | -7/Factory | Entered Waste 2404 | -7/Waste | The area was eerily silent 2563 | -7/Waste | Discovered new exit (range 16) 2587 | -7/Waste | Entered Factory 2629 | -7/Factory | Repaired Coil Gun 2812 | -7/Factory | Build established: Tank 3119 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 3256 | -7/Factory | Repaired Hrd. Medium Armor Plating 3731 | -7/Factory | Garrison activated, responded to threat 3823 | -7/Factory | Discovered new exit (range 13) 3952 | -7/Factory | Discovered new exit (range 15) 4444 | -7/Factory | Entered Lower Caves 4464 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5355 | -7/Lower Caves | Discovered new exit (range 10) 5368 | -7/Lower Caves | Entered another Lower Caves area 5474 | -7/Lower Caves | Core integrity fell below 50% 5511 | -7/Lower Caves | Lost 11 parts (2p3n2u4w) 5624 | -7/Lower Caves | Attracted the attention of an 0b10 base 5869 | -7/Lower Caves | Discovered new exit (range 6) 5877 | -7/Lower Caves | Entered Factory 5877 | -6/Factory | Evolved 2 slots: Utility x2 5972 | -6/Factory | Build established: Scavenger-Tank 7018 | -6/Factory | Sucked down chute 7018 | -6/Factory | Entered Waste 7033 | -6/Waste | EMP discharged 7042 | -6/Waste | Spotted C-40 Crusher 7059 | -6/Waste | Spotted C-40 Crusher 7068 | -6/Waste | Spotted C-40 Crusher 7078 | -6/Waste | Spotted C-40 Crusher 7097 | -6/Waste | Spotted C-40 Crusher 7103 | -6/Waste | Spotted C-40 Crusher 7121 | -6/Waste | Discovered new exit (range 12) 7133 | -6/Waste | EMP discharged 7133 | -6/Waste | System corruption reached 10% 7134 | -6/Waste | Entered Factory 7317 | -6/Factory | Spotted B-75 Beast 7326 | -6/Factory | Build established: Scavenger-Gunner 7375 | -6/Factory | Garrison activated, responded to threat 7531 | -6/Factory | Repaired Imp. Light Armor Plating 7558 | -6/Factory | Repaired Utility Shielding 7864 | -6/Factory | Build established: Scavenger-Tank 8334 | -6/Factory | Repaired Broken Hardcell Cannon? 8433 | -6/Factory | Discovered new exit (range 15) 8719 | -6/Factory | Entered another Factory area 8719 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8720 | -5/Factory | Identified exit to Upper Caves 8848 | -5/Factory | Fabricated Imp. System Restoration Module (x1) 9052 | -5/Factory | Fabricated Hardlight Generator (x2) 9079 | -5/Factory | Repaired Coil Gun 9136 | -5/Factory | Repaired Phase Cannon? 9300 | -5/Factory | Discovered new exit (range 6) 9342 | -5/Factory | Identified exit to Extension 9351 | -5/Factory | Entered Extension 9589 | -5/Extension | Rescued a captive Derelict 9589 | -5/Extension | Rescued a captive Derelict 9618 | -5/Extension | Spotted B-75 Beast 9665 | -5/Extension | Destroyed B-75 Beast 9676 | -5/Extension | Spotted B-75 Beast 9776 | -5/Extension | Disrupted transfer network 9798 | -5/Extension | Lost 5 parts (1p1n1u2w) 9934 | -5/Extension | Rescued a captive Derelict 10179 | -5/Extension | Energy Cycler disabled 10179 | -5/Extension | Rescued a captive Derelict 10181 | -5/Extension | Rescued a captive Derelict 10186 | -5/Extension | Rescued a captive Derelict 10219 | -5/Extension | Discovered new exit (range 17) 10228 | -5/Extension | Destroyed B-75 Beast 10252 | -5/Extension | Rescued A7 10287 | -5/Extension | Identified exit to Factory 10367 | -5/Extension | Entered Factory 10367 | -4/Factory | Accompanied by 1 ally (A7) 10367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10570 | -4/Factory | Repaired Utility Shielding 10746 | -4/Factory | Core integrity fell below 50% 10774 | -4/Factory | Core integrity fell below 20% 10795 | -4/Factory | Lost 22 parts (2p6n8u6w) 10827 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10774_ U-05 Engineer lays Concrete. 10774_ Nuclear Reactor explodes. 10774_ U-05 Engineer destroyed. 10776_ K-01 Serf collects debris. 10781_ Slug penetrates Wall. 10783_ K-01 Serf collects debris. 10802_ System corrupted: Matter fused (-7). 10802_ Acquired Core Analyzer. 10814_ Acquired Hvy. Gauss Cannon. 10817_ P-70 Sage suffers critical hit. 10817_ Destroyed Tesla Rifle. 10817_ P-70 Sage knocked back. 10821_ Construction Platform disabled. 10821_ P-70 Sage suffers critical hit. 10821_ Destroyed Hpw. Shock Rifle. 10821_ P-70 Sage knocked back. 10823_ P-70 Sage suffers critical hit. 10823_ Destroyed Imp. Remote Datajack. 10825_ Slug penetrates P-70 Sage. 10825_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ???# #?????????????????? | | ???# #?????????????????? | | ####+##+##+############????????? | | +????? | | # ##+#####+########+????????? | | # ## #???????????? | | # ## #???????????? | | # ## #???????????? | | # ## #???????????? | | # + """ """ #???????????? | | # ## """ """ #???????????? | | # ## """ """ #???######??? | | # ## #???# ??? | | # ## """ """ #???# """?? | | # ## """ """ #???# """"? | | ]# ## """ """ #???# """"? | | #### ## #???# """"? | | ???? ########+####+##### """"# | | ???? #??# # """"# | | ???? ???# # """"# | | ???? ???# /p! # | | ???? ???# # """"# | | ????????# # """"# | | ????????###########+##+# """"# | | ???????????????????????# """"# | | ???????????????????????# @ """"# | | ???????????????????????# """# | | ???????????????????????# """"# | | ???????????????????????# # | | ???????????????????????######### | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 53 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 22 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Factory | Scanalyzed Hardlight Generator | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Neutron Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded Hyp. Gauss Rifle | x2 | -7/Factory Imp. System Restoration Module | x1 | -5/Factory | Preloaded Hardlight Generator | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Below Can't Touch This Prison Break Challenges ------------ None Game ------ Seed SigixInsulatedShockpuncher Manual? 0 Play Time 04:22:46 Cumulative 58.8 hours Start 2021.02.13 @ 09:45:24 End 2021.02.13 @ 15:53:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 19 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6df2632-2120-41a5-8329-883c1f73ae55