Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 22:27:50 Player: Olafz Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (173) 865 Value Destroyed (7403) 7403 Prototype IDs (78) 1560 Alien Tech Used (5) 1000 Bonus (8132) 8132 TOTAL SCORE: 28860 Bonus ------- Follower Combat Kills 32 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 1000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1600 Matter 120/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Combat Linear Gravjet Medium Storage Unit Recoil Nullifier Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Improved Shock Absorption System Advanced Force Field Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Improved Linear Gravjet Combat Linear Gravjet Improved Thermal Shield Advanced Component Analysis Suite Advanced System Restoration Module Sigix Broadsword [Rating: 187] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Improved Hacking Suite Device Makeshift Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Advanced EMP Blaster Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . 2 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 Utility 12 | . . 2 1 1 1 . . . . . . 2 . . . . 1 . . . . 2 . 2 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 375 | . 8 11 16 13 24 1 44 3 . . 8 33 . 14 13 5 7 3 21 6 1 14 30 37 23 8 32 Power 54 | . 1 2 2 1 7 . 6 . . . 2 9 . 1 3 2 2 1 4 1 . 2 3 1 1 . 3 Engine 14 | . . 1 1 . 4 . 2 . . . 1 5 . . . . . . . . . . . . . . . Core 24 | . 1 1 1 1 3 . 2 . . . 1 4 . 1 1 1 2 1 2 . . 1 1 . . . . Reactor 16 | . . . . . . . 2 . . . . . . . 2 1 . . 2 1 . 1 2 1 1 . 3 Propulsion 123 | . 4 3 5 6 6 . 14 2 . . 3 10 . 8 2 1 2 2 5 3 . 7 9 11 6 . 14 Treads 10 | . . 3 5 1 . . . . . . . . . . . . . . 1 . . . . . . . . Leg 20 | . . . . 5 6 . 8 . . . . . . . . . . . 1 . . . . . . . . Wheel 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 86 | . . . . . . . 6 2 . . 3 9 . 8 2 1 2 2 1 3 . 7 9 11 6 . 14 Flight 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Utility 153 | . 2 2 3 5 6 1 14 . . . 3 13 . 5 7 2 3 . 8 2 1 5 11 25 16 8 11 Device 93 | . . 2 1 3 3 . 8 . . . 1 7 . 4 3 2 1 . 4 1 1 2 6 20 10 8 6 Storage 9 | . 2 . . . . 1 . . . . 1 1 . . . . . . . . . 1 1 1 . . 1 Processor 26 | . . . 1 1 1 . 2 . . . . . . 1 3 . 1 . 1 . . 1 4 3 3 . 4 Hackware 17 | . . . 1 . . . 1 . . . 1 3 . . 1 . 1 . 3 1 . 1 . 1 3 . . Protection 8 | . . . . 1 2 . 3 . . . . 2 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | . 1 4 6 1 5 . 10 1 . . . 1 . . 1 . . . 4 . . . 7 . . . 4 Energy Gun 3 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 16 | . 1 2 4 1 3 . 5 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 4 1 . . . . . . . . . . 2 . . . 6 . . . 1 Piercing Weapon 5 | . . . . . . . . . . . . 1 . . 1 . . . 2 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 . . . 1 1 . . 8 . 1 . 1 3 . . 3 1 4 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . Parts Lost 131 | . 1 6 4 1 13 1 13 1 . . 8 6 . 13 1 4 2 4 9 . . 1 3 1 3 8 28 Power 23 | . 1 2 . . 4 . 3 . . . 2 1 . 2 . 1 . 1 1 . . . . . . 1 4 Propulsion 48 | . . 2 2 . 2 1 3 . . . 4 2 . 8 . 1 1 2 6 . . . 2 1 . 1 10 Utility 49 | . . . 1 1 4 . 6 . . . 2 3 . 3 1 2 1 1 2 . . 1 1 . 3 5 12 Weapon 11 | . . 2 1 . 3 . 1 1 . . . . . . . . . . . . . . . . . 1 2 Highest Loss Streak 19 | . 1 3 2 1 8 1 9 1 . . 8 4 . 12 1 2 1 3 4 . . 1 3 1 1 6 19 To Critical Strikes 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 85 96 96 93 58 88 100 100 100 78 94 100 93 93 96 99 94 74 83 100 95 94 91 89 84 83 Engine 1 | . 6 2 5 . 7 . 2 . . . . 2 . . . . . . . . . . . . . . . Core 4 | . 6 6 4 7 4 6 5 6 6 6 5 6 11 7 4 4 5 4 2 5 5 4 1 . . . . Reactor 2 | . . . . . . . 2 6 6 6 . . . . 1 4 5 5 2 1 5 4 7 8 8 7 7 Treads 2 | . . 13 24 5 . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 4 . . 24 26 15 12 . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 23 8 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . 12 26 26 26 18 20 23 21 22 23 25 25 4 3 15 18 22 18 17 16 21 Device 12 | . . 11 12 17 13 13 12 13 13 13 6 14 11 9 6 7 10 6 6 10 10 14 9 19 18 14 14 Storage 7 | . 26 22 18 9 6 7 6 6 6 6 6 5 5 5 5 5 5 5 . . . . 4 4 4 4 3 Processor 12 | . . . 5 7 9 6 9 13 13 13 13 11 11 12 17 17 21 21 21 21 21 18 17 13 13 15 17 Hackware 13 | . . . 8 7 6 6 11 6 6 6 12 15 23 20 19 18 15 15 21 21 21 23 23 21 22 19 15 Energy Gun 1 | . 18 9 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 9 11 16 15 11 . 3 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 6 13 13 13 13 7 5 5 5 5 5 5 3 5 5 4 3 4 4 3 3 Piercing Weapon 1 | . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 12 52 59 62 61 90 78 51 51 51 51 52 62 43 43 42 50 50 49 49 32 32 42 45 63 72 72 45 Greatest Support 86 | 20 26 43 63 86 80 71 80 53 53 53 53 51 44 44 48 48 56 59 74 33 48 63 70 70 77 70 79 Greatest Overweight (x) 19 | . 2 2 1 19 1 1 12 1 . . 1 1 . 1 . 1 . . 7 3 . . 1 1 1 1 8 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 10 10 20 10 10 10 Average Capacity 14 | . 18 20 20 20 20 16 15 15 15 15 15 15 15 15 15 15 15 15 6 5 5 5 10 10 10 10 9 Most Carried 20 | . 16 20 20 20 20 17 15 15 15 15 15 15 15 15 15 15 14 15 15 5 5 10 10 10 10 10 10 Average Carried 12 | . 10 17 18 19 19 15 13 14 15 15 14 14 15 12 13 14 12 13 6 5 4 5 9 9 9 9 7 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 10 10 10 10 10 10 Final Carried 20 | 6 16 18 19 20 14 15 15 15 15 15 15 15 15 11 15 14 14 15 5 5 5 10 10 10 9 10 5 Class Distribution -------------------- 30% | Hacker-Gladiator 27% | Mutant 10% | Wizard-Gladiator 9% | Wizard-Ninja 7% | Hacker-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Warlord Hacker-Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Gladiator | -2/Research Wizard-Gladiator | -2/Testing Wizard-Gladiator | -2/Section 7 Hacker-Gladiator | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 4961 | 200 302 187 264 158 349 . 1056 91 15 . 78 286 . 104 164 . . 115 175 . 26 256 272 418 180 125 140 Remotely 1226 | . . 56 83 132 319 . 454 . . . . . . . . . . . . . . . . 182 . . . Salvage Created 8967 | . 579 766 486 419 653 . 1283 549 . . 115 631 . 254 . 179 147 157 217 . . 393 764 220 470 365 320 Parts 473 | . 34 48 29 17 34 . 73 21 . . 6 31 . 13 . 7 8 8 11 . . 17 33 9 20 33 21 Haulers Intercepted 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 2 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 16 | . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 204 | . . . . . . . 204 . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 23 . . 8 . . 9 . 6 . 8 13 . . . . . . . . Prevented 6 | . . . . . . . . 2 . . 2 . . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 134 | . 10 19 8 3 9 . 19 8 . . 2 10 . 4 . 3 2 4 5 . . 2 7 2 5 6 6 Melee 72 | . . . . . . . 10 8 . . 2 10 . 4 . 3 2 4 5 . . 2 7 2 5 6 2 Guns 57 | . 10 19 7 3 9 . 9 . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 18 | . 4 5 1 . 1 . 2 . . . . 1 . . . . . . . . . . 2 . . 1 1 Worker 10 | . . 1 . . . . 6 . . . . . . . . . . . . . . . 2 . . . 1 Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycler 11 | . 1 1 1 2 1 . 1 . . . . . . . . . . . . . . 2 2 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 4 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 9 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . 1 1 . 1 3 Swarmer 30 | . . 8 . . 2 . 5 . . . . 1 . . . 1 . 3 2 . . . 3 . . 4 1 Grunt 48 | . 10 7 1 2 3 . 9 6 . . . 5 . . . 1 2 . . . . . . . 2 . . Brawler 3 | . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 20 | . . 3 5 1 2 . 2 . . . . 1 . 1 . 1 . 1 1 . . . . 2 . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 9 | . . . 2 . . . 2 . . . 2 . . . . . . . . . . . . . 3 . . Programmer 18 | . . . . . 2 . 1 1 . . . 1 . 3 . . . . 2 . . 2 2 . . 2 2 Best Kill Streak 7 | . 7 4 4 4 3 . 4 4 . . 2 3 . 2 . 3 2 3 2 . . 2 4 1 2 2 3 Combat Bots Only 6 | . 6 4 3 2 3 . 4 4 . . 2 3 . 2 . 3 2 3 2 . . 2 4 1 2 2 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 1 . . 1 1 . 1 . 1 1 1 1 . . 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 1 . . 1 1 . 1 . 1 1 1 1 . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 1791 | . 34 85 92 18 270 2 199 52 . . 42 60 . 72 2 58 10 53 64 . . 4 76 20 135 186 257 Missed 597 | . 10 22 26 3 81 1 50 17 . . 11 28 . 24 1 24 2 22 20 . . 2 28 6 73 89 57 Damage Taken 20708 | . 312 784 995 269 2862 38 2185 656 . . 550 868 . 964 19 662 158 524 1055 . . 48 1076 364 1125 1369 3825 Core 4614 | . 101 146 174 123 240 38 176 132 . . 97 188 . 136 . 184 43 124 516 . . . 211 30 158 193 1604 Absorbed by Shields 1009 | . . . . 49 . . . . . . . . . . . . . . . . . . . 14 342 604 . Redirected to Shielding 107 | . . . . . . . . . . . . 107 . . . . . . . . . . . . . . . Ignored by Resistances 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 82 Regen/Repaired (Parts) 2263 | . . . . 63 . . 32 . . . . . . . 36 . . . . . . . 720 335 512 431 134 Core Remaining (%) 62 | 100 59 63 68 82 . . . . . . 19 . . . . 49 . . . . 40 . 83 . . 66 . Volleys Fired 264 | . 32 56 45 15 54 . 41 . . . . . . . . . . . . . . . . . . . 21 Largest 2 | . 2 2 2 2 2 . 2 . . . . . . . . . . . . . . . . . . . 1 Hottest 120 | . 90 106 83 53 69 . 97 . . . . . . . . . . . . . . . . . . . 120 Shots Fired 481 | . 64 96 85 30 104 . 81 . . . . . . . . . . . . . . . . . . . 21 Gun 448 | . 64 96 78 30 99 . 81 . . . . . . . . . . . . . . . . . . . . Cannon 28 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . 21 Launcher 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 362 | . 27 41 78 30 99 . 68 . . . . . . . . . . . . . . . . . . . 19 Thermal 103 | . 32 49 7 . . . 13 . . . . . . . . . . . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 16 | . 5 6 . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 17 15 15 10 11 . 13 . . . . . . . . . . . . . . . . . . . 2 Robot Miss Streak 7 | . 4 4 3 1 7 . 5 . . . . . . . . . . . . . . . . . . . 6 Penetration Max 1 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 2 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 575 | . 41 61 66 24 56 . 95 22 . . 10 40 . 16 . 12 7 11 15 . . 4 40 9 20 12 14 Core Hits 269 | . 27 31 21 11 33 . 45 11 . . 3 19 . 6 . 5 4 4 7 . . 4 11 5 5 8 9 Critical Kills 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 44 | . . 4 . 1 5 . 8 4 . . 1 3 . 4 . . 2 3 4 . . . 3 . 1 1 . Burn 4 | . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 7 | . . 1 . 1 5 . . . . . . . . . . . . . . . . . . . . . . Sever 27 | . . . . . . . 7 4 . . 1 2 . 4 . . 1 3 1 . . . 2 . 1 1 . Impale 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . Melee Attacks 446 | . . . 6 . . . 50 32 . . 11 55 . 25 4 18 11 15 20 . 4 28 69 19 27 25 27 Impact 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 374 | . . . . . . . 50 32 . . 11 34 . 20 4 13 9 14 9 . 3 17 60 19 27 25 27 Piercing 38 | . . . . . . . . . . . . 21 . 5 . 5 2 1 4 . . . . . . . . Entropic 28 | . . . . . . . . . . . . . . . . . . . 7 . 1 11 9 . . . . Sneak Attacks 18 | . . . . . . . 9 1 . . . 1 . . . . . . . . . 2 4 . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . 5 1 . . 1 6 . 4 . 2 2 . 4 . . . 4 . . . . Damage Inflicted 21162 | . 443 804 993 403 1351 . 3267 977 . . 392 1522 . 686 . 483 283 469 828 . . 380 3043 704 1634 1142 1358 Guns 4430 | . 443 798 856 403 855 . 1075 . . . . . . . . . . . . . . . . . . . . Cannons 411 | . . . 137 . . . . . . . . . . . . . . . . . . . . . . . 274 Explosions 690 | . . . . . 460 . . . . . . . . . . . . . . . . . . . . . 230 Melee 15535 | . . . . . . . 2175 977 . . 392 1522 . 686 . 483 283 469 800 . . 380 3043 704 1634 1142 845 Ramming 96 | . . 6 . . 36 . 17 . . . . . . . . . . . 28 . . . . . . . 9 Kinetic 3795 | . 164 279 856 403 855 . 964 . . . . . . . . . . . . . . . . . . . 274 Thermal 1233 | . 231 448 137 . 76 . 111 . . . . . . . . . . . . . . . . . . . 230 Explosive 237 | . . . . . 237 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 266 | . 48 71 . . 147 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13578 | . . . . . . . 2175 977 . . 392 942 . 651 . 415 222 469 327 . . 203 2480 704 1634 1142 845 Piercing 804 | . . . . . . . . . . . . 580 . 35 . 68 61 . 60 . . . . . . . . Entropic 1153 | . . . . . . . . . . . . . . . . . . . 413 . . 177 563 . . . . Highest Corruption 20 | . 2 5 . . 3 3 3 3 3 3 3 5 . 6 5 . . . 20 19 19 . 1 . . 4 2 Average Corruption 5 | . 2 4 . . 2 3 3 3 3 3 3 4 . 4 5 . . . 13 19 19 . 1 . . 2 1 Corruption Purged 10 | . . . . . . . . . . . . 5 . 3 . . . . 1 . . . 1 . . . . Corruption Blocked 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Effects 126 | . 2 11 . . 7 6 25 9 1 1 5 8 . 3 1 . . . 22 9 12 . 1 . . 3 . Message Errors 33 | . 1 3 . . 3 1 6 1 . . 1 3 . . 1 . . . 7 3 2 . 1 . . . . Matter Fused 29 | . . 2 . . 1 2 5 3 1 . 1 2 . 1 . . . . 5 3 3 . . . . . . Heat Flow Errors 10 | . . 2 . . 1 . . . . . 1 1 . . . . . . 1 1 3 . . . . . . Energy Discharges 24 | . 1 2 . . 1 1 6 2 . 1 2 . . 1 . . . . 3 1 2 . . . . 1 . Parts Rejected 4 | . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . Parts Fused 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . 1 . . . 1 4 . . . . 1 . . . . . . 4 1 1 . . . . . . Data Loss (major) 3 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . . . . 1 . 1 1 . . . . . 1 . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1723 | . . . . . 26 . 216 33 . . 10 65 . 15 . 7 . 29 42 . . . 659 9 243 80 289 Projectiles 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Explosions 38 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . 12 Melee 1655 | . . . . . . . 216 33 . . 10 65 . 15 . 7 . 29 42 . . . 659 9 243 80 247 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . . . . 177 . . . . . . . . . . . . . 14 . . . . . . . 4 Shots 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Targets Rammed 11 | . . 1 . . 3 . 3 . . . . . . . . . . . 1 . . . . . . . 3 Kicked 6 | . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | . 232 256 51 11 84 . 156 41 4 4 192 268 100 28 . 4 8 . 135 198 243 . . 5 . 2 308 Average Temperature 57 | . 76 86 18 3 20 . 52 14 4 4 100 31 50 9 . 3 8 . 76 100 119 . . 3 . 2 85 Received Heat Transfer 2795 | . 174 207 252 90 285 . 615 298 . . 9 171 . 18 9 111 33 36 90 . . . 105 54 88 105 45 Effects 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Interference 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2877 | . 666 1443 222 . 150 . 296 . . . . . . . . . . . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 385 | . 256 326 241 138 269 97 228 . . . . 137 . . . . 76 . . . . 84 193 165 171 385 347 Initial 204 | . . 45 75 41 2 92 67 . . . . 56 . . . . 28 . . . . . . 27 1 44 204 Average 105 | . 124 139 131 64 126 91 92 . . . . 58 . . . . 63 . . . . 23 87 78 74 194 242 Maximum Alert Level 1 | . 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 Low Security (%) 88 | . 69 86 74 100 82 100 97 . . . . 100 . . . . 100 . . . . 100 100 100 100 57 43 Level 1 11 | . 30 13 25 . 17 . 2 . . . . . . . . . . . . . . . . . . 42 56 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 1 2 3 4 . 7 . . . . 5 . . . . 1 . . . . 2 4 1 3 1 5 Investigation 11 | . 1 1 . 2 . . 4 . . . . 1 . . . . 1 . . . . 1 . . . . . Extermination 10 | . . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 2 . 1 . 2 Reinforcement 15 | . 1 . 1 1 2 . 1 . . . . 3 . . . . . . . . . . 2 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 17 | . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 6 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 315 | . 13 22 12 3 19 6 25 16 . . 6 16 . 11 18 9 2 14 14 . . 2 21 5 21 30 30 Peak Tracking Total 15 | . 6 5 3 2 4 6 4 7 . . 3 3 . 5 12 6 2 5 8 . . 1 6 2 6 15 14 Tactical Retreats 33 | . . . 1 . 3 2 1 2 . . 2 2 . 2 1 1 . 3 2 . . . 2 . 2 4 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 19 | . 2 1 . 2 1 . 4 . . . . 3 . . . . . . . . . 1 4 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 1 1 . . 2 . . . 2 . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 23 | . . . . . 17 . . . . . . . . . . . . . . . . . 2 . 1 1 2 Max in Single Turn 6 | . . . . . 6 . . . . . . . . . . . . . . . . . 1 . 1 1 1 Garrison Access 7 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . 2 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 73 | . 2 4 4 5 4 . 8 . . 4 . 4 1 . 4 . 2 1 1 8 . 2 10 1 4 2 2 Terminals 37 | . 2 4 2 4 1 . 4 . . . . 2 1 . . . 2 . . . . . 9 . 3 2 1 Fabricators 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . 1 Total Hacks 242 | . 4 9 21 11 8 . 24 . . 27 . 9 1 . 12 . 8 1 1 47 . 4 29 1 16 6 3 Successful 193 | . 3 2 15 8 5 . 19 . . 27 . 5 1 . 12 . 4 1 1 47 . 4 23 1 8 6 1 Failed 48 | . 1 7 6 3 3 . 5 . . . . 4 . . . . 3 . . . . . 6 . 8 . 2 Catastrophic 7 | . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Manual 57 | . 3 7 5 4 3 . 3 . . 2 . 3 1 . 1 . 7 . . . . . 8 . 8 1 1 Terminals 112 | . 4 9 8 9 4 . 14 . . . . 6 1 . . . 8 . . . . . 27 . 15 6 1 Fabricators 6 | . . . . . 1 . 3 . . . . 2 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . Scanalyzers 19 | . . . 12 . . . 3 . . . . . . . . . . . . . . 2 2 . . . . Garrison Access 8 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . 1 1 . 2 Terminal Hacks 140 | . 1 1 2 3 1 . 9 . . 27 . . 1 . 12 . 2 1 1 47 . . 21 . 6 5 . Record 63 | . . . 1 . . . 1 . . 11 . . 1 . 2 . 2 . . 35 . . 7 . 1 2 . Part Schematic 17 | . . . . 2 . . 1 . . 9 . . . . . . . . . 4 . . . . 1 . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Prototype ID Bank 24 | . . . . 1 . . 2 . . 3 . . . . 9 . . . . 4 . . 2 . 2 1 . Open Door 3 | . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . 1 . 2 . . . . . . . . . . . . . . . 2 . 1 . . Unreport Threat 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Extermination Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . . Report Inventory 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 17 | . . . 11 . . . 2 . . . . . . . . . . . . . . 2 2 . . . . Insert Component 6 | . . . 3 . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Analyze 11 | . . . 8 . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Garrison Access Hacks 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . 1 Seal Access 6 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . 1 Unauthorized Hacks 16 | . 2 1 1 3 1 . 2 . . . . 2 . . . . 2 . . . . . . . 1 1 . Terminals 16 | . 2 1 1 3 1 . 2 . . . . 2 . . . . 2 . . . . . . . 1 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 15 | . 2 1 1 3 1 . 2 . . . . 2 . . . . 2 . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 4 3 4 3 . 6 . . . . 3 . . . . 2 . . . . 1 6 . 2 2 1 Full Trace Events 9 | . 1 1 . 2 . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . 3 2 . . 2 . . 9 . . . . . . . . . 4 . 1 8 . 3 . . Parts Built 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 175 | . . . . . . . 117 . . . . 58 . . . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . 14 . . . . 14 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Time 60 | . . . . 16 . . 44 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Parts Scanalyzed 6 | . . . 3 . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 6 | . . . 3 . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Parts Damaged 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 15 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 13 Largest Group 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 6 Highest-Rated Group 96 | . . . . . . . . . . . 96 . . . . . . . . . . . . . . 10 85 Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . . . . . . . . . . . . 10 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . 20 Total Damage 794 | . . . . . . . . . . . 515 . . . . . . . . . . . . . . . 279 Kills 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Derelict Logs Recovered 7 | . . . . . . . . 1 . . 1 . 1 2 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . 5 . . . . 11 . . . . . Traps 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Items 11 | . . . . . . . . . . . . . . . . . 3 . . . . 8 . . . . . Machines 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guards 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 13563 | . 493 736 818 825 887 181 1576 381 139 43 219 881 103 293 537 207 202 196 738 214 213 406 855 720 696 270 734 Spaces Moved 13548 | 1 329 315 356 529 526 134 996 577 283 88 377 927 206 302 914 286 405 393 614 163 488 669 993 1047 634 302 694 Core 77 | . . . . 1 . . 1 . . . . . . . . . . . 17 . . . . . . . 58 Treads 603 | . . 147 356 85 . . . . . . . . . . . . . . 15 . . . . . . . . Legs 1595 | 1 44 . . 443 526 134 440 . . . . . . . . . . . 7 . . . . . . . . Wheels 453 | . 285 168 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10508 | . . . . . . . 555 577 283 88 377 927 206 302 914 286 405 393 351 75 488 669 993 1047 634 302 636 Flight 312 | . . . . . . . . . . . . . . . . . . . 224 88 . . . . . . . Fastest Speed 22 | 120 105 110 160 130 122 122 49 49 49 49 48 48 50 43 43 40 38 38 24 42 30 34 22 24 41 49 44 Average Speed 69 | 120 112 170 178 136 127 127 98 49 49 49 48 58 50 61 44 54 38 38 107 123 41 40 33 45 62 49 48 Slowest Speed 1000 | 120 260 240 240 1000 192 192 650 132 49 49 108 106 50 111 48 98 40 45 400 272 42 48 120 132 121 121 450 Overloaded Moves 168 | . . . . . . . . . . . . . . . . . . . 29 . 22 . 25 75 17 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 2 63 38 32 13 18 75 25 54 48 69 63 23 48 39 93 51 16 74 90 63 68 18 68 42 54 21 17 Regions Visited 27 Branch Regions 15 Pre-discovered Areas 8 | . . . . . . . . 1 . 1 1 . . 1 . . . . 1 3 . . . . . . . Known Exits Taken 19 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 16 | . . . . . . . . 3 1 . 3 . . 3 . . . 2 3 . 1 . . . . . . Spaces Dug 122 | . . . 1 . 45 . 1 2 . . . 4 . 2 4 1 3 . 1 . 3 14 10 8 5 9 9 Terrain Destroyed 165 | . . . 1 . 67 . 1 2 . . . 4 . 2 4 1 3 . 1 . 3 14 10 8 5 9 30 Melee 77 | . . . 1 . . . 1 2 . . . 4 . 2 4 1 3 . 1 . 3 14 10 8 5 9 9 Projectile 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 AOE 79 | . . . . . 66 . . . . . . . . . . . . . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 16601 | . 391 420 446 610 641 145 1469 646 282 87 402 1208 205 377 1049 321 437 415 676 172 493 783 1404 1259 874 373 1016 Wait 1532 | . 13 25 . 28 22 5 274 30 . . . 139 . 36 83 13 9 3 4 . . 58 290 109 170 3 218 Move 13522 | . 328 314 355 528 526 133 995 576 282 87 376 926 205 301 913 285 404 392 613 162 487 668 992 1046 633 301 694 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 168 | . 7 7 8 10 2 3 33 5 . . 4 19 . 4 13 . 6 3 5 1 1 9 7 9 3 3 6 Fast Attach 188 | . 3 6 7 7 5 . 17 1 . . 2 13 . 4 9 1 1 1 12 6 . 7 24 29 14 8 11 Attach 128 | . 2 4 2 3 9 1 17 1 . . 6 14 . 10 3 4 6 2 7 . . 5 6 5 2 1 18 Detach 84 | . 3 2 2 2 1 2 7 . . . 3 7 . 2 7 3 1 . 9 . . 5 5 8 4 1 10 Swap 65 | . 3 1 7 3 10 . 10 1 . . . 6 . . 2 . . . 2 1 1 2 2 3 8 . 3 Drop 208 | . . 4 14 14 9 1 29 4 . . 1 24 . . 15 . 1 . 9 2 1 10 14 31 13 7 5 Fire 264 | . 32 56 45 15 54 . 41 . . . . . . . . . . . . . . . . . . . 21 Melee 393 | . . . 6 . . . 43 28 . . 10 47 . 20 4 15 9 14 14 . 3 19 63 19 27 25 27 Ram 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Kick 6 | . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . 13 . . . . . . . . . . 1 . . 24 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 13) 206 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 9) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Utility x2 802 | -9/Materials | Lost 3 parts (2n1w) 1110 | -9/Materials | Discovered new exit (range 16) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1750 | -8/Materials | Garrison activated, responded to threat 1935 | -8/Materials | Discovered new exit (range 8) 2048 | -8/Materials | Entered Factory 2048 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -7/Factory | Repaired Hvy. Assault Rifle 2836 | -7/Factory | Discovered new exit (range 16) 2873 | -7/Factory | Entered another Factory area 2873 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2932 | -6/Factory | Garrison activated, responded to threat 3760 | -6/Factory | Sucked down chute 3760 | -6/Factory | Entered Waste 3773 | -6/Waste | Lost 8 parts (3p2n2u1w) 3778 | -6/Waste | Spotted C-40 Crusher 3792 | -6/Waste | Spotted C-40 Crusher 3799 | -6/Waste | Spotted C-40 Crusher 3799 | -6/Waste | Spotted C-40 Crusher 3804 | -6/Waste | Spotted C-40 Crusher 3807 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3858 | -6/Waste | Spotted C-40 Crusher 3918 | -6/Waste | Discovered new exit (range 10) 3928 | -6/Waste | Identified exit to Factory 3941 | -6/Waste | Entered Factory 4431 | -6/Factory | Build established: Hacker-Mutant 4766 | -6/Factory | Lost 9 parts (1p3n4u1w) 4978 | -6/Factory | Identified exit to Lower Caves 4978 | -6/Factory | Identified exit to Extension 5103 | -6/Factory | Cargo convoy interrupted 5335 | -6/Factory | Core integrity fell below 50% 5360 | -6/Factory | Fabricated Imp. Linear Gravjet (x2) 5510 | -6/Factory | Repaired Microactuators 5517 | -6/Factory | Entered Lower Caves 5563 | -6/Lower Caves | Learned location of Extension (-6) 5659 | -6/Lower Caves | Build established: Gladiator 5893 | -6/Lower Caves | Discovered new exit (range 12) 5898 | -6/Lower Caves | Identified exit to Lower Caves 5898 | -6/Lower Caves | Entered another Lower Caves area 5945 | -6/Lower Caves | Encountered a Warlord checkpoint 6033 | -6/Lower Caves | Discovered new exit (range 8) 6036 | -6/Lower Caves | Identified exit to Data Miner 6037 | -6/Lower Caves | Entered Data Miner 6037 | -6/Data Miner | Discovered new exit (range 6) 6047 | -6/Data Miner | Met Data Miner 6057 | -6/Data Miner | Learned location of Section 7 (-2) 6057 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6065 | -6/Data Miner | Received God Mode back door access code from Data Miner 6080 | -6/Data Miner | Identified exit to Proximity Caves 6080 | -6/Data Miner | Entered Proximity Caves 6102 | -5/Proximity Caves | Core integrity fell below 20% 6129 | -5/Proximity Caves | Lost 8 parts (2p4n2u) 6143 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6195 | -5/Proximity Caves | Spotted B-75 Beast 6294 | -5/Proximity Caves | Discovered new exit (range 5) 6296 | -5/Proximity Caves | Identified exit to Factory 6299 | -5/Proximity Caves | Entered Factory 6299 | -5/Factory | Evolved 2 slots: Utility x2 6389 | -5/Factory | Build established: Hacker-Gladiator 6404 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 6574 | -5/Factory | Lost 4 parts (1p1n2u) 6898 | -5/Factory | Spotted B-75 Beast 7176 | -5/Factory | Discovered new exit (range 8) 7179 | -5/Factory | Identified exit to Upper Caves 7180 | -5/Factory | Entered Upper Caves 7264 | -5/Upper Caves | Encountered a Warlord checkpoint 7270 | -5/Upper Caves | Discovered new exit (range 13) 7274 | -5/Upper Caves | Spotted B-75 Beast 7283 | -5/Upper Caves | Identified exit to Upper Caves 7283 | -5/Upper Caves | Entered another Upper Caves area 7329 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7430 | -5/Upper Caves | Encountered a Warlord checkpoint 7520 | -5/Upper Caves | Lost 12 parts (2p7n3u) 7526 | -5/Upper Caves | Discovered new exit (range 10) 7541 | -5/Upper Caves | Learned Factory stockpile data 7551 | -5/Upper Caves | Identified exit to Warlord 7576 | -5/Upper Caves | Entered Warlord 7591 | -5/Warlord | System corruption cleaned by Quarantine Array 7612 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7813 | -5/Warlord | Met Warlord 7817 | -5/Warlord | Opened Warlord's prototype stash 7820 | -5/Warlord | Found Prototype Reactor 7820 | -5/Warlord | Identified Vortex Chain Reactor 7838 | -5/Warlord | Warlord's base attacked by MAIN.C 7839 | -5/Warlord | Found Prototype Device 7839 | -5/Warlord | Identified Thermal Barrier 7849 | -5/Warlord | Found Prototype Processor 7849 | -5/Warlord | Identified Spectral Analyzer 7853 | -5/Warlord | Found Prototype Processor 7853 | -5/Warlord | Identified Exp. Targeting Computer 7858 | -5/Warlord | Found Prototype Hackware 7863 | -5/Warlord | Identified System Mapper 7930 | -5/Warlord | Found Prototype Piercing Weapon 7931 | -5/Warlord | Found Prototype Piercing Weapon 7974 | -5/Warlord | Spotted B-86 Titan 7977 | -5/Warlord | Spotted B-75 Beast 8010 | -5/Warlord | Lost 3 allies 8043 | -5/Warlord | Warlord forces counterattacked 8109 | -5/Warlord | Discovered new exit (range 12) 8113 | -5/Warlord | Identified exit to Proximity Caves 8113 | -5/Warlord | Entered Proximity Caves 8158 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8274 | -4/Proximity Caves | Core integrity fell below 50% 8311 | -4/Proximity Caves | Discovered new exit (range 14) 8320 | -4/Proximity Caves | Identified exit to Factory 8320 | -4/Proximity Caves | Entered Factory 8320 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8321 | -4/Factory | Identified exit to Upper Caves 8335 | -4/Factory | Found Prototype Hackware 8432 | -4/Factory | Central database locked down 8432 | -4/Factory | Mak. Hacking Suite fried by hacking feedback 8432 | -4/Factory | Identified Exp. Hacking Suite 8479 | -4/Factory | Discovered new exit (range 18) 8493 | -4/Factory | Identified exit to Research 8501 | -4/Factory | Discovered exit to Upper Caves (range 19) 8522 | -4/Factory | Entered Upper Caves 8540 | -4/Upper Caves | Encountered a Warlord checkpoint 8609 | -4/Upper Caves | Lost 3 parts (2n1u) 8611 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8689 | -4/Upper Caves | Discovered new exit (range 17) 8718 | -4/Upper Caves | Identified exit to Upper Caves 8718 | -4/Upper Caves | Entered another Upper Caves area 8718 | -4/Upper Caves | Discovered exit to Research (range 17) 8758 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8812 | -4/Upper Caves | Identified Vortex Lance (x2) 8841 | -4/Upper Caves | Lost 3 parts (3n) 9054 | -4/Upper Caves | Core integrity fell below 50% 9054 | -4/Upper Caves | System corruption reached 10% 9097 | -4/Upper Caves | Lost 4 parts (1p2n1u) 9438 | -4/Upper Caves | Discovered new exit (range 6) 9446 | -4/Upper Caves | Identified exit to Zhirov 9456 | -4/Upper Caves | Entered Zhirov 9456 | -4/Zhirov | Discovered new exit (range 3) 9462 | -4/Zhirov | Identified exit to Proximity Caves 9493 | -4/Zhirov | Met Zhirov 9529 | -4/Zhirov | Learned location of Quarantine (-3) 9529 | -4/Zhirov | Learned location of Testing (-2) 9529 | -4/Zhirov | Learned location of Command (-1) 9570 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9642 | -4/Zhirov | Found Alien Artifact 9642 | -4/Zhirov | Identified Integrated Reactor 9642 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9652 | -4/Zhirov | Found Alien Artifact 9670 | -4/Zhirov | Entered Proximity Caves 9880 | -3/Proximity Caves | Discovered exit to Research (range 7) 9883 | -3/Proximity Caves | Entered Research 9883 | -3/Research | Evolved 2 slots: Utility x2 10029 | -3/Research | Spotted B-86 Titan 10146 | -3/Research | Discovered new exit (range 6) 10147 | -3/Research | Identified exit to Quarantine 10194 | -3/Research | Build established: Wizard-Ninja 10289 | -3/Research | Entered Quarantine 10302 | -3/Quarantine | Found Prototype Processor 10304 | -3/Quarantine | Identified Exp. Melee Analysis Suite 10307 | -3/Quarantine | Found Exp. Melee Analysis Suite 10485 | -3/Quarantine | Found Prototype Slashing Weapon 10485 | -3/Quarantine | Identified Molecular Scythe 10581 | -3/Quarantine | Found Alien Artifact 10658 | -3/Quarantine | Scanned by Researcher 10667 | -3/Quarantine | Found Alien Slashing Weapon 10667 | -3/Quarantine | Identified Sigix Broadsword 10727 | -3/Quarantine | Found Alien Artifact 10727 | -3/Quarantine | Identified Core Reset Matrix 10727 | -3/Quarantine | Identified Subatomic Replicator 10727 | -3/Quarantine | Identified Transdimensional Reconstructor 10727 | -3/Quarantine | Used Core Reset Matrix 10731 | -3/Quarantine | Detected hypermatrix surge 10731 | -3/Quarantine | Sensed 14 artifacts in vicinity 10750 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 10788 | -3/Quarantine | Lost 3 parts (2n1u) 11117 | -3/Quarantine | Identified exit to Research 11144 | -3/Quarantine | Entered Research 11144 | -2/Research | Warlord forces began assault on 0b10 11144 | -2/Research | Evolved 2 slots: Utility x2 11254 | -2/Research | Research machine network offline 11555 | -2/Research | Spotted B-90 Cyclops 11719 | -2/Research | Met up with Warlord 11743 | -2/Research | Build established: Wizard-Gladiator 11749 | -2/Research | Spotted Striker 11817 | -2/Research | Borebot progress halted 11858 | -2/Research | Discovered new exit (range 7) 11863 | -2/Research | Identified exit to Testing 11864 | -2/Research | Entered Testing 11868 | -2/Testing | Spotted PY-77A519GF95 11908 | -2/Testing | Lost 3 allies 11927 | -2/Testing | Found Prototype Processor 11927 | -2/Testing | Identified Exp. Targeting Computer 12449 | -2/Testing | Warped through subspace 12499 | -2/Testing | Found Prototype Processor 12499 | -2/Testing | Identified Exp. Core Analyzer 12525 | -2/Testing | Spotted Fortress 12558 | -2/Testing | Discovered new exit (range 6) 12560 | -2/Testing | Identified exit to Section 7 12560 | -2/Testing | Entered Section 7 12561 | -2/Section 7 | Sensed 18 artifacts in vicinity 12732 | -2/Section 7 | Scanned by Researcher 12737 | -2/Section 7 | Found Integrated Reactor 12737 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12748 | -2/Section 7 | Spotted Alpha 7 12752 | -2/Section 7 | Spotted Alpha 7 12804 | -2/Section 7 | Discovered new exit (range 14) 12830 | -2/Section 7 | Entered Access 12830 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 12857 | -1/Access | Lost 6 parts (1p1n3u1w) 13044 | -1/Access | Build established: Hacker-Gladiator 13488 | -1/Access | Lost 9 parts (3p4n1u1w) 13492 | -1/Access | Intercept squad dispatched 13508 | -1/Access | Spotted Tracker 13508 | -1/Access | Spotted Tracker 13511 | -1/Access | Energy Cycler disabled 13531 | -1/Access | Core integrity fell below 50% 13536 | -1/Access | Emitted hypermatrix ping 13539 | -1/Access | Assembled emerged from beneath the floor 13541 | -1/Access | Assembled emerged from beneath the floor 13552 | -1/Access | Core integrity fell below 20% 13552 | -1/Access | Spotted Combat Programmer 13564 | -1/Access | Destroyed by Tracker with Linked Autogun Last Messages --------------- Tracker knocked back. K-01 Serf collects debris. Assembled emerge from beneath the floor. S-43 Plague destroyed. as-05395 Unknown Hover Unit temporarily disabled. Slug penetrates R-10 Processor. Acquired Unknown Energy Cannon. Identified Enh. Nova Cannon. Dropped Enh. Nova Cannon. Acquired Enh. Nova Cannon. Dropped Med. Storage Unit. Penetrated by EMDS Slug. Door malfunctions. EMDS Slug penetrates Wall. Detected hypermatrix ping. EMDS Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Combat Programmer resets Q308-n, system corruption cleaned. Imp. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ??????????????????? ???????? #?????????????????? | | ??????????????????? ??????? #?????????????????? | | ???????????????????? """""" ??????????????????? | | ???????????????????? """""" ??????????????????? | | ????????????????????? """""" ???????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????####/####???????????????????? | | ?????????????????????# @ #####??#######??????? | | ?????????????????????# # "" #??????? | | ?????????????????????# # "" #??????? | | ?????????????????????# # """""" #??????? | | ?????????????????????# # """""" #??????? | | ?????????????????????# # "" #??????? | | ?????????????????????# # "" #??????? | | ?????????????????????# # #??????? | | ?????????????????????# # #??????? | | ?????????????????????# s# #??????? | | ?????????????????????+ s# #??????? | | ?????????????????????# ; ! #??????? | | ?????????????????????# k# #??????? | | ??????????????????+### ###/## ########?????? | | ????????????????? Q #####?? | | ??????????????? # ?? | | ????????????? # ?? | | ???????????? # """" | | ????????????? # """" | | ?????????????? % # """" | | ??????????????# %= %%% # """" | | ??????????????# ##"""""#######%%%%%% # """" | | ??????????????# " # %[# """" | | ??????????????# " # % # | | ??????????????+ " % / / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 100 Energy Generation 57 Energy Capacity 390 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 185 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Additional Mass Support 16 EM Shielding 2 Corruption Containment 12 Armor Coverage 750 Resistance: TH 50 Propulsion Shielding 66 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 82 Melee Accuracy 18 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 66 Defensive Hacking 28 Item Schematics ----------------- Imp. Diametric Drive | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Cld. Proton Cannon | -3/Quarantine | Archive Cld. Gravmag System | -3/Quarantine | Archive Tesla Bomb Launcher | -3/Quarantine | Archive Imp. Matter Compressor | -2/Testing | Archive Exp. Focal Shield | -2/Testing | Archive Hvy. Dispersion Rifle | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -6/Factory Imp. Gyrokinetic Inverter | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Alien Roots All-out Warlord Nope Ooh, Shiny! Origins Signature Confirmed Challenges ------------ None Game ------ Seed GravmagActuatorPerforator Manual? 0 Play Time 05:36:43 Cumulative 103.8 hours Start 2024.04.30 @ 10:19:11 End 2024.04.30 @ 22:27:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 194 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7035d806-637e-4226-8e9c-9930d1b8231c