Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 14:17:52

Player: eseft

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1213)     1213
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 3366

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     160/160
System Corruption          8%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Nuclear Core
>        --- PROPULSION (3) ---
         Titanium Leg
>        --- UTILITY (4) ------
         System Shield
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Matter Pod (100)
         Shield Generator
         Particle Gun
         Scythe

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Seismic Detector
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Light Cannon
           Katana
>          --- INVENTORY --------
    Medium Matter Pod
           Shield Generator
           EM Shotgun
           Particle Gun
           Particle Gun
           Beam Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             53   | 8   4   6   19  16  
  Power                    6    | 1   .   2   1   2   
    Engine                 3    | 1   .   1   .   1   
    Core                   3    | .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   1   8   2   
    Treads                 4    | .   .   .   3   1   
    Leg                    10   | 2   1   1   5   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 3   2   .   7   2   
    Device                 7    | 2   1   .   4   .   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   1   3   3   10  
    Energy Gun             6    | .   1   .   1   4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 2   .   2   1   1   
    Ballistic Cannon       3    | .   .   1   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 25   | .   1   1   10  13  
  Power                    2    | .   .   .   1   1   
  Propulsion               9    | .   1   .   5   3   
  Utility                  6    | .   .   .   3   3   
  Weapon                   8    | .   .   1   1   6   
  Highest Loss Streak      10   | .   1   1   3   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  94  65  
  Engine                   5    | .   14  5   .   5   
  Core                     6    | .   .   8   10  1   
  Treads                   4    | .   .   .   5   15  
  Leg                      21   | .   27  28  24  .   
  Device                   13   | .   14  14  12  12  
  Storage                  11   | .   14  14  11  6   
  Processor                1    | .   .   .   4   .   
  Protection               2    | .   .   .   3   4   
  Energy Gun               6    | .   12  3   6   5   
  Ballistic Gun            13   | .   15  23  9   4   
  Ballistic Cannon         3    | .   .   .   5   5   
Peak Build Rating          19   | 10  8   11  16  19  
  Average Rating           10   | 6   7   8   13  12  
  On Entrance              8    | .   8   7   11  16  
Naked Turns                102  | .   .   .   .   102 
Heaviest Build             32   | 15  15  17  29  32  
  Greatest Support         60   | 20  20  20  60  60  
  Greatest Overweight (x)  7    | 1   1   .   2   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   8   
  Most Carried             10   | 8   8   8   10  9   
  Average Carried          7    | 4   7   7   8   5   
  Final Capacity           10   | 8   8   8   10  5   
  Final Carried            10   | 8   8   8   10  4   

 Class Distribution 
--------------------
 67% | Mutant
 25% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1355 | 253 152 186 604 160 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1436 | 48  204 243 770 171 
  Parts                    120  | 11  18  19  63  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   3   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  52   | .   6   10  30  6   
  Guns                     43   | .   5   10  24  4   
  Cannons                  8    | .   .   .   6   2   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          7    | 1   3   .   1   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  31   | .   3   7   17  4   
  Grunt                    14   | .   3   3   7   1   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   .   6   .   
Best Kill Streak           8    | 3   3   3   8   4   
  Combat Bots Only         8    | .   3   3   8   4   
Max Kills in Single Turn   2    | 2   1   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        418  | .    39   46   171  162  
  Missed                   112  | .    13   14   39   46   
Damage Taken               3683 | .    268  336  1474 1605 
  Core                     904  | .    44   37   266  557  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   73   | .    .    .    73   .    
Core Remaining (%)         66   | 100  .    67   33   .    
Volleys Fired              135  | 4    20   21   70   20   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  164  | 40   60   60   104  164  
Shots Fired                276  | 8    40   41   140  47   
  Gun                      218  | 8    40   41   99   30   
  Cannon                   58   | .    .    .    41   17   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  187  | 8    24   35   97   23   
  Thermal                  57   | .    .    .    43   14   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          32   | .    16   6    .    10   
  Robot Hit Streak         17   | 3    13   6    17   7    
  Robot Miss Streak        6    | 1    6    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           185  | 5    23   28   95   34   
  Core Hits                78   | 3    12   14   40   9    
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    2    1    2    .    
    Destroy                2    | .    .    1    1    .    
    Blast                  1    | .    .    .    1    .    
    Corrupt                2    | .    2    .    .    .    
Melee Attacks              18   | .    .    .    .    18   
  Impact                   .    | .    .    .    .    .    
  Slashing                 18   | .    .    .    .    18   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3026 | 67   323  346  1589 701  
  Guns                     2103 | 67   294  346  1121 275  
  Cannons                  604  | .    .    .    468  136  
  Explosions               22   | .    22   .    .    .    
  Melee                    278  | .    .    .    .    278  
  Ramming                  19   | .    7    .    .    12   
  Kinetic                  1801 | 67   152  291  1102 189  
  Thermal                  649  | .    22   .    487  140  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          279  | .    142  55   .    82   
  Impact                   .    | .    .    .    .    .    
  Slashing                 278  | .    .    .    .    278  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       8    | .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            63   | .    .    .    4    59   
  Projectiles              9    | .    .    .    4    5    
  Explosions               .    | .    .    .    .    .    
  Melee                    54   | .    .    .    .    54   
Knockbacks                 10   | .    .    .    7    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    6    3    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      14   | .    8    .    .    6    
  Shots                    1    | .    1    .    .    .    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             4    | .    1    .    .    3    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        286  | .    30   4    286  249  
  Average Temperature      57   | .    18   3    66   48   
  Received Heat Transfer   1185 | .    102  99   444  540  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         1567 | .    50   .    1184 333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             509  | 15  202 240 509 447 
  Initial                  214  | .   9   15  56  214 
  Average                  169  | 6   91  116 210 280 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         57   | 100 81  87  46  1   
  Level 1                  38   | .   18  12  46  89  
  Level 2                  3    | .   .   .   6   9   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   4   .   2   2   
  Investigation            4    | .   2   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   .   .   5   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | .   10  14  43  26  
  Peak Tracking Total      9    | .   3   3   7   9   
  Tactical Retreats        14   | .   .   4   4   6   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   4    | .   .   4   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                4    | .   .   4   .   .   
  Triggered                4    | .   .   4   .   .   
Most Traps Carried         2    | .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   2   .   1   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          8    | .   2   .   5   1   
  Terminals                6    | .   1   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   6   .   17  3   
  Successful               15   | .   2   .   12  1   
  Failed                   11   | .   4   .   5   2   
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   3   .   10  .   
  Terminals                23   | .   5   .   15  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   1   .   7   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   
  Recall Investigation     1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   
  Terminals                3    | .   .   .   3   .   
    Botnet                 3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   1   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3161 | 117  597  751  1176 520  
Spaces Moved               1545 | 63   326  375  474  307  
  Core                     203  | 4    .    .    .    199  
  Treads                   178  | .    .    .    82   96   
  Legs                     1164 | 59   326  375  392  12   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            120  | 116  120  120  139  95   
  Slowest Speed            400  | 120  190  120  260  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 4    53   71   36   21   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 6    | .    .    .    .    6    
Terrain Destroyed          10   | .    3    .    .    7    
  Melee                    6    | .    .    .    .    6    
  Projectile               1    | .    .    .    .    1    
  AOE                      3    | .    3    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2544 | 95  493 642 849 465 
  Wait                     699  | 11  126 206 266 90  
  Move                     1541 | 62  325 374 473 307 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  52   | 9   9   14  16  4   
  Fast Attach              16   | 7   .   3   4   2   
  Attach                   23   | .   1   3   12  7   
  Detach                   4    | .   .   1   1   2   
  Swap                     14   | 1   3   .   3   7   
  Drop                     34   | 1   8   16  4   5   
  Fire                     135  | 4   20  21  70  20  
  Melee                    18   | .   .   .   .   18  
  Ram                      2    | .   .   .   .   2   
  Kick                     1    | .   1   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     4    | .   .   4   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 4)
  493 | -10/Materials | Discovered new exit (range 13)
  715 | -10/Materials | Entered Mines
  924 | -10/Mines     | Found a hidden stash of uninstalled traps
 1414 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1461 | -10/Mines     | Discovered new exit (range 4)
 1466 | -10/Mines     | Entered Materials
 1466 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1856 | -9/Materials  | Repaired Hvy. Assault Rifle
 2002 | -9/Materials  | Destroyed 8 combat bots
 2008 | -9/Materials  | Lost 3 parts (1p1n1u)
 2016 | -9/Materials  | Identified exit to Materials
 2169 | -9/Materials  | Discovered new exit (range 8)
 2284 | -9/Materials  | Build established: Scavenger-Mutant
 2453 | -9/Materials  | Core integrity fell below 50%
 2642 | -9/Materials  | Entered another Materials area
 2642 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2962 | -8/Materials  | Lost 3 parts (2n1u)
 3062 | -8/Materials  | Lost 10 parts (1p1n2u6w)
 3089 | -8/Materials  | Core integrity fell below 50%
 3097 | -8/Materials  | Core integrity fell below 20%
 3162 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03071_ Purification Channel disabled.
03083_ C>  REE9T6Y1GUMEB%%QIUSU &VJ|JSEHTQBT2S
03094_ Critical hit (Burn: +37).
03097_ Acquired 1 matter.
03098_ Acquired 19 matter.
03099_ Acquired 2 matter.
03104_ Dropped Lgt. Ion Engine.
03104_ Acquired Scythe.
03106_ Dropped Med. Storage Unit.
03107_ Acquired Lgt. Nuclear Core.
03112_ %:0BQKUMQ>HNKWAE%LJCNDVMK 9/N
03112_ Slammed into R-06 Scavenger. <x2>
03130_ System corrupted: IFF burst signal
  emitted.
03143_ Acquired Titanium Leg.
03144_ K-01 Serf cleans the Terminal.
03147_ 9N/D2R9KD3TNO3UNSHTR
03158_ K-01 Serf cleans the Atomic Centrifuge.
03160_ Acquired System Shield.
03161_ K-01 Serf cleans the Atomic Centrifuge.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????###???????? |
| ????????????????????##########??????#### #####??## |
| ????????#####???????#        #??????#        #???  |
| ????????#   #???????#   ///  #??????#!  """  ####  |
| ????????# = #???????#   ///  ########   """  #  #  |
| ????????#   #???????#   *    #      #!  """  #  #  |
| ????????#   #???????#  =!  % #      #        +  +  |
| ????????#   #???????#     "" #      + ""     #  #  |
| ????????#   #???????#      "[#      # "T   ! #  #  |
| ????????#   #???????#     ""[#      # ""     #  #? |
| ????????#   #???????#     %=%#      #    !   #  #? |
| ????????#   ##############/#+####/############  ## |
| #########   #      %/ %   [  *                     |
|             +  ""   ######               !         |
|             # S""   ######"#########               |
|     """     # ""    ##        #????#               |
|    """""    #      !##        #????#               |
|    """""    ####+#####        #????#               |
|    """""    #??# #???#        ######   " """""     |
|     """     #??# #####        #       """""""""    |
|             #??#     /        #        ""  ""      |
|             #??#######        #                    |
|             #????????#        #                    |
|             #???#################    ############# |
|             #???#        @#?????#    #???????????? |
|             #???# "T"   k #?????#    #???????????? |
| !!!         #???#     """ #?????#    #???????????? |
| !!!         #???# g   """ +?????#    #???????????? |
| !!!         #####     """ #?????#    #???????????? |
|                 /         #?????#    #???????????? |
|             #####   !     #?????#    #???????????? |
| #####      ##???#         #?????#    #???????????? |
| ????#      ?????###########?????######???????????? |
| ????#      ??????????????????????????????????????? |
| ????#      ??????????????????????????????????????? |
| ????#      ??????????????????????????????????????? |
| ????# ####+??????????????????????????????????????? |
| ????# ???????????????????????????????????????????? |
| ????+????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              PulseAmuletInsulator
  Manual?         0
Play Time         01:02:47
  Cumulative      14.0 hours
  Start           2024.08.28 @ 13:12:01
  End             2024.08.28 @ 14:17:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 842245da-d15e-402c-aea8-fdcdfc16c41c