Cogmind - Beta 12 --- EXPLORER MODE // 2023.06.22 @ 00:58:23 Player: BeebBeebBoob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (448) 448 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4373 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 675/850 Matter 286/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (8) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter > --- WEAPON (3) ------- High-powered Shock Rifle Remote Datajack > --- INVENTORY (8) ---- Improved Carbon-fiber Leg Airjet Flight Unit Surge Thruster Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Improved Assault Rifle Remote Datajack > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Airjet Flight Unit Surge Thruster [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Slots Evolved 9 | . 1 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 6 | . 1 2 . 2 . 1 Weapon 1 | . . . . . . 1 Parts Attached 52 | 9 7 8 6 5 9 8 Power 6 | 3 . . 1 . 1 1 Engine 6 | 3 . . 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 2 1 4 3 6 3 Treads . | . . . . . . . Leg 9 | 2 . . 4 . . 3 Wheel . | . . . . . . . Hover 6 | . . . . . 6 . Flight 6 | . 2 1 . 3 . . Utility 15 | 2 4 3 1 1 2 2 Device 5 | . 1 3 . . . 1 Storage 1 | . . . 1 . . . Processor 7 | 1 3 . . . 2 1 Hackware 1 | . . . . 1 . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 4 . 1 . 2 Energy Gun 6 | 2 . 2 . 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 14 | . . 1 . . 3 10 Power 3 | . . . . . 1 2 Propulsion 5 | . . . . . 1 4 Utility 3 | . . . . . 1 2 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 10 | . . 1 . . 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 100 99 84 86 78 Engine 12 | . 12 10 15 8 9 9 Leg 12 | . 7 . 24 . . 2 Hover 2 | . . . . . 15 13 Flight 7 | . 17 20 . 20 3 . Device 18 | . 4 30 23 14 14 10 Storage 2 | . . . 1 7 7 6 Processor 18 | . 23 20 16 14 21 22 Protection 1 | . 7 . . . . . Energy Gun 9 | . 16 10 8 7 7 4 Ballistic Gun 7 | . 7 5 8 7 7 4 Naked Turns . | . . . . . . . Heaviest Build 27 | 8 8 11 20 15 20 27 Greatest Support 60 | 20 20 14 60 17 33 36 Greatest Overweight (x) 1 | . . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 Average Capacity 5 | 5 5 5 5 8 8 8 Most Carried 8 | 2 5 5 5 7 8 8 Average Carried 4 | 1 3 4 3 5 7 6 Final Capacity 8 | 5 5 5 8 8 8 8 Final Carried 8 | 2 5 4 5 5 8 4 Class Distribution -------------------- 45% | Hacker-Skirmisher 21% | Scavenger-Scout 18% | Hacker-Mutant 15% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Scout | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/DSF Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Matter Collected 704 | 213 156 89 102 59 . 85 Remotely 191 | . . 89 102 . . . Salvage Created 721 | . 300 93 307 . . 21 Parts 48 | . 16 15 15 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 12 | . 2 2 7 . . 1 Guns 10 | . 1 1 7 . . 1 Cannons 1 | . . 1 . . . . AOE 1 | . 1 . . . . . Classes Destroyed 6 | . 3 1 2 . . . Recycler 2 | . 2 . . . . . Operator 1 | . . 1 . . . . Watcher 6 | . 3 3 . . . . Swarmer 7 | . 2 2 2 . . 1 Grunt 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 5 | . 5 4 2 . . 1 Combat Bots Only 2 | . 2 2 2 . . 1 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Damage Taken 1498 | . 59 122 281 12 137 887 Core 282 | . 14 28 53 . 12 175 Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . 2 . . . . . Regen/Repaired (Parts) 19 | . . . . . . 19 Core Remaining (%) 95 | 100 94 93 90 . 98 . Volleys Fired 48 | . 14 7 17 . . 10 Largest 2 | . 2 2 2 . . 1 Hottest 88 | . 80 80 88 . . 23 Shots Fired 78 | . 22 13 33 . . 10 Gun 74 | . 22 9 33 . . 10 Cannon 4 | . . 4 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 42 | . 9 6 17 . . 10 Thermal 16 | . . . 16 . . . Explosive . | . . . . . . . Electromagnetic 20 | . 13 7 . . . . Robot Hit Streak 27 | . 7 16 27 . . 15 Robot Miss Streak 2 | . 1 . 1 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 56 | . 13 10 25 . . 8 Core Hits 31 | . 8 6 14 . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 995 | . 208 218 400 . . 169 Guns 816 | . 185 135 376 . . 120 Cannons 38 | . . 38 . . . . Explosions 68 | . 23 45 . . . . Melee . | . . . . . . . Ramming 73 | . . . 24 . . 49 Kinetic 341 | . 29 38 154 . . 120 Thermal 290 | . 23 45 222 . . . Explosive . | . . . . . . . Electromagnetic 291 | . 156 135 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . 11 . . . . Projectiles . | . . . . . . . Explosions 11 | . . 11 . . . . Melee . | . . . . . . . Knockbacks 2 | . . 1 1 . . . Impact 1 | . . . 1 . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 103 | . 20 76 . . . 7 Shots 3 | . 1 2 . . . . Rammed 1 | . . . . . . 1 Targets Rammed 17 | . . . 5 . . 12 Kicked 16 | . . . 5 . . 11 Crushed . | . . . . . . . Highest Temperature 132 | . 66 47 132 . . 7 Average Temperature 32 | . 19 20 44 . . 5 Received Heat Transfer 621 | . . . 261 9 . 351 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 716 | . . 50 666 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Peak Influence 304 | . 143 198 304 57 38 88 Initial 59 | . . 42 59 42 38 14 Average 100 | . 89 92 144 51 30 41 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 88 | 100 100 100 72 100 100 100 Level 1 11 | . . . 27 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 1 . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Distress Signals 5 | . . 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 6 6 18 1 6 7 Peak Tracking Total 6 | . 3 4 6 2 6 6 Tactical Retreats 6 | . . . 3 1 2 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Machines Accessed 14 | . 3 4 2 3 . 2 Terminals 12 | . 3 4 2 2 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 9 9 4 5 . 4 Successful 19 | . 6 6 3 1 . 3 Failed 12 | . 3 3 1 4 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 9 9 4 3 . 2 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 6 6 3 1 . 1 Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 3 | . 2 1 . . . . Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 3 1 3 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 8 | . . . . . . 8 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac DSF Fac Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Turns Passed 1349 | 63 217 214 591 71 86 107 Spaces Moved 1466 | 43 298 379 361 195 96 94 Core 7 | 6 . . 1 . . . Treads . | . . . . . . . Legs 434 | 37 43 . 347 . . 7 Wheels . | . . . . . . . Hover 155 | . . . . . 68 87 Flight 870 | . 255 379 13 195 28 . Fastest Speed 32 | 50 37 37 37 32 32 52 Average Speed 62 | 110 48 37 116 32 50 57 Slowest Speed 120 | 120 120 37 120 32 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 47 32 36 5 84 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . 2 45 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 47 | . 2 45 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac DSF Fac Total 1812 | 55 347 443 497 205 132 133 Wait 187 | 2 20 37 95 1 23 9 Move 1460 | 42 297 378 360 194 95 94 Hop . | . . . . . . . Pick Up 18 | 1 5 5 6 . 1 . Fast Attach 23 | 7 3 2 4 . 4 3 Attach 17 | 1 2 3 1 5 1 4 Detach 11 | 1 2 . 1 5 2 . Swap 12 | 1 2 3 1 . 4 1 Drop 19 | . 2 8 7 . 2 . Fire 48 | . 14 7 17 . . 10 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 16 | . . . 5 . . 11 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 16) 64 | -11/Junkyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 169 | -10/Materials | Identified exit to Materials 169 | -10/Materials | Discovered exit to Materials (range 14) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Identified exit to Mines 317 | -9/Materials | Discovered exit to Mines (range 18) 323 | -9/Materials | Identified exit to Storage 327 | -9/Materials | Identified exit to Materials 495 | -9/Materials | Entered another Materials area 495 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 787 | -8/Materials | Build established: Hacker-Skirmisher 948 | -8/Materials | Identified exit to Factory 948 | -8/Materials | Discovered exit to Factory (range 7) 1086 | -8/Materials | Entered Factory 1086 | -7/Factory | Evolved 2 slots: Utility x2 1157 | -7/Factory | Identified exit to DSF 1157 | -7/Factory | Entered DSF 1184 | -7/DSF | Additional patrols routed to DSF 1233 | -7/DSF | Identified exit to Factory 1233 | -7/DSF | Discovered exit to Factory (range 19) 1243 | -7/DSF | Entered Factory 1243 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1279 | -6/Factory | Repaired Sensor Array 1350 | -6/Factory | Self-destructed Last Messages --------------- 01322_ Gravmag System destroyed. 01323_ S-27 Virus destroyed. 01323_ Imp. Assault Rifle destroyed. 01323_ Gravmag System destroyed. 01327_ Kicked Y-54 Guardian out of the way. 01328_ Gravmag System destroyed. 01328_ Kicked Y-54 Guardian. 01328_ R-10 Processor collects VTOL Module. 01329_ Lgt. Ion Engine destroyed. 01330_ Kicked Y-54 Guardian. 01333_ R-10 Processor collects VTOL Module. 01334_ Kicked Y-54 Guardian out of the way. 01336_ Kicked Y-54 Guardian. 01338_ Kicked Y-54 Guardian out of the way. 01339_ Weight Redist. System destroyed. 01339_ Kicked Y-54 Guardian. 01342_ Sensor Array destroyed. 01345_ Acquired Hpw. Shock Rifle. 01346_ Lgt. Angular Momentum Engine destroyed. 01349_ Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????#+??????#+#?????????? | | ???????? ????# ??????# #?????????? | | ???????# ???# ??????#@#?????????? | | ???????# ???# #???### ###???????? | | ???????# ???# #???# #???????? | | ???????# #### ##### s #???????? | | ???????# +???????? | | ???????# ### #???????? | | ???????# #?# gYg #???????? | | ???????+ #?### ###???????? | | ???????# #???# #?????????? | | ???????# #####+#####?????? | | ???????# # #?????? | | ???????# # [* #?????? | | ???????# #=%%[ #?????? | | ???????# # #?????? | | ??????## + #?????? | | # #?????? | | ?????##### #### # #?????? | | ########??????# # #?????? | | ????# ###########?????? | | ??# #???????????????? | | # #???????????????? | | + #???????????????? | | # #???????????????? | | # ##########??????? | | ##########?##?# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 10 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed WeldingMicroPropulsion Manual? 0 Play Time 00:29:44 Cumulative 27.9 hours Start 2023.06.22 @ 00:29:06 End 2023.06.22 @ 00:58:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67dbbd7a-4d5a-45e6-bbb4-972b27cf2421