Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 15:23:21 Player: Inkie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (4513) 4513 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 8630 Bonus ------- High Alert Combat Kills 509 Entered Garrisons 200 Friendly Fire -7 Cogmind --------- Core Integrity 271/550 Matter 269/300 Energy 265/265 System Corruption 2% Temperature Cool (99) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Particle Gun Heavy Particle Cannon > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads Huge Storage Unit High-capacity Matter Pod (16) Improved Sensor Array ECM Suite System Shield Long-range Tractor Beam Trap Extractor (0/4) Improved Trap Extractor (0/6) Heavy EM Shotgun Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Flak Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Armored Treads Advanced Treads Huge Storage Unit High-capacity Matter Pod Improved Sensor Array ECM Suite Long-range Tractor Beam Trap Extractor Improved Trap Extractor Heavy EM Shotgun Flak Cannon Rocket Launcher [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 90 | 7 2 . 21 2 1 2 8 18 29 Power 7 | 2 . . 1 1 . . . . 3 Engine 5 | 2 . . 1 1 . . . . 1 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 5 . . . 2 . 7 Treads 16 | 2 . . 5 . . . 2 . 7 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 . 5 1 1 . 2 4 8 Device 5 | . 1 . . . . . . 2 2 Storage 3 | 1 . . . . 1 . . . 1 Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 14 | . . . 5 1 . . 2 2 4 Artifact . | . . . . . . . . . . Weapon 44 | 2 1 . 10 . . 2 4 14 11 Energy Gun 13 | . 1 . 4 . . 1 3 1 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 5 | 2 . . 3 . . . . . . Ballistic Cannon 14 | . . . 2 . . . . 7 5 Launcher 11 | . . . 1 . . 1 1 6 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 . . . . 1 1 Parts Lost 15 | . . . . . . . 2 5 8 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . . . . . . 3 3 Weapon 6 | . . . . . . . 2 2 2 Highest Loss Streak 3 | . . . . . . . 1 3 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 89 100 97 100 100 100 86 85 89 Engine 7 | . 14 14 11 11 11 11 9 9 1 Core 2 | . . . . . . . . . 6 Treads 19 | . 28 28 22 22 22 22 18 18 18 Device 12 | . 4 14 11 11 11 11 9 12 16 Storage 9 | . 14 14 11 11 11 11 9 9 9 Protection 19 | . . . 19 22 22 22 23 19 20 Energy Gun 8 | . 4 14 4 22 22 21 18 5 1 Ballistic Gun 2 | . 23 14 10 . . . . . . Ballistic Cannon 7 | . . . 6 . . . . 10 14 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 13 15 15 32 32 47 47 52 53 83 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 20 Average Capacity 13 | 7 8 8 8 8 10 15 15 15 16 Most Carried 16 | 2 8 8 8 8 9 11 14 15 16 Average Carried 11 | 1 4 8 7 7 8 9 12 12 14 Final Capacity 20 | 8 8 8 8 8 15 15 15 15 20 Final Carried 14 | 2 8 8 8 8 9 11 14 11 14 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 2533 | 161 82 . 561 60 46 62 102 302 1157 Remotely . | . . . . . . . . . . Salvage Created 3248 | . 93 . 737 104 . 99 1017 418 780 Parts 190 | . 7 . 44 8 . 3 58 20 50 Haulers Intercepted 5 | . . . 2 . . . . . 3 Recyclers Shooed 4 | . . . 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 83 | . 4 . 19 2 . 3 18 14 23 Melee 2 | . . . . . . . . . 2 Guns 32 | . 4 . 6 2 . 1 13 4 2 Cannons 28 | . . . 6 . . . . 6 16 AOE 18 | . . . 7 . . 2 3 3 3 Classes Destroyed 12 | . 2 . 7 . . . 3 . . Worker 4 | . . . . . . . 3 . 1 Builder 3 | . . . 1 . . . 1 . 1 Hauler 5 | . . . 2 . . . . . 3 Recycler 1 | . . . 1 . . . . . . Operator 2 | . . . 1 . . . . . 1 Watcher 1 | . . . 1 . . . . . . Swarmer 10 | . 3 . 4 . . . . 3 . Grunt 44 | . 1 . 11 1 . 3 13 7 8 Brawler 3 | . . . 1 1 . . . . 1 Duelist 2 | . . . . . . . 1 . 1 Sentry 17 | . . . 3 . . . 3 2 9 Hunter 7 | . . . . . . . 1 2 4 Best Kill Streak 11 | . 3 . 11 2 . 3 9 3 5 Combat Bots Only 9 | . 3 . 9 2 . 3 7 3 3 Max Kills in Single Turn 6 | . 1 . 6 1 . 1 3 2 2 Gunslinging 1 | . . . . . . . . 1 . Exploded 4 | . . . 4 . . 1 2 2 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 3721 | . 49 . 586 . . 132 659 723 1572 Core 347 | . . . 51 . . 17 61 71 147 Absorbed by Shields 231 | . . . . . . . . 38 193 Regen/Repaired (Parts) 108 | . . . . . . . . . 108 Core Remaining (%) 94 | 100 . 100 . . . 83 . . . Volleys Fired 213 | . 8 . 41 3 . 4 38 52 67 Largest 2 | . 2 . 2 2 . 2 2 2 2 Hottest 140 | . 70 . 90 90 . 90 90 90 140 Shots Fired 392 | . 16 . 79 6 . 5 75 86 125 Gun 196 | . 16 . 40 6 . 2 74 43 15 Cannon 175 | . . . 36 . . . . 34 105 Launcher 21 | . . . 3 . . 3 1 9 5 Special . | . . . . . . . . . . Kinetic 223 | . 15 . 72 . . . . 34 102 Thermal 21 | . 1 . 2 . . . . . 18 Explosive 21 | . . . 3 . . 3 1 9 5 Electromagnetic 127 | . . . 2 6 . 2 74 43 . Robot Hit Streak 13 | . 4 . 11 6 . 4 12 7 13 Robot Miss Streak 8 | . 2 . 4 1 . 2 3 7 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . Shots Hit Robots 312 | . 10 . 62 6 . 2 68 54 110 Core Hits 283 | . 8 . 51 5 . 7 55 46 111 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7339 | . 114 . 1320 104 . 352 1664 1283 2502 Guns 2343 | . 114 . 442 90 . 46 1138 334 179 Cannons 2714 | . . . 430 . . . . 549 1735 Explosions 2214 | . . . 448 . . 306 526 400 534 Melee . | . . . . . . . . . . Ramming 68 | . . . . 14 . . . . 54 Kinetic 3161 | . 102 . 825 . . . . 549 1685 Thermal 1125 | . 12 . 24 . . . 454 190 445 Explosive 1354 | . . . 448 . . 306 72 210 318 Electromagnetic 1631 | . . . 23 90 . 46 1138 334 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 Average Corruption 2 | . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . . . 2 12 26 Message Errors 8 | . . . . . . . 2 4 2 Matter Fused 12 | . . . . . . . . 2 10 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 6 | . . . . . . . . 1 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . . . . 55 Projectiles . | . . . . . . . . . . Explosions 55 | . . . . . . . . . 55 Melee . | . . . . . . . . . . Knockbacks 52 | . . . 9 . . . . 14 29 Impact . | . . . . . . . . . . Kinetic 46 | . . . 9 . . . . 14 23 Secondary 6 | . . . . . . . . . 6 Self-Inflicted Damage 263 | . . . 37 . . 58 . 22 146 Shots 9 | . . . 2 . . 2 . 1 4 Rammed 14 | . . . . 1 . . . . 13 Targets Rammed 15 | . . . . 1 . . . . 14 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 525 | . 9 . 56 6 . 15 93 267 525 Average Temperature 89 | . 6 . 22 4 . 6 29 29 127 Received Heat Transfer 1392 | . . . 237 . . 54 261 221 619 Effects 9 | . . . . . . . . . 9 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . Combat Hostiles 3 | . . . . . . . 2 1 . Parts Fried 6 | . . . . . . . 6 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1605 | . 37 . 74 . . . 600 300 594 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 4 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 910 | . 126 48 441 243 . 101 530 910 759 Initial 443 | . . 48 18 171 . . . 284 443 Average 390 | . 71 48 212 167 . 99 291 549 571 Maximum Alert Level 3 | . . . 2 1 . . 2 3 3 Low Security (%) 30 | 100 100 100 49 93 . 100 31 . . Level 1 12 | . . . 34 6 . . 34 17 . Level 2 51 | . . . 15 . . . 33 64 93 Level 3 5 | . . . . . . . . 18 6 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . . . 5 . 5 Investigation 5 | . . . . . . . 3 . 2 Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 1 . 1 Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . 1 . 3 . . . 2 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 7 . 26 2 . 3 27 14 39 Peak Tracking Total 9 | . 4 . 9 2 . 3 8 3 4 Tactical Retreats 2 | . . . . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 6 | . . . 2 . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 11 | . . . 1 . . . 2 6 2 Max in Single Turn 2 | . . . 1 . . . 1 2 2 Garrison Relay 5 | . . . . . . . . 5 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 22 | . 2 . 5 2 1 . 4 2 6 Terminals 16 | . 2 . 5 1 . . 2 2 4 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 49 | . 6 . 9 2 1 . 14 4 13 Successful 29 | . 3 . 5 2 1 . 9 3 6 Failed 20 | . 3 . 4 . . . 5 1 7 Catastrophic 5 | . 1 . 1 . . . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 33 | . 6 . 8 1 . . 9 1 8 Terminals 37 | . 6 . 9 1 . . 8 4 9 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 10 | . 1 . 2 2 1 . 2 2 . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 4 | . 1 . 1 . . . 2 . . Emergency Access Points 1 | . . . . . . . . 1 . Garrison Registry 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . Insert Component 1 | . . . . . . . 1 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 13 | . 2 . 3 . . . 3 1 4 Terminals 12 | . 2 . 3 . . . 2 1 4 Assimilate 1 | . . . 1 . . . . . . Botnet 10 | . 2 . 2 . . . 2 1 3 Operators 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Reprogram 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 . 5 . . . 4 2 5 Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 38 | . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . 21 . Machine Destruction 21 | . . . . . . . . 21 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 15 | . . . . . . . 15 15 . Highest-Rated Ally 15 | . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . Total Damage 76 | . . . . . . . . 76 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 6219 | 85 209 69 741 427 360 400 779 1041 2108 Spaces Moved 2470 | 49 106 44 338 241 199 157 264 360 712 Core 3 | 3 . . . . . . . . . Treads 2467 | 46 106 44 338 241 199 157 264 360 712 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 240 240 Average Speed 210 | 153 160 160 160 160 180 240 240 240 240 Slowest Speed 320 | 160 160 160 160 160 240 240 240 240 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 20 12 38 49 55 46 36 53 59 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 58 | . . . . . . 8 14 11 25 Terrain Destroyed 153 | . . . 9 . . 20 29 45 50 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 153 | . . . 9 . . 20 29 45 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total 3088 | 56 130 43 465 279 201 175 331 446 962 Wait 211 | . 7 . 31 26 . 11 18 11 107 Move 2462 | 48 105 43 337 240 198 156 264 359 712 Hop . | . . . . . . . . . . Pick Up 41 | 1 7 . 10 3 1 2 3 1 13 Fast Attach 28 | 6 1 . 10 . . . 2 1 8 Attach 15 | . . . 2 1 . . 2 4 6 Detach 3 | . . . 2 . . . . . 1 Swap 47 | 1 1 . 9 1 1 2 4 13 15 Drop 51 | . 1 . 23 4 1 . . 3 19 Fire 213 | . 8 . 41 3 . 4 38 52 67 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . . . . 1 . . . . 14 Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 15) 126 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Entered Mines 295 | -10/Mines | Discovered new exit (range 10) 296 | -10/Mines | Learned location of Storage (-8) 312 | -10/Mines | Build established: Mutant 364 | -10/Mines | Entered Materials 364 | -9/Materials | Evolved 2 slots: Utility x2 400 | -9/Materials | Identified exit to Mines 917 | -9/Materials | Destroyed 9 combat bots 1105 | -9/Materials | Entered Mines 1114 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1165 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1387 | -9/Mines | Discovered new exit (range 5) 1449 | -9/Mines | Discovered new exit (range 13) 1453 | -9/Mines | Learned location of Recycling (-8) 1495 | -9/Mines | Found a hidden stash of uninstalled traps 1524 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1525 | -9/Mines | Discovered new exit (range 5) 1532 | -9/Mines | Entered Exiles 1558 | -9/Exiles | Discovered new exit (range 15) 1576 | -9/Exiles | Met 8R-AWN 1600 | -9/Exiles | Met EX-HEX 1680 | -9/Exiles | Met EX-DEC 1708 | -9/Exiles | Learned location of Zion (-6) 1865 | -9/Exiles | Discovered new exit (range 14) 1892 | -9/Exiles | Entered Mines 2215 | -8/Mines | Discovered new exit (range 8) 2292 | -8/Mines | Entered Materials 2292 | -8/Materials | Evolved 2 slots: Utility x2 2527 | -8/Materials | Identified exit to Storage 2608 | -8/Materials | Destroyed 7 combat bots 2999 | -8/Materials | Build established: Scavenger-Mutant 3065 | -8/Materials | Identified exit to Garrison 3068 | -8/Materials | Garrison activated, responded to threat 3071 | -8/Materials | Entered Garrison 3071 | -8/Garrison | Accompanied by 1 ally 3197 | -8/Garrison | Garrison Relay disabled 3198 | -8/Garrison | Triggered checkpoint 3320 | -8/Garrison | Triggered checkpoint 3437 | -8/Garrison | Triggered checkpoint 3489 | -8/Garrison | Lost 3 parts (2u1w) 3642 | -8/Garrison | Discovered new exit (range 15) 3682 | -8/Garrison | Discovered new exit (range 68) 3682 | -8/Garrison | Discovered new exit (range 76) 3682 | -8/Garrison | Discovered new exit (range 15) 3779 | -8/Garrison | Garrison Relay disabled 3850 | -8/Garrison | Triggered checkpoint 3972 | -8/Garrison | Triggered checkpoint 4112 | -8/Garrison | Entered Materials 4309 | -8/Materials | Build established: Mutant 4691 | -8/Materials | Discovered exit to Storage (range 9) 5128 | -8/Materials | Discovered new exit (range 11) 5871 | -8/Materials | Repaired Adv. Treads 5905 | -8/Materials | Garrison activated, responded to threat 6111 | -8/Materials | Lost 3 parts (1p1u1w) 6112 | -8/Materials | First assault squad dispatched 6189 | -8/Materials | Core integrity fell below 50% 6220 | -8/Materials | Self-destructed Last Messages --------------- 06102_ Acquired 48 matter. 06111_ Acquired Lgt. Nuclear Core. 06112_ ALERT: Significant disruption in Zone 3T, assault force dispatched. 06153_ Triggered Alarm Trap. 06153_ An alarm sounds. 06153_ ALERT: Alarm triggered, dispatching investigation squad. 06158_ Slug penetrates Wall. 06161_ Lgt. Treads destroyed. 06163_ Acquired Hvy. Particle Cannon. 06164_ System corrupted: Matter fused (-6). 06164_ Slug penetrates Wall. 06164_ Hrd. Light Armor Plating destroyed. 06188_ Slug penetrates Wall. 06193_ H-55 Commando destroyed. 06201_ Acquired 44 matter. 06204_ System corrupted: Heat flow error (+273). 06217_ C-30 ARC bursts open, deploying its payload. 06217_ G-50 Soldier unfolds itself. 06217_ G-47 Trooper unfolds itself. 06217_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????o?????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????#+##+#??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# +??????????????? | | ????????????########## #??????????????? | | ????????????# # #??????????????? | | ????????????# """ # ##/####???????????? | | ????????????# """ !# ##@ #???????????? | | ???########## """ # ## m #???????????? | | ???# # + #gg #???????????? | | ???# # " " # #%gg #???????????? | | ???+ # "R" # += #???????????? | | ???# # """ # =# u #???????????? | | #??# # # # #???????????? | | #??# #+######## # #???????????? | | #??# # #??????# #* #???????????? | | ????? # #??????#? ######???????????? | | ??????? # #??????# #????????????????? | | #########+### ######## ?######## #????? | | ! #????? | | / ] #????? | | ##############+##"######### #### ! #????? | | #####??# " = #????????#???????#????? | | #??# #?????????????????????? | | """ #??# ## = #?????????????????????? | | """ ???# # ! #?????????????????????? | | """????# # ! #?????????????????????? | | """ ??### #?????????????????????? | | """ #?# # = #?????????????????????? | | #?# T" #?????????????????????? | | #?## # #?????????????????????? | | #####??### ## ######?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Imp. Trap Extractor | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -9/Mines | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellPointyNukerbomber Manual? 0 Play Time 00:44:57 Cumulative 504.7 hours Start 2023.05.21 @ 14:00:41 End 2023.05.21 @ 15:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 535 Rogue 526 Adventurer 8 Explorer 1 Win Type - Total 10 Types 5/2/3/0/0/0/0/0/0 Lore% 82 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42973ad4-bd68-44fa-ba5d-d009b2af6cd6