Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 05:37:42

Player: Some Pennies

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (1667)     1667
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (83)                 83
              TOTAL SCORE: 4705

 Bonus
-------
High Alert Combat Kills    83

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
        Medium Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
               Transport Network Coupler
>              --- WEAPON (2) -------
         Heavy Assault Rifle
      Enhanced Autogun
>              --- INVENTORY (10) ---
         Light Nuclear Core
         Light Nuclear Core
      Improved Cooling System
  Experimental Sensor Array
               ECM Suite
      Advanced Beam Rifle
      Advanced Beam Rifle
               Missile Launcher
               Datajack
     Makeshift Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
               Xenon Bombardment Thruster
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Targeting Computer
>              --- WEAPON -----------
      Advanced Beam Rifle
      Advanced Beam Rifle
>              --- INVENTORY --------
         Micro Nuclear Core
      Improved Cooling System
               ECM Suite
      Advanced Beam Rifle
               Rocket Launcher
     Makeshift Hammer
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             89   | 4   25  3   21  3   .   .   33  
  Power                    12   | 1   2   .   3   1   .   .   5   
    Engine                 7    | 1   2   .   3   .   .   .   1   
    Core                   5    | .   .   .   .   1   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | .   6   1   10  2   .   .   8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 27   | .   6   1   10  2   .   .   8   
  Utility                  18   | 1   4   .   3   .   .   .   10  
    Device                 6    | .   .   .   .   .   .   .   6   
    Storage                7    | 1   3   .   1   .   .   .   2   
    Processor              5    | .   1   .   2   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   13  2   5   .   .   .   10  
    Energy Gun             9    | .   .   .   4   .   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   13  2   1   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   3   
Parts Lost                 12   | .   .   .   1   .   .   .   11  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               9    | .   .   .   1   .   .   .   8   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   1   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   64  100 99  100 100 .   87  
  Engine                   6    | .   10  14  11  1   .   .   1   
  Core                     3    | .   .   .   .   9   11  .   6   
  Flight                   27   | .   21  28  32  33  33  .   27  
  Device                   1    | .   .   .   .   .   .   .   2   
  Storage                  10   | .   10  14  11  11  11  .   9   
  Processor                18   | .   11  14  21  22  22  .   21  
  Energy Gun               10   | .   .   .   12  22  22  .   14  
  Ballistic Gun            7    | .   10  28  9   .   .   .   1   
Naked Turns                1    | .   1   .   .   .   .   .   .   
Heaviest Build             22   | 10  13  15  15  14  14  14  22  
  Greatest Support         19   | 3   8   8   12  14  14  14  19  
  Greatest Overweight (x)  5    | 3   2   1   2   1   .   .   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  8   8   8   10  
  Average Capacity         8    | 6   8   10  8   8   8   8   9   
  Most Carried             10   | 5   10  10  10  8   8   8   10  
  Average Carried          8    | 1   7   9   8   7   8   8   8   
  Final Capacity           10   | 5   10  10  8   8   8   8   10  
  Final Carried            10   | 5   10  10  8   8   8   8   10  

 Class Distribution 
--------------------
 50% | Mutant
 27% | Sprinter
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
         Sprinter | -9/Materials
         Sprinter | -9/Mines
         Sprinter | -9/Exiles
         Sprinter | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1514 | 270  290  137  332  30   .    .    455  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2681 | 106  477  95   584  25   .    .    1394 
  Parts                    181  | 9    32   6    47   3    .    .    84   
Haulers Intercepted        11   | .    2    .    4    .    .    .    5    
Recyclers Shooed           3    | 1    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  46   | .   12  2   9   .   .   .   23  
  Guns                     46   | .   12  2   9   .   .   .   23  
Classes Destroyed          10   | 2   4   .   3   .   .   .   1   
  Worker                   2    | .   .   .   1   .   .   .   1   
  Builder                  3    | .   .   .   1   1   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   .   .   1   
  Hauler                   11   | .   2   .   4   .   .   .   5   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   
  Watcher                  3    | .   1   .   2   .   .   .   .   
  Swarmer                  15   | .   6   .   5   .   .   .   4   
  Grunt                    22   | .   6   2   1   .   .   .   13  
  Sentry                   9    | .   .   .   3   .   .   .   6   
Best Kill Streak           5    | 2   4   2   5   1   .   .   4   
  Combat Bots Only         4    | .   4   2   3   .   .   .   4   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        236  | .    54   14   20   2    .    2    144  
  Missed                   72   | .    18   6    6    1    .    2    39   
Damage Taken               2162 | .    348  110  149  10   .    .    1545 
  Core                     778  | .    111  51   56   .    .    .    560  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   48   | .    .    .    .    .    .    .    48   
Core Remaining (%)         73   | 100  .    35   .    .    .    86   .    
Volleys Fired              200  | 10   43   15   44   1    .    .    87   
  Largest                  2    | 1    2    2    2    2    .    .    2    
  Hottest                  122  | 20   40   40   122  122  .    .    122  
Shots Fired                383  | 10   86   30   87   2    .    .    168  
  Gun                      383  | 10   86   30   87   2    .    .    168  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  204  | 10   86   30   40   .    .    .    38   
  Thermal                  179  | .    .    .    47   2    .    .    130  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 4    16   10   7    3    .    .    14   
  Robot Miss Streak        4    | 1    4    2    3    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           251  | 8    52   21   51   2    .    .    117  
  Core Hits                109  | 4    25   7    22   1    .    .    50   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
  Critical Strikes         13   | .    .    .    3    .    .    .    10   
    Burn                   12   | .    .    .    2    .    .    .    10   
    Destroy                1    | .    .    .    1    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3971 | 100  606  167  767  40   .    .    2291 
  Guns                     3971 | 100  606  167  767  40   .    .    2291 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1665 | 100  606  167  297  .    .    .    495  
  Thermal                  2306 | .    .    .    470  40   .    .    1796 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    27   
    Message Errors         7    | .    .    .    .    .    .    .    7    
    Matter Fused           9    | .    .    .    .    .    .    .    9    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    8    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        309  | .    20   47   309  75   .    .    297  
  Average Temperature      79   | .    5    15   91   37   .    .    91   
  Received Heat Transfer   999  | .    93   81   27   6    .    .    792  
  Effects                  1    | .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    1    .    .    .    7    
  Heat Transferred         5069 | .    .    .    999  74   .    .    3996 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             510  | 15  413 93  483 122 .   .   510 
  Initial                  72   | .   9   43  35  72  .   .   .   
  Average                  193  | 5   209 89  218 97  .   .   219 
Maximum Alert Level        2    | .   2   .   2   .   .   .   2   
  Low Security (%)         50   | 100 36  100 37  100 .   100 43  
  Level 1                  42   | .   62  .   53  .   .   .   45  
  Level 2                  6    | .   .   .   9   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   1   .   .   9   
  Investigation            6    | .   2   .   .   1   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   .   .   3   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   19  2   20  3   .   4   47  
  Peak Tracking Total      7    | .   3   2   7   2   .   4   7   
  Tactical Retreats        14   | .   1   .   2   2   .   .   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            7    | .   2   .   1   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          26   | .   8   .   7   1   1   .   9   
  Terminals                19   | .   8   .   6   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                67   | .   27  .   17  1   1   .   21  
  Successful               34   | .   14  .   9   1   1   .   9   
  Failed                   32   | .   12  .   8   .   .   .   12  
    Catastrophic           3    | .   .   .   .   .   .   .   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   36   | .   16  .   13  .   .   .   7   
  Terminals                50   | .   27  .   14  .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   
  Recycling Units          5    | .   .   .   3   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             18   | .   11  .   4   1   1   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   
  Alert Level              2    | .   2   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   2   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   5   .   .   .   1   
  Terminals                7    | .   3   .   3   .   .   .   1   
    Assimilate             3    | .   3   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   2   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   .   7   .   .   .   9   
  Full Trace Events        4    | .   2   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   
  Time                     187  | .   .   .   .   .   .   .   187 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   1   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       4    | .   2   .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               3533 | 85   735  346  507  139  97   9    1615 
Spaces Moved               3829 | 69   707  255  857  389  324  29   1199 
  Core                     194  | 69   115  .    .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   3635 | .    592  255  857  389  324  29   1189 
  Fastest Speed            27   | 50   37   117  29   29   30   30   27   
  Average Speed            60   | 75   76   117  34   30   30   30   76   
  Slowest Speed            300  | 200  150  117  195  109  30   30   300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    3    .    9    1    .    .    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 5    97   64   64   77   80   11   82   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    
Terrain Destroyed          1    | .    .    .    .    .    .    .    1    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4674 | 93   827  279  975  408  323  28   1741 
  Wait                     445  | .    16   2    39   5    .    .    383  
  Move                     3784 | 68   700  254  838  386  323  28   1187 
  Hop                      19   | .    3    .    9    1    .    .    6    
  Pick Up                  57   | 7    15   3    6    6    .    .    20   
  Fast Attach              20   | .    4    .    9    .    .    .    7    
  Attach                   37   | 4    13   2    3    .    .    .    15   
  Detach                   22   | 3    11   .    .    .    .    .    8    
  Swap                     32   | .    8    1    9    3    .    .    11   
  Drop                     57   | 1    14   2    18   6    .    .    16   
  Fire                     200  | 10   43   15   44   1    .    .    87   
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 16)
  628 | -10/Materials | Discovered new exit (range 13)
  642 | -10/Materials | Central database locked down
  786 | -10/Materials | Build established: Scavenger-Mutant
  821 | -10/Materials | Entered Mines
  821 | -10/Mines     | Accompanied by 1 ally
  833 | -10/Mines     | Core integrity fell below 50%
  903 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  928 | -10/Mines     | Learned location of Zion (-7)
 1072 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1113 | -10/Mines     | Discovered new exit (range 10)
 1167 | -10/Mines     | Entered Materials
 1167 | -9/Materials  | Accompanied by 1 ally
 1167 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1511 | -9/Materials  | Discovered new exit (range 8)
 1580 | -9/Materials  | Discovered new exit (range 11)
 1674 | -9/Materials  | Entered Mines
 1682 | -9/Mines      | Build established: Sprinter
 1685 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1710 | -9/Mines      | Discovered new exit (range 18)
 1747 | -9/Mines      | Learned 2 Materials zone layouts
 1750 | -9/Mines      | Discovered new exit (range 9)
 1764 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1782 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1784 | -9/Mines      | Found Prototype Device
 1790 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1790 | -9/Mines      | Discovered new exit (range 5)
 1813 | -9/Mines      | Entered Exiles
 1817 | -9/Exiles     | Discovered new exit (range 15)
 1820 | -9/Exiles     | Met 8R-AWN
 1826 | -9/Exiles     | Met EX-HEX
 1839 | -9/Exiles     | Met EX-DEC
 1848 | -9/Exiles     | Visited The Gauntlet
 1866 | -9/Exiles     | Met EX-BIN
 1908 | -9/Exiles     | Discovered new exit (range 10)
 1910 | -9/Exiles     | Entered Mines
 1916 | -8/Mines      | Discovered new exit (range 12)
 1919 | -8/Mines      | Entered Materials
 1919 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1920 | -8/Materials  | Identified exit to Factory
 1920 | -8/Materials  | Identified Exp. Sensor Array
 2085 | -8/Materials  | Lost 3 parts (1p2n)
 2346 | -8/Materials  | Build established: Mutant
 2412 | -8/Materials  | Met 7R-MNS
 2731 | -8/Materials  | Core integrity fell below 50%
 2823 | -8/Materials  | Discovered new exit (range 11)
 2896 | -8/Materials  | Discovered exit to Factory (range 4)
 3042 | -8/Materials  | Build established: Sprinter
 3144 | -8/Materials  | Repaired Broken Exp. Sensor Array
 3197 | -8/Materials  | Repaired Imp. Flight Unit
 3334 | -8/Materials  | Garrison activated, responded to threat
 3366 | -8/Materials  | Build established: Mutant
 3433 | -8/Materials  | Core integrity fell below 20%
 3473 | -8/Materials  | Lost 3 parts (1p2n)
 3534 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03475_ System corrupted: Component data lost.
03477_ T-07 Excavator is excavating.
03488_ Acquired Hvy. Assault Rifle.
03497_ VTOL Module destroyed.
03504_ System corrupted: Component data lost.
03504_ G-50 Soldier destroyed.
03514_ G-47 Trooper destroyed.
03520_ Acquired 70 matter.
03521_ R-06 Scavenger collects Adv. Heat Sink.
03522_ R-06 Scavenger collects Particle Gun.
03524_ T-07 Excavator is excavating.
03525_ R-06 Scavenger collects Lgt. Angular
  Momentum Engine.
03528_ System corrupted: FCS attempts to trigger
  Enh. Autogun.
03528_ System corrupted: Enh. Autogun misfires.
03528_ T-07 Excavator destroyed.
03529_ Acquired Lgt. Nuclear Core.
03529_ R-06 Scavenger collects Carbon-fiber Leg.
03532_ R-06 Scavenger collects Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????####????????????????? |
| ????????????????????????????#   ##???????????????? |
| ?????????????????########?##     ##??????????????? |
| ?????????????????#   *% #?#  %*   #??????????????? |
| ?????????????????#   =! ###  |    #??????????????? |
| ???#####?????????#   !% r g       #??????????????? |
| ???#   ########??#   *[!#@##+#########???????????? |
| ???# < #  """ #??#    =%#%#?   ???    ???????????? |
| ???#   # !"Y" #??#     !# #??   ??   *???????????? |
| ???#   +   [[ #?######### #?"    ?    ???????????? |
| ####   #  =[*!#?       ?# #?T?   #  / ???????????? |
|    #   #   [  #?""" """?# #?"?   ##  #???????????? |
|    #   #      #?""" """ # #????  ##  #??"""??????? |
|    #   ########?""" """ #k######+##  #??"""??????? |
|    #   #????????""" """ +            #??"""??????? |
|    #   #????????""" """ #            #??"""??"""?? |
|    +   #??????#         #k #####+##  #??"""???R"?? |
|    #   #??????#   !    ?#r ##     #  #???????"""?? |
|    #   ##################  ## "   #  #???????????? |
|    #                       ## T   +  ######??????? |
| ####       %                + " ! #  ##"""#??????? |
|    #   ##################  ##     #  ##"G"#?????"" |
|    #   #????????????????#  ##     #  ##" "#####?"" |
| "  +   ###############??# %##  !  #           #?"" |
| "  #      % =        #??#  ####+###           #?"" |
|    #                 #??#  #    [ #""         +?"" |
| %  #                 #??#  # T    #"T         #?"" |
| ####     #########   ##?#  #      #""         #?"" |
| ??#      #???????#   T#?#  +   [[[#        [= #??? |
| ??#**  ||#???????#   ##?#  # *=[[ #        == #??? |
| ??#*** ||#????####   #??#  # !%[[ #  !=!   =  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          15
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         5

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorMicroDoomcannon
  Manual?         0
Play Time         00:59:16
  Cumulative      95.3 hours
  Start           2024.05.27 @ 04:31:51
  End             2024.05.27 @ 05:37:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           79
  Adventurer      5
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          55
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d56996a-e0e2-497e-bb6f-bc32a069d893