Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 00:07:29

Player: Kinga

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (122)     610
Value Destroyed (5988)     5988
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2676)               2676
              TOTAL SCORE: 13514

 Bonus
-------
High Alert Combat Kills    1042
Follower Combat Kills      719
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -685

 Cogmind 
---------
Core Integrity             0/850
Matter                     121/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (9) ------
             Graphene Brace
             Relay Coupler [NC] (23)
             Relay Coupler [NC] (26)
             Relay Coupler [Grunt] (1)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
       Light Nuclear Core
       Light Nuclear Core
  Long-range Tractor Beam
             Autogun

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
    Improved Light Armor Plating
             Graphene Brace
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
             Relay Coupler [Heavy]
  Long-range Tractor Beam
>            --- WEAPON -----------
             Railgun
             Remote Datajack
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Heat Sink
    Advanced Terrain Scanner
             Relay Coupler [Specialist]
             Lightning Gun
             Gatling Laser
             Flak Gun
             Railgun
        Mini Assault Cannon
             Rocket Array
             Rocket Array
    Improved Datajack
    Advanced Datajack
[Rating: 56]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Slots Evolved              8    | .   .   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   2   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 7   3   15  4   27  13  16  4   29  8   12  
  Power                    14   | 1   1   2   1   2   .   2   .   2   2   1   
    Engine                 6    | 1   .   2   .   .   .   .   .   2   1   .   
    Core                   8    | .   1   .   1   2   .   2   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   2   .   5   1   1   .   3   .   1   
    Treads                 11   | 2   .   2   .   5   .   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   1   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  54   | 1   2   8   3   4   7   7   .   14  4   4   
    Device                 26   | .   1   4   2   3   5   3   .   7   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   1   .   2   3   4   
    Protection             14   | .   .   4   .   1   1   3   .   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 3   .   3   .   16  5   6   4   10  2   6   
    Energy Gun             14   | 2   .   2   .   4   1   .   .   4   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   .   .   .   .   .   1   .   3   
    Ballistic Cannon       19   | .   .   .   .   8   4   4   2   1   .   .   
    Launcher               7    | .   .   .   .   1   .   .   2   2   .   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   2   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   2   .   1   .   1   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   2   .   .   .   
Parts Lost                 59   | .   .   12  .   17  1   1   .   12  9   7   
  Power                    9    | .   .   3   .   1   .   .   .   3   2   .   
  Propulsion               11   | .   .   2   .   5   .   .   .   1   2   1   
  Utility                  29   | .   .   5   .   7   1   1   .   7   4   4   
  Weapon                   10   | .   .   2   .   4   .   .   .   1   1   2   
  Highest Loss Streak      10   | .   .   8   .   10  1   1   .   4   7   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   94  90  86  71  85  89  84  81  85  41  
  Engine                   2    | .   3   2   .   .   .   .   .   6   9   .   
  Core                     8    | .   10  4   6   8   9   15  15  4   .   .   
  Treads                   8    | .   28  22  18  17  .   .   .   3   10  .   
  Wheel                    3    | .   .   .   .   .   8   7   7   4   .   .   
  Device                   18   | .   9   21  19  15  32  20  15  18  22  15  
  Storage                  7    | .   14  11  9   9   9   7   7   7   4   .   
  Processor                2    | .   .   .   6   .   2   7   7   3   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   3   20  14  
  Protection               8    | .   .   7   9   3   6   14  15  12  5   .   
  Energy Gun               4    | .   28  16  9   3   4   .   .   2   .   2   
  Ballistic Gun            1    | .   .   5   9   1   .   .   .   2   5   5   
  Ballistic Cannon         9    | .   .   .   .   12  13  14  14  8   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 14  30  34  39  47  59  72  72  79  60  14  
  Greatest Support         40   | 40  40  40  40  40  40  28  28  40  40  3   
  Greatest Overweight (x)  17   | .   .   .   .   1   2   2   2   17  1   4   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   2   1   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 6   10  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | 4   8   13  13  15  15  15  15  15  14  5   
  Average Carried          12   | 3   5   8   10  13  14  14  14  14  11  3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 4   8   10  13  13  15  15  15  15  3   4   

 Class Distribution 
--------------------
 47% | Mutant
 28% | Scavenger-Mutant
 23% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Gar  Fac  Gar  
Matter Collected           3853 | 175  118  222  28   883  197  728  235  1080 165  22   
  Remotely                 1963 | .    .    .    .    .    .    553  235  1035 140  .    
Salvage Created            3788 | .    234  801  28   602  307  414  140  1069 .    193  
  Parts                    204  | .    19   49   6    31   19   19   12   40   .    9    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Combat Hostiles Destroyed  105  | .   7   19  .   19  12  7   2   29  .   10  
  Melee                    3    | .   .   .   .   1   .   1   .   1   .   .   
  Guns                     32   | .   7   19  .   2   .   .   .   4   .   .   
  Cannons                  46   | .   .   .   .   12  11  6   2   15  .   .   
  AOE                      24   | .   .   .   .   4   1   .   .   9   .   10  
Classes Destroyed          15   | .   3   4   1   3   1   2   1   .   .   .   
  Worker                   3    | .   .   1   .   .   .   1   1   .   .   .   
  Builder                  4    | .   .   .   1   .   2   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   1   .   .   .   .   1   .   .   .   
  Swarmer                  25   | .   3   6   .   .   5   .   .   4   .   7   
  Grunt                    43   | .   4   9   .   5   5   2   2   13  .   3   
  Brawler                  6    | .   .   2   .   1   .   .   .   3   .   .   
  Duelist                  3    | .   .   .   .   2   .   .   .   1   .   .   
  Sentry                   16   | .   .   2   .   5   .   2   .   7   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   6   2   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   1   .   .   
Best Kill Streak           9    | .   3   9   1   4   6   5   3   8   .   7   
  Combat Bots Only         9    | .   3   9   .   4   5   1   1   8   .   7   
Max Kills in Single Turn   7    | .   1   2   1   1   2   3   1   5   .   7   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   1   1   .   .   5   .   7   
  Melee                    1    | .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Gar  Fac  Gar  
Hostile Shots Fired        1124  | .    38   125  .    195  77   97   33   434  59   66   
  Missed                   361   | .    9    33   .    63   31   42   15   127  16   25   
Damage Taken               9785  | .    346  1131 .    2175 433  448  421  2985 1001 845  
  Core                     1913  | .    73   165  .    305  53   27   .    434  379  477  
  Absorbed by Shields      670   | .    .    .    .    .    145  217  .    308  .    .    
  Ignored by Resistances   22    | .    .    .    .    .    .    22   .    .    .    .    
Core Remaining (%)         59    | 100  70   58   .    .    34   .    .    34   .    .    
Volleys Fired              350   | .    21   67   1    72   38   35   14   83   8    11   
  Largest                  2     | .    2    2    2    2    2    2    2    2    1    2    
  Hottest                  110   | .    100  100  70   110  110  96   96   103  5    55   
Shots Fired                647   | .    42   130  2    133  75   70   28   146  8    13   
  Gun                      281   | .    42   130  2    31   9    .    .    59   .    8    
  Cannon                   347   | .    .    .    .    99   66   70   28   84   .    .    
  Launcher                 10    | .    .    .    .    3    .    .    .    2    .    5    
  Special                  9     | .    .    .    .    .    .    .    .    1    8    .    
  Kinetic                  421   | .    .    27   1    101  66   70   28   124  .    4    
  Thermal                  148   | .    42   103  1    2    .    .    .    .    .    .    
  Explosive                10    | .    .    .    .    3    .    .    .    2    .    5    
  Electromagnetic          59    | .    .    .    .    27   9    .    .    19   .    4    
  Robot Hit Streak         28    | .    6    13   4    16   8    5    4    28   5    14   
  Robot Miss Streak        5     | .    2    4    .    5    5    3    5    3    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        5     | .    .    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           408   | .    28   78   2    101  36   41   14   93   6    9    
  Core Hits                223   | .    14   39   1    34   23   20   7    60   .    25   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         28    | .    2    6    .    3    2    4    3    8    .    .    
    Burn                   8     | .    2    6    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    .    
    Blast                  19    | .    .    .    .    3    2    4    3    7    .    .    
Melee Attacks              30    | .    .    .    .    27   .    2    .    1    .    .    
  Impact                   4     | .    .    .    .    4    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    23   .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10846 | .    367  1125 26   2425 1080 1237 505  3217 .    864  
  Guns                     2689  | .    364  1108 26   237  62   .    .    813  .    79   
  Cannons                  5331  | .    .    .    .    1243 895  1112 505  1576 .    .    
  Explosions               2602  | .    .    .    .    850  123  108  .    736  .    785  
  Melee                    95    | .    .    .    .    95   .    .    .    .    .    .    
  Ramming                  129   | .    3    17   .    .    .    17   .    92   .    .    
  Kinetic                  6244  | .    .    226  14   1255 895  1112 505  2207 .    30   
  Thermal                  1459  | .    364  882  12   78   123  .    .    .    .    .    
  Explosive                2293  | .    .    .    .    772  .    .    .    736  .    785  
  Electromagnetic          626   | .    .    .    .    225  62   108  .    182  .    49   
  Impact                   95    | .    .    .    .    95   .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    7    .    .    .    .    .    7    .    .    
  Average Corruption       6     | .    .    5    .    .    .    .    .    6    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    16   .    .    .    .    .    43   .    .    
    Message Errors         18    | .    .    2    .    .    .    .    .    16   .    .    
    Matter Fused           15    | .    .    6    .    .    .    .    .    9    .    .    
    Heat Flow Errors       6     | .    .    3    .    .    .    .    .    3    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    6    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    3    .    .    .    .    .    2    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    3    .    .    
    Misfires               3     | .    .    1    .    .    .    .    .    2    .    .    
    Weapon Failures        2     | .    .    1    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            72    | .    .    .    .    13   .    6    32   4    .    17   
  Projectiles              40    | .    .    .    .    .    .    6    32   2    .    .    
  Explosions               32    | .    .    .    .    13   .    .    .    2    .    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 39    | .    .    .    .    13   9    7    2    8    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  36    | .    .    .    .    11   9    7    2    7    .    .    
  Secondary                2     | .    .    .    .    1    .    .    .    1    .    .    
Self-Inflicted Damage      460   | .    .    .    .    123  .    8    .    208  .    121  
  Shots                    15    | .    .    .    .    1    .    .    .    8    .    6    
  Rammed                   25    | .    2    3    .    .    .    1    .    19   .    .    
Targets Rammed             25    | .    2    3    .    .    .    1    .    19   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    268  447  12   306  139  189  189  424  .    .    
  Average Temperature      113   | .    107  148  8    71   50   57   81   148  .    .    
  Received Heat Transfer   2730  | .    165  471  .    567  160  65   138  786  171  207  
  Effects                  13    | .    .    2    .    .    .    .    .    11   .    .    
    Shutdowns              5     | .    .    .    .    .    .    .    .    5    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    1    .    .    .    .    .    3    .    .    
    Matter Decay           2     | .    .    1    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    1    .    .    .    1    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    2    5    .    .    .    .    .    .    .    .    
  Heat Transferred         4529  | .    1221 3071 37   100  100  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    1    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Gar  Fac  Gar  
Peak Influence             1474 | .    233  512  161  739  748  536  612  1474 773  824  
  Initial                  773  | .    .    98   142  104  360  340  193  407  773  527  
  Average                  539  | .    153  297  150  352  585  394  357  1024 761  672  
Maximum Alert Level        4    | .    1    2    .    3    3    2    2    4    3    3    
  Low Security (%)         19   | 100  92   17   100  36   .    11   30   .    .    .    
  Level 1                  19   | .    7    74   .    16   19   29   29   .    .    .    
  Level 2                  31   | .    .    7    .    40   42   59   40   15   5    39   
  Level 3                  22   | .    .    .    .    6    37   .    .    49   94   60   
  Level 4                  7    | .    .    .    .    .    .    .    .    34   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    1    1    .    .    1    5    2    .    .    .    
  Investigation            1    | .    .    .    .    .    .    1    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            6    | .    1    1    .    .    1    2    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Distress Signals           12   | .   .   2   .   4   4   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   12  28  .   30  20  19  19  37  13  16  
  Peak Tracking Total      10   | .   4   7   .   5   10  3   7   6   7   7   
  Tactical Retreats        13   | .   2   .   .   3   .   .   2   4   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Traps Triggered            16   | .   .   .   .   4   .   2   .   8   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Machines Disabled          35   | .   .   .   .   4   3   17  4   6   .   1   
  Max in Single Turn       6    | .   .   .   .   2   2   6   1   1   .   1   
  Garrison Relay           6    | .   .   .   .   1   .   .   .   4   .   1   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Machines Accessed          21   | .   2   4   2   1   2   3   2   3   2   .   
  Terminals                17   | .   2   4   1   1   2   2   1   3   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   1   .   
Total Hacks                50   | .   5   14  9   1   7   5   3   4   2   .   
  Successful               22   | .   3   5   5   1   1   2   2   2   1   .   
  Failed                   28   | .   2   9   4   .   6   3   1   2   1   .   
    Catastrophic           7    | .   .   1   .   .   1   2   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   5   .   .   1   1   1   .   .   .   
  Terminals                43   | .   5   14  7   1   7   2   2   4   1   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   .   .   1   .   1   .   
Terminal Hacks             17   | .   3   5   4   1   1   .   1   2   .   .   
  Prototype ID Bank        5    | .   2   3   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   1   .   1   .   
  Unlock Access            3    | .   .   .   1   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   3   2   .   2   3   1   2   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   6   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   1   .   .   .   .   .   1   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              8    | .   .   .   .   .   .   1   .   2   5   .   
  Non-combat               2    | .   .   .   .   .   .   1   .   .   1   .   
  Combat                   6    | .   .   .   .   .   .   .   .   2   4   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   2   .   2   5   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             1    | .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   3   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   
  formatsys_low            2    | .   .   .   .   .   .   1   .   .   1   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    30   | .   .   .   .   8   .   .   .   18  .   4   
  Machine Destruction      27   | .   .   .   .   5   .   .   .   18  .   4   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   
  Attached                 10   | .   .   .   .   .   .   1   .   2   3   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   6   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Gar  Fac  Gar  
Total Allies               19   | .    .    .    .    6    .    3    4    1    5    .    
  Largest Group            3    | .    .    .    .    3    .    2    2    2    2    .    
  Highest-Rated Group      127  | .    .    .    .    120  .    42   127  111  104  .    
  Highest-Rated Ally       100  | .    .    .    .    40   .    21   100  95   90   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               112  | .    .    .    .    27   .    29   46   2    8    .    
  Total Damage             3268 | .    .    .    .    727  .    792  1611 45   93   .    
  Kills                    23   | .    .    .    .    5    .    5    12   .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Gar  Fac  Gar  
Turns Passed               6605 | 88   320  615  84   1284 380  1530 179  1452 364  309  
Spaces Moved               3247 | 49   138  231  46   533  189  909  89   666  196  201  
  Core                     300  | 4    .    .    .    .    .    .    .    10   85   201  
  Treads                   1232 | 45   138  231  46   533  7    .    .    121  111  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1715 | .    .    .    .    .    182  909  89   535  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  115  130  130  115  50   50   
  Average Speed            149  | 151  160  160  160  181  118  130  130  160  165  113  
  Slowest Speed            900  | 160  160  160  160  240  240  130  130  900  240  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    31   36   5    75   27   28   28   70   6    33   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          184  | .    .    .    .    92   18   9    7    29   .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35   | .    .    .    .    .    16   9    7    3    .    .    
  AOE                      149  | .    .    .    .    92   2    .    .    26   .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Sto  Gar  Fac  Gar  
Total                      4337 | 60   193  342  53   706  270  1196 125  895  235  262  
  Wait                     335  | .    28   16   .    16   17   196  13   37   10   2    
  Move                     3235 | 48   137  230  45   531  188  908  88   664  195  201  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 5    2    10   2    16   4    11   1    14   4    2    
  Fast Attach              56   | 5    1    6    4    6    7    8    3    8    .    8    
  Attach                   43   | 1    .    8    .    11   .    3    .    10   7    3    
  Detach                   6    | .    .    .    1    1    .    .    1    .    1    2    
  Swap                     39   | 1    2    1    .    10   6    5    1    11   1    1    
  Drop                     61   | .    .    1    .    10   10   19   4    8    7    2    
  Fire                     350  | .    21   67   1    72   38   35   14   83   8    11   
  Melee                    30   | .    .    .    .    27   .    2    .    1    .    .    
  Ram                      20   | .    .    .    .    .    .    1    .    19   .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    2    3    .    .    .    .    .    .    .    .    
  Escape Stasis            84   | .    .    .    .    6    .    8    .    40   .    30   
  Rewire                   2    | .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 14)
  310 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Discovered new exit (range 4)
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Utility x2
  430 | -9/Materials  | Identified exit to Mines
  821 | -9/Materials  | Destroyed 9 combat bots
  829 | -9/Materials  | Lost 8 parts (2p1n4u1w)
 1011 | -9/Materials  | Discovered new exit (range 9)
 1024 | -9/Materials  | Entered another Materials area
 1024 | -8/Materials  | Evolved 2 slots: Utility x2
 1106 | -8/Materials  | Identified exit to Garrison
 1108 | -8/Materials  | Entered Garrison
 1420 | -8/Garrison   | Lost 10 parts (1p3n4u2w)
 1565 | -8/Garrison   | Spotted B-75 Beast
 1656 | -8/Garrison   | Build established: Scavenger-Mutant
 1722 | -8/Garrison   | Triggered checkpoint
 1770 | -8/Garrison   | Triggered checkpoint
 1792 | -8/Garrison   | Garrison Relay disabled
 1820 | -8/Garrison   | Triggered checkpoint
 1877 | -8/Garrison   | Discovered new exit (range 5)
 2020 | -8/Garrison   | Discovered new exit (range 15)
 2085 | -8/Garrison   | Phase Generator disabled
 2162 | -8/Garrison   | Triggered checkpoint
 2276 | -8/Garrison   | Triggered checkpoint
 2282 | -8/Garrison   | Core integrity fell below 50%
 2333 | -8/Garrison   | Lost 3 parts (1n2w)
 2366 | -8/Garrison   | Installed Relay Interface Framework
 2378 | -8/Garrison   | Discovered new exit (range 3)
 2392 | -8/Garrison   | Entered Materials
 2722 | -8/Materials  | Build established: Mutant
 2765 | -8/Materials  | Discovered new exit (range 7)
 2772 | -8/Materials  | Entered Factory
 2772 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2953 | -7/Factory    | Fabricated H-55 Commando?
 3673 | -7/Factory    | Discovered new exit (range 12)
 3721 | -7/Factory    | Discovered new exit (range 4)
 4189 | -7/Factory    | P-60 Hacker assimilated allied Technician 4a
 4302 | -7/Factory    | Entered Storage
 4310 | -7/Storage    | Met 01-MTF
 4317 | -7/Storage    | Found Prototype Launcher
 4317 | -7/Storage    | Identified Rocket Array
 4332 | -7/Storage    | Found Rocket Array
 4401 | -7/Storage    | Garrison activated, responded to threat
 4480 | -7/Storage    | Identified exit to Garrison
 4481 | -7/Storage    | Entered Garrison
 4481 | -7/Garrison   | Accompanied by 2 allies (01-MTF)
 4486 | -7/Garrison   | 01-MTF left
 4519 | -7/Garrison   | Triggered checkpoint
 4597 | -7/Garrison   | Destroyed 8 combat bots
 4639 | -7/Garrison   | Triggered checkpoint
 4700 | -7/Garrison   | Garrison Relay disabled
 4713 | -7/Garrison   | Garrison Relay disabled
 4758 | -7/Garrison   | Triggered checkpoint
 4818 | -7/Garrison   | Destroyed 7 combat bots
 4869 | -7/Garrison   | Discovered new exit (range 10)
 4905 | -7/Garrison   | Triggered checkpoint
 4929 | -7/Garrison   | Triggered checkpoint
 5000 | -7/Garrison   | Garrison Relay disabled
 5002 | -7/Garrison   | Build established: Bothacker-Mutant
 5017 | -7/Garrison   | Learned Factory security intel
 5147 | -7/Garrison   | Triggered checkpoint
 5213 | -7/Garrison   | Discovered new exit (range 13)
 5287 | -7/Garrison   | Spotted B-75 Beast
 5330 | -7/Garrison   | Lost 4 parts (2p2u)
 5368 | -7/Garrison   | Core integrity fell below 50%
 5397 | -7/Garrison   | Triggered checkpoint
 5713 | -7/Garrison   | Triggered checkpoint
 5810 | -7/Garrison   | Garrison Relay disabled
 5866 | -7/Garrison   | Discovered new exit (range 10)
 5933 | -7/Garrison   | Entered Factory
 5933 | -6/Factory    | Evolved 2 slots: Utility x2
 6264 | -6/Factory    | Lost 7 parts (2p2n3u)
 6297 | -6/Factory    | Identified exit to Garrison
 6297 | -6/Factory    | Entered Garrison
 6321 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 6407 | -6/Garrison   | Triggered checkpoint
 6411 | -6/Garrison   | Core integrity fell below 50%
 6440 | -6/Garrison   | Destroyed 7 combat bots
 6480 | -6/Garrison   | Garrison Relay disabled
 6547 | -6/Garrison   | Triggered checkpoint
 6554 | -6/Garrison   | Triggered checkpoint
 6602 | -6/Garrison   | Core integrity fell below 20%
 6604 | -6/Garrison   | Lost 6 parts (1n3u2w)
 6606 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06468_ The unstable cave ceiling collapses.
06480_ Garrison Relay disabled.
06480_ Relay Coupler [NC] tumbles out of relay unit. <x3>
06480_ Relay Coupler [Sentry] tumbles out of relay unit.
06484_ Acquired Relay Coupler [NC]. <x2>
06490_ Acquired Relay Coupler [Sentry].
06493_ Acquired Relay Coupler [NC].
06551_ VTOL Module destroyed.
06558_ Relay Coupler [NC] destroyed.
06560_ Relay Coupler [Sentry] destroyed.
06560_ Destroyed Relay Coupler [Sentry].
06561_ The unstable cave ceiling collapses.
06563_ Rocket Array destroyed.
06563_ Destroyed Rocket Array.
06563_ G-50 Soldier destroyed. <x2>
06567_ The unstable cave ceiling collapses.
06570_ Autogun destroyed.
06573_ Imp. Heat Sink destroyed.
06574_ Dropped Autogun.
06574_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????#######???????? |
| ???????????????????????????????????#"""""#???????? |
| ???????????????????????????????######   ######???? |
| ???????????????????????????????#          ^  #???? |
| ???????????????????????????????#             #???? |
| ???????????????????????????????#  ###"""######???? |
| ???????????????????????????????#  #??????????????? |
| ??????????? ####################  #??????????????? |
| ??????????                    ggg #??????????????? |
| ??????????                     g  #??????????????? |
| ??????????               @        #??????????????? |
| ?????????????????##############   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #??????????????? |
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| ????????????????????#             #??????????????? |
| ????????????????????#             #??????????????? |
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| ??????????????????????????????#   #                |
| ??????????????????????????????#   ######    ###    |
| ??????????????????????????????#                  % |
| ??????????????????????????????#                    |
| ??????????????????????????????#                    |
| ??????????????????????????????###########    ##    |
| ????????????????????????????????????????##%  ##    |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       110
Armor Coverage             1050
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Matter Filtering           30
Relay Coupler Types        4
Relay Coupler Value        103

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeModifiedAirjet
  Manual?         0
Play Time         01:12:08
  Cumulative      64.0 hours
  Start           2024.06.23 @ 22:54:53
  End             2024.06.24 @ 00:07:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           80
  Adventurer      0
  Explorer        2
Win Type          -
  Total           5
  Types           3/0/0/2/0/0/0/0/0
Lore%             33
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35440b3a-d963-42fa-8272-dcba9aa97558