Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.21 @ 19:24:11 Player: Vidali Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (110) 550 Value Destroyed (3811) 3811 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 6978 Bonus ------- High Alert Combat Kills 237 Cogmind --------- Core Integrity 376/700 Matter 249/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer Core Analyzer > --- WEAPON (4) ------- Katana > --- INVENTORY (25) --- Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel Armored Huge Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Medium Storage Unit Compact Matter Pod (150) Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Armor Integrity Analyzer Weapon Cycler Component Analysis Suite Corruption Screen System Restoration Module Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Targeting Computer Core Analyzer > --- WEAPON ----------- High-powered Shotgun Flak Gun Advanced Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Medium Storage Unit Compact Matter Pod Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Armor Integrity Analyzer Weapon Cycler Component Analysis Suite Corruption Screen System Restoration Module Rocket Launcher [Rating: 62] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 2 | . . 2 . . Parts Attached 49 | 6 3 5 10 25 Power 6 | 1 . 2 . 3 Engine 3 | 1 . 1 . 1 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 8 | 2 . . . 6 Treads . | . . . . . Leg 3 | 2 . . . 1 Wheel 5 | . . . . 5 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 . 3 8 Device 5 | . 1 . 1 3 Storage 3 | 1 1 . . 1 Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 21 | 2 1 3 7 8 Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 15 | . 1 2 7 5 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 17 | . . . . 17 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 7 | . . . . 7 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 97 95 87 Engine 2 | . 14 4 . . Core 6 | . . 6 9 6 Leg 9 | . 28 22 18 1 Wheel 5 | . . . . 9 Device 14 | . 11 11 11 16 Storage 8 | . 14 11 9 7 Processor 7 | . . . 12 10 Protection 2 | . . . . 4 Energy Gun 3 | . 16 13 1 . Ballistic Gun 24 | . 10 28 33 23 Ballistic Cannon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 114 | 14 20 24 33 114 Greatest Support 28 | 20 20 20 20 28 Greatest Overweight (x) 9 | . . 1 1 9 Average Overweight (x) 2 | . . . . 3 Largest Inventory Capacity 25 | 8 10 10 10 25 Average Capacity 17 | 7 9 10 10 22 Most Carried 25 | 5 9 10 10 25 Average Carried 15 | 1 3 9 9 21 Final Capacity 25 | 8 10 10 10 25 Final Carried 24 | 1 9 10 10 24 Class Distribution -------------------- 48% | Gunner 17% | Mutant 10% | Assassin 10% | Scavenger-Gunner 7% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 3258 | 206 153 167 474 2258 Remotely . | . . . . . Salvage Created 4621 | . 418 507 601 3095 Parts 222 | . 21 38 36 127 Haulers Intercepted 5 | . 2 1 1 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 75 | . 6 12 9 48 Guns 72 | . 6 12 9 45 Cannons 3 | . . . . 3 Classes Destroyed 15 | . 3 4 3 5 Worker 9 | . . 1 . 8 Builder 2 | . . . 1 1 Hauler 5 | . 2 1 1 1 Recycler 7 | . . . . 7 Operator 1 | . . 1 . . Watcher 11 | . 3 2 2 4 Swarmer 5 | . . 4 . 1 Grunt 34 | . 6 5 3 20 Brawler 2 | . . . . 2 Duelist 4 | . . . 2 2 Sentry 11 | . . 3 3 5 Specialist 4 | . . . . 4 Hunter 9 | . . . 1 8 Programmer 3 | . . . . 3 Heavy 3 | . . . . 3 Best Kill Streak 10 | . 4 4 5 10 Combat Bots Only 7 | . 3 3 3 7 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 3620 | . 55 208 295 3062 Core 383 | . 17 12 30 324 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 93 97 94 . Volleys Fired 220 | . 28 28 29 135 Largest 4 | . 2 4 4 4 Hottest 155 | . 90 155 96 117 Shots Fired 698 | . 53 102 104 439 Gun 660 | . 53 102 104 401 Cannon 36 | . . . . 36 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 627 | . 23 63 104 437 Thermal 67 | . 28 39 . . Explosive 2 | . . . . 2 Electromagnetic 2 | . 2 . . . Robot Hit Streak 27 | . 12 19 27 23 Robot Miss Streak 6 | . 2 6 2 4 Penetration Max 1 | . . . . 1 Secondary Targets 12 | . . 1 1 10 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 514 | . 39 66 79 330 Core Hits 262 | . 19 29 27 187 Critical Kills 4 | . . . . 4 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 12 | . 3 1 . 8 Burn 4 | . 3 1 . . Destroy 8 | . . . . 8 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9912 | . 541 886 1117 7368 Guns 9055 | . 498 886 1117 6554 Cannons 563 | . . . . 563 Explosions 294 | . 43 . . 251 Melee . | . . . . . Ramming . | . . . . . Kinetic 8874 | . 200 440 1117 7117 Thermal 761 | . 315 446 . . Explosive 251 | . . . . 251 Electromagnetic 26 | . 26 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . 13 . . 1 Projectiles 1 | . . . . 1 Explosions 13 | . 13 . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 429 | . 81 429 192 303 Average Temperature 74 | . 31 121 72 66 Received Heat Transfer 774 | . 39 78 81 576 Effects 6 | . . . . 6 Interference 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 2270 | . 1049 1221 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 702 | . 130 373 243 702 Initial 55 | . . . 7 55 Average 257 | . 48 165 119 353 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 41 | 100 100 56 86 15 Level 1 39 | . . 43 13 53 Level 2 17 | . . . . 29 Level 3 1 | . . . . 2 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 1 1 . 16 Investigation 3 | . 1 . . 2 Extermination 4 | . . . . 4 Reinforcement 7 | . . 1 . 6 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 12 15 15 68 Peak Tracking Total 7 | . 3 5 4 7 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 17 | . 7 3 1 6 Terminals 15 | . 6 3 1 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 57 | . 23 16 5 13 Successful 31 | . 16 8 2 5 Failed 26 | . 7 8 3 8 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 43 | . 20 10 5 8 Terminals 53 | . 21 16 5 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 17 | . 10 5 1 1 Record 1 | . 1 . . . Robot Analysis 7 | . 5 1 1 . Terminal Index 2 | . 1 1 . . Alert Level 2 | . . 1 . 1 Unreport Threat 3 | . 2 1 . . Locate Traps 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 5 3 1 4 Terminals 12 | . 4 3 1 4 Assimilate 1 | . . . . 1 Botnet 11 | . 4 3 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 17 | . 7 3 1 6 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 26 | . . . . 26 Highest-Rated Ally 26 | . . . . 26 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 7 | . 5 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4340 | 45 537 488 620 2650 Spaces Moved 2188 | 35 338 209 265 1341 Core 13 | 13 . . . . Treads . | . . . . . Legs 908 | 22 338 209 265 74 Wheels 1267 | . . . . 1267 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 105 Average Speed 154 | 94 120 179 189 154 Slowest Speed 225 | 120 120 190 190 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 61 18 26 38 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 26 | . 2 . . 24 Melee 1 | . . . . 1 Projectile 10 | . . . . 10 AOE 15 | . 2 . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2721 | 46 416 260 320 1679 Wait 160 | . 37 6 5 112 Move 2184 | 34 337 208 264 1341 Hop . | . . . . . Pick Up 68 | 6 10 8 3 41 Fast Attach 12 | 1 . . 8 3 Attach 28 | 5 2 3 2 16 Detach 2 | . . . . 2 Swap 9 | . 1 2 . 6 Drop 37 | . 1 5 9 22 Fire 220 | . 28 28 29 135 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 46 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 4) 483 | -10/Materials | Discovered new exit (range 15) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Weapon x2 1042 | -9/Materials | Discovered new exit (range 4) 1071 | -9/Materials | Entered another Materials area 1071 | -8/Materials | Evolved 2 slots: Utility x2 1227 | -8/Materials | Discovered new exit (range 5) 1287 | -8/Materials | Identified exit to Storage 1624 | -8/Materials | Discovered new exit (range 10) 1691 | -8/Materials | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Utility x2 1797 | -7/Factory | Build established: Gunner 1886 | -7/Factory | Garrison activated, responded to threat 2077 | -7/Factory | Garrison activated, responded to threat 2279 | -7/Factory | Discovered new exit (range 10) 2535 | -7/Factory | Discovered new exit (range 6) 3001 | -7/Factory | Discovered new exit (range 15) 3042 | -7/Factory | Cargo convoy interrupted 3531 | -7/Factory | Found Prototype Device 3552 | -7/Factory | Lost 4 parts (1p1u2w) 3646 | -7/Factory | Destroyed 7 combat bots 3649 | -7/Factory | Lost 3 parts (1p1n1u) 3731 | -7/Factory | Identified Active Sensor Suite 3761 | -7/Factory | Identified exit to Factory 4188 | -7/Factory | Build established: Assassin 4309 | -7/Factory | Discovered exit to Factory (range 7) 4341 | -7/Factory | Self-destructed Last Messages --------------- 04312_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04312_ Knocked back. 04320_ Adv. Assault Cannon destroyed. 04322_ U-05 Engineer builds a Wall. 04322_ Penetrated by Slug. 04324_ Arm. Wheel destroyed. 04324_ Knocked back. 04329_ Slug penetrates Wall. 04329_ H-61 Shepherd destroyed. 04331_ Acquired 6 matter. 04339_ Triggered Proton Bomb Trap. 04339_ A bubble of electromagnetic force engulfs the area. 04339_ Door malfunctions. 04339_ Fusion Modulator explodes. 04339_ Active Sensor Suite destroyed. 04339_ Arm. Wheel destroyed. 04339_ Fusion Modulator explodes. 04339_ Flak Gun destroyed. 04339_ U-05 Engineer builds a Wall. 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