Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.28 @ 20:12:48 Player: Tatsu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 3182 Bonus ------- Follower Combat Kills 193 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 400/400 System Corruption 0% Temperature Cool (18) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit Shock Absorption System > --- WEAPON (3) ------- EM Pulse Cannon Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Medium Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Light Armor Plating Heavy Laser Heavy Laser Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Medium Storage Unit High-capacity Matter Pod Improved Targeting Computer Shock Absorption System EM Pulse Cannon Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 32 | 7 . 2 5 18 Power 7 | 1 . 2 1 3 Engine 4 | 1 . 1 1 1 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 5 | 2 . . . 3 Treads . | . . . . . Leg 4 | 2 . . . 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . . 2 3 Device 2 | 1 . . . 1 Storage 2 | 1 . . . 1 Processor 3 | . . . 2 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 . . 2 9 Energy Gun 5 | . . . 1 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 2 . . 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 6 | . . . . 6 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Backups 8 | 2 5 6 7 10 Power 3 | . 3 5 4 3 Propulsion . | . . . . . Utility 2 | . . 1 1 3 Weapon 2 | 1 . . 1 3 Tool/Special . | . . . . . Unused Backups 9 | . 1 . 2 6 Power 3 | . . . 2 1 Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 100 100 98 80 Engine 13 | . 14 14 13 13 Core 4 | . . . 8 4 Leg 18 | . 28 28 22 14 Device 4 | . 14 14 2 . Storage 15 | . 14 14 11 17 Processor 4 | . . . 8 4 Energy Gun 4 | . . . 1 6 Energy Cannon 2 | . . . . 3 Ballistic Gun 20 | . 28 28 30 14 Peak Build Rating 24 | 7 7 9 15 24 Average Rating 13 | 4 7 7 12 16 On Entrance 7 | . 7 7 8 14 Naked Turns . | . . . . . Heaviest Build 50 | 15 15 15 21 50 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 15 | . . . 1 15 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 11 | 5 8 8 8 14 Most Carried 15 | 4 6 8 8 15 Average Carried 8 | 2 5 6 7 10 Final Capacity 15 | 8 8 8 8 15 Final Carried 9 | 3 6 8 8 9 Class Distribution -------------------- 59% | Gunner 34% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1080 | 30 . 201 339 510 Remotely . | . . . . . Salvage Created 1234 | 13 . 116 119 986 Parts 83 | 3 . 12 13 55 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 24 | . . 4 4 16 Guns 22 | . . 4 4 14 Cannons 2 | . . . . 2 Classes Destroyed 9 | 1 . 2 1 5 Worker 1 | . . . . 1 Builder 3 | . . . . 3 Tunneler 3 | 1 . 1 . 1 Watcher 2 | . . . . 2 Swarmer 5 | . . 3 2 . Grunt 10 | . . 1 1 8 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 6 | . . . 1 5 Best Kill Streak 4 | 1 . 4 2 4 Combat Bots Only 3 | . . 3 2 3 Max Kills in Single Turn 2 | 1 . 2 2 2 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 121 | . . 12 9 100 Missed 28 | . . 5 2 21 Hits 93 | . . 7 7 79 Melee 10 | . . . . 10 Projectile 83 | . . 7 7 69 Critical Strikes 11 | . . . . 11 Damage Taken 1538 | . . 67 55 1416 Core 598 | . . 40 5 553 Absorbed by Shields . | . . . . . Ignored by Resistances 343 | . . 18 16 309 Core Remaining (%) 94 | 100 . 84 98 . Volleys Fired 60 | 6 . 6 5 43 Largest 3 | 2 . 2 3 3 Hottest 207 | 40 . 40 63 207 Shots Fired 160 | 12 . 12 15 121 Gun 146 | 12 . 12 15 107 Cannon 14 | . . . . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 104 | 12 . 12 15 65 Thermal 42 | . . . . 42 Explosive . | . . . . . Electromagnetic 14 | . . . . 14 Robot Hit Streak 14 | 6 . 9 13 14 Robot Miss Streak 3 | 1 . 1 2 3 Penetration Max . | . . . . . Secondary Targets 7 | . . 2 1 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 115 | 9 . 9 9 88 Core Hits 51 | 2 . 6 5 38 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . . . 4 Burn 2 | . . . . 2 Destroy 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1924 | 114 . 94 124 1592 Guns 1640 | 114 . 94 124 1308 Cannons 284 | . . . . 284 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1021 | 114 . 94 124 689 Thermal 619 | . . . . 619 Explosive . | . . . . . Electromagnetic 284 | . . . . 284 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles 25 | . . . . 25 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 734 | . . 3 316 734 Average Temperature 197 | . . 2 91 218 Received Heat Transfer 729 | . . 45 27 657 Effects 41 | . . . 2 39 Shutdowns 14 | . . . . 14 Energy Bleed 4 | . . . 1 3 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . 1 2 Damage (minor) 5 | . . . . 5 Damage (major) 5 | . . . . 5 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1369 | . . . . 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 . 90 120 95 Initial 39 | . . . 16 39 Average 27 | . . 40 25 31 Influence Increases 866 | 5 . 135 180 546 Destroy 0b10 Robot/C 620 | . . 100 140 380 Destroy 0b10 Robot/NC 45 | 5 . 5 . 35 Destroy Leader 164 | . . 20 30 114 Allied During Kill 19 | . . 7 10 2 Successful Hack 6 | . . 3 . 3 Disable Machine 9 | . . . . 9 Destroy Structure 3 | . . . . 3 Influence Decreases 813 | 5 . 85 120 603 Entered New Map 105 | . . . 34 71 Time Decay 608 | 5 . 85 86 432 Lost Part 60 | . . . . 60 Lost Ally 40 | . . . . 40 Squads Dispatched 5 | . 1 . . 4 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . . 5 8 27 Peak Tracking Total 4 | . . 3 4 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 2 1 3 2 Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 18 | . 7 3 4 4 Successful 13 | . 4 3 4 2 Failed 5 | . 3 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 4 3 3 . Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 7 | . 1 3 3 . Record 3 | . . 1 2 . Recycling Unit Index 1 | . 1 . . . Alert Level 2 | . . 1 1 . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 1 1 Scan Component 2 | . . . 1 1 Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 39 | . 39 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 4 | . . 4 . . Largest Group 4 | . . 4 4 2 Highest-Rated Group 71 | . . 71 71 32 Highest-Rated Ally 31 | . . 31 31 16 Total Orders 1 | . . 1 . . GUARD 1 | . . 1 . . Ally Attacks 36 | . . 5 13 18 Total Damage 451 | . . 71 146 234 Kills 8 | . . 1 4 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 431 | 13 111 250 57 . Seismic 431 | 13 111 250 57 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1810 | 91 111 250 303 1055 Spaces Moved 870 | 51 90 190 204 335 Core 23 | 6 . . . 17 Treads . | . . . . . Legs 829 | 45 90 190 204 300 Wheels 18 | . . . . 18 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 176 | 111 120 120 131 261 Slowest Speed 800 | 120 120 120 190 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 24 53 18 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1015 | 73 93 199 228 422 Wait . | . . . . . Move 866 | 50 89 189 203 335 Hop . | . . . . . Pick Up 39 | 10 4 2 7 16 Fast Attach 2 | . . . 1 1 Attach 23 | 7 . . 4 12 Detach . | . . . . . Swap 12 | . . 2 2 8 Drop 13 | . . . 6 7 Fire 60 | 6 . 6 5 43 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Met a group of wandering Federalists 182 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Entered Mines 206 | -10/Mines | Received a Mining Laser from a helpful Derelict 213 | -10/Mines | Learned location of 1 exit from Materials 248 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 320 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 357 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 436 | -10/Mines | Discovered new exit (range 9) 453 | -10/Mines | Entered Materials 453 | -9/Materials | Accompanied by 4 allies 453 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 454 | -9/Materials | Identified exit to Mines 726 | -9/Materials | Discovered new exit (range 16) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Accompanied by 2 allies 756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -8/Materials | Identified exit to Garrison 878 | -8/Materials | Build established: Gunner 1235 | -8/Materials | Core integrity fell below 50% 1253 | -8/Materials | Core integrity fell below 20% 1282 | -8/Materials | Lost 6 parts (2p2n2w) 1811 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Y-45 Defender destroyed. Acquired 7 matter. Acquired 10 matter. U-05 Engineer builds a Door. Acquired Lgt. Armor Plating. Terrain Scan Processor fried. U-05 Engineer destroyed. W-25 Informer destroyed. K-01 Serf collects debris. Connecting with Repair Station... >>Scan(Sml. Storage Unit) Scanning Sml. Storage Unit... Ready to Repair: Sml. Storage Unit Rating: 1 Time: 26 L-31 Rogue destroyed. G-47 Trooper IFF system glitched. G-47 Trooper destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????#?????????????????????????? | | ???????# ????????????????????????? | | ???????# ????????????????????????? | | ???????# ????????????????????????? | | ???????# ????????????????????????? | | ???????# ????????????????????????? | | ???????# ????????????????????????? | | ???????# ###?????????????????????? | | ???????# ##????????????????????? | | ???????+ ?????????????????????? | | ???????# #??????????? ???????? | | ???????# #??????????? ??????? | | ???????#t@ #??????????? #??????? | | ???????# #??????????# #??????? | | ???????# l#??????????# #??????? | | ???????# g#########??# #??"???? | | ???????# ## #??# #?"""??? | | ???????# ##""" #??# # ""???? | | ???????# ##"R [#??# =# ????? | | ???????# ##""" #??# !%/ ?????? | | ???????# ## !#??# *=#??????? | | ??????## *## #??# #??????? | | ??????# =%*###+####### #####+## | | ??????# g=%!! # | | ??????+ =%/ | | ??????# [ | | ??????# ############+##### " | | ??????## ##???????# %[ # " | | ???????# #????????# """ # " | | ???????# #????????# """ # | | ???????# ?????????# """ # | | ???????# ?????????# + | | ???????# ?????????# """ # | | ???????# ?????????# """ ## | | ???????# ?????????# """ ## | | ???????# ?????????# ## | | ???????# ?????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentServoInjector Manual? 0 Play Time 00:23:01 Cumulative 2.5 hours Start 2025.09.25 @ 20:55:58 End 2025.09.28 @ 20:12:48 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5bca8df-824b-4f09-91d6-a666f1cde23d