Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 02:59:39 Player: singlespace Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (2197) 2197 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 5115 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 17/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Gatling Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Target Analyzer Improved System Restoration Module > --- WEAPON ----------- Gatling Laser HERF Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Improved Heat Sink Improved Light Armor Plating Improved Field Recycling Unit Shock Bomb Launcher Greatsword [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 114 | 7 6 10 52 33 6 Power 20 | 1 . . 12 7 . Engine 15 | 1 . . 9 5 . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 32 | 2 3 3 18 6 . Treads . | . . . . . . Leg 32 | 2 3 3 18 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 1 1 14 6 2 Device 10 | 1 . . 4 3 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 13 | . . 1 10 2 . Artifact . | . . . . . . Weapon 36 | 2 2 6 8 14 4 Energy Gun 17 | 1 2 6 1 6 1 Energy Cannon 6 | . . . 1 4 1 Ballistic Gun 7 | 1 . . 6 . . Ballistic Cannon 3 | . . . . 3 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 39 | . . 1 12 16 10 Power 5 | . . . 1 2 2 Propulsion 7 | . . . 3 3 1 Utility 13 | . . . 5 5 3 Weapon 14 | . . 1 3 6 4 Highest Loss Streak 10 | . . 1 4 6 10 Average Slot Usage (%) 92 | . 98 92 94 89 80 Engine 13 | . 14 11 14 13 12 Core 3 | . . . 2 6 5 Leg 24 | . 27 33 25 18 17 Device 9 | . 14 11 8 9 12 Storage 8 | . 14 11 9 7 6 Processor 1 | . . . . 4 6 Protection 11 | . . 4 16 12 4 Energy Gun 6 | . 27 21 2 3 . Energy Cannon 2 | . . . . 7 4 Ballistic Gun 6 | . . . 13 . . Ballistic Cannon 1 | . . . . 3 4 Naked Turns 9 | . . . . . 9 Heaviest Build 66 | 12 25 31 51 66 52 Greatest Support 40 | 20 20 30 40 40 40 Greatest Overweight (x) 5 | 1 1 1 3 5 1 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 Average Carried 8 | . 4 9 9 8 7 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | 1 10 10 10 7 2 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2070 | 235 65 125 1091 554 . Remotely . | . . . . . . Salvage Created 2433 | 15 194 263 1268 693 . Parts 143 | 4 12 26 73 28 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 51 | . 5 7 27 12 . Guns 40 | . 2 7 27 4 . Cannons 6 | . . . . 6 . AOE 5 | . 3 . . 2 . Classes Destroyed 8 | 1 1 2 2 2 . Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Watcher 2 | . . . 1 1 . Swarmer 6 | . . 2 4 . . Grunt 24 | . 5 3 12 4 . Brawler 2 | . . . 2 . . Sentry 18 | . . 2 9 7 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 1 2 2 6 3 . Combat Bots Only 6 | . 2 2 6 2 . Max Kills in Single Turn 2 | 1 2 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 5886 | . 213 276 2598 2044 755 Core 1244 | . 108 46 359 237 494 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 56 88 34 . . Volleys Fired 218 | 1 12 23 122 58 2 Largest 2 | 1 2 2 2 2 2 Hottest 168 | 40 80 101 120 128 168 Shots Fired 390 | 1 24 45 213 104 3 Gun 302 | 1 24 45 206 24 2 Cannon 88 | . . . 7 80 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 225 | . . . 183 42 . Thermal 64 | 1 12 22 24 3 2 Explosive . | . . . . . . Electromagnetic 101 | . 12 23 6 59 1 Robot Hit Streak 29 | 1 8 9 29 8 6 Robot Miss Streak 3 | . 1 2 3 3 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 281 | 1 18 35 150 72 5 Core Hits 117 | 1 9 14 57 31 5 Critical Hits 8 | . . . 1 7 . Critical Kills 4 | . . . 1 3 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4859 | 12 393 437 2278 1595 144 Guns 3165 | 12 201 437 2191 259 65 Cannons 1197 | . . . 25 1169 3 Explosions 421 | . 192 . 62 167 . Melee 58 | . . . . . 58 Ramming 18 | . . . . . 18 Kinetic 2802 | . . . 1945 857 . Thermal 948 | 12 246 172 261 192 65 Explosive . | . . . . . . Electromagnetic 1033 | . 147 265 72 546 3 Impact . | . . . . . . Slashing 58 | . . . . . 58 Piercing . | . . . . . . Highest Corruption 21 | . . 1 . 4 21 Average Corruption 3 | . . 1 . 3 12 Corruption Purged 2 | . . . . . 2 Effects 23 | . . . . 17 6 Message Errors 4 | . . . . 4 . Matter Fused 7 | . . . . 4 3 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 3 1 Targeting Errors 4 | . . . . 3 1 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 108 | . 1 . 20 87 . Projectiles . | . . . . . . Explosions 108 | . 1 . 20 87 . Melee . | . . . . . . Knockbacks 8 | . . . . 8 . Impact . | . . . . . . Kinetic 8 | . . . . 8 . Secondary . | . . . . . . Self-Inflicted Damage 253 | . 93 . 43 109 8 Shots 5 | . 2 . 1 2 . Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 534 | . 144 309 534 370 64 Average Temperature 166 | . 61 86 257 171 39 Received Heat Transfer 1746 | . 75 81 945 645 . Effects 31 | . . . 17 14 . Shutdowns 12 | . . . 6 6 . Energy Bleed 6 | . . . 4 2 . Interference 3 | . . . 2 1 . Matter Decay 2 | . . . 1 1 . Short Circuit 3 | . . . 1 2 . Damage (minor) 3 | . . . 1 2 . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1702 | 25 325 421 581 200 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 . 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 480 | 5 185 338 480 315 72 Initial 194 | . 3 78 142 194 57 Average 186 | 2 69 210 230 181 41 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 65 | 100 100 52 58 63 100 Level 1 25 | . . 47 21 36 . Level 2 8 | . . . 19 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 2 2 4 9 . Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison 9 | . . . 3 6 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 7 | . 1 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 8 16 40 20 3 Peak Tracking Total 6 | . 3 4 6 3 3 Tactical Retreats 8 | . 1 1 1 5 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 3 | . . 1 1 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 8 | . 2 1 4 1 . Terminals 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 28 | . 5 2 17 4 . Successful 24 | . 4 1 15 4 . Failed 4 | . 1 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 3 2 7 . . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 3 | . 2 . 1 . . Scanalyzers 9 | . . . 9 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 6 . . Record 7 | . 3 . 4 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 2 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 64 | . . . . 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 22 | . . . . . 22 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3325 | 84 288 373 1455 996 129 Spaces Moved 1468 | 58 158 187 618 384 63 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 1459 | 49 158 187 618 384 63 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 153 Average Speed 151 | 116 135 131 152 172 153 Slowest Speed 270 | 120 150 150 210 270 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 35 22 55 10 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . 6 . 6 11 . Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 19 | . 6 . 3 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2188 | 73 206 270 940 613 86 Wait 256 | . 19 42 94 101 . Move 1464 | 57 157 186 617 384 63 Hop . | . . . . . . Pick Up 68 | 8 11 4 20 22 3 Fast Attach 17 | . . 1 11 5 . Attach 42 | 7 1 2 9 17 6 Detach 1 | . . . . . 1 Swap 56 | . 5 7 32 12 . Drop 55 | . 1 5 35 14 . Fire 218 | 1 12 23 122 58 2 Melee 3 | . . . . . 3 Ram 8 | . . . . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -9/Materials | Discovered new exit (range 6) 674 | -9/Materials | Build established: Scavenger-Mutant 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 972 | -8/Materials | Lost 4 parts (1n1u2w) 1712 | -8/Materials | Garrison activated, responded to threat 1752 | -8/Materials | Core integrity fell below 50% 2196 | -8/Materials | Discovered new exit (range 4) 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2580 | -7/Factory | Garrison activated, responded to threat 2682 | -7/Factory | Lost 6 parts (2n3u1w) 2871 | -7/Factory | Lost 5 parts (1p1n1u2w) 2942 | -7/Factory | Repaired Aluminum Leg 2966 | -7/Factory | Garrison activated, responded to threat 2983 | -7/Factory | Repaired Nuclear Core 3197 | -7/Factory | Sucked down chute 3197 | -7/Factory | Entered Waste 3198 | -7/Waste | Met a frightened Derelict 3212 | -7/Waste | EMP discharged 3212 | -7/Waste | System corruption reached 10% 3222 | -7/Waste | Spotted C-40 Crusher 3274 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3286 | -7/Waste | Spotted C-40 Crusher 3288 | -7/Waste | Spotted C-40 Crusher 3302 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3305 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3311 | -7/Waste | Crushed by Compactor (1 part destroyed) 3312 | -7/Waste | EMP discharged 3316 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3317 | -7/Waste | Core integrity fell below 50% 3323 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3324 | -7/Waste | Core integrity fell below 20% 3326 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Nuclear Core crushed. Lrg. Storage Unit crushed. Lgt. Deuterium Engine fried beyond repair. Imp. Heat Sink fried beyond repair. Imp. Titanium Leg fried beyond repair. System corrupted (+9). Imp. Light Armor Plating fried beyond repair. Greatsword destroyed. Imp. System Restoration Module purges 1% of system corruption (20%). Imp. System Restoration Module crushed. Target Analyzer crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). The Imp. Field Recycling Unit is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. Shock Bomb Launcher crushed. Imp. Field Recycling Unit crushed. Slammed into C-40 Crusher. Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# ! #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????######??????????????????????? | | ???????### ###????# CC!#??????????????????????? | | ?????????# #??????# CC@#??????????????????????? | | ?????????# #??????# CC#??????????????????????? | | ?????????# #??????# CC#??????????????????????? | | ???????### ######## CC#??????????????????????? | | ???????# CC#??????????????????????? | | ???????# " #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# ??????????????????????? | | ???????# ?????????????????????? | | ???????# ????????????????????? | | ???????# ????????????????????? | | ???????### ######## ###????????????????????? | | #######??# #??????? ???????????????????????? | | #??# #???????? ?????????????????????????? | | #??# #??????????????????????????????????? | | #### #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Target Analysis 5 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualDirtyLance Manual? 0 Play Time 00:40:03 Cumulative 17.2 hours Start 2021.08.15 @ 02:21:11 End 2021.08.15 @ 02:59:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ca78425-f15e-419d-b9f8-311da958418d